Alternate Ierendi Gazeteer: The Pirate Kingdom of Ierendi (AM 2)

Editor: John Biles Primary Author: John Biles Creators of Vaults of Pandius and Wizard's Community Mystara Materials and Concepts Used in this Gazeteer: Thorfinn Tait (Map of Ierendi as of 1000 AC)

Table of Contents Welcome to the Alternate Ierendi Gazeteer -- 3 Why an Alternate Ierendi Gazeteer? -- 3 What Drives the Pirate Kingdom of Ierendi? -- 3 Campaigning in Ierendi -- 3

History as the Immortals Know It -- 4 Old Mother Kana's Almanac - 8 Climate – 8 Agriculture – 9 Geography – 9 The Defense of Ierendi - 8 Slavery – 9 Disease and the Nithian Curse – 10 Relations With Specific Nations and Peoples -- 11 Religion in Ierendi -- 12 The Way of the Kahunas (Druidic and Necromantic Makai Practice) -- 12 The People's Temple -- 13 The Pirate's Temple / Church of Ierendi -- 14 The Eternal Truth of Al-Kalim -- 15 Banned Faiths – 16 Pirates, Plunderers, and Poltroons – 16 The King and His Advisors – 16 Ambassadors of Note – 17 Pirates and Raiders of Renown – 18 An Ierendi Miscellany -- 20 An Ierendi Atlas -- 22 Alcove Island -- 22 Aloysius Island -- 23 Elegy Island -- 23 Fletcher Island – 24 Honor Island -- 25 Ierendi Island -- 25 Roister Island -- 28 Safari Island – 28 Utter Island -- 29 White Island -- 29 Adventures -- 29

Players' Guide to Ierendi – 37 What Everyone Knows About the Pirate Kingdom of Ierendi – 37 Tavern Talk From Other Lands -- 37 From Conversations With a Veteran Adventurer -- 39 A Karameikan Merchant in the Shires -- 40 History as the Ierendi Know It -- 41 Life in Ierendi -- 43 On Being a Pirate -- 43 The Peoples of Ierendi –44 Naming -- 45 Clothing and Food -- 45 The Calendar and Holidays -- 46 Government -- 47 Private Investigators -- 47 Mechanical and Fiddly Bits (for 3E) -- 48 Welcome to the Alternate Ierendi Gazeteer Why an Alternate Kingdom of Ierendi is the piles of money legitimately (if problems and opportunities of you count slavery to be Ierendi Gazeteer? freedom. Ierendi stands to legitimate.) and want their Rogues and Fighters as nation to become more The original Ierendi Gazeteer Alphatia does to Wizards; it is respectable... and less free. has a variety of problems with a land where they have The towns grow larger and it, the biggest being that it untrammeled opportunity to demand more power. And as leans too much on pop culture rise to the top by their own Thyatis has recovered its references and on the strength or perish by their strength and Darokin and the existence of a tourist trade that weaknesses, where an orphan Minrothad Guilds wax in seems implausible given the lad may rise to become King power and the Shire Pirates condition of the nations of the Pirates and rule a grow more numerous as their around it; Mystara has plenty nation...or end up as a corpse, homeland grows overcrowded, of room for humor, but it just a slave, or a whore (and it's not the pirates are under harsher seems to go a little too far in clear which fate is worse.) It pressure than ever before to that direction. Only Alphatia is a land, in other words, for give up their freedom and could really sustain the level the Chaotic, whether they be restrain themselves and of tourist visitation necessary good or evil. become law-abiding and to make it function as it does respectable. And the slaves and it's too far away, beyond Ierendi's identity has long been are restless; they know how Thyatis, to get many defined by piracy, a nation Ierendi was founded. How Alphatians. founded by prisoners long before they try to imitate overthrowing their jailors and their masters? It seems the This is an effort to recast setting out to rob blind those glory days of the Ierendi Ierendi more in lines of a cross who sent them there. The Pirates may soon end... between Hawaii and the towns existed to enable the Caribbean in the Age of Piracy pirates to sell their goods and But they won't give up the ship taken seriously, though covert merchants of every without a fight! hopefully not stodgily. It is, in nation came to buy stolen the end, intended to be fun, not goods and sell them back to a Ph.D thesis (been there and their original owners. The done that). towns also grew food to feed themselves and the pirate This is a rather darker vision crews. But the real action was of Ierendi than the standard, on the ships. He who became but hopefully a playable one. King of the Pirates ruled the waves and the waves ruled the What Drives the land. Pirate Kingdom of But now there is dissension in Ierendi? the ranks. Some pirates have settled down and used their loot to import valuable crops What drives the Pirate to grow and now make huge Campaigning in becoming King of the Pirates, work. Can a nation founded can cover a very wide ambit. by revolting slaves and Ierendi prisoners continue to hold A more political campaign can down slaves forever? Should Ierendi can be used for any of be constructed by focusing it? Is it time for a new model several campaign approaches. upon the growing conflict or are the old ways good It is an excellent base for any between the interest of the enough? How is freedom to sort of naval adventures and slaveowners, the towns, and be defined—who deserves could either figure into a naval the pirates as the future of the freedom? Everyone? Or only campaign based elsewhere or Isles is decided. Such a those strong enough to seize serve as the home base for a campaign might also lead up and to hold it? piracy and exploration to becoming King of the campaign. The Ierendi Pirates, but then poses the The answer to these questions Pirates, in addition to raiding King with the problem of how will define the future of their neighbors, also enjoy a to deal with these conflicts. Ierendi, whether it sinks into good hunt for buried treasure chaos, is destroyed by like anyone else and will often At a philosophical level, revolting slaves, becomes a do very crazy things for Ierendi can also be used by free republic or a slave wealth. The Ierendi raid all those so inclined to examine owner's oligarchy, or even the way to the Northern the problem of freedom built something no one would Reaches, Norwold, Ochelea, on slavery—the freedom of currently imagine possible. the Pearl Islands, and Alphatia the Ierendi towns, in their crazier moments, so slaveowners, and pirates is such a campaign, possibly built on a backbone of slavery eventually leading to which makes the whole system

History as the Immortals Know It

After the fall of Blackmoor, but network and sending the Serpent Ierendi Isles. And finally, before 1750 BC, the Ierendi Isles Peninsula on its gradual decline unfortunate lizardmen from the were part of a larger landmass into the sea. The Azcans fought Malpheggi swamp were swept which stretched south into the over whose fault the earthquakes out to sea by the disaster; most Sea of Dread. Far to the were; the losers were driven out perished, but some survived and northwest, descendents of the and ended up on the new coast, ended up in Ierendi, floating Azcans dwelt in a giant plateau then forced to flee into the ocean there on giant mats of plants from where the Atruaghin Clans now in crude boats; most died, but the the swamp. live, and far to the west, survivors ended up at Ierendi. Tanagoro and Elves competed for Likewise, some Tanagoro tried to Over the next 750 years, small control of the Serpent Peninsula. flee east across the ocean from tribes of Azcans and Tanagoro Earthquakes and devastation the Serpent Peninsula. Most formed on the Ierendi Isles, struck in 1750 BC, collapsing perished, but some were blown living by a mix of slash and burn caves within the Azcan cave far east by storms, crashing in the agriculture and fishing. They encountered each other, traded shipped back to the Nithian life of periodic natural disaster, ideas, and intermarried. And empire. It was from the Nithians hurricanes, warfare, peace, and fought. A lot. Eventually, they that the arts of necromancy fishing. At times, Hin navigators intermarried to the point where passed into the lore of the visited from the Five Shires to they blended into a single, Malpheggi and the Makai. explore and trade with the quarrelsome people, the Makai, natives; the Traladarans, on the cooperating to survive the often And it was the arts of other hand, were too poor of harsh hurricane season of the necromancy they would turn on sailors to drop in. The Thyatians Isles and to fight the local their putative masters. Guided by visited the isles for trade after the lizardmen. The Lizardmen their patron immortals, the Makai rise of the Thyatian empire, fought back as best they could; and Malpheggi rose up against though local diseases (descended the warfare was inconclusive and their Nithian overlords in 500 from the desperate magical and marked by periods of cooperation BC, right as the Immortals necromantic plague revenge of as well. They dominated descended on Nithia to destroy it. the now long extinct Nithians on Aloysius, Safari, and Elegy Nithian reprisals looked likely to their revolting slaves) killed Islands, along with having some wipe out the Malpheggi, so the many would be traders and presence in the rest of the chain. Immortals took the survivors to discouraged Thyatian the Hollow World. The Makai colonization. destroyed the surviving Nithians, only to then forget the Nithians Looking for new lands for The Makai had only crude had ever existed. This threw the farming, some Hin arrived on weaponry; the more successful Makai into chaos as they forgot Fletcher and Ierendi Islands in crafters of both origin cultures most of what they had learned the 6th century, avoiding Elegy had not been the ones who had to from the Nithians. Indeed, the Island at the urging of the flee for their lives, ending up survivors concluded the world natives. They built Northkeep here. The result was that when had been destroyed and reborn a and Korsakov Tower and the Nithians surfaced in 1000 BC, second time. (The Makai dimly lighthouses to guide ships and the Nithians easily crushed and remembered the 1750 BC quakes began struggling to grow crops conquered the Makai, aided by as the first breaking of the world, under hotter and wetter the fact that entire Makai villages the Death of Earth. The Nithian conditions than they were used simply vanished once the necromantic plague which to, and trying to find ways to Nithians won their initial destroyed the Malpheggi and survive the hurricane season. victories (spirited away to the killed many Makai was Hollow World by perhaps remembered as part of the Death For a long time, they struggled to slightly overeager Immortals of Air. The Death of Fire is make a living, until the discovery seeking to preserve Makai generally expected to be coming, that tobacco and coffee could be culture...) The Malpheggi, who and then the Death of Water, grown here much more profitably had never quite flourished here which will end the cycle and start than in the Shires led to a boom also fell to the Nithians. a new Aeon... More on this later.) in their cultivation and in Hin Aid from Ka enabled them to immigration. (Many Hin also For five hundred years, the recover their ancestral ways, now died of the local diseases.) Hin Makai and the Malpheggi were modified by their new flocked to the islands and enslaved by the Nithians, turned necromantic and religious relations with the natives turned into producers of valuable cash practices, and eventually recover. ugly. Brutal Hin vs. Makai war crops—coffee, rice, sugar, cotton, ensued; the Hin largely took over indigo, and tobacco—to be For centuries, they lived a quiet Fletcher and Alcove Island and held substantial portions of Safari but not easily practiced at sea or the freedom he could know. and Ierendi Islands when the would live in villages on the land, Thyatians showed up. They took which would serve as the home In 700 AC for reasons known control of Utter and Aloysius bases of pirate ships and fleets. only to the Immortals, several Islands, setting up prison camps Every five years, there would be villages of Human and/or Hin and using prisoners to grow a grand contest of pirate skills, Pirates simply vanished without a valuable crops for them. Three the Tournament of Piracy; the trace. This disaster led to a way warfare now ensued, with winner would become Pirate period of religious frenzy and the Hin forced into slavery and King. Ships would govern panic which culminated in the the Makai driven back into deep themselves, electing a Captain rise of the Pirate's Temple. forest and the less valuable for whose word was law, but who (Uknown to the locals, Korotiku agriculture areas. More and more any honest pirate could challenge took several villages to plant prisoners were imported to the for the leadership. Any Captain them among the Merry Pirates in Isles to grow crops. could enter the Pirate Conclave the Hollow World.) This every five years (or on the death vanishing, however, was In the late sixth century, Thyatis of a King) and make a bid for the relatively small in scale, and did and the Hin went to war, and this kingship. And the Pirate King little to slow the growth of the provided the many prisoners of would rule with the 'advice' of the population. the prison colonies with an Captains. Ex-Thyatians, Hin, opening. They now revolted Makai, anyone who dwelt in the A clock was ticking and that under the leadership of Mad land and lived or had lived the clock was named 'population Creeg, a man who claimed he had life of a Pirate could be a free growth'. As the Pirates and their been sent to the Isles for the man in Ierendi, chosing who towns flourished, the Makai and crime of 'Killing an Immortal of would lead him and bringing the Pirate towns increasingly Thyatis'. This seems rather down the wrath of the former competed for the same land to get unlikely to be true, but whether prisoners and slaves on the food and the same waters for fish. he believed it or not, he was a 'civilized' nations who had laid The result, finally, was a brutal man of great cunning and them in chains. war in the 9th century AC. The strength (and quirky humor), who Makai were defeated, despite swiftly led the Ierendians to For several centuries, this schema their necromantic skills, but the victory. Forming an alliance worked. Many Makai continued war was long and harsh, and with the mysterious Honor to live in the traditional manner, Pirate King Konal imposed what Islanders, he drove out the but some assimilated into Pirate he felt was the worst possible Thyatians and declared himself society and even rose to be Pirate punishment—slavery—on the the Pirate King of Ierendi, Kings and Queens. The Hin and surviving Makai. They were writing the Code of Honorable the other humans of the Isles turned into a labor force for the Piracy, by which the land would tended to dominate Pirate society, towns, freeing up the elderly to be governed. however. The towns flourished, enjoy their old age and enabling growing crops and providing more free men to become pirates This code forbade the growing of crafts and fencing stolen pirate or craftsmen (or even traders). cash crops for sale abroad and loot to covert merchants. A required all men who would be dangerous land it was, where a This strengthened the Ierendi free to spend a period of their man might have his throat slit for military, which was essentially youth on a pirate ship. Those a few copper, but a land where a the collection of town militias who grew too old for the sea or brave and cunning man faced few and pirate ships, by enabling who had crafts needed by pirates limits on how high he could rise more free men to enter those areas. This proved crucial in the seem to grow stronger faster than eventually ending up in Ierendi. late 9th and early 10th century, it does. Conflict between The Makai will remember this as the Minrothad Guilds and Thyatis conservative pirates who despise the Death of Earth, which turned up the heat on Ierendi. slavery, wealthy townsmen, and destroyed the First World. Desperation led Pirate Queen those pirate crews who revel in Antonia to approve the growing the wealth slavery brings them 1750-1000 BC: The Azcan and of cash crops by Makai slaves in continues to heat up and now the Tanagoro survivors blend to form order to raise funds to bribe current King, a Hin named the Makai, competing with the Thyatian commanders and to hire Captain Mungo Shipshearer, is Malpheggi Lizardmen (who assistance and purchase Glantrian close to death and competition to dominate Aloysius, Safari and magical items in order to defeat a see who will replace him is Elegy Islands). strong attempt by Thyatis to starting to heat up. Further, the conquer Ierendi in Belisarius' slaves grow increasingly restless, 1000-500 BC: Nithians colonize War (905-918 AC). and they study the secret Makai the islands, enslaving everyone arts of necromancy and plot their and growing semi-tropical cash The precedent having been set, revenge. crops. The Makai and Malpheggi later Pirate Kings gradually learn and adapt the necromantic expanded slavery, raiding the Whoever becomes King of the arts. Turtle Clans of the Atruaghin, Pirates next will likely determine and many distant lands to capture the future of Ierendi for decades 500 BC: The Immortals guide a slaves to grow crops whose sale or maybe even centuries to come. revolt which wipes out the would fund military efforts Things cannot go on like Nithians but unleashes bitter capable of fending off Ierendi's this—there are many routes the plagues which wipe out the wealthier enemies and free up yet nation could sail, but it must set Lizardmen and kill most of the more free men to become pirates its course now, or likely fall into Makai, who now suffer massive and soldiers and traders. discord and be destroyed by its amnesia due to the Immortal However, it also shoved foes. destruction / retconning of Nithia. increasing money into the hands They come to see this as the of those who ran the plantations And that, of course, is where the Death of the Second World, the from the towns, creating a class PCs come in. Death of Air. (Beliving foul of men not dependent on piracy winds carried the Nithian or craftsmanship for their wealth Pre-1750 BC: The Ierendi Isles plagues.) Aid from Ka enabled and freedom, but on slavery. are part of a larger mass of land them to recover their ancestral Conservative pirates opposed extending south and east into the ways, now modified by their new this, but though some Pirate Sea of Dread. Azcans live in the necromantic and religious Kings and Queens tried to reduce large plateau where the practices, and eventually recover. dependence on slavery, none Atruaghin Clans now live. Far were able to afford to abolish it. west, Tangoro and Elves compete 500 BC – 500 AC: A time of in the Serpent Peninsula. And quiet recovery and tribal life with Today, matters are moving Lizardmen live in the Malpheggi some trade contacts with the towards a crisis. There's not Swamp. outside, but the plagues which much more room for the riddle the isles drive off most expansion of slavery for 1750 BC: Earthquakes destroy intruders. production of cash crops, but the this land and send groups of number of free men continues to Azcans, Malpheggi, and 6th century AC: Some Hin begin grow and Ierendi's enemies still Tanagoro fleeing their homes, all colonizing Fletcher and Ierendi Isles. Many get sick and die and King Mad Creeg. henceforth in a difficult and the colonies initially struggle. uncomfortable position. 618-20 AC: Pirate King Mad 518 AC: Colonists figure out Creeg writes the Code of 9th – early 10th century AC: The how to grow tobacco and coffee Honorable Piracy. Minrothad Guilds and Thyatis profitably and now the colonies increasingly pressure Ierendi, begin to flourish. 625 AC: Pirate King Mad Creeg pushing its defense to their limits. steps down and runs the first 541 AC: Pressed by population Tournament of Piracy to choose 905-918 AC: Belisarius' War: growth, the Makai descend on the his successor; he is succeeded by Desperation forces Pirate Queen Hin colonies and wreak havoc; Aarthas the Strong. Antonia to approve the growing believing the Hin will leave, they of cash crops by Makai slaves in foolishly then withdraw home 700 AC: The Vanishing: Entire order to raise funds to bribe without killing everyone. That Hin and Human Pirate villages Thyatian commanders and to hire winter, the Hin strike, vanish from Ierendi; unknown to assistance and purchase Glantrian slaughtering any Makai they can those left behind, Korotiku has magical items in order to defeat find, now reduced to feral status taken them to the Hollow World. Thyatian forces sent by by hunger and desperation. This provokes a wave of panic Gabronius IV under Admiral Brutal war ensues on and off. which leads to the creation of the Belisarius to conquer Ierendi. Pirate's Temple. 571 AC: The Thyatians show up, Mid-late 10th century AC: Later taking control of Utter and 812-18 AC: The War of the Pirate Kings expand the scope of Aloysius Islands, setting up Dead: The Pirates and Makai Ierendi slavery, acquiring slaves prison camps and using prisoners finally fall out in a brutal war; the from many distant lands to work to grow valuable crops for them. Makai use their necromancy to the fields, enabling most free War with the Makai and Hin use dead pirates against the living men to take up the life of piracy ensues. to make up for smaller numbers if they choose, strengthening the after a vicious surprise attack. lands' defenses. Conservative 586 AC: The Thyatians and Makai-descended Pirates consolidate their power in the 817 AC: The Makai sack North oppose this. Ierendi Isles. Hin pirates heavily Keep and turn all the local Hin raid all trade with the into an army of flesh-eating 982-1000 AC: Pirate King motherland. zombies. This and other Captain Mungo Shipshearer, a atrocities work both sides up to a Hin from Fletcher Island, is King 593-623 AC: Thirty Years' War frenzy. of Ierendi, winning 3 of the Hin vs. Thyatis. This Tournaments in a row. provides the context in which 818 AC: Pirate King Konal Ierendi revolts. finally defeats the Makai and 1000 AC: A life lived to the enslaves them, turning them into fullest burns out faster; King 600-618 AC: Ierendi prisoners a labor force for the towns and Mungo Shipshearer is dying rebel, ally with the Honor farms. This passes without much slowly of a previously unknown Islanders, defeat Thyatis, and protest despite its bending of the disease and no one knows who establish independence under Code of Honorable Piracy as the will follow him to the throne or Pirate King Mad Creeg. surviving Pirates are extremely where they will lead the nation. angry with the Makai. The Cue the PCs. 600-625 AC: Reign of Pirate Makai Pirate families are Old Mother Kana's Almanac

Climate Agriculture Geography

Ierendi tends to be hot and wet, A huge variety of fruits, As per the canonical Gazeteer (p. especially wet. Winter begins as vegetables, melons, and the like 6-8 cover the native wildlife and the previous year's hurricane flourish in Ierendi. Pineapples, terrain well.) season ends, wobbling between bannanas and the all-present the forties and sixties degrees avocado are especially popular. The Defense of Farenheit with very brief freezing Rice is the most common grain, spells or unusually warm spells. and huge amounts of fish are Ierendi Cold rain and fog is very consumed as the primary form of common, especially fog in the meat. Beef, chicken, and pork are Ierendi's only standing navy is the morning. Spring is short and all relatively rare and expensive. forces supplied by Honor Island, relatively dry, followed by a very A lot of food is imported, but in times of war, all active long hot and humid summer however, as the best agricultural pirates must flock to the flag, which often spikes up into the one land goes to growing tobacco, giving Ierendi a fairly substantial hundreds and is commonly in the coffee, indigo, sugar, and cotton. and expert fleet. Where Thyatis nineties. Starting in late summer and Minrothad's navies fight with through the fall, hurricanes begin Both food and cash crops are precision, the Ierendi are closer to to periodically slam into the isles, generally grown by slaves a naval barbarian horde, relying coming up from the southeast and overseen by free men. Slaves are on speed and the individual rarely the east. Thyatis and the organized into 'gangs' according excellence of their crews, Minrothad Guilds end up with to age and experience, with the combined with the substantial most of the more easterly hardest work done by those in the magical enchantments of their hurricanes, however. 18-35 range. Plantations are ships, to deal with better typically owned by a particular disciplined foes. Fancy pirate ship or town, which manuevering would require appoints an overseer to watch giving up freedom, after all. over it and collect the revenues. Man for man, the Ierendi have the Ierendi is hitting its limits in best sailors in the world; under a terms of useful agricultural land skillful Pirate King, this skill can relative to its population size. be used to best effect; under weak This is creating some amount of kings, enmities between social stress, though right now, commanders undercut the agriculture remains highly effectiveness and cooperation of profitable. At the cost of creating the military, leading to disaster. an evergrowing number of angry slaves waiting for a chance to The continual piratical operations break free. of the Ierendi Pirates keep everyone's skills up; most free Slavery them, a reign of terror can lead to men spend at least a while as a some slave poisoning your food pirate, making it easy to replace or you being beaten to death.) Ierendi slavery is hereditary. You losses so long as they don't grow Slaves cannot testify against non- can become a slave in one of two too intense. slaves, but can against each other. ways—judgement passed on you They have no property rights in by the Pirate Conclave (how There is a very small group of theory—in practice, masters some of the Makai were professional soldiers who guard generally allow them to enslaved) and being captured by forts for defense. Organized into accumulate wealth if they can Ierendi Pirates. Most Ierendi one hundred man companies, the find some way to do so, so long Pirates do not enslave everyone Royal Pirate Army numbers only as it isn't a threat to the masters. they capture, as this would 1000 men. They all train as provoke too harsh a counter- archers and spearmen in both Most slaves work the fields, but response and encourage most light and medium armor. some work as domestic labor, people to fight back harder. craftsmen or even clerks in Rather, slaves are usually taken There is also a militia force, businesses. Field slaves are from enemy pirate ships and from organized by the towns and rarely emancipated, but the slave-raiding / trading. (Thyatian villages. Lightly armored, it domestic and business slaves and Minrothad prisoners are focuses on missile fire and have a fair chance of it. usually enslaved regardless of operating in dense forest and origin, though) A lot of slaves jungle. In addition to fighting in Makai face a lot of problems taken these days are either wartime, it helps to hunt runaway because many non-Makai Ierendi Karameikan or Sindhi because slaves. Up to 5000 militia can be tend to assume any Makai is a neither nation can fight back very fielded in companies of irregular slave or else that their ancestor effectively. size when needed. Another five was one. This leads to a lot of thousand low quality militia of conflict and duels. The child of a slave is always a old men can be fielded in deep slave, but the owner of a slave emergencies. Slaves range greatly in their may emancipate a slave for any response to slavery. Some of reason. Some allow their slaves them are completely broken, to save up wealth and buy their obeying their masters out of fear freedom. A fair number of and/or devotion. Most are emancipated slaves are the sons somewhat resistant, but unwilling and daughters of their master. to take major risks. They'll sneak Freed slaves may become pirates, off a little tobacco, or every so townsfolk, or just leave Ierendi often let frogs cavort in the entirely if they have the master's ale when he's not resources. looking, or even beat up one of the master's relatives in a moment Masters may freely sell, beat, of passion, but they fear rape, kill, etc their slaves at will. punishment too much to do major In practice, most masters hold resistance. back from total tyranny from a mixture of human feeling and self-preservation. (The People's Temple tends to target the most vicious masters, and even without Disease and the gain a +5 bonus to start with and Atruaghin Clans: Pathetic land- acclimate at triple-speed; the dwellers and their equally Nithian Curse curse is out to kill rebels, not pathetic and vulnerable coastal obedient slaves. dwelling cousins. The Turtle and One may measure the power of Tiger clansmen make good slaves the Nithians by the fact that a It is to be noted that a similar and indeed the Tiger clans often curse unleashed by the Nithians Lizard-man curse affects any seem eager to sell Turtle clan back in 500 BC still has power visiting Nithians. It's just that members to the Ierendi for a tidy over these isles. They are riddled none ever come here to notice, as profit. The rest of the clans are with diseases which cannot long they're all in the Hollow World irrelevant. No embassy. survive leaving the isles as a now. Ylari are immune to the result. (They were intended to Nithian curse, but are vulnerable Republic of Darokin: The kill off the rebels, not to spread to the Lizard-man curse. Darokinians endlessly complain back to the motherland.) Ierendi However, Ylari gain +5 to save about Ierendi pirates but lack the diseases can only infect those against the Lizardman curse, due strength to defeat them and often who have visited the Isles at least to being only somewhat related to work with them against other once. This means invading fleets the Nithians. The humidity tends foes. DDC members are are often wiped out by disease, to make most Ylari miserable, but considered in Ierendi to be but can't carry it home to plague it doesn't quite stop the protected by the Honorable Code. bomb Thyatis. missionaries. They maintain an embassy, even if the ambassador often isn't very Over time, those most vulnerable Relations with happy. to the diseases who live in the Islands have died off and only the Specific Nations and Ethengar Khanates: The what? disease resistant remain. Visitors Peoples Who? Sea of Grass? How do and invaders are not so lucky. you sail in grass? Once a week (or a month if you Kingdom of Alfheim: Both want to play this down for foreign The Five Shires: Sometimes countries are only vaguely aware PCs visiting the isles), they must good friends, sometimes enemies, of each other since Alfheim is make a Fortitude save at often friendly rivals. Currently landlocked. There are no formal difficulty 15 (Save vs. Poison for allies as the result of strong relations, but some Elves admire other editions) or else become efforts by Pirate King Mungo, but the independence and freedom of sick; the DM should adjust this may change once he dies. the Ierendi. Others see them as disease virulence to suit the need They have an embassy. little better than orcs. The Ierendi and tone of his campaign. slightly admire the Elves, even if Anyone who bears arms during The Republic of Glantri: A fine they are landlubbers. the week finds the difficulty rises customer for the cash crops and a to 20 (as the disease-curse supplier of desperately needed Empire of Alphatia: The enemy identifies them as a REBEL.) magical gizmos. You have to of my enemy is my friend. The Each year in which at least half hide them from the Shire-folk, Ierendi get much of their magical your time is spent in the Isles though. Some Ierendi of the gear from the Alphatians when reduces the save difficulty by 1; towns want to copy aspects of not imported from Glantri. Sure, eventually, one becomes largely Glantrian government. Most wizards aren't as good as Pirates, immune to it, if one is a long- Pirates prefer their own ways, but at least they appreciate term settler. Ironically, the curse though. They have an embassy. freedom. Alphatia maintains an is less dangerous to slaves, who embassay in Ierendi City. Heldaanic Knights: Many potential rivals. No embassy; sentence; fools are sent here to Ierendi see the Heldaanic Knights relations are sometimes friendly, either get wise and healthy or die. as a twisted fun-house reflection sometimes hostile but always Relations are usually terrible and of themselves and it makes them interesting. while there is an embassy, uncomfortable. Most Ierendi turnover is high. don't like them and there are little Kingdom of Rockhome: Hard formal relations. Or reasons to to get in contact with due to Kingdom of Vestland: Little interact at all. geography, but Dwarves are real reason for contact here; it's useful for their rock working just too hard to get back and Grand Duchy of Karameikos: skills. A fair number of dwarves forth. Sheep to be shorn, especially the work as engineering mercenaries Black Eagle Baron. Stefan is in Ierendi and some past Pirate Emirates of Ylarum: Ierendi is pathetic and the Traladarans have Kings have offered to let the so wet that it attracts endless tides always been helpless. Perhaps dwarves colonize the Ierendi of Ylari seeking to study the after the fiftieth time their homes Uplands. Recent talks have secrets of its wetness and burn, they'll learn to be real men. discussed this again; after a greeness. They then preach and But probably not. Possibly useful century or so of negotiations, the drive the locals crazy. There are against Thyatis, though. But Dwarves are starting to warm to some converts in the town, people likely more useful as slaves. the idea. There is a Dwarven who have grown used to There is no embassy, as Stefan embassy. disciplined, hard-working lives of withdrew his after an initial craftsmanship and business which attempt at relations. Kingdom of Sindh: If the Sindhi no longer really fit the chaotic navy wasn't weak, they'd have mores of the Pirate's Temple. Minrothad Guilds: They're like killed everyone in Ierendi by Many of the slaves, however, your evil little brother who you now. There is no embassy and have been listening to the caught dismembering your little prospect of one. missionaries and add ideas from it friends. Thugs and murderers and into their own syncretic faith, the corrupted by their own wealth. Soderfjiord Jarldoms: Contact People's Temple, from it. This They make the Ierendi between the two nations tends to makes the missionaries a little uncomfortable as it's not always lead to violence when some crazy. easy to tell the difference between Ierendi begins preaching the Code the two nations' pirates. of Honorable Piracy at them. No Relations are usually hostile, real reason to trade, hardly even though uncomfortable embassies worth the effort to reach to raid. exist in each nation for the other. No embassy.

Kingdom of Ostland: Kindred Empire of Thyatis: In Thyatis, spirits, but also far away and this job is viewed as a death

Religion in Ierendi Hangoon (Druidic Makai Practice) The oldest religion of the Isles is the Druidic faith of the Makai. It and Necromantic divides time into Aeons, Worlds, Years, Months, and Days. Each possible, even as the Kahuna of them as zombies to kill said Aeon is a great phase of Life use their nature lore to prop enemy. A few Kahunas of Death existence divided into five up Grandmother Life as long as have sold out to the Pirates and Worlds, each of which ends in an possible. provide undead labor for the apocalypse. At the beginning of nastiest plantations. an Aeon, the world is fresh and Together, the two groups of new. Gradually, however, the Kahuna (clerics) conduct rites Elegy Island remains under the world decays over four worlds. intended to stave off the death of control of the Hangoon and Each ends with a disaster—The the Sun (Grandfather Sun) and to seems likely to stay so. Death of Stone, The Death of prop up Grandmother Life to Air, the Death of Fire and finally survive another day and to Druidic faith is declining, having the Death of Water. The world appease Grandfather Death. been replaced for many Makai by then crumbles away, only to be Grandmother Ocean also has to the People's Temple. reborn after the Death of Death, be appeased to keep her from which ends the Fifth Age of each devouring the land too fast with This church serves five Aeon, when Death finally turns her mighty storms. Already she Immortals, though it only names in and devours itself in its claims half the year for her four; Ka is the silent benefactor hunger. watery children and the storm of the Church, while season will only grow longer in Grandmother Life (Terra), The Current World is the Third the next World. Grandfather Sun (Ixion), World of the Twenty-First Aeon; Grandfather Death (Thanatos), the Death of Stone eded the First These rites have, over time, and Grandmother Sea (Protius) World in 1750 BC when the become much softer, abandoning are openly named. (Thanatos is lands of the Sea of Dread sank human sacrifice for the sacrifice not so much worshipped as beneath the waves, showing of food and valuables. A few appeased. In theory, anyway...) Stone would now crumble over angry Kahunas would be rather time, until all the lands are gone. happy to sacrifice some of the The Second World ended in 500 'free men' if they could get away BC with the Plague-Winds of with it, though. Their rites Amnesia which wiped out almost revolve around the opening and all knowledge of the past of the closing of storm season and the Makai (see history for the full four equinoxes and solstices. story). We now live in the Third World and most Makai figure its Kahunas of Life are normal end comes soon, though the Sun druids. The Kahunas of Death does seem quite healthy for are necromancers who use their something doomed to die to end powers to assist their fellow the World soon. Makai. A fair number go crazy and end up turning very evil or Still, Death grows stronger, but very insane or both, but most, the wise men are ready for him. though sinister, act to help the The Kahuna of Death have now mostly enslaved Makai and studied Death's lore and when the turn their malice lose on the 'free Fifth World comes, the World of men' of Ierendi. They are Death, they will be ready to stave especially fond of killing an off Grandfather Death as long as enemy's relatives and sending The People's Temple one born. The founder of the result of this is that while some People's Temple was a man born texts are very common in many in Minrothrad by the name of communities, each community The People's Temple is the Tomia, but he was taken as a has its own version of the holy response of the increasingly slave to Ierendi, where he writings, hidden away by the diverse slaves of the Ierendi Isles escaped and began circulating priests to avoid being found by to the mostly unsuccessful between plantations, aiding the masters. And to avoid them attempts of Ylari preachers to others and teaching the slaves to being contradicted. convert them (and of preaching stand together. He came to be from the Pirate's Temple), known as 'The Hope' and The People's Temple has several combined with some aspects of eventually, he is said to have esoteric sub-sects which compete the old Druidic faith of the Isles. escaped this world and headed to control the direction of the The People's Temple operates at into the planes to find a source of church, groups who have taken two levels—an exoteric level of Immortality to create new symbolic readings of some of the what is believed by the average Immortals not beholden to the holy writings and who often have member and an esoteric level of current order, who would create special writings only revealed to hidden lore which guides the a better world. Those who are the initiated. Each of these inner leadership of the faith. The kindest to each other and groups sees itself as the true, exoteric level is a higgledy- humiliate the masters the most rightful leadership of the church piggledy jumble of holidays, will join him in his quest when and the true heirs of the Hope. worship rites, and other religious he dies, until finally, the Hope is Many priests belong to none of trappings taken from all the fulfilled. (This dream of new these groups, but each has a fair cultures which touch the Sea of Immortals is also known as the amount of influence among those Dread, from Hin harvest festivals Hope.) not initiated into them. to Sindhi caste garb to mocking recreations of the rites of the The People's Temple thus The Daughters of Night believe it Pirate's Temple. Indeed, teaches a dual ethic—anything is necessary to snuff out the Sun mocking other religions is an done to non-slaves is justified if in order to bring about the Fourth important part of the faith, they refuse to aid the slaves, World. They are unaware they though a dangerous one; those while towards your fellow slaves, are under Nyx's influence and brave enough to mock their you must be kind and generous now get their spells from her, and masters publically are regarded and forgiving, for if you do not don't usually share her focus on most highly. All the nations who stand together, freedom will undead, though those highest in have abandoned them to their never come. Those who best the sect are more aware of what fate, the old religions which embody this may one day is going on, but believe Nyx one could not save them, the heroes become the Immortals to Come, of the new Immortals to Come, who did not liberate them—all following the Hope to destroy the who they must bring into must be mocked and shamed for corrupt Immortals of this present existence by snuffing the Sun, their failure. day. who imprisons her. The People's Temple looks The Holy Writings of the The Liberators are busy plotting instead to a new age to come, of People's Temple are a mish-mash a giant slave uprising against new Immortals who will not of the writings of the Hope, the their masters; unfortunately, the abandon the helpless—by their holy writings of various decentralized nature of the private ceremonies, they seek to immortals and the additions of church has made this rather hasten that day when the corrupt every communit's priests. The difficult. This sect has been born old order is torn down and a new several times, as it tends to get magic user to fake divine The Pirate's Temple just far enough to get caught. powers. To his shock, some of They appeal to those too his followers actually developed / The Church of impatient to wait for the coming the ability to cast spells, leading Ierendi of the New Immortals. him to suspect he himself was a pawn. He finally left to The official name of the Pirate's The Dream of an Ocean Desert investigate this, only to end up a Temple is the Church of Ierendi, (sarcastically named, yes) are the prisoner of (Immortal of the but in practice, it is usually group most influenced by the DM's choice). The actual power referred to as the Pirate's Temple. Ylari preachers; they hope to of most believers comes from It worships a collection of redirect the yearly monsoons to Korotiku and Diulanna, who both Immortals related to war and Ylarum in hope of getting Ylari disapprove of slavery and adventure on the high seas. It help in overthrowing their support self-improvement and gives its highest reverence to masters. (Also, they hope that change. (Though the Daughters Sinbad and to Protius (The Old with less water here, the cash of Night are empowered by Man of the Sea), the former crops they're forced to grow will Nyx.) ruling over ships and sailing, the become unviable, reducing their later over the ocean upon which masters to poverty.) They are In a 3/3.5E game, clerics of the you sail. Valerias, Asterius, and stricter about morality and less People's Temple choose from the Calitha also are patrons of the mocking of other faiths than domains Community, Protection, church. While not an official most People's Temple groups. Trickery, and an alignment part of church theology, Brissard domain of their choice (different also draws power from the The Inner Light believes itself to congregations range greatly in church due to its endorsement of have preserved the secret alignment). Their holy weapon: slavery and empowers those who teachings of Tomia on how to the dagger (because slaves can most strongly defend the join him on his quest without carry a dagger without getting institution. Ahmanni, Crakkak, having to wait for death. They caught and punished...) Diulanna, Korotiku, Minroth, practice secret rites, ascetic Djaea and Halav are all enemies techniques, and holy exercises, of the Pirate's Temple for various combined with studying and reasons. And the People's mastering levels of exoteric lore Temple really hates it. in order to become a being of light fit to join Tomia. The worship ceremonies of the Pirate's Temple are intended to A variety of more obscure groups bring fortune in exploration, exist as well, at the DM's trading, and war and to appease discretion. the wrath of the elements. Ironically, the Temple does have The deepest secret of the a year end ceremony where it People's Temple is that Tomia is makes sacrifices to those actually imprisoned in the outer Immortals most opposed to it, in planes (The DM should choose an effort to buy off their wrath. where as appropriate for his But each of the twelve monthly game.) He began the church as a ceremonies (first day of the giant con game for his own month) are intended to please the benefit, using his skills as a patrons of the Church. The Pirate's Temple teaches its general, they only discourse on The Eternal Truth followers that fortune favors the this topic if they have to, though bold and that it is better to act repeated confrontation with of al-Kalim than to lose an opportunity by People's Temple preachers have too much caution or debate. It caused a large number of priests Many Ylari come to Ierendi to also strongly emphasizes to further harden their hearts. study this land to try to freedom. The free man submits This is a major place of conflict understand why it is so bountiful to no hereditary authority, but in Ierendi society; positions on and how to change Ylarum to only to those he chooses, who this are likely to change, make it more like Ierendi. Minus must prove their worthiness. depending on the future road the diseases, mind you. Ierendi Cooperation is important, but which Ierendi ultimately follows. City has a major temple and only if you have a voice in Kodos on Safari Island has a fair- determining what the group does. The Pirate's Temple has no sized temple. Some other towns Those of higher skill have more particular eschatology; they have small temples as well. The voice, so you may need to work worry more about the here and discipline of the Ylari faith your way up. But you can; any now and what cool things you appeals to some city-dwelling group that doesn't allow a man to may get to do soon. There may Ierendi who are increasingly rise in rank isn't worth belonging be cosmic cycles or whatever, skeptical of the value of the to. Be bold, smart, and strong, but it's unlikely the world will chaotic pirate life. This is and you will prosper. Be kind to end in this lifetime. Those who causing conflict within the your friends and relatives; those best exercise their freedom may temples however; the Eternal from outside Ierendi, on the other be chosen by the Immortals to Truth condemns slavery, whereas hand, don't necessarily deserve join them, and those who at least many of the local converts have consideration, ESPECIALLY not tried will go to dwell with them. come to accept it as natural or Thyatians. Those who allowed their even necessary. This may well freedom to be taken away will lead to a schism. The introduction of slavery fall into the hands of the Fiends. created a theological crisis for But they had it coming, so don't The last head of the Ierendi the Pirate's Temple. Some of its cry for them. sanctuary was a man named members continue to oppose any Yavi, a very ambitious cleric form of slavery as immoral, but In 3.0/3.5 terms, the Pirate's who hoped to eventually emulate most have been too tempted by Temple has these domains: Al-Kalim and gain immortality. easy wealth to fight it. Those Chaos, Travel, Water, War. He also acted as an agent for the who preach against slavery are a Their holy weapon is the cutlass Kin faction of the Ylari church. repressed minority; the bulk of (use Scimitar stats.) (The hard- His outspoken preaching against Pirate's Temple theologians have core defenders of Slavery are the Church of Ierendi and the come to argue that the least now empowered by Brissard. People's Temple went on for useful must be slaves so that Their domains are Evil, Travel, many months before he tried to those of higher skill and talent Trickery, Water) sail to Kodos, only to vanish en- can be truly free, that slaves route. Most people assume some cannot take care of themselves, group of pirates killed him, and so the men of skill and talent though a few believers think the must take care of them and make Immortals took him up to the them work for their own good. heavens. Many are still somewhat squeamish about slavery, and in The new head of the Church is determined to avoid ending up though the Pirates tend to mock The Heldannic Knights are not dead, but isn't willing to simply it (in part because many pirates actually banned, but Vanya roll over in the face of violence. can't even read the Nahmeh). worshippers in general make the Halla is quietly seeking Ierendi nervous. However, the adventurers to conclusively Banned Faiths Heldannic knights rarely show prove what happened to Yavi, up here and generally do not and plans to make sure those cause trouble, so it has yet to be a The Ierendi are tolerant of most who did this vanish as well, significant issue. Hattian Storm religions, even some entropic while keeping his public rhetoric Soldiers, on the other hand, are ones, so long as they don't cause toned down. He's a member of asking for trouble. Any group trouble. However, all religions the Preceptor faction, so he which is too much of a formal associated primarily with Thyatis would rather avoid violence, but militaristic / religious group (in the eyes of the Ierendi) are he knows that in Ierendi, that's generally makes the Ierendi banned. This includes, to its not always an option. unhappy at best. displeasure, the Church of Karameikos (but not the Church As the urban areas of Ierendi of Traladara or the Cult of gradually drift more towards Halav.) Religions connected to legitimate trade and away from Minrothad are also banned. reliance on piracy, this faith is slowly growing more popular,

Pirates, Plunderers and Poltroons The King and his Advisors Ship's Treasurer to the Pirate Ambassadors of Note King of Ierendi, is a very Mungo Ship-Shearer (Halfling nervous, jumpy halfling. This is Postalcan Pur (Wizard 18), Fighter 17), Pirate King of because he knows that his great ambassador from Alphatia, is Ierendi, is an old man, getting strength is accounting, which quite aware he's the most sick and worn out. He may not tends to get short shrift in pirate powerful wizard in Ierendi and last to the next Tournament of society, and once Mungo retires will never let you forget it. Piracy and intends to step down if or dies, he will be a lot more (Other than perhaps some of the he does. He's had enough of vulnerable to revenge by Captains Honor Islanders, but he and they trying to herd cats to last him a he's had problems with in the pretend each other don't exist.) lifetime. And he's uncertain of past. He's been building up He views this posting as a chance what to do about the building support among the townsfolk of to make a big pile of cash and problems and has decided to just the isles in anticipation of this, spends most of his time selling pass the buck. Almost everything hoping to find a merchant house his services to those who can he does now is intended to defer to take refuge with once Mungo is afford it. The rest is largely spent the nation's problems to be out of power. He and Antonia get hooking up pirates with too much resolved by his successor. The along poorly as he tends to money with Alphatian wizards one exception is his project to deliver reality checks to her wild who will enchant things for them build underwater ships for piracy dreams. or sell them things. What little and exploration of the sea floor; time he has left is used finding this project occupies a fair Antonia Wave-Chaser (Halfling ways to embarrass the Thyatian amount of his energies now and is Rogue 7/Fighter 8, Str 16), ambassador. his favorite thing to work on. Vice-Admiral to the Pirate King of Ierendi, is Mungo's second in Gerard Mauntea (Expert Hannah Ship-Shearer (Halfling command, in charge of his fleet 6/Merchant-Prince 6, Int 15), Wizard 13), Pirate Queen of personal followers. She has ambassador from Darokin, (Honorary) of Ierendi, has been grandiose dreams of conquering spends most of his time in a state married to Mungo for sixty years Minrothad and making them work of perpetual frustration. While and has borne him many children, for the pirates of Ierendi, enabling Darokin makes good money of whom about half are alive. Ierendi to field the mightiest importing and reselling the cash She has thus not had as much pirate fleet ever, one that could crops produced by Ierendi, time to build up her skills as him, wipe Thyatis' fleets off the map, Ierendi pirates continue to prey though she is one of the stronger finally completing Ierendi's on Darokinian shipping and wizards of Ierendi. She revenge. Her grandiose dreams trying to protest this is largely effectively acts as court mage and usually get shot down by Peleke's futile. So he spends a lot of time spends much of her time now reminders of fiscal reality and the being aggravated and the rest of working on the underwater ships two of them get along poorly. the time trying to hire people to project. In times past, Hannah She reminds Mungo of his youth, steal back pirated goods. He is a was usually the voice of reason to however, so he indulges her when distant relative of the current her husband's over-optimism. he can. She is a very skillful Chancellor of Darokin and is not Now she's trying to shake him out naval commander. aware he was given this posting of his general exhaustion, but because he wasn't considered without much luck. good enough at diplomacy for a post where diplomatic skills Peleke Ship-Shearer (Halfling would actually do much good. Rogue 5/Expert 7, Int 16), Ira Knackwell (Bard 10, Cha quite aware everyone hates her. two to three nights a week to 16), ambassador from The Five But she knows how to use that to throwing huge open parties. Shires, is from the biggest ship- manipulate people. Let it slip that Ironically, this has made her the building family in the Five Shires, Minrothad wants X and everyone most popular if most useless from the town of Tothmeer. He rushes to do the opposite...which Thyatian ambassador in ages. rather enjoys being in Ierendi, and is what she really wanted. She She goes adventuring every few spends a lot of time at Ierendi conducts elaborate espionage and months to bring in enough money shipyards, studying their spends a certain amount of time to continue her wild ways. methods. He is enjoying the trying to turn up the heat of the current good relations and feuds between some ambassadors Maelobus Negrus (Cleric 11, working to foster trade. He is on just as a hobby. Ann has a great Wis 15), ambassador from good terms with both pirates and interest in Nithia and buys Ylarum, is actually of Thyatian city folk, in part due to his great Nithian artifacts at good prices. descent, but his ancestors skill at handling people. He is on converted to Al-Kalim's church extremely good terms with the Stahlsmag of Clan Syrklist during the Ylari uprising. He got current Pirate King. He and the (Bard 12, Cha 17), ambassador this job because of his piety and Glantri Ambassador get along from Rockhome, is quiet and his desire to help advance the very poorly, as one might expect. hard to get to know, which by dream of the Desert Garden by dwarven standards, is outgoing. the study of Ierendi. He is very Jacob Stuart (Wizard 14, Dex She only fully comes to life when friendly and kind, but prone to 16), ambassador from Glantri, is discussing trade. She largely preach at the drop of a hat. He of Klantyre stock, chosen to be ignores the other ambassadors, hires lots of adventurers to go ambassador because he is one of except for the Darokinian one, study aspects of the climate for very few expert boatmen in who she feels sorry for, and him, often camping in dangerous Glantri. In a country which periodically invites over for places for weeks with special offered other roads to power, he discussions which go clumsily as instrumentation which records would have more likely ended up she's not good at social small-talk natural and magical fluxes. He is a rogue or a bard, but he took up and he doesn't know dwarven on good terms with the current wizardry because otherwise he entertainments well. (She's head of the church in the Isles, would be a pawn and patsy all his determined to find some game he but goes his own way. life. He can be very hard working won't lose 8 times out of 10, if he has to and studies magic though.) She is enthusiastic (by every day, but would rather relax. Dwarf standards) about setting up He does a pretty good job of colonies here, though aware that a drumming up business for Glantri fair number of dwarves may be because of his obvious love of the reluctant to go places with so sea. However, the Alphatians get much ocean in it. more work and he rather resents the Alphatian Ambassador, who Antonia Magrinnus (Noble 12, always treats him like an idiot Str 17), ambassador from younger brother. He and the Thyatis, is quite aware she was Shire Ambassador get along very sent to Ierendi in the hopes she poorly, as one might expect. would either grow up or die. Her plan is to do neither and to simply Ann Boleyn (Bard 12, Cha 17), do whatever the hell she wants, ambassador from Minrothad, is from getting in drunken brawls Pirates and Raiders of other pirate captains. He spends a 16), captain of the Revenge, is Renown fair amount of his time stirring up one of the rare Elven Pirates of trouble for the king, whether by Ierendi. Her ancestors came from Black Adder (Ierendi Human making his attacks on other Minrothad and were enslaved by Fighter 10/Rogue 5, Str 17, Int countries' shipping look like the Thyatians and brought to 15), captain of the Serpent's Mungo's command or by causing Ierendi. Her family is still getting Fang, has chocolate colored skin riots between Pirates and even. She focuses her effort and and blond hair; his ancestors are a townsfolk. He is getting old and those of her crew on attacking mix of Makai and Anatalians. He no longer worries about the future Thyatian shipping whenever is covered with tattoos of various of Ierendi; he just wants to get possible, and tries to avoid kinds of serpents, though you one-up on Mungo before he dies. fighting any elves from can't see most of them as he Ironically, if he became King, Minrothad. Her left eye was lost usually wears armor or at least a he'd actually largely continue years ago and it's been replaced dignified captain's outfit. He is a Mungo's policies. Marlboro no with a magical gem which allows deeply nasty pirate, regarding all longer drinks much, ironically, her to Detect Magic, See non-Ierendi (and some non-Pirate but he can hold his liquor better Invisible, and Know Alignment at Ierendi) as basically fodder for than even dwarves, having once will. She can Dispel Magic with his ballistas. He holds drunk the previous Rockhome it 3 times a day, using her levels scrupulously to the Honorable ambassador under the table. as a wizard for effectiveness. She Code with other Ierendi pirates, Marlboro has only one eye, one is a stern Captain, and doesn't and will come to the rescue of hand, and one foot, thanks to past mind losing a few people to kill other pirates in trouble, asking incidents, but has replaced all more Thyatians. She has a nothing but future favors of them. three with magical items. reputation for victory which He grumbles about the truce with always attracts more crew. the Shires, but holds to it. Big Fat Keoni (Makai Fighter Everyone else can be enslaved, 9/Rogue 5, Con: 18), captain of Nakana Attleby (Ierendi robbed, tortured, killed, raped, the Harbinger, is the most noted Human Rogue 13, Cha 16), etc, as he desires. And he usually pirate captain of Roister Island, captain of the Bright Runner, is desires. Any boat which falls into weighing as much as two, maybe unusually young for a Captain, his hands is doomed. He does a three average pirates, but easily only 25. She was part of an lot of slave raiding, especially able to outfight several times his adventuring party and returned against the Atruaghin Clans, as weight worth of pirates. He has a after many successful adventures the Turtle and Tiger clans usually soft spot for any Makai and at to Ierendi, where she bought a find it hard to fight back against times has helped rescue Makai ship and formed her own pirate his raids. He has ambitions to slaves when he thought he could crew. She's still actually become King of the Pirates. get away with it. However, he developing her skills as a sailor, has a grudge against Hin pirates but has pretty much charmed her Drunk Old Captain Marlboro ever since one mocked him as crew into overlooking the (Ierendi Halfling Fighter 17, being fatter than an ogre. Despite ocassional bad decision. She Con: 20), captain of the Happy the official friendship with the views herself as a defender of Pirate, is the bitter old enemy of Shires, he will happily attack Hin Ierendi more than a bandit, and King Mungo, with whom he has pirates if he thinks he can get sticks to attacking military been rivals since childhood. He away with it. vessels. Except for Thyatians is determined to win the next who are clearly all totally evil and Tournament of Piracy at any cost, Lali Surf-Rider (Ierendi Elf thus deserve being robbed. even if it means assassinating Fighter 3/Wizard 13, Str 14, Int Unlike most crews, she has no plantation because slavery distant lands and adventure. He The Captain of the Black disturbs her, and her crew is is a priest of the Pirate's Temple. Current (? Cleric 15, Wis: 18), likewise made up of Pirates who Zachariah often vanishes from Leader of the Black Current, is a don't approve of slavery. This Ierendi for months at a time, then tremendous mystery. He or she has already led her into one past shows up from nowhere to save seems able to appear as anyone or clash with Black Adder, and is pirates in trouble. Despite anything, and seems to be the likely to lead to other trouble for completely different leader of a group of slaves her as well. She very, very temperments, he and Black Adder affiliated with the People's covertly provides some support to have a strange friendship based in Temple, the Black Current, who the People's Temple, which will the time he came to Black smuggle slaves out of Ierendi to likely be her doom if it ever Adder's aid against a trap by freedom. Doing this covertly is comes out. Sindhi ships. Zachariah has extremely difficult, and so the studied some of the writings of group can only smuggle a fairly Redbeard (Minrothad Human the People's Temple and is rather small number of slaves per year. Fighter 10/Barbarian 6, Int: interested in learning what Those chosen for help are usually 17), captain of the Fire Opal, is exactly did happen to Tomia, but those who can do the most not an Ierendi Pirate; rather, he is isn't sure of the best way to damage to Ierendi once they are the bane of many Ierendi Pirates, approach this. turned loose or who most conducting brilliant raids against desperately need freedom to Ierendi towns and ships, An Ierendi Miscellany survive. especially Pirate ships. He is a huge man with copious red hair Araheru Shadowglint (Ierendi The Gaius Gang (Ierendi on his head, face, chest, etc. He Elf Diviner 11, Int: 17), Private Human Fighter 3/Rogue 3, Str also wears all red, except for a Investigator, is also known as the and Dex 14—3 leaders, Fighter silken white undershirt; if it gets 'Parlor Detective', because he 3 or Rogue 3—average stained, he tends to go crazy. (He prefers to sit in his parlor and use member), Ierendi Criminal has the Barbarian levels to reflect divination magic to get to the core Gang, are a collection of former his tendency to go totally berserk of your problem, avoiding any pirates led by the Gaius when angry and his wild fighting field action if he can help it. He triplets—Antonius, Brutus, and style.) Redbeard treats his own enjoys detection as an intellectual Cletus. Their ship was sunk by crew very well and is quite puzzle. If he has to go into the Minrothad pirates and now generous to his friends. He field, he's usually joined by his they're trying to raise funds by generally avoids killing civilians, closest friend, Jade (see below). robbing the non-pirate residents but makes Ierendi pirates walk Unlike most Ierendi, he usually of Ierendi City. Unfortunately, the plank in shark-infested wears fancy wizard robes, not it's harder to vanish into a city waters. King Mungo has put a because of prudery but because only as large as Ierendi City than very substantial price on he wants to show off and to it is to vanish into the entire Sea Redbeard's head. radiate 'I am Wizard, fear me' of Dread, and they've been everywhere he goes. He prefers identified. Sooner or later, there's Zachariah the Far Wanderer to take the cases of the wealthy going to be a reckoning. King (Ierendi Human Cleric 13, Dex: who can enable him to live high Mungo himself has heard of them 16), captain of the Horizon on the hog, but periodically lets and wishes them dealt with, as he Seeker, is more an explorer and Jade chivvy him into taking doesn't want more ratcheting up adventurer than a pirate, charity cases. He tends to spend of tensions between pirate and travelling about with his friends lavishly in order to impress townsman. in an enchanted ship and seeking people. Jade (Dwarven Monk 8/Bard 3, to the DM to decide) uses him to she is laying plans to trap the Cha: 16), Private Investigator recruit fresh meat to replace Pirate King himself. and Entertainer, is Araheru causalties. Little Tom is good at Shadowglint's investigation entertaining people with stories of Stefan Machetos (Ierendi partner (and some people whisper pirate life (Perform 10) and will Human Cleric 8, Wis: 16), they're lovers, though this is a generally go to local bars and Priest of the Pirate's Temple, good way to get them both to beat start regaling everyone with the claims to be distantly related to you up). She's originally from adventures of his crew, then Grand Duke Stefan Karameikos. Rockhome, but went native and casually mention they're There is a certain physical eventually took up being an recruiting. Little Tom is a resemblance, but since his family entertainer as a hobby. She's staunch Ierendi patriot and holds has been in Ierendi for centuries, actually got a talent for it. She firmly to the Honorable Code and it's a distant conection at best. tends to be the muscle to has a good reputation for such in Having done a stint as Ship's Araheru's brains. She also is the the larger Ierendi towns. priest, Stefan wants to get married conscience of the group, always and have some kids before he's trying to help people out. Matthias Vorloi (Ierendi too old, so he's now a priest at a Human Expert 9, Int: 15, Cha: town temple (of the DM's Kukana (Makai Cleric 6, Wis: 16), Head of the Ierendi Fruit choice). His romantic skills, 15), Priestess of the People's Export Guild, is a short, skinny however, aren't so hot (too much Temple, lives a double life as a man who is looking for big time spent in brothels), so he craft-slave and cleric of the changes. He is hoping to find a could use some help finding a People's Temple. She is very Pirate captain amenable for his wife. trusted by her owner, who largely ideas for the reform of Ierendi in leaves her to work on her own. more lawful directions. Or one Tobacco Tom Saw (Ierendi She avoids causing trouble for her he can control somehow. He is Halfling Rogue 8, Int: 16), own master so as to keep up this tired of all the violence and chaos Private Investigator, is a cigar- trust that enables her to make life that disrupts his operations and chomping private investigator, hell for as many slave-owners as he'll do almost anything to try and adept at finding and recovering possible. She prefers to work make the nation friendly to stolen goods (by stealing them behind the scenes rather than merchants like him. back), finding out if your wife is wave the People's Temple flag in cheating on you (possibly by the air. Rather, everyone other Salana the Siren (Siren Bard seducing her), and finding out than her master's family has 15, Cha: 20), Siren Supreme, is who attacked or killed you or a terrible luck—animals constantly the most powerful known siren in friend (by listening to escape, crops go bad, the fine the waters of Ierendi. She is conversations not meant for him). china breaks itself, etc. In public, rumored to be working towards He always does the job he's hired she seems like an extremely eventually becoming Immortal, to do, but sometimes the fallout servile slave but in secret, she is though no one is sure how can be large, especially as he is a very cunning and very determined collecting a giant harem of sailors notorious woman-chaser. Size is to undermine the system of will advance this. Salana is dark not an obstacle—that's why the slavery. haired and virtually supernatural High Heroes gave us magical in terms of pure charm, before potions. Little Tom (Halfling Rogue 5, magic even comes into it. Some Dex: 15, Cha: 15), pirate whisper Salana plans to seduce Yumana (Atruaghin Human recruiter, is an experienced enough men to fill her own fleet Expert 5, Wis: 15, Int: 14), halfing pirate whose captain (left and conquer the Isles; others say pirate ship's doctor and exile, was taken as a slave from the medical skills saved several of her again. She is adept at healing lands of the Turtle Clans, but a them from diseases picked up (Heal 10), fishing (Profession: storm sank the pirate ship and from the tombs and they adopted Fisherman 10), and boat repair only she survived. Cast adrift on her into their crew. She finds (Craft: Boatmaking 10). the shores of Elegy Island, she herself torn, wanting to go home had the good fortune to be rescued but fearing that if her clan knew by a group of pirates who were of her healing pirates, they would trying to go tomb raiding. Her probably kill her, or at best, exile

An Ierendi Atlas Alcove Island Alcove River developing ships Jortan, the capital, is a fairly able to operate underwater; he traditional Ierendi community, Population: 12,410 people has always had a fascination other than increased brutality to (8,410 Hin, 3,000 Humans, 500 with the underwater civilizations Thyatians. It does not have Elves, 500 Dwarves) and the ruins to be found on the much of a cultural life, though Capital: Kurutiba (1,200) bottom of the Northern Sea of Aloysius Island is home to Area: 1,241 square miles Dread (in those areas once on the several high quality breweries surface until 1750 BC). who produce very high quality Alcove Island was settled by the alcohol and Ierendians can Hin during the colonization Kurutiba is a ship-building always find an excuse to party. period and despite constant center and a center for the resale changes in Pirate Kings, it of the pirated goods brought in There are ongoing rumors the remains dominated by the Hin. by the Pirate King's fleet. It's Thyatians buried something of It is now the personal desmene also the Pirate King's vacation great value here during the of the Pirate Kings of Ierendi home. Only very trusted uprising which overthrew them. and is the place where any sort foreigners are allowed to come Maps and rumors are always of secret projects or research here, and there's not a lot of floating about, but if anyone's takes place, as well as being facilities for guests. found the giant haul, they have home to bustling Hin farms, yet to say where it is. There is plantations, and mines. Aloysius Island also an ancient complex of unknown origin, guarded by Angel Cove is very shallow and Population: 40,000 people powerful fire and earth full of sandbars; without local (1,000 Hin, 31,000 Humans, elementals built into Mount help, any would-be invaders will 6000 Elves, 2,000 Dwarves) Umbaroa. Many have tried to get stuck and be robbed; on the Capital: Jortan (5,000) explore it and died; the Honor northern coast there are many Area: 2,100 square miles Islanders are known to have jagged rocks which protect the mounted an expedition which island. Mount Aneeroa is prone This was once home to Thyatian cared off some ancient artifacts to eruptions, but the locals don't plantations and prison camps. of unknown origin from it, but mind, as the magma cools to Now the plantations are Ierendi insistent rumor asserts they were volcanic rock which they then controlled and full of enslaved unable to bypass the more mine and break up into a Thyatians. The inhabitants are powerful inner guardians. [The fertilizer, allowing better crop extremely bitter against Thyatis. site is either Blackmoorian or production. Livingsworth Tower is kept in Nithian in origin as the DM pristine condition as it was in the desires. Whatever it hides is left Many bands of pirates have days of slavery and used to hold to his discretion.] hidden coves and caverns around Thyatian prisoners before they're the coast; those who operate sold to a plantation or craftshop. About once every thirty years, from this island all form the Thyatian slaves are treated the two volcanos erupt in unison. Pirate King's fleet. They're especially brutally and many die Mixed in with normal volcanic assigned plantations from the fairly quickly; but it's always rock are deposits of a blue-black main body of the island to help easy to get more. It is also to be rock, known to the locals as support them. noted that some plantations here Aloysian Obsidian. It contains grow zzonga fruit and make very potent magical energies; an The current Pirate King has huge amounts of money ounce of it can take the place of people working in a hidden base smuggling it into Alphatia. 1,000 GP worth of components near the mouth of the North for making magical items. In theory, Ierendi rules Elegy jutting out into the ocean. Most Every time the volcanos erupt, Island. In practice, the undead of the natives are Makai who there is an economic boom as rule by night and the humans work as pirates or fishermen to people scramble madly to claim sort of rule by day, which is to support the Death Kahuna and as much of it as they can and sell say only crazy people and necromancers whose job it is to it. The next eruption is coming adventurers leave Nula and enter appease the dead. This, along soon, and a large number of the interior if they can help it. with Roister Island, is one of the dwarves have flocked here at the The island is home to Nithian major havens for those Makai behest of various landowners and lizardman ruins and is who are not slaves. The Ierendi who hope for deposits on their overrun with crazed and government helps to fund the lands. [Scholars of Blackmoor confused undead at night. (In town so as to allow the Kahuna may recognize this substance as the day, the dead skulk in their and necromancers to focus on Utherite, used as a magical fuel tombs.) the rites and raids which keep in the times of Blackmoor. Most the dead in check. of the easily reached surface The Lizardmen and the Nithians deposits converted themselves and the Makai all once used this Mahipa Tower was built by the into explosive force during the place to bury the dead; during Lizardmen long ago and it still Rain of Colorless Fire, the revolt against the Nithians, stands, home to hordes of now contributing to the destruction. all the buried dead were turned dead lizardmen; very powerful Blackmoorian devices can run a into undead and most of the ones sleep in the catacombs long time on even a small island cursed (or blessed with beneath it. Should they amount of Utherite.] The easy Necromancy, depending on somehow be awakened, they relatively normal volcanic rock your point of view). Anyone have the necromantic talents to is slightly infused with magic who dies more than a mile from take control of the other undead and is used to make fertilizers Nula (or any corpse brought onto and begin building an undead which can double an area's yield. the island more than a mile from empire. The whole area is also full of Nula) becomes an undead of precious metals and gems some kind, regardless of the Nyx's Post is rather unusual; underground; it's likely the cause of death. Most of these long ago lava flows combined dwarves coming for the Obsidian undead sleep most of the time with the erosive effects of water Rush will stay to set up mining due to rites performed by the created dozens of huge stone colonies. Death Kahuna and the pillars here, which the Nithians Necromancers. But there's hollowed out and connected with Strange lizardmen artifacts are always a fair amount roaming bridges to form one of their sometimes found in the swamps about. So long as the rites cities. It is now home to of this island; there's an entire continue, the dead are content to Thanatos cultists, who are trying lizardman city buried under the prowl the island. But in some to unravel its mysteries without swamp, though it would be hard times past, they have formed much success. (They have to for anyone to find this out. giant death fleets to ravage the make a DC 25 will save every land when the rites were not month or forget everything they Elegy Island performed for some reason. have learned about Nithia from this location, an effect produced Population: 800 Humans Nula is a fortified fishing town by a minor artifact deep in the (mostly Makai), 200 Hin, and haven for necromancers and catacombs under it.) The Ierendi Countless Undead Death Kahuna which sits at the government knows that crazy Capital: Nula (1,000) tag end of a short peninsula death cults like this place and Area: 924 square miles periodically send adventurers to customs, though they have no Ierendi Island wipe out such groups. Nyx and crucibles of blackflame. (When Population: 150,000 people Thanatos cultists have been brought to the isles, the braziers (40,000 Hin (Mostly free but a known to kill each other first due simply went out; the Hin never few are slaves), 99,000 Humans to rivalries before any outsiders quite figured out why. This led (Pirates, Townsmen, Makai and can finish the job, though. to the collapse of clan structures Slaves), 10,000 Elves, 1000 in the colonies.) Dwarves) The Island is dotted with tombs Capital: Ierendi City (18,000) of a wide variety of styles. Vlaad is the place to go if you Area: 7,438 square miles Some contain ancient treasures. want 'traditional Makai art' or Others contain lots of undead other kinds of art; the local Hin This is the heart of Ierendi who are VERY happy to see and their slaves pump out civilization. More Ierendi live you. Dinner time. paintings, sculpture, clothing, here than anywhere else; more headdresses, etc., using local slaves suffer here as well. It was materials for sale to tourists Fletcher Island from the slopes of Mount (rare) and merchants who will Population: 24,000 people Kikapua that the Hope vanished sell it in other nations (much (12,000 Hin, 11,000 Humans into the planes. It was here that more common). It is thus (Mostly Slaves), 1000 Elves) the uprising against the Nithians riddled with workshops. They Capital: Vlaad (2500) began. It was here that the first are also noted for making super- Area: 802 square miles Pirate King was proclaimed and soft mattresses stuffed with the here that Pirate Kings rule from. feathers of local birds; these Intensely cultivated, this was fetch a very high price. home to the first Hin colonies And it may well be here that its and they still dominate the fate is decided. The island is Mount Yuria is currently island. There are no Hin slaves increasingly torn between the quiescent; it only goes off about on Fletcher, only human ones, a pirates who operate from its once a century and usually mix of Sindhi, Atruaghin, ports and own many of its dumps its lava westwards, Thyatians, and Makai. planations and the towns and slowly growing the island. Architecture is in Hin styles, villages who owne the rest of the When the lava goes east or scaled according to who lives in plantations. The former wish to south, mass panic and it. The island is also noted for maintain traditional ways; the catastrophe tends to ensue. its colorful birds, many of whose latter increasingly want to feathers are used to make become a respectable nation, 'traditional Makai art' to be sold Honor Island free of the violence and to those with too much money problems brought about by the on their hands in other lands. Or As the canonical gazeteer (pp. pirates. And Ierendi City sits at visitors. 60-4.) the heart of the conflict.

The Hin pirates of Fletcher Ierendi City is the wildest, Island operate from many little most lawless port south of coastal bases and communities Landfall, though it's growing and have a special rivalry with calmer as time passes. It is here the pirates of the Shires. They where pirate and city ethics and also raid the Atruaghin clans behaviors are coming most frequently. They continue to fiercely into conflict. The practice many traditional Hin coastal regions of the city belong to the pirates; except for the dominated. the reality of it all. Once a year, Pirate King's palace, this is a on Stormreach / Ierendi wild and dangerous place where Ganti's Flying Carpets is Independence Day, the theatre wise men travel armed with officially a flying carpet business sponsors a rooftop festival friends, just in case. Pirates run by a group of Glantrians, the whose guests can watch a flock to the coastal sections to family of Ganti himself, a recreation of one of the famous fence their goods, then to graduate of the Great School of naval battles from the war for carouse wildly with their loot. It Magic in Glantri City. He also Independence, followed by a is a maze of twisty bendy streets sells a small selection of spells play about the beginning of the all alike, since they are all lined as an official sideline, mostly revolt in the main theatre. with fences, shops, theatres, related to flight, levitation, and bars, restaurants, and brothels, as moving freight. (Ganti's Behind the scenes, its ladies and well as many businesses Freight Hauler, his signature gentlemen of the evening combining two or more of the spell, creates a floating disk up specialize in playing out people's above. A few places of note will to ten feet across which can romantic fantasies; it doesn't be described below (The three carry up to 500 pounds/level of come cheap, but if you have Marinas, Marny's Eats, Seaweed the caster for one hour/level. It enough money, you could have a Supreme, and Nero's Fish can be can move up to 100' per round. threesome with Empress Eriadna used as per the canon, p. 20-1 of It is a third level spell.) and Emperor Thincol atop the the Gazeteer): Unofficially, Ganti fences Glantrian Parliament building magical items and goods useful and most people would swear it The Friendly Burrow is for magic users and sells a had to be real. It's unclear who probably the largest Hin brothel variety of magical items and the real boss of the place outside of Alphatia and the Five other items of use for research, is—'Lady Drama' seems to have Shires. It is mostly casting spells, spell research, etc. run the place for over a hundred underground, done in Hin He also quietly purchases Hin years. She always wears an old architectural style, but big slaves and smuggles them back Millenian drama mask which enough for any human to visit as to Glantri to sell to wizards for changes to reflect her emotions. well. Publically, it is a 'tea experiments. If word of this Rumor claims it can force those house', run by demurely clad hin ever gets out, he is a walking emotions on others if she desires. women. But the ladies are for . She has appeared as everything sale for reasonable rates. The from a well-dressed female house maintains a stock of The Ierendi Northshore kobold to a lady ogre. potions for wealthy visitors, in Theatre stands on a height on order to allow for growth and the north side of the city, looking The Southside Plantation shrinking as desired. There are down at the coast. It controls a Outlet Store is, in theory, a rumors that the Thyatian small amount of beach, which place where the goods produced ambassador to the Shires, Lord has been walled off, not so much by the Southside Plantation, Caine, has been known to for security as to simply block south of the city, are sold. This disguise himself and somehow anyone seeing it. It includes a includes a restaurant which is come here to patronize the place, restaurant, but its two main largely vegetarian and focuses but most people consider this purposes are to serve as both a especially on fruit. In actual ludicrous. Several pirate crews brothel and a theatre. Its public fact, however, it also serves as a keep a running tab here for their performances tend to be place for buying various plant- membership. Most, but not all historical and romantic plays based drugs and plants of many of those crews are hin- with lots of illusions to augment kinds from many places (all generally stolen by pirates) and and artisans. It is patrolled by and guests; it used to require for fencing any sort of pirated mercenary guards and militia slave labor but now it is goods which are plant based. and divided into districts with enchanted, an innovation of the This is a Makai-operated fences and gates. It is in a current king, who felt it a waste business and it is covertly perpetual state of feud and of slave labor. controlled by a group of druids skirmishing with the pirate zone, who have fallen under the sway but since the pirates rule the of a giant plant located in the docks, it has to come to terms The arable regions of the Island tunnels hidden under the store. with them. Increasingly, though, are heavily exploited to grow It demands periodic human its inhabitants are growing in food and especially cash crops, sacrifices, which they obtain by wealth and challenging the divided into many plantations buying slaves. It is unclear what freedom of the pirate district. and craft communities. the plant's goals are, though it However, the mineral wealth has sometimes claims to be a Titan The Pirate King's Palace is a only lightly been tapped and imprisoned under the current ramshackle accumulation of negotiations are continuing with location of the city, seeking to buildings and extensions around dwarves to form colonies to build its power so it can be an old Thyatian fort which was better exploit it. Many of the released. By who or when itself built around a Hin communities are too similar to remains a mystery and it may stronghold. It stands above the each other to be worth simply be lying. (Depending on harbor on a height, its weaponry describing, but a few places have the DM's desires.) It resembles a posed to attack anyone features of note. (Many giant tobacco plant. threatening it. Some parts of it communities are a mix of Hin are dangerous to enter, and there and Humans living together, The Teamster's Union controls is a maze of tunnels and mini- ruling over slaves.) the loading and unloading of complexes under it, built for goods and their bulk transport reasons now forgotten by past Maona Kea is home to one of inside the city. Those who fail Pirate Kings. Some have been the proudest of Pirate Temples; to employ the union had better sealed off and may contain this largely non-Makai human either be powerful enough to dangerous traps, monsters, and and Hin community possesses a mow angry mobs of teamsters treasures. One set of tunnels sword in its temple said to have like wheat or else be ready to runs a very long way to a covert once belonged to Sinbad. Many flee the city. This union has also cave harbor down the coast failed attempts to steal the acted in the past to wipe out where emergency escape vessels Sword of Sinbad have taken bandits in the city who got too are kept. The current King keeps place over the years, but it out of control. There is no parts of the old Hin stronghold, always ends up here. It is not thieves' guild because the last where he dwells with his family clear if this is a true relic of one was wiped out by the and friends and closest servants, Sinbad, but the blade is known to Teamsters on the excuse it failed in good repair along with some grow stronger when used on a to pay them to haul its stolen other parts of it for his boat or at sea and can radiate goods. government officials, such as cold and acid at its user's they are. There is a system for command. The priests are The inland region of the city, relaying hanging coaches which VERY paranoid about theft. however, is much more clean can hold up to 20 people down Especially since the time fifty and coherently organized, full of or up a system of ropes and years ago when the People's craft guilds and the homes of pullies to and from the harbor, Temple replaced it with a plantation owners, merchants, used for the King, his retainers, wooden replica and somehow no one noticed until it broke during Makai legend claims there was they have to go far from the a worship ceremony. (Leading once a volcano near it in the coast. Some also raise bees for to many People's Temple priests mountains. If this is the case, no the honey. being killed by thugs hired by one knows what happened to it, the temple.) though SOMETHING produced Ronowac and other small the layer of volcanic rock coastal towns are home to pirate Mount Kikapua is the tallest between the ruins and the city bands and trader ships which are volcano in Ierendi. The Hope is atop it. The Pirate's Temple here supported by the slave labor and said to have passed into the has a small collection of Nithian by selling needed goods to the planes from here, and the boats on display, all taken from dwarves. Prone to flooding, travelling priests of the People's the ruins. Fire creatures and homes here are built on stilts Temple make pilgrimages here undead seem to be fighting it out with netting covering the to worship once a year when futilely for control of the ruins, windows to keep out annoying possible. It is especially favored in the accessible areas. insects. Indeed, a visitor, having for staging ceremonies to mock climbed a ladder or gone up a the Pirate's Temple's official Tooraka is another community ramp can use the aerial streets holy days. A few People's of Makai pirates. They follow a (wooden mostly) to go around Temple priests have found the mix of Druidic and Pirate faith, the town without ever touching gates to the Elemental Planes of with temples to each. Runaway the ground. Earth, Air, and Fire to be found Makai slaves head for here in here. Many theorize there must hopes of joining a Makai pirate Roister Islanders tend to worship be a gate to Water also, but if it crew. If more slaves escaped, in both the Pirate's Temple and exists, it has eluded detection. this would likely overstretch in the old Makai druidic faith. resources, but as it stands, it They do their best to try and help Mount Makai is home to a helps the town have more out other Makai, so far as they major Makai druidic community; pirates. can without risking enslavement this group was instrumental in themselves. They only take non- the eventual amalgamation of the Roister Island Makai as slaves. Azcan and Tanagoro inhabitants Population: 5,000 people (300 of the islands fusing into one The great trench north of Roister Hin, 4,300 Humans (Makai and people. Their current focus, Island has made this an area of Slaves), 400 Dwarves) however, is rites to keep the sun major fish habitation; the locals Capital: Ronowac (1000) from going out; many of them favor a mixture of drugs and Area: 322 square miles fear the Honor Islanders are boat-mounted crossbows which somehow draining the sun's fire harpoons for fishing the Roister Island is home to Makai power, but they are too weak to larger fish and nets for the who have adapted to Pirate challenge them directly. Instead, smaller. Visitors are sometimes Culture and to their slaves and a they spend a lot of time invited to try their luck at small dwarven colony. The recruiting their own fire shooting drugged fish. slaves dredge their swamps and elemental allies and trying to build islands on which cash strengthen the element's crops are grown to buy food Safari Island influence on the isles. (The dwarves dig up gold and Population: 40,000 people gems to buy food.). Insects are (3,000 Hin, 22,000 Humans, Port Siers (6,000) sits on top of especially bad here and many 5,000 Elves) a Nithian ruin, buried under dirt natives and slaves wear outfits Capital: Sindaba Tower (4000) and volcanic rock. Persistent similar to beekeeper uniforms if Area: 3,360 square miles Safari Island is so-named this life force leaks out slowly, substantial chunk of the Island's because of the periodic safaris making the island's undergrowth population are Kagyar- sponsored by the local and brush especially dense. worshipping Albinos brought by government (a council of Dississlith's Engine is itself the Thyatians to the Isles to townsmen and pirate captains guarded by a Black Dragon exploit the building skills of who choose the Castellan of (named Deepdelver) distorted by their priests. A few Albinos are Sindaba Tower to direct the its energies; the Black can move to be found all over Ierendi, monster hunts and run defenses through the muck of the swamp engaged in construction work, for the communities) to sweep as fluidly as it flies or swims but the majority live on Utter the forests and hills of the through the waters, and buries its Island, and refer to themselves as islands to kill the unusually large hoard around the muck-buried either Utter Islanders or Kagyar's number of monsters which roam Engine, where it is sure no one children. (This often irritates this island. Most baffling is the can find it; anything in the horde dwarves.) appearance of creatures resists magical detection also. (dinosaurs) normally only found It is unclear where the Albinos in the Isles of Dread, over 500 Sindaba Tower is the center of came from, as they refer to their miles to the south. Only the government on the Island, a old homeland as Gashtunk, brave or hapless slaves dwell strong fortified town with a which simply means 'Pale Home' here, though the local elves are connected keep (which was once in their old language, though mostly safe due to living in tree- just a tower to hide from they seem to be originally communities, dozens or monsters in, long ago.) The Neather in stock. Their faith hundreds of feet off the ground. town makes a steady trade in commands them to build The elves indeed hunt the monster parts to visiting incessantly; they will possess in monsters and sell the useful bits merchants. Adventurers bring death the places they built in life. to merchants and adventurers. lots of wealth here. The They also believe that their Unlike most of the islands, not townsfolk are pretty tough from Immortal will come to them if many pirates operate from here; having to periodicaly fend off they can only build him a too much risk of getting eaten. monster assaults; everyone is sufficiently grand home. Not required to serve in the militia that anyone agrees on his tastes. Unknown to the locals, an from 18 to 22. Given they prefer to work with ancient and powerful magical sand and coral and other things item, created by the Lizardmen Utter Island found on beaches, these works with the use of powerful divine, only survive because the priests Population: 32,000 (5,000 necromantic, and arcane magics, of Kagyar the Builder learn Albino Humans, 15,000 Human is now periodically summoning spells from their patron which and Hin slaves, 8,000 Free monsters to the island and can make them permanent (the Humans, 1,000 Hin, 3,000 turning them loose. It cannot be Sand-Builder domain, described Elves) found by magical means and is later in this supplement). Those Capital: Gaamo (4,000) itself trapped in the lizardmen who leave the island are usually Area: 1,642 square miles ruins under the island's swamp. also versed in other construction Anyone who is killed by them arts, or else are clerics of In many ways, Utter Island is loses some of his life force to the sufficient power. Some become just like the more occupied parts machine, which stores it to be pirates for a time to raise funds of the Isles, divided between tapped later, not that anyone in order to pull off a really land-dwelling townsfolk, alive now has any clue how to impressive building project. plantation slaves and free- use the stored energies. Some of booting pirates. However, a The island is littered with old here and the Temple of Kagyar White Island buildings, some of which are are both masterpieces of the art, Population: 108 (Humans / Ape now home to slaves, other though they would look strange Druids) Ierendi, or in a few cases, to outsiders. Capital: Whitenight Abbey animals or monsters. Utter Area: 196 square miles Island slaves are usually far better, though often oddly As the canon (Ierendi Gazeteer, p. 50-1) housed than those on other islands. The Pirate's Temple

Adventures

Bar Brawl Norwold to recover, etc, etc. snuck out to get them before he Adventure Level: 1+ Helping out a pirate in a brawl could get in trouble. He lost all Topic: Drunken Bar Riots, like this will generally get you a his money and the documents. Honorable Code new friend. He hires the PCs to track down Interesting Features: Who the bandit gang who robbed him; doesn't love a good riot? Ierendi City Bandit Gang he can give physical descriptions Campaign Hook: A good place Adventure Level: 1-4 of them, but has no names. The to make friends and enemies and Topic: Lawlessness of Ierendi PCs will have to delve through for people to accidentally drop Cities, Anti-Makai prejudices, the bars and brothels of the adventure hooks Low-Life Dives coastal districts to find the group. The Adventure: It's fairly Interesting Features: How do The 'bandits' are in fact a group traditional to end most evenings you enforce the law in a city with of people from the pirate ship in Pirate bars by having a giant no police force? 'Spirit of Ierendi'. They mugged drunken brawl. Such brawls are Campaign Hook: You may Koma because he looked rich handled under the Honorable gain a patron and possibly future and weak and was a Makai and Code, which requires one to stick enemies. Bandit treasures may thus probably only fit for slavery to non-lethal and improvised lead to other adventures. in their minds. However he weaponry with no magic. Any The Adventure: Koma, son of managed to escape them, sans violation of this may cause Analu, was recently mugged goods, which they kept. They've everyone to turn on you in while trying to bring some blown his money on hookers and unison. This is intended as a fun documents home from the beer, but they still have the way to blow off steam, not warehouse where his family's documents, which are something leading to death. goods are usually stored for incomprehensible to them. Looting unconscious bodies is export. His father Analu is a They've convinced themselves frowned on, though anything Makai merchant who lives in the the documents must be magic dropped on the floor is FAIR Fourth Ward, one of the fortified scrolls. They should be set in GAME. Such items may well peaceful inland districts of the numbers to pose a stiff but not lead to other adventures—maps, city; Koma had gone alone insurmountable fight. However, magical items, pouches of gold because he'd forgotten to bring if the PCs kill them, the rest of which the owner will hunt you to the documents earlier, so he the crew of the Spirit of Ierendi will put the PCs on their etc. Higher level PCs will get to Which is likely to want its stolen vengeance list. If the PCs just take on higher responsiblities and treasure back and come looking beat them up and reclaim the help direct ship policy. At level for those who have it... (If the stolen goods and whatever 9 or higher, they're probably parrot dies, don't forget Speak wealth they can scrounge off the ready to start their own ship and with Dead...the idea of trying to pirates, the rest of the crew will direct things completely. This get a parrot to yield up the simply mock them for being basically functions as a password from beyond the grave idiots and hold no particular ill- framework to add other makes me laugh and laugh.) will; Captain Corwin prefers his adventures to. men not cause trouble in Ierendi Rare Plant Hunt City. Should the PCs choose to Polly Wants a Rescue Adventure Level: 1-4 read the documents, they will Adventure Level: 1-4 Topic: Low Key Wilderness find out it is a collection of Topic: 'Authentic Makai Art', Adventure, Escort Duty accounting records, bills of sale, Fletcher Island Interesting Features: PCs have etc. Valuable to this merchant Interesting Features: The Pcs the chance to befriend a sage and family, but otherwise of little have to find ONE parrot on an collect rare plants interest to them. Unless you island FULL of them. Campaign Hook: The Sage may want to make it more interesting, Campaign Hook: Who else hire the PCs in the future for this anyway... wants that chest? trip he's been planning to the The Adventure: The PCs are Isles of Dread. The Pirate Life for Me approached by Crewman Jones, The Adventure: Horatio Adventure Level: 1-8, possibly one of only two survivors of the Muncumbe, a scholar of botany, higher now wrecked ship The Bastion. is looking for some bodyguards Topic: Life as a Pirate He possesses a magical chest on a trip into the interior of Interesting Features: PCs get which belonged to the captain; he Ierendi Island to collect rare to live the pirate life offers to split it with the PCs if plants. The PCs must escort him Campaign Hook: This they will help him find the parrot up into the mountains and back, functions as a campaign which belonged to the Captain of keeping the wildlife from eating framework. the Bastion. He believes the him (conversely, he knows The Adventure: The PCs sign parrot knows the password and enough of the plant life to steer on to a pirate ship. Level 1-4 will eventually say it, given some the PCs away from any PCs will be hired on as common encouragement. The PCs must dangerous plants.) Most of the crewmen if they have at least track down the parrot (which wildlife is pretty low some sailing skills or as cabin wears a magically locatable key—scorpions, spiders, snakes, boys if they need to learn some. collar with silver trimming), etc. When the PCs reach the Level 5-8 are likely to take which was released by Jones vicinity of Mount Makai, officer positions. Level 9 or before he realized he needed it. however, they'll have to deal higher, they're probably ready to However, the parrot is in danger with some minor earth actually buy their own ship and of being taken by hunters and its elementals who have a liking for form their own crew, unless they feathers taken to make 'authentic the last plant they wish to collect. don't actually know anything Makai art'. If the PCs save the PCs may do some harvesting of about sailing. Low level PCs get parrot, it will eventually babble additional plants themselves if to spend a lot of time on petty the password. The chest has a they think to do so, to increase chores with bursts of excitement fair amount of treasure; it also their profits. If Horatio is as they raid other ships, explore has letters of credit from a major impressed, he will later (when lost islands, seek buried treasure, Darokinian merchant house. the PCs hit the 5-8 range) wish to hire them to help him go to the middle of the adventure and now Isles of Dread. (Horatio can also the PCs must fend off the Bring Them Back Alive be used as a hook to get PCs onto wildlife and other groups which Adventure Level: 5-8 Safari Island). think the PCs are there to collect Topic: Non-Deadly Monster monster heads. Hunting, Safari Island Safari Island Monster Hunt Interesting Features: The PCs Adventure Level: 1+ Street Heretical Theatre have to try and capture Topic: Safari Island Adventure Level: 1-4 something nasty and dangerous Interesting Features: Time to Topic: The People's Temple without killing it bust out all those home-brewed Interesting Features: PCs must Campaign Hook: Competent monsters and vicious flumphs. decide whether to help several PCs may get hired repeatedly by PCs must face question of what old men who are deliberately this patron and he will spread frost or desert monsters are doing challenging Ierendi society word of their skills to others, in a jungle. Campaign Hook: PCs may who will want to hire them. May Campaign Hook: Successes befriend or alienate the People's also lead to PCs being tapped by here can lead to patrons offering Temple by their actions. the Castellan of Sindaba Tower jobs; high enough level PCs may The Adventure: The PCs, for special missions on Safari be able to permanently solve the passing the local Pirate's Temple, Island problem, likely leading to the find a group of old men in the The Adventure: Mandalos, a Pirate King wanting to retain process of conducting a parody Glantrian Wizard, has come to them, artifact in question may be of the Pirate's Temple worship Ierendi in search of a specific useful for Quests for Immortality ceremonies. This results in a monster. He hires the PCs to The Adventure: Periodically, crowd gathering, followed by the capture it for him on Safari the Castellan of Sindaba Tower local clerics administering a Island, where there have been declares a monster hunt, beating to the old men, which sightings of it. The monster sweeping up the militia and any leaves them unconscious and should be selected to be nearby adventurers to go out and helpless, not a good state for dangerous but not slaughter as many monsters as anyone in public in Ierendi. The apocalyptically so for the PCs. possible. The PCs may PCs may intervene on either side He will supply them with things encounter anything the DM or possibly just move on. If they to help them take it wants, as the artifact summoning do get involved, they will make alive—knockout poisons, these creatures has little regard allies with whichever group they magically reinforced netting, etc. for things like 'terrain type'. assisted. The old men are Should they succeed, he will Rewards are given for every actually low level clerics of the likely have future similar work severed monster head brought People's Temple. With imminent for them. back to base. Sometimes bands death by old age staring them in ambush each other to steal the the face, they decided to take the Advanced Pirates and Prophets heads so as to claim a bigger risk of another public act of Adventure Level: 5-8 reward. Sufficiently high level defiance, hoping to inspire other Topic: Escort Duty, Ylari PCs may well be able to find and slaves to resist. If the PCs do Religion and other Ierendi confront the source of the nothing, the old men will be Religions trouble. (See the Safari Island robbed (not that they have much Interesting Features: The PCs entry.) This can also be used to to rob) and tossed in the ocean to must try to both escort and spice up adventures taking place drown (assuming there is an restrain a Ylari cleric. on Safari Island for other ocean or river or something Campaign Hook: Many reasons, as a hunt is called in the nearby.) chances to make friends or enemies Black Whale may contain fail. Once the whale dies and The Adventure: Inspired by a adventure hooks; if Captain any minions are slain, the PCs vision, the Ylari religious scholar Analu survives, he will be a can explore the area and Rashid has come to Ierendi to strong if crazy ally to the PCs. scavenge a lot of treasure. study its other religions and the The Adventure: Captain Analu Among other things, they find an missionary work here. However, (Fighter 4/Rogue 5, Armed with old Nithian ship with a cache of he knows little of Ierendi trouble a Returning Keen Harpoon +3) is bottles. There is one broken and has a bit of a reputation for a pirate of great fame. He was bottle and six intact, each of letting his mouth fly off the once much higher level and close which contains a wraith with the handle, so the PCs are hired by to becoming King of the Pirates form of some sort of small Halla to 'show him around' and 20 years ago, when he and his animal or vermin (created by a privately, to keep him from crew were defeated by the Great wraith energy draining the causing too much damage. Black Whale. Only he survived, original creature to death). The Rashid is too used to books drained down to first level. He PCs can kill these, or sell them if instead of people and makes has clawed his way back up from they are sufficiently inflammatory comments in an the bottom three times, each time unscrupulous. effort to understand things ending up beaten by the Whale without thinking about how again and knocked down to low The Holy Ship of Alena people might take offense. level. This time, he's decided he Adventure Level: 5-8 Along the way, he will try to needs a better crew. This is Topic: International Intrigue, debate Druids, Pirate Temple where the PCs come in. He will Naval Combat priests and People's Temple promise anything whatsoever to Interesting Features: The PCs priests alike (the last after they get them out there to help fight get to chase and recover a stolen try and mock him). He has firm the Great Black Whale. All he ship and get into some control of his temper and will wants out of this venture is its international intrigue never resort to violence, but he death. He'll even give them his Campaign Hook: This can lead may provoke it in others if not new ship afterwards if they ask. to further conflicts with kept in check. Should the PCs Assuming they sign on, they'll Minrothad and other missions for manage to prevent all riots and head south into the sea of Dread, the Pirate's Temple keep him in check, he will be into a giant maze of seaweed The Adventure: Agents of the grateful and will eventually send which must be navigated to its People's Temple have stolen the them some luxuries from his center, a graveyard of ships. It is holy boat of the local Pirate's homeland as a thank you present, here that the Whale will show up. Temple, who hires the PCs to in addition to the PCs getting The Whale is basically a wraith assist one of their priests in paid. which has the size, hit points, recovering it. However, it's and attack damage of a whale. If actually been stolen by The Great Black Whale the PCs are of sufficient level, Minrothad Privateers (posing as Adventure Level: 5-8 (or give it the power to animate the People's Temple members) who higher) dead and have it supported by are taking it back home. The Topic: An Entropic Whale, undead ship crews, some of PCs must catch up before the Obsessive Sea Captains, Sea whom once followed Analu. stolen ship falls into the hands of Hunt Analu doesn't know the full a much harder to deal with Interesting Features: This is extent of the Whale's abilities but Privateer Fleet. your chance to re-enact Moby he does know only magic Dick, as written by Steven King weapons will hurt it, and Love and Harpoons Campaign Hook: The Great sometimes even those seem to Adventure Level: 5-8 Topic: Ballista Hunting of Sea Royster Trench and herd various adventure. Creatures, Cross-Species Love, kinds of fish for a living. Further Rescue Mission investigation will show that Raise the Bismar Interesting Features: The PCs Yuiki has Charmed Maleko and Adventure Level: 5-8 get to go fishing with Ballistas, is basically using him to make Topic: Pirate Rivalry, Raising a have some undersea adventures, her old boyfriend jealous. (She's Sunken Ship, Underwater and try to disentangle an aquatic also supplied him with a ring of Adventure love triangle or three. waterbreathing) It's up to the Interesting Features: A race to Campaign Hook: The PCs may PCs to decide how to handle this. a sunken ship full of treasure and either make some serious aquatic Handled well, the PCs may make fighting off rivals, while mer- enemies or allies and befriend a some allies. folk also go for it wealthy family. Campaign Hook: Could create The Adventure: Joanna March of the Turtles rivalries with other pirates or Kanloon is the head of a wealthy Adventure Level: 5-8 mer-folk; could contain plot merchant family in Ierendi City. Topic: Angry Druids and hooks Her son Maleko joined a pirate Shamans, The Turtle Clan The Adventure: The once crew about a year ago, and she's Interesting Features: PCs get mighty Bismar, a legendary been fretful ever since. Now his to have an unusual sea battle, pirate ship, has sunk in a storm ship, the Ivory Queen, has may gain unusual items if they and the Pcs happen to be in a bar returned to town without him, survive. when the last survivor comes in and the Pirates won't tell her why Campaign Hook: May lead to to wail over its sinking and the he's not with them. The PCs adventures or revenge on the loss of his friends in the crew, must investigate; the trail leads Atruaghin clans. etc, etc and how the huge them to Roister Island, where The Adventure: This should be treasures they had simply made they can learn the crew rented a used when the PCs are in the the ship sink better. This leads boat to go harpoon fishing and northwestern waters of Ierendi. the PCs and several other groups returned without Maleko. The They become mired in great of pirates who overheard this to boat's owner will tell them he sheets of seaweed after a storm start a 'gold rush' to find and loot overheard the pirates talking blows them further northwest, the wreck. Local mer-folk have about Maleko jumping overboard then swarms of Turtle Clan found the treasure, though, and and swimming off with a members in shallow-draft boats won't easily give it up. For a mermaid. cross the seaweed and attack the further complication, the whole ship. It should be a difficult thing is a setup by pirate-hunters If the PCs go out and search the fight; some of the clansmen (Thyatian, Minrothadi, or area, they'll meet a mer-man should be druids and shamans. If whatever) who swoop in once named Ishiki who can tell them the PCs win, they can loot the everyone finishes killing each that one of their mermaids, Turtle Clan members, who don't other and discovers it's all copper Yuiki, had a messy breakup with have much wealth, but should be painted gold... her old boyfriend Hasshiki and given some items of interest, now has taken up with some such as magical seeds to generate The Talking Serpent surfaceworlder. He will happily huge mats of seaweed. If they Adventure Level: 5-8 take the PCs to the community, lose, the Turtle Clansmen haul Topic: The People's Temple vs though they'll need their own them back and dump them naked the Pirate's Temple source of waterbreathing. This and tied up where the Tiger Clan Interesting Features: The PCs community lives in cliff- will find them and then you can get to pull a massive practical dwellings at the edge of the do an 'escape from slavery' joke. Campaign Hook: If the PCs pull chances to make enemies; Adventure Level: 9-12 this off without being caught, the possible plot hooks in loot. Topic: Chance to Take People's Temple will view them The Adventure: The PCs are Command, International very benevolently, but the approached by an escaped slave, Conflict, Sahuagin Pirate's Temple won't be happy Three Axe (Warrior 6), who is a Interesting Features: The Pcs at all. former Tiger Clan member. If get a chance to get their own The Adventure: Depending on they are friendly to the People's pirate ship and to intervene in the PCs general reputation, Temple, he introduces himself as international politics. agents of the People's Temple a member. If hostile to it, he Campaign Hook: The PCs may will attempt to either recruit, approaches without mentioning now become the leaders of a hire, or trick the PCs into his connections to it. He ship, opening a political future in sneaking into the local Pirate's explains how he once came from Ierendi to them, if they want it. Temple and replacing a the Tiger Clan lands and was part The Adventure: The PCs are prominently displayed Sea of a war party which had to either passengers or crew on an Serpent trophy with a similar abandon a large pile of loot by Ierendi pirate ship. The ship looking one which has been burying it because they had to comes under attack by Sahuagin, rigged with clerical magics to split up to avoid being caught by only to have a trusted crew begin speaking blasphemy during the lizardmen. Things went badly member assassinate the captain, the next worship ceremony there. for him and he ended up in the then fly off east. The PCs must (Hiring is the last resort, as the hands of a pirate crew, who sold take command as the officers People's Temple cannot offer him into slavery here. But he suspiciously fall out with each much in the way of payment.) finally escaped and he wants to other. Then the Minrothadi show The PCs must bypass the recover the treasure, offering to up to finish off the survivors and defenses and make the swap. split it with the PCs. (If they are the PCs must lead the crew to Unknown to the PCs or the friends of the People's Temple, defeat them. Should they win, People's Temple, the trophy will he will try to convince them to they may find out from prisoners come to life and attack when it is take a reduced share that the bulk that this Minrothad ship was delivered to the People's Temple, of it might go to help the slaves). actually a Minrothad naval vessel having been trapped by its The PCs must reach the swamp, posing as a pirate; Captain owners. The PCs may, of course, evading Darokinian military Thoma was trying to redeem choose to sell out their erstwhile patrols, lizardmen and Tiger clan himself for poor past employers; the Pirate's Temple raiders to find the treasure. performance by destroying the will reward them for that. Which is now the hoard of a famous ship the PCs rode on. young black dragon. If the Pcs They can take this info to the Tiger, Tiger Burning Bright are friendly to the People's Pirate King and greatly Adventure Level: 5-8 Temple, Three Axe does his best embarrass Minrothad with it. Topic: Buried Treasure, to help them. Otherwise, he will Dragons, Foreign Raids, People's sell them out to one of the many The Hunt for Red Sviftmont Temple groups roaming the areas and Adventure Level: 9-12 Interesting Features: The PCs abscond with the loot if possible. Topic: Black Eagle Baron, face hordes of screaming Tiger If not, he sets them up for a International Politics, Recovering Clan members, Darokinian People's Temple ambush on a lost Honor Island Craft Soldiers, Lizardmen, and returning to Ierendi. Interesting Features: The PCs possibly rival Pirates in the must recover a lost Honor Island Malpheggi Swamp. ship before it falls into the hands Campaign Hook: Lots of International Skirmish of the Black Eagle Baron or Stefan Karameikos or even must mediate to hold things High Hopes worse—the Minrothaddi or the together. Then the PCs must Adventure Level: 13-16 (or Thyatians! help stage the attack on the well- possibly a lot higher) Campaign Hook: Earn credit guarded treasure fleet. Then they Topic: People's Temple, with Honor Island and King have to survive the Thyatian Tomia's Quest for Immortality Mungo pirates who are waiting to pick Interesting Features: Planar The Adventure: After being off the survivors. If the PCs Adventure, Religious Conflict ambushed by Minrothadi ships, triumph over all this, the Campaign Hook: Could provide an Honor Island ship drifted surviving crews and captains will a huge boost for a faith; could north in a storm and crashed on become strong allies, especially make the PCs subject of a mortal the coast of Karameikos. Now useful if you have political or Immortal manhunt. everyone's out to get it, and the ambitions. The Adventure: The PCs are PCs have to get there first and hired to retrace Tomia's either enable it to get back to The Utter Island Crisis footsteps. Depending on who the Honor Island or blow it up. Or Adventure Level: 9-12 PCs are allied to, it could be both (as PCs are prone to do). Topic: Relations with Thyatis, People's Temple members of one Everyone else in the universe, Utter Island Albinos of the esoteric sects looking for however, is out to get it too, and Interesting Features: The PCs clues as to what exactly must be fended off. must defuse an international happened or how soon he is incident coming back, or Pirate's Temple Pirate Team-Up Blues Campaign Hook: A chance for or Eternal Way priests looking to Adventure Level: 9-12 the Pcs to make names for discredit Tomia to a curious Topic: International Politics, themselves at an international scholar. The PCs must explore Pirate Politics and Interpersonal level the mountain, find the gates, deal Conflict, Fleet level piracy The Adventure: This adventure with the elemental beings beyond operations presumes the PCs are on good them, and discover none of the Interesting Features: The Pcs terms with the Pirate King, gates seem to have been used by have to try to build and hold though they may just choose to Tomia. However, Tomia's final together a pirate fleet for a huge meddle. A group of Thyatian writings, passed to a disciple and raid. agents tried to kidnap several of historical records of the time Campaign Hook: The PCs may the priests of Kagyar the Builder indicate there were howling make some big allies and foes from Utter Island and are now in monsoon storms when Tomia The Adventure: This adventure jail. The leading captains of the passed into the heavens; presumes the PCs control a ship Island are fighting over how to investigation finds a place on the or are at least the trusted allies of punish them and the local Albino mountain where water gathers a captain. Their ship is community demands DEATH. when it rains heavily enough, approached by several other Thyatis is insisting the men are and for a time, a water gate will captains hoping to attack a innocent and demanding a proper open there. From there, the PCs massive shipment of goods from trial. Some of the townsfolk of can follow Tomia's trail across Minrothad to Sind (by way of Gaamo are also asking for a trial, the planes to where he is Karameikan, Shires, and hoping to set precedents for a imprisoned (DM's choice of Atruaghin clan waters). less violent and arbitrary law where) and then decide what, if However, all the captains have system. The PCs must wade into anything, to do about that. This various past feuds/love this and find a solution which could easily lead to huge changes affairs/messy old adventures everyone can accept. in Ierendi, depending on what the hanging over them and the PCs PCs decide, especially once they realize that though long-lived them to come down and die. Or likely, and whoever the PCs aid, due to various magics, Tomia is so he hopes. they will have to deal with no true Immortal yet... Thyatians, Minrothadi and others Unfortunately for him, he's rather trying to meddle. The Reef-Keeper overestimated himself and Adventure Level: 13-16 (or underestimated them. Fill the The Tournament of Piracy maybe even higher) place with lots of traps and nasty Adventure Level: 13-16 (or Topic: Questing for aquatic creatures before the final maybe even higher) Immortality Candidates, Sunken confrontation with the priest. Topic: Becoming KING OF Dungeon Complex, Underwater Having slain him, the PCs will THE PIRATES Adventure now face the problem of how to Interesting Features: IT IS A Interesting Features: The PCs deal with his collection of TOURNAMENT OF PIRATES. must enter a reef which has been Entropic magical items. This _PIRATES_. turned into an underwater may well lead to new adventures. Campaign Hook: Becoming dungeon. King of the Pirates opens up new Campaign Hook: Defeating the posibilities for being a player in Reef-Keeper may help PCs with Revolution Number Three international politics, a grand future plans for immortality and Adventure Level: 13-16 adventurer, or even reforming may saddle them with Entropic (possibly higher) Ierendi. Trying and failing items needing destruction Topic: People's Temple vs. means the winner will watch you The Adventure: There are Pirate's Temple, Slave Rebellion suspiciously as a threat to him in rumors of sunken pirate treasures Interesting Features: The PCs five years when it comes around gathered into a the depths of must decide which side to help again... Buccaneer reef in chambers and how to do so. The Adventure: The King of the carved out by underwater Campaign Hook: This is likely Pirates is dead! Or else five years are denizens (aquatic elves, mer- to be a major campaign segment up. And now the Conclave of Pirates folk, sahuagin, or whatever else in and of itself, leading to major must meet and a new King be chosen in works for your campaign). Sure, changes. the TOURNAMENT OF PIRACY. you'd need a lot of water The Adventure: The time has The Tournament involves several breathing magic, but there's come. The slaves aren't going to contests: Finding a buried treasure treasure and adventure to be had take it any more. When an from an enigmatic map before the other down below. eclipse of the Sun drags out for crews can, defeating rival ships in an unusually long period of time combat, staging a raid on What's actually going on is that (due to the machinations of Nyx Minrothad or Thyatis, settling an the underwater complex in the cultists, though it ultimately old feud between pirate crews reef is a death trap set up by a fails), many begin to panic that (sometimes real, sometimes staged) and would-be future immortal who is the end of the Third Age has a raid to Davania (or Norwold or the currently a cleric of (choose come and now the Death of Fire Savage Coast) and back. Other events whatever underwater intelligent is upon us. The People's Temple may be added by the DM as desired. race you like best). He is trying now leads the slaves to rise up The to follow the path of the and all out war begins. Even winner of a majority of events becomes Dungeon-Keeper and has when the eclipse ends finally, it's Pirate King. The Conclave will add selected the PCs as the next too late for the slaves to back more events if needed to break group of adventurers to kill, down and the PCs must choose deadlocks. setting whatever kind of bait in sides in this battle. Futher, front of them which will get foreign intervention is quite Player's Guide to Ierendi What Everyone Knows About the Pirate Kingdom of Ierendi Tavern Talk From Other much live by the rule of villages, I hear, except for Ierendi Lands force—the strong rule and the City, the towns are all pretty Ierendi: Hardly a real country at weak serve. I wouldn't want to small. Then again, a lot of ours all; it's tyranically ruled by live like that; I dunno how they aren't very large either. People marauding pirate bands who just can call it 'freedom'. don't run around without any kill anyone who looks at them Slaves: I suppose it's not clothing in OUR cities, though. funny. It's a collection of very surprising that former Thyatian Some of the cities are up on stilts wet and hot volcanic islands. The slaves would turn around and so they don't wash away islands are full of slaves, insects, enslave other people, but I think whenever it floods from all that diseases, and lots of valuable slavery's a terrible thing and it's rain. crops and dangerous monsters. rather hypocritical of them. Ierendi City: If you want the Everyone runs around half naked, Anyway, they work them to death, action, this is it. Tons of plundering and robbing anyone then go kidnap more. entertainment, shops, warehouses, foolish enough to visit. On the Abominable. It could be that it's and every kind of good available other hand, you can make a huge just the slaves who are half-naked. if you know where to look. Most pile of wealth pretty quickly being Mark of slavery. That would of the city sits up on heights a pirate. And buried treasure does make sense. overlooking the harbor, so it sound exciting. But I'd probably Ierendi Produce: Just because doesn't flood all the time. Except just get bitten by an insect and I'm drinking fruit juice and down at the harbor, but that's what drop dead. smoking a pipe and wearing stilts are for. The eastern city is a Pirates: I've heard they have cotton clothing doesn't mean I giant pit of vice and sin and special Pirate Law, but it doesn't endorse the slavery that made all people without shirts, but I hear sound to me like it really has this! A man needs his luxuries at the west side is a lot more normal much effect—they're still robbing the end of a hard day's work. with craftsmen and honest people and sometimes killing You'd think they'd wear more merchants and so on. And slaves. them. If you want to visit, the clothing wiht all that cotton. So I guess it's not as good as our best way to do it is to hire a pirate The People's Temple: Aren't cities. ship to escort yours; you'll get they some kind of crazy athiests Safari Island: As I hear it, the through safe then, as they don't who are stupid enough to think whole thing is totally riddled with fight each other. Hmm, maybe the Immortals don't exist, so they monsters, so people insane that's what Pirate Law make fun of the rest of us for enough to want a basilisk or a regulates—Pirate vs Pirate believing in our Immortal dragon or a cockatrice can just go conflict. That makes sense. The Guardians? Are they blind? hunt themselves one. Or die Ierendi will pretty much rob Haven't they ever seen a cleric horribly. And the monsters are anyone who isn't Ierendi (and perform a miracle? What is naked too. some who are, I expect.) The wrong with these people? Honor Island: I hear some cult Pirates generally don't look half- The Pirate's Temple: I think worship the local volcano naked like I've heard everyone is they made up some pirate Immortal or something. Or do in Ierendi, but I suppose it would immortal to worship. Who is this they make magic ships out of be dangerous to fight half-naked. Sinbad character, anyway? iron? Wouldn't it all rust? Government: As I understand it, Sounds fake to me. Hmm, maybe Doesn't sound sensible to me. the Pirates took over after a slave that's why the People's Temple are Elegy Island: Ruled by undead revolt against Thyatis a few such skeptics and mockers if the pirates, right? Man, I wouldn't centuries ago, and now the other major religion just makes want to face that. toughest Pirate beats up the others stuff up... How to Get Rich and Famous: and rules as King. They pretty Ierendi Towns: More like Become a pirate, work your way up to command a ship, then start From Conversations With truce with the Shires' pirates, but I raiding your neighbors and a Veteran Adventurer wouldn't swear to that. stealing their hard-earned Government: Pirate crews possessions, then retire, buy a Ierendi: The peoples of Ierendi govern themselves like an elected plantation and live off the hard are pretty diverse; it's a serious monarchy, setting their own laws work of your slaves. Sure, the melting pot of people from all and electing a captain; the Fiends will devour your soul over the Known World, even a captains form the Conclave which when you die, but you didn't ask few Norwolders, Alphatians, and rules the nation under the Pirate about 'not burning in the Hells for Sindhi. Humans dominate, but King, who is chosen by a eternity.' I expect sufficiently there are elves, halflings, and tournament every five years from crazy adventurers could make dwarves too. Especially halflings. the ranks of the Captains. And good money looting the tombs on A lot of the original inhabitants, any man could one day rise to be Elegy Island or maybe raiding the Makai, are slaves now, but King of the Pirates. Towns also Safari Island to sell live monsters some are free men. There are a choose their own leaders by a vote or dead monster bits to wizards. few Ylari missionaries here; I of the freemen. Though really, If you can find a map to buried expect they all go mad after a they tend to have minimal laws; treasure, you could be set for life. while, given most Ierendi do you protect yourselves by allying Hot Tips: Don't go to Ierendi everything the Nahmeh says you to others so no one can threaten unless you look good without shouldn't do. It's a collection of you. Rather like how adventuring much clothing on and can fight volcanic islands, very hot and wet parties protect each other. off pirate hordes. Unless you with a yearly monsoon season Slaves: I wouldn't want to be an ARE a pirate, anyway. Don't which keeps the place very wet Ierendi slave. The climate kills a shortchange a halfling prostitute. half the year. And pretty wet the lot of them, and I expect there's (Ha ha ha! I'm so funny.) If rest. But there's a ton of going to be a reckoning; you'd you're a cleric and encounter a opportunities in Ierendi for a man think former slaves who revolted member of the People's Temple, with a good sword hand or lots of would know better than to keep expect to be mocked. So show cunning. You'd better be used to slaves. him a miracle and watch his people who don't wear much, Ierendi Produce: Ierendi traders foolish brain explode. And never though. It's so bloody hot, I can have lots of goods that few other let them know you're Thyatian if appreciate why they don't, though. places around here can you are Thyatian. Or Minrothadi. Oh yes, outsiders get sick easy, so offer—tobacco, citrus fruits, Of course, no one admits to being BRING A CLERIC. cotton, various dyes, etc. You can Thyatian anywhere if they can Pirates: Pirates form the ruling make a lot of money that way, not help it. Not even in Thyatis. class of Ierendi, but it's a pretty that I know much about trade. Of porous ruling class. Any freeman course, it's all made by slaves, so can try to join a pirate crew if he you might want to consider if you wants to experience the privileges really need it that much. (and dangers) of being a pirate. A The People's Temple: This is special code, the Honorable Code the slave cult; it's supposed to be of Piracy, binds the Pirates to treat illegal, but when you're already a each other honorably, so they turn slave, it's kind of hard to punish their wrath on the enemies of you more than you've already Ierendi. Which seems to include been punished. They mock all most countries, but especially other religions and given the Thyatis and Minrothad, who they circumstances, I can't blame them. really hate. I've heard they have a It's usually pretty funny, except for the crazier ones who do things Elegy Island: Endless hordes of A Karameikan Merchant like poison all the pies at the undead. Endless tombs, most of in the Shires bakery made from slave-grown which are long ago looted, but if produce. you can find the right one... Ierendi: Dealing with foreigners The Pirate's Temple: They How to Get Rich and Famous: and their strange customs is worship Sinbad and some other Become a pirate and rob the something to get used to immortals. Good source of Thyatians. Enter the Tournament everywhere you go. It's harder in employment if you seem at least of Piracy; even the losers become Ierendi because they are such a vaguely piratical. They urge famous. Collect rare monsters on melting pot that they have lots of everyone to, well, be pirates. Safari Island for those crazy customs from many different Ierendi Towns: Mostly tiny, but enough to buy them. Find the lands. Fortunately, they're good enough to get fresh supplies. unlooted tombs on Elegy Island generally pretty accepting of Some of them are up on stilts to and loot them. Search for ancient outsider customs too, so long as avoid flooding. And if you need ruins like the one under Port Siers they aren't things viewed as to fence goods, there's a plethora and loot them. Organize an insults. The Ierendi tend to be of shops which will buy them, exploration expedition to distant pretty touchy and rely much more more than you'd expect. Port lands. Go pearl diving and on personal relationships and Siers is the second largest city in fishing off Roister Island. group solidarity than on contracts the country, I think; it's built over Explore the Royster Trench. If or law. You can rely on a man's an old ruins. Good exploring you feel crazy, Thyatis and promise—so long as you there. Minrothad are always looking to understand what he thinks he's Ierendi City: A city clearly ruled hire spies to operate in Ierendi. promising. And vice versa. If by pirates; if you're an adventurer, Pay's good, but the Ierendi will you do end up in a dispute, it's you'll love it, as it has the gear make you regret you were born if probably either going to end in you need and tons of ways to have you get caught. violence or remain unresolved, fun—shops, restaurants, brothels, Hot Tips: Ierendi has the best which is the hardest part, as theaters, etc. The west side of the prostitutes and it's always very violence tends to waste money. city is full of craftsmen and easy to unload your gear in Which is part of where that group merchants; the east side by the Ierendi City. If you're going to solidarity comes in; in most harbor is pirate land. Also, the collect monsters on Safari Island, disputes, the side with less allies King of the Pirates, currently a wait for an official hunt, so they or weaker ones backs down to halfling, lives here in his castle, will pay you to do what you were avoid putting things to the test. which I think seriously needs to going to do anyway. Stay out of So it is crucial to build up be levelled and rebuilt to look less the People's Temple / Pirate alliances so you can point to how ramshackle. Temple conflict unless you really Captain Jungo won't be happy to Safari Island: A great place for are sure you want to pick a side. hear about how you've just been adventurers; it's overrun with Don't mess with the Teamsters' shortchanged. monsters, though no one is sure Union unless you're sure you're Pirates: If you are going to deal where they all come from. tough enough to take 20 or so of with Ierendi, you have two Unfortunately, they tend to be low them at once. Ganti's Flying choices—hire a pirate escort or on treasure, which is Carpet Store is a good place to get throw a lot of money into understandable. Still, there's useful magics. The transport mercenaries to defend yourselves. always work here. spells are really handy once The Ierendi pirates only attack if Honor Island: Stay away; fire you've looted a dungeon. they're pretty sure they'll win. It's mages live here and they will kill just that they are usually pretty you deader than Gabronius IV. sure, unless you have some defenders. I still don't quite talk about it. good jumbo, though. understand how their ships The Pirate's Temple: Honorable How to Get Rich and Famous: work—who exactly owns the theives. More or less a religious Cut a deal with some pirates and ship? The whole crew? So what theives' guild. But one that stays make regular runs from the happens when people leave ships? bought, which is what merchants mainland to Ierendi, buying up Some fascinating property issues, need. Paying bribes is part of Ierendi produce and selling it on I think. Just remember, when the business, so long as the recipient the mainland. Just make sure you captaincy changes hands, it's time stays bought. pick the RIGHT pirates. Ones to renegotiate deals. Ierendi Towns: Not very many who stay bought. If you are Government: Not much of a towns of note, though Vlaad is a particularly tough, the exotic government. The Pirate King very good source for Makai-style animal and monster trade can deals with other countries and art, Port Siers has cheaper fruit make you a huge pile fast, but restrains the worst excesses of the than Ierendi City, and the also risks horrible, horrible death. pirates and each ship governs architecture on Utter Island is King Mungo is buying up itself. Personal relations and incredible. anything for operating underwater promises grounded in the pirate Ierendi City: This city has a split he can find, so there's an opening honor code largely take the place personality. For merchants, the for someone with access to magic. of law. Which makes Ierendi a real action is in the western part rather dangerous place. If I of the city where merchants and Hot Tips: Visitors to Ierendi couldn't make so much money, I artisans live and where you can spend a lot of time being sick. So wouldn't go there, for all that it find high-class entertainment. By bring a cleric or at least a skilled can be rather fun. contrast, the harbor side of the healer and don't drink Slaves: A repugnant practice in city in the east is a giant dive of unboiled water. The fruit juice is general. Some Ierendi are crime and depravity to entertain tastier, anyway. If you can go relatively kind, others are harsh the pirates. You will need to topless without blinding others or and cruel. However, as a make a few strategic visits there looking embarrassed, it's a good businessman, I can't afford to turn to build alliances, but you're best way to show yourself a man of the my nose up at such things. otherwise avoiding it, unless you world and they will treat you Ierendi Produce: Ierendi like random brawls and prostitutes better. Wearing a hat untypical of produces many things my with interesting diseases. your homeland cannot but which my Safari Island: You can make homeland also helps. Stock up on homeland desires to possess--a huge amounts of money jewelry for gifts; they love that. If variety of fruits and vegetables, transporting dangerous creatures, you can show some proficiency cotton, indigo, sugar, coffee, etc. but sooner or later, they WILL with a boat, that'll also ease your If you can ally yourself to enough break free and kill you. So be negotiations and raise your stock pirates to travel unmolested, then aware of the risk. with them. In other words, go you can make huge profits buying Honor Island: I expect anyone native as much as possible. Just and shipping these goods. And who could get them to sell their remember to go un-native before don't forget to stock up on lemons secrets would be set for life, but you go home, unless you want to to avoid scurvy. I'm taking no chances. end up like my nephew. Trust The People's Temple: More a Elegy Island: You can make me, form of slave street theatre than a really good money supplying you don't. church, I think. I can't blame Nula with goods; I can't imagine them for protesting, but was it why these people are crazy really necessary to depict the enough to live there. They make Immortals...actually, best I not History as the Ierendi Know it

Only the Makai know the origins have been the massive held substantial portions of of the Ierendi Isles. Their earthquakes which destroyed the Safari and Ierendi Islands when legends assert that we live in the southeastern corner of Brun, the Thyatians showed up. They Third World of the Twenty-First leaving behind Ierendi and took control of Utter and Aeon. In the First World of the Minrothad. The Death of Air Aloysius Islands, setting up Twenty-First Aeon, the Makai may be somehow connected to prison camps and using prisoners lived in peace in lands far away, the mystery-shrouded apocalypse to grow valuable crops for them. but the time came for the wheel that engulfed now forgotten Three way warfare now ensued, to turn, and the First World civilizations around 500 BC. As with the Hin forced into slavery underwent the Death of Stone, for the Death of Fire...let us hope and the Makai driven back into destroying their homelands; they the Makai are just seeing patterns deep forest and the less valuable fled across the rising waters and where none exist. for agriculture areas. More and landed in the Ierendi Isles which more prisoners were imported to they made their own, though they Looking for new lands for the Isles to grow crops. had to fight local lizardfolk farming, some Hin arrived on sometimes. Life was harder Fletcher and Ierendi Islands in In the late sixth century, Thyatis now, and sometimes tribes the 6th century, avoiding Elegy and the Hin went to war, and this fought. And yet, things were still Island at the urging of the provided the many prisoners of largely good in this bountiful natives. They built Northkeep the prison colonies with an land. The rains did not drown and Korsakov Tower and opening. They now revolted the land so often then. But life lighthouses to guide ships and under the leadership of Mad was too good, and so the Makai began struggling to grow crops Creeg, a man who claimed he fell into sin and the Second under hotter and wetter had been sent to the Isles for the World fell to a poison wind that conditions than they were used crime of 'Killing an Immortal of stole men's memories, the Death to, and trying to find ways to Thyatis'. This seems rather of Air. Worse yet, it slew all the survive the hurricane season. unlikely to be true, but whether poor lizardmen, and while the he believed it or not, he was a Makai buried them, they sleep For a long time, they struggled to man of great cunning and unquietly. We live now in the make a living, until the discovery strength (and quirky humor), Third World, the Age of Fire. It that tobacco and coffee could be who swiftly led the Ierendians to will end when the sun goes out, grown here much more victory. Forming an alliance and then the Fourth World, the profitably than in the Shires led with the mysterious Honor last of this Aeon, will begin. to a boom in their cultivation and Islanders, he drove out the And many fear it comes soon. in Hin immigration. (Many Hin Thyatians and declared himself also died of the local diseases.) the Pirate King of Ierendi, Very little is known by historians Hin flocked to the islands and writing the Code of Honorable of the period before the Halflings relations with the natives turned Piracy, by which the land would colonized some of the Islands, ugly. Brutal Hin vs. Makai war be governed. starting in the sixth century AC. ensued; the Hin largely took over The Death of Stone appears to Fletcher and Alcove Island and For several centuries, this schema worked. Many Makai punishment—slavery—on the and freedom, but on slavery. continued to live in the surviving Makai. They were Conservative pirates opposed traditional manner, but some turned into a labor force for the this, but though some Pirate assimilated into Pirate society towns, freeing up the elderly to Kings and Queens tried to reduce and even rose to be Pirate Kings enjoy their old age and enabling dependence on slavery, none and Queens. The Hin and the more free men to become pirates were able to afford to abolish it. other humans of the Isles tended or craftsmen (or even traders). to dominate Pirate society, Today, matters are moving however. The towns flourished, This strengthened the Ierendi towards a crisis. There's not growing crops and providing military, which was essentially much more room for the crafts and fencing stolen pirate the collection of town militias expansion of slavery for loot to covert merchants. A and pirate ships, by enabling production of cash crops, but the dangerous land it was, where a more free men to enter those number of free men continues to man might have his throat slit for areas. This proved crucial in the grow and Ierendi's enemies still a few copper, but a land where a late 9th and early 10th century, seem to grow stronger faster than brave and cunning man faced the Minrothad Guilds and it does. Conflict between few limits on how high he could Thyatis turned up the heat on conservative pirates who despise rise or the freedom he could Ierendi. Desperation led Pirate slavery, wealthy townsmen, and know. Queen Antonia to approve the those pirate crews who revel in growing of cash crops by Makai the wealth slavery brings them In 700 AC for reasons known slaves in order to raise funds to continues to heat up and now the only to the Immortals, several bribe Thyatian commanders and current King, a Hin named villages of Human and/or Hin to hire assistance and purchase Captain Mungo Shipshearer, is Pirates simply vanished without Glantrian magical items in order close to death and competition to a trace. This disaster led to a to defeat a strong attempt by see who will replace him is period of religious frenzy and Thyatis to conquer Ierendi in starting to heat up. Further, the panic which culminated in the Belisarius' War in the early 10th slaves grow increasingly restless, rise of the Pirate's Temple. This century. and they study the secret Makai vanishing, however, was arts of necromancy and plot their relatively small in scale, and did The precedent having been set, revenge. little to slow the growth of the later Pirate Kings gradually population. expanded slavery, raiding the Whoever becomes King of the Turtle Clans of the Atruaghin, Pirates next will likely determine As the Pirates and their towns and many distant lands to capture the future of Ierendi for decades flourished, the Makai and the slaves to grow crops whose sale or maybe even centuries to come. Pirate towns increasingly would fund military efforts Things cannot go on like competed for the same land to capable of fending off Ierendi's this—there are many routes the get food and the same waters for wealthier enemies and free up yet nation could sail, but it must set fish. The result, finally, was a more free men to become pirates its course now, or likely fall into brutal war in the 9th century AC. and soldiers and traders. discord and be destroyed by its The Makai were defeated, However, it also shoved foes. despite their necromantic skills, increasing money into the hands but the war was long and harsh, of those who ran the plantations And that, of course, is where you and Pirate King Konal imposed from the towns, creating a class come in. what he felt was the worst of men not dependent on piracy possible or craftsmanship for their wealth Life in Ierendi On Being a Pirate of ostracism. Or by informal the High Seas. The Code of social pressures or occasionally Honorable Piracy sets limits and by falling overboard on rules for the conduct of high sea To the Ierendi, the Pirate life is nightwatch due to infamous raiding and banditry, rules which the ideal life. Bands of free men dolphin slavers. Really. Ierendi pirates consider set join together, picking a leader themselves off from the who can be removed if the crew In 3E, pirates usually have a mix murderous rabble of Minrothad turns against his decisions, of Rogue and Fighter levels (Or and Thyatian pirates. (Shire sharing danger and reward alike, Swashbuckler if you have the Pirates are treated honorably proving their strength by their Complete Warrior), and these days, and competition strong right arms and cunning generally have high ratings in between them is often more like minds. Crews collectively own Profession (Pirate). Set levels as brothers roughhousing than war their ships and the captain appropriate to make them and banditry. At least divides all loot from ventures tougher than the average navy sometimes. It's not like the among the men. Most crews also man of other countries, but not Shires has much shipping of its own some land on which slaves hugely so, as suitable to your own to raid, anyway.) grow crops which provides campaign. revenue to the ship for magical Honorable Pirates accept flags of improvements, entertainment, Wizards and Priests can be found truce, don't kill prisoners, and and other uses. Some even own at sea as well, but tend to be rare keep their promises (to anyone businesses of various kinds, or specialists, with only one or two else bound by the code or who other ships. Each crew sets its of each per ship. A handful of the Captain believes is own rules and laws within the pirate crews have converted to honorable.) They never sneak bounds of the Code of Honorable the Ylari faith...sort of...and tend attack other Honorable Pirates Piracy. (Or sometimes outside it. to have more prayer leaders than and are expected to avoid Ierendi For Pirates, rules are often more other crews, who have been shipping and that of friendly guideline than law...) And a known to treat religion as a nations. They obey their pirate crew answers only to its comedy routine. Member priests captains, but get to choose him Captain and to the King of the are seen as equals; wizards are and challenge him if necessary. Pirates. treated like your nerdy younger (They also must obey the brother; he's not as good as you rightfully chosen King of the New recruits start according to and you may bully him a bit, but Pirates.) Some crews add further their level of skill; the average he's better than any outsider. restrictions to the code to show young man who joins the pirates their own worth off. They at age 12 to 14 ends up as a cabin Piracy is not simply banditry at believe they are the equal or boy, then works his way up until sea for the Ierendi. It includes superior in worth of any man, he becomes a full pirate, or even raiding enemy shipping, but also from a King to a peasant. Any an officer. A full pirate can only includes sea exploration, trading, challenge to their honor will be be kicked out of the crew by the espionage missions for the Pirate met with violence. captain or by a difficult process King, and general adventure on Honorable Pirates generally keep Ierendi Human the code well with each other, Ierendi Elf with some exceptions. Ierendi humans come from Foreigners are dependant on the The Elves of Ierendi are mostly anywhere that touches the Sea of personality of the Captain as to Karameikan or Minrothad in Dawn or the Sea of Dread. Or whether they have any rights at descent; their ancestors were anywhere else Thyatians found all beyond the most basic. enslaved by the Thyatians and slaves. Thus, they may look like shipped to Ierendi. They are not Norwolders, Thyatians, The Honorable Code is the main organized into clans and have no Karameikans, etc. The most law code of the Isles; ie, Ierendi Trees of Life, not even psuedo- common type, however, is a doesn't have a lot of laws, though substitute artifacts. Indeed, combination of pale hair (white, individual towns can make their they've come to mock the whole silver, blonde, or red) with a own regulations. Most towns idea and have largely rejected mediterranean complexion. have local tribunals to settle Ilsundal and Mealidan and disputes related to business and usually worship at the Pirate's Makai Human property. But it's perfectly legal Temple or else follow one of the to kill people as long as you do it Immortals more commonly The Makai have reddish-brown honorably. Or to loot their worshipped by humans (Valerias, complexions and dark hair and corpse. Smart people form Diulanna, Asterius, Talitha, Loki, dark eyes. Traditionally, they groups for mutual self and the Karameikan Triad are lived through a mix of hunting protection—guilds, pirate crews, favorites), though some follow and fishing with some unions, etc. Thus, most people Calitha Starbrow or Ordana. horticulture. However, the aren't messed with too much traditional Makai way of life has because their allies will bring Ierendi Halfling largely ceased to exist. Today, retribution. the Makai are either slaves or Ierendi Halflings look physically else have assimilated to the This is increasingly unacceptable like normal halflings, but are Ierendi way of life...keeping in to Ierendi merchants and usually somewhat less chubby. mind that a fair amount of the cityfolk, who want a better law Ierendi Halflings are always a Ierendi way of life is derived code and more protection, but so little hungry, unless they are rich. from Makai customs. far, they haven't been able to get However, their clan structures it. Depending on how the next collapsed during the colonial Tournament of Pirates goes, period and they tend to be closer things may be about to change. to humans in behavior than most halflings—more inquisitive, less The Peoples of clannish, less conservative, and sadly, less trustworthy. This is Ierendi not to say they are sharks in the social sea, but Ierendi Halflings Total Population: 294, 518 tend to have a rather more 3900 Dwarves devious streak. 25500 Elves 65,910 Hin 199,208 Humans (5,000 are Albinos, 108 are Human / Ape Druids) Naming Clothing and Food missionaries...) They also like to wear hats; pirate crews are Due to the diversity of origin of The Ierendi tend to wear much noteworthy for wearing hats of both free men and slaves, there less clothing than people of other many lands, taken from past are many kinds of names here. nations; they picked this up from ships plundered. Craftsfolk and Thyatian and Darokinian names the Makai, who practiced it for merchants are noted for wearing are most common for non-Makai simple utilitarian reasons—it's belts and/or pants with many Free Men, but a fair number of very hot and humid and if you pouches on them for carrying non-Makai have Makai style wear much clothing, it gets very tools, money, etc. Many Ierendi names (Similar to Hawaii'an uncomfortable. Ierendi Pirates carry umbrellas and the Ierendi names). Most Hin have either tend to wear little to no armor, have turned this into an art form, Thyatian or Hin style names; few and most folk wear as little as creating highly decorated use Makai names. The Makai possible. The Ierendi have no umbrellas (enchanted umbrellas use mostly Makai names, but taboos about showing off a are a status symbol). Many Free Makai often have Thyatian woman's bare breasts, so most Ierendi umbrellas contain or Darokinian names. Other Ierendi go naked to the waist concealed weapons—dart guns, slaves use whatever their except for jewelry (which they sword blades, etc. Those who homeland uses, though some love to wear in great quantities), live on islands most afflicted adopt Makai names if they join then wear some sort of pants with flying, biting/stinging the People's Temple. made of sturdy material. Skirts insects wear nets or bee-keeper are very rare in Ierendi; men and outfits over their body when Children are not given a name women alike generally just wear heading into infested areas. until they are two years old, at pants. Formal occassions simply which time one can be sure they mean you wear FANCY pants. Regardless of wealth levels, the will survive to adulthood, barring If they have to operate in dense heart of the Ierendi diet is accident. This is a fancy, formal forest or if they head to colder seafood, though the wealthier affair, so much as families can climates, they put on a short or you are, the more often you eat afford. long-sleeved tunic to cover their mutton, beef, or pork. Pork is arms and torso. In Ierendi, they the second most common form of usually don't bother to meat. A lot of pork is turned into accomodate other people's salt pork as a ration for the clothing taboos, but those who slaves. Slaves largely live on a travel to foreign lands will diet of salt pork or fish, citrus usually conform to local mores fruit (to prevent scurvy), so as to avoid endless trouble. combined with greens they grew (Those who have converted to themselves, and hard tack (a kind the Eternal Truth generally wear of grain cracker). Citrus fruit is a tunic all the time; this has led grown in large quantities and to a lot of conflict between Ylari eaten by everyone (including missionaries and the natives. It's slaves) as the Ierendi are to be noted that some intimately aware of the menace missionaries eventually go native of scurvy. The Ierendi are very and play down the issue of fond of noodles and rice, moreso modesty in terms of shirt than bread (which tends to end wearing. This gets them in up soaking up too much humidity trouble with the next wave of and getting nasty), though they make grains into crackers for pirate carves a miniature wooden Ierendi would be horrified by a feeding the slaves. The Ierendi boat and on this day goes to the live sacrifice these days, though. drink a lot of fruit juices, though coast and releases it with other they enjoy alcohol from beer to children in a fleet while priests The Winter Solstice: Sun's wine as much as any nation in from the Pirate's Temple Rebirth. This holiday was the Known World. pontificate and no one pays adopted from the Makai, who attention to them. Finding a had come to conclude by the Tobacco is grown here in large child's wooden boat in deep time of Ierendi Independence quantities; many pirates smoke waters is considered good luck. that the world had entered its like chimneys until their supply Finding one on the shore of a third age, the Third World, which runs out. Slaves are not allowed foreign land is considered an would end with the Death of to smoke, which is to say, they omen that the Pirate Immortals Fire, in which the sun would go hide the tobacco they sneak out definitely want you to take a out, leaving only the sea as an of the fields, then smoke it at GOOD luck around where you unbroken element. They night, out in the woods, where found it. considered it important to stave their masters can't see them. this off as long as possible Sixmonth the Eighth: through traditional rites. The The Calendar and Stormbirth/Ierendi People's Temple celebrates this Holidays Independence Day. The start of day as a time of fasting and Hurricane Season and Ierendi sacrifice, giving your strength to The Ierendi use the Thyatian Independence are celebrated on the sun that it might be reborn. Calendar, but each King renames the same day because the Ierendi But all are aware this is the day the months to suit his own whims Prison Colony revolt began on the Sun will one day die, ending and to poke the Thyatians in the the first day of Storm Season, in the Third World and ushering in eye. Most Ierendi give up on order to exploit the disruptions it the night-shrouded Fourth keeping up and simply refer to would have on the Thyatian World, where the dead and the Firstmonth, Secondmonth, etc. navy. Sacrifices are made to ocean will rule under the silvery appease the immortals and to moon. For regular Ierendians, Ierendi love a good excuse to direct the hurricanes at the this is a time to solemnly party; many of their holidays are enemies of Ierendi. contemplate what was, what is, significant events celebrated in and what will be if one does not the same basic Ninthmonth the Eighth: The overcome one's flaws, a time for manner—barbeque some beef, Dragging. Stolen from the resolutions for change and chicken, ham, or mutton, eat and Shires, this involves dragging a apologies for past offenses. And drink until you can hardly move, 'Thyatian' (usually an effigy for getting drunk until you pass then either find someone to sleep stuffed with plunder or out, just in case the Makai are with or just pass out. agricultural wealth) around the right... edge of the town / ship / A few events have special planation, then burning him as a customs: sacrifice to Ixion as a scapegoat for any offense the community Thirdmonth the Fifteenth: may have committed. In Regatta Day. Doesn't every child wartime, particularly vicious dream of being a pirate? crews do it with live Thyatians as Preparing for this day, every the earliest, most bitter child who hopes to become a generation of Ierendi did. Most Government in the case of slaves, work This seems likely to become a directly for the crew which owns major issue soon. the land. Each ship sets its own The national government of rules on who joins the crew and Ierendi lays claim to all of the Private Investigators the property rights they gain. Isles in the name of the Ierendi The Honorable Code of Piracy pirates and thus expects everyone Because Ierendi law offers little governs relations between to obey the King of the Pirates, protection except the fear of pirates. chosen from among the Captains retaliation by those you of Ierendi (themselves chosen by victimize, private investigators In practice, Ierendi is mostly the crews of their ships). The flourish—everyone needs governed by personal agreements King commands foreign relations someone to find out who they and rental arrangements. The and arbitrates between ships. He need to take vengeance on. wise seek out strong patrons or can command any pirate to do Rogues can make very good ally themselves to strong groups anything in theory; in practice, money recovering stolen goods which band together for mutual he is limited by custom and his or at least finding them and support (pirate crews, guilds, lack of a real police force. He identifying who is to blame. unions, etc.) so that others won't also commands in war. There is little in the way of laws feel free to use violence against protecting people from being them and will feel compelled to Each ship controls tracts of land spied on...or to save the spy if obey their promises. But there's from which they draw revenue, caught. You have to be pretty a lot of petty and sometimes even in addition to their piratical cunning to survive in this group violence. It's seen by the earnings; some land belongs business, but a good PI can make pirates as the price of freedom, personally to the King of the money hand over fist. but the non-pirate landdwellers Pirates, and other land to his increasingly want a system with office (Such as his palace and more protection for them, more Alcove Island). Those who live order and predictability, and less on the land (slaves, craftsmen, killing. merchants, etc) either pay rent or,

Mechanical and Fiddly Bits (For 3E)

Feats

Expert Sailor: You are experienced at sailing. You never get sea sick and suffer no penalties to activities at sea caused by bad weather, the movement of the waves, and other environmental conditions. (This does not remove underwater combat penalties, though.)

Ierendi Native: 1st level only. You were born in Ierendi, and survived many childhood diseases and learned to swim as a survival skill. +2 to Fortitude saves vs. Disease and +2 to Swim skill. Also, you need not make the saves against disease which visitors must make. Improved Nimble Dodge: Prereq: Nimble Dodge. BAB 4+. If you are wearing light armor or less, you gain the benefit of Nimble Dodge against a number of foes equal to your Dex bonus.

Nimble Dodge: Prereq: Dodge. You may designate one foe per round against whom you gain a dodge bonus to your AC equal to your total character levels / 4 or +2, whichever is higher.

Shipboard Acrobat: You know how ships move; on a ship, you gain +2 to Balance, Climb, and Tumble skills.

Talk Like a Pirate: You carry off the pirate attitude and image very well. You get +2 to all use of social skills against pirates and to pass as a pirate.