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Third Party Software Component List: Targeted Use: Briefcam® Fulfillment of License Obligation for All Open Sources: Yes
Third Party Software Component List: Targeted use: BriefCam® Fulfillment of license obligation for all open sources: Yes Name Link and Copyright Notices Where Available License Type OpenCV https://opencv.org/license.html 3-Clause Copyright (C) 2000-2019, Intel Corporation, all BSD rights reserved. Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved. Copyright (C) 2009-2016, NVIDIA Corporation, all rights reserved. Copyright (C) 2010-2013, Advanced Micro Devices, Inc., all rights reserved. Copyright (C) 2015-2016, OpenCV Foundation, all rights reserved. Copyright (C) 2015-2016, Itseez Inc., all rights reserved. Apache Logging http://logging.apache.org/log4cxx/license.html Apache Copyright © 1999-2012 Apache Software Foundation License V2 Google Test https://github.com/abseil/googletest/blob/master/google BSD* test/LICENSE Copyright 2008, Google Inc. SAML 2.0 component for https://github.com/jitbit/AspNetSaml/blob/master/LICEN MIT ASP.NET SE Copyright 2018 Jitbit LP Nvidia Video Codec https://github.com/lu-zero/nvidia-video- MIT codec/blob/master/LICENSE Copyright (c) 2016 NVIDIA Corporation FFMpeg 4 https://www.ffmpeg.org/legal.html LesserGPL FFmpeg is a trademark of Fabrice Bellard, originator v2.1 of the FFmpeg project 7zip.exe https://www.7-zip.org/license.txt LesserGPL 7-Zip Copyright (C) 1999-2019 Igor Pavlov v2.1/3- Clause BSD Infralution.Localization.Wp http://www.codeproject.com/info/cpol10.aspx CPOL f Copyright (C) 2018 Infralution Pty Ltd directShowlib .net https://github.com/pauldotknopf/DirectShow.NET/blob/ LesserGPL -
CRISPR/Cas9-Mediated Trp53 and Brca2 Knockout
Published OnlineFirst August 16, 2016; DOI: 10.1158/0008-5472.CAN-16-1272 Cancer Tumor and Stem Cell Biology Research CRISPR/Cas9-Mediated Trp53 and Brca2 Knockout to Generate Improved Murine Models of Ovarian High-Grade Serous Carcinoma Josephine Walton1,2, Julianna Blagih3, Darren Ennis1, Elaine Leung1, Suzanne Dowson1, Malcolm Farquharson1, Laura A. Tookman4, Clare Orange5, Dimitris Athineos3, Susan Mason3, David Stevenson3, Karen Blyth3, Douglas Strathdee3, Frances R. Balkwill2, Karen Vousden3, Michelle Lockley4, and Iain A. McNeish1,4 Abstract – – There is a need for transplantable murine models of ovarian ating novel ID8 derivatives that harbored single (Trp53 / )or – – – – high-grade serous carcinoma (HGSC) with regard to mutations in double (Trp53 / ;Brca2 / ) suppressor gene deletions. In these the human disease to assist investigations of the relationships mutants, loss of p53 alone was sufficient to increase the growth between tumor genotype, chemotherapy response, and immune rate of orthotopic tumors with significant effects observed on the microenvironment. In addressing this need, we performed whole- immune microenvironment. Specifically, p53 loss increased exome sequencing of ID8, the most widely used transplantable expression of the myeloid attractant CCL2 and promoted the model of ovarian cancer, covering 194,000 exomes at a mean infiltration of immunosuppressive myeloid cell populations into – – – – depth of 400Â with 90% exons sequenced >50Â. We found no primary tumors and their ascites. In Trp53 / ;Brca2 / mutant functional mutations in genes characteristic of HGSC (Trp53, cells, we documented a relative increase in sensitivity to the PARP Brca1, Brca2, Nf1, and Rb1), and p53 remained transcriptionally inhibitor rucaparib and slower orthotopic tumor growth – – active. Homologous recombination in ID8 remained intact in compared with Trp53 / cells, with an appearance of intratumoral þ functional assays. -
Rekstrarhandbók
Vorönn 2017 T-404-LOKA, Lokaverkefni Rekstrarhandbók Ingþór Birkir Árnason Jan Hinrik Hansen Logi Guðmann Þorgrímur Jónasarson Kennari: Hallgrímur Arnalds Leiðbeinandi: Sigurjón Ingi Garðarsson Prófdómari: Símon Óttar Vésteinsson 12. maí 2017 Efnisyfirlit 1 Framendi 3 1.1 Dependencies 3 1.2 Uppsetning 3 1.3 Keyrsla 3 1.4 ESLint 4 1.5 Stílar 5 1.5.1 BEM - Block Element Modifier 5 1.5.2 StyleLint 5 1.5.3 Gulp task 5 2 Bakendi 6 2.1 Dependencies 6 2.2 Uppsetning 6 2.3 Handhægar upplýsingar 8 2.3.1 Admin aðgangur 8 2.3.2 Postman 8 2.4 PHPUnit 8 2.5 Documentation 9 3 Forritunarreglur 9 3.1 Almennar reglur 9 3.2 VueJS 9 3.3 CSS 10 3.4 PHP - Laravel 11 2 1 Framendi Framendinn er skrifaður í Vue.js með vue-webpack-boilerplate (https://github.com/vuejs-templates/webpack) sem grunn. 1.1 Dependencies Til þess að geta keyrt framendann er nauðsynlegt að hafa node og node package manager (npm). Hægt er að sækja node.js ásamt npm á Node.js heimasíðunni (https://nodejs.org/en/). 1.2 Uppsetning 1.) Sækja git repository-ið. git clone https://github.com/toggi737/Lokaverkefni_vue.git 2.) Setja upp nauðsynleg dependencies í gegnum npm. npm install 3.) Búa til dev.env.js skrá sem að inniheldur stillingar fyrir þína vél. Nauðsynlegt er að búa til dev.env.js skrá undir config möppunni sem að inniheldur upplýsingar um þann API sem að þú vilt nota. Það er hægt að gera með því að keyra cp dev.env.js.example dev.env.js í config möppunni. -
THE FUTURE of SCREENS from James Stanton a Little Bit About Me
THE FUTURE OF SCREENS From james stanton A little bit about me. Hi I am James (Mckenzie) Stanton Thinker / Designer / Engineer / Director / Executive / Artist / Human / Practitioner / Gardner / Builder / and much more... Born in Essex, United Kingdom and survived a few hair raising moments and learnt digital from the ground up. Ok enough of the pleasantries I have been working in the design field since 1999 from the Falmouth School of Art and onwards to the RCA, and many companies. Ok. less about me and more about what I have seen… Today we are going to cover - SCREENS CONCEPTS - DIGITAL TRANSFORMATION - WHY ASSETS LIBRARIES - CODE LIBRARIES - COST EFFECTIVE SOLUTION FOR IMPLEMENTATION I know, I know, I know. That's all good and well, but what does this all mean to a company like mine? We are about to see a massive change in consumer behavior so let's get ready. DIGITAL TRANSFORMATION AS A USP Getting this correct will change your company forever. DIGITAL TRANSFORMATION USP-01 Digital transformation (DT) – the use of technology to radically improve performance or reach of enterprises – is becoming a hot topic for companies across the globe. VERY DIGITAL CHANGING NOT VERY DIGITAL DIGITAL TRANSFORMATION USP-02 Companies face common pressures from customers, employees and competitors to begin or speed up their digital transformation. However they are transforming at different paces with different results. VERY DIGITAL CHANGING NOT VERY DIGITAL DIGITAL TRANSFORMATION USP-03 Successful digital transformation comes not from implementing new technologies but from transforming your organisation to take advantage of the possibilities that new technologies provide. -
Tests Deploys Uppy Is a Sleek, Modular Javascript File Uploader
Uppy npm v1.27.0 Tests Tests passing Companion passing End-to-end tests failing Deploys CDN passing Companion Deploy failing Deploy uppy.io passing Uppy is a sleek, modular JavaScript file uploader that integrates seamlessly with any application. It’s fast, easy to use and lets you worry about more important problems than building a file uploader. Fetch files from local disk, remote URLs, Google Drive, Dropbox, Box, Instagram or snap and record selfies with a camera Preview and edit metadata with a nice interface Upload to the final destination, optionally process/encode Read the docs | Try Uppy Uppy is being developed by the folks at Transloadit, a versatile file encoding service. Example Code used in the above example: const Uppy = require('@uppy/core') const Dashboard = require('@uppy/dashboard') const GoogleDrive = require('@uppy/google-drive') const Instagram = require('@uppy/instagram') const Webcam = require('@uppy/webcam') const Tus = require('@uppy/tus') const uppy = new Uppy({ autoProceed: false }) .use(Dashboard, { trigger: '#select-files' }) .use(GoogleDrive, { target: Dashboard, companionUrl: 'https://companion.uppy.io .use(Instagram, { target: Dashboard, companionUrl: 'https://companion.uppy.io' .use(Webcam, { target: Dashboard }) .use(Tus, { endpoint: 'https://tusd.tusdemo.net/files/' }) .on('complete', (result) => { console.log('Upload result:', result) }) Try it online or read the docs for more details on how to use Uppy and its plugins. Features Lightweight, modular plugin-based architecture, easy on dependencies :zap: -
Learning React Functional Web Development with React and Redux
Learning React Functional Web Development with React and Redux Alex Banks and Eve Porcello Beijing Boston Farnham Sebastopol Tokyo Learning React by Alex Banks and Eve Porcello Copyright © 2017 Alex Banks and Eve Porcello. All rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://oreilly.com/safari). For more information, contact our corporate/insti‐ tutional sales department: 800-998-9938 or [email protected]. Editor: Allyson MacDonald Indexer: WordCo Indexing Services Production Editor: Melanie Yarbrough Interior Designer: David Futato Copyeditor: Colleen Toporek Cover Designer: Karen Montgomery Proofreader: Rachel Head Illustrator: Rebecca Demarest May 2017: First Edition Revision History for the First Edition 2017-04-26: First Release See http://oreilly.com/catalog/errata.csp?isbn=9781491954621 for release details. The O’Reilly logo is a registered trademark of O’Reilly Media, Inc. Learning React, the cover image, and related trade dress are trademarks of O’Reilly Media, Inc. While the publisher and the authors have used good faith efforts to ensure that the information and instructions contained in this work are accurate, the publisher and the authors disclaim all responsibility for errors or omissions, including without limitation responsibility for damages resulting from the use of or reliance on this work. Use of the information and instructions contained in this work is at your own risk. If any code samples or other technology this work contains or describes is subject to open source licenses or the intellectual property rights of others, it is your responsibility to ensure that your use thereof complies with such licenses and/or rights. -
The Jungle Through Javascript Frameworks
The jungle through Javascript frameworks. Jonatan Karlsson Henrik Ölund Web Programming Web Programming 2013, BTH, Blekinge institute of 2013, BTH, Blekinge institute of technology technology Advanced topic in Web development, PA1426 Advanced topic in Web development, PA1426 HT15 HT15 Karlskrona, Sweden Karlskrona, Sweden [email protected] [email protected] PA1426 Revision C, Advanced topic in Web development 2015-11-05 Abstract In this article we have planned to dive into Javascripts world where new framework comes out “every day”. We will take the reader into a world where nothing are for granted and everything is a non-standard. In the current situation, there is a [3] tremendous amount of Javascript frameworks and that makes it difficult for a layman to choose the right framework, for the right task and this is something we will try figure out and explain to the reader. Keywords: Javascript, Framework, MV*, Client-side, React, Mithril, Backbone.js, Ember.js 1 PA1426 Revision C, Advanced topic in Web development 2015-11-05 Abstract 1. Introduction 1.1 Background 1.2 Intention 1.3 Method First part Does the framework follow the MV*-pattern? Is the framework popular on google? Have the framework risen in popularity since 2013? Does the framework have any corporation that backs them? Second part 2. Result 2.1 Which frameworks did we select? 2.2 Not included 2.3 React What philosophies have pushed this framework forward? What kind of problem does this framework solve? Which famous products has been created with this framework? -
Introducing 2D Game Engine Development with Javascript
CHAPTER 1 Introducing 2D Game Engine Development with JavaScript Video games are complex, interactive, multimedia software systems. These systems must, in real time, process player input, simulate the interactions of semi-autonomous objects, and generate high-fidelity graphics and audio outputs, all while trying to engage the players. Attempts at building video games can quickly be overwhelmed by the need to be well versed in software development as well as in how to create appealing player experiences. The first challenge can be alleviated with a software library, or game engine, that contains a coherent collection of utilities and objects designed specifically for developing video games. The player engagement goal is typically achieved through careful gameplay design and fine-tuning throughout the video game development process. This book is about the design and development of a game engine; it will focus on implementing and hiding the mundane operations and supporting complex simulations. Through the projects in this book, you will build a practical game engine for developing video games that are accessible across the Internet. A game engine relieves the game developers from simple routine tasks such as decoding specific key presses on the keyboard, designing complex algorithms for common operations such as mimicking shadows in a 2D world, and understanding nuances in implementations such as enforcing accuracy tolerance of a physics simulation. Commercial and well-established game engines such as Unity, Unreal Engine, and Panda3D present their systems through a graphical user interface (GUI). Not only does the friendly GUI simplify some of the tedious processes of game design such as creating and placing objects in a level, but more importantly, it ensures that these game engines are accessible to creative designers with diverse backgrounds who may find software development specifics distracting. -
Glen R. Goodwin [email protected] Laurel, Maryland
Glen R. Goodwin [email protected] Laurel, Maryland https://arei.net Experience August 2019 to Director of Software Engineering / Lead Engineer, Whitebox Technology, Present Baltimore, Maryland • Lead day to day operations of entire Engineering Directorate including growing team from 5 engineers to 18 engineers. • Designed and implemented entire Engineering department’s communication and process and company culture of Software excellence. • Mentored entire team and individual developers in communication, architecture, engineering best practices, and software quality. • Served as Lead Engineer for Systems Team, responsible for implementing innovative systems to deliver faster, more efficently, and at scale • Served as Lead Experience Engineer fostering and implementing consistent cross product common solutions to better enhance the company brand and the end user expereience. • Designed and delivered technical solutions across the entire company on everything from visualizations to automated conveyance systems. July 2018 to Founder, The Awesome Engineering Company, Laurel, Maryland August 2019 • Started The Awesome Engineering Company to productize personally developed open source solutions. • Developed open source products for NodeJS and modern browsers. October 2013 to Distinguished Software Engineer & Chief Architect for CyberSecurity, SAS July 2018 Institute inc, Ellicott City, Maryland • Chief Architect for the SAS Cybersecurity product line overseeing technical (Converted from VSTI vision from inception to release. employee to parent SAS company in October 2013) • Served as Engineering Lead for User Interface, Services (API), Persistence (ElasticSearch), and Enrichment teams structured around technical layers. • Acted as Lead Researcher for new implementations and technology experiments advising senior management on feasibility and direction • Designed and implemented backend and frontend technologies for the entire product from conception to delivery in multiple languages/frameworks. -
Quickly Documentation Release 0.1
Quickly Documentation Release 0.1 Michael Spencer March 28, 2016 Contents 1 Offline Reading 3 1.1 Tutorial..................................................3 1.2 QMLify Transpiler............................................5 1.3 Core JS Modules.............................................5 1.4 Distributing your Module........................................8 2 Indices and tables 11 i ii Quickly Documentation, Release 0.1 Quickly is a build tool and QML module with provides an NodeJS-like ES6 environment for Javascript used in QML. The goal of the project is to allow you to write awesome modern ES6 Javascript taking advantage of classes, decorators, arrow functions, and best of all, many of the vast array of NPM packages available using the standard ES6 module imports. You can then take that code and use in directly from QML, just as you would with plain, old, QML-specific Javascript. You can even build a library using ES6 and NPM packages, and then distribute that as a standard QML module or QPM package for other developers to use in regular QML or QML-specific Javascript. For those who would prefer to stick with standard QML-specific Javascript, you can also do that and still use the Quickly library, which gives you promises, the fetch API, and many polyfills. This is great for longtime QML devel- opers or existing projects that just want to drop in some easy-to-use features from modern JS core libraries. Tutorial A quick guide to get you up and running with Quickly. QMLify Transpiler How to use qmlify, the Quickly transpiler. Core JS Modules How to use the core JS modules. Distributing your Module Distributing your awesome new module for other developers to use. -
** OPEN SOURCE LIBRARIES USED in Tv.Verizon.Com/Watch
** OPEN SOURCE LIBRARIES USED IN tv.verizon.com/watch ------------------------------------------------------------ 02/27/2019 tv.verizon.com/watch uses Node.js 6.4 on the server side and React.js on the client- side. Both are Javascript frameworks. Below are the licenses and a list of the JS libraries being used. ** NODE.JS 6.4 ------------------------------------------------------------ https://github.com/nodejs/node/blob/master/LICENSE Node.js is licensed for use as follows: """ Copyright Node.js contributors. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ This license applies to parts of Node.js originating from the https://github.com/joyent/node repository: """ Copyright Joyent, Inc. and other Node contributors. -
Angularjs Native Rich Clients with Eclipse RCP WEB APPS UNTIL NOW
Die Grundlagen Philipp Burgmer theCodeCampus / Weigle Wilczek GmbH ABOUT ME Philipp Burgmer Software Engineer / Consultant / Trainer Focus: Frontend, Web Technologies WeigleWilczek GmbH [email protected] ABOUT US WeigleWilczek / W11k Software Design, Development & Maintenance Consulting, Trainings & Project Kickoff Web Applications with AngularJS Native Rich Clients with Eclipse RCP WEB APPS UNTIL NOW JSF UI on Server A lot HTTP Requests Just to Update UI Hard to Use JS Libs / Scatters UI Logic GWT UI in Java / XML Hard to Use JS Libs / Scatters UI Logic "Java World" Instead of "Web World" Flex Clean Separation of Front- and Backend Based on Flash, Adobe Discontinues Developement MXML and ActionScript Instead of HTML and JavaScript WEB APPS FROM NOW ON Frontend Runs Completely in the Browser Stateful UI, Stateless Server Server Delivers Static Resources Server Delivers Dynamic Data HTML, CSS and JavaScript as UI Toolkit WHAT IS ANGULARJS? HTML Enhanced for Web Apps angularjs.com Client / Browser JS Framework Rich Browser Applications Brings Core Frontend Concepts and Features to the Browser Extends HTML Instead of Abstracting or Wrapping It angularjs.org Current Versions: 1.2.23 and 1.3.0-beta.19 License: MIT CORE CONCEPTS Model View Controller Modules Pattern Dependency Injection Two Way Data-Binding Services Directives Filter Goals Separation of Concerns Make It Easier to Write Clean Code Make It Easier to Write Testable Code Offer Concepts and Be Open for Extensions DEMO Two Way Data-Binding [ JS Bin | localhost ] Add Logic with a Controller