AGE 8+ | 2-6 PLAYERS

RULEBOOK SOLVE THE CASE...

It’s Halloween, and the officers of Brooklyn’s 99th Precinct have planned the heist of all heists to determine who really deserves the title of The Most Amazing Detective/Genius! In ®: Brooklyn Nine-Nine, it’s up to you to determine WHO last had the trophy, WHICH trophy is secretly the ultimate trophy, and WHERE they've stashed it. WHO? WHICH? Look closely at the Detectives. WHICH item is the One of them hid the ultimate trophy! ultimate trophy?

Captain Holt’s Medal Jake Peralta Rosa Diaz Holt’s Watch The Crown Raymond Holt of Valor

Terry The Ultimate Championship Scully’s Medical Charles Boyle Amy Santiago Human/Genius Plaque Jeffords Cummerbund Bracelet

WHERE? Inspect the precinct. One of these locations holds the stashed trophy!

BrIEfing Interrogation Copy Room Roof Room Room

Evidence Captain Holt’s Break Room Bullpen Elevator Lock-Up Office 2 SET-UP

To start the game, place all 6 Item Tokens and Detective Movers in the center of the board (even if there are less than 6 players). 1) GIVE EACH PLAYER:

OFFICER NAME: TERRY JEFFORDS WHERE? BROOKLYN 99TH PRECINCT WHO? Bullpen Captain Holt’s BLUE CLEARANCE: Charles Boyle Office Once per game, you may move twice. Rosa Diaz Break Room Roll the dice, move, and then roll again. Captain Raymond Holt Evidence Lock-Up Jake Peralta Interrogation Terry Jeffords Room

Amy Santiago Briefing Room

Roof WHICH? Copy Room Pen or Pencil Holt’s Medal Elevator

of Valor Holt’s Watch The Crown (not included) The Ultimate Human/Genius CASE NOTES: Plaque Championship Cummerbund Scully’s Medical FLIP THIS CARD OVER AFTER USING YOUR POWER. Bracelet

© 2021 . All Rights Reserved. © Universal Television LLC. All Rights Reserved. Personality Card Mover Clue Sheet 2) SEPARATE CARDS INTO 4 DECKS: Detectives Items Locations Intrigue Cards

I Planned This Months Ago!

Captain Scully’s Medical Take an Extra Turn. Copy Room Raymond Holt Bracelet Play now or keep until needed.

Without looking, place one Suspect, Item, and Location Shuffle these card into the manila separately and place envelope. These are them face down next the cards involved in to the game board.

the mystery! © 2019 Hasbro. All Rights Reserved. Rights All Hasbro. 2019 ©

Shuffle the rest of the cards together, and deal them evenly to each player. If there are any leftovers, place them face up by the

© 2021 Hasbro. © UTV. © 2021 Hasbro. © UTV. side of the table.

© 2021 Hasbro. © UTV.

Rumor Cards OFFICER NAME: WHERE? WHO? Bullpen Captain Holt’s Charles Boyle Office

Rosa Diaz Break Room Captain Players secretly cross off their CLUE cards Raymond Holt Evidence 3) Lock-Up Jake Peralta Interrogation Terry Jeffords Room

Amy Santiago Briefing along with any leftover ones on their CLUE Room

Roof WHICH? Copy Room sheet. Throughout the game you will see other Holt’s Medal Elevator

of Valor Holt’s Watch The Crown players’ cards, which you must also cross off to The Ultimate Human/Genius CASE NOTES: Plaque Championship Cummerbund determine which cards are in the envelope. Scully’s Medical Bracelet

© 2021 Hasbro. All Rights Reserved. 3 © Universal Television LLC. All Rights Reserved. GAME RULES

Everyone rolls the dice. Highest roller goes first, and play continues left.

1) On your turn, roll the dice and move around the board, trying to enter a Location. You don’t need an exact roll to enter a Location; you may always finish your move early. (If your mover was moved by another since your last turn, you can choose to stay in that Location and ask a question.)

You may move any direction except diagonally. "Did Rosa Diaz hide Holt's Watch in The Elevator?" 2) Upon entering a Location, ask a question about one Detective, one Item, and the Location you just entered. Bring the Detective's Mover and the Item's Token into the Location with you.

The player on your left must try to answer you. If they have any of the cards in question, they must reveal one to you secretly. If they don’t they simply say “I cannot answer,” and the If no one can show you a card, put on a poker face! As long as you weren’t question passes to the player on their bluffing by asking about one of your left, and so on until you have been own cards, you’ve figured out which shown one card. cards are in the envelope!

3) End your turn by crossing off the card you’ve been shown on your CLUE sheet. Leave the Detective Mover and Item Token you moved where they are. 44 HOW TO WIN Once you've crossed off everybody's ? cards on your CLUE sheet, you're ready to make your accusation! Make your way to the center of the board and say your accusation aloud, then discreetly check the cards in the envelope.

IF YOU WERE RIGHT? You've solved the mystery and won the game!

IF YOU WERE WRONG? Return the cards to the envelope. Now you may only answer questions.

IF YOU WERE ALL WRONG? Time has run out! The game is over, and the detective got away with their master plan.

5 INTRIGUE CARDS

If you land on a Question Mark, roll a Question Mark, or are moved into a Location to be Questioned, you may draw an Intrigue Card. There are two types of these...

Keepers: If you draw a Keeper, you get to keep it.

These good cards are used in different ways THE CLOCK throughout the game. You can have and play as many Keepers as you like in any turn.

SCully’s Foot Clock Cards: There are 8 Clock cards Fungus Cream in the Intrigue deck. The first 7 do nothing. If drawn, place the card, face If 8 are revealed, up, underneath the board so all can see the game ends. how many Clock cards have been drawn. th Peek in the envelope. If you draw the 8 Clock card, however, The Rumor stays unanswered. Play instead of answering a Rumor. the time runs out and the game is over!

DRAWING THE 8TH CLOCK CARD If you draw the 8th Clock card, time has run out! The game is over for all players.

POWER CARDS

ROSA DIAZ BROOKLYN 99TH PRECINCT

YELLOW CLEARANCE: The Power Side shows a power Once per game, you may look at a card that a player has just shown another player. that each player has. This power is useable once per game. After you use it, turn the card over to the Personality Side. The Personality Side has no effect on the game. © 2021 HASBRO. © UTV FLIP THIS CARD OVER AFTER USING YOUR POWER.

6 2 PLAYER OR TEAM RULES

For 2 players or teams, you may not use the Intrigue cards, and you must make the following minor modifications to your game.

SET-UP: Set up the game exactly as you would for regular CLUE, except before dealing out CLUE cards to players/teams, take the top five cards and place them face down next to the game board.

GAME PLAY: Ask questions as normal. The other player/team must always try to answer. If they cannot, secretly look at one of the five CLUE cards by the side of the board. After crossing it off your CLUE sheet, return the card to its place.

Jake Peralta

© 2021 Hasbro. © UTV.

© 2021 Hasbro. © UTV.

© 2021 Hasbro. © UTV.

© 2021 Hasbro. © UTV.

EVERYTHING ELSE IS THE SAME AS REGULAR CLUE!

7 CONTENTS: Custom Game Board 6 Suspect Movers 6 Personality Cards 21 Rumor Cards 25 Intrigue Cards Custom Score Pad Envelope 6 Item Tokens 2 Dice

USAopoly is a trademark of USAopoly, Inc. CLUE and all related characters are trademarks of Hasbro and are used with permission. © 2021 Hasbro. All Rights Reserved. Licensed by Hasbro. © Universal Television LLC. All Rights Reserved.

Write to: USAOPOLY Customer Service 5999 Avenida Encinas, Ste. 150, Carlsbad, CA 92008 Tel: 1-888-876-7659 (toll-free) Email: [email protected]

Designed and manufactured by USAOPOLY, Inc. 5999 Avenida Encinas, Ste. 150, Carlsbad, CA 92008. MADE IN USA with dice and movers MADE IN CHINA. Colors and parts may vary from those pictured.

WARNING: Choking Hazard - contains small parts. Not suitable for children under 36 months.