Last Class: Processes
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Processes Process States
Processes • A process is a program in execution • Synonyms include job, task, and unit of work • Not surprisingly, then, the parts of a process are precisely the parts of a running program: Program code, sometimes called the text section Program counter (where we are in the code) and other registers (data that CPU instructions can touch directly) Stack — for subroutines and their accompanying data Data section — for statically-allocated entities Heap — for dynamically-allocated entities Process States • Five states in general, with specific operating systems applying their own terminology and some using a finer level of granularity: New — process is being created Running — CPU is executing the process’s instructions Waiting — process is, well, waiting for an event, typically I/O or signal Ready — process is waiting for a processor Terminated — process is done running • See the text for a general state diagram of how a process moves from one state to another The Process Control Block (PCB) • Central data structure for representing a process, a.k.a. task control block • Consists of any information that varies from process to process: process state, program counter, registers, scheduling information, memory management information, accounting information, I/O status • The operating system maintains collections of PCBs to track current processes (typically as linked lists) • System state is saved/loaded to/from PCBs as the CPU goes from process to process; this is called… The Context Switch • Context switch is the technical term for the act -
Chapter 3: Processes
Chapter 3: Processes Operating System Concepts – 9th Edition Silberschatz, Galvin and Gagne ©2013 Chapter 3: Processes Process Concept Process Scheduling Operations on Processes Interprocess Communication Examples of IPC Systems Communication in Client-Server Systems Operating System Concepts – 9th Edition 3.2 Silberschatz, Galvin and Gagne ©2013 Objectives To introduce the notion of a process -- a program in execution, which forms the basis of all computation To describe the various features of processes, including scheduling, creation and termination, and communication To explore interprocess communication using shared memory and message passing To describe communication in client-server systems Operating System Concepts – 9th Edition 3.3 Silberschatz, Galvin and Gagne ©2013 Process Concept An operating system executes a variety of programs: Batch system – jobs Time-shared systems – user programs or tasks Textbook uses the terms job and process almost interchangeably Process – a program in execution; process execution must progress in sequential fashion Multiple parts The program code, also called text section Current activity including program counter, processor registers Stack containing temporary data Function parameters, return addresses, local variables Data section containing global variables Heap containing memory dynamically allocated during run time Operating System Concepts – 9th Edition 3.4 Silberschatz, Galvin and Gagne ©2013 Process Concept (Cont.) Program is passive entity stored on disk (executable -
Lottery Scheduling in the Linux Kernel: a Closer Look
LOTTERY SCHEDULING IN THE LINUX KERNEL: A CLOSER LOOK A Thesis presented to the Faculty of California Polytechnic State University, San Luis Obispo In Partial Fulfillment of the Requirements for the Degree Master of Science in Computer Science by David Zepp June 2012 © 2012 David Zepp ALL RIGHTS RESERVED ii COMMITTEE MEMBERSHIP TITLE: LOTTERY SCHEDULING IN THE LINUX KERNEL: A CLOSER LOOK AUTHOR: David Zepp DATE SUBMITTED: June 2012 COMMITTEE CHAIR: Michael Haungs, Associate Professor of Computer Science COMMITTEE MEMBER: John Bellardo, Assistant Professor of Computer Science COMMITTEE MEMBER: Aaron Keen, Associate Professor of Computer Science iii ABSTRACT LOTTERY SCHEDULING IN THE LINUX KERNEL: A CLOSER LOOK David Zepp This paper presents an implementation of a lottery scheduler, presented from design through debugging to performance testing. Desirable characteristics of a general purpose scheduler include low overhead, good overall system performance for a variety of process types, and fair scheduling behavior. Testing is performed, along with an analysis of the results measuring the lottery scheduler against these characteristics. Lottery scheduling is found to provide better than average control over the relative execution rates of processes. The results show that lottery scheduling functions as a good mechanism for sharing the CPU fairly between users that are competing for the resource. While the lottery scheduler proves to have several interesting properties, overall system performance suffers and does not compare favorably with the balanced performance afforded by the standard Linux kernel’s scheduler. Keywords: lottery scheduling, schedulers, Linux iv TABLE OF CONTENTS LIST OF TABLES…………………………………………………………………. vi LIST OF FIGURES……………………………………………………………….... vii CHAPTER 1. Introduction................................................................................................... 1 2. -
CS 450: Operating Systems Sean Wallace <[email protected]>
Deadlock CS 450: Operating Systems Computer Sean Wallace <[email protected]> Science Science deadlock |ˈdedˌläk| noun 1 [ in sing. ] a situation, typically one involving opposing parties, in which no progress can be made: an attempt to break the deadlock. –New Oxford American Dictionary 2 Traffic Gridlock 3 Software Gridlock mutex_A.lock() mutex_B.lock() mutex_B.lock() mutex_A.lock() # critical section # critical section mutex_B.unlock() mutex_B.unlock() mutex_A.unlock() mutex_A.unlock() 4 Necessary Conditions for Deadlock 5 That is, what conditions need to be true (of some system) so that deadlock is possible? (Not the same as causing deadlock!) 6 1. Mutual Exclusion Resources can be held by process in a mutually exclusive manner 7 2. Hold & Wait While holding one resource (in mutex), a process can request another resource 8 3. No Preemption One process can not force another to give up a resource; i.e., releasing is voluntary 9 4. Circular Wait Resource requests and allocations create a cycle in the resource allocation graph 10 Resource Allocation Graphs 11 Process: Resource: Request: Allocation: 12 R1 R2 P1 P2 P3 R3 Circular wait is absent = no deadlock 13 R1 R2 P1 P2 P3 R3 All 4 necessary conditions in place; Deadlock! 14 In a system with only single-instance resources, necessary conditions ⟺ deadlock 15 P3 R1 P1 P2 R2 P2 Cycle without Deadlock! 16 Not practical (or always possible) to detect deadlock using a graph —but convenient to help us reason about things 17 Approaches to Dealing with Deadlock 18 1. Ostrich algorithm (Ignore it and hope it never happens) 2. -
Sched-ITS: an Interactive Tutoring System to Teach CPU Scheduling Concepts in an Operating Systems Course
Wright State University CORE Scholar Browse all Theses and Dissertations Theses and Dissertations 2017 Sched-ITS: An Interactive Tutoring System to Teach CPU Scheduling Concepts in an Operating Systems Course Bharath Kumar Koya Wright State University Follow this and additional works at: https://corescholar.libraries.wright.edu/etd_all Part of the Computer Engineering Commons, and the Computer Sciences Commons Repository Citation Koya, Bharath Kumar, "Sched-ITS: An Interactive Tutoring System to Teach CPU Scheduling Concepts in an Operating Systems Course" (2017). Browse all Theses and Dissertations. 1745. https://corescholar.libraries.wright.edu/etd_all/1745 This Thesis is brought to you for free and open access by the Theses and Dissertations at CORE Scholar. It has been accepted for inclusion in Browse all Theses and Dissertations by an authorized administrator of CORE Scholar. For more information, please contact [email protected]. SCHED – ITS: AN INTERACTIVE TUTORING SYSTEM TO TEACH CPU SCHEDULING CONCEPTS IN AN OPERATING SYSTEMS COURSE A thesis submitted in partial fulfillment of the requirements for the degree of Master of Science By BHARATH KUMAR KOYA B.E, Andhra University, India, 2015 2017 Wright State University WRIGHT STATE UNIVERSITY GRADUATE SCHOOL April 24, 2017 I HEREBY RECOMMEND THAT THE THESIS PREPARED UNDER MY SUPERVISION BY Bharath Kumar Koya ENTITLED SCHED-ITS: An Interactive Tutoring System to Teach CPU Scheduling Concepts in an Operating System Course BE ACCEPTED IN PARTIAL FULFILLMENT OF THE REQIREMENTS FOR THE DEGREE OF Master of Science. _____________________________________ Adam R. Bryant, Ph.D. Thesis Director _____________________________________ Mateen M. Rizki, Ph.D. Chair, Department of Computer Science and Engineering Committee on Final Examination _____________________________________ Adam R. -
The Big Picture So Far Today: Process Management
The Big Picture So Far From the Architecture to the OS to the User: Architectural resources, OS management, and User Abstractions. Hardware abstraction Example OS Services User abstraction Processor Process management, Scheduling, Traps, Process protection, accounting, synchronization Memory Management, Protection, virtual memory Address spaces I/O devices Concurrency with CPU, Interrupt Terminal, mouse, printer, handling system calls File System File management, Persistence Files Distributed systems Networking, security, distributed file Remote procedure calls, system network file system System calls Four architectures for designing OS kernels Computer Science CS377: Operating Systems Lecture 4, page 1 Today: Process Management • A process as the unit of execution. • How are processes represented in the OS? • What are possible execution states and how does the system move from one state to another? • How are processes created in the system? • How do processes communicate? Is this efficient? Computer Science CS377: Operating Systems Lecture 4, page 2 What's in a Process? • Process: dynamic execution context of an executing program • Several processes may run the same program, but each is a distinct process with its own state (e.g., MS Word). • A process executes sequentially, one instruction at a time • Process state consists of at least: ! the code for the running program, ! the static data for the running program, ! space for dynamic data (the heap), the heap pointer (HP), ! the Program Counter (PC), indicating the next instruction, ! an execution stack with the program's call chain (the stack), the stack pointer (SP) ! values of CPU registers ! a set of OS resources in use (e.g., open files) ! process execution state (ready, running, etc.). -
Multilevel Feedback Queue Scheduling Program in C
Multilevel Feedback Queue Scheduling Program In C Matias is featureless and carnalize lethargically while psychical Nestor ruralized and enamelling. Wallas live asleep while irreproducible Hallam immolate paramountly or ogle wholly. Pertussal Hale cutinize schismatically and circularly, she caponizes her exanimation licences ineluctably. Under these lengths, higher priority queue program just for scheduling program in multilevel feedback queue allows movement of this multilevel queue Operating conditions of scheduling program in multilevel feedback queue have issue. Operating System OS is but software which acts as an interface between. Jumping to propose proper location in the user program to restart. N Multilevel-feedback-queue scheduler defined by treaty following parameters number. A fixed time is allotted to every essence that arrives in better queue. Why review it where for the scheduler to distinguish IO-bound programs from. Computer Scheduler Multilevel Feedback to question. C Program For Multilevel Feedback Queue Scheduling Algorithm. Of the program but spend the parameters like a UNIX command line. Roadmap Multilevel Queue Scheduling Multilevel Queue Example. CPU Scheduling Algorithms in Operating Systems Guru99. How would a queue program as well organized as improving the survey covered include distributed computing. Multilevel Feedback Queue Scheduling MLFQ CPU Scheduling. A skip of Scheduling parallel program tasks DOI. Please chat if a computer systems and shortest tasks, the waiting time quantum increases context is quite complex, multilevel feedback queue scheduling algorithms like the higher than randomly over? Scheduling of Processes. Suppose now the dispatcher uses an algorithm that favors programs that have used. Data on a scheduling c time for example of the process? You need a feedback scheduling is longer than the line records? PowerPoint Presentation. -
Lottery Scheduler for the Linux Kernel Planificador Lotería Para El Núcleo
Lottery scheduler for the Linux kernel María Mejía a, Adriana Morales-Betancourt b & Tapasya Patki c a Universidad de Caldas and Universidad Nacional de Colombia, Manizales, Colombia, [email protected] b Departamento de Sistemas e Informática at Universidad de Caldas, Manizales, Colombia, [email protected] c Department of Computer Science, University of Arizona, Tucson, USA, [email protected] Received: April 17th, 2014. Received in revised form: September 30th, 2014. Accepted: October 20th, 2014 Abstract This paper describes the design and implementation of Lottery Scheduling, a proportional-share resource management algorithm, on the Linux kernel. A new lottery scheduling class was added to the kernel and was placed between the real-time and the fair scheduling class in the hierarchy of scheduler modules. This work evaluates the scheduler proposed on compute-intensive, I/O-intensive and mixed workloads. The results indicate that the process scheduler is probabilistically fair and prevents starvation. Another conclusion is that the overhead of the implementation is roughly linear in the number of runnable processes. Keywords: Lottery scheduling, Schedulers, Linux kernel, operating system. Planificador lotería para el núcleo de Linux Resumen Este artículo describe el diseño e implementación del planificador Lotería en el núcleo de Linux, este planificador es un algoritmo de administración de proporción igual de recursos, Una nueva clase, el planificador Lotería (Lottery scheduler), fue adicionado al núcleo y ubicado entre la clase de tiempo-real y la clase de planificador completamente equitativo (Complete Fair scheduler-CFS) en la jerarquía de los módulos planificadores. Este trabajo evalúa el planificador propuesto en computación intensiva, entrada-salida intensiva y cargas de trabajo mixtas. -
Lecture 4: September 13 4.1 Process State
CMPSCI 377 Operating Systems Fall 2012 Lecture 4: September 13 Lecturer: Prashant Shenoy TA: Sean Barker & Demetre Lavigne 4.1 Process State 4.1.1 Process A process is a dynamic instance of a computer program that is being sequentially executed by a computer system that has the ability to run several computer programs concurrently. A computer program itself is just a passive collection of instructions, while a process is the actual execution of those instructions. Several processes may be associated with the same program; for example, opening up several windows of the same program typically means more than one process is being executed. The state of a process consists of - code for the running program (text segment), its static data, its heap and the heap pointer (HP) where dynamic data is kept, program counter (PC), stack and the stack pointer (SP), value of CPU registers, set of OS resources in use (list of open files etc.), and the current process execution state (new, ready, running etc.). Some state may be stored in registers, such as the program counter. 4.1.2 Process Execution States Processes go through various process states which determine how the process is handled by the operating system kernel. The specific implementations of these states vary in different operating systems, and the names of these states are not standardised, but the general high-level functionality is the same. When a process is first started/created, it is in new state. It needs to wait for the process scheduler (of the operating system) to set its status to "new" and load it into main memory from secondary storage device (such as a hard disk or a CD-ROM). -
Execution Architecture for Real-Time Systems by Ton Kostelijk
Execution Architecture for Real-Time Systems Dr. A.P. Kostelijk (Ton) Version 0.1 Ton Kostelijk - Philips Digital 1 Systems Labs Content • Discussion on You: performance issues • Discussion • Introductory examples • OS: process context switch, process- creation, thread, co-operative / • Various scheduling preemptive multi-tasking, exercises scheduling, EDF, RMS, RMA. • How to design concur- rency / multi-tasking • RMA exercise Version 0.1 Ton Kostelijk - Philips Digital 2 Systems Labs Discussion on performance issues SW HW Version 0.1 Ton Kostelijk - Philips Digital 3 Systems Labs Model: Levels of execution Execution architecture 1. Task and priority assignment Execution architecture SW 2. Algorithms, source code Compiler 3. Machine code, CPU HW arch, settings HW 4. Busses and buffering: data comm. HW arch, settings 5. Device access Version 0.1 Ton Kostelijk - Philips Digital 4 Systems Labs Content • Discussion on You: performance issues • Discussion • Introductory examples • OS: process context switch, process- creation, thread, preemptive • Various scheduling multi-tasking, scheduling, EDF, exercises RMS, RMA. • How to design concur- rency / multi-tasking • RMA exercise Version 0.1 Ton Kostelijk - Philips Digital 5 Systems Labs Example 1: a coffee machine a = place new filter; 1 b = add new coffee; 1 ED c = fill water reservoir; 2 D DL DI d = heat water and pour; 2 D F G PDLQ ^D E F G ` W PDLQ ^F D E G ` W PDLQ ^DBL FBL DBI E FBI G ` W Version 0.1 Ton Kostelijk - Philips Digital 6 Systems Labs Observations • Timing requirements of actions are determined by dependency relations and deadlines. • Hard-coded schedule of actions: + Reliable, easy testable + For small systems might be the best choice. -
CPU Scheduling
Last Class: Processes • A process is the unit of execution. • Processes are represented as Process Control Blocks in the OS – PCBs contain process state, scheduling and memory management information, etc • A process is either New, Ready, Waiting, Running, or Terminated. • On a uniprocessor, there is at most one running process at a time. • The program currently executing on the CPU is changed by performing a context switch • Processes communicate either with message passing or shared memory Computer Science CS377: Operating Systems Lecture 5, page Today: Scheduling Algorithms • Goals for scheduling • FCFS & Round Robin • SJF • Multilevel Feedback Queues • Lottery Scheduling Computer Science CS377: Operating Systems Lecture 5, page 2 Scheduling Processes • Multiprogramming: running more than one process at a time enables the OS to increase system utilization and throughput by overlapping I/O and CPU activities. • Process Execution State • All of the processes that the OS is currently managing reside in one and only one of these state queues. Computer Science CS377: Operating Systems Lecture 5, page Scheduling Processes • Long Term Scheduling: How does the OS determine the degree of multiprogramming, i.e., the number of jobs executing at once in the primary memory? • Short Term Scheduling: How does (or should) the OS select a process from the ready queue to execute? – Policy Goals – Policy Options – Implementation considerations Computer Science CS377: Operating Systems Lecture 5, page Short Term Scheduling • The kernel runs the scheduler at least when 1. a process switches from running to waiting, 2. an interrupt occurs, or 3. a process is created or terminated. • Non-preemptive system: the scheduler must wait for one of these events • Preemptive system: the scheduler can interrupt a running process Computer Science CS377: Operating Systems Lecture 5, page 5 Criteria for Comparing Scheduling Algorithms • CPU Utilization The percentage of time that the CPU is busy. -
Interactive Scheduling Two Level Scheduling Round Robin
Two Level Scheduling • Interactive systems commonly employ two-level scheduling Interactive Scheduling – CPU scheduler and Memory Scheduler • Memory scheduler was covered in VM – We will focus on CPU scheduling 1 2 Round Robin Scheduling Our Earlier Example • Each process is given a timeslice to run in • 5 Process J1 • When the timeslice expires, the next – Process 1 arrives slightly before process J2 process preempts the current process, 2, etc… and runs for its timeslice, and so on J3 – All are immediately • Implemented with runnable J4 – Execution times – A ready queue indicated by scale on – A regular timer interrupt J5 x-axis 0246 8 10 12 1416 18 20 3 4 Round Robin Schedule Round Robin Schedule J1 J1 Timeslice = 3 units J2 Timeslice = 1 unit J2 J3 J3 J4 J4 J5 J5 0246 8 10 12 1416 18 20 0246 8 10 12 1416 18 20 5 6 1 Round Robin Priorities •Pros – Fair, easy to implement • Each Process (or thread) is associated with a •Con priority – Assumes everybody is equal • Issue: What should the timeslice be? • Provides basic mechanism to influence a – Too short scheduler decision: • Waste a lot of time switching between processes – Scheduler will always chooses a thread of higher • Example: timeslice of 4ms with 1 ms context switch = 20% round robin overhead priority over lower priority – Too long • Priorities can be defined internally or externally • System is not responsive • Example: timeslice of 100ms – Internal: e.g. I/O bound or CPU bound – If 10 people hit “enter” key simultaneously, the last guy to run will only see progress after 1 second.