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Xbox Cheats Guide Ght´ Page 1 10/05/2004 007 Agent Under Fire
Xbox Cheats Guide 007 Agent Under Fire Golden CH-6: Beat level 2 with 50,000 or more points Infinite missiles while in the car: Beat level 3 with 70,000 or more points Get Mp model - poseidon guard: Get 130000 points and all 007 medallions for level 11 Get regenerative armor: Get 130000 points for level 11 Get golden bullets: Get 120000 points for level 10 Get golden armor: Get 110000 points for level 9 Get MP weapon - calypso: Get 100000 points and all 007 medallions for level 8 Get rapid fire: Get 100000 points for level 8 Get MP model - carrier guard: Get 130000 points and all 007 medallions for level 12 Get unlimited ammo for golden gun: Get 130000 points on level 12 Get Mp weapon - Viper: Get 90000 points and all 007 medallions for level 6 Get Mp model - Guard: Get 90000 points and all 007 medallions for level 5 Mp modifier - full arsenal: Get 110000 points and all 007 medallions in level 9 Get golden clip: Get 90000 points for level 5 Get MP power up - Gravity boots: Get 70000 points and all 007 medallions for level 4 Get golden accuracy: Get 70000 points for level 4 Get mp model - Alpine Guard: Get 100000 points and all gold medallions for level 7 ghðtï Page 1 10/05/2004 Xbox Cheats Guide Get ( SWEET ) car Lotus Espirit: Get 100000 points for level 7 Get golden grenades: Get 90000 points for level 6 Get Mp model Stealth Bond: Get 70000 points and all gold medallions for level 3 Get Golden Gun mode for (MP): Get 50000 points and all 007 medallions for level 2 Get rocket manor ( MP ): Get 50000 points and all gold 007 medalions on first level Hidden Room: On the level Bad Diplomacy get to the second floor and go right when you get off the lift. -
Realityserver Installation Guide
RealityServer Êc Web Services 3.1 Installation Guide Document version 1.28 December 8, 2010 Installation Guide Copyright Information c 1986, 2011 NVIDIA Corporation. All rights reserved. This document is protected under copyright law. The contents of this document may not be translated, copied or duplicated in any form, in whole or in part, without the express written permission of NVIDIA Corporation. The information contained in this document is subject to change without notice. NVIDIA Corporation and its employees shall not be responsible for incidental or consequential damages resulting from the use of this material or liable for technical or editorial omissions made herein. NVIDIA, the NVIDIA logo, and DiCE, imatter, iray, mental cloud, mental images, mental matter, mental mesh, mental mill, mental queue, mental ray, Metanode, MetaSL, neuray, Phenomenon, RealityDesigner, RealityPlayer, RealityServer, rendering imagination visible, Shape-By-Shading, and SPM, are trademarks and/or registered trademarks of NVIDIA Corporation. Other product names mentioned in this document may be trademarks or registered trademarks of their respective companies and are hereby acknowledged. Installation, doc. 1.28 c 1986, 2011 NVIDIA Corporation. Table of Contents Table of Contents System Requirements 1 Memory 1 Processors 1 Graphics Card 1 Operating System 4 Network 4 RealityServer Web Services Installation 5 Firewalls 5 Network Buffers 5 Software Protection Manager (SPM) 5 RealityServer Web Services Networking Setup 6 Network Setup 6 c 1986,2011NVIDIACorporation. Installation,doc. 1.28 i Table of Contents ii Installation, doc. 1.28 c 1986, 2011 NVIDIA Corporation. System Requirements— Graphics Card System Requirements Memory Memory requirements greatly depend on the size of the 3D scene, and the number of different scenes concurrently loaded. -
The Growing Importance of Ray Tracing Due to Gpus
NVIDIA Application Acceleration Engines advancing interactive realism & development speed July 2010 NVIDIA Application Acceleration Engines A family of highly optimized software modules, enabling software developers to supercharge applications with high performance capabilities that exploit NVIDIA GPUs. Easy to acquire, license and deploy (most being free) Valuable features and superior performance can be quickly added App’s stay pace with GPU advancements (via API abstraction) NVIDIA Application Acceleration Engines PhysX physics & dynamics engine breathing life into real-time 3D; Apex enabling 3D animators CgFX programmable shading engine enhancing realism across platforms and hardware SceniX scene management engine the basis of a real-time 3D system CompleX scene scaling engine giving a broader/faster view on massive data OptiX ray tracing engine making ray tracing ultra fast to execute and develop iray physically correct, photorealistic renderer, from mental images making photorealism easy to add and produce © 2010 Application Acceleration Engines PhysX • Streamlines the adoption of latest GPU capabilities, physics & dynamics getting cutting-edge features into applications ASAP, CgFX exploiting the full power of larger and multiple GPUs programmable shading • Gaining adoption by key ISVs in major markets: SceniX scene • Oil & Gas Statoil, Open Inventor management • Design Autodesk, Dassault Systems CompleX • Styling Autodesk, Bunkspeed, RTT, ICIDO scene scaling • Digital Content Creation Autodesk OptiX ray tracing • Medical Imaging N.I.H iray photoreal rendering © 2010 Accelerating Application Development App Example: Auto Styling App Example: Seismic Interpretation 1. Establish the Scene 1. Establish the Scene = SceniX = SceniX 2. Maximize interactive 2. Maximize data visualization quality + quad buffered stereo + CgFX + OptiX + volume rendering + ambient occlusion 3. -
Jen-Hsun Huang, Co-Founder & Ceo, Nvidia | Gtc China 2016
THE DEEP LEARNING AI REVOLUTION JEN-HSUN HUANG, CO-FOUNDER & CEO, NVIDIA | GTC CHINA 2016 GPU DEEP LEARNING BIG BANG ImageNet Classification with Deep Convolutional Neural Networks Alex Krizhevsky Ilya Sutskever Geoffrey e. Hinton University of Toronto University of Toronto University of Toronto NIPS (2012) Deep Learning NVIDIA GPU GPU DEEP LEARNING ACHIEVES “SUPERHUMAN” RESULTS ImageNet — Accuracy % 96% Human Microsoft, Google 3.5% error rate DL 74% Hand-coded CV 2010 2011 2012 2013 2014 2015 2012: Deep Learning researchers 2015: DNN achieves superhuman 2015: Deep Speech 2 achieves worldwide discover GPUs image recognition superhuman voice recognition NVIDIA — “THE AI COMPUTING COMPANY” GPU Computing Computer Graphics Artificial Intelligence ANNOUNCING NEW GRAPHICS SDKS Ansel Volumetric OptiX 4.0 Mental Ray MDL 1.0 In-game Photography Physical Light Models Multi-GPU Ray-Tracing Now GPU-Accelerated! Physically Based Materials Funhouse VR 360 Video 1.0 Iray VR Remote Rendering GVDB Open Source Real-Time Panoramic VR Photorealistic VR Ray Tracing Video Compositing Sparse Volumes for Special Effects NVIDIA VR FUNHOUSE NVIDIA SILICON VALLEY HEADQUARTERS GTC — 25X GROWTH IN GPU DL DEVELOPERS s 16,000 400,000 55,000 • Higher Ed 35% • Australia • Software 19% • China • Internet 15% • Europe • Auto 10% • India 120,000 • Government 5% • Japan • Medical 4% • Japan 3,700 • Korea 2,200 • Finance 4% • United States • United States • Manufacturing 4% (Silicon Valley, D.C.) 2014 2016 2014 2016 2014 2016 4X Attendees 3X GPU Developers 25x Deep Learning -
GPU Based Cloud Computing
GPU based cloud computing Dairsie Latimer, Petapath, UK Petapath © NVIDIA Corporation 2010 About Petapath Petapath ! " Founded in 2008 to focus on delivering innovative hardware and software solutions into the high performance computing (HPC) markets ! " Partnered with HP and SGI to deliverer two Petascale prototype systems as part of the PRACE WP8 programme ! " The system is a testbed for new ideas in usability, scalability and efficiency of large computer installations ! " Active in exploiting emerging standards for acceleration technologies and are members of Khronos group and sit on the OpenCL working committee ! " We also provide consulting expertise for companies wishing to explore the advantages offered by heterogeneous systems © NVIDIA Corporation 2010 What is Heterogeneous or GPU Computing? x86 PCIe bus GPU Computing with CPU + GPU Heterogeneous Computing © NVIDIA Corporation 2010 Low Latency or High Throughput? CPU GPU ! " Optimised for low-latency ! " Optimised for data-parallel, access to cached data sets throughput computation ! " Control logic for out-of-order ! " Architecture tolerant of and speculative execution memory latency ! " More transistors dedicated to computation © NVIDIA Corporation 2010 NVIDIA GPU Computing Ecosystem ISV CUDA CUDA TPP / OEM Training Development Company Specialist Hardware GPU Architecture Architect VAR CUDA SDK & Tools Customer Application Customer NVIDIA Hardware Requirements Solutions Hardware Architecture © NVIDIA Corporation 2010 Deployment Science is Desperate for Throughput Gigaflops 1,000,000,000 -
Nvidia Corporation 2016 Annual Report
2017 NVIDIA CORPORATION ANNUAL REVIEW NOTICE OF ANNUAL MEETING PROXY STATEMENT FORM 10-K THE AGE OF THE GPU IS UPON US THE NEXT PLATFORM A decade ago, we set out to transform the GPU into a powerful computing platform—a specialized tool for the da Vincis and Einsteins of our time. GPU computing has since opened a floodgate of innovation. From gaming and VR to AI and self-driving cars, we’re at the center of the most promising trends in our lifetime. The world has taken notice. Jensen Huang CEO and Founder, NVIDIA NVIDIA GEFORCE HAS MOVED FROM GRAPHICS CARD TO GAMING PLATFORM FORBES The PC drives the growth of computer gaming, the largest entertainment industry in the world. The mass popularity of eSports, the evolution of gaming into a social medium, and the advance of new technologies like 4K, HDR, and VR will fuel its further growth. Today, 200 million gamers play on GeForce, the world’s largest gaming platform. Our breakthrough NVIDIA Pascal architecture delighted gamers, and we built on its foundation with new capabilities, like NVIDIA Ansel, the most advanced in-game photography system ever built. To serve the 1 billion new or infrequent gamers whose PCs are not ready for today’s games, we brought the GeForce NOW game streaming service to Macs and PCs. Mass Effect: Andromeda. Courtesy of Electronic Arts. THE BEST ANDROID TV DEVICE JUST GOT BETTER ENGADGET NVIDIA SHIELD TV, controller, and remote. NVIDIA SHIELD is taking NVIDIA gaming and AI into living rooms around the world. The most advanced streamer now boasts 1,000 games, has the largest open catalog of media in 4K, and can serve as the brain of the AI home. -
Form 10-K Nvidia Corporation
Table of Contents UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 ____________________________________________________________________________________________ FORM 10-K [x] ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended January 28, 2018 OR [_] TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 Commission file number: 0-23985 NVIDIA CORPORATION (Exact name of registrant as specified in its charter) Delaware 94-3177549 (State or other jurisdiction of (I.R.S. Employer Incorporation or Organization) Identification No.) 2788 San Tomas Expressway Santa Clara, California 95051 (408) 486-2000 (Address, including zip code, and telephone number, including area code, of principal executive offices) Securities registered pursuant to Section 12(b) of the Act: Title of each class Name of each exchange on which registered Common Stock, $0.001 par value per share The NASDAQ Global Select Market Securities registered pursuant to Section 12(g) of the Act: None Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes ý No o Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes o No ý Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. -
NVIDIA Quadro VCA Manager User's and Administrator's Guide
NVIDIA Quadro VCA Manager User's and administrator's guide NVIDIA Advanced Rendering Center Fasanenstraße 81 10623 Berlin Germany phone +49.30.315.99.70 fax +49.30.315.99.733 arc-offi[email protected] Copyright Information © 1986, 2015 NVIDIA ARC GmbH. All rights reserved. This document is protected under copyright law. The contents of this document may not be translated, copied or duplicated in any form, in whole or in part, without the express written permission of NVIDIA ARC GmbH. The information contained in this document is subject to change without notice. NVIDIA ARC GmbH and its employees shall not be responsible for incidental or consequential damages resulting from the use of this material or liable for technical or editorial omissions made herein. NVIDIA and the NVIDIA logo are registered trademarks of NVIDIA Corporation. imatter, IndeX, Iray, mental images, mental ray, and RealityServer are trademarks and/or registered trademarks of NVIDIA ARC GmbH. Other product names mentioned in this document may be trademarks or registered trademarks of their respective companies and are hereby ac- knowledged. Document build number 240329 ii VCA Manager Guide ©1986,2015 NVIDIA ARC GmbH Contents 1 Introduction to VCA Manager......................................... 1 2 Connecting to VCA Manager.......................................... 1 3 Logging in to VCA Manager.......................................... 2 3.1 VCA Manager Login window: Overview............................. 2 3.2 Logging in to VCA Manager: Procedure.............................. 2 4 Reserving VCAs.................................................... 3 4.1 VCA Manager Overview window: Overview.......................... 3 4.1.1 User status.................................................. 4 4.1.2 My Visual Computing Cluster.................................. 5 4.1.3 Visual Computing Appliance Pool............................... 7 4.1.4 Messages.................................................. -
Also in This Issue
ISSUE 11 :: MARCH 2002 STAPLES NOT INCLUDED COMPLETELY FREE* *FOR IGNinsiders :: snowball Also in This Issue :: The Inside Scoop on Acclaim's Vexx :: THPS3 PC :: NBA Inside Drive 2002 Guide :: FFX Secret Locations :: A Look at the Characters of Hunter: The Reckoning http://insider.ign.com IGN.COM unplugged http://insider.ign.com 002 issue 11 :: march 2002 unplugged :: contents 008 Letter from the Editor :: Is it March already? It seems like it's only been a few weeks since we first took our final Xboxes and GameCubes for a test drive -- and now we're almost at the end of the first quarter of the new year. While January and February are traditionally slow months for gamers, 014 things always start to get more interest- ing in March. Ironically, the games that most people are talking about this month aren't from Sony, Nintendo, or Mi- crosoft. Whether it's giving Xbox own- ers the challenging shooter GUNVAL- KYRIE, throwing down the gauntlet on PS2 with Virtua Fighter 4, or broadening GameCube's sports lineup with Soccer Slam, NBA 2K2, and Home Run King, Sega is delivering on its promise to turn heads no matter what platform you own. With that in mind, this issue of IGN Unplugged not only contains an early re- view of Virtua Fighter 4 but also a look at what could be the first true RPG for 055 GameCube, Skies of Arcadia. And it's not all about Sega, of course. Flip through this PDF mag and you will find an in-depth interview with the guys be- hind the promising multi-platformer Vexx, info on gear, movies, and DVDs, as well as a slew of game previews not yet available on our site. -
Richard Epcar Voice Over Resume
RICHARD EPCAR VOICE OVER RESUME ADR DIRECTOR / ORIGINAL ANIMATION DIRECTOR / GAME DIRECTOR ADR WRITER / ENGLISH ADAPTER INTERNATIONAL DUBBING SUPERVISOR 818 426-3415 VOICE OVER REPRESENTATION: (323) 939-0251 VOICE ACTING RESUME GAME VOICE ACTING ARKHAM ORIGINS SEVERAL CHARACTERS WB INJUSTICE: GODS AMONG US THE JOKER WB INFINITE CRISIS THE JOKER WB MORTAL KOMBAT X RAIDEN WARNER BROS. FINAL FANTASY XIV 2.4-2.5 ILBERD ACE COMBAT ASSAULT HORIZON LEGACY STARGATE SG-1: UNLEASHED GEN. GEORGE HAMMOND MGM SAINTS ROW 4 LEAD VOICE (CYRUS TEMPLE) VOICEWORKS PRODS MARVEL HEROS SEVERAL VOICES MARVEL THE BUREAU: XCOM DECLASSIFIED LEAD VOICE TAKE 2 PRODS. BLADE STORM NIGHTMARE NARRATOR ULTIMATE NINJA STORM 3 LEAD VOICE NARUTO VG LEAD VOICE STUDIPOLIS CALL OF DUTY- BLACK OPS II SEVERAL VOICES EA RESIDENT EVIL 6 MO-CAPPED THE PRESIDENT ACTIVISION SKYRIM- THE ELDER SCROLLS V LEAD VOICES BETHESDA (BEST GAME OF THE YEAR 2011-Spike Video Awards) KINGDOM HEARTS: DREAM DROP DISTANCE LEAD VOICE SQUARE ENIX / DISNEY FINAL FANTASY XIV LEAD VOICE (GAIUS VAN BAELSAR) SQUARE ENIX MAD MAX SEVERAL VOICES DEAD OR ALIVE 5 LEAD VOICE VINDICTUS LEAD VOICE TIL MORNING’S LIGHT LEAD VOICE WAY FORWARD POWER RANGERS MEGAFORCE LEAD VOICES BANG ZOOM FINAL FANTASY XIII.3 LEAD VOICE GUILTY GEARS X-RD LEAD VOICE SQUARE ENIX YOGA Wii LEAD VOICE GORMITI LEAD VOICE EARTH DEFENSE FORCE LEAD VOICE 1 ATELIER AYESHA LEAD VOICE BANG ZOOM X-COM: ENEMY UNKNOWN LEAD VOICE TAKE 2 PRODS. OVERSTRIKE LEAD VOICE INSOMNIAC GAMES DEMON’S SCORE LEAD VOICES CALL OF DUTY BLACK OPS LEAD VOICES EA TRANSFORMERS -
2018 Nvidia Corporation Annual Review
2018 NVIDIA CORPORATION ANNUAL REVIEW NOTICE OF ANNUAL MEETING PROXY STATEMENT FORM 10-K GPUS ARE POWERING SOME OF THE HOTTEST TRENDS NOW AND FOR DECADES TO COME. YAHOO FINANCE Scientists using GPU computing were able to “see” gravitational waves for the first time in human history. Twenty-five years ago, we set out to transform computer graphics. Fueled by the massive growth of the gaming market and its insatiable demand for better 3D graphics, we’ve evolved the GPU into a computer brain at the intersection of virtual reality, high performance computing, and artificial intelligence. NVIDIA GPU computing has become the essential tool of the da Vincis and Einsteins of our time. For them, we’ve built the equivalent of a time machine. Jensen Huang CEO and Founder, NVIDIA Hellblade: Senua’s Sacrifice, as captured by NVIDIA Ansel, a powerful in-game camera that lets users take professional- grade photographs of their games. NVIDIA GEFORCE HAS MOVED FROM GRAPHICS CARD TO GAMING PLATFORM. FORBES At $100 billion, computer gaming is the world’s largest entertainment industry. And with 200 million gamers, NVIDIA GeForce is its largest platform. We continuously innovate across the GeForce platform, from GeForce GTX GPUs to GeForce Experience, and in new technologies like Max-Q that make gaming laptops thinner, quieter and faster. And we’re opening high-end gaming and blockbuster titles to millions of users for the first time with NVIDIA GeForce NOW, a cloud-based service that turns everyday PC and Mac laptops into virtual GeForce gaming machines. NVIDIA’S LATEST TECH IS HERE TO BLOW POSSIBILITIES OF VR WIDE OPEN. -
View Annual Report
ar5182 Electronic EDGAR Proof Job Number: -NOT DEFINED- Filer: -NOT DEFINED- Form Type: 10-K Reporting Period / Event Date: 01/25/09 Customer Service Representative: -NOT DEFINED- Revision Number: -NOT DEFINED- This proof may not fit on letter-sized (8.5 x 11 inch) paper. If copy is cut off, please print to a larger format, e.g., legal- sized (8.5 x 14 inch) paper or oversized (11 x 17 inch) paper. Accuracy of proof is guaranteed ONLY if printed to a PostScript printer using the correct PostScript driver for that printer make and model. (this header is not part of the document) EDGAR Submission Header Summary Submission Type 10-K Live File on Return Copy on Submission Contact Aarti Ratnam Submission Contact Phone Number 408-566-5163 Exchange NASD Confirming Copy off Filer CIK 0001045810 Filer CCC xxxxxxxx Period of Report 01/25/09 Smaller Reporting Company off Shell Company No Voluntary Filer No Well-Known Seasoned Issuer Yes Notify via Filing website Only off Emails [email protected] Documents 10-K fy2009form10k.htm FISCAL YEAR 2009 FORM 10-K EX-21.1 fy2009subsidiaries.htm LISTING OF SUBSIDIARIES EX-23.1 fy2009pwcconsent.htm CONSENT OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM EX-31.1 fy2009cert302ceo.htm 302 CERTIFICATION OF CEO EX-31.2 fy2009cert302cfo.htm 302 CERTIFICATION OF CFO EX-32.1 fy2009906certceo.htm 906 CERTIFICATION OF CEO EX-32.2 fy2009906certcfo.htm 906 CERTIFICATION OF CFO GRAPHIC fiveyearsperfstockgraph.jpg FIVE YEARS STOCK PERFORMANCE GRAPH GRAPHIC tenyearsperfstockgraph.jpg TEN YEARS STOCK PERFORMANCE GRAPH Module