About Us Carl Chudyk graduated from MIT in ‘97 with a B.S. in Math.Entering the real world at the height of the dotcom rush, he promptly moved to California with the rest of his generation. As the bubble burst, Carl returned to Massachu- setts and spent the next three years practicing game design during days as a foot messenger for RS Express, a downtown courier service in Boston. During this time he frequently attended the MIT Strategic Games Society to play favorite games and test new ones. Since Glory to , Carl has gone on to publish other games including Innovation from Asmadi games. Cambridge Games Factory began in 2004 as a late night conversation at the MIT Strategic Games Society about the challenges for new designers to get proto-types into print. A year later, we published our first four Games: A STRATEGY CARDGAME BY CARL CHUDYK Glory to Rome, Ice Pirates of Harbour Grace, Splat! and Sneeze. for 2-5 players, ages 12 and up We’re delighted by the superb feedback and reviews that Glory To Rome has been receiving, especially since this helps build interest in our games without a huge marketing budget. As our company develops we’re looking to Citizens of Rome! Caesar demands ACTION! work with new designers to get their first games published, so expect to see some new faces with our next set of releases. If you’d like to be one of them, 64 AD: Rome is in turmoil – the city has been devastated by fire. Emperor why not shoot us an email at [email protected] Nero is racing back from Antium to start rebuilding Structures lost to the flames. Caesar expects your aid in his historic effort to restore Glory To Rome.

Contents Glory to rome black box edition Design Carl Chudyk, Ed Carter 208 playing cards Development Eric Nielsen, Rob Seater 159 Order cards (of 44 different available types) Artwork and Graphic Design Heiko Günther 36 Sites (building types are built at particular Sites) 6 Jacks (handy for doing the job you need done) 1 Leader Card with white card stand CAMBRIDGE GAMES FACTORY 6 Merchant Bonus cards www.cambridgegames.com 5 Player Camps 1 oversized ‘Rome Demands…’ card Managing Director Ed Carter Games Development Director Rob Seater Objective Creative Director Heiko Günther In Glory To Rome you play a young Patrician hoping to gain Influence and for- YES! We’d love to see your game idea! tune by helping to rebuild Rome after the great fire of 64 AD. The object of the game is to gain wealth and power (Victory Points) by both completing Structures for Emperor Nero and selling the building materials for your personal gain!

2 3 The Cards Your Camp Order (159 cards, 44 different types) During the game you hire Clients and gather Materials to help rebuild Rome The main deck of cards in Glory To Rome are ‘Order’ cards. These cards (or your personal fortune). Your Camp card organizes your Clients and Mate- begin in your hand as instructions from Nero to help rebuild Rome, but can rials, and also tracks your growing Influence. become Clients, Materials, Structures or Money as the game progresses

Foundation name Role Influence Vault The Structure you start to (starts at 2) (limited by Influence) A type of Client or build if you play this card Your social standing in Rome. Limits Hidden stash of personal profit action as a Foundation both Clientele and Vault and counts from filched materials. as Victory Points for scoring. Value How many Materials Function it takes to complete The special ability you gain this Structure and how if you complete this Structure much this Material is influence limits clientele and voult worth if you sell it Material Rubble Brick A type of building Material republica romana thinker jack PETITION Draw up to your Lead or follow hand refill size Play TWO any role or draw one card cards of the statueor draw one JACK same role as jack Sites (36 Cards, 6 types) Foundation +1 material Foundation +2 materials craftsman Show a Material and its associated palisade Lay a foundation P laborer from your HAND Take a material imperium romanum e clientele or fill a structur value. You need a new Site to start a A C from the POOL PETITION from your HAND into your STOCKPILE new Foundation—when they run out T Play THREE R cards of the R Rome is fully restored! A same role as jack towearchitectr vault O legionary school Lay a foundation F Demand materials from your HAND N and latrine Leader (1 Card) T from the POOL A or fill a structure your neighbors‘L HANDss chool from your STOCKPILE E R S +3 VPinto your STOCKPIE L the game ends whenL Signifies whose turn it is. On your turn C M You may place L the DECK is exhausted G A merchant you either direct play by leading a the statue on any Site. or the SITES are exhaustedH A Immune to E patron Put a material I or a CATACOMB is builtB LEGIONARY Take a client I from your STOCKPILE Role or Think and draw more cards. N MARBLEG or requirements are met fromO the POOL O into your VAULT for a FORUM (ROMANUM)T into yourI NCLIENTELE R WOOD E RUBBLE Jacks (6 Cards, 2 types) OA E You may use Upon completion, C in any Structure. N you may perform one Fictional Roman citizens of all trades. R R YouBefore may performinglay Foundations THINKER action for T A Upon completion, stockpile ontoTHINKER any out action, of town Site Y each Influence. at no extra cost. Jacks may be used to lead as or R you may perform one you may discard THINKER action for one cardCONCRETE to Pool. follow any Role. Y each Influence.BRICK RUBBLE Merc BRICK hant Merchant Bonus (6 Cards, 6 types) bonus One card for each Material worth 3 victory points. Awarded during Clientele (limited by Influence) Stockpile (no limit) scoring to the player with most Mate- Clients go here – the loyal Keep Materials here until you rials of that type in their Vault at the citizens of Rome who have are ready to use or sell them. end of the game. agreed to work for you. +3 victory points for the player with the most S tone in his Vault at the end of the game.

4 5 Before We Begin... Starting Sites Create a stack of each Site card equal to the number of players in the game Glory To Rome takes a little getting used to. The core game manages 5 dif- – these should be arranged so that you can easily see how many are left. ferent card states (role, person, material, money, building) with six different Leave the unselected Sites in stacks beside these, upside-down. The upside- action types and a role based phase order which will probably trip you down Sites are Out of Town Sites. up for your first few rounds. On top of that you have forty different building powers which have a huge Influence on the game. While no single card is a Determining Starting Player ‘Must Build’, many combinations are extremely powerful. Deal one Order card face up into the Pool for each player. The player who- From your very first turns you will be presented with deep strategic choices se card comes first in the alphabet starts – deal extra cards into the Pool in influencing the entire character of the game, but until you have a good order to break ties. Place the Leader card face-up in front of the player who understanding of the core game mechanics and some insight into how the is starting. various building powers are capable of changing them, you’re really not at all equipped to make these decisions. Starting Pool Teaching New Players Place all the face up Order cards in the middle of the playing surface besi- de the pile of Jacks – they are the starting Pool. Place the remaining Order ‘Let’s just start’ does NOT work well for this game! Start by explaining the cards face down beside the Pool to form the draw pile. game concepts including the cards, the sections of the Camp as well as the Site / Foundation / Materials / Influence cycle of building buildings. Training Game: To speed up the training game, use at most three of each Site card and remove half the draw pile from play. It can also help to play your first few turns face up so that new players can

see the full game mechanics. Try to play all six Roles early in the game so

they see what each action does. STOCKPILE

Sites CLIENTELE your into

from the POOL the from

Take a client a Take

s VAULT your into

from your STOCKPILE STOCKPILE your from requirements are met are requirements PATRON

or a FORUM (ROMANUM FORUM a or Put a material material a Put

)

or a CATACOMB is buil is CATACOMB a or

MERCHANT

t

or the SITES are exhausted are SITES the or into your STOCKPILE your into

the DECK is exhausted is DECK the your neighbours‘ HANDs neighbours‘ your

from the POOL and POOL the from

THE GAME ENDS WHEN ENDS GAME THE

from your STOCKPILE your from

Demand materials Demand

or fill a structure structure a fill or

MARBLE

Learning From The Rules LEGIONARY

MARBLE HAND your from

MARBLE foundation +3 material Lay a foundation a Lay

same role as as role same JAC

foundation +3 materials

K

foundation +3 materials cards of the of cards

MARBLE ARCHITECT

VAULT

out of town site

Play THREE Play into your STOCKPILE your into

from the POOL the from

PETITION CLIENTELE

from your HAND your from

IMPERIUM ROMANUM IMPERIUM

Training Game: If you’re learning the game from the rules, then the first time material a Take or fill a structure a fill or

LABORER from your HAND your from

Lay a foundation a Lay

same role as as role same JACK

CRAFTSMAN cards of the of cards

or draw one one draw or JACK

Play TWO TWO Play

or draw one card one draw or

aterials

you play we recommend that you play without the building powers to get aterials handsize maximum PETITION

REPUBLICA ROMANA REPUBLICA Draw up to your to up Draw any role any

Lead or follow or Lead

THINKER

JACK

STONE

STONE

STONE

the hang of the core game mechanism and then switch to the full version of foundation +3 m vaul and clientele limits

foundation +3 m t

STONE INFLUENCE foundation +3 materials

the game the next time you play. out of town site

Player 2 VAULT ls

Player 3 PILE

on ULT

We’ve added blue reminders to let you know where to play differently for BRICK E L B B U R

BRICK

Maximum clientele clientele Maximum

BRICK

R

foundation +2 materia

BRICK

foundation +2 materials

foundation +2 materials E

into your VA your into

out of town site

from your STOCKPILE STOCKPILE your from

Put a material material a Put

MERCHANT

from your STOCK your from

or fill a structure structure a fill or

from your HAND your from

R foundati a Lay ARCHITECT

+2 HAND your from

or fill a structure a fill or

from your HAND your from

Lay a foundation a Lay

CRAFTSMAN

any role any

Lead or follow or Lead JACK

the beginners version of Glory To Rome. For the full game, ignore anything O

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written in blue (except this). lt

STONE

A L U S N I NUM xhausted xhausted

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PETITION

PETITION

INFLUENCE

STOCKPILE

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lead or follow its role. its follow or lead

foundation +2 materi

requirem same role as as role same JACK

the of cards

T Play

CONCRETE

the DECK is exhausted is DECK the

foundation +2 materials

or a CATACOMB is bui is CATACOMB a or same role as as role same JACK

THE GAME E GAME THE the of cards

CONCRETE

TWO Play

out of town site

or a FORUM (ROMANUM) FORUM a or

IMPERIUM ROMA IMPERIUM

foundation +2 materials action its perform may

CONCRETE REPUBLICA ROMANA REPUBLICA Each of your clien your of Each e are SITES the or

T

Set-Up N A

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C

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MAXIMUS

CIRCUS LE

Pool E M

Place a Camp card face up in front of each player. Place the large ‘Rome KPILE PATRON

Draw Pile LABORER

THINKER Take a client a Take

LEGIONARY

from the POOL the from from the POOL the from

DOCK material a Take

into your CLIENTELE your into

Demand materials Demand

RUBBLE

Draw up to your to up Draw

from the POOL and POOL the from

into your STOCKPI your into

or draw one card one draw or

or draw one one draw or JACK

RUBBLE

into your STOC your into

A Q U E D U C T handsize maximum Demands’ card in the middle of the playing surface. foundation +1 material

RUBBLE A

foundation +1 material

your neighbours‘ HANDs neighbours‘ your

RUBBLE

foundation +1 material le.

out of town site R C C ny role. ny R H CLIENTELE I A T F JACK

JACK E T

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JACK Lead or follow any ro any follow or Lead

Lead or follow a follow or Lead When performing PATRON When performing action, you T may take one additional M LABORER Starting Hands Lead or follow any role. client from your hand.action, you A may take one additional

Maximum clientele N WOOD +1 material material from your hand.

WOOD C O N C R E T E

x

WOOD 2

WOOD WOOD

Shuffle the Order cards and deal each player five cards face down. Place foundation +1 material

foundation

out of town site foundation +1 material the Jack cards in the middle of the playing surface in a pile. Player 4 INFLUENCE limits clientele and vault

JACK THINKER Lead or follow Draw up to your REPUBLICA ROMANA any role Player 1 PETITION maximum handsize INFLUENCE or draw one card Play TWO limits clientele and vault or draw one JACK cards of the CRAFTSMAN same role as JACK Lay a foundation JACK LABORER from your HAND THINKER Lead or follow or fill a structure Take a material IMPERIUM ROMANUM from your HAND Draw up to your REPUBLICA ROMANA any role CLIENTELE from the POOL PETITION maximum handsize PETITION into your STOCKPILE Play THREE

or draw one card VAULT Play TWO cards of the ARCHITECT or draw one JACK cards of the CRAFTSMAN same role as JACK Lay a foundation same role as JACK Lay a foundation LEGIONARY from your HAND from your HAND or fill a structure LABORER Demand materials or fill a structure from your STOCKPILE from the POOL and THE GAME ENDS WHEN Take a material IMPERIUM ROMANUM from your HAND

CLIENTELE PETITION from the POOL your neighbours‘ HANDs the DECK is exhausted d into your STOCKPILE

into your STOCKPILE Play THREE or the SITES are exhauste VAULT MERCHANT 6 ARCHITECT or a CATACOMB is built 7 cards of the L E A D E R Put a material same role as JACK Lay a foundation or a FORUM (ROMANUM) PATRON requirements are met from your STOCKPILE from your HAND LEGIONARY into your VAULT or fill a structure Take a client Demand materials from your STOCKPILE from the POOL from the POOL and THE GAME ENDS WHEN into your CLIENTELE your neighbours‘ HANDs the DECK is exhausted into your STOCKPILE or the SITES are exhausted or a CATACOMB is built MERCHANT STOCKPILE or a FORUM (ROMANUM) Put a material PATRON requirements are met from your STOCKPILE Take a client into your VAULT from the POOL a role fromLEAD your hand into your CLIENTELE or and drawTHINK new cards STOCKPILE Game Play Petitioning sample turn On each turn the player with the Leader card (‘The Leader‘) decides what You may also lead or follow by STEP 1 type of turn (Role) it is going to be, and then each other player decides whe- playing any two Order cards of the Player 1 is Leader and plays a yellow card ther to participate (Follow) or draw cards (Think). same Role (color) as a Jack. You to lead Laborer may play two cards of the Role you Here’s how to play each turn: wish to play (e.g. playing two yellow STEP 2 1 The Leader may either: cards as a Laborer) however you Player 2 plays a Jack to follow Laborer. •‘Think‘ and draw additional cards (see below). may not play two Jacks as a Jack. In this case her turn ends immediately. Player 3 chooses not to follow, and instead •‘Lead’ by playing an Order card from her hand on top of her Thinking Thinks, immediately drawing Order cards to Camp. This determines the Role for all players for this turn. When you pass, you immediately bring her hand up to 5. perform one Thinker action. You 2 If the Leader ‘leads’ then in clockwise order around the table each other Player 4 also decides not to follow but al- may choose ONE of the following player may either: ready has 5 cards. He draws 1 more Order actions: •‘Think’ and draw more cards (see below). card, bringing his hand up to 6. •‘Follow’ by playing an Order card of the same Role as the Leader. • Take one Jack (if available). STEP 3 3 After all players decide whether to follow or think, the Leader may per- • Draw as many Order cards from Player 1 has a Laborer in his Clientele. He form one action for leading, plus an additional action for each Client she the draw pile as you need to fill performs 2 Laborer actions - one for lea- has of her chosen Role. to your hand refill size (normally ding and one for his Client. five). 4 In clockwise order, each other player now gets to perform one action if he chose to follow, plus an additional action for each Client he has of the • Draw one additional Order card STEP 4 chosen Role. Players who thought instead of following do still get to take (if you are at or above your hand Player 2 performs 1 Laborer action for fol- actions for their Clients! refill size). lowing - he doesn‘t have a Laborer Client. 5 Once all players have finished, move all Order cards played as Roles off If you choose to draw Order cards Player 3 has 2 Laborers in her Clientele. the Camps into the Pool. then you must draw to hand refill She didn‘t follow but may perform 2 Laborer size. You may not fill your hand actions for her Clients. The Leader now passes the Leader card to the player on her left and that partially. player becomes Leader for the next turn. Player 4 didn‘t follow and doesn‘t have a If on your turn as Leader you choose Laborer Client, so he gets no actions. Jacks to Think instead of leading a Role Jacks are wild cards. On your turn as Leader you may lead one as any Role card from your hand then the other STEP 5 except Thinker by playing it onto your Camp and announcing which Role the players do not get to follow. When The yellow card Player 1 used to lead is Jack is. You may also follow any Role with a Jack just as if it were a card of you are finished the turn ends and placed in the Pool and Player 2‘s Jack is the type led. you pass the Leader card to the placed on the pile next to the Draw Pile. player on your left. At the end of each turn, any Jacks played return to the Jacks pile beside the This turn is completed. Player 2 now beco- Pool. Jacks cannot be taken or played as Materials or Clients. mes Leader for the next turn.

8 9 Hiring Clients Gathering Materials You execute a Patron action by taking a card from the Pool and tucking it You execute a Laborer Role by taking a card from the Pool (if available) and underneath the left edge of your Camp so only the Role name is showing. It tucking it underneath your Camp on its bottom edge so that only the Material P is now a Client in your Clientele. name is showing. The card is now a Material in your Stockpile. L Your total number of Clients is limited by your current Influence – you start Players perform the Laborer action in turn clockwise around the table; if there A the game with two Influence. are not enough cards in the Pool then players later in the turn order may be A T unable to take a card. Note that the cards players use to lead as or follow B Clients the Laborer Role are not yet in the Pool and may not be taken. R Each of your Clients may perform its action in any turn when its Role is led – O O even if you decide to Think rather than follow. R N Example: If you have two Laborer Clients and another player leads with a E Laborer card, you may either follow with a Laborer card and perform three Laborer actions or execute one Thinker action immediately and still perform R two Laborer actions later in the turn. A new Client does not perform its action during the turn that it is hired – you must wait until the next turn in which its Role is led.

influence

limits clientele and voult

CONCRETE thinker

Draw up to your

at no extra cost. extra no at

Pool WOOD hand refill size republica romana

Pool Site town of out any onto or draw one card PETITION T

You may lay Foundations lay may You

N or draw one JACK

in any Structure. any in

C

RUBBLE latPlayr TWOine LEGIONARY A

You may use use may You jack

cards of the Immune to Immune

E clientele same role as jack L M ead or follow

laborer L any role T Take a material market S

C from the POOL A

hool I into your STOCKPIL

sc T

R B imperium romanum craftsman

H E

influence A F O PETITION Lay a foundation

C limits clientele and voult from your HAND

F A legionary

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E from the POOL E same role as jack from your HANDe

A your neighbors‘ HAND ands S C ma rket

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republica romana M Before performingschool r towe Lead or follow thinker PETITION architect

I C E THINKER

any role A L action, Lay a foundation Draw up to your Play TWO palisade O R the gameyou ends may whendiscard from your HAND hand refill size cards of the N E one card to Pool. vault Maximum Vault patron or fill a structure N or draw one card same rolestatue as jack craftsman TakeA a client the DECK is exhausted Upon completion, schoolmarket from the POOL or the SITESG are exhausted from your STOCKPI L A or draw one JACK Lay a foundation F you may perform action forone into your CL or a CATACOMB is built E from your HAND +2 IENTEL I RUBBLE R THINKER P e T E or requirements are met each Influence. or fill a structur O merchant L C laborer for a FORUM (ROMANUM) Y BRICK A imperium romanum from your HAND S Put a material Take a material N E PETITION WOOD from your STOCKPI L R clientele from the POOL T M G E Play THREE vault A into your VAUL A into your STOCKPIL E R cards of the architect A Upon completion, T I ay a foundation R F O same role as jack L N Maximum Vault you may perform one from your HAND +2 stockpileY THINKER O T legionary action for N or fill a structure E each Influence. Demand materials N S and from your STOCKPIL from the POOL A Upon completion, M your neighbors‘ HANDsE the game ends+3 VP when WOOD you may perform one +2 R into your STOCKPIL You may place merchant BRICK A THINKERMaximum action for Vault the DECK is exhausted the statue on any Site. Put a material E Patron: Hire Client Y each Influence. or the SITES are exhausted N from your STOCKPIL patron or a CATACOMB is built T MARBLE into your VAUL Move one card from the BRICKWOODTake a client or requirements are met from the POOL for a FORUM (ROMANUM) IENTELE LABOREr: Gather Material POOL into your CLIENTELE into your CL Move one card from the stockpile POOL into your STOCKPILE

10 11 scriptoscriptoriumrium insula hoolschool sc M M Your Hand marketL E L E L A R E R E B C C G C G O H R I H I R A A O A Building Structures O E N F N N You mayYou complete may complete any any You perform Architect and Craftsman actions in order to build Structures and N R TStructureStructure by adding by adding one one T UponT completion,MARBLE A Upon completion,MARBLE material material to it, to it, A you may performno one matter +2 its real cost. restore glory to Rome. S Ryou may performMaximum actionno one matter Clientele for its real cost. R THINKER action+2 for M Y THINKEReach Influence. A Y Maximumeach Vault Influence. It usually takes several rounds to complete a Structure. You may work on A BRICKRUBBLESTONESTONE N BRICK R several different Structures at once, even on the same turn, however you do WOOD C not gain the benefit of a Structure (increased Influence and its function) until CRAFTSMAN: Lay Foundation it is completed. Move one card from your H HAND onto a new SITE to Laying a Foundation start a new STRUCTURE I Perform one Architect or Craftsman action to place an Order card from your T hand in front of you; it is the Foundation of the Structure you are starting. Take a Site card of the matching Material and tuck it underneath the bottom Architect: Lay Foundation E of the Foundation so that the diagonal construction stripes are showing. Move one card from your HAND onto a new SITE to C You may not lay an Order card as a Foundation if either: start a new STRUCTURE T 1. There is no Site of matching Material left. 2. You already have a Foundation or Structure of the same name in play. You may lay a Foundation with the same name as an opponent’s Foundati- r on or Structure. ba palisade L Out of Town Sites A C C B The upside-down Sites are outside Rome. To lay a Foundation on an Out of R O R Town Site, you must perform two consecutive Architect or Craftsman actions A R Rubble F on the same turn. Without a Client of the matching Role, it is normally not E A T Wood possible to build outside of town. R When performing S PATRON action, you F M may take one additional Immune to Client from the deck. A LEGIONARY T N Foundation +1RUBBLE material WOOD S Foundation +1 material M A N

WWood Woodood Rubble Con Concrete

12 FoundationFoundation +1+1 materialmaterial 13 Foundation +1 material Sites Foundation +1 material Foundation +2 materials Foundation +2 materials influence limits clientele and voult

thinker Draw up to your republica romana

hand refill size PETITION

or draw one card jack Play TWO or draw one JACK Lead or follow cards of the

same role as jack any role clientele laborer Take a material craftsman from the POOL imperium romanum Lay a foundation into your STOCKPIL E PETITION from your HAND or fill a structur e Play THREE from your HAND legionary cards of the Demand materials same role as jack

from the POOL bar architect your neighbors‘ HAND ands sc Adding Materials to a Building Lay a foundationhool into your STOCKPIL L vault E L from your HAND To add Material into a Structure, it must already have a Site and Foundation or fill a structure A the game ends when E from your STOCKPIL – although these may be provided by laying a Foundation on the same turn B the DECK is exhausted E patron G or the SITES are exhausted Take a client O (see above). The Material used to build the Structure must match the Mate- from the POOL or a CATACOMB is built I A merchant into your CLIENTEL R or requirements are met Put a material E O rial shown on the Foundation card (i.e. the Foundation and Material cards E for a FORUM (ROMANUM) from your STOCKPIL N into your VAUL E R R T must be the same color). When performing A Upon completion, PATRON action, you R C may take one additional you may perform one To perform an Architect action, take a matching Material from your Stockpile stockpile THINKER Client from the deck. Y action for H and tuck it underneath the bottom of the bottom card underneath the Found- each Influence. RUBBLE I ation so that the Material type is showing. BRICK To perform a Craftsman action, take a matching Material from your hand T and tuck it underneath the bottom of the bottom card underneath the Found- E ation so that the Material type is showing. Architect: Build Structure Move one card from your C school Completing a Structure STOCKPILE into STRUCTURE T Completing a Structure requires a Foundation, a Site and one, two, or three L additional Material cards depending upon the Value on the Foundation E G card (see below). school I Brick OL school When you complete a Structure, take its Site card and tuck it underneath the NE top edge of your Camp so that the gold coins are showing. The Materials AG Upon completion, L you may perform one RI action for stay with the completed Structure. E THINKER OY each Influence. C G N Foundation +2 materials I BRICK A R Benefits of Completing a Structure O Upon completion, R you may perform one Your Influence increases by the value (number of gold coins) of the comple- N THINKER action for A Y each Influence. ted Site. This allows you to hire more Clients and store more Materials in A Upon completion, R you may perform one THINKER action BRICKfor F your Vault. In addition, you gain the benefit of the Structure’s Function (see Y each Influence. tower Appendix). BRICK T tower Both of these effects happen immediately – you may benefit from them on hool S sc A the turn the Structure is completed! R maArket C M R H Training Game: Ignore the special Function available for completing the L C E I RUBBLE Structure – you still gain the additional Influence. H A G T RUBBLE C I You may use I E in any Structure. CRAFTSMAN: Build Structure R T N A O C You may use inYou any may Structure.+2 lay Foundations E Upon completion, action for Move one card from your F N T onto anyat no out extra of town cost. Site C youYou may may perform lay Foundations one T A THINKER CONCRETEBRICK HAND into STRUCTURE ontoeach anyat Influence.no out extra of town cost. Site S R T CONCRETE Maximum Vault WOOD M Y A N Your Hand

14 15 Demanding Materials Selling Materials You perform a Legionary action as follows: You perform a Merchant action by taking one Material card from your Stockpile and tucking it face-down underneath the right edge of your Camp – into your 1. Turn over an Order card (not a Jack) in your hand, and then place your Vault. The Values of cards in your Vault count as Victory Points at the end of the L entire hand on the oversized ‘Rome Demands‘ Card so that this Material game. M E is showing. 2. Say ‘Rome demands {name of Material}.’ The number of cards in your Vault is public information, as is the identity of a E G 3. If there are card(s) of the same color in the Pool then you may card in your Vault on the turn that you put it in; however, after the turn that it is immediately take one and place it in your STOCKPILE. put in no player may inspect the identity of a card in your Vault – not even you! R I influence 4. If your neighbors (the players sitting left and right of you) have one or limits clientele and voult Space in your Vault is limited by your current Influence. You start the game with C O more cards of the color you are demanding in their hand then they must two Influence. republica romana jack H give one to you – again you place it into your STOCKPILE. thinker PETITION Lead or follow N Draw up to your Play TWO any role hand refill size 5. If either neighbor does not have a matching card she says ‘Glory to cards of the A or draw one card Merchant Bonuses same role as jack A Rome!’, and you get nothing from that player. or draw one JACK craftsman At the end ofLay the a foundation game all players uncover their Vaults and the three-point bo- N from your HAND 6. Once you have completed the action pick up your hand and turn over thelaborer e R imperium romanumnus card is awardedor fill a structur for each Material to the player with most of that Material Take a material from your HAND clientele PETITION Order card you revealed so that it is no longer showing -- the card youfrom the POOL T E into your STOCKPIL Play THREEin his Vault. If there is a tie for a Material, that bonus card is not granted.

Y vault use to demand Materials never leaves your hand. cards of the architect statue same role astowe jack r Lay a foundation legionary from your HAND

Demand materials or fill a structure In a two-player game, your opponent is your only neighbor. E from the POOL and A P from your STOCKPIL your neighbors‘ HANDs R E the game ends whenA into your STOCKPIL C T influence the DECK is exhausted merchant limits clientele and voult Legionary Clients Put a material or Hthe SITES are exhaustedR E patron or a CATACOMB is built from your STOCKPIL If you perform more than one Legionary action in the same turn you must Take a client I O T or requirements are met thinker into your VAUL from the POOL forT a FORUM (ROMANUM)DrawN up to your republica romana IENTELE PETITION reveal all Materials you are demanding at once. You may ask for any intocom your- CL handRUBBLE refill size E You mayor drawuse one card jack Play TWO in anyor drawStructure. one JACK +3 VP Lead or follow bination of Materials in your hand, including multiples of the same Material C cards of the You may lay FoundationsYou may place any role T same rolesc hoolas jack if you have duplicate cards. If a neighbor has part of what you are deman- stockpileonto any out of town theSite statue on any Site. at no extra laborercost.

clientele L craftsman Take a material MARBLE MERCHANT: Sell Material CONCRETE Lay a foundation ding, he gives up as much as he has. from the POOL E imperium romanum into your STOCKPIL from your HAND E PETITION Move one card from your G or fill a structure I Play THREE from your HAND If you have fewer Order cards left in your hand than the Legionary actions legionary cards of the STOCKPILE into your VAULT Demand materials O same role as jack latr ine you have available the extra actions are lost. from the POOL N architect and Lay a foundation your Lneighbors‘ HANDs market vault into your STOCKPIlatL rine A from your HAND E Upon completion, A R or fill a structure A player must say how many cards he has if asked. theyou game mayC perform ends when one from your STOCKPIL L E B Y theTHINKER DECK isaction exhauste for d A patron R O or theeach SITES Influence. are exhausted Take a client A B from the POOL or a CATACOMB is built merchant R or requirements are met Put a material into your CLIENTEL F O E from your STOCKPIL E for a FORUM (ROMANUM)BRICK E R T into your VAUL latrine LEgionary: Demand Material R T E Before performing S THINKER action, M L Move one card from each of R you may discard Before performing one card to Pool. A A stockpileMaximum Vault your neighbor‘s HANDS and THINKER action, +2 B you may discard N one card to Pool. O POOL into your STOCKPILE RUBBLE R WOOD RUBBLE E R statue Before performing Right neighbor‘s THINKER action, you may discard statue one card to Pool. ‘Rome demands hand: No Rubble (‘Glory to Rome!‘) P RUBBLE Rubble!‘ Left neighbor‘s hand A Pool palisade T P R +3 VP insula A O palisade T N You may place

r statue +3 VP 16 ba WOOD 17 R C the statue on any Site. tower O Immune to WOOD L R LEGIONARYYou may place

A N

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LEGIONARY M

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When executing the LEGIONARY role, put the material you demand from your HAND on this mat. A T T

Before performing Before S N

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After you move one card of this material from the POOL and each of your neighbors‘ HANDs into action, B R M

R A your STOCKPILE, take the material from this mat back into your HAND. R C

O O E N O H

R N R B I

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R L E palisade C T Ending the Game Appendix i – Building Functions The game ends when any of the following occur: Training Game: Since building functions aren’t used you can ignore the rest of the • The draw deck runs out (you may count it). rulebook (except the Thank You at the end!) • A player lays a Foundation which claims the last Site card (see above) that is not Out of Town. This Structure can never be finished. Academy • A Catacomb is completed (see Appendix : Catacomb, p.20). You may execute one Thinker action after any turn in which you execute at least one • Any player has a completed Forum Romanum Structure and at least one Craftsman action – even if it’s only with a Client. You gain the benefit of the Function of each Client type in Clientele and one Material of each type in Stockpile of the Academy on the same turn as the Academy is completed. (see Appendix : Forum Romanum, p.22). You have an Academy and two Craftsman Clients. You have no cards in your hand. • All other players agree to ‘surrender’ to a player for any reason The player to your right leads as Craftsman. You pass and execute a Thinker action, (e.g. bribery, intimidation, etc.). drawing five new Order cards. The player to your right executes his Craftsman action. The game ends immediately – players do not continue with the current turn You execute your two Clients’ Craftsman actions by playing two cards as new Found- and do not perform any more actions. ations. You activate your Academy and draw two more Order cards, ending your turn with five cards. Training Game: Since building functions are not in effect, the Catacomb and Forum Romanum end conditions do not apply. Amphitheatre Scoring and Winning When you complete an Amphitheatre, you may immediately execute one Craftsman action for every point of Influence you have, including the Influence you get from In the event of a Forum Romanum or ‘surrender’ victory that player wins – finishing the Amphitheatre. there is no need to score Victory Points. You complete an Amphitheatre as your first Structure. You now have four Influence. You score Victory Points as follows: You now have a one-time option to execute up to four Craftsman actions. You decide • 1 Victory Point for each Influence to execute two by playing the Foundation for a Shrine from your hand, and then put • The combined Value of cards in your Vault one Brick Material into it from your hand. • 3 Victory Points for each Merchant Bonus card

If you have completed Structures whose Functions grant Victory Points (e.g. Aqueduct Statue, Wall) determine the amounts granted and add them to your Victory Your maximum Clientele is doubled. This includes the maximum Clientele increase you Point score. get from the two Influence you gain from finishing the Aqueduct.

The player with the most Victory Points wins. If there is a tie, the tying player You have an Insula (+2 Clientele). You complete an Aqueduct as your second Struc- with the most cards in his hand wins. ture. Your maximum Clientele is now five Influence, plus two from the Function of the Insula, doubled by the Function of the Aqueduct, for a total of fourteen. domus scrMiptorium E aurea gM Every time you perform the Patron action you may choose to take an additional card 5 + 8 + 3 = 16 L ate R E C from your hand as a Client into your Clientele. You do not need to take a Client from Influence Vault Bonus Final E R G H C A Score I When performing the Pool in order to take this additional Client from your hand. H N may LEGIONARYadditionally tear down O A T one matching incomplete N building with no action,material you N of each opponent. Place You own an Aqueduct and have a Patron Client. There is one Merchant in the Pool. Foundation in your Stockpile A T You may complete any 5 Influence Structureand Siteby addingin your Influence.one R MARBLE You lead as a Patron. The other players do not follow. You take the Merchant Client provide their Structures functionsMARBLE Y no matter material its real cost.to it, as soon as you lay their Foundations. from the Pool into your Clientele and a Legionary Client from your hand into your STONE Merc hant Clientele as your first Patron action. You take another Legionary Client from your hand STONE bonus BRICK influence into your Clientele as your second Patron action. Rubblelimits clientele and voultBrick 8 Vault 19

republica romana jack 3 Bonus thinker PETITION Lead or follow any role Draw up to your Play TWO (most Stone hand refill size cards of the +3 victory points for Foundation +1 material or draw one card same role as jack Foundation +2 materialscraftsman in Vault) the player with the most or draw one JACK S Lay a foundation tone in his Vault at from your HAND the end of the game. e laborer or fill a structur imperium romanum from your HAND Take a material PETITION clientele from the POOL E Play THREE

vault into your STOCKPIL cards of the architect same role as jack Lay a foundation legionary from your HAND or fill a structure Demand materials E and from your STOCKPIL from the POOL your neighbors‘ HANDsE the game ends when into your STOCKPIL merchant the DECK is exhausted Put a material or the SITES are exhausted E from your STOCKPIL patron or a CATACOMB is built T into your VAUL Take a client or requirements are met from the POOL for a FORUM (ROMANUM) IENTELE into your CL

stockpile Archway Basilica When executing an Architect action you may take cards from the Pool (instead of your Each time you execute a Merchant action, you may choose to take an additional card Stockpile) as Materials to place into Structure Foundations. If you execute more than from your hand as a Material into your Vault. You do not need to move a Material one action in a turn you may take from either or both places as you see fit. You cannot from your Stockpile into your Vault in order to filch the additional Material from your use cards from the Pool as Structure Foundations. hand. Do not reveal the identity of the additional filched card to your opponents.

You own an Archway and have an Architect Client. You have the Foundation for a You own a Basilica. You have a Merchant Client. You have a Brick in your Stockpile. Gate. You have a Brick in your Stockpile and there is also a Brick in the Pool. You lead You have two Concrete and a Jack in your hand. You lead the Jack as the Merchant as an Architect and the other players all follow. You take the Brick from the Pool and Role, and the other players follow. As your first action, you move the Brick from the place it underneath your Gate Foundation. Next you take the Brick from your Stockpile Stockpile into your Vault and a Concrete from your hand into your Vault. As your se- and place it underneath the Foundation as well, completing the Gate. cond action, you move the second Concrete from your hand into your Vault.

Atrium Bath When executing a Merchant action, you may take an Order card from the deck When you gain a new Client, you may immediately execute an action of the new instead of your Stockpile and place it in your Vault without looking at it. If you execute Client’s Role. This action must be completed before a new Client is hired, although more than one action in a turn you may take from either or both as you sees fit. two actions may be combined to start an out of town Site. If the Client’s action completes a building then this additional Influence is available for subsequent Patron You own an Atrium and have a Merchant Client. You have Stone in your Stockpile. The actions on the same turn. player to your right leads as Merchant. You follow with a Jack. She takes a Concrete from her Stockpile and puts it into her Vault. You decide to take the Stone from your You own a Bath. In the Pool are a Laborer, an Architect, a Merchant, and a Patron. Stockpile and an unknown card from the deck and place them in your Vault. The player to your right leads as Patron. You and the player to your left follow. The player to your right takes an Architect Client. You take the Patron as a Client and gain Bar an extra Patron action. You execute the Patron action to take the Laborer as another Each time you execute a Patron action, you may choose to take an additional card Client, gaining an extra Laborer action which you execute to take the Stone (Mer- from the draw deck as a Client into your Clientele. You do not need to take a Client chant) from the Pool into your Stockpile. The player to your left doesn’t get a Client from the Pool in order to draw his additional Client from the deck, but once you draw – the Pool is empty! from the deck you may not go back and take a Client from the Pool for that action. The size of your Clientele is still limited by your Influence. Bath combined with Garden If you own a Bath and complete a Garden then each new Client you hire may execute You own a Bar. The player to your left owns a Bar and has a Patron Client. There are its action immediately. This can take a while. three Craftsmen and a Legionary in the Pool. The player to your right leads as Patron, you follow, and the player to your left follows. The player to your right takes a Crafts- Bridge man Client from the Pool. You perform your Patron action, taking a Legionary from the When executing a Legionary action you may demand Materials even from opponents Pool as a Client, and drawing an Architect from the deck as a Client. The player to that own Palisades. In a four- or five-player game, you demand Materials from every your left decides not to take a Craftsman from the Pool on his first action, drawing just opponent, not just your neighbors. As well as giving you a matching Material from from the deck. It is a Legionary. On his second action he again decides to take only their hands, your opponents must give you a matching Material from their Stockpile. from the deck. He gets a Merchant. He is now at his Clientele limit, as his Influence is three. Players who own Walls are still protected from you.

You own a Bridge. There are four players in the game. The player to your left owns a Palisade. The player to your right owns a Wall. You lead as Legionary and the other players do not follow.

20 21 You reveal a Forum Romanum from your hand and demand Marble. You get one ( Imperium version only) Marble from the Pool, one Marble each from the hand of the player to your left and When executing a Legionary action, in addition to your regular action you may take the player across from you, and one Marble each from the Stockpiles of these players, matching Client cards from your opponents’ Clienteles, throw them to the lions in the for a total of five Marble into your Stockpile. You retrieve your Forum Romanum back arena and then place the cards into your Vault as Materials. If you do not have room into your hand. in your Vault, you may not take the cards -- so your opponents’ Clients survive. If you have room for some but not all, you choose which Clients are slain. If Legionary Clients Catacomb are slain they do not provide actions for their owner to execute this turn. Palisades and Upon completion of a Catacomb the game ends and the winner is determined. You Walls protect against an opponent’s Colosseum. A Bridge expands the reach of a do not continue with the turn. Colosseum.

You have a Catacomb Foundation in play with two Stone in it. You have two Craftsmen You are one of three players. The only Structure you own is a Colosseum. You have in Clients. The player to your right leads as Craftsman. You do not follow, and draw up to your hand two Legionaries, a Merchant, and a Patron. There are two Marble in the your hand refill size. The player to your left follows. The Leader lays a new Founda- Pool. You have a Legionary Client and three Architect Clients. The player to your right tion. You now get to execute two Craftsman actions. With the first action you choose has a Legionary Client and a Merchant Client. The player to your left has a Legionary to complete the Catacomb with a Stone from your hand. You gain three Influence for Client and an Architect Client. completing the Catacomb and then the game ends immediately. You may not execute The player to your right leads as Legionary. You follow. The player to your left passes your second Craftsman action and the player to your left does not execute his Crafts- and draws a Jack. The Leader demands a pair of Marble by revealing two Marble man action. cards in his hand. You give him the one Marble you have in your hand, which he puts in his Stockpile, along with two Marble he takes from the Pool. You reveal a Brick Circus ( Imperium version only) (Legionary) and a Stone (Merchant) in your hand and demand these. The player to You may play two cards of the same Role as a Jack. (Neither of these cards can your left surrenders a Stone which you place in your Stockpile. You take the Legionary themselves be Jacks.) Client and Merchant Client from the player on your right and take the Legionary Client You have in your hand a Merchant card and two Laborer cards. You own a Circus. You from the player on your left and place them into your Vault as a filched Stone and two lead the two Laborer cards, saying ‘I am leading as a Patron’ and place them on your filched Brick. The player on your left does not execute a Legionary action as his Legio- Camp. The other players follow the Patron Role. nary Client has already been slain in your Colosseum.

Circus Maximus Crane ( Republic version only) Whenever you lead or follow a Role, you may gain an additional action from each of You may use any card from your hand to lead or follow Architect, as if it were a gray your Clients of that Role. card.

You own a . The player to your left owns a Circus Maximus. You each You own a Crane. The player to your right leads a Jack and declares it to be an Ar- have two Merchant Clients. You lead as a Merchant. The player to your left does not chitect. You play a Laborer and declare it to also be an Architect. Resolve the Roles as follow. The player to your right does not follow. You perform one Merchant action, plus if both had been actual gray cards. two Merchant actions due to your Clients, plus two additional Merchant actions due to your Clients matching your lead in the presence of a Circus Maximus, for a total of five Dock Merchant actions. The player to your left performs two Merchant actions due to his Each time you execute a Laborer action you may choose to take an additional card Clients. He does not gain any additional actions from his Circus Maximus as he did from your hand and place it into your Stockpile as a Material. You do not need to take not follow your lead of the Merchant Role. a Material from the Pool in order to take this additional Material from your hand.

You own a Dock and have a Laborer Client. There are two Wood in the Pool.

22 23 Forum (Romanum) combined with Stairway The player to your right leads as Laborer, and you follow. The player to your right If making a Forum (Romanum) public triggers the Forum (Romanum) victory for two or takes one of the Wood into his Stockpile. You take the Wood from the Pool and a Brick more players simultaneously, the winner of the game is the player among those with from your hand into your Stockpile as your first action. As your second action, you put the highest score as determined normally. another Brick from your hand into your Stockpile.

Forum (Romanum) combined with Storeroom ( Republic version only) If you have completed both a Forum (Romanum) and a Storeroom then any Client may When executing a Legionary action, in addition to your regular action you can also count as a Laborer towards the Forum (Romanum) victory condition instead of its usual choose an incomplete building from each of your victims. The chosen building must Role. Clients may not count as both at once. match the demanded color and must have no Material under it. Take the Foundation card and put it into your Stockpile. Take the Site card and add it to your Influence. Foundry You own a Domus Aurea. You have followed a Legionary action with a Legionary card. When you complete a Foundry, at this time once only, you may perform one Laborer You reveal a red card from hand and demand Brick. One of your victims has an incom- action for each point of Influence you have, including the Influence you gain from plete School with no material under it. In addition to all other Legionary effects against finishing the Foundry. that player, you tear down your victim’s School. You put the School card itself into your In the Pool are a Wood, two Brick, and two Marble. You lead as a Craftsman, and the stockpile, as a Brick material. You put the Foundation card into your Influence, adding other players follow. You complete a Foundry as your first Structure. You now have four 2 Influence to your score. Influence. You now have the one-time option to perform the Laborer action up to four times. You take the two Brick and two Marble from the Pool into your Stockpile. Forum ( Imperium version only) You win immediately whenever you have a Client of each type in your Clientele. Fountain You and the player to your left both have a Client of each type and a Forum Found- When executing a Craftsman action, you may take a card from the draw deck instead ation with two Marble in it. You lead as Craftsman and the other players follow. You of from your hand. Upon inspecting the drawn card, you may either lay it as a Founda- move Marble from your hand into the Forum, completing it. You win. She doesn’t. tion, spend a second action to lay it as a Foundation on an out of town Site, place the card as a Material into one of his existing Foundations, or take the card into his hand. Forum Romanum ( The function of the Fountain is available as soon as it is completed. Republic version only) You immediately win the game if you have one Client of each type Clientele and one You have two Craftsman Clients. You have a Fountain. You lead as Craftsman. The Material of each type in your Stockpile. other players follow. With your first action you use the Fountain’s Function to draw a You and the player to your left both have a Client of each type, a Material of each card from the draw deck, a Palisade. You place the Palisade on an available Wood type, and a Forum Romanum Foundation with two Marble in it. You lead as Craftsman Site. With your second action, you draw another Palisade card, which you place into and the other players follow. You move Marble from your hand into the Forum Roma- your Palisade Foundation as Wood, completing it. With your third action, you draw yet num, completing it. You win. She doesn’t. another Palisade, which you place into your hand.

Forum (Romanum) combined with Ludus Magna If you have completed both a Forum (Romanum) and a Ludus Magna, then each Mer- Garden chant Client may be counted as any one Role towards the Forum (Romanum) victory When you complete a Garden, you may immediately execute one Patron action for condition. each point of Influence you have, including the Influence you get from finishing the Garden.

The new Clients do not provide you with additional actions this turn (unlike Structure Functions, Clients do not provide benefits the turn they are gained).

24 25 You have no Clients. In the Pool are two Legionaries, a Craftsman and two Patrons. The other players follow. You get two Craftsman actions to execute. With the first You lead as Craftsman, and the other players follow. You complete a Garden as your action, you place a Marble from your hand into the Ludus Magna Foundation, comple- first Structure. You now have five Influence and have room for five Clients. You have ting the Structure. Your Merchant Client becomes every Client type including Crafts- the one-time option to execute up to five Patron actions. You decide to execute four man and grants you an additional Craftsman action this turn. With your two remaining Patron actions. You take a Patron, a Craftsman, and two Legionaries from the Pool as Craftsman actions you play an Insula Foundation from your hand and then place a Clients. You decide against filling the last spot in your Clientele with another Patron. Rubble Material into it from your hand, completing the Insula.

Gate Market You gain the Functions of your Marble Structures as soon as their Foundations are Your maximum Vault size is increased by two. This bonus is in addition to the maxi- laid. You do not gain the Influence from your Marble Structures until they are comple- mum size increase he gets due to the one Influence he gains from the Market. ted. You complete a Market as your first Structure. You now have three Influence / Victory You own a Temple Foundation with no Materials in it. You finish a Gate. You immedia- Points, room enough for three Clients, and room for five cards in your Vault. tely gain the Temple’s Function (+4 Hand Size). Your hand refill size is nine cards. Palace Gate combined with Road You may lead or follow with any cards of the same Role including Jacks and execute If you add Marble to a Stone Structure then it is immediately considered as either one action for each card played. Stone or Marble. ‘Upon Completion’ Functions still only trigger once when the building You own a Palace. You have three Merchants, a Laborer, and a Jack in your hand. You is completed. have a Merchant Client. You lead the three Merchants and the Jack as a Merchant. The other players follow. You execute five Merchant actions and move five Materials Insula from your Stockpile into your Vault. Your maximum Clientele is increased by two. This is in addition to the maximum Clien- tele increase you gain from the Influence you earn for finishing the Insula. Palisade You complete an Insula as your first Structure. You now have three Influence / Victory You don’t lose cards to players executing Legionary actions. You may still choose to Points and room for five Clients but only room for three cards in your Vault. give up cards if you wish. If you forget you have a Palisade and give up your cards, you cannot get them back. Latrine You own a Palisade and have in your hand a Legionary and a Patron. There are two You may discard an Order card from your hand into the Pool before executing a Marble in the Pool. The player to your right leads as Legionary. You follow. He de- Thinker action. mands Marble, revealing Marble (Patron) in his hand. He takes Marble from the Pool You own a Latrine and have four Legionary cards in your hand. The player to your and from the player on his right and places it in his Stockpile. He does not get your right leads as Architect. You pass. You discard one card into the Pool and then draw Marble because of your Palisade. You execute your Legionary action and demand two cards from the draw pile to reach your hand refill size of five cards. Marble, showing your Marble (Patron). You get Marble from the Pool, from him, and from the player on your left. Ludus Magna Each Merchant Client in your Clientele counts as any type of Client. As with all Structu- Prison res, the Function of a Ludus Magna takes effect immediately. When you complete a Prison, you may immediately choose a completed Structure owned by an opponent and place it on top of your Prison. You now gain the benefit You have a Craftsman Client and a Merchant Client in your Clientele. You have a of the Function of that stolen Structure as if you had just completed it, and the original Ludus Magna Foundation with two Marble Materials in it. You lead as a Craftsman. owner loses the benefit of the Function. In exchange, you must give three Influence to

26 27 the original owner of the stolen Structure by giving up the Site card upon which the Scriptorium Prison was built. The original owner’s Structures, hand, Clients, and Materials in his You may complete any of your Structures by using a Craftsman or Architect action to Vault are not affected even if the configuration is impossible without the Function of add a Marble Material to it. The Function of a Scriptorium can be used on the turn in the stolen Structure. which it is completed.

You may steal a Structure which was previously stolen by another player’s Prison. You You have two Craftsman Clients and a Wood, a Stone, and two Marble in your hand. may not steal a Structure with the same name as a Structure Foundation you already You have a Scriptorium with two Stone in it, a Wall with no Materials in it and a Temp- have in play. You may not lay a Structure Foundation with the same name as a Struc- le with one Marble in it. You lead as a Craftsman. The other players follow. You get ture you have stolen with a Prison. Any ‘Upon completion’ effects in the Function of a three Craftsman actions. With the first action, you complete the Scriptorium with Stone Structure trigger for the new owner when the Structure is stolen. from your hand, activating its Function. With your second action, you add a Marble to the Wall, completing it. With your third action, you add a second Marble to the You complete a Prison and steal a Tower from an opponent, giving him three Influ- Temple, completing it. ence in exchange. You may now use Rubble in any Structure. Your opponent has a Marble and a Rubble in a Temple Foundation. These remain, but his Temple can now Senate ( Imperium version only) only be finished with one Marble Material. At the end of each turn, you may take into your hand any Jacks played by opponents. You may choose to take none, some, or all of these Jacks. The Function of a Senate is Road available on the turn in which it is built. If there is more than one Senate in play, their You may use any Material towards the completion of Stone Structures. owners activate their Functions in the order in which they played in the current turn. You may use this Function on the same turn as the Road is completed. You own a Senate. The player to your left also owns a Senate. You lead as a Patron You have a Road Foundation with no Material in it and a Catacomb Foundation with with a Jack. The player to your left follows with a Jack. The player to your right follows one Stone Material towards its completion. You have an Architect Client and a Rubble with a Jack. At the end of the turn, you take the two Jacks played by both your oppo- and two Wood in your Stockpile. An opponent leads as Architect and you follow nents into your hand. The player to your left takes the Jack you played into his hand. with an Architect card from your hand. On your turn to execute you get two Architect actions – with the first action you move the Rubble card from your Stockpile into the Sewer Road, completing it and activating its Function. With the second action you move a At the end of each turn, you may place Order cards you played to lead or follow into Wood card from your Stockpile into the Catacomb. The Catacomb now needs only your Stockpile. one more Material of any type to be complete. You own a Sewer. The player to your right leads as Merchant. You follow with a Merchant card from your hand. At the end of the turn, his Merchant card goes into the School Pool as usual, but yours goes into your Stockpile as a Stone. When you complete a School, you may immediately perform one Thinker action for each point of Influence you have, including the Influence you get from finishing the Shrine School. Your hand refill size is increased by two. You have two cards in hand. You complete a School as your first Structure. You now You complete a Shrine as your first Structure. Your hand refill size is now seven. have four Influence. You now have the one-time option to perform the Thinker action up to four times. With your first action you refill your hand up to five from the draw Stairway deck. With your second action you take a Jack. With your third action you take another Each time you execute an Architect action you may also choose to move an approp- Jack. With your fourth action you draw an Order card from the deck. You end your turn riate Material into any opponent’s completed Structure in order to immediately grant with eight cards in hand. that Structure’s function to all players. Leave the added Material card sticking out at

28 29 an angle from beneath the Structure to indicate it is public. Players that already own Tower a Structure of the public Structure’s name do not get a second copy of its Function. You may use Rubble towards the completion of any Foundation. You may lay a Foun- Any ‘Upon completion’ effects in the Function of the public Structure do not trigger dation on an out of town Site by using one Craftsman or Architect action instead of again. You may perform the additional action even if you choose not to use your the usual two actions needed. The Function of the Tower is available during the turn in Architect action. which it is built.

You have a Stairway Foundation with two Marble in it. An opponent has an Archway You have a Tower Foundation with a Concrete Material in it. You have two Architect and a Shrine. You have one Architect Client. You have a Marble and a Brick in your Clients. There are no Stone Sites remaining. You have a Concrete and a Rubble in Stockpile. You lead as Architect and the other players follow. You place the Marble your Stockpile. You lead as an Architect. With your first Architect action you move a from your Stockpile into your Stairway, completing it, immediately allowing you an Concrete card from your Stockpile into the Tower, completing it and activating its Func- additional action which you use to place the Brick from your Stockpile into your op- tion. With the second action you start a Sewer on an out of town Stone Site. With the ponents Archway, making the Function available to everyone. You do not to use your third action you move the Rubble card from your Stockpile into the Sewer. The Sewer second Architect action but still use the Archway’s Function to move the Brick from the still requires two more Stone or Rubble to be complete. Pool into the opponent’s Shrine. Your hand refill size is now seven. Tribunal ( Republic version only) Statue Whenever you Think, you may draw an additional Jack after taking the normal Think You may select any Site when playing a Statue Foundation. The Statue can be com- action. pleted with Material matching the Site or the Foundation (Marble). Only a number of You own a Tribunal. You have 2 cards in hand and Think. You opt to draw 3 cards from Material cards matching the Value of the Site are needed to complete the Statue. The the deck then 1 Jack. Instead, you could have drawn 2 Jacks. Influence you gain from completing the Statue likewise is determined by the Value of the Site. At the end of the game, if your Statue has been completed, you gain three Villa extra Victory Points in addition to the Victory Points you get due to your increase in If you have a Villa Foundation you complete it whenever you use an Architect action to Influence. put a Material into the Villa.

You have no cards in your Vault. You complete a Statue on a Brick Site as your first You have a Villa Foundation with no Materials in it and no completed Structures. You Structure, using a Brick and a Marble Material. You now have seven Victory Points have a Stone in your Stockpile. You lead as an Architect. The other players follow. You (four Influence plus three Victory Points from the Statue). take Stone from your Stockpile and put it into your Villa, completing it. You gain three Influence (reaching five) and now have five Victory Points, room for up to five Clients, Storeroom and room for up to five cards in your Vault. Each Client in your Clientele may act as a Laborer Client at any time instead of itself. Vomitorium In the Pool are a Stone and four Brick. You have a Storeroom. You have a Laborer, You may discard all the cards from your hand before you execute a Thinker action. Craftsman, and Patron in your Clientele. You lead as Laborer and the other players do not follow. You treat your Craftsman and Patron Clients as Laborers and take four You own a Vomitorium and have three Patrons and a Jack in your hand. The player to Laborer actions. You take the Stone and three of the Bricks into your Stockpile. your right leads as an Architect. You pass. You discard all three of your Patron cards into the Pool. You discard your Jack to the pile of Jacks beside the Pool. You then Temple draw five cards from the draw pile to reach your hand refill size of five. Your hand refill size is increased by four.

You complete a Temple as your first Structure, increasing your hand refill size to nine.

30 31 Wall Thank you, kickstarterS! You gain a Victory Point at the end of the game for each two Materials in your This edition has been made possible purely through your support via Stockpile, rounded down. This is in addition to the two Victory Points you gain from kickstarter.com. Thank you all, especially: increased Influence due to finishing the Wall. Leader Jonathan Saplan At the end of the game the only Structures you have built are a Wall and an Insula. You have five Materials in your Stockpile. You do not have any cards in your Vault. Patrons Tony Boydell (Game Designer & GTR Fan-boy), Robert Schwieger, Your Victory Point total is seven - five from Influence plus the two point Wall bonus. Zebediah Doyle, Marena Tiano (gamegrl2), Joseph Cochran, Mathieu Perreault-Dorion, Alex Barbieri, Patrick O‘Brien, Dave Aber, James M. Yager You are not required to lose cards to opponents performing the Legionary action. You may still choose to give up cards if you wish. If you forget you have a Wall and give Merchants (Honorary Patrons) Kevin S. O‘Brien, Kareem Koh, Jason Davis, up cards, you cannot get them back. This Function of the Wall is the same as that of ‘Roma locuta est, causa finita est. Vivat Papa!’, Meeples Café (Malaysia), the Palisade, except that an opponent’s Bridge does not circumvent your Wall. jool board game club, Jocke Tang, Johan Herrnsdorf, Kalle Wong, Stoffe

You own a Wall. Your opponent owns a Bridge. You have two Stone and a Brick in Merchants Alex Grant, Gene Platt, Kakob Frederiksen, Thibaut Palfer-Sollier, your hand and a Stone in your Stockpile. The Pool is empty. Your opponent leads David Hoffman, Thought Hammer, Lex Luter, kornhill-boardgame.org, as Legionary. You follow. He demands Stone. You say ‘Glory to Rome.’ You demand 康怡版圖遊戲及戰棋小組, Walter Kurtz, Andrew Schensted, Jonathan Stone. You take the Stone from his hand into your Stockpile. Crandall, Patrick Nickel, Kai Schwanke, Simon Schumburg, Toshiyuki Hashitani, Sean Fausett, Area 42 Games, RFM, José Luiz Amado, Roy Quek, Brian Lewis, Glen Oberhauser, boardgamelifestyle.com, Bart Brunscheen, APPENDIX II – republic vs imperium version Lyman ‘MrFixx’ Moquin, Starlit Citadel, CoolStuffInc.com, Stuart Dickson This box contains two versions of Glory to Rome, the Republic and the Imperium Architects Ivan K. Myers Jr., Joseph M. Louis, Evan Pulgino, Yingying Ruan, version. Do not mix cards from both versions, but instead use either one or the other. Caleb & Gabriel Lim, Shreyank D. Purohit, Gerald Squelart, Steve Undy, Carl Republic version cards are marked with a , Imperium version cards with a . The Patten, Lyle Williams, Jonathan Kang, Christopher Montgomery, Joseph overview on the back side of the ‘Rome Demands’ card shows you in detail which Cannon, Steve St. Clair, Bjørnar Løseth, Yosuke H.O., Dan Adamski, Simon cards are used for which version. Melkman, Tyler Bindon, William Staab, Michael D. Marsala, Thomas Hanselman, Colleen Hile & Paul Lazoen, Yeh Fang, Mike Aubuchon, Randall All rules explained so far apply to the Republic version. When playing the Imperium Fischer, Dr. Craig, Cynan de Leon, Caroline Savage, Minh Nguyen, Lynda, version, the following two exceptions apply: Michael, Lexi & Jordan Shea, John Kelley, Anthony ‘Manthaknee’ Shemaria • Your starting hand consists of only 4 cards but 1 additional Jack • You need 3 cards for a petition Thank You, playtesters! BEWARE: The Imperium version is cut-throat in a number of ways that some enjoy Find the right door at MIT late Friday night and you’re likely to find us play- but others do not. Especially for beginners, the more forgiving and friendly Republic ing Glory To Rome. If you’re ever in the Boston area we’d love to see you version is recommended. there! Thanks to everyone who helped us play-test, especially: MIT Strategic Games Soc. (web.mit.edu/sgs/www/home.html) Dangerplanet Games Club (dangerplanetgames.com) Dan, Dan, Jenn, Fred, John, John, Eric, Erek, Noel, Chris, Kris, Pat, Kevin, Anne, Peter, Peter, Jeremy, Dave, Charles, Jenya and Erik Peter

32 33 appendix iii – UNOFFICIAL geek expansion Watermill If you lead or follow Laborer, then you may trigger any or all of your Architect Clients Use any cards from this expansion you like, leaving out the ones you don‘t. at the end of your turn. Each of these cards works equally well with the Republic ( ) and the Imperium ( ) version. Remus has 2 Architect Clients and 1 Laborer Client. He leads as Laborer using a Jack. After other players have followed or thought, he executes his 2 Laborer actions. Then Domus he performs 2 Architect actions. Then the next player may take Laborer actions. As soon as you complete the Domus, you may immediately perform one Patron action. If the new Client matches the current role, it may perform its action. Solarium Whenever you complete a building using an Architect action, you may immediately Romulus has 3 Craftsman actions. He uses one to begin a Domus from his hand and a take one Material from under that building and move it into your Stockpile. If you com- second to complete it. He then uses the Domus power to recruit an additional Crafts- plete the Solarium with an Architect action, then you may use its own power to move man from the pool. He now has 2 Craftsman actions remaining – one leftover from his one of the Materials under Solarium to your Stockpile. original 3 and one from the new Client. Romulus has an incomplete Solarium with no Materials under it. He also has a com- plete Scriptorium, an incomplete Villa, and 1 Architect Client. He has 1 Stone and 1 If you lose one or more cards from your hand to enemy legionaries, then you may Marble in his Stockpile. Remus, to his right, leads as Architect and Romulus follows Think once at the end of that round. That Think action happens after all legionaries using a Jack. Romulus uses his first Architect action to complete the Scriptorium using have resolved. the Marble from his Stockpile (Scriptorium‘s power). He moves that Marble back into Remus has a Castra in play. He leads Legionary, and both of his neighbors follow. his Stockpile. He then uses his second action to move the Stone from his Stockpile to After all the Legionary actions are resolved, Remus has lost 1 card to each of his complete the Villa (taking advantage of Villa‘s power) and moves that Stone back into neighbors. He then performs a Think action to draw more cards. his Stockpile.

Castra Praetoria Aerarium As soon as you complete the Castra Praetoria, you may add any or all of the Material Whenever you check your Influence (except during scoring at the end of the game), under it as Clients to your Clientele. Normally, this will mean that two Brick Material you instead use the highest Influence among all players. As soon as you complete the become two Legionary Clients. Aerarium, you may give its 2-Influence Site to any player (even yourself) to immediately Once you have the Castra Praetoria in play, it allows you to show incomplete buildings trigger an ‘upon completion’ power on one of that player‘s completed buildings. when demanding with a Legionary action as well as (or instead of) showing cards Remus has a completed Aerarium in play, along with an incomplete School and a from hand. You may only show each of your incomplete buildings once during a Legio- complete Garden. He completes his Aerarium with a Craftsman action, and immedi- nary round, and those buildings remain where they are. ately gives the 2 Influence to himself in order to re-trigger the Garden‘s power. After Romulus has a Scriptorium in play and completes a Castra Praetoria by adding a using the Garden power, he uses an additional Craftsman action to complete the single Marble to it. He immediately adds the Marble Material to his Clientele as a School. He has a total of 9 Influence, but one of his opponents has 12 Influence. So, Patron Client. the School‘s power allows him to perform 12 Thinker actions, rather than just 9. If the game ended right now, he would only have 9 points (not 12). Remus has a completed Castra Praetoria in play, along with an incomplete Scriptorium and an incomplete Bath. He has 2 Legionary Clients and leads a Legionary role, thus Aerarium and Prison taking 3 Legionary actions. He reveals reveal a Stone and a Rubble from his hand. He If you use Aerarium to re-trigger a completed Prison, you must give away any set of chooses to reveal the Scriptorium as his third card to demand an additional Stone. The Site cards from your Influence that sum to 3 or more total Influence. You cannot give cards he revealed from hand remain in his hand, and the Scriptorium remains in play. away the 2 Influence you began the game with. Remus completes a Prison and steals a building from Romulus. Romulus later comple- Triclinium tes an Aerarium and gives away its Influence to Remus in order to re-trigger the Prison If you are leading or following, then whenever one of your Clients acts you may put it power to steal a building from Hannibal. He gives Hannibal the 3-Influence Site card into your Vault after that action completes. that he received when previously affected by Prison. Remus has a Bath and a Triclinium in play. Romulus leads as Patron, and Remus choo- Romulus has a School in play (Brick) and 4 total Influence. Romulus completes a ses to think. Remus may trigger his Patron Clients, but he may not activate the Triclini- Prison and gives its 3 Influence to Remus to steal one of Remus‘ buildings. Romulus um since he did not lead or follow. On Remus‘s next turn, he leads Patron. This time, later completes an Aerarium and gives the Influence to himself to re-trigger the Prison. he may activate Triclinium. He uses a Patron Client to recruit a Legionary Client. He He gives away the 2-Influence Site from the Aerarium plus the 2-Influence Site from the decides to leave the Patron Client where it is. Because of the bath, the new Legionary school to Remus to steal a building. Client immediately activates. After it resolves, he puts the Legionary Client into his Vault. He then uses another Patron action to recruit a Craftsman Client from the pool. Bacchanalia That Craftsman immediately takes its action by starting a new building. That building When you complete Bacchanalia, add its 3-Influence Site to your Influence and then uses the last in-town Site in the game, so the game ends. Remus does not have the tally your Influence. Flip over that many cards from the top of the deck. One at a time, option to put the Craftsman into his Vault, since the game has ended. you may do any subset of the following actions (in any order): • add one of the cards to your Stockpile Plebian Council • add one of the cards to your Clientele Once this building is complete, you immediately win the game if both of its conditions • add one of the cards to your Vault are met: • start one of the cards as a new building on an in-town Site 1 The total number of Laborer Clients held by all players is strictly higher than the • add one of the cards to a building in progress, as Material total number of Legionary Clients held by all players. Afterwards, any remaining revealed cards are added to your hand. 2 You personally have strictly more Laborer Clients than any other single player. If you have more Influence than the total number of cards remaining in the deck, then Romulus completes a Plebian Council. He already has a Storeroom and 5 Legionary the game ends immediately and you do not perform any of the bonus effects from Clients. Remus has 1 Laborer Client and 1 Legionary Client. Hannibal has 5 Laborer Bacchanalia. You may not choose to reveal fewer cards than your Influence total. Clients. Romulus‘s Legionary Clients count as both Laborers and legionaries (because For example, Hannibal has 2 Influence and completes a Bacchanalia. He reveals 5 of the storeroom), so there are a total of 11 Laborers and only a total of 6 legionari- cards from the deck – Scriptorium, Plebian Council, Sewer, Castra, Road. He starts es in play. Romulus has 5 Laborer Clients, but he is tied with Hannibal so nothing the road as a new building, and then completes it by using the Castra as Material. happens. Later in the same turn, Romulus completes a Domus and recruits a Mer- He puts the Scriptorium into his Clientele as a Merchant Client and the Sewer into his chant. That Merchant also counts as a Laborer (thanks to Storeroom), so he now has 6 Vault. He declines to put the Plebian Council into his Stockpile, so it instead goes to Laborers to Hannibal‘s 5. He immediately wins the game. his hand.

Watch Post This is an unofficial expansion suggested by members of the BoardGameGeek com- You can use a Craftsman action to tear down one of your complete buildings instead munity - we did sort of playtest it, but it‘s not an official part of the game. of the normal Craftsman effect. When you do so, immediately return the building foun- dation to your hand and put any Materials from the building into your Stockpile. Thibaut Palfer-Sollier (tublefou) – 6 cards | Anthony Boydell (tonyboydell) – 4 cards | Chris (darthnice) - 3 cards | Simon (earlyworm) – 3 cards | Randall Bart (Barticus88) – Romulus has a completed Watch Post and is about to take 5 Craftsman actions. His 2 cards | Dany Majard (sevem) – 2 cards | Daniel Hammond (dlhammond) | Hanibal starts and then completes a Domus from hand using his first two actions. He third Sonderegger (hanibalicious) | KAndrw (KAndrw) | Mont A.(Typhon) | Scott Seifert action is to tear it down with his third action, returning the Domus card to his hand (golden_cow2) | spacedogg (spacedogg) | Tim Seitz (out4blood) | Tiwaz Tyrsfist and puts the one Wood Material from under it into his Stockpile. His fourth action is to (TiwazTyrsfist) | A special mention to Thibaut, Tony, Chris and Simon – between them begin it (again) as a new building. He then completes it (again) with his fifth action, they influenced EVERY card in the set! repeating its ‘upon completion’ effect.

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