A Short Review of Requirements Gathering in Agile Software

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A Short Review of Requirements Gathering in Agile Software JOURNAL OF SOFTWARE ENGINEERING & INTELLIGENT SYSTEMS ISSN 2518-8739 31st December 2017, Volume 2, Issue 3, JSEIS, CAOMEI Copyright © 2016-2017 www.jseis.org A short review of requirements gathering in agile software development 1 Israr Ghani, 2 Muhammad Irfan Khan, 3 Adila Firdaus Arbain 1,2University of Arid Agriculture Rawalpindi, Pakistan 3Limkokwing University of Creative Technology, Cyberjaya, Malaysia Email: [email protected], [email protected], [email protected] ABSTRACT Collecting, understanding, and managing requirements is a critical aspect in all the development methods. This is true for agile methods as well. In particular, several agile practices deal with requirements in order to implement them correctly and satisfy the needs of the client. These practices focus on a continuous interaction with the client, customer and end user to address the requirements evolution over time, estimate and prioritize them, and deliver the most valuable functionalities first. Understanding and satisfying every individual client necessities have been perceived as a squeezing challenge for programming enterprises. In order to produce high quality software products and meeting stakeholder’s requirement is a major challenge in software requirement. Poor pre-requisites and changes to necessities are one of the causes for project overrun and quality issues in the delivered software. The research shares some of the existing studies that deal with this question “How different existing agile methodologies manage requirements and how collaboration issue affects these steps in a project?” Keywords: requirements engineering; team collaboration; communication; agile software development; software quality; requirement management; 1. INTRODUCTION Agile development methodology is an approach used in software development which has become more popular during the last few years due to the introduction of agile manifesto [1]. As compared with traditional software development life cycle (SDLC), effective collaboration and requirements gathering with team collaboration is a fundamental component for agile based development [2-6]. Agile software development is iterative and incremental development where you do development in small iterations. It attempts to provide many opportunities to assess the different stages of a project throughout the software development life cycle. There are a number of methods used by agile teams such as Scrum, eXtreme Programming (XP), Feature Driven Development (FDD), Dynamic System Development Method (DSDM), Kanban, Lean and Crystal. These methods aim to deliver software faster and ensure that the software meets customer’s changing needs and expectations. Agile methodologies focus on skills, communication and community clarifying the roles of customers, managers and developers for a more satisfying and productive relationship. Requirements gathering & communication is accepted as one of the most crucial stages in software engineering as it addresses the critical problem of designing the right software for the stakeholder. Agile development works in a different manner than tradition methods [2, 7]. Instead of specifying everything before you start developing, one need to take a small portion of the most important features and only specify and implement those. Requirement gathering is different for different methods [8, 9], but user story method is the most popular one used by many agile teams as shown in the Figure 1 below [10]. Figure. 1 User story in agile development [10] 231 JOURNAL OF SOFTWARE ENGINEERING & INTELLIGENT SYSTEMS ISSN 2518-8739 31st December 2017, Volume 2, Issue 3, JSEIS, CAOMEI Copyright © 2016-2017 www.jseis.org Requirement specification is an iterative process that continues until the customer is satisfied with the product. By using this method, it is easier to react to changes and can have a better estimate and better control on the development leading towards a quality product and customer satisfaction. There are a number of agile methods that offer the ways to collect and analyse requirements. Some of these are discussed in the following section. 2. REQUIREMENTS GATHERING IN AGILE METHODS This section discussed four most popular agile methods that offer requirements gathering. 2.1 Scrum and requirements gathering Scrum is an agile approach to software development. It has been found out that Scrum is very beneficial when applied to small and medium projects. Rather than a full process or methodology, it is a framework which instead of providing complete, detailed descriptions of how everything is to be done on the project, much is left up to the team, because the team will know best how to solve its problem. For example, in a sprint planning meeting the discussion about requirements is in terms of the desired outcome (a commitment to set of features to be developed in the next sprint). Scrum relies on a self-organizing, cross-functional team. There is no team leader in a scrum team who decides which person will do what. The development begins with the discussion about requirements and user stories by the product owner. Based on this the developers try to have a clear idea of what to develop. It means product owner gathers the requirements and analysis is performed with the team during the project inception, sprint planning and review meetings. Still there are such issues? 2.2 XP and requirements gathering One objective for the agile methods is to lower the cost of changing requirements. Requirement gathering in XP addresses this issue by simplifying management tasks and documentation while the traditional software engineering places more emphasis on strict control and extensive documentation. In order to achieve simplicity, XP uses an iterative and incremental software process and very short development cycles. Here are XP practices namely: • planning game • small releases • metaphor • pair programming • refactoring • collective code ownership • on site customer • continuous testing • simple design • continuous integration • and coding standard [11, 12]. 2.3 FDD and requirements gathering Discovering list of features is a critical process. The quality of this step largely defines how precise the project will be tracked, how maintainable and extensible the code will be. This process requires full-time participation of customers. FDD includes: • the principle of least privilege • the principle of failing securely • the principle of securing the weakest link • the principle of defence in depth • the principle of separation of privilege • the principle of economy of mechanism • the principle of least common mechanism • and the principle of complete mediation [13, 14]. 232 JOURNAL OF SOFTWARE ENGINEERING & INTELLIGENT SYSTEMS ISSN 2518-8739 31st December 2017, Volume 2, Issue 3, JSEIS, CAOMEI Copyright © 2016-2017 www.jseis.org 2.4 DSDM and requirements gathering Agile methods can be beneficial when combined with distributed development. This helped in reducing the cost involved and access to skilled resources. The main objective is to develop high quality products at lower cost than co- located developments by optimizing the resources sometimes, [15-17] the search for competitive advantage forces organizations to search for external solutions. Project and process management issues as high organizational complexity, scheduling, task assignment, and cost estimation becomes more problematic in distribute environments as a result of volatile requirements, changing specifications, cultural diversity, and lack of informal communication. Managers must control the overall development process, improving it during the enactment and minimizing any factors that may decrease productivity. 3. COMPARISON OF APPROACHES This section summarizes the strengths and weaknesses of existing agile approaches in relation to requirements gathering. Table 1 highlights the comparison of different approaches in the domain of agile software development. Table. 1 Comparison of approaches Approach Strengths Limitations [11] Online serious games in distributed 1. Enhances individuals’ creativity, and 1. Still need excessive involvement requirements gathering. therefore customers are able to provide of different customers until an more innovative ideas about the software agreement is achieved. to be developed. 2. Rich ICT mediated tool facilitates collaboration and off-site communication between software stakeholders, which might lead to effective requirements communication in distributed projects [13] Hybrid user-requirements and Using prototypes and User interfaces to 1. Users must be familiar with the interface evaluation. navigate the client in using the desired prototypes navigation and that will system and the gather the real take some effort and time. requirements that the clients really need. 2. Different navigation results from different types of users. Do not solve the issues of distributed stakeholders. [15] Groom and prioritises. 1. Product backlog continuously evolving. 1. Rely on human skills and experience especially the role of 2. Priorities based on set of experiences product owner, not much on the set- that product owners have. up approaches. [12] Method for Elicitation, 1. Helps to prioritize the gathered 1. Excessive formal documentation Documentation and Validation of requirements. that needed in order to gather the software user requirements (MEDoV) requirements. 2. Requirements gathering is based on the business objectives. 2. Wasted efforts in understanding the whole individual Key 3. No
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