Pat Shaughnessy — «Ruby Under a Microscope
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Tomasz Dąbrowski / Rockhard GIC 2016 Poznań WHAT DO WE WANT? WHAT DO WE WANT?
WHY (M)RUBY SHOULD BE YOUR NEXT SCRIPTING LANGUAGE? Tomasz Dąbrowski / Rockhard GIC 2016 Poznań WHAT DO WE WANT? WHAT DO WE WANT? • fast iteration times • easy modelling of complex gameplay logic & UI • not reinventing the wheel • mature tools • easy to integrate WHAT DO WE HAVE? MY PREVIOUS SETUP • Lua • not very popular outside gamedev (used to be general scripting language, but now most applications seem to use python instead) • even after many years I haven’t gotten used to its weird syntax (counting from one, global variables by default, etc) • no common standard - everybody uses Lua differently • standard library doesn’t include many common functions (ie. string.split) WHAT DO WE HAVE? • as of 2016, Lua is still a gold standard of general game scripting languages • C# (though not scripting) is probably even more popular because of the Unity • Unreal uses proprietary methods of scripting (UScript, Blueprints) • Squirrel is also quite popular (though nowhere near Lua) • AngelScript, Javascript (V8), Python… are possible yet very unpopular choices • and you can always just use C++ MY CRITERIA POPULARITY • popularity is not everything • but using a popular language has many advantages • most problems you will encounter have already been solved (many times) • more production-grade tools • more documentation, tutorials, books, etc • most problems you will encounter have already been solved (many times) • this literally means, that you will be able to have first prototype of anything in seconds by just copying and pasting code • (you can -
TECHNICAL STANDARDS a Standards Validation Committee of Industry Representatives and Educators Reviewed and Updated These Standards on December 11, 2017
SOFTWARE AND APP DESIGN 15.1200.40 TECHNICAL STANDARDS A Standards Validation Committee of industry representatives and educators reviewed and updated these standards on December 11, 2017. Completion of the program prepares students to meet the requirements of one or more industry certification: Cybersecurity Fundamentals Certificate, Oracle Certified Associate, Java SE 8 Programmer, Certified Internet Web (CIW) - JavaScript Specialist, CompTIA A+, CompTIA IT Fundamentals, CSX Cybersecurity Fundamentals Certificate, and Microsoft Technology Associate (MTA). The Arizona Career and Technical Education Quality Commission, the validating entity for the Arizona Skills Standards Assessment System, endorsed these standards on January 25, 2018. Note: Arizona’s Professional Skills are taught as an integral part of the Software and App Design program. The Technical Skills Assessment for Software and App Design is available SY2020-2021. Note: In this document i.e. explains or clarifies the content and e.g. provides examples of the content that must be taught. STANDARD 1.0 APPLY PROBLEM-SOLVING AND CRITICAL THINKING SKILLS 1.1 Establish objectives and outcomes for a task 1.2 Explain the process of decomposing a large programming problem into smaller, more manageable procedures 1.3 Explain “visualizing” as a problem-solving technique prior to writing code 1.4 Describe problem-solving and troubleshooting strategies applicable to software development STANDARD 2.0 RECOGNIZE SECURITY ISSUES 2.1 Identify common computer threats (e.g., viruses, phishing, -
Konzeption Und Implementierung Eines Gamification Services Mit Ruby
Konzeption und Implementierung eines Gamification Services mit Ruby Reinhard Buchinger MASTERARBEIT eingereicht am Fachhochschul-Masterstudiengang Interaktive Medien in Hagenberg im Dezember 2012 © Copyright 2012 Reinhard Buchinger Diese Arbeit wird unter den Bedingungen der Creative Commons Lizenz Namensnennung–NichtKommerziell–KeineBearbeitung Österreich (CC BY- NC-ND) veröffentlicht – siehe http://creativecommons.org/licenses/by-nc-nd/ 3.0/at/. ii Erklärung Ich erkläre eidesstattlich, dass ich die vorliegende Arbeit selbstständig und ohne fremde Hilfe verfasst, andere als die angegebenen Quellen nicht benutzt und die den benutzten Quellen entnommenen Stellen als solche gekennzeich- net habe. Die Arbeit wurde bisher in gleicher oder ähnlicher Form keiner anderen Prüfungsbehörde vorgelegt. Hagenberg, am 3. Dezember 2012 Reinhard Buchinger iii Inhaltsverzeichnis Erklärung iii Kurzfassung vii Abstract viii 1 Einleitung 1 1.1 Motivation und Zielsetzung . .1 1.2 Inhaltlicher Aufbau . .2 2 Grundlagen 3 2.1 Gamification . .3 2.1.1 Verfolgte Ziele . .3 2.1.2 Geläufige Spielemechanismen . .4 2.1.3 Frühere Formen . .4 2.2 Apache Cassandra . .6 2.2.1 Datenmodell im Vergleich zu RDBMS . .6 2.2.2 Vorteile im Clusterbetrieb . .7 2.3 Apache ZooKeeper . .7 2.4 RabbitMQ . .9 2.5 Memcached . 10 2.6 Ruby . 11 2.6.1 JRuby . 11 2.6.2 Gems . 12 2.7 Domänenspezifische Sprachen . 14 2.7.1 Vorteile . 14 2.7.2 Nachteile . 15 2.7.3 DSL in Ruby . 15 2.8 runtastic . 15 2.8.1 Produktpalette . 16 2.8.2 Infrastruktur . 16 3 Verwandte Systeme und Anforderungen 19 3.1 Verwandte Systeme . 19 iv Inhaltsverzeichnis v 3.1.1 Gamification Systeme . -
AUTOMATIC DESIGN of NONCRYPTOGRAPHIC HASH FUNCTIONS USING GENETIC PROGRAMMING, Computational Intelligence, 4, 798– 831
Universidad uc3m Carlos Ill 0 -Archivo de Madrid This is a postprint version of the following published document: Estébanez, C., Saez, Y., Recio, G., and Isasi, P. (2014), AUTOMATIC DESIGN OF NONCRYPTOGRAPHIC HASH FUNCTIONS USING GENETIC PROGRAMMING, Computational Intelligence, 4, 798– 831 DOI: https://doi.org/10.1111/coin.12033 © 2014 Wiley Periodicals, Inc. AUTOMATIC DESIGN OF NONCRYPTOGRAPHIC HASH FUNCTIONS USING GENETIC PROGRAMMING CESAR ESTEBANEZ, YAGO SAEZ, GUSTAVO RECIO, AND PEDRO ISASI Department of Computer Science, Universidad Carlos III de Madrid, Madrid, Spain Noncryptographic hash functions have an immense number of important practical applications owing to their powerful search properties. However, those properties critically depend on good designs: Inappropriately chosen hash functions are a very common source of performance losses. On the other hand, hash functions are difficult to design: They are extremely nonlinear and counterintuitive, and relationships between the variables are often intricate and obscure. In this work, we demonstrate the utility of genetic programming (GP) and avalanche effect to automatically generate noncryptographic hashes that can compete with state-of-the-art hash functions. We describe the design and implementation of our system, called GP-hash, and its fitness function, based on avalanche properties. Also, we experimentally identify good terminal and function sets and parameters for this task, providing interesting information for future research in this topic. Using GP-hash, we were able to generate two different families of noncryptographic hashes. These hashes are able to compete with a selection of the most important functions of the hashing literature, most of them widely used in the industry and created by world-class hashing experts with years of experience. -
Open Source Used in Quantum SON Suite 18C
Open Source Used In Cisco SON Suite R18C Cisco Systems, Inc. www.cisco.com Cisco has more than 200 offices worldwide. Addresses, phone numbers, and fax numbers are listed on the Cisco website at www.cisco.com/go/offices. Text Part Number: 78EE117C99-185964180 Open Source Used In Cisco SON Suite R18C 1 This document contains licenses and notices for open source software used in this product. With respect to the free/open source software listed in this document, if you have any questions or wish to receive a copy of any source code to which you may be entitled under the applicable free/open source license(s) (such as the GNU Lesser/General Public License), please contact us at [email protected]. In your requests please include the following reference number 78EE117C99-185964180 Contents 1.1 argparse 1.2.1 1.1.1 Available under license 1.2 blinker 1.3 1.2.1 Available under license 1.3 Boost 1.35.0 1.3.1 Available under license 1.4 Bunch 1.0.1 1.4.1 Available under license 1.5 colorama 0.2.4 1.5.1 Available under license 1.6 colorlog 0.6.0 1.6.1 Available under license 1.7 coverage 3.5.1 1.7.1 Available under license 1.8 cssmin 0.1.4 1.8.1 Available under license 1.9 cyrus-sasl 2.1.26 1.9.1 Available under license 1.10 cyrus-sasl/apsl subpart 2.1.26 1.10.1 Available under license 1.11 cyrus-sasl/cmu subpart 2.1.26 1.11.1 Notifications 1.11.2 Available under license 1.12 cyrus-sasl/eric young subpart 2.1.26 1.12.1 Notifications 1.12.2 Available under license Open Source Used In Cisco SON Suite R18C 2 1.13 distribute 0.6.34 -
Rubyperf.Pdf
Ruby Performance. Tips, Tricks & Hacks Who am I? • Ezra Zygmuntowicz (zig-mun-tuv-itch) • Rubyist for 4 years • Engine Yard Founder and Architect • Blog: http://brainspl.at Ruby is Slow Ruby is Slow?!? Well, yes and no. The Ruby Performance Dichotomy Framework Code VS Application Code Benchmarking: The only way to really know performance characteristics Profiling: Measure don’t guess. ruby-prof What is all this good for in real life? Merb Merb Like most useful code it started as a hack, Merb == Mongrel + Erb • No cgi.rb !! • Clean room implementation of ActionPack • Thread Safe with configurable Mutex Locks • Rails compatible REST routing • No Magic( well less anyway ;) • Did I mention no cgi.rb? • Fast! On average 2-4 times faster than rails Design Goals • Small core framework for the VC in MVC • ORM agnostic, use ActiveRecord, Sequel, DataMapper or roll your own db access. • Prefer simple code over magic code • Keep the stack traces short( I’m looking at you alias_method_chain) • Thread safe, reentrant code Merb Hello World No code is faster then no code • Simplicity and clarity trumps magic every time. • When in doubt leave it out. • Core framework to stay small and simple and easy to extend without gross hacks • Prefer plugins for non core functionality • Plugins can be gems Key Differences • No auto-render. The return value of your controller actions is what gets returned to client • Merb’s render method just returns a string, allowing for multiple renders and more flexibility • PartController’s allow for encapsualted applets without big performance cost Why not work on Rails instead of making a new framework? • Originally I was trying to optimize Rails and make it more thread safe. -
Implementation of the Programming Language Dino – a Case Study in Dynamic Language Performance
Implementation of the Programming Language Dino – A Case Study in Dynamic Language Performance Vladimir N. Makarov Red Hat [email protected] Abstract design of the language, its type system and particular features such The article gives a brief overview of the current state of program- as multithreading, heterogeneous extensible arrays, array slices, ming language Dino in order to see where its stands between other associative tables, first-class functions, pattern-matching, as well dynamic programming languages. Then it describes the current im- as Dino’s unique approach to class inheritance via the ‘use’ class plementation, used tools and major implementation decisions in- composition operator. cluding how to implement a stable, portable and simple JIT com- The second part of the article describes Dino’s implementation. piler. We outline the overall structure of the Dino interpreter and just- We study the effect of major implementation decisions on the in-time compiler (JIT) and the design of the byte code and major performance of Dino on x86-64, AARCH64, and Powerpc64. In optimizations. We also describe implementation details such as brief, the performance of some model benchmark on x86-64 was the garbage collection system, the algorithms underlying Dino’s improved by 3.1 times after moving from a stack based virtual data structures, Dino’s built-in profiling system, and the various machine to a register-transfer architecture, a further 1.5 times by tools and libraries used in the implementation. Our goal is to give adding byte code combining, a further 2.3 times through the use an overview of the major implementation decisions involved in of JIT, and a further 4.4 times by performing type inference with a dynamic language, including how to implement a stable and byte code specialization, with a resulting overall performance im- portable JIT. -
Feather-Weight Cloud OS Developed Within 14 Man-Days Who Am I ?
Mocloudos Feather-weight Cloud OS developed within 14 man-days Who am I ? • Embedded Software Engineer • OSS developer • Working at Monami-ya LLC. • Founder/CEO/CTO/CFO/and some more. Some My Works • Realtime OS • TOPPERS/FI4 (dev lead) • TOPPERS/HRP (dev member) • OSS (C) JAXA (C) TOPPERS Project • GDB (committer / write after approval) • mruby (listed in AUTHOR file) • Android-x86 (develop member) Wish • Feather-weight cloud OS. • Runs on virtualization framework. • Works with VM based Light-weight Language like Ruby. Wish • Construct my Cloud OS within 14 man-days My First Choice • mruby - http://www.mruby.org/ • Xen + Stubdom - http://www.xen.org/ What’s mruby • New Ruby runtime. http://github.com/mruby/mruby/ • Created by Matz. GitHub based CI development. • Embedded systems oriented. • Small memory footprint. • High portability. (Device independent. ISO C99 style.) • Multiple VM state support (like Lua). • mrbgem - component model. mrbgem • Simple component system for mruby. • Adds/modifies your feature to mruby core. • By writing C lang source or Ruby script. • Linked statically to core runtime. • Easy to validate whole runtime statically. Stubdom • “Stub” for Xen instances in DomU. • IPv4 network support (with LWIP stack) • Block devices support. • Newlib based POSIX emulation (partly) • Device-File abstraction like VFS. Stubdom • This is just a stub. • The implementation is half baked. • More system calls returns just -1 (error) • No filesystems My Additional Choice • FatFs : Free-beer FAT Filesystem • http://elm-chan.org/fsw/ff/00index_e.html • Very permissive license. • So many example uses including commercial products. My Hacks • Writing several glue code as mrbgems. • Xen’s block device - FatFs - Stubdom • Hacking mrbgems to fit poor Stubdom API set. -
Insert Here Your Thesis' Task
Insert here your thesis' task. Czech Technical University in Prague Faculty of Information Technology Department of Software Engineering Master's thesis New Ruby parser and AST for SmallRuby Bc. Jiˇr´ıFajman Supervisor: Ing. Marcel Hlopko 18th February 2016 Acknowledgements I would like to thank to my supervisor Ing. Marcel Hlopko for perfect coop- eration and valuable advices. I would also like to thank to my family for support. Declaration I hereby declare that the presented thesis is my own work and that I have cited all sources of information in accordance with the Guideline for adhering to ethical principles when elaborating an academic final thesis. I acknowledge that my thesis is subject to the rights and obligations stip- ulated by the Act No. 121/2000 Coll., the Copyright Act, as amended. In accordance with Article 46(6) of the Act, I hereby grant a nonexclusive au- thorization (license) to utilize this thesis, including any and all computer pro- grams incorporated therein or attached thereto and all corresponding docu- mentation (hereinafter collectively referred to as the \Work"), to any and all persons that wish to utilize the Work. Such persons are entitled to use the Work in any way (including for-profit purposes) that does not detract from its value. This authorization is not limited in terms of time, location and quan- tity. However, all persons that makes use of the above license shall be obliged to grant a license at least in the same scope as defined above with respect to each and every work that is created (wholly or in part) based on the Work, by modifying the Work, by combining the Work with another work, by including the Work in a collection of works or by adapting the Work (including trans- lation), and at the same time make available the source code of such work at least in a way and scope that are comparable to the way and scope in which the source code of the Work is made available. -
User Guide for HCR Estimator 2.0: Software to Calculate Cost and Revenue Thresholds for Harvesting Small-Diameter Ponderosa Pine
United States Department of Agriculture User Guide for HCR Forest Service Estimator 2.0: Software Pacific Northwest Research Station to Calculate Cost and General Technical Report PNW-GTR-748 Revenue Thresholds April 2008 for Harvesting Small- Diameter Ponderosa Pine Dennis R. Becker, Debra Larson, Eini C. Lowell, and Robert B. Rummer The Forest Service of the U.S. Department of Agriculture is dedicated to the principle of multiple use management of the Nation’s forest resources for sustained yields of wood, water, forage, wildlife, and recreation. Through forestry research, cooperation with the States and private forest owners, and management of the National Forests and National Grasslands, it strives—as directed by Congress—to provide increasingly greater service to a growing Nation. The U.S. Department of Agriculture (USDA) prohibits discrimination in all its programs and activities on the basis of race, color, national origin, age, disability, and where applicable, sex, marital status, familial status, parental status, religion, sexual orientation, genetic information, political beliefs, reprisal, or because all or part of an individual’s income is derived from any public assistance program. (Not all prohibited bases apply to all programs.) Persons with disabilities who require alternative means for communication of program information (Braille, large print, audiotape, etc.) should contact USDA’s TARGET Center at (202) 720-2600 (voice and TDD). To file a complaint of discrimination, write USDA, Director, Office of Civil Rights, 1400 Independence Avenue, SW, Washington, DC 20250-9410 or call (800) 795-3272 (voice) or (202) 720-6382 (TDD). USDA is an equal opportunity provider and employer. Authors Dennis R. -
Cross-Platform Mobile Software Development with React Native Pages and Ap- Pendix Pages 27 + 0
Cross-platform mobile software development with React Native Janne Warén Bachelor’s thesis Degree Programme in ICT 2016 Abstract 9.10.2016 Author Janne Warén Degree programme Business Information Technology Thesis title Number of Cross-platform mobile software development with React Native pages and ap- pendix pages 27 + 0 The purpose of this study was to give an understanding of what React Native is and how it can be used to develop a cross-platform mobile application. The study explains the idea and key features of React Native based on source literature. The key features covered are the Virtual DOM, components, JSX, props and state. I found out that React Native is easy to get started with, and that it’s well-suited for a web programmer. It makes the development process for mobile programming a lot easier com- pared to traditional native approach, it’s easy to see why it has gained popularity fast. However, React Native still a new technology under rapid development, and to fully under- stand what’s happening it would be good to have some knowledge of JavaScript and per- haps React (for the Web) before jumping into React Native. Keywords React Native, Mobile application development, React, JavaScript, API Table of contents 1 Introduction ..................................................................................................................... 1 1.1 Goals and restrictions ............................................................................................. 1 1.2 Definitions and abbreviations ................................................................................ -
Internationalization in Ruby 2.4
Internationalization in Ruby 2.4 http://www.sw.it.aoyama.ac.jp/2016/pub/IUC40-Ruby2.4/ 40th Internationalization and Unicode Conference Santa Clara, California, U.S.A., November 3, 2016 Martin J. DÜRST [email protected] Aoyama Gakuin University © 2016 Martin J. Dürst, Aoyama Gakuin University Abstract Ruby is a purely object-oriented scripting language which is easy to learn for beginners and highly appreciated by experts for its productivity and depth. This presentation discusses the progress of adding internationalization functionality to Ruby for the version 2.4 release expected towards the end of 2016. One focus of the talk will be the currently ongoing implementation of locale-aware case conversion. Since Ruby 1.9, Ruby has a pervasive if somewhat unique framework for character encoding, allowing different applications to choose different internationalization models. In practice, Ruby is most often and most conveniently used with UTF-8. Support for internationalization facilities beyond character encoding has been available via various external libraries. As a result, applications may use conflicting and confusing ways to invoke internationalization functionality. To use case conversion as an example, up to version 2.3, Ruby comes with built-in methods for upcasing and downcasing strings, but these only work on ASCII. Our implementation extends this to the whole Unicode range for version 2.4, and efficiently reuses data already available for case-sensitive matching in regular expressions. We study the interface of internationalization functions/methods in a wide range of programming languages and Ruby libraries. Based on this study, we propose to extend the current built-in Ruby methods, e.g.