PRO 2.1 AND GELATO 2.1 GPU-ACCELERATED FINAL-FRAME RENDERER Render Everywhere ® Gelato® rendering software allows Gelato Pro 2.1 is geared for professionals anyone with NVIDIA hardware to quickly create with large scale pipelines or projects. Gelato / Gelato Pro stunning images. A hardware-accelerated, It includes the core Gelato renderer, Selected Feature Comparison non-real-time renderer, Gelato was originally plus NVIDIA Sorbetto™ interactive Gelato designed for the creation of 3D visual effects relighting, DSO shadeops, multithreading, Features Gelato Pro and animation in feature films but is a powerful and network parallel rendering. tool for any number of industries, including film GPU acceleration Sorbetto is a feature set that allows you & broadcast, CAD, architecture, and print. to change any lighting parameter you Highest quality images Available at No Cost wish and re-render the frame in record time. Best of all, Sorbetto performs Raytracing, incl. global Gelato is available at no cost from this relighting on the final pixels. illumination and ambient NVIDIA; the Gelato Pro version, with occlusion advanced productivity and scalability The image you work with in Sorbetto is always identical to the final rendered image and features and a comprehensive support High-order geometry support plan is available for purchase. you do not need to alter or specially prepare your scene to use Sorbetto. Sorbetto uses Fully programmable shading Speed Without the same geometry, , procedurals, and hardware as a regular Gelato render. Sorbetto interactive Sacrificing Quality Sorbetto functionality is exposed in the Maya relighting Gelato is built on the principle of never plug-in (and soon in the 3ds Max plug-in) compromising on the quality of the and in the C++ API, so it can be used with DSO shadeops rendered image. Gelato uses NVIDIA any existing lighting tool in your pipeline. graphics processing units (GPUs) as a Multithreading Best of all, Gelato Pro is backed by the general purpose GPU and not just as a top rendering engineers in the industry. way to fill pixels on the display. It renders Network parallel rendering NVIDIA’s High-Quality Rendering Team has images quickly and is robust and powerful decades of experience in film production enough to render the most complex scenes Native 64-bit support and in developing renderers used to create while avoiding the quality limitations stunning images for movies and TV. Gelato of hardware-generated images. Comprehensive support Pro comes with a support package that package Gelato seamlessly leverages the advances includes all product updates and upgrades. found in the latest GPU hardware while protecting your investment in production tools and digital assets by insulating them from hardware changes. Gelato is designed for easy integration into any workflow and production pipeline and can be used by both the technically sophisticated and by the artistically inclined. It ships with simple, yet powerful, C++ and Python APIs, as well as with the plug-ins for Autodesk® Maya® and 3ds Max®.

NVIDIA GELATO PRO | PRODUCT OVERVIEW | JUL06 NVIDIA Gelato 2.1 Features and Specifications * = New in Gelato 2.1 Superb Image Quality and shadow maps • Interleave utility (field rendering) • Unlimited image resolution • Atmospheric effects • Open, documented, royalty-free formats • Unlimited antialiasing • Unlimited number of lights Components • Volume shadows • Global illumination • High-quality motion blur • Ambient occlusion • Gelato rendering engine • Depth of field • Ray-traced reflections, • C++ API • Automatic adaptive tessellation refractions, shadows • Plug-ins for scene file formats: • Fast, high-quality raytracing • Average-Z shadow maps ° Python scene description Gelato byte-stream scene description 30% faster raytracing on • Cube-face shadow maps ° ° RIB scene file I/O plug-in average over 2.0* • Sample shaders and function library ° (available as 3rd party freeware) • Image output: 8-bit, 16-bit, and float High Performance • Mango™ plug-in for Autodesk Maya • Output image channels for any • GPU-accelerated Maya 8 support* value computed in shader • Efficient handling of complex scenes ° • Frantic Films’ Amaretto™ plug- • Efficient memory use Geometry Support in for Autodesk 3ds Max • NURBS, bicubic, and bilinear patches Production-ready • Wide variety of image and • Polygon meshes • Fully selective lighting texture I/O plug-ins • Subdivision surfaces • Preview mode • Tools: • Curves (hair) • Holdout matte objects ° Image viewer • Wide curves (feathers and ribbons) • Fast stereo rendering ° Shader compiler • Particles Image files to textures converter ° Off-axis projection mode* ° • Procedural geometry plug-ins ° Shader developer libraries ° Parallel projection mode • Arbitrary user-specified vertex variables System Requirements ° Toe-in projection mode Programmable Shading and Lighting • NVIDIA GPU, one of the following: ° Improved anaglyph (red/ • Caustics NVIDIA FX blue) display in iv* ° • Subsurface scattering ® • No eyesplits ° NVIDIA GeForce 5200 or higher • True displacement on all primitive types ® ® • User-priority bucket order • Microsoft Windows XP or • Layered surface and light shaders (spiral/crop window) 2.4 kernel or later • Antialiased texture, environment, • 1 GB RAM (recommended)

NVIDIA Gelato Pro 2.0 Features and Specifications * = New in Gelato 2.1 All Gelato 2.1 Features and Specifications, Plus:

Programmable Shading and Lighting ° Change any light shader parameter Production-ready • DSO Shadeops ° Change light linking • Network parallel rendering • Adjust camera parameters interactively* • Floating or node-locked licenses NVIDIA Sorbetto Interactive Relighting ° Depth of field* • Cross-platform licensing • Rapidly recompute changes to lighting ° Stereo controls* • Unparalleled support from NVIDIA’s • All Sorbetto functions exposed in the • Recompute reflections and High-Quality Rendering Team Gelato API; not dependent on any particular shadows automatically High Performance modeling or animation software • Recompute dynamic shadows* • Multithreaded ° No special preparation required; • Selective relighting: recompute • Native 64-bit support works with any Gelato scene lighting for a crop window or specified • Relighting on “final pixels,” including object for even faster results System Requirements full antialiasing, motion blur, • Interruptible—make changes on the • NVIDIA Quadro FX graphics board transparency, displacement, and fly before the last render is finished • 2 GB RAM (recommended) production shaders. Always identical • Supported by Mango™ plug-in to the final rendered image. for Maya and soon by Amaretto™ • Adjust lighting interactively plug-in for 3ds Max Add/delete lights ° ° Maya 64-bit support* ° Move/reorient lights

To inquire about Gelato Pro 2.1 or download Gelato 2.1 at no charge, Where to buy NVIDIA Gelato please visit www.nvidia.com/gelato

NVIDIA Corporation | www.nvidia.com © 2006 NVIDIA Corporation. NVIDIA, the NVIDIA logo, NVIDIA Quadro, Gelato, GeForce, Sorbetto, and Mango are trademarks and/ or registered trademarks of NVIDIA All rights reserved. All company and product names are trademarks or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are all subject to change without notice.