Alex Patanjo 510.541.0920 [email protected] www.alexpatanjo.com https://vimeo.com/60477911

Professional Experience Lead Effects TD- PDI/DreamWorks, Redwood City, CA—2007-Present Responsible for the creation and rendering of all types of . Including but not limited to Fluid, Volumetric, Particle, Cloth, Hair and Rigid Body Simulations. (Fluids, Particle, Rigid Body and Pyro). Maya (Fluids, Particles). Proprietary simulators and render. Develop custom OTL’s for Houdini pipeline. Pipeline developer for sequence wide fluid simulation/rendering/lighting. Member of the Liquids Task Force, this is a team (8 people) that determines how/where and with what software the studio is going to concentrate their efforts in the Fluid/Liquids simulation arena. Acted as Mentor for two years in the FX Challenge (Dreamwork’s FX training program for new graduates). Mentor for new FX department hires. Instructor for fellow FX artists in “General intro class to Houdini” and “Keyframe in Houdini.” Lighting/FX Technical Director- Industrial Light and Magic, SF,CA—2005-2007 Character, set extension and FX integration with live action. Creating and rendering a variety of visual effects for live action, including but not limited to; Fluid, Volumetric, Particle, Cloth, Hair and Rigid Body Simulations, using Maya (Fluids, Particles) and ILM’s Proprietary simulator and rendering. Lighting/FX Technical Director- The Orphanage, SF, CA—2005-2005 Character, set extension, surfacing and FX integration with live action plates. Creating and rendering a variety of visual effects for live action, including; Fluid, Volumetric, Particle, and Rigid Body Simulations, using Maya and Houdini.

Effects Supervisor / Lead TD- PalmaVFX, SF, CA—2004-2005 Managed production team, and served as lead technical director, coordinating with clients to translate expectations into sophisticated film, electronic, and television visual effects. Coordinated efforts of production teams to drive timely project completion; assigned tasks and coached/mentored technicians to ensure highest quality deliverables. Oversaw lighting set ups to create photorealistic scenes. Assured project quality, reviewing and approving work of team members.

CG Supervisor/ TD- Midland Productions, Berkeley, CA—2000-2004 Managed production team developed pipeline for accelerated production schedule developing Robots of the Mars the ride. Provided expertise in 3D stereoscopic film production, leading technical teams to drive project completion and total client satisfaction. Gained valuable experience over five years producing 3D stereographic images for multiple formats, including IMAX.

Creative Director/Director of Production/TD- Kosmo Studios, Orlando, FL— 1999-2000

Men in Black Alien Attack attraction— Built creative team and directed production as Lead Technical Director, including character, environmental design and implementation for Men in Black Alien Attack attraction at Universal Studios. Incorporated character and environmental design to produce video imagery, such as cue video and attraction effects. Integrated video with practical props, including ride timing, computer systems, and more. Developed production pipeline, managing design and production teams, system cross dependencies, audio, and design teams using; , Flame, Maya, form Z and Apple to achieve objectives. Key Achievements: Managed internal teams with outside vendors and reported to senior management, effectively selling creative direction.

Directed live action shoots with Will Smith and Rip Thorn for smooth integration with effects and video design. Character animation created in MAYA, modeling MAYA and form Z.

Jimmy Neutron attraction— Created three interactive games for the after show on the Jimmy Neutron attraction at Universal, managing design and production teams to aggregate company expectations and evaluated demographics for children age six to ten. Managed systems, audio and design team cross dependencies and maintained limitations set by Nickelodeon to develop three custom activities/games. Key Achievements: Developed production pipeline, UI design and concept art storyboards. Designed games for single and multiple players.

Pittsburg Steelers in stadium entertainment— Responsible for delivery of 110 kiosks with 100 pages of dynamically driven content. Repurposed kiosk and content, delivering to WiFi devices and the Web by leveraging Flash MX, VB, and .NET programming. Incorporated UI and Front-end design to develop e-Commerce design and solution. • Managed design and production teams to develop production pipeline and cross dependencies of systems, audio, and design teams. Key Achievements: Produced five custom single player game designs utilizing WiFi device, incorporating cognitive and front end design.

Integral to KOSMO’s client confidence and retention, responsible for key production elements.

Creative Director of New Media & Cognitive Research—Diamond Cluster International, San Francisco, CA, 1998 to 1999 Managed operations and deliverables, supervising multidisciplinary team, including cognitive psychologists, instructional and environmental designers, design planners, anthropologists, multimedia experts, creative writers, and marketing and branding experts to facilitate development of innovative e-business solutions for international companies. Measured and enhanced effectiveness and usability. Managed Media Design team creating, producing and implementing high quality, user-centered experience design ensuring solution leveraging marketing strategy, delivering on goals, and brand promise. Identified and communicated project issues, risks, progress and opportunities to the client team and program management office. Key Achievements: Managed relationships with industry organizations, associations and educational institutions. Set creative quality standard, implementing new processes.

Organized large group presentations, meeting facilitation and project assessment, presenting interactive applications and designs to broadcast production, print and environment design, and full multimedia experience productions for staff meetings and company seminars.

Managed Career Developer for up to 80 employees. FILM WORK Peabody and Sherman, Rise of the Guardians, Madagascar 3:Europe’s Most Wanted, Mega Mind, Monsters vs Aliens: Mutant Pumpkins from Outer Space, Monsters vs Aliens, Merry Madagascar, Madagascar: Escape 2 Africa, Pirates of the Caribbean, Grind House and The Last Rites. Credits & Clients: DreamWorks Animation, Industrial Light and Magic, Citibank, NBC, PAX, SEGA, VOLEX, PSION, Sound Deluxe, Simply Interactive, Apple Computer, Universal Studios, Electric Image, The WB 2, TBS, Disney, AT&T, Fisher Price, Intuit, SONY, SGI Hard Rock Cafe, Golden State Warriors, NASA, Howard Stern, Bank of America, Orlando Magic, Goldman Sachs, Pittsburgh Steelers, Electronic Arts, Wagerworks.

* * * * * Early experience as Design Director for On-Air Promotions for Paxson Communications, Inc (PAX TV), and as a Teacher at the Academy of Art College in San Francisco

Technical Proficiency Platforms: Macintosh, , UNIX, Applications: Houdini, , Adobe After Effects, MAYA, Niad, , , RealFlow, , Illustrator, FinalCut PRO, *Flame, Apple Shake, 3D StudioMAX

Education/Training Associate of Arts Degree in Illustration— Art Institute of Fort Lauderdale, Ft Lauderdale, FL Additional coursework in photography