Design for Testability in Software Systems
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Learn Python the Hard Way
ptg11539604 LEARN PYTHON THE HARD WAY Third Edition ptg11539604 Zed Shaw’s Hard Way Series Visit informit.com/hardway for a complete list of available publications. ed Shaw’s Hard Way Series emphasizes instruction and making things as ptg11539604 Zthe best way to get started in many computer science topics. Each book in the series is designed around short, understandable exercises that take you through a course of instruction that creates working software. All exercises are thoroughly tested to verify they work with real students, thus increasing your chance of success. The accompanying video walks you through the code in each exercise. Zed adds a bit of humor and inside jokes to make you laugh while you’re learning. Make sure to connect with us! informit.com/socialconnect LEARN PYTHON THE HARD WAY A Very Simple Introduction to the Terrifyingly Beautiful World of Computers and Code Third Edition ptg11539604 Zed A. Shaw Upper Saddle River, NJ • Boston • Indianapolis • San Francisco New York • Toronto • Montreal • London • Munich • Paris • Madrid Capetown • Sydney • Tokyo • Singapore • Mexico City Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and the publisher was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals. The author and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained herein. -
Digital Rights Management and the Process of Fair Use Timothy K
University of Cincinnati College of Law University of Cincinnati College of Law Scholarship and Publications Faculty Articles and Other Publications Faculty Scholarship 1-1-2006 Digital Rights Management and the Process of Fair Use Timothy K. Armstrong University of Cincinnati College of Law Follow this and additional works at: http://scholarship.law.uc.edu/fac_pubs Part of the Intellectual Property Commons Recommended Citation Armstrong, Timothy K., "Digital Rights Management and the Process of Fair Use" (2006). Faculty Articles and Other Publications. Paper 146. http://scholarship.law.uc.edu/fac_pubs/146 This Article is brought to you for free and open access by the Faculty Scholarship at University of Cincinnati College of Law Scholarship and Publications. It has been accepted for inclusion in Faculty Articles and Other Publications by an authorized administrator of University of Cincinnati College of Law Scholarship and Publications. For more information, please contact [email protected]. Harvard Journal ofLaw & Technology Volume 20, Number 1 Fall 2006 DIGITAL RIGHTS MANAGEMENT AND THE PROCESS OF FAIR USE Timothy K. Armstrong* TABLE OF CONTENTS I. INTRODUCTION: LEGAL AND TECHNOLOGICAL PROTECTIONS FOR FAIR USE OF COPYRIGHTED WORKS ........................................ 50 II. COPYRIGHT LAW AND/OR DIGITAL RIGHTS MANAGEMENT .......... 56 A. Traditional Copyright: The Normative Baseline ........................ 56 B. Contemporary Copyright: DRM as a "Speedbump" to Slow Mass Infringement .......................................................... -
(Perry & Wolf 92) Software Architecture (Garlan & Shaw
ICS 221, Winter 2001 Software Architecture Software Architecture (Perry & Wolf 92) “Architecture is concerned with the selection of architectural elements, their interactions, and the Software Architecture constraints on those elements and their interactions necessary to provide a framework in which to satisfy the requirements and serve as a basis for the design.” David S. Rosenblum ICS 221 “Design is concerned with the modularization and detailed interfaces of the design elements, their Winter 2001 algorithms and procedures, and the data types needed to support the architecture and to satisfy the requirements.” Software Architecture Software Architecture (Garlan & Shaw 93) (Shaw & Garlan 96) “Software architecture is a level of design that goes “The architecture of a software system defines beyond the algorithms and data structures of the that system in terms of computational computation; designing and specifying the overall components and interactions among those system structure emerges as a new kind of problem. Structural issues include gross organization and components. … In addition to specifying the global control structure; protocols for communication, structure and topology of the system, the synchronization, and data access; assignment of architecture shows the correspondence functionality to design elements; physical between the requirements and elements of distribution; composition of design elements; scaling the constructed system, thereby providing and performance; and selection among design some rationale for the design decisions.” alternatives.” Analogies with Differences Between Civil and Civil Architecture Software Architecture Civil Engineering and Civil Architecture “Software systems are like cathedrals—first we are concerned with the engineering and design of build them and then we pray.” civic structures (roads, buildings, bridges, etc.) — Sam Redwine ! Multiple views ! Civil: Artist renderings, elevations, floor plans, blueprints ! Physical vs. -
Designing Software Architecture to Support Continuous Delivery and Devops: a Systematic Literature Review
Designing Software Architecture to Support Continuous Delivery and DevOps: A Systematic Literature Review Robin Bolscher and Maya Daneva University of Twente, Drienerlolaan 5, Enschede, The Netherlands [email protected], [email protected] Keywords: Software Architecture, Continuous Delivery, Continuous Integration, DevOps, Deployability, Systematic Literature Review, Micro-services. Abstract: This paper presents a systematic literature review of software architecture approaches that support the implementation of Continuous Delivery (CD) and DevOps. Its goal is to provide an understanding of the state- of-the-art on the topic, which is informative for both researchers and practitioners. We found 17 characteristics of a software architecture that are beneficial for CD and DevOps adoption and identified ten potential software architecture obstacles in adopting CD and DevOps in the case of an existing software system. Moreover, our review indicated that micro-services are a dominant architectural style in this context. Our literature review has some implications: for researchers, it provides a map of the recent research efforts on software architecture in the CD and DevOps domain. For practitioners, it describes a set of software architecture principles that possibly can guide the process of creating or adapting software systems to fit in the CD and DevOps context. 1 INTRODUCTION designing new software architectures tailored for CD and DevOps practices. The practice of releasing software early and often has For clarity, before elaborating on the subject of been increasingly more adopted by software this SLR, we present the definitions of the concepts organizations (Fox et al., 2014) in order to stay that we will address: Software architecture of a competitive in the software market. -
Software Engineering (SE) 1
Software Engineering (SE) 1 SE 352 | OBJECT-ORIENTED ENTERPRISE APPLICATION DEVELOPMENT SOFTWARE ENGINEERING | 4 quarter hours (Undergraduate) (SE) This course focuses on applying object-oriented techniques in the design and development of software systems for enterprise applications. Topics SE 325 | INTRODUCTION TO SOFTWARE ENGINEERING | 4 quarter hours include component architecture, such as Java Beans and Enterprise (Undergraduate) Java Beans, GUI components, such as Swing, database connectivity and This course introduces students to the activities performed at each object repositories, server application integration using technologies stage of the development process so that they can understand the full such as servlets, Java Server Pages, JDBC and RMI, security and lifecycle context of specific tasks such as coding and testing. Topics will internationalization. PREREQUISITE(S): CSC 301. include software development processes, domain modeling, requirements CSC 301 is a prerequisite for this class. elicitation and specification, architectural design and analysis, product SE 356 | SOFTWARE DEVELOPMENT FOR MOBILE AND WIRELESS and process level metrics, configuration management, quality assurance SYSTEMS | 4 quarter hours activities including user acceptance testing and unit testing, project (Undergraduate) management skills such as risk analysis, effort estimation, project This course will focus on the unique aspects of developing software release planning, and software engineering ethics. applications for mobile and wireless systems, such as personal digital CSC 301 or CSC 393 is a prerequisite for this class. assistant (PDA) devices and mobile phones. Topics will include user SE 330 | OBJECT ORIENTED MODELING | 4 quarter hours interface design for small screens with restricted input modalities, data (Undergraduate) synchronization for mobile databases as well as wireless programming Object-oriented modeling techniques for analysis and design. -
Composition of Software Architectures Christos Kloukinas
Composition of Software Architectures Christos Kloukinas To cite this version: Christos Kloukinas. Composition of Software Architectures. Computer Science [cs]. Université Rennes 1, 2002. English. tel-00469412 HAL Id: tel-00469412 https://tel.archives-ouvertes.fr/tel-00469412 Submitted on 1 Apr 2010 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Composition of Software Architectures - Ph.D. Thesis - - Presented in front of the University of Rennes I, France - - English Version - Christos Kloukinas Jury Members : Jean-Pierre Banâtre Jacky Estublier Cliff Jones Valérie Issarny Nicole Lévy Joseph Sifakis February 12, 2002 Résumé Les systèmes informatiques deviennent de plus en plus complexes et doivent offrir un nombre croissant de propriétés non fonctionnelles, comme la fiabi- lité, la disponibilité, la sécurité, etc.. De telles propriétés sont habituellement fournies au moyen d’un intergiciel qui se situe entre le matériel (et le sys- tème d’exploitation) et le niveau applicatif, masquant ainsi les spécificités du système sous-jacent et permettant à des applications d’être utilisées avec dif- férentes infrastructures. Cependant, à mesure que les exigences de propriétés non fonctionnelles augmentent, les architectes système se trouvent confron- tés au cas où aucun intergiciel disponible ne fournit toutes les propriétés non fonctionnelles visées. -
100% Pure Java Cookbook Use of Native Code
100% Pure Java Cookbook Guidelines for achieving the 100% Pure Java Standard Revision 4.0 Sun Microsystems, Inc. 901 San Antonio Road Palo Alto, California 94303 USA Copyrights 2000 Sun Microsystems, Inc. All rights reserved. 901 San Antonio Road, Palo Alto, California 94043, U.S.A. This product and related documentation are protected by copyright and distributed under licenses restricting its use, copying, distribution, and decompilation. No part of this product or related documentation may be reproduced in any form by any means without prior written authorization of Sun and its licensors, if any. Restricted Rights Legend Use, duplication, or disclosure by the United States Government is subject to the restrictions set forth in DFARS 252.227-7013 (c)(1)(ii) and FAR 52.227-19. The product described in this manual may be protected by one or more U.S. patents, foreign patents, or pending applications. Trademarks Sun, the Sun logo, Sun Microsystems, Java, Java Compatible, 100% Pure Java, JavaStar, JavaPureCheck, JavaBeans, Java 2D, Solaris,Write Once, Run Anywhere, JDK, Java Development Kit Standard Edition, JDBC, JavaSpin, HotJava, The Network Is The Computer, and JavaStation are trademarks or registered trademarks of Sun Microsystems, Inc. in the U.S. and certain other countries. UNIX is a registered trademark in the United States and other countries, exclusively licensed through X/Open Company, Ltd. All other product names mentioned herein are the trademarks of their respective owners. Netscape and Netscape Navigator are trademarks of Netscape Communications Corporation in the United States and other countries. THIS PUBLICATION IS PROVIDED “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT. -
Download Distributed Systems Free Ebook
DISTRIBUTED SYSTEMS DOWNLOAD FREE BOOK Maarten van Steen, Andrew S Tanenbaum | 596 pages | 01 Feb 2017 | Createspace Independent Publishing Platform | 9781543057386 | English | United States Distributed Systems - The Complete Guide The hope is that together, the system can maximize resources and information while preventing failures, as if one system fails, it won't affect the availability of the service. Banker's algorithm Dijkstra's algorithm DJP algorithm Prim's algorithm Dijkstra-Scholten algorithm Dekker's algorithm generalization Smoothsort Shunting-yard algorithm Distributed Systems marking algorithm Concurrent algorithms Distributed Systems algorithms Deadlock prevention algorithms Mutual exclusion algorithms Self-stabilizing Distributed Systems. Learn to code for free. For the first time computers would be able to send messages to other systems with a local IP address. The messages passed between machines contain forms of data that the systems want to share like databases, objects, and Distributed Systems. Also known as distributed computing and distributed databases, a distributed system is a collection of independent components located on different machines that share messages with each other in order to achieve common goals. To prevent infinite loops, running the code requires some amount of Ether. As mentioned in many places, one of which this great articleyou cannot have consistency and availability without partition tolerance. Because it works in batches jobs a problem arises where if your job fails — Distributed Systems need to restart the whole thing. While in a voting system an attacker need only add nodes to the network which is Distributed Systems, as free access to the network is a design targetin a CPU power based scheme an attacker faces a physical limitation: getting access to more and more powerful hardware. -
Introduction to Software Architecture
Introduction to Software Architecture Imed Hammouda Chalmers | University of Gothenburg Who am I? • Associate Professor of Software Engineering, previously in Tampere, Finland • Research interests – Software Architecture, Open Source, Software Ecosystems, Software Development Methods and Tools, Variability Management • Developing and supporting open software architectures • Studying socio-technical dependencies in software development • Software ecosystems • Coordinates: [email protected], [email protected] • Room 416, floor 4, Jupiter building, Campus Lindholmen • Phone +46 31 772 60 40 Introduction to Software Architecture 2 • What is software architecture? • Architectural drivers • Addressing architectural drivers • Architectural views • Example system Introduction to Software Architecture 3 What is Software Architecture? • Software Architecture is the global organization of a software system, including – the division of software into subsystems/components, – policies according to which these subsystems interact, – the definition of their interfaces. T. C. Lethbridge & R. Laganière Introduction to Software Architecture 4 What is Software Architecture? • "The software architecture of a program or computing system is the structure or structures of the system, which comprise software components, the externally visible properties of those components, and the relationships among them." Len Bass Introduction to Software Architecture 5 What is Software Architecture? • “fundamental concepts or properties of a system in its environment -
The Software Architect -And the Software Architecture Team
The Software Architect -and the Software Architecture Team Philippe Kruchten Rational Software, 650 West 41st Avenue #638, Vancouver, B.C., V5Z 2M9 Canada pbk@ rational. com Key words: Architecture, architect, team, process Abstract: Much has been written recently about software architecture, how to represent it, and where design fits in the software development process. In this article I will focus on the people who drive this effort: the architect or a team of architects-the software architecture team. Who are they, what special skills do they have, how do they organise themselves, and where do they fit in the project or the organisation? 1. AN ARCHITECT OR AN ARCHITECTURE TEAM In his wonderful book The Mythical Man-Month, Fred Brooks wrote that a challenging project must have one architect and only one. But more recently, he agreed that "Conceptual integrity is the vital property of a software product. It can be achieved by a single builder, or a pair. But that is too slow for big products, which are built by teams."' Others concur: "The greatest architectures are the product of a single mind or, at least, of a very small, carefully structured team."2 More precisely: "Every project should have exactly one identifiable architect, although for larger projects, the principal architect should be backed up by an architecture team of modest size."3 1 Keynote address, ICSE-17, Seattle, April1995 2 Rechtin 1991 , p. 22 3 Booch 1996, p. 196 The original version of this chapter was revised: The copyright line was incorrect. This has been corrected. The Erratum to this chapter is available at DOI: 10.1007/978-0-387-35563-4 35 P. -
C Programming Tutorial
C Programming Tutorial C PROGRAMMING TUTORIAL Simply Easy Learning by tutorialspoint.com tutorialspoint.com i COPYRIGHT & DISCLAIMER NOTICE All the content and graphics on this tutorial are the property of tutorialspoint.com. Any content from tutorialspoint.com or this tutorial may not be redistributed or reproduced in any way, shape, or form without the written permission of tutorialspoint.com. Failure to do so is a violation of copyright laws. This tutorial may contain inaccuracies or errors and tutorialspoint provides no guarantee regarding the accuracy of the site or its contents including this tutorial. If you discover that the tutorialspoint.com site or this tutorial content contains some errors, please contact us at [email protected] ii Table of Contents C Language Overview .............................................................. 1 Facts about C ............................................................................................... 1 Why to use C ? ............................................................................................. 2 C Programs .................................................................................................. 2 C Environment Setup ............................................................... 3 Text Editor ................................................................................................... 3 The C Compiler ............................................................................................ 3 Installation on Unix/Linux ............................................................................ -
Um Livro-Texto Para O Ensino De Projeto De Arquitetura De Software
Universidade Federal de Campina Grande Centro de Engenharia Elétrica e Informática Curso de Pós-Graduação em Ciência da Computação Um Livro-texto para o Ensino de Projeto de Arquitetura de Software Guilherme Mauro Germoglio Barbosa Dissertação submetida à Coordenação do Curso de Pós-Graduação em Ciência da Computação da Universidade Federal de Campina Grande - Campus I como parte dos requisitos necessários para obtençãodograu de Mestre em Ciência da Computação. Área de Concentração: Ciência da Computação Linha de Pesquisa: Engenharia de Software Jacques P. Sauvé (Orientador) Campina Grande, Paraíba, Brasil !c Guilherme Mauro Germoglio Barbosa, 04/09/2009 FICHA CATALOGRÁFICA ELABORADA PELA BIBLIOTECA CENTRAL DA UFCG B238l 2009 Barbosa, Guilherme Mauro Germoglio Um livro-texto para o ensino de projeto de arquitetura de software / Guilherme Mauro Germoglio Barbosa. ! Campina Grande, 2009. 209 f. : il. Dissertação (Mestrado em Ciência da Computação) – Universidade Federal de Campina Grande, Centro de Engenharia Elétrica e Informática. Referências. Orientadores: Prof. Dr. Jacques P. Sauvé. 1. Arquitetura de Software 2. Engenharia de Software 3. Projeto 4. Ensino I. Título. CDU – 004.415.2(043) Resumo Aarquiteturadesoftwareéaorganizaçãofundamentaldeumsistema, representada por seus componentes, seus relacionamentos com o ambiente, e pelos princípios que conduzem seu design e evolução. O projeto da arquitetura é importante no processo de desenvolvimento, pois ele orienta a implementação dos requisitos de qualidadedosoftwareeajudanocontrole intelectual sobre complexidade da solução. Além disso, serve como uma ferramenta de comunicação que promove a integridade conceitual entre os stakeholders. No entanto, os diversos livros adotados em disciplinas de Projeto de Arquitetura de Soft- ware assumem que o leitor tenha experiência prévia em desenvolvimento de software.