OF SALTMARSH 50 MAGIC ITEMS

ItemsSample from the deepest depths for fileuse in the world's greatest roleplaying game. TREASURES OF SALTMARSH 50 MAGIC ITEMS

By Matt Vaughan

A Dungeon Rollers Product

Writing: Matt Vaughan Layout: Matt Vaughan Editing: David Lane Additional Thanks: The Adventurer’s Guild of Holmsgarth for playtesting putting up with my barrage of ideas. A special mention to Rob Tew for his bizarre mind that led to many of the items being designed. Cover Art: © 2019 Dean Spencer, used with permission. All rights reserved. Internal Art: Publisher's Choice Quality Stock Art © Rick Hershey / Fat Goblin Games. Some character Sampleartwork by Forrest Imel. Internal vector imagery Nathanaël Roux Additional artfile Creator Resource, supplied by Wizards of the Coast. All used with permission.

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.

©2019 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Contents

Ch. 1: Introduction...... 2 Ring of Water Absolution...... 11 Ch. 2: Magic Item Tables...... 3 Sailors Gloves...... 11 Magic Item Table A: Potions and Single Use Items �������3 Ship in a Bottle...... 11 50 MAGIC ITEMS Magic Item Table B: Other Wondrous Items ...... 3 Sirens Charm...... 11 Magic Item Table C: Armor...... 3 Swashbuckler’s Sash...... 11 Magic Item Table D: Weapons...... 4 of Saltmarsh...... 12 Magic Item Table E: Common Items...... 4 Trusty Tankard...... 13 Magic Item Table F: Uncommon & Rare Items...... 4 Watcher's Porthole...... 13 Magic Item Table G: Very Rare & Legendary Items �������4 Wayfarer’s Lantern...... 13 Ch. 3: Treasures of Saltmarsh...... 5 Whalebone necklace...... 13 Wondrous Items...... 5 Potions...... 14 Anemonic Bracers...... 5 Bottled Bluerot...... 14 Brass Oyster...... 5 Underfire Rum...... 14 Calling Conch...... 5 Kraken Ink...... 15 Captain’s Seal...... 5 Potion of Sealife...... 15 Captured Gales...... 6 Weapons...... 16 Coral Shield...... 6 Barbed Tongue...... 16 Exploding Barrel...... 6 Captain’s Blade...... 16 Eyepatch of the Onyx Seer...... 6 Dead Man’s Anchor...... 16 First Mate’s Spyglass...... 7 Koalinths Opportunity...... 16 Icon of Mystra...... 7 Panache and Precision...... 16 Icon of Talon...... 7 Rusted Harpoon...... 16 Icon of Umberlee...... 7 Staff of the Seas...... 16 Manual of the Seas...... 8 Armor...... 18 Map of Ominous Portents...... 8 Armor of the Depths...... 18 Mask of the Kraken...... 8 Dragon Turtle Scaled Armor...... 18 Medallion of the Open Seas...... 9 Scarlet Armor...... 18 Oceanic Ocarina...... 9 Seklaz Regalia...... 19 Oceans Breath...... 9 Skum Skin...... 19 Officers Mantle...... 9 Whale Blubber...... 19 Pearl Barnacle...... 10 Appendix A: Ship Maps...... 20 Periapt of the Tongued Sailor...... 10 Ship in a Bottle Map...... 20 Purse for the Boatman...... 10 Treasure of Saltmarsh Map...... 21 Ring of Aquatic Life...... 10

ON THE COVER A lone ship sails on the high seas as the stars shine brightly in the skies over Saltmarsh. This atmospheric artwork was made by psychoshadowmaker and captures the isolation of the seas.

SampleDisclaimer: Dungeon Rollers is not responsible file for any failed parleys, plank walkings, , or that occur when using this supplement. Assaults by the sahuagin, attacks by Aboleths, or wrecks caused by the Kraken are at the responsibility of the user and any adventuring accomplices. Chapter 1: Introduction bove and below the violent seas off find a variety of items perfect for any level of the coast of Saltmarsh adventurers campaign, from your first stumble onto the seas seek to find fame and fortune, whilst to your adventures beneath the waves battling the the native races live a life of hardships primordial forces who power is felt throughout the Abeneath the powerful currents. world. These items are designed to expand your game Smugglers control the coves around and open up new fun and interesting choices and the isolated and restful fishing village with violence options for your players. aplenty, a knife in the dark being all they need to stop You will discover items such as the icons of those who oppose them. Mystra, Talon, and Umberlee - powerful artifacts of This supplement contains 50 unique magic items the gods that offer small latent blessings to the bearer, inspired by the area around this sleepy village and the but that can be used to offer divine one-off effects that azure seas beyond. From the vicious sahuagin who can turn the tide of a battle in its tracks. The pearl roam the ocean floor, caught up in ancient battles, barnacle, an unnatural creature imbued with magic to those seafarers who travel on magnificent vessels from the thermal vents found in the fathoms below, commanding the waves. can be attached to a target - encrusting itself on the These items fit seamlessly into your Ghosts of target. When triggered the barnacle will sift the very Saltmarsh stories, as well as any adventures you have magic from the area around it feeding on this power. on or around the high seas. These items may find As well as these items you will find powerful weapons themselves in the possession of pirates or mercenaries and armor such as Skum Skin made from the hide of who find themselves ashore, trickling into the black the the poor souls who have succumbed to the magic markets of Skullport, or in the ownership of long- of an Aboleth and its disease baring touch. retired adventurers or seafarers. So what are you waiting for? All hands hoay, man Contained within the pages of this tome you the sails, batten down the hatches, and shiver me timbers! There’s treasure to be found.

Sample file

2 - TREASURES OF SALTMARSH Chapter 2: Magic Item Tables he tables below detail the various magic items found within this Magic Item Table B: Other Wondrous Items supplement. They are listed in such a d100 Magic Item way to allow the random generation of 01-10 Exploding Barrel Trewards, such that you might discover in a treasure hoard, though you are also 11-15 Trusty Tankard free choose which items your heroes discover in their 16-20 Periapt of the Silver Tongued Sailor ventures above and below the seas. 21-25 Captain’s Seal 26-30 Medallion of the Open Seas Magic Item Table A: Potions and Single Use Items 31-35 Wayfarer’s Lantern d100 Magic Item 36-40 Whalebone necklace 01-05 Bottled Bluerot 41-44 Sirens Charm 06-10 Captured Gales 45-48 Sailors Gloves 11-15 Manual of the Seas 49-52 Brass Oyster 16-30 Exploding Barrel 53-55 Watcher's Porthole 31-40 Icon of Mystra 56-59 Purse for the Boatman 41-50 Icon of Talos 60-63 First Mate’s Spyglass 51-60 Icon of Umberlee 64-67 Officers Mantle 61-62 Kraken Ink 68-71 Oceanic Ocarina 63-72 Potion of Sealife (Giant Octopus) 72-74 Coral Shield 73-74 Potion of Sealife (Giant Shark) 75-77 Swashbuckler’s Sash 75-76 Potion of Sealife (Killer Whale) 78-80 Ring of Water Absolution 77-78 Potion of Sealife (Plesiosaurus) 81-83 Ring of Aquatic Life 79-83 Potion of Sealife (Quipper) 84-86 Anemonic Bracers 84-88 Potion of Sealife (Reef Shark) 87-88 Calling Conch 89-90 Ship in a Bottle 91-100 Underfire Rum 89-90 Pearl Barnacle 91-92 Treasure of Saltmarsh (one at random) 93-94 Oceans Breath 95-96 Mask of the Kraken 97-98 Map of Ominous Portents 99-100 Eyepatch of the Onyx Seer

Magic Item Table C: Armor d100 Magic Item 01-30 Whale Blubber 31-50 Scarlet Armor 51-70 Seklaz Regalia 71-90 Skum Skin 91-95 Armor of the Depths Sample96-100 Dragon Turtle Scaled Armorfile

TREASURES OF SALTMARSH - 3 Magic Item Table D: Weapons d100 Magic Item d100 Magic Item 89-90 Rusted Harpoon 01-30 Barbed Tongue 91-92 Scarlet Armor 31-45 Rusted Harpoon 93-94 Seklaz Regalia 46-60 Dead Man’s Anchor 95-96 Skum Skin 61-75 Koalinth's Barb 97-98 Swashbuckler’s Sash 76-85 Staff of the Seas 99-100 Watcher's Porthole 86-95 Captain’s Blade 96-100 Panache and Precision Magic Item Table G: Very Rare & Legendary Items d100 Magic Item Magic Item Table E: Common Items 01-06 Armor of the Depths d100 Magic Item 07-12 Calling Conch 1-25 Periapt of the Silver Tongued Sailor 13-18 Captain’s Blade 26-50 Exploding Barrel 19-24 Dragon Turtle Scaled Armor 51-75 Trusty Tankard 25-30 Kraken Ink 76-100 Underfire Rum 31-36 Map of Ominous Portents 37-42 Mask of the Kraken Magic Item Table F: Uncommon & Rare Items 43-48 Oceans Breath d100 Magic Item 49-54 Pearl Barnacle 01-04 Barbed Tongue 55-60 Potion of Sealife (Giant Shark) 05-08 Brass Oyster 61-66 Potion of Sealife (Killer Whale) 09-12 Captain’s Seal 67-72 Potion of Sealife (Plesiosaurus) 13-17 Icon of Mystra 73-78 Ship in a Bottle 18-22 Icon of Talos 79-84 Staff of the Seas 23-27 Icon of Umberlee 85-96 Treasure of Saltmarsh 28-31 Manual of the Seas 97-98 Eyepatch of the Onyx Seer 32-35 Medallion of the Open Seas 99-100 Panache and Precision 36-40 Potion of Sealife (Quipper) 41-44 Sailors Gloves 45-48 Sirens Charm 49-52 Wayfarer’s Lantern 53-56 Whale Blubber 57-60 Whalebone necklace 61-62 Anemonic Bracers 63-64 Bottled Bluerot 65-66 Captured Gales 67-68 Coral Shield 69-70 Dead Man’s Anchor 71-72 First Mate’s Spyglass 73-74 Koalinth's Barb 75-76 Oceanic Ocarina 77-78 Officers Mantle Sample79-80 Potion of Sealife (Giant Octopus) file 81-82 Potion of Sealife (Reef Shark) 83-84 Purse for the Boatman 85-86 Ring of Aquatic Life 87-88 Ring of Water Absolution

4 - TREASURES OF SALTMARSH Chapter 3: Treasures of Saltmarsh

ontained in this chapter you will to 300-feet away. When you blow the conch, target up find the descriptions of all the Treasures to two creatures of large size or smaller within 120 of the Saltmarsh. You will find each feet, each of whom are willing. You teleport each of the of these items presented in four creatures into adjacent empty spaces, both of which Ccategories, wondrous items, potions, must be within 5 feet of you. Once blown, this conch weapons, and armor. Thereafter they cannot be used in this way until the following dawn. are arranged in alphabetical order. A magic item's description gives the item's name, its category, its aptain s eal rarity, and its magical properties. CWondrous Item,’ uncommon S Wondrous Items This seal bears the symbol of a floating ship. When used to seal a letter, it will take flight towards its intended recipient. nemonic racers When a single page letter is sealed with wax using AWondrous Item, rare B this seal, and the command word is spoken, the letter Made from rock hard coral, with small spiked polyps immediately takes flight toward its recipient. The covering the surface. This living rock slowly moves, recipient must be on the same plane of existence, and and when placed in water attracts tiny fish that swim alive, or the letter will remain in place once sealed. around you. The letter will travel up to 500 miles Whilst grappling a creature you can use the each day, ending as close to its bracers to unleash a powerful poison into your enemy. target as possible. Once used, As an attack, you can force your target to make a DC this seal cannot be used in this 14 Constitution saving throws. On a failed save they way until the following dawn. are paralyzed for 1d4 rounds. At the end of each of its turns, the target can attempt the saving throw again, ending the effect on a success. Creatures with immunity to poison are immune to this property, and it ends if the target is subject to protection from poison or similar. A creature targeted by this property cannot be targeted again within the next 24 hours.

rass yster BWondrous Item,O uncommon (requires attunement) A heavy and splendid brass oyster contains a polished marbled pearl inside, lay on a bed of rich silks. When separated, the oyster will point in the direction of the pearl until they are reunited. Whilst the pearl is removed from the brass oyster, you can at any point use your action to speak the command word as an action. The oyster will slowly turn itself in the direction of the pearl. If the pearl is hidden by magical means or on a different plane of existence, the oyster will instead open and close slowly for 10 seconds.

alling onch CWondrous Item, C very rare (requires attunement) This conchSample shell gleams when kissed with light, thin file crystalline-filaments winding through the spiralling exterior. When raised to your ear you can hear the sound of the sea as though you were there, and when blown your allies are instantly drawn to you. As an action you can blow into the conch shell, releasing a deep monotone note that can be heard up TREASURES OF SALTMARSH - 5 aptured ales CWondrous item, rare G Harnessing the power of a storm captured on the Great Sea, inside this small glass vial a typhoon roars. Initially used by boats to fill their sails on calm days, pirates and those of an enterprising nature soon discovered alternate uses for these condensed storms. You can use an action to throw this vial to any point within 50 foot, at which point it smashes. Upon breaking, apply one of the below effects of your choice: Dark as night. A creeping blackness is released from the vial. An area with a radius of 15 feet from the vial is filled with magical darkness for 1 minute. The remnants of The darkness spreads around corners. A creature Elonius with darkvision can’t see through this darkness, and non-magical light can’t illuminate it. If any of this darknesses area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created xploding arrel the light is dispelled. EWondrous item, common B Lightning Tempest. The raw elemental energy of Marked with an arcane symbol, this barrel explodes the storm is released as the vial smashes into its target violently when struck with a flame. location. Each creature within 15 foot must make a This item is flammable and explodes when ignited. DC 15 Dexterity saving throw. A creature takes 4d6 Each creature within 15 foot when it explodes must lightning damage on a failed save, or half as much succeed a DC12 dexterity saving throw suffering 3d6 damage on a successful one. fire damage, or half as much on a successful one. In Howling Gales. Each creature within 15 foot must addition, on a failed save, any creature within 5 foot of make a DC 15 Strength saving throw. A creature is the barrel is knocked prone. pushed 15 foot directly away from the location of the vial on a failed save and knocked prone. yepatch of the nyx eer Any creature in the path of this object when EWondrous Item, legendary (requires O attunement) S thrown, or within 5 feet of its final location, can use their reaction to attempt to catch the vial and prevent Commissar Elonius Abram was tasked to clear the it from smashing. In order to do this, the creature seas of the piratical scourge that had seen mercantile must pass a DC 20 Dexterity (Acrobatics) skill check. vessels and transport ships pillaged and wrecked. His On a success the vial is caught and does not smash. mission began fruitfully, several smaller crews being thwarted by his band of experienced naval soldiers upon the Flying Corsair. One of these crews flew under oral hield the flag of the Golden Corsairs, lead by Harriet ‘Pearl CWondrous Item, S rare (requires attunement) Eye’ Sutherland who, upon learning this, hunted down This shield is made from living rock of all colors. It Elonius leading to a dramatic sea battle in which the shimmers iridescently in the sun and is pocketed with Flying Corsair was ruined. Harriet pulled Elonius into small shells and sea plants. the ocean and, upon removing his eye with a burning When a melee attack against you misses, you dagger, replaced it with a large jagged pearl to remind can use your reaction to turn the coral shield on the commissar of this day, leaving Elonius barely alive the attacker, its luminous reflections dazzling your on the edges of Saltmarsh where a local seer found Samplefoe. The target has disadvantage on the first attack him. She took him to herfile hovel, caring for him over the targeting you before the end of its next turn. next months whilst he regained his strength. When he Whilst underwater, if you are not wielding this had recovered, the seer placed an onyx eyepatch over shield but it is on your person, the coral grows around Elonius’ pearl eye, telling him that the power contained you protecting you. You gain a +1 bonus to your AC within would let him continue his task to rid the oceans whilst you remain submerged. of those who had made the seas so perilous. Whilst wearing this eyepatch you have the benefit 6 - TREASURES OF SALTMARSH