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SCENARIO BOOK

A Scenario is one complete game of RWBY: Combat Ready, a single Battle between the players and a Villain. This booklet Important: When creating Scenarios, the number of Objective provides information on the different parts of a Scenario as well as cards used scales by the number of players. It is recommended instructions on how to build your own custom Scenarios. Also to use one Objective in a 2-player game, two Objectives in a included are sample Scenarios for you to begin playing immediately! 3-player game, and three Objectives in a 4-player game. HOW TO CREATE A SCENARIO

Each Scenario features an opposing Villain that must be defeated, has a number of Objectives with challenges for the players to overcome, and may also have various Special Rules. These three major parts of a Scenario must be decided upon and set up by the players before the game can begin:

1. The Villain 2. The Objectives 3. Special Rules

Setting up a Scenario in RWBY: Combat Ready is a straightforward process (it can even be done randomly). First, players decide which Villain they are going to face. Next, players choose which Objectives they wish to use in the Scenario. Recommended Objectives to help guide you in customizing Scenarios are listed with each Villain in the next section. Alternately, to get started immediately, you can one of the sample Scenarios found on page 6. The final item players must decide upon is if they are going to use any Special Rules for the Scenario. Sample Special Rules are listed on page 5. These rules change how the game is played and provide exciting options and challenges for the players! VILLAINS

The Villains in RWBY: Combat Ready are major found in the world of Remnant, whose devious plans must be stopped by the players! RWBY: Combat Ready includes three Villains: Roman Torchwick, Adam Taurus, and Cinder Fall. In general, Roman Torchwick is the easiest Villain to face, and Cinder Fall is the most difficult. When setting up a Scenario, the first decision that must be made is which Villain the Heroes will be facing. ROMAN TORCHWICK ADAM TAURUS CINDER FALL A notorious criminal, affiliate of the White The High Leader of the White Fang, a The mysterious leader of a group of Fang, and a member of Cinder’s Faction, Faunus terrorist organization which aims anarchists seeking to cause chaos in the Roman’s ongoing spree in Vale and to collapse the three pillars of society: world of Remnant, Cinder Fall is a force disdain for authority places him at constant government, military, and the schools that to be reckoned with! Cinder has a strong odds with our Heroes. With his Henchmen train Huntsmen. Adam’s ruthless ambition to command over Dust, often wielding and in tow, and a surprising amount of resources instigate war against humanity, with the goal manipulating it in battle, as well as skill in backing his criminal activities, he cannot be to enslave them in the service of the Fauna, unarmed combat, swordplay, and archery – allowed to continue his nefarious schemes! poses an immeasurable threat for making her a tremendous threat in both close life in Remnant. Incredibly powerful and quarters as well as from afar! The extent of ambitious, Adam and the White Fang must the resources available to this maiden are not be underestimated! unknown, and she should be treated as a critical threat to our Heroes!

STARTING AURA: 65 STARTING AURA: 80 STARTING AURA: 75

VICTORY XP: 5 VICTORY XP: 7 VICTORY XP: 10

RECOMMENDED OBJECTIVES RECOMMENDED OBJECTIVES RECOMMENDED OBJECTIVES • Easy: Roman’s Henchmen, Armory, • Easy: Armory, Find Zwei, Sabotage • Easy: Find Zwei, Force Field, Sabotage Dust Heist, Sabotage • Medium: Faunus Resolve, White Fang • Medium: Grimm Onslaught, Gunship • Medium: Junior’s Elite, Gunship Support, Uprising, Snipers Support, Snipers Snipers • Hard: Death Stalker, Bandit Camps • Hard: Grimm Portal, Mind Games, • Hard: The Return of Dr. Merlot, Bandit Camps Worth Every Cent

2 OBJECTIVES

After choosing the Villain of your Scenario, it is time to pick the In many cases, the Objectives tend to escalate and become more Objectives! Objectives provide additional challenges for the Scenario. threatening as the game progresses. It is important to deal with them Objectives are represented by cards with a title, picture, details of how quickly (or win the Scenario) before they become insurmountable! they work, and sometimes tokens, a deck of cards, or a status track. In the previous Villains section, there is a list of recommended Objectives The following is an explanation of what you will find on an that fit well with each Villain. But feel free to be creative when Objective card. choosing your Objectives! SETUP This section explains how to TITLE prepare the Objective prior to This is the name of play, as well as the different the Objective. game components, such as DESCRIPTION tokens or cards, used by this Story text that helps explain Objective. what is happening during the Objective. This can be read TYPE aloud at the beginning of the There are three types of Scenario to give players an idea Objectives: Minion, of what they are encountering. Sub-Boss, and Challenge.

INSTRUCTIONS DIFFICULTY This is where additional rules Objectives are grouped into and special instructions for the three different difficulties: Easy, Objective are located. This Medium, or Hard. You can section can include tracks to adjust the difficulty of a record the status of the Objective. Scenario by swapping out the same type of Objective with one of a different difficulty level. EXPERIENCE (XP) AWARDED VICTORY CONDITION This icon tells you how much Experience is awarded when the This area tells you how to complete the Objective’s victory condition is met. The XP amount listed is awarded Objective. Objectives with a “Defeat the Villain” to every Hero. This Experience is handled like other Experience they victory condition are completed (and earn: it is recorded on their Scroll Tracker and can be spent to award XP) after the Scenario ends. upgrade their cards during Battle.

All Objectives, their tokens, and additional decks of cards are placed in a neat line, called the “Objective Row”, to the side of the game board, making it easy to see and manage all Objectives in one place.

3 MINION OBJECTIVES SUB-BOSS OBJECTIVES

Some Objectives add Minions to the game. Minions come with their own Future expansions will add a new type of Objective called a separate deck. There are 3 Minion decks; the Grimm, Roman’s Henchmen, Sub-Boss. These represent a minor Villain from the series that the and the White Fang. For example, the Grimm Onslaught Objective comes players will have to fight at the same time as the main Villain! Each with a deck of monstrous Grimm creatures, such as Beowolves and Goliaths! Sub-Boss comes with an Objective card that lists their Aura and their Some Villain cards also bring Minions into play, even if none of the Objectives own deck of cards that represents their various attacks and actions. normally associated with that Minion type are part of the current Scenario. In this case, shuffle the appropriate Minion deck and draw from it as needed. In many ways, a Sub-Boss works like a Minion that attacks every There is no limit to the number of Minions that can be in play at a time. Round. Each Round, the top card from the Sub-Boss deck is placed face-down to the side. This is the attack the Sub-Boss intends to make Minion cards come into play face-down, showing the players only that Round. The back of their card may give you a hint about the limited information about the card: the name of the card along with its Speed or nature of the attack, much like the Villain’s stance. As an Attrition Damage icon and minimum Health icon. Sideline Players can action, a Sideline Player may attack the Sub-Boss by playing an encounter Minions and attack them as an action. They play an attack attack card and flipping over the Sub-Boss’s attack card. The higher card against the Minion, then flip the Minion card over. The Speed of the Speed wins the combat and hits! After combat, the Sub-Boss’s attack player’s attack is compared to the Minion’s revealed Speed. If the Minion is discarded. Note that if the Sub-Boss receives indirect Damage, for is faster, it deals the indicated Damage to the player. If the player is faster, example, from an Area Blast or Cleave effect, then this does not reveal the player deals their attack’s Damage to the Minion. In the case of a or discard their attack. If the player deals Damage to the Sub-Boss, tie, neither attack hits. record it on the Aura Track on the Objective card. If the track reaches Record Damage to a Minion by placing Damage markers on top of the zero, the Sub-Boss is defeated and removed from the game! Minion card. The Minion remains face-up and in play until it receives Damage equal to or exceeding its Health, then it is destroyed. Place If no Sideline Player engages the Sub-Boss, they attack the Active destroyed Minions into their own discard pile and reshuffle them if their Player at the end of the Round. Flip over their card and automatically deck runs out of cards. At the end of every Duel in which the Villain was deal the Damage and effects shown to the Active Player. Then, not Bashed, any surviving Minions deal their Attrition Damage to the Active discard the card and draw a new one at the start of the next Round. Player. Dealing Attrition Damage does not flip any unrevealed Minion cards. If their deck runs out, reshuffle it. Sub-Bosses are powerful threats and ought to be attacked every Round by one of the Sideline Players, BACK HEALTH ICON if possible. The number in this icon indicates the amount of Health the Minion has. The number on the back of the card is an “estimate”. The Minion has at least that much Health. The number on the front of CHALLENGE OBJECTIVES the card is its actual Health, which will sometimes be higher. Occasionally, you can deal Damage Some Objectives represent special challenges for the players. Some to Minions without directly attacking them (such of these cards use special tokens or have tracks on them to record as through an area or multi-target effect). Indirect their status. For example, the Sabotage Objective represents a bomb Damage does not reveal the Minion card. If an with a fuse that is ticking! All of the Heroes will take heavy Damage unrevealed Minion card accumulates Damage when the bomb goes off, unless they can defuse it in time! Players equal to or greater than its Health estimate, do can use their action cards to try to defuse the bomb. They choose a not destroy it yet. First, flip it over and reveal its card to play, then roll a 10-sided die. If the die roll is less than their actual Health. It may have survived that attack! Speed, they make progress toward defusing the bomb based on their attack’s Damage. DAMAGE ICONS This indicates the amount of Damage that will be dealt to the player if the Minion attacks and hits that player. ATTRITION DAMAGE TITLE This icon indicates the Damage dealt to the Active Player if the CARD EFFECTS FRONT Minion card is still in play when the current Duel ends and the Active This section lists any additional effects associated with the attack. Player did not Bash the Villain. This number can be increased by Some of these effects require the attack to hit, while others are various bonuses just like regular Damage. It is important for Sideline activated regardless of whether the attack is successful and even if Players to destroy and remove Minions in order to protect the Active the Minion is destroyed (indicated by the (!) symbol). Player from taking a lot of Attrition Damage at the end of the Duel!

4

SPECIAL RULES FIVE PLAYER CO-OP An easy way to play RWBY: Combat Ready with 5 players is to have the 5th player play as the Villain. However, if all 5 players want to Special Rules are rules that can be added to Scenarios that play as a team of Heroes, give the Villain +10 Aura and add an change the way the game is played. Special Rules can be used to extra Objective of your choice to the Scenario. modify the difficulty of a Scenario. Here are just a few examples of Special Rules to try out: PLAYER DUELS • No Time for Rest! – Sideline Players do not heal Aura when they use the Rest action. Players can also battle each other with their cards! Like the regular game, players have a series of Duels against each other. At the start • Ally in Need! – Every Round, at least one Sideline Player of each Duel, each player draws 6 cards. must play an Assist card on the Active Player, if possible. Each Round, players choose a card to play, laying it face-down in If no one can play an Assist, the Villain gains +1 Speed front of them. After both players have chosen their cards, they this Round. simultaneously flip and reveal their cards. Like normal, the faster player “hits,” dealing their Damage and effects to the other player. • Bodyguard – Players cannot deal Damage to the Villain if Whenever text refers to the Villain, apply it to your opponent instead, there are any Minions in play. if applicable.

• Minions Galore – When a Minion Objective card says to Each Duel ends after 5 Rounds. Then, both players draw up to 6 cards. put Minion cards into play, put 1 additional Minion into • Players do not collect or spend Experience during a Duel. play. • Players cannot take other actions, except for “Draw and Heal 1 Aura.” • Healthy – The Villain starts the game with +10 Aura. • Ignore the Assist effects on your cards. • Optionally, you may use the player Fury track, allowing players to gain bonuses as they deal Damage to each other! • For slightly longer challenges, optionally start each player with double their normal aura. Just use an extra cube on their Scroll WHAT IS AN ENEMY? Tracker to record the additional Aura.

An Enemy is the Villain, any Sub-Boss in play, or any Minion card in VETERAN HEROES play. For example, an area Damage attack might deal 1 Damage to all Enemies, so you would deal 1 Damage to all of those! Players can start the game with their cards already upgraded to a higher Tier, representing a more experienced veteran version of their PLAYING AS THE VILLAIN Hero. Decide in advance how much Experience each player receives and can spend before the game. Note that you may want to increase It is possible for a human player to play the Villain! The Villain player the difficulty of the Scenario by swapping in tougher Objectives. draws 7 cards at the start of each Duel. The backs of his cards can be seen by the other players – they know how many Aggressive or Subtle stances he has! RESOLVING MULTIPLE OBJECTIVES The Villain player is not allowed to voluntarily discard any cards. If an effect, such as an Ultimate, forces the Villain to discard the top card of At the end of each Duel, several Enemies and Objectives may their deck, it does not affect the cards currently in their hand. At the have special effects they need to apply or resolve. Always resolve beginning of each Round, the Villain chooses and plays one of his them in this order: cards, laying it face-down in the correct place on the game board. 1. Villain 3. Minions If the Villain has drawn any Event cards, he can choose to play them at 2. Sub-Boss 4. Other Objectives the beginning of any Round. When he does, he draws a new card to replace them. 5 Below are several sample Scenarios we’ve created for players to jump in and start playing RWBY: Combat Ready! Each Scenario has a SAMPLE SCENARIOS particular Villain, different Objectives, and sometimes Special Rules, depending on the number of players. The Objectives listed tell how many players they apply to. Put all of the Objectives in play which apply for the number of players you have. For example, if you want to play the Scenario “Armored Up!” with 3 players, follow the normal set up rules, making Roman the Villain for this Scenario. Then, put Roman’s Atlesian -290 Event card into play as directed by the Special Rule. Finally, place the Roman’s Henchmen and Sabotage Objectives into play, since both are used for 3 players. You are now ready to begin the Battle!

# SCENARIO NAME VILLAIN DESCRIPTION SPECIAL RULES # OBJECTIVES TYPE DIFFICULTY CAMPAIGNSCENARIO NAME 1:VILL RISEAIN TO POWERDESCRIPTION SPECIAL RULES PLAYERS OBJECTIVES TYPE DIFFICULTY PLAY#ERS SCENARIO NAME VILLAIN DESCRIPTION SPECIAL RULES OBJECTIVES TYPE DIFFICULTY Dust Store Robbery Roman Roman and his gang are attacking a None PLAY2-4#ERS DUST HEIST Challenge Easy DustSCENARIO Store Ro bbeNAMEry RoVILLmanAIN Roman and hisDESCRIPTION gang are attacking a None SPECIAL RULES 2-4 DUSOBJECTIVEST HEIST ChallengeTYPE DIFFICULEasy TY Torchwick Dust store. Ruby and her teammates PLAY3-4ERS ROMAN'S HENCHMEN Minion Easy Dust Store Robbery RoTorcmanhwic k musDusRomantt store.op and him! Ru hisby gang and areher attetaammackingte as None 3-42-4 ROMAN'SDUS THENCHMEN HEIST ChallengeMinion Easy Roman musRomant stop and him! his gang are attacking a None 2-44 DUSARMORT HEISYT Challenge Easy Dust Store Robbery Torchwick Dust store. Ruby and her teammates 3-4 ROMAN'S HENCHMEN Minion Easy Dust store. Ruby and her teammates 4 ARMORY Challenge Easy Diversionary Tactics AdamTorchwick Usingmust st tophe Whithim! e Fang as a diversion, None 2-43-4 ROMAN'SBANDIT HENCHMEN CAMPS ChallengeMinion HarEasyd Diversionary Tactics Adam Usingmust st tophe Whithim! e Fang as a diversion, None 2-44 BANDITARMOR CAYMPS Challenge HarEasyd Taurus Adam attempts an epic Dust 3-44 WHITE FARMORANG UPRISINGY ChallengeMinion MediumEasy Diversionary Tactics AdamTaurus UsingcrAdamysta lt atheheiste Whitmptst! e an Fang epic as Du a stdiversion, None 3-42-4 WHITEBA NDITFANG CA UPRISINGMPS ChallengeMinion MediumHard Adam crUsingysta lt heheis Whitt! e Fang as a diversion, None 2-44 BADUSNDITT HEISCAMPT S Challenge HarEasyd Diversionary Tactics Taurus Adam attempts an epic Dust 3-44 WHITEDUS FANGT HEIS UPRISINGT ChallengeMinion MediumEasy Adam attempts an epic Dust Maiden Power CinderTaurus Cindercrystal heisrevealst! her true power, invoking No time to Rest! At the beginning of each Duel, Cinder starts 2-43-4 WHITEGRIMM FANG POR UPRISINGTAL ChallengeMinion MediumEasy Cinder Cindercrystal heisrevealst! her true power, invoking No time to Rest! At the beginning of each Duel, Cinder starts 2-44 GRIMMDUST HEISPORTAT L Challenge Easy Maiden Power Fall terror as she levitates with a protective with +1 Minion in play. 3-4 FORCE FIELD Minion Hard terror as she levitates with a protective with +1 Minion in play. 4 DUST HEIST Challenge Easy Maiden Power CinderFall Cinderfield ar oundreveals he herr. true power, invoking No time to Rest! At the beginning of each Duel, Cinder starts 3-42-4 GRIMMFORCE POR FIELDTAL ChallengeMinion HarEasyd field around her. 2-44 GRIMMBANDIT PORCAMPTASL Challenge HarEasyd Maiden Power FallCinder teCinderrror as re sheveals le vitherat truees with po wea protr, invokingective witNoh time +1 Minionto Rest! in At pla thy.e beginning of each Duel, Cinder starts 3-44 BAFONDITRCE CA FIELDMPS ChallengeMinion Hard Fall fieldterror ar asound she helevitr. ates with a protective with +1 Minion in play. 3-4 FORCE FIELD Minion Hard field around her. 4 BANDIT CAMPS Challenge Hard 4 BANDIT CAMPS Challenge Hard

# CAMPAIGNSCENARIO NAME 2:VILL DOMINATIONAIN DESCRIPTION SPECIAL RULES # OBJECTIVES TYPE DIFFICULTY SCENARIO NAME VILLAIN DESCRIPTION SPECIAL RULES PLAYERS OBJECTIVES TYPE DIFFICULTY PLAY#ERS SCENARIO NAME VILLAIN DESCRIPTION SPECIAL RULES OBJECTIVES TYPE DIFFICULTY Protect the Boss Roman The Heroes take the fight to Roman's None PLAY2-3#ERS WORTH EVERY CENT Minion Hard ProtectSCENARIO the Boss NAME RoVILLmanAIN The Heroes taDESCRIPTIONke the fight to Roman's None SPECIAL RULES 2-3 WORTOBJECTIVESH EVERY CENT MinionTYPE DIFFICULHard TY Torchwick base. But they'll have to get past his PLAY3-4ERS ARMORY Challenge Easy Protect the Boss ToRorcmanhwic k Hencbase.The Heroeshmen! But th eytake'll havethe fight to get to Ropaman'sst his None 3-42-3 WORTARMORH EVERYY CENT ChallengeMinion HarEasyd Roman HencThe Heroeshmen! take the fight to Roman's None 2-34 WOJUNIORʼSRTH EVER ELITEY CENT Minion MediumHard Protect the Boss Torchwick base. But they'll have to get past his 3-4 ARMORY Challenge Easy base. But they'll have to get past his 4 JUNIORʼS ELITE Minion Medium Superior Species AdamTorchwick AdamHenchmen! shows the humans just how FOR 3-4 PLAYERS: When the Villain wins a Duel by Bashing 2-43-4 WHITE FARMORANG UPRISINGY ChallengeMinion MediumEasy Superior Species Adam AdamHenchmen! shows the humans just how FOR 3-4 PLAYERS: When the Villain wins a Duel by Bashing 2-44 WHITEJUNIORʼS FANG UPRISING ELITE Minion Medium Taurus superior the Faunus are! the player, add 3 additional White Fang minions instead of 2. 3-44 JUNIORʼSSABOTA GEELITE ChallengeMinion MediumEasy Superior Species TaAdamurus superAdamior sh owthes Faunusthe humans are! just how thFORe play 3-4er PL, AYaddERS: 3 additional When the White Villain Fang wins minions a Duel insteadby Bashing of 2. 3-42-4 WHITESABO FANGTA UPRISINGGE ChallengeMinion MediumEasy Adam Adam shows the humans just how FOR 3-4 PLAYERS: When the Villain wins a Duel by Bashing 2-44 WHITE FARMORANG UPRISINGY ChallengeMinion Medium Superior Species Taurus superior the Faunus are! the player, add 3 additional White Fang minions instead of 2. 3-44 SABOARMORTAGEY Challenge MediumEasy superior the Faunus are! the player, add 3 additional White Fang minions instead of 2. Mind Games CinderTaurus While the Heroes desperately search for FOR 2 PLAYERS: Healthy! Cinder starts the game with +10 2-43-4 FINDSABO ZWEITAGE Challenge Easy Cinder While the Heroes desperately search for FOR 2 PLAYERS: Healthy! Cinder starts the game with +10 2-44 FINDARMOR ZWEIY Challenge MediumEasy Mind Games Fall Zwei, Cinder uses her underlings to Aura (85 total). 3-4 MIND GAMES Challenge Hard Zwei, Cinder uses her underlings to Aura (85 total). 4 ARMORY Challenge Medium Mind Games FallCinder hinderWhile thethem. Heroes desperately search for FOR 2 PLAYERS: Healthy! Cinder starts the game with +10 3-42-4 MINDFIND GZWEIAMES Challenge HarEasyd hinder them. 2-44 FAUNUSFIND RESOLZWEI VE ChallengeMinion MediumEasy Mind Games FallCinder Zwei,While Cinderthe Heroes uses desperather undeelyrlings sear toch for FORAura 2(85 PL AYtotal)ERS:. Healthy! Cinder starts the game with +10 3-44 FAMINDUNUS GRESOLAMESVE ChallengeMinion MediumHard Fall hinderZwei, Cinder them. uses her underlings to Aura (85 total). 3-4 MIND GAMES Challenge Hard hinder them. 4 FAUNUS RESOLVE Minion Medium 4 FAUNUS RESOLVE Minion Medium CAMPAIGN 3: AND MAYHEM # SCENARIO NAME VILLAIN DESCRIPTION SPECIAL RULES # OBJECTIVES TYPE DIFFICULTY SCENARIO NAME VILLAIN DESCRIPTION SPECIAL RULES PLAYERS OBJECTIVES TYPE DIFFICULTY PLAY#ERS SCENARIO NAME VILLAIN DESCRIPTION SPECIAL RULES OBJECTIVES TYPE DIFFICULTY Armored Up! Roman Playtime's over! Roman attacks in full Roman starts with the Atlesian Paladin-290 Event in play. PLAY2-4#ERS ROMAN'S HENCHMEN Minion Easy ArSCENARIOmored Up! NAME RoVILLmanAIN Playtime's over!DESCRIPTION Roman attacks in full Roman starts with the SPECIALAtlesian PaRULESladin-290 Event in play. 2-4 ROMAN'SOBJECTIVES HENCHMEN MinionTYPE DIFFICULEasy TY Torchwick force and itʼs your job to take him down! PLAY3-4ERS SABOTAGE Challenge Easy Armored Up! RoTorcmanhwic k Playtime'sforce and itover!ʼs your Ro jobman to at tatakeck hims in fulldown ! Roman starts with the Atlesian Paladin-290 Event in play. 3-42-4 ROMAN'SSABO HENCHMENTAGE ChallengeMinion Easy Roman Playtime's over! Roman attacks in full Roman starts with the Atlesian Paladin-290 Event in play. 2-44 ROMAN'SGUNSHIP HENCHMEN SUPPORT ChallengeMinion MediumEasy Armored Up! Torchwick force and itʼs your job to take him down! 3-4 SABOTAGE Challenge Easy force and itʼs your job to take him down! 4 GUNSHIP SUPPORT Challenge Medium Minions and AdamTorchwick Adam combines Faunus with Grimm for a FOR 4 PLAYERS: Ally in Need! Every Round, at least one 2-33-4 WHITESABO FANGTA UPRISINGGE ChallengeMinion MediumEasy Minions and Adam Adam combines Faunus with Grimm for a FOR 4 PLAYERS: Ally in Need! Every Round, at least one 2-34 WHITEGUNSHIP FANG SUPPOR UPRISINGT ChallengeMinion Medium Monsters! Taurus deadly assault. Sideline Player must play a card as an Assist! If an Assist is 34 GRIMMGUNSHIP ONSL SUPPORAUGHTT ChallengeMinion Medium MinionsMonsters! and AdamTaurus Adamdeadly combines assault. Faunus with Grimm for a unableFORSideline 4 PLto PlaAY beyeERS: plar mustye Allyd, play thine N Villainaeed! card Ev gains aser any Ro+1 Assist!und, Speed atIf an leastth isAssist Ro oneund. is 2-33 WHITEGRIMM FANG ONSL UPRISINGAUGHT Minion Medium Adam Adam combines Faunus with Grimm for a FORunable 4 PLtoAY beERS: playe Allyd, thine N Villaineed! Ev gainsery Ro+1und, Speed at leastthis Ro oneund. 2-3 WHITE FANG UPRISING Minion Medium Monsters!Minions and Taurus deadly assault. Sideline Player must play a card as an Assist! If an Assist is 3 GRIMM ONSLAUGHT Minion Medium Monsters! CinderTaurus Arrivingdeadly assault. by Gunship, Cinder brings the NoneunableSideline to Pla beye plar mustyed, play the Villaina card gainsas an +1 Assist! Speed If an th isAssist Round. is 2-43 GRIMMGRIMM ONSL PORAUTAGHL T Minion MediumHard Cinder Arriving by Gunship, Cinder brings the unableNone to be played, the Villain gains +1 Speed this Round. 2-4 GRIMM PORTAL Minion Hard Invasion Fall Grimm and an apprentice to the school 3-4 GUNSHIP SUPPORT Challenge Medium Invasion CinderFall toArrivingGrimm wreak and by havoc. Gunship,an apprentice Cinder to bringsthe school the None 3-42-4 GUNSHIPGRIMM PORSUPPORTAL T ChallengeMinion MediumHard Cinder toArriving wreak by havoc. Gunship, Cinder brings the None 2-44 GRIMMMIND G PORAMESTAL ChallengeMinion Hard Invasion Fall Grimm and an apprentice to the school 3-44 GUNSHIPMIND G SUPPORAMES T Challenge MediumHard Invasion Fall toGrimm wreak and havoc. an apprentice to the school 3-4 GUNSHIP SUPPORT Challenge Medium to wreak havoc. 4 MIND GAMES Challenge Hard CAMPAIGN 4: ALL OUT WAR 4 MIND GAMES Challenge Hard # SCENARIO NAME VILLAIN DESCRIPTION SPECIAL RULES # OBJECTIVES TYPE DIFFICULTY SCENARIO NAME VILLAIN DESCRIPTION SPECIAL RULES PLAYERS OBJECTIVES TYPE DIFFICULTY PLAY#ERS SCENARIO NAME VILLAIN DESCRIPTION SPECIAL RULES OBJECTIVES TYPE DIFFICULTY Destroy this City! Roman Roman brings the Grimm into the city, BODYGUARD: Players cannot deal damage to Roman if there PLAY2-4#ERS GRIMM ONSLAUGHT Minion Medium DestrSCENARIOoy this City NAME! RoVILLmanAIN Roman bringsDESCRIPTION the Grimm into the city, BODYGUARD: PlayersSPECIAL cannot dealRULES damage to Roman if there 2-4 GRIMMOBJECTIVES ONSLAUGHT MinionTYPE DIFFICULMediumTY Torchwick wreaking havoc and turning everything are any Minions in play! At the beginning of each Duel, put a PLAY3-4ERS FIND ZWEI Challenge Easy Destroy this City! RoTorcmanhwic k Rowreakingto manrubble! brings havo thec and Grimm turning into ev theer ythingcity, numberareBODYG any UAofMinions HencRD: hmenPla in yeplay! rsinto cannot At play the dealeqbeginningual damage to th eof number eato chRoman Duel, of playif put thereers a -1. 3-42-4 GRIMMFIND ONSL ZWEIAUGHT ChallengeMinion MediumEasy Roman toRo manrubble! brings the Grimm into the city, numberBODYG UAof HencRD: hmenPlaye rsinto cannot play dealequal damage to the number to Roman of playif thereers -1. 2-44 GRIMMDEATH ONSL STALKEAUGHR T ChallengeMinion MediumHard Destroy this City! Torchwick wreaking havoc and turning everything are any Minions in play! At the beginning of each Duel, put a 3-4 FIND ZWEI Challenge Easy wreaking havoc and turning everything are any Minions in play! At the beginning of each Duel, put a 4 DEATH STALKER Challenge Hard Wilted ToAdamrchwick toAll rubble! pretense of justice gone, Adam Nonenumber of Henchmen into play equal to the number of players -1. 2-43-4 FAUNUSFIND ZWEIRESOLVE ChallengeMinion MediumEasy Wilted Justice Adam Allto rubble!pretense of justice gone, Adam Nonenumber of Henchmen into play equal to the number of players -1. 2-44 FADEAUNUSTH ST RESOLALKEVER ChallengeMinion MediumHard Taurus throws everything at the Heroes in an act 3-44 DEASNIPERSTH STALKER Challenge MediumHard Wilted Justice AdamTaurus thAllofrows pure pret ever ensevengeance!ything of just atice the gone, Heroes Adam in an act None 3-42-4 FAUNUSSNIPERS RESOLVE ChallengeMinion Medium Adam ofAll pure pret ensevengeance! of justice gone, Adam None 2-44 GUNSHIPFAUNUS RESOLSUPPORVET ChallengeMinion Medium Wilted Justice Taurus throws everything at the Heroes in an act 3-44 GUNSHIPSNIPERS SUPPORT Challenge Medium throws everything at the Heroes in an act Combined Assault CinderTaurus ofCinder pure isvengeance! cornered by the Heroes. None 2-43-4 THE RETURNSNIPERS OF DR. MERLOT ChallengeMinion MediumHard Cinder Cinderof pure isvengeance! cornered by the Heroes. None 2-44 THE GUNSHIPRETURN OF SUPPOR DR. MERLT OT ChallengeMinion MediumHard Combined Assault Fall Desperate, she attacks with all forces at 3-4 SNIPERS Challenge Medium Desperate, she attacks with all forces at 4 GUNSHIP SUPPORT Challenge Medium Combined Assault CinderFall Cinderher disposal. is cornered by the Heroes. None 3-42-4 THE RETURNSNIPERS OF DR. MERLOT ChallengeMinion MediumHard her disposal. None 2-44 THE RETURNDEATH OF ST ALKEDR. MERLR OT ChallengeMinion Hard Combined Assault FallCinder DesperatCinder is e,cornered she atta byck sthe with Heroes. all forces at 3-44 DEASNIPERSTH STALKER Challenge MediumHard Fall herDesperat disposal.e, she attacks with all forces at 3-4 SNIPERS Challenge Medium her disposal. 4 DEATH STALKER Challenge Hard 6 4 DEATH STALKER Challenge Hard CAMPAIGNS

A Campaign is a string of linked Scenarios, much like the episodes of a TV show make up a season. When you play a Campaign, each Scenario begins where the last one left off, creating an epic story and giving you more time to power up your Hero! After you beat one Scenario, you can then go on to the next. You can play all of the Scenarios in one day, or over several game nights. Each of the sample Scenarios provided on page 6 are set in groups of three which can be played consecutively as Campaigns. For example, the first Campaign includes these Scenarios, played in this order: Dust Store Robbery, Diversionary Tactics, and Maiden Power. If you lose a Scenario, the Campaign is over! If you beat all 3 Scenarios, you win that Campaign! However, the players can still continue on, playing more Scenarios of their own design if they wish. Of course, you can also create your own Campaigns, with more or fewer Scenarios. After the players beat a Scenario, they each gain Victory Experience which can be used to upgrade their characters before the next Scenario. The amount of XP gained depends upon the Villain (see Villain Victory XP on page 2). When upgrading cards between Scenarios like this, players are allowed to buy whatever upgrade cards they have available and can afford, while removing the requisite cards of their choice. Spend all the Experience you can, and the remainder is lost. Cards that are upgraded are carried to the next Scenario in the Campaign, allowing players to grow stronger with each consecutive Battle! Usually, the Scenarios should get harder and tougher, so you need those upgraded cards! When players finish a Scenario, any Objectives they did not complete do not automatically award additional Experience. You have to beat an Objective to gain the Experience! However, some Objectives list “Defeat the Villain” as their victory condition and provide bonus victory Experience for all players at the end of the Battle, along with the normal Villain Victory Experience noted above. If an individual player is defeated in a Scenario, they may not participate for the remainder of the current Battle. However, they retain all Experience earned, including the Villain Victory XP Bonus when the Villain is defeated, and can use this Experience to upgrade their and participate in future Battles in the Campaign.

7 MARKER SHEET REFERENCE

EMERALD’S VILLAIN FURY MARKER SEMBLANCE MARKER Use this to track the Villain’s Fury each Round

MARKER SHEETS ELITE TOKEN

ZWEI BANDIT TOKENS TOKENS

DAMAGE MARKER

+1 DAMAGE/SPEED TOKENS

DUST ENHANCEMENT SHIELDING TOKEN TOKENS TOKEN