Index

alpha channel, 355, 358 antivirus software, 411 • A • Alpha Over effect, 367 AO (ambient occlusion), absolute paths, 32 Alpha Under effect, 367 204, 236–238, 373 absolute white, 163 alpha value, 167–168, 195 appeal animation principle, Action datablock, AlphaOver node, 382 317 Dopesheet, 322–323 Always option, Metaball appearance, controlling Action Editor context, panel, 148 text, 152–153 Dopesheet, 322 Ambient color, World Appearance panel, Tool actions, 20, 79, 322–325 Properties, 237 Shelf, 118 Active Element panel, ambient occlusion (AO), appending from external Object Data Properties, 204, 236–238, 373 fi le, 87–88, 264–265 146–147 Ambient value, Texture application interaction active object, 52, 75, 83 Properties, 195 presets, 28 Active Spline panel, Object Amount value, Particle Apply button, modifi ers, 101 Data Properties, Properties, 330 Apply Modifi er to Editing 142–143 anatomy, edges following, Cage During Edit Mode active strip, 367 116 button, 100 adaptive QMC, 222, 238 Angle drop-down menu, 118 approximate ambient Add Bone Group option, 309 animation. See also occlusion, 237–238 Add effect, 367 armatures; rigging; Apricot, Project, 12 Add Image button, 3D simulations arcing movement, 304, 316, View, 93 constraints, using 321 Add menu, 333 effectively, 255–264 Area lamps, 219–221, Add Modifi er button, 98 Dopesheet, working with, 227–228, 231–232 Add Selected to Active 311–313 Area Shape panel, Object Group option, 83 eye rig, building and Data Properties, 228 Add Selected to Bone animating, 264–271 areas, window, 15–18 Group option, 309 f-curves, working with, Armature Deform option, Add Textbox button, Text 246–255 290, 292–293 Boxes panel, 151 layers, 400 Armature modifi er, 290, 295 Add/Multiply menu, 237 locking camera to armatures add-ons, 29, 73, 352, COPYRIGHTEDanimated character, MATERIAL 398 animating with, 314–322 398–399 nonlinear, 20, 322–326 defi ned, 22, 72 Add-Ons section, User overview, 5, 245, 311 editing, 281–289 Preferences, 29, 352, principles of, 315–317 overview, 280–281 399 rendering, 356–358 parenting bones, 284–285 aliasing, 400 of shape keys, 277–278 properties of, 285–289 Align Active Camera to stop-motion, 281 skinning, 290–295 View option, 41 Animation button, Render Stickman example, 295–310 Align options, Paragraph Properties, 357 Array modifi er, 107–111 panel, 150–151 Animation Data option, 79 artifacts, 226–227 aligned handles, Bézier anti-aliasing, 400 aspect ratio, render, 355 curves, 141 anticipation animation Assign button, Object Data All Z pipeline feature, 372 principle, 315–316 Properties, 292

227_9780470584460-bindex.indd7_9780470584460-bindex.indd 413413 33/24/11/24/11 99:56:56 AMAM 414 For Dummies, 2nd Edition

Atmosphere panel, Object beveling curves, 136–139 BlenderNation Web site, Data Properties, Bézier curves, 132–133, 137, 404 223–224 139–141 BlenderNewbies Web site, attenuation, 221 Bézier interpolation mode, 405 Audio Codec drop-down 253 Blender.org Web site, 403 menu, 357 Bézier knots, 142 #blenderQA channel, author-created material, on Bias value, Object Data freenode.net, 406 DVD, 409 Properties, 226–227 Blendswap Web site, 405 Auto IK, 304 , 12 Blinn shader, 165 Auto Save features, User .blend fi les, 77–78, 160–161 blobbies, 145 Preferences, 31–32 Blend In/Blend Out values, blue sockets, 378 Auto Save Temporary Files NLA Editor Properties, Blur node, 383 option, 32 324 Blur option, Tool Shelf, 173 auto saves, troubleshooting, blend mode, strip, 366 blurry shadows, 222 389–390 Blend slider, Material Bmesh project, 67 Autokey feature, 251 Properties, 168 Boids physics, 330–331 automatic handles, Bézier Blend texture, 188–189 Bold datablock, 154 curves, 140–141 Blend value, Object Data Bone Constraints auto-snap feature, 313 Properties, 225 Properties section, Available keyframes, 250 Blender 22–23 axes, constraining to, 59 on DVD, 409 bone groups, 309 Axes control, Object Data history of, 10–11 Bone Groups panel, Object Properties, 289 open movies and games, Data Properties, 309 Axis drop-down menu, 93 making, 12–13 bone layers, 286–287, 310 overview, 1–6, 9–10 Bone option, Set Parent To user community, 2, 11–13 menu, 293 • B • #blender channel, freenode. Bone Properties section, back light, 218, 231 net, 406 22, 285–287, 289 backdrop, Node Editor, , 11–12 bones. See also rigging 375–376 Blender Game option, 340 in armature, 281–284 backface culling, 65 Blender Institute, 12–13 control, 287, 300–302 background images, 93, 393 Blender IRC channels, parenting, 284–285 Background Images panel, freenode.net, 406 root, 300–301 3D View, 93 Blender units, 110, 337 rotation modes, 318 backup, hot, 32 Blender User Manual Border Render feature, 401 Bake panel, Render online, 403 Border Select tool, 64–65 Properties, 204, 211 Blender Web site, 2 bounding box viewport baking Blenderart magazine, 405 shading type, 42 render, 203–205, 210–211 BlenderArtists.org Web box modeling, 92–93, 119 simulations, 341, 345–348 site, 404 breaks, importance of vertex colors, 210–211 BlenderBasics.com Web taking, 402 Ball meta object primitive, site, 404 Brightness value, Object 146 #blenderchat channel, Data Properties, 223 Basis menu, 188 freenode.net, 406 broken handles, Bézier basis shapes, 274, 276 #blendercoders channel, curves, 141 b-bones, 288–289 freenode.net, 406 Brush panel, Tool Shelf, Bending setting, Physics BlenderCookie.com Web 114–118, 172 Properties, 339–340 site, 405 Brush Select tool, 64 bevel objects, 137–138 Blenderhead, 2 buffered shadows, 224–227

227_9780470584460-bindex.indd7_9780470584460-bindex.indd 414414 33/24/11/24/11 99:56:56 AMAM Index 415

builds, Blender, 405–406 child particles, 336. See of materials, changing, BW button, Render also parenting 162–163 Properties, 354–355 Children panel, Particle ramps, 191 Properties, 336 of sockets, 378 Children selection vertex, 172–174, 183–184 • C • option, 83 Vertex Paint mode, cages, 104–105 Circle Select tool, 64–65 172–174 Calculate Paths button, Clamp Region menu, 262 Colors value, World Object Data Properties, Clay brush, 114 Properties, 240 321 Clear and Keep column key selection, camera Transformation (Clear 312–313 defi ned, 73 Track) option, 82 Columns on Selected Keys locking to animated Clear Parent Inverse option, option, 255 character, 398 82 Combined pass, 373 snapping to user view, 41 Clear Parent option, 82, 284 combing particle hair, 335 treating objects as, 40 Clear Seam option, 197 Combo manipulator turnaround render, Clip Start/Clip End values, mode, 54 257–258 Object Data Properties, Combo Select mode, 64 Camera coordinates, 192 227 community, Blender, 2, Capsule meta object closed edge loops, 94–95 11–13, 403–406 primitive, 146 cloth, simulations of, community supported Cartesian grid, 50 343–344 add-ons, 29 Catmull-Clark subdivision, Cloth Collision panel, Composite node, 375, 381 105, 112 Physics Properties, 343 compositing, 358–360. See caustic effects, 222–223 Clouds texture, 189 also Node Editor cell noise, 188 cloudy noise, 188 Compositing screen layout, chain, bone, 282 codecs, 356 374 Change Shortcut option, 34 collapsing Compress File option, User channels menus, 25 Preferences, 31 alpha, 355, 358 modifi er blocks, 99 concave faces, 395 animatable, 250 Collision button, Physics concentric edge loops, 116 IRC, Blender, 406 Properties, 344 Connected option location, 246 collisions, 332–334, 343 Bone Properties, 286 Sequencer view, 360 Color effect, 368 parenting bones, 284 character animation Color nodes, 381–382 PET, 68 with armatures, 314–322 Color pass, 373 constant extrapolation, Dopesheet, working with, color picker, Blender, 253–254 311–313 162–163 Constant interpolation layers, 400 Color Picker Type menu, 33 mode, 252–253 locking camera to Color Ramp node, 383–384 Constant Offset, Array animated character, 398 Color selection option, 84 modifi er, 108 nonlinear animation, Color Set drop-down menu, constant QMC, 222 322–326 309 Constrain to Image Bounds overview, 311 Color value, Texture option, 209 Character fi eld, Font panel, Properties, 195 constraining to axes, 59 152 colors Constraint Properties Character value, Paragraph eye model, applying to, section, 256, 259–263 panel, 153 174–184 characters, special, 155 lamp, 221

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constraints. See also Copy Attributes Menu add- material slots, 171–172 specifi c constraints by on, 268 NURBS, editing, 141–144 name Copy button, modifi ers, 101 overview, 129–131 adjusting infl uence of, 258 Copy Location constraint, tapering, 136–139 on bones, 22–23 258–261 tilt, adjusting, 139–140 copying movement of Copy Pose button, 318–319, types of, 132–133 another object, 259–261 325 Custom Properties panel, Empties, 257–258 Copy Rotation constraint, Material Properties, 159 on extrusions, 67–68 259–261 customizing eye rig example, 267–268 Copy Scale constraint, 3D View, 47 limiting, 261–263 259–261 brushes, 118 object, 22 Copy Selected Constraints event maps, 33–36 overview, 255–256 option, 268 headers, 17 Stickman rigging example, copying interface, 23–36 299–303 mirrored poses, 318–319 screen layout presets, tracking motion of another movement of object, 24–25 object, 263–264 259–261 user preferences, 26–33 vertex groups, using in, values, 168 cyclic connections, 379 258–259 cornea material, in eye cyclic curves, 134, 137 Context panel model, 176–178 Material Properties, corner widgets, 16–17 158–160, 170–171 Create New Group • D • Texture Properties, 186 option, 82 Darken option, Tool Shelf, Continuous Grab feature, 28 Cross effect, 367 173 control bones, 287, 300–302 cross-platform program, Darkness values, Minnaert control points Blender as, 2 shader, 164 Bézier curves, 140–141 cross-sections, lofting, 143 data, linking between for curves, 132 Cube meta object primitive, objects, 76–79 defi ned, 72 146 Datablock Name fi eld, Object lofting, 143 Cube projection, 193–194 Data Properties, 77 motion curves, editing, 255 Current Frame snapping, datablocks, 24, 25, 77–80, NURBS curves and 313 159–160 surfaces, 141–142 cursor placement, Default screen layout, 24 overview, 130 importance of, 401–402 default settings, Blender, control vertices, 200 Curve menu, 132 13–14, 23 Converter nodes, 383–384 curve normals, 134 Defl ate brush, 115 CookTorr (Cook-Torrance) Curve panel, Tool Shelf, 117 defl ectors, 332–334 shader, 165 curves Defocus node, 383 Coordinate System 3D, changing into 2D, Deform panel, Bone Orientation menu, 134–136 Properties, 287, 289 50–51, 68 animating, 280 deformers, 287 coordinate systems, 50–53, basic control of, 133–134 deforming 57–59, 250 beveling, 136–139 in animation, 315 coordinates, texture, Bézier, editing, 140–141 text with curves, 155 191–193. See also UV converting text to, Delete Higher option, coordinates 155–156 Multiresolution Coordinates drop-down defi ned, 72 modifi er, 112 menu, 191–193 deforming text with, 155 deleted objects, recovering, extruding, 136–139 392

227_9780470584460-bindex.indd7_9780470584460-bindex.indd 416416 33/24/11/24/11 99:57:57 AMAM Index 417

deleting Duplicate Area into New parenting, 80–84 doubles, 69 Window option, 17 saving fi les, 84–86 screens, 24 Duplicate Linked option, 76 separating objects, 74–75 depth of fi eld (DOF), 383 duplicates, linked, 75–80, Suzanne the monkey, 74 Depth value 161–162 text, editing in, 150 Material Properties, duplicating vertex groups, 292 166–167 area to new window, 17–18 vertices, selecting, 63–65 World Properties, 239 bones, 282 Edit Strip panel, Sequencer Diffuse controls, Texture selections, 66 view, 362, 366 Properties, 195 dupligroups, 79, 87 editing Diffuse panel, Material Dupliverts, 232 armatures, 281–289 Properties, 158, 164, Durian, Project, 13 versus compositing, 170–171 DVD, 407–412 359–360 diffuse shaders, 164 dynamic origins, 103 motion curves, 252–255 dimensions, setting for Dynamic Spacebar Menu overview, 359 renders, 355 add-on, 73 sequence of still images, Dimensions panel, Render 358 Properties, 355, 357, 360 text, 150–153 direction of curve, 134–135 • E • UV coordinates, 199–201 Disconnect Bone option, ease in/ease out, 316 Video Sequence Editor, 284 edge fl ow, 116 360–368 Displace node, 385 Edge Loop Select, 393 editing cage, 100 Displace option, Texture edge loops, 94–95, 116, Editing section, User Properties, 196 121–124, 197 Preferences, 27 displacement maps, 204–205 edge rings, 95–97 EditMesh structure, 67 Display options, User Edge Select mode, 63–64, Editor Type menu, 20 Preferences, 26 70, 95, 197 editors, Blender, 15–17, Display panel Edge Slide function, 96 19–21. See also specifi c 3D View, 183 Edge snap target option, 55 editors by name Object Data Properties, Edge Specials menu, 197 Effect Strip panel, 287–289 edges, selecting in Edit Sequencer view, 362 Display value, Particle mode, 63–65 effect strips, 364 Properties, 336 Edit button, User effects, adding in Video dissolves, 367 Preferences, 35 Sequence Editor, Distance value Edit mode 366–368 Limit Distance constraint, appending from external Elephants Dream, 12 262 fi le, 87–88 Ellipsoid meta object Object Data Properties, edges, selecting, 63–65 primitive, 146 221, 223 Extrude function, 66–71 Emission panel, Particle Distort nodes, 384–385 faces, selecting, 63–65 Properties, 330 Distorted Noise texture, 189 groups, 82–84 Emit value, Texture DOF (depth of fi eld), 383 joining objects, 74–75 Properties, 195 domain, fl uid simulation, 345 linked duplicates, 75–80 emitter object, 330 Dopesheet, 20, 248, linked vertices, 65–66 Emitter particle systems, 311–314, 322–323 meshes, 92 330–331 doubles, 68–69 versus Object mode, 62 Empties drawing, solid, 316–317 objects, adding, 72–74 in animated eye rig, drawing tablets, 3–4, opening fi les, 86 266–267, 269 116, 213 overview, 61 constraints, 257–258

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Empties (continued) exporting to external Falloff value, Hook modifi er, defi ned, 73 formats, 351–352 279 as dynamic origins, 103 external fi le, appending Fast option, Metaball panel, linked appendages, 87 from, 87–88 148 Emulate Numpad option, Extinction value, Object Data f-curves (function curves), 28–29 Properties, 224 246–255, 342 Emulate 3 Button Mouse extrapolation modes, File Browser, 15, 21, 84–87, option, 28, 37 253–254 176, 360 Encoding panel, Render Extrude function, 66–71, 282 fi le formats, 354–355, 356, Properties, 356–357 Extrude Individual 386 End Cap fi eld, Array option, 69 fi le paths, 32 modifi er, 111 Extrude Region option, 67 File Paths section, User End value Extrude value, curve, 136 Preferences, 30 Particle Properties, 330 eye model example File section, User Physics Properties, 346 animating, 269–271 Preferences, 30–32 endpoint knots, 142 coloring, 174–184 fi les Energy value exterior, building, 124–127 .blend, 77–78, 160–161 Area lamps, 228 eye rig, building and appending from external, Object Data Properties, animating, 264–271 87–88 221 interior, smoothing out, opening, 86 envelopes, 288–291 123–124 saving, 84–86 environment iris, creating, 120–121 temporary, 30, 32 ambient occlusion, 236–238 materials for, 176–180 fi ll light, 217–218, 231 Mist feature, 239 overview, 119 Filter fi eld, User overview, 215, 234 primitive, starting with, Preferences, 34–35 sky, changing color of, 119–120 Filter nodes, 382–383 234–236 pupil, 120–123 Final resolution setting, sky textures, creating, textures, 206–214 Physics Properties, 345 241–242 Fit Curve option, Array Stars feature, 239–240 modifi er, 110 Environment Map texture, • F • Fit Length option, Array 189 Fac value, nodes, 379 modifi er, 110 Euler angles, 51 face loops, 94–96 Fit Type drop-down menu, event maps, custom, 33–36 Face Select mode, 63–64, 109–110 event system, Blender, 70, 95, 125, 391 Fixed Count option, Array 33–36 Face Selection Masking modifi er, 109 Exact option, Knife tool, 97, feature, 182, 213 FK (forward kinematics), 122 Face snap target option, 55 303–308 exaggeration, in animation, faces, 63–65, 174, 182, Flat projection, 193 316 395–396 Flatten brush, 114 expanded events, 35 Faces button, Particle Flip to Bottom option, 17 experimenting with Properties, 336 Flip to Top option, 17 Blender, 402 facial animation, 278 fl ipping normals, 391 Export Key Confi guration Factor value, World fl oating panels, 46 button, User Properties, 237 Floor constraint, 262 Preferences, 36 fake users, 160 Fluid panel, Physics Export UV Face Layout Falloff drop-down menu, Properties, 345–346 option, 203 221, 239 Fluid physics, 331

227_9780470584460-bindex.indd7_9780470584460-bindex.indd 418418 33/24/11/24/11 99:57:57 AMAM Index 419

fl uid simulation, 344–348, generating UV coordinates, overview, 20 394 199–201 quaternions, 317 Flush option, text Geometry controls, Texture Sequencer view, 360 alignment, 151 Properties, 195–196 working in, 249 follow through, 316 Geometry panel, Object Data Graphicall.org Web site, Font panel, Object Data Properties, 136 405–406 Properties, 150, Geometry to Origin gray sockets, 378 152–153, 155 option, 75 Grease Pencil feature, 402 fonts, changing, 153–155 Ghost panel, Object Data Group menu, 82–83, 385 force fi elds, 73, 332–334 Properties, 320 Group selection option, 84 formats, fi le, 354–355, ghosting, 320 grouping nodes, Node 356, 386 gimbal lock, 51, 317 Editor, 379 forward kinematics (FK), Gimbal orientation, groups, 73, 79, 82–84, 87 303–308 51–52, 58 Groups panel, Properties four-point poles, 94 GIMP (GNU Image editor, 83 fractional frames, 326 Manipulation Program) Frame Numbers feature, 321 application, 203, 409 Frame Range values, Render Glare node, 383 • H • Properties, 357 Global coordinates, 192 hair, using particles for, Free Edit button, Particle global illumination (GI), 334–337 Properties, 335 204, 236 Hair particle systems, 330, free extrude mode, 67 Global orientation, 51–52 334–337 free handles, Bézier curves, Global Undo, 119 Half option, Metaball panel, 141 global Z-axis, 57 148 freenode.net Web site, 406 Gloss settings, Material Halo Step value, Object Data Fresnel shader, 164 Properties, 168–169 Properties, 227 Fresnel slider, Material Glow effect, 368 handles, on Bézier curves, Properties, 168 GLSL (OpenGL Shading 140–141 Full Render option, Render Language) Hardness setting Properties, 204 shaders, 42 Cook-Torrance shader, 165 Full Screen option, Render Gnome desktop Texture Properties, 195 Properties, 353 environment, 393 head control, 302 Full View, 45 GNU software, 409 headers, editor full-screen view, 26 Grab brush, 114 3D View, 55–56 fully integrated search, 48, grabbing adjusting screen 397 3D cursor, working layouts, 25 function curves (f-curves), with, 44 customizing, 17 246–255, 342 extrude function, 68 overview, 46 fur, using particles for, keys, in Dopesheet, 313 Properties editor, 22 334–337 mouse cursor placement, Height value, World 402 Properties, 239 objects, 57–58 Hemi lamp, 219–220, 231 • G • overview, 49–50 hidden objects, 391 game engine, 340–341 Graph Editor hiding headers, 17 Gamma Cross effect, 367 animating strips, 366 hold poses, 314 Gather panel, World f-curves, working with, Hook selection option, 84 Properties, 237–238 246–248 Hook to New Object option, Generated coordinates, 192 motion curves, editing, 278 252–255 hooks, 278–280

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horizon color, 234 image strips, 364 maximizing areas, 18 hot backup, 32 Image texture, 205–206 organizational structure hotkeys image-based textures, 187 of, 15–16 brush controls, 115, 117 images, rendering, 353–356, overview, 13–14, 19 coordinate systems, 53, 358 removing areas, 16–17 57–59 Immediate Children resizing areas, 16 customizing, 34 selection option, 83 splitting areas, 16–17 Edit mode, entering, 62 Import Key Confi guration troubleshooting glitches fi le versions, 85 button, User in, 390 Graph Editor, 249, 255 Preferences, 36 Interface section, User integrated search feature, inbetweeners, 250 Preferences, 26–27, 394 48 Increment snap target interpolation, 246, 252–253 linked vertices, 66 option, 55 intraframes, 326 loop selects, 95 Index of Refraction (IOR) inverse kinematics (IK), manipulator use, 54–55 value, 165, 167 303–308 Node Editor, 378 Infl ate brush, 115, 117 Invert Zoom Direction numerical input, 59 Infl ow fl uid type, 347 setting, User overview, 2, 56 Infl uence panel, Texture Preferences, 29 Properties region, 46, Properties, 195–196, IOR (Index of Refraction) 59–60 206, 241 value, 165, 167 Quad View, 45–46 Infl uence slider, for IRC (Internet Relay Chat) selecting everything constraints, 258 channels, Blender, 406 with, 65 Info editor, 21, 24 iris, model of, 120–121, 124, selection modes, Information region, 3D 181–183 accessing, 64 View, 46–47 Italic datablock, 154 3D cursor, working with, 44 application, 203, 3D View, navigating, 37, 41 409–410 transforming with, 57 Input nodes, 379–380 • J • Vertex Paint mode, 173–174 Input section, User joining objects, 74–75 views, changing, 39–40 Preferences, 27–29, Justify option, text in VSE, 365 34–35, 396 alignment, 151 Inscattering value, Object Data Properties, 224 • I • Insert Keyframe menu, 250 • K • icosphere primitive, 119–120 integrated search, 48, 397 Keep Offset option, ID Mask node, 383–384 Intensity slider, Lambert parenting bones, 284 IK (inverse kinematics), shader, 164 key light, 216–217, 230 303–308 Intensity value Keyed physics, 330 Image Editor setting, Object Data Properties, 225 keying (matting), 384 Render Properties, 353 specular shaders, 165 keying sets, 20 Image Mapping panel, Texture Properties, 195 keys (keyframes), 247, Texture Properties, World Properties, 239 250–253, 262–263, 206, 212 interface, Blender. See also 312–313, 326 Image node, 380 specifi c editors by name Knife tool, 97–98 Image Painting mode, 202, customizing, 23–36 knots, NURBS, 142 213 duplicating area to new Kurdali, Bassam, 395–396 Image panel, Texture window, 17–18 Properties, 212 editor types, 19–21

227_9780470584460-bindex.indd7_9780470584460-bindex.indd 420420 33/24/11/24/11 99:57:57 AMAM Index 421

Limit Location constraint, Logic Editor, 21 • L • 262 Loop Cut and Slide feature, Lambert shader, 164 Limit Rotation constraint, 121, 124 Lamp menu, 219 262 loop cuts, 96–97, 121–122, lamp objects, 73. See also Limit Scale constraint, 262 124 lighting; specifi c lamps Limit Selection to Visible looped animation, 325–326 by name button, 65, 207 loops, 94–98, 182 Lamp panel, Object Data limiting constraints, 261–263 low poly mesh, 104–105 Properties, 229–230 Line value, Paragraph low-level data, linking Lasso Select tool, 64–65 panel, 153 material to, 161 Last Operation panel, Tool linear extrapolation, 253–254 low-resolution test renders, Shelf, 119 Linear interpolation mode, 400–401 Last Operator panel, Tool 253 Shelf, 47, 97–98 Link drop-down menu, • M • lattices, 73 160–161 Layer brush, 115, 117 linked appendages, 87–88 Mac OS Layer selection option, 84 linked duplicates, 75–80, DVD, using with, 408–411 layers 161–162 fonts, fi nding, 153 in Blender, 60 linked vertices, 65–66 Magic texture, 189 bone, 286–287, 310 Linux Magnify brush, 115 effective use of, 399–400 DVD, using with, 408–411 Make Links menu, 78–79 lighting on, 229–230 fonts, fi nding, 153 MakeHuman tool (on DVD), missing objects, 391 loop selects, hotkeys 410 render, 371–373 for, 95 manipulator, 3D, 53–56 Layers options, Object Data temporary fi les, path Map UV node, 385 Properties, 287 for, 30 Mapping panel, Texture Layers panel, Render Live Unwrap feature, 200, Properties, Properties, 371–373 209 191–194, 206, 212 leading, 153 Load button, Font panel, 153 mapping textures, 191–196 left-clicking, 43, 50, 249 Load Factory Settings Marble texture, 189–190 Lens Distortion node, 385 option, 23, 25 Mark Seam option, 197, 207 library of motions, for non- Load UI option, 31, 176 markers, Dopesheet, 313 linear animation, 322 Local coordinate system, Markers to Scene option, 78 Lifetime value, Particle 51–52, 57–58 masking faces, Vertex Paint Properties, 330 local objects, 87 mode, 174, 182 light, refl ection of, 160, 166 Local View, 41, 392 Material button, Material Lighten option, Tool Shelf, location channels, 246 Properties, 159 173 Location keyframes, 250, material index, 170–172 lighting 270–271 Material Properties section, outdoor, 232–234 Lock button, UV/Image 23, 157–160, 164–171, overview, 215–216 Editor, 200 191, 337 for speedy renders, Locked Track constraint, material slots, 170–172, 228–234 263–264 176–181, 291 three-point setup, 216–228 locking camera to animated materials vertex colors, seeing, character, 398 colors, changing, 162–163 183–184 LocRot keyframes, 250, 314 eye model, coloring, Limit Distance constraint, LocRotScale keyframes, 250 174–184 262 LocScale keyframes, 250 lofting, 143

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materials (continued) painting textures directly Modifi ers Properties multiple, assigning to on, 201–203 section, 22, 98–100, different parts of mesh, particle systems, 331 105–106, 108–113 170–172 soft body dynamics, Monkey option, 74 overview, 157–162 337–340 motion libraries, for refl ections, 166–169 text, converting to, 155–156 nonlinear animation, shader types, adjusting, unwrapping, 196–201 322–323 163–165 vertex colors, 172–174 Motion Paths feature, shadows, 169–170 meta balls, 72, 146 321–322 textures, assigning to, 212 meta capsules, 146 mouse transparency, 167–169 meta cubes, 146 Continuous Grab feature, Vertex Paint mode, 172–174 meta ellipsoids, 146 28 Materials option, Make meta objects, 145–149 cursor placement, Links menu, 79 meta planes, 146 importance of, 401–402 Materials screen, custom, Metaball panel, Object Data Emulate 3 Button Mouse 174–176 Properties, 147–148 option, 28, 37 Materials+Tex option, 80 mice. See mouse Graph Editor, actions for, Matte nodes, 384 Microsoft Windows 255 Maximize Area option, 18 DVD, using with, 408–411 menus, having open when memory, computer, 130, 411 fonts, fi nding, 153 running over, 27 menus, Blender, 3, 25 temporary fi les, path for, 30 Node Editor actions, 376 Menus options, User Midpoints option, Knife overview, 3–4 Preferences, 27 tool, 97, 122 Select With control, 28 Merge Limit value, Mirror Min. Dist value, World selecting objects, 43 modifi er, 101–102 Properties, 240 3D View, navigating, 36–37 mesh editing, 61, 63 Minimize Stretch feature, VSE actions, 364 meshes. See also modifi ers; 209 movie formats, 356 rigging Minnaert shader, 164 movie strips, 364 baking texture maps from, Mirror Color value, Texture movies, open, 12–13 203–205 Properties, 195 Multicam Selector effect, cloth simulation, 343 Mirror modifi er, 101–103 368 versus curves and Mirror Object feature, Multicut option, Knife surfaces, 129–130 Mirror modifi er, 103 tool, 98 defi ned, 72 Mirror panel, Material Multiply effect, 367 edge rings, 95–96 Properties, 158, 166–168 multiresolution meshes, eye model example, Mirror Paste option, 319 111–119 119–127 mirrored poses, copying, Multiresolution modifi er, fl uid simulation, 345, 347 318–319 111–113 linking material to, 161 Mist feature, 239 Multitexture Shading style, loops, 94–98 Mix node, 382 213 low poly, 104–105 Mix setting, Tool Shelf, 173 Musgrave texture, 190 materials, assigning Mode menu, 335–336 MyPaint tool (on DVD), 410 multiple to different modeling, 92–93 parts of, 170–172 models, Blendswap, 405 modeling techniques, modifi ers, 98–101. See • N • 91–93 also hooks; specifi c Nabla value, noise basis, 188 multiresolution, sculpting, modifi ers by name Names control, Object Data 111–119 Modifi ers option, Make Properties, 289 overview, 91 Links menu, 79 NaN (Not a Number), 10

227_9780470584460-bindex.indd7_9780470584460-bindex.indd 422422 33/24/11/24/11 99:57:57 AMAM Index 423

Nearest Frame snapping, nonmodal design of text, deforming with 313 Blender, 15–16 curves, 155 Nearest Marker snapping, noodles, 375 text objects, 150–153 313 Normal coordinates, 193 vertex groups, 292 Nearest Second snapping, Normal orientation, 52, 58, Object Font fi eld, Font 313 68, 311 panel, 152 NeoGeo, 10 Normal pass, 373 Object Index pass, 373 Never option, Metaball normals, 134, 391 Object mode panel, 148 Normals option, Render duplicating objects, 75–76 New Window option, Render Properties, 204 versus Edit mode, 62 Properties, 353 Not a Number (NaN), 10 joining objects, 75 Newtonian physics, 330–331 numeric keypad, 28–29, object origin, 75 n-gons, 63, 67 38–41 objects, adding in, 74 NLA (nonlinear animation), numerical input, overview, 61 20, 322–326 transforming with, 59 Properties region, 60 NLA Editor, 20, 323–326 NURBS curves, 132–133, Proportional Edit Tool NLEs (nonlinear editors), 141–144 in, 71 359 NURBS surface curves, Object Mode button, 3D Node Editor 132–133, 141–142 View, 62 backdrop, setting up, Object Offset, Array 375–376 modifi er, 109 grouping nodes, 379 • O • Object option, 80, 292 navigating, 377–378 Object & Data & Materials+ object origin, 51, 75, 103 node types, 379–385 Tex option, 80 Object Properties section, overview, 21, 369–370, Object & Data option, 80 22, 83 374–375 object animation. See objects. See also meshes; parts of node, identifying, animation nonmesh primitives; 377 Object Animation option, 80 transformations rendering from, 386 Object Constraints active, 52 rendering in passes, Properties section, 22 adding to scene, 72–74 benefi ts of, 370–373 Object coordinates, 192 bevel, 137–138 Nodes button, Material Object Data option, Make constraints, 261–263 Properties, 160 Links menu, 78–79 copying movement of, noise basis, 188 Object Data Properties 259–261 Noise texture, 190 section hotkeys for transform- nonblocking design of armatures, 285–289 ing, 57 Blender, 15–16 Bone Groups panel, 309 joining, 74–75 nondestructive nature of curves, 134–138 linking material to, 161 modifi ers, 98 deleted objects in, 392 meta, 145–149 nonlinear animation (NLA), Ghost panel, 320 missing, troubleshooting, 20, 322–326 knots, 142–144 391–392 nonlinear editors (NLEs), lamp options, 220–230 selecting in 3D View, 43 359 linked status of separating, 74–75 nonmesh primitives. See duplicates, 77 taper, 138–139 also curves meta objects, 146–148 tracking motion of another meta objects, 145–149 Motion Paths panel, 321 object, 263–264 overview, 129 overview, 22 treating as camera, 40 surfaces, 129–131, 144–145 shapes, 274–276 Objects to Scene option, text, 149–156 Make Links menu, 78

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Occlude Background Over Drop effect, 367 pasting Geometry button, 65 overlapping action, 316 mirrored poses, 318–319 octahedral bones, 287–288 oversampling, 400 values, 168 offi cially supported Path curves, 144 add-ons, 29 paths, fi le, 30, 32 Offset options • P • Peach, Project, 12 Paragraph panel, 153 painting, 201–203, 212–214, Pencil program (on DVD), Text Boxes panel, 151 410 410 Offset value Painting Mask button, 3D perspective view, 38, Object Data Properties, 136 View, 174 393–394 Texture Properties, 194 panels, fl oating, 46 PET (Proportional Edit offsets, Array modifi er, panning, in 3D View, Tool), 68, 71, 120, 123, 107–109 36–37, 41 125 omni light, 219 Paper Sky setting, World Phong shader, 165 onionskinning, 320 Properties, 235 Physics panel, Particle Only Render feature, 401 Paragraph panel, Object Properties, 330–331 Only Shadow option, Object Data Properties, Physics Properties section, Data Properties, 230 150–151, 153 23, 333–334, 338–341, Opacity slider, Edit Strip Parent fi eld, Bone 343–347 panel, 366 Properties, 286 Pinch brush, 115 open source software, Parent selection option, 83 pinning, vertex, 200, 209 Blender as, 10–11 parenting pipeline products, 372 OpenEXR fi le format, 386 bones, 284–285 Pivot menu, 3D View, 44 OpenGL, 32, 390, 401 lack of fl exibility with, 259 planar vertices, 293 OpenGL Shading Language overview, 80–82 plane, working in, 56, 58 (GLSL) shaders, 42 root bones, 301 Plane meta object opening fi les, 86 selecting with, 83–84 primitive, 146 Options panel skinning with envelopes, playblast, 401 Material Properties, 158 290 Plugin effect, 367 Tool Shelf, 118 skinning with vertex Point Density texture, 190 Orange, Project, 12 groups, 292–293 Point lamp, 219–221 Orbit Style options, User Stickman rigging example, point-for-point modeling, Preferences, 29 299–303 92–93 orbiting, 3D View, 36–37, Particle mode, 335–336 Pole Offset value, IK 41, 396 Particle Properties section, constraint panel, 307 order, NURBS, 142 328–332, 335–336 pole targets, 306–307 Oren-Nayar shader, 164 Particle System modifi er, poles, 94–95, 116 origin, object, 51, 75, 103 328 polygon modeling, 61, 63. Origin to 3D Cursor particle systems, 328–337, See also meshes option, 75 348 Pose Copy button, 318–319, Origin to Geometry Particles Properties 325 operation, 75 section, 23 Pose Mirror Paste button, orthographic view, 38, Pass selection option, 84 318–319 393–394 passes, rendering in, Pose mode, 285 outdoor lighting, 232–234 370–373 Pose Paste button, 318–319, Outliner, 21 PassIndex value, 84 326 Output nodes, 381 Paste File feature, 151, 155 pose-to-pose action, 316 Output panel, Render Paste Pose button, 318–319, Post Processing panel, Properties, 354–355, 357 326 Render Properties, 368

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post-production, 359. See Protected Layers options, Refl ection coordinates, 193 also compositing; 287 refl ections, 166–169 editing pupil, model of, 120–123, Refl ectivity slider, Material power, of lights, 217–218 180–181 Properties, 166 presets, 2, 24–25, 355 Python Console, 21 refraction, 165, 167 Presets menu, User regions, editor, 15. See Preferences, 28 also specifi c editors by Preview panel • Q • name; specifi c regions Material Properties, 158 QMC (Quasi-Monti Carlo) by name Texture Properties, sampling types, 222, Relations panel, Bone 186–187 238 Properties, 286–287 Preview U value, Object Data Quad View, 45–46, 398 Relative Offset, Array Properties, 135–136 quads, 63, 116 modifi er, 109 Preview value quaternions, 317–318 relative paths, 32 Multiresolution modifi er, quit.blend fi le, 30 Remove Bone Group 112 option, 309 Physics Properties, Remove Doubles 345–346 • R • function, 69 primitives, 72–75, 119–120, radius, brush, 115–116 Remove from Groups 146–148. See also Rake option, Texture panel, option, 83 nonmesh primitives; 118 Remove Selected from specifi c primitive types RAM, 411 Active Group option, 83 by name ramps, 191 Remove Selected from Bone procedural textures, 187–191 Random value, Particle Groups option, 309 Project Apricot, 12 Properties, 330 removing areas, 16–18 Project Durian, 13 Range values Render Animation option, Project Orange, 12 Ghost panel, 320 357 Project Peach, 12 Shape Keys panel, 276 render baking, 203–205, projection, texture, 193–194 Ray Mirror value, Texture 210–211 Properties editor. See also Properties, 195 Render Layer node, 380 specifi c editor sections ray tracing render layers, 371–373 by name ambient occlusion, 237–238 Render Layers node, 374–375 animation, 251–252 refl ections, 166, 168–169 Render Only display, 248 armatures, 285–289 shadows, 221–222, 224– Render panel, Particle customizing, 176 225, 232–233 Properties, 336 linked duplicates, 77 transparency, 167–169 Render panel, Render overview, 21–23 Real Sky option, World Properties, 353 Sequencer view, 360 Properties, 235 Render Properties section Units panel, 110 real-world units, 110 baked textures, 204 Properties region Recent Files fi eld, User baking vertex colors, 211 3D View, 46–47, 59–60, Preferences, 31 editing properties, 360 93, 142 Record Animation option, Layers panel, 371–373 Graph Editor, 254 341 overview, 22 NLA Editor, 324–325 Recover Last Session Post Processing panel, 368 Sequencer view, 360–362 feature, 389–390 viewing rendered images, Properties selection rectangular Area lamps, 228 353–357 option, 84 reference images, 3D render slots, 354 Proportional Edit Tool (PET), View, 93 Render U values, Object Data 68, 71, 120, 123, 125 Properties, 135–136

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Render value Rotation manipulator scene strips, 363–364 meta object, 148 mode, 53–54, 56, 311 screen layout, 24–25, Multiresolution modifi er, rotation mode, of bones, 318 174–176, 248–249 112 RotScale keyframes, 250 Screens menu, 24 Particle Properties, 336 Roughness slider, Oren- scrubbing, 247–248 Subdivision Surface Nayar shader, 164 Sculpt mode, 111, 113–119 modifi er, 106 RSI (repetitive stress Sculpt value, rendering, 352–358, 368, injury), 43 Multiresolution 370–373, 386, 400–401 modifi er, 112 rendering engines, 160 SculptDraw brush, 115, 117 Repeat value, NLA Editor • S • seams, marking on mesh, Properties, 325 Sample Buffers options, 225 196–197, 206–207 repetitive stress injury sampler, color, 163 search, fully integrated, (RSI), 43 Samples value 48, 397 repetitive tasks, 72 Material Properties, secondary action, 316 resizing areas, 16 168–169 Segments value, Bone resolution Object Data Properties, Properties, 289 baked simulation, 345–346 221, 226, 228 Select With control, User bevel, 137 Save and Load options, 31 Preferences, 28 curve, 135–136 Save As Blender File button, selecting meta object, 148 File Browser, 85 edges, in Edit mode, 63–65 render, 355, 400 Save As Default button, faces, in Edit mode, 63–65 resources, community, User Preferences, 24, with groups, 83–84 403–406 26, 352, 399 keys, in Dopesheet, Restore button, User Save As option, 84 312–313 Preferences, 35 Save Versions option, 31 linked vertices, 66 retopology, 116 saving objects, in 3D View, 43 RGB button, Render custom screens, 24 with parents, 83–84 Properties, 354–355 fi les, 84–86 vertices, in Edit mode, RGB Curves node, 381 painted textures, 203 63–65 RGB node, 380 rendered animations, 357 selection modes, 63–64 RGBA button, Render rendered images, 355–356 self collisions, 343 Properties, 354–355 Scalable Vector Graphics separating objects, 74–75 rigging, 273–280, 295–310. (SVG) format, 203 Separation value, World See also armatures; Scale manipulator mode, Properties, 240 character animation 53–54, 56 sequence of still images, right-clicking, 43, 50, 249 Scale value, NLA Editor creating, 358 rigid body dynamics, Properties, 325 Sequencer view, 360–362. 340–342 scaling See also Video rim light, 218, 231 3D cursor, working with, 44 Sequence Editor rings, edge, 95–96 eye model, 125 session recovery, roll angle, bone, 286 keys in Dopesheet, 313 troubleshooting, Roosendaal, Ton, 10–11 mouse cursor placement, 389–390 root bones, 300–301 401–402 Set Active Object as Rotate manipulator, 248 objects, 57–58 Camera option, 40 rotating objects, 44, 49–50, overview, 49–50 Set End Frame option, 271 57–58, 120, 401 Scaling keyframes, 250 Set Parent To menu, 290–293 Rotation keyframes, 250 Scene Properties section, Set Vertex Colors option, 22, 110 173

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shader types, adjusting, single user, datablocks, Specular controls, Texture 163–165 79–80 Properties, 195 Shading controls, Texture , 13, 410–411 Specular panel, Material Properties, 195 size, texture, 198 Properties, 158, Shading panel, Material Size fi eld, Font panel, 152 164–165 Properties, 158 Size value Specular pass, 373 Shadow color swatch, Object Data Properties, specular shaders, 164–165 Object Data Properties, 223, 225, 228 Speed Control effect, 368 221 Texture Properties, 194 Speed Modeling Contest, Shadow option, Render World Properties, 240 freenode.net, 406 Properties, 204 Skeleton panel, Object Data sphere primitives, 119 Shadow panel Properties, 287 Sphere projection, 194 Material Properties, 158, skeleton sketching, 282 splash image, Blender, 169–170 skinning, 290–295, 308 13–14 Object Data Properties, sky, 234–236, 241–242 splitting areas, 16–18 228, 230 Sky & Atmosphere panel, Spot lamp, 219–221, Shadow pass, 373 Object Data Properties, 224–227, 230, 233–234 shadows 223–224 Spot Shape panel, Object buffered, 224–227 Slope value, WardIso Data Properties, Hemi lamp, 231 shader, 165 225–227 ray traced, 221–222, #smc channel, freenode. square Area lamps, 228 224–225, 232–233 net, 406 squash and stretch volumetric, 227 Smooth brush, 115, 117 animation principle, 315 working with for smooth shading, eye model, stacking multiple arrays, 107 materials, 169–170 124 stacking order, for shape keys, 273–278 Smooth View option, 26 modifi ers, 99 Shape Keys panel, Object Snake Hook brush, 115 staging animation principle, Data Properties, Snap Element menu, 54–55 316 274–276 Snap Keys feature, 313 Stars feature, 239–240 Shape panel, Object Data Snap menu, 3D View, 44–45 Start Cap fi eld, Array Properties, 135 snap targets, 54–55 modifi er, 111 Shear fi eld, Font panel, 152 snapping, 44–45, 54–55 Start value shortcuts, Tool Shelf, 47. sockets, 375, 378 Particle Properties, 330 See also hotkeys soft body dynamics, 337–340 Physics Properties, 346 Show Sliders feature, 278 Soft Body modifi er, 338 World Properties, 239 Siblings selection option, 83 Soft Size option, Object Data startup.blend fi le, 25 Simple subdivision, 105, 112 Properties, 222 stick bones, 287–288, 308 simulations Soft value, Object Data Stickman rigging example cloth, 343–344 Properties, 226 appendages, adding, fl uids, 344–348 software, on DVD, 408–411 296–299 lost data, 394–395 solid drawing, 316–317 centerline, building, overview, 327 Solid pipeline feature, 372 295–296 particle systems, 328–337 Solid shading type, 41–42 constraints, 299–303 rigid body dynamics, sound strips, 364, 366 inverse versus forward 340–342 source code, 10–11 kinematics, 303–308 soft body dynamics, Spacing options, Paragraph making rig more user 337–340 panel, 153 friendly, 308–310 single bone armature, special characters, 155 overview, 295 281–282 specular color, 163 parenting, 299–303

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Sticky coordinates, 192 surfaces, 72, 129–133, texture projection, 193–194 Stiffness value, meta object, 141–145, 171–172 Texture Properties section, 146 Surfaces menu, 132–133 23, 185–187, 191–196, still image, rendering, Suzanne the monkey, 74, 205–206, 212, 241 353–356, 358 104–105, 274–278 texture slots, 186 stop-motion animation, 281 SVG (Scalable Vector Textured Viewport Shading story-based timing, 316 Graphics) format, 203 mode, 42, 183, 208 straight-ahead action, 316 Switch Direction option, 135 textures Strand coordinates, 192 symmetric rigs, 283–284 adding, 185–187 Strand panel, Material Symmetry panel, Tool Shelf, baking texture maps from Properties, 158, 337 117 mesh, 203–205 Strand pipeline feature, 372 Sync drop-down menu, 362 eye model example, strength, brush, 115–116 system requirements, DVD, 206–214 stress mapping, 193 407–408 in lighting, 222–223 Stretch To constraint, 264 System section, User mapping, 191–196 stretching, texture, Preferences, 32–33, 390 overview, 185 199–200, 207–210 painting directly on mesh, Strip Input panel, 201–203 Sequencer view, 362 • T • procedural, 187–191 strips, Sequencer view, 360, T pose, 295–296 sky, creating, 241–242 362–368 tablets, drawing, 3–4, 116, stretching, 199–200, Stroke Method setting, Tool 213 207–210 Shelf, 117 Tangent coordinates, 193 unwrapping meshes, Stroke panel, Tool Shelf, 117 taper objects, 138–139 196–201 Stucci texture, 190 tapering curves, 136–139 UV, using, 205–206 Subdivide button, Target fi eld, constraints, Textures option, Render Multiresolution 260, 268 Properties, 204 modifi er, 112 Temp directory, 389–390 Textures options, Mirror Subdivide option, 70 temporary fi les, 30, 32 modifi er, 103 subdividing terminating edge loops, Themes section, User bones, 282 94–95 Preferences, 29–30 cube, 124 tessellation, 91, 130 3D cursor, 43–45, 394 Subdivision Surface modifi er test grid, 197–198, 202, 3D Cursor option, Pivot black stripe on models, 207–208 menu, 44 troubleshooting, 391 test renders, low- 3D manipulator, 53–56 cloth simulator, 343 resolution, 400–401 3D View eye model, 124, 125 text boxes, 151–152 animation in, 248 hooks, 279 Text Boxes panel, Object background images, versus Multiresolution Data Properties, 151 adding in, 93 modifi er, 112 Text Editor, 21 disorientation in, overview, 103–107 text objects, 72, 149–156, troubleshooting, 396 Subsurface Scattering 171–172 fully integrated search, 48 panel, Material Text on Curve fi eld, Font interface options, 26–27 Properties, 158 panel, 152, 155 keys, defi ning in, 250 Subtract effect, 367 Texture node, 380 new features in, 45–48 Sun lamp, 219–220, 223–224, Texture Paint mode, orbiting, 36–37 232–234 201–203, 213–214 overview, 20, 36 Sun value, Object Data Texture panel, Tool Shelf, panning, 36–37 Properties, 223 117–119

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particles, reducing toolbox, 73 number of visible, 336 tooltips, 397 • U • Properties region, 59–60 Toon diffuse shader, 164 Underline Position fi eld, Quad View, 45–46 Toon specular shader, 165 Font panel, 152 regions, 46–47 topology, 96, 116 Underline Thickness fi eld, selecting objects, 43 track, NLA Editor, 323–324 Font panel, 152 Subdivision Surface Track To constraint, 263, Undo feature, 27, 69, 119 modifi er, 105–106 267–268, 287 uniform knots, 142 3D cursor, 43–45 trackball orbit style, 29, 396 units, Blender, 110, 337 vertex colors, seeing in, tracking (text), 153 Units panel, Scene 183–184 tracking constraints, 263–264 Properties, 110 viewing changes in Transform effect, 368 unlinking datablocks, 79–80 header, 55–56 Transform panel unwrapping views, changing, 37–42 Bone Properties, 286 meshes, 196–201, 206–207 weighted control points, Properties region, 47, 142 surfaces, 131 142 transformations, 49–60 user community, Blender, zooming, 36–37 Translate (Grab) 2, 11–13. See also three-point lighting setup, manipulator mode, resources, community 216–228, 230–231 53–56 User Preferences editor, Threshold option, Object translating objects, 57 21, 24, 26, 34–36, 268. Data Properties, 222 Translucency value, Texture See also specifi c editor Threshold value, meta Properties, 195 sections by name object, 148 transparency, 167–169, User Preferences option, throw, of lights, 217–218 177–178, 336–337, 355 File menu, 26 Tile Area option, 18 Transparency panel, user view, snapping camera tilt, adjusting curve, 139–140 Material Properties, to, 41 Time node, 380 158, 168 users, fake, 160 Time options, Physics tris, 63 UV coordinates, 103, 106, Properties, 346 troubleshooting, 389–396, 192, 196–207 Timeline, 248, 342, 360, 362 411–412 UV layout, 203, 207–210 timeline cursor, 247 Tube projection, 194 UV pass, 373, 385 Timeline editor, 20 Turbidity value, Object Data UV sphere primitive, 119–120 timing, in animation, 316 Properties, 223 UV textures, 205–206 /tmp directory, 390, 394–395 turnaround render, 257–258 UV/Image Editor, 20, tmp folder, 30 Turntable orbit style, 29, 197, 199–200, 202–203, To Sphere operator, 125 396 208–210, 213, 353–354 Toggle Full Screen option, 18 tutorials, Blender, 405 Toggle Quad View option, 45 tweak mode, 59 Tool panel, Tool Shelf, tweening, 250 • V • 118, 173 Twist brush, 115 Value node, 380 Tool Shelf 2D curve, changing 3D Vazquez, Pablo, 30 3D View, 47 curve into, 134–136 VBOs (Vertex Buffer Knife tool, 97–98 Type menu, Last Operator Objects), 32 Particle mode, 336 panel, 97–98 Vector Blur node, 383 Sculpt mode, 113–119 Type of Event fi eld, User vector handles, Bézier Texture Paint mode, Preferences, 35 curves, 140–141 201–202 Type of Event Mapping vector image formats, 203 Vertex Paint mode, 172–173 drop-down menu, 35 Vector nodes, 382 Weight Paint mode, 293–294 Type selection option, 83 Vector pass, 373

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Velocity panel, Particle Viewer node, 375, 381 Wind force fi eld, 333–334 Properties, 331 viewing rendered images, Window coordinates, 193 VenomGFX, 30 353–354 Window Draw Method versions, fi le, 85 Viewpoint Object fi eld, menu, 33, 390 vertex colors, 172–174, Texture Properties, 189 windows, Blender, 15–18 183–184 viewport shading, 41–42, Windows, Microsoft. See vertex groups, 102–103, 183, 208 Microsoft Windows 258–259, 291–295 views, 37–42, 398 Wipe effect, 367–368 Vertex Groups panel, Visual Location keyframes, wireframe, overlaying, Object Data Properties, 250 173, 293 292 VLC (Video LAN Client) wireframe viewport shading Vertex Paint mode, program (on DVD), 411 type, 42 172–174, 181–184 Volume slider, Sound Wood texture, 190 vertex pinning, 200, 209 panel, 366 Word value, Paragraph Vertex Select mode, 63–64 Volume snap target panel, 153 Vertex snap target option, 55 World Properties section, option, 55 volumetric light, 225 22, 234–237, 239–240 vertices volumetric shadow, 227 coloring with Vertex Paint Voronoi noise, 188 mode, 172–174 Voronoi texture, 190 • X • concave faces, 395 Voxel Data texture, 190 X-axis, 50–52 control, 200 VSE (Video Sequence X-Axis Mirror feature, doubles, 68–69 Editor), 20–21, 360–369 283–284, 298–299, 305 linked, 65–66 X-Ray viewing, 289, 296 meshes, 91–93 Mirror modifi er, 101–102 • W • planar, 293 WardIso shader, 165 • Y • Proportional Edit Tool, Warp value, Texture Y-axis, 50–52, 57–58 working with, 68 Properties, 196 yellow sockets, 378 selecting, in Edit mode, web sites, Blender, 2, Yo Frankie!, 12 63–65 403–406 weights, assigning to, Weekend Challenge, 291–295 BlenderArtists.org, 404 • Z • video card, 390 Weight Paint mode, 293–294 Z Combine node, 382 Video Editing screen Weight slider, Object Data Z pass, 373 layout, 360, 363 Properties, 292 Z transparency, 167–168 video game, open, 12 weighted control points, Z-axis, 50–52, 57 Video Sequence Editor 132, 142 Z-depth, 371, 383–384 (VSE), 20–21, 360–369 weights, assigning to zenith color, 234 View coordinate system, vertices, 291–295 zooming, 29, 36–37, 41, 52, 57 white, absolute, 163 393–394 View Manipulation widgets, corner, 16–17 ZTransp pipeline feature, options, 26 Wiley Product Technical 372 View menu, 38 Support, 412

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