STATE C STATE E

STATE B STATE A C³1_2 C³3_5 E³1 E³2 E³3 E³4 E³5 E³5 24 beats 52 beats 27 beats 24 beats 25 beats 14 beats 37 beats 31 beats

B²1_3 Clean synth keys, quick upwards glissando. Clean synth keys, two high, sparse, melodic pitches. Jazz piano melody. Jazz piano continues melody over different chords. Jazz piano continues melody with ascending chords. Jazz piano cadence. Recapitulation of earlier jazz piano melody, building towards resolution. Jazz piano resolution, followed by a non-resolved cadence. A²2 A²3_4 A²5 26 beats A²1 (SILENT) 11 beats 36 beats 16 beats 5 beats Soft string with sustained playing micro-tonal pitch inflections. High sustain and slight tremolo. Development of previous sustain as a downwards melody with accents. Low register ascending melodic resolution.

C²1_2 C²3_5 E²1 E²2 E²3 E²4 24 beats 52 beats 27 beats 24 beats 25 beats 14 beats B1 B2 A1 A2 A4 B3 B4 Bright violin sustain with accented melodic fragment. Soft violin chords with subtle tremolo effects. play micro-tonal pitch inflections, violins sustain high chords. Violins tremolo on , violas sustain soft chords. Violins tremolo on harmonics, violas sustain soft chords. Violins, slow metered tremolo. A3 A5 8 beats 6 beats 5 beats 11 beats 10 beats 12 beats 24 beats 26 beats 16 beats Ascending jazz piano Jazz piano Single line piano Development of simple jazz piano Lower register single line Jazz piano, resolution. Jazz piano melody, modulation to new dominant. Ascending melody with counterpoint, then downwards chord motion. Low register single line piano melody resolution. chords. melody develops. introduction. progression. piano melody. C1 C2 C3 C4 C5 E1 E2 E3 E4 12 beats 12 beats 14 beats 15 beats 23 beats 27 beats 24 beats 25 beats 14 beats Bright upwards then downwards Jazz piano melody ending on dominant. Resolution of jazz piano progression. Restatement of tonic, jazz piano. Slow jazz piano upwards followed by downwards chord motion. Single high synth chord with sustain. Synth arpeggio, followed by ascending chords. Synth chords continue ascending, ending with repeated pitch. Final synth note. arpeggio, jazz piano. If player moves from A to B while A1 is playing, then next segment is B2. Quantized to segment.

If player moves from A to B while A2 is playing, then next segment is B3. Quantized to segment.

If player moves from A to B while A3 is playing, then next segment is B4. Quantized to next bar. If player moves from C to E while C1, C3, C4, or C5 is playing, then the next segment is E1. If player moves from B to C while any B segment is playing, then next segment is C1. Quantized to segment. Quantized to next bar. If player moves from A to B while A4 is playing, then next segment is B3. Quantized to segment.

If player moves from C to E while C2 is playing, then the next segment is E4. Quantized to segment. If player moves from A to B while A5 is playing, then next segment is B1. Quantized to next bar.

If player moves from A to C while any A segment is playing, the next segment is C1. Quantized to next bar. All A segments have 2 second fade out.

If player moves from C to G while any C segment is playing, then the next segment is G1. Quantized to segment. All C segments have a 2 second fade out.

STATE D

D²1_3 D²4 D²5 48 beats 18 beats 30 beats

String effects, harsh harmonics and soft tremolo, outlining chord progression. Development of string effects harmony from downwards motion. Very soft, low, string tremolo.

D1 D2 D3 D4 D5 12 beats 16 beats 20 beats 18 beats 30 beats

Ascending jazz piano arpeggio. Melodic jazz piano progression Jazz piano downwards cadence. Jazz piano melodic introduction on repeated note. Jazz piano resolution of melody with downwards motion.

If player moves from A to D while A5 is playing, then the next segment is D1. Quantized to segment. ransition 4.

If player moves from A to D while A3 or A4 is playing, then the next segment is D2. Quantized to segment.

If player moves from A to D while A2 is playing, then the next segment is D4. Quantized to segment.

If player moves from A to D while A1 is playing, then the next segment is D3.

Quantized to segment. Quantized tosegment. AllEsegmentshavea2secondfadeout. . Dsegmentshave2secondfadeout. If playermovesfromEtoGwhenanysegmentisplaying,thenthenextG1. If player moves from B to D while B1 is playing, then the next segment is D2. Quantized to segment. Plays immediately If playermovesfromDtoCwhileanysegmentisplaying,thenthenextC1. Quantized tophrase.AllEsegmentshave2secondfadeout. Quantized tosegment.E1has4secondfadeout.

If the player moves from B to D while B3 is playing, then the next segment is D4. Quantized to segment. If theplayermovesfromEtoJwhileanysegmentisplaying,thennextT If playermovesfromEtoIwhileE1isplaying,thenthenextsegmentwillbeI2.

If player moves from B to D while B4 is playing, then the next segment is D1. Quantized to segment.

If player moves from E to I while E2 is playing, then the next segment is I3. Quantized to segment. E2 has 4 second fade out.

If player moves from E to I while E3 is playing, then the next segment is I5. If the player moves from D to J when any D segment is playing, then the next segment will be Transition 3. Quantized to segment. E3 has 4 second fade out. Quantized to phrase. All D segments have 2 second fade out.

If player moves from E to I while E4 or E6 are playing, then the next segment is I1. Quantized to segment. 4 second fade out.

If player moves from D to F while any D segment is playing, then the next segment is F1. Quantized to nextIf player bar. All moves segments from haveB to Da while2 second B2 is crossfade. playing, then the next segment is D3. If player moves from E to I while E5 is playing, then the next segment is I4. Quantized to segment. Quantized to segment. E5 has 4 second fade out.

If player moves from R to Z, then next segment is Z. State R Plays immediately. R has 4 second fade out. 64 bars If player moves from R to V, then next segment is V Plays immediately. R has 8 second fade out. Mostly same music as State P with added electronic wub bass and processed drums. Additional accents throughout the entire segment. If player moves from R to S, then next segment is S. Plays immediately. R has 7 second fade out.

If player moves from F to C while any F segment is playing, then the next segment is C1. Quantized to next bar. All F segments have 2 second fade out. If player moves from P to R, then interchange layers with 1 second crossfade. Player cannot move from R to P.

STATE F

D1 DMS PROTOTYPE 12 beats STATE I Piano upwards arpeggio. State P 64 bars If player moves from P to Z, then next segment is Z. STATE G Plays immediately. P has 4 second fade out. RICHARD EVANS I⁴1 I⁴2 I⁴3 I⁴4 I⁴5 Same music as State O, with string bass swells throughout. 16 beats 16 beats 16 beats 28 beats 24 beats

F⁴1_3 F⁴4_5 F⁴6_7 F⁴8 F⁴9_10 Repeated synth key note. Repeated synth key note. Repeated synth key, note drops pitch. Repeated synth keys, descending melody. Synth keys ostinato imitation. 48 beats 32 beats 32 beats 16 beats 28 beats G⁴1 G⁴2 32 beats 40 beats Cellos and violas circular bowing on harmonics. Cellos and violas circular bowing on harmonics. Cello . Violas harmonic tremolos. Violas harmonic tremolos ascending pitches.

Solo cello sul pont. melody. Solo cello sul pont. melody. I³1 I³2 I³3 I³4 I³5 16 beats 16 beats 16 beats 28 beats 24 beats F³2 F³3 If player moves from O to P, or P to O, then interchange layers with 1 second crossfade. F³1 F³4 F³5 F³6 F³7 F³8 F³9 F³10 GAME START 12 beats 16 beats Solo cello ostinato. Solo cello ostinato variations. Development of solo cello ostinato variations. Development of solo cello ostinato, with downwards glissando in the middle. Development of solo cello ostinato and resolution. 20 beats 16 beats 16 beats 16 beats 16 beats 16 beats 12 beats 16 beats G³1 G²2 Low horn section, ascending heroic Low horn section, continued ascending heroic 32 beats 40 beats Low horn section, ascending melody. Horn section, heroic melody cadence. Dissonant horn chords. Lower register horn melody. Development of low register horn melody. Development of low register horn melody. Development of low register horn melody. Low horn sustain, repeated chords. melody. melody. Heroic brass chords. Cello harmonic tremolo. I²1 I²2 I²3 I²4 16 beats 16 beats 16 beats 28 beats

F²1 F²2 F²3 F²4 F²5 So horn ascending melody. Solo horn melodic development, ascending. Solo horn melodic development, ascending. Solo horn melody resolution. 20 beats 12 beats 16 beats 16 beats 16 beats G1 G1 32 beats 40 beats Synth keys ascending melody. Development of synth key melody. Continued ascending synth key melody. Synth key melody continued ascension. Deceptive synth key resolution. State O Bass piano melody. Low piano chords and melodic development. 64 bars I1 I2 I3 I4 16 beats 16 beats 16 beats 28 beats Same music as State N, with additional high string textures that fade in and out.

F1 F2 F3 F4 F5 String harmonics and chord progression. String harmonics and chord progression. String harmonics and chord progression. String harmonic and chord progression. 20 beats 12 beats 16 beats 16 beats 16 beats

Piano outlining chords. Piano continued outlining chords. Ascending piano melody. Ascending piano chords. Deceptive piano resolution.

If player moves from N to O, or O to N, then interchange layers with 1 second crossfade.

STATE V STATE W STATE Y If player moves from T to V, then next segment is V. 72 beats If player moves from V to W, then next segment is W. 28 beats If player moves from W to Y, then next segment is Y. 120 beats If player moves from F to G while any F segment is playing, then the next segment is G1. Plays immediately. T has 8 second fade out. Plays immediately. V has 6 second fade out. Plays immediately. W has 4 second fade out. Y has 3 second fade in. Quantized to next bar. All F segments have 2 second fade out. Bright violin tremolos, alternating pitches, and melodic accents. Bright ascending arpeggio leading to a chord. Alternating dreamy piano chord swells.

State N 64 bars If player moves from I to C while any I segment is playing, then the next segment will be C1.

Quantized to next beat. I segments have 2 second fade out. Same music as State M, with added cello clusters and accentuated melodic entrances.

If player moves from V to Y, then next segment is Y. Plays Immediately. V has 4 second fade out. Y has 2 second fade in. If player moves from G to C while any G segment is playing, then the next segment is C1. Plays immediately. G segments have a 2 second fade out.

If player moves from M to N, or N to M, then interchange layers with 1 second crossfade. If player moves from G to I while any G segment is playing, then the next segment is I1. If player moves from X to V, next segment is V. Quantized to segment. Plays immediately. X has 8 second fade out. V has 3 second fade in.

If player goes from U to V, then next segment is V. Plays immediately. 4 second crossfade.

State M State T 64 bars 56 bars If player moves from I, E, or H, to M, the next segment is M. Plays immediately. All segments from I, E, or H, have an 8 second fade out. Violin and tremolo effects. Same music as State S with additional highly processed electronic percussion.

If player moves from G to L while either G2 is playing, then the next segment is L1. If the player moves from G to L while G1 is playing, then the next segment is G2, followed by G1. Quantized to segment.

If player moves from S to T, then interchange layers with 1 second crossfade. If player moves from G to J while any G segment is playing, then the next segment is Transition 5. Player cannot move from T to S. Quantized to beat. G segments have 2 second fade out. If player moves from M to Q, or Q to M, then interchange layers with 3 second crossfade.

STATE H ransition 2.

H³1 H³2 H³3 H³4 40 beats 32 beats 32 beats 40 beats

State Q State S Synth keys upwards arpeggio and melody. Synth keys melodic development. Synth keys neighbor tone melody. Synth keys, recapitulation of melody and resolution. STATE U STATE X 64 bars 56 bars If player moves from T to U, then next segment is U. 68 beats If player moves from U to X, then next segment is X. 168 beats Plays immediately. T has 8 second fade out. Long sustained solo cello playing double stops with micro-tonal inflections that leads towards short melodic developments. Bass tremolos with alternating cello clusters and occasional melodic fragments. Much darker than States M-R. Plays immediately. U has 4 second fade out. Cello and bass tremolo swells. Dark bass section sustain. If player moves from X to Y, then next segment is Y. Plays immediately. X yas 4 second fade out. Y has 2 second fade in. H²1 H²2 H²3 H²4 40 beats 32 beats 32 beats 40 beats

Heroic solo horn melody. Development of solo horn melody in highest register. Descending solo horn melody. Solo horn melody resolution. If player moves from U to Y, then next segment is Y. Plays immediately. 4 second crossfade.

H1 H2 H3 H4 40 beats 32 beats 32 beats 40 beats If player moves from either S or T to Y, the next segment is Y. Quantized to bar. 4 second crossfade. Cellos and violas, slow melody with harmonic tremolo effect. Development of cello and viola melody with harmonic tremolo effects. Development of cello and viola melody with harmonic tremolo effects. Development of cello and viola melody with harmonic tremolo effects. Quantized tophrase.AllIsegmentshavea2secondfadeout. If playermovesfromItoJwhenanysegmentisplaying,thenthenextT

If player moves from F to H while F1 or F5 are playing, then the next segment will be H1. Quantized to segment.

If player moves from F to H while F2, F3, F4, F8, or F10 are playing, then the next segment is H1. Quantized to segment.

If player moves from F to H while F6 or F9 are playing, then the next segment will be H4. Quantized to segment.

If player moves from F to H while F7 is playing, then the next segment will be H3. Quantized to segment.

TRANSITION 3

If player moves from H to C when any H segment is playing, then the next segment is C1. T²3 Plays immediately. All H segments have 2 second fade out. 24 beats ransition 5.

Harsh cello harmonic effects.

T3 24 beats

Jazz piano arpeggio and melodic development. the nextsegmentwillbeT If playermovesfromFtoJwhenanysegmentisplaying, Quantized tosegment.AllFsegmentshave2secondfadeout.

If player moves from H to J while any H segment is playing, then the next segment is Transition 1. Quantized to phrase. H segments have 2 second fade out.

TRANSITION 1 TRANSITION 2

T²1 T³2 20 beats 20 beats

Violin and viola chord sustain when effects. Descending solo cello harmonics.

T1 T²2 20 beats 20 beats TRANSITION 4 TRANSITION 5 Ascending solo horn arpeggio. Solo horn ascending scale. T³4 T³5 24 beats 18 beats

Ascending piano with melodic fragment. Violin sustain with micro-tonal pitch inflections. T2 20 beats

Violin harmonic tremolo. T²4 T²5 24 beats 18 beats

Soft cello sustain with micro-tonal pitch inflections. Ascending jazz piano arpeggio with melodic fragment.

T4 T5 24 beats 18 beats

Descending synth key arpeggio. Horn section sustaining loud chords. ransition 1finishes,thenthenextsegmentisJ1. Quantized tosegment.

If player remains in J after Transition 4 finishes, then the next segment is J1. Quantized to segment.

If player remains in J after Transition 2 finishes, then the next segment is J1. If playerremainsinJafterT Quantized to segment.

If player remains in J after Transition 3 finishes, then the next segment is J1. Quantized to segment.

If player remains in J after Transition 4 finishes, then the next segment is J1. Quantized to segment.

STATE J STATE K

J³1 J³2 J³3 J³4 J³5 J³6 J³7 K³1_5 12 beats 16 beats 8 beats 8 beats 12 beats 8 beats 12 beats 50 beats

Piano alternating between three pitches. Piano developing pitch set. Single piano note. Piano iso-rhythm. Development of piano pitch set. Three piano notes. Two sparse piano notes. Very soft sustained violin harmonics.

J²1 J²2 K²1 K²2 K²3 K²4 K²5 12 beats 16 beats 14 beats 11 beats 12 beats 7 beats 6 beats

Sustained strings with accented harmonics. Accented string harmonics. Short clarinet stabs. Short clarinet stabs. Short clarinet stabs. Short clarinet stabs. Final clarinet stab.

J3 J4 J6 K4 K5 J1 J2 J5 J7 K1 K2 K3 8 beats 8 beats 8 beats 7 beats 6 beats 12 beats 16 beats 12 beats 12 beats 14 beats 11 beats 12 beats Clarinets ascending Alternating short clarinet Clarinet chords with Quick piccolo ascending Quick piccolo Clarinet section ascending arpeggios. Short clarinet chords outlining a melody. Development of short chords with melody. Clarinet arpeggios resolving melody. Quick piccolo ascending arpeggios. Quick piccolo ascending arpeggios. Quick piccolo ascending arpeggios. arpeggios. chords. developing melody. arpeggio. ascending arpeggio.

If player moves from J to K while J3, J4, J5, J6, or J7 are playing, then the next segment is K1. Plays immediately. J3, J4, J5, J6, and J7 have 1 second fade out.

If player moves from J to K while J1 or J2 are playing, then the next segment will be K1. Quantized to next beat. J1 and J2 have 1 second fade out.

If player moves from H to L while H3 is playing, then the next segment will be L4. Quantized to segment.

If player moves from H to L while H2 is playing, then the next segment is L2. Quantized to segment.

If player moves from H to L while H1 or H4 are playing, then the next swegment will be L1. Quantized to segment.

TRANSITION 6 STATE L

T³6 20 beats L⁴1_5 92 beats Accented violin harmonic with tremolos. Sustained violins and violas with occasional micro-tonal pitch inflections.

T²6 20 beats L³1_4 64 beats Descending piano arpeggio with rit. Gong leading into chaotic chattering sul pont. strings effects.

T6 20 beats L²1 L²2 L²3 L²4 L²5 15 beats 17 beats 12 beats 20 beats 28 beats High clarinet section descending chord stabs. Solo flute ostinato. Development of solo flute ostinato. Development of solo flute ostinato. Development of solo flute ostinato. Development and resolution of solo flute ostinato.

If player moves from J to L when J1, J2, J3, J4, J5, or J6 are playing, then the next segment will be Transition 6. Quantized to segment. L1 L2 L3 L4 15 beats 17 beats 12 beats 20 beats

Sustained clarinet chord with melody. Development of melody over sustained clarinet chord. Development of clarinet melody. Development of clarinet melody.

If player moves from L to G while any L segment is playing, the next segment is G1. Quantized to bar. All L segments have 1 second fade out. If player moves from L to I while L5 is playing, the next segment is I5. If player moves from L to I while L3 is playing, the next segment is I4. Quantized to segment. Quantized to segment. If player moves from L to I while L2 or L4 are playing, then the next segment is I1. Quantized to segment. If player moves from L to I while L1 is playing, then the next segment is I2. Quantized to segment. L1 has 6 second fade out. If player moves from L to H while L4 or L5 are playing, the next segment is H1. Quantized to segment. If player moves from L to H while L1, L2, or L3 are playing, then the next segment is H2. If player moves from L to C while any L segment is playing, then the next segment is C1. Quantized to segment. Quantized to beat. All L segments have 3 second fade out.

If player moves from L to J while an L segment is playing, the next segment is Transition 1. Quantized to segment. All L segments have 4 second fade out.

If player remains in L when Transition 6 is finishing, and the segment preceding Transition 6 was J7, then the next segment will be L1. Quantized to segment.

If player remains in L when Transition 6 is finishing, and the segment preceding Transition 6 was either J1 or J4, then the next segment will be L2. Quantized to segment.

If player remains in L when Transition 6 is finishing, and the segment preceding Transition 6 was J3, then the next segment will be L3. Quantized to segment.

If player remains in L when Transition 6 is finishing, and the segment preceding Transition 6 was J2, then the next segment will be L4. Quantized to segment.

If the player remains in L when Transition 6 is finishing, and the segment preceding Transition 6 was either J5 or J6, then the next segment will be L5. Quantized to segment. Quantized tophrase.AllLsegmentshave4secondfadeout. If playermovesfromLtoFwhileanysegmentisplaying,thenextF1.

If player moves from L to D while L1 is playing, then the next segment is D2. Quantized to segment. L1 has 7 second fade out.

If player moves from L to D while L2, L4, or L5 are playing, then the next segment is D1. Quantized to segment.

If player moves from L to D while L3 is playing, then the next segment is D4. Quantized to segment.