Supplemental Spellbook: Lost Incantations In editions past, Dungeons and Dragons received an unfathomable amount of supplemental content. While some of this content ended up being merged into core D&D rules in later editions, most of it was left behind in 5th Edition, either saved for future supplemental books or forgotten. This tome is a collection of spells from D&D past, specifically 3.5. Spells feature here hail from the books Complete Adventurer, , Races of Destiny, , and Sandstorm. Spell Description The spells are presented in alphabetical order.

Body of the Sun

Countermoon

Delay Death

Healthful Rest

Mephit Mob

Sonic Weapon

Waterball

Woodland Veil

Sample file Body of the Sun 2nd-level transmutation

Casting Time: 1 action Range: Self (5 ft.) Components: V, S Duration: Concentration, up to 1 minute

Your body erupts into flame, shedding bright light for 60 feet in all directions and dim light an additional 60 feet. In addition, the air in a 5 foot radius around you becomes very hot, causing any creature other than the caster that passes through this area to take 1d4+1 fire damage. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the spell no longer requires concentration and can be dismissed as a free action.

Body of the sun is a druid, sorcerer, and wizard spell.

Sample file Countermoon 3rd-level abjuration

Casting Time: 1 action Range: 10 ft. Components: V, S, M (a hair from the target lycanthrope) Duration: 12 hours

You revoke the moon's power on a single lycanthrope within range. The lycanthrope must succeed on a Wisdom saving throw, being unable to voluntarily or involuntarily change forms for the spell's duration on a failed save. The lycanthrope retains its current form if it is already transformed, and even death will not force it to change back to humanoid form until the spell ends.

Countermoon is a cleric and druid spell.

Sample file