ISSUE 517 - APRIL 2018 ISSN 0257-361X Volume 42

THE JOURNAL www.gamesjournal.at

INTERNATIONAL EDITION: IN THIS ISSUE WE PRESENT 60 GAMES REVIEW u HEAVEN & ALE

different prices from 1 to 4. BEAR FROM THE HEAVENS Where you place tiles on the board, is a very interesting, multidimensional decision. To list all details those decisions are based on, HEAVEN & ALE would exceed the scope of this review. BARLEY IN THE LIGHT, MONEY IN THE SHADOWS Other cases on that action track enable you to trigger scorings. There are different kinds Players are heads of monasteries. And what to the good-value cases further ahead, or of scorings. You can score all resources cases do you do in a monastery? Well, brewing go more slowly and collect on the medium- of a certain number value. You can score all beer, of course! If you brewed the best beer value cases to be able to collect more. What resources cases of a color. You can score all after three rounds with two players, four is the better decision, depends on your fel- monks of a color. However, in principle, you rounds with three players and six rounds low players, because they face the same de- can only do each type of scoring once dur- with four players, you win the . cisions, as all players have the same option ing the game. in principle. Every player receives a Markus Wawra player board, which shows I like being permanently challenged in playing an empty monastery gar- Heaven & Ale. Every move represents a complex den, surrounded by a scor- and important decision, albeit with a mechanism ing track. The monastery not really new, that however, differs nicely from garden is divided into a sun the uniform standard worker placement and deck side and a shadow side. On building mix. the scoring track, you place scoring markers for five resources – barley, water, Resources tile that you score give you their hops, yeast and wood – value in Ducats, when the tile is situated in and a pawn for the master the shadow or as points on the scoring track brewer. of the respective resource, when the tile is in the sun. At the start of each round, Monks that are scored activate all tiles that the cases of the action rack surround them. Resource tiles activated by are filled with randomly scoring monks are scored as mentioned placed tiles. Then, beginning with the start- Most cases on the track enable you to ac- above. For each activated monk you may ing player, each player in turn resolves one quire resources or monk tiles. Such tiles are advance the master brewer one case on the action. To do this, you move your action placed into your monastery garden. If you scoring track. marker forward any number of cases on a want to place a tile into the shadow area, The last type of action is the meeting of bar- case where you can do an action. This is re- you pay the price in Ducats. If, however, you rel goals. There are various categories for peated until all action markers have arrived want to place the tile into the sunny area, those barrel goals; you must, for instance, at the end of the action track. The deciding you must pay double the price in Ducats. have placed six tiles of value 1, or have factor here is that you can only move for- Resources tiles are available in all five re- scored all resources. The first two players to ward, never backwards. As you can, how- sources colors, ranging from values 1 to 5. meet such a barrel goal will score points for ever, move forward any number of cases, it Monks are available in four colors, which are them at the end of the game. is a tactical decision if you advance quickly basically equally good and useful, but have Beer is scored at the end of the game: For this scoring, each player calculates the barrel value of his worst re- source, that is, the value that is indicated by the resources marker in last position on the scoring track. This worth is multiplied by a factor that de- pends on the progress of the master brewer on the scoring track. However, before that calculation you may upgrade the worst resources markers by spending ten Ducats each, and well-valued resources may be swapped for bad ones in a ratio of X:1. X is again deter- mined by the progress of the master brewer and has a value between 1 and 5.

Color codes, target groups, features, icons and GABIS are 2 ISSUE 517 / APRIL 2018 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at HEAVEN & ALE / MY LINES FOR WIN t REVIEW

Heaven & Ale is a highly interesting game are very well written and very clear. I, per- My lines for WIN as regards to tactics. The mechanism of tile sonally, do not like the style of the graphic Dagmar de Cassan, Editor -in-Chief taking is very interactive. Before each move, design, for me it is too bleak and a bit too I must carefully consider what will my best simplified, I miss the little details that create move. Will I will move immediately forward an eye-catcher. þ to the tile that is most important for me to Well, the year is in its fourth month now, make sure that I will get it, or do I risk and Markus Wawra and we have seen the premiere of a intermediary step to collect another good (c) pictures Michael Krol, Scott Ferrier new big games event in Germany, SPIEL case in passing and hope that nobody else DOCH! in Duisburg, which has been a will take away my tile? If you made the right very successful event with about 40 ex- decision will often only be known after all INFORMATION hibitors, tournament, panel discussions players have done their turn. PLAYERS: and a very impressive number of 11.381 Designer: M. Kiesling, A. Schmidt 2-4 visitors. Triggering of scorings is another complex Artist: Fiore GmbH AGE: decision. On principle, I want to score late, Price: ca. 40 Euro 12+ Already talk is beginning about the because by then I might have more tiles in Publisher: eggertspiele / Plan B 2017 TIME: games that might become winners of the category about to be scored. However, www.pegasus.de 90+ the upcoming game awards, we are money is usually tight, so sometimes I must looking forward to the nominations and trigger scorings to accrue some money. recommendation lists from the Jury Spiel Furthermore, scorings are also triggered by EVALUATION des Jahres; we are also already testing in- discs on the action cases. When those discs Positioning game tensively for our game award Spiel der are gone, the respective scorings can no Users: For experts Spiele and are pleased that we can see longer be triggered. Therefore, it is not pos- Version: de that we are about to be spoilt for choice Rules: de en fr hu sible for all players to do all scorings. In-game text: no among all those good games. Comments: All in all, a game is a sum of very many Complex decisions * Very interactive * Very In the May issue you will find more „big“ complex decisions that do leave little room good rules * Bleak design reviews and of course lots of presenta- Compares to: for mistakes. Due to the multiplying fac- Glen More, Francis Drake tions of new games from 2017 and 2018. tors there can be vast differences in points Other editions: Therefore, please download WIN and en- scored. Therefore, experienced, frequent Eggertspiele (en fr), Piatnik (hu) joy reading it! players are the target group for Heaven & Ale. Current issues of WIN can be found at What is missing a little bit is a little some- thing that would enhance the replayability http://www.gamesjournal.at allure of the game. Individual games only differ in the random allocation of the tiles and our Games Companion Game by and the high interaction level due to the Game at mechanisms. Other games of similar com- plexity offer more strategic variations that http:// www.gamescompanion.at beg to be explored. After a game, I never have wanted to play it again immediately. The game is professionally designed and in

all craft aspects it is state of the art; the rules My rating:

Color codes, target groups, features, icons and GABIS are www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34 ISSUE 517 / APRIL 2018 3 REVIEW u NUSFJORD

After the start of the game, but before THANKS FOR THE FISH worker placement, Ägir and Rán (the husbands of Nordic Ocean Gods) have decreed that a fish multiplication has to NUSFJORD happen. Contrary to the fish multiplica- WORKER PLACEMENT WITH ZERO FEMALE PARTICIPATION tion in the Bible, in Nusfjord you often are left with approximately only half of the fresh fish you did previously catch. This re- Nusfjord is, or once was, that is, a small Each player starts with a small fishing distribution of fish is not really intuitional pretty fishing village on the Lofoten Is- vessel and three workers, who are – once and is purpose becomes clear only during lands in Northern Norway; today, it has again – used for worker placement; in fact, the course of the game. Fish are, however, dwindled into a museum with besides wood and gold, needed for the very few inhabitants. No surprise acquisition of always useful buildings, ad- there, you think after opening ditional ships and also for the “feeding up” the box; there are – with the ex- of the Elders who in their function are the ception of us, the players - only equivalent of exclusive placement cases 18 old men playing, the so-called with distinct and varying consequences. Elders – and not one woman When an Elder has had enough after three among them, not even one sin- fishes, he – figuratively – has to throw up gle old dame! That something and lets us have one of those fish – which like this is still possible in game reminds me a bit of the upbringing of a design nowadays is a bit of sur- penguin or pelican (the bird, not our game prise, especially since it should designer of the same name!) have been possible to design some of the functions and jobs Harald Schatzl assigned to those Elders as pro- Nusfjord is a tactical development and optimization fessions held by females. In Citadels, the there are additional vessels available to in- game, using worker placement as the main game extended new edition of Ohne Furcht und crease the catch of fish, but the number of mechanism. With guidance from experienced play- Adel, another approach was taken with a workers remains the same throughout the ers, it is also suitable for casual players, even if some quota of 48% of females, holding such game. The first thing for us landlubbers to elements of the game are bit confusing to begin sympathetic role model jobs like diplomat, figure out – as a small puzzle before the with. Components are plentiful, but rather Nordic/ captain and master builder. start oft he game – which of three types rough. All in all, not a heavyweight game wise, but And the design of the other game com- of fish could be herring. There are three offering quite a lot of interesting decision dilemmas ponents does not meet the expectations sets of cards with varying building cards, on top of heavy and well-filled game box. raised by the design of the box, either: The which are distinguished by their backsides workers are represented by mere discs – as of herrings, mackerels and cod, and fort he Most of the rest, however, will probably be in ancient Agricola times, currently in its 10 first game the rules recommend the use of familiar to Rosenberg disciples; among the years jubilee year – and the building cards the Herring deck. A glance into the rules action options, one that needs to be men- feature only text and a rather insignificant appendix, as a last resort, will solve the tioned is the option to be able to range of symbols; some of the gold coins puzzle; this rules appendix (a glossary and wood not by the felling of forests alone; are too small and fiddly; everything else, a list of all cards) is of exemplary layout and even a subsequent reforestation as well as at least, is good and really heavy, the box wording and features extensive explana- a thinning out of existing forests – the en- is filled with a lot of wooden game pieces tions, among other things, of all the 150 vironmentally sustainable version of forest and rather thick card board parts. cards in the game. economy, so to say – are possible as well. Furthermore, fishes must be summoned from your own „reserve case“, that is, a stor- age or “fish savings account”, which needs planning ahead and an additional action. There is also an interesting solution for the sale of fishes tot he village pub, that is, the serving of fishes. On the one hand, you get victory points for it; and on the other hand, the Elders can only be pacified or made to function with those fishes – if not enough or no fish is delivered there, the function of the respective Elder cannot be used by anybody anymore. However, if I want to escape that dilemma and sell the fish nec- essary for later myself, they might be all gone again when it would be the turn of “my” Elder.

As is customary very often in this genre, any further interaction is rather indirect; the option to be able to acquire shares

Color codes, target groups, features, icons and GABIS are 4 ISSUE 517 / APRIL 2018 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at NUSFJORD / GABIS t REVIEW

rently inactive colors GAMES BUYER INFORMATION SYSTEM - GABIS remain on the action

board and thus block STRUCTURE action cases. Each game review also features an evaluation which can help you to find the game that best suits your tastes. The color accompanying each game title represents the USER „You can never get rid Group. The headline also contains icons for age and number of Elders!“ is what you of players. are told in the rules; The BAR in the evaluation box displays color codes for up to 10 features of a game. this is correct, because a game of Nusfjord USER GROUP We have defined 4 target groups (color accompanying the doesn’t take long head line) enough for that and this is absolutely a good Kinder: Games for children an educational games. Adults can play thing: Not a drawn-out in a guiding function. epic duration, for once, Familien: or stock of other players, however, comes but really only 20 crisp minutes per play- Children and parents play together, all have the same chance to win and have fun. across as rather artificially – the source of ers, for a total of 21 actions in the seven this mechanism in the game is rumored to Freunde: rounds of the game, with only very little Young people and adults play together as equals come from the originally intended stock administrative bother. Furthermore, there Experten: exchange game. The rewards constitute, Games with special demands on rules and playing time. are again – as is often the case in games by Especially for game geeks on the one hand, a „fish dividend“ at the Uwe Rosenberg – a lot of distinct building Please note for the user groups Children, Family and start of each round, and on the other hand, cards on offer, so that there is more than the putting on the market and acquisition Friends: Children who love to play can be ahead of their enough variation for consecutive games. peers! Please note that our target group “families” does not of those shares are so lucrative for both þ imply the classical concept of „family games“! Furthermore, sides that probably nobody will want to our user groups can overlap. The choice of suitable games always depends on your playing partners and your fun forego it. Connected to this, is, therefore, with games! once again the familiar shortcoming of so Games that are especially eligible for Solo play or for 2 play- Harald Schatzl ers or Large groups of players are marked with an icon. many worker placement games: Most of (c) pictures Joy K, Jer Lanska, Asaf Fabbi the time, all players play parallel to each FEATURES other. Of course, there is interaction com- Each game targets preferences for different features in a ing from the snapping up of one of the player, therefore each game is not suitable for each player. We have listed 10 features players note when deciding eleven general placement cases – some on a game. Only if a player finds his preferred features in if which, by the way, can be used multiple a game he will enjoy the game. The color code marks the times in a round – but this is more often dominant features. Educational games train the highlighted INFORMATION preference. than not a random consequence of the PLAYERS: way you play than a planned one. If you Designer: Uwe Rosenberg 1-5 Empty boxes: This feature is neclectable or not present One colored box: This feature is present, but not essential prefer worker placement games with lots Artist: Patrick Soeder AGE: Two colored boxes: This feature is present and important of interaction, you should rather play Key- Price: ca. 40 Euro 12+ in the game Three colored boxes: This feature is dominant and essential flower (WIN 448, February 2013) or Spyri- Publisher: Lookout Spiele 2017 TIME: um (WIN 462, February 2014). www.lookout-spiele.de 60+ Chance: The game is influenced by dice, cards or any other form of random generator Tactics: EVALUATION Take decision, short-term planning, planning based on one move Resources management, worker placement Strategy: Users: With friends Think ahead, long-term planning, planning for several Version: de moves Rules: de en pt ru Creativity: In-game text: yes The player has to provide words, phrases, images and other Comments: creative efforts Very good game for two * Best with three Knowledge: players * Exemplary rules and rules appen- Cultural and educational knowledge, long-term memory dix * Rather short for the genre * Not much Memory: In a game with four and five players, one innovation * Components not as pretty as Remember, learn by heart, short-time memory or three placement cases are added, re- the box suggests Communication: Talk to each other, negotiate, inform Compares to: spectively, to „mirror“ or “imitate“ one of Interaction: Other worker placement games by Uwe Rosenberg the eleven already previously used or Influencing each other, bluffing, auction blocked action cases to avoid conditions Other editions: Dexterity Crowd Games (ru), Ludofy (pt), Mayfair (en) Motor skills getting too tight. Nusfjord recommends Action: itself especially well for a game with three Body movement, balance and reaction players; for a game of two players, there is ADDITIONAL INFORMATION the graphically nice idea that the Banquet Version: The edition of the game on which the review is board of the village pub can be spread based Rules: This lists the languages in which rules are available or between the two opponents and the re- are included in the game, often even more translations can spective elders take a seat of both sides of be found on the web. the board, facing each other. In a solitaire In-game text: A YES marks a game with language- dependent components that cannot be played without game you alternate to play two colors, in translation or knowledge of the language the advanced version with three colors,

and the workers in the colors of the cur- My rating:

Color codes, target groups, features, icons and GABIS are www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34 ISSUE 517 / APRIL 2018 5 REVIEW u TRANSATLANTIC

Ship cards are divided by “period” (using COMMERCIAL TRANSPORTS OVERSEAS a number from “0” to “10” printed on the back) and a big deck is prepared, plac- ing the “10” cards on the bottom and the TRANSATLANTIC other, progressively, on top of them. Each HARD FIGHT BETWEEN MARITIME COMPANIES player randomly gets a “0” card (a sailing ship) that is placed, with a Captain, in a free region, starting with the rightmost one. th In the middle of the 19 Century started a (see picture 1): 5 sea boards, 5 personal Therefore, all the regions will have a ship very bitter competition between Maritime boards and the ship display are made with with the exclusion of the Atlantic Ocean: Companies to build and put to sea ships strong carton, then you have 99 cards (ac- now the ship Scotia is placed on that re- always bigger, fasters and more powerful tion and ships), 99 tiles (markers of differ- gion (she belongs to nobody but may help to transport freight, mail and people. The ent types), 80 banknotes and a handful of every player in that area). North Atlantic Ocean was the main “field” wooden cubes and markers. But let me of this competition and finally a special re- magnify the pictures of the 50 ships, as The display is filled with the first 6 ships of ward was created for the fastest ship: the they wonderful. the deck (period “1”): in turn each player famous Blue Ribbon. This competition step must purchase one of them, placing it, to- by step also started in all the other seas Before starting TRANSATLANTIC we have gether with a Captain and a coal cube, in with hundreds of steam ships cutting the to assembly 3, 4 or 5 sea boards (for 2, 3 or the same region of the sailing ship of the waters of all the sea and oceans. TRANS- 4 players) and place the ship market above opponent on his left. This will allow for a ATLANTIC is dedicated to this competition it. Every player receives a personal board, “balanced” start. and the players become the Managers of a deck of 7 cards, 10 Captains and 7 Trade maritime Companies in search of the best Houses (in colored wooden tokens) a “Di- On top of the display are placed 5 “com- ships for their commercial activities. rector” tile and 150 £ as their initial capital. mon action cards”

I had the pleasure to be one of the play tes- ters from the first version of the game and through the different modifications that the author experimented in more than two years but when the game was finally published I discovered a big surprise, as it lost the big map that we used in all the prototypes. Now the board should be as- sembled using different mini “sea” boards: one of them (North Atlantic) is always present while the other depend on the number of players.

All the materials are strong and easy to use

Color codes, target groups, features, icons and GABIS are 6 ISSUE 517 / APRIL 2018 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at TRANSATLANTIC t REVIEW

As you may see on Picture 2 each ship has coal tile (for 50 £) or, finally, you may spend Pietro Cremona a series of information that are used dur- 50 £ to purchase another tile (goods, pas- An interesting game on naval transport. Competiti- ing the game: sengers or post) that you add to your per- on is always very high, not only to purchase the best sonal board. ships, but also to dislodge the opponents from the 1 – On top left we have the historical year DIRECTOR: when you play it, you get back different sea sections. Interaction is very high. of the commissioning: this date is very im- in hand all the cards that you already portant in the game played (with a minimum of 4). Then you one for each color (a small colored flag is 2 – The name of the ships follows in the may take (for free) one of the “common” printed on each card: black, red, white, middle cards above the display. If you collect 6 green and blue) and they are used again 3 – On top right there are two colored cas- cards you receive also a free tile (coal in- only when counting the VP es: the green one shows the profit when cluded). If you collect 8 cards you may add the player will use that ship to transport. 2 tiles to your personal board. The main board may host a max of 16 The red one is the purchasing cost. PRESIDENT: this card is used only with a ships (with four players), but the available 4 – On the bottom, from left to right, you variant rule and take the place of the “Di- cards are 45, therefore soon or later there have: the tonnage of goods that the ship rector. will not be an available place for new ships: may transport, the max speed and the number of passengers

The player with the old- est sailing ship is the First Player

If you already know the game CONCORDIA (also from Mac Gerdts) you will be familiar with the use of the action cards, so let’s look at them:

SHIPYARD: Purchase up to two new ships from the display. The cost is printed on the card, but you must add an extra-cost (from “0” to 70” £) that depends on the card’s po- Most of the action cards of the “common sition in the display. Card #3 of the picture, deck” (the ones that you take when you therefore, the player has to look at the con- for example, will cost 20 £ more, #5 50 £, play the Director) are similar to the ba- struction date to place it in a Region of his etc. sic ones, but with some extra power. But choice, provided that none of the existing TRANSPORT: Is the main way to get mon- there are also some new cards that may be ships is “younger” than the new one. Now ey. You select two of your ships and you of interest because they give extra money the card on the bottom of the region is dis- receive the amount written on the “green” for transporting goods (CARGO) or pas- placed and if there are no legal free cases case. Each steam ship must pay a carbon sengers (CRUISE); others grant money for it is eliminated, giving for the last time the cube: if you do not have cubes you cannot each Office installed; and so on. Therefore, “transport” benefit to his owner. activate that ship. sometimes is better to play the Director COAL: Is used to add coal cubes to your a little earlier to get an important action Play will proceed as explained until no ships. You count the coal level of your card before your opponents may take it more ships are on the display. Please note personal board (one is printed, and oth- that the last five cards of the ship deck ers may be added later with tiles) and add Using “shipyard” it is possible to purchase are “companies” and not ships: they are 2 extra cubes: now you distribute them two ships but only one may be placed on purchased as usual but not placed on the evenly on your ships. the board immediately, with a Captain and board: they increase the Victory Points REGION: You select one of the regions and a coal cube. The second one is stored near (VP) at the end of the game. ALL the ships (yours and those of your the personal board (with its own Captain opponents) that are here will transport, if and a coal cube) waiting for the next card When the game ends every player has they will have coal cubes, of course. Your with the diction “deploy one ship”: then, now to consider three distinct factors: advantage is that you add to the total of before or after the related action, you your ships the transport value of the old- may deploy that ship on a region of your - The number of his ships (per color) still on est ship of your opponents. choice. After the purchase the leftmost the board SHIP AGENT: you simply “copy” one of the card of the display is sent to the “dock” (i.e. – The number of ships of the same colors actions on top of your opponents’ discard discarded), all the others are compacted in the dock deck (same use as Diplomacy in Concor- leftward and new cards are placed on the – The number of tiles collected on his per- dia). display to fill the gaps. sonal board INVEST: You may purchase a commercial office in a region where you have ships All the cards sent to the “dock” are placed (paying from 20 to 50 £), or you may buy a aside on the table to form different rows,

Color codes, target groups, features, icons and GABIS are www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34 ISSUE 517 / APRIL 2018 7 REVIEW u TRANSATLANTIC

per color: concen- If a player has 2-3 ships on the same re- trate instead in 2-3 gion, and possibly 1-2 Trade Houses too, it colors only (especially is time to attack him with the help of some those neglected by allies …or he will accumulate too may VP your opponents) and and money try to accumulate as many of their tiles as Try to save some extra money when the possible. end of the game approaches in order to purchase a couple of Companies HQ in the Be prepared to lose same colors of your main ships: remember at least half of your that they are not placed on the board, but ships: competition on they are counted when calculating the fi- the Oceans is really nal VP. In many of our tests they were the very bitter and if your key for the victory. opponents feel that you have an advan- Transatlantic is not a totally innovative tage they will surely game, as Mac Gerdts usually does, and attack you without some players are considering it as a sort “mercy”. When you of another expansion for Concordia. My see that one of your opinion is a different one, as I think that, ships is ready to be even if I agree that Concordia is at a supe- dismantled be sure rior level, this game has still a lot of new I do not wish to bother the readers with that she loads at least features (age of ships, limited room on the a lot of numbers, but the final calculation one coal, so when she will … pass away board, collection of tiles, etc.) to be inter- is not so complicate once you used it a you will still get some money with her esting and competitive. þ couple of times: let me only say that it de- last transport. If that ship was one of your pends mainly on how may tiles per color favorites colors, try to replace it with one Pietro Cremona you collected as this level will give you a of the same color with the next purchase. multiplier for the number of the ships of Changing strategy after many turns does the same color. not pay.

The “heart” of Transatlantic is of course The fasted ship placed in the Atlantic the purchase of the right ships at the right Ocean board grants a “blue ribbon” tile, moment, placing them in a region where and this is the only way to get them. There- INFORMATION you suppose that they will stay the longer fore, if your favorite color is blue you need PLAYERS: 2–4 possible. to purchase more than once the fastest Designer: Mac Gerdts ships available on the display. Artist: Dominik Mayer AGE: Money is important and very scarce, at the Price: ca. 45 Euro 12+ beginning, especially if your first purchase Play the “Director” card with attention: Publisher: PD Verlag 2017 TIME: was an expensive ship. This means that normally the best use is when you already www.pd-verlag.de 90+ you must start with some Transport/Re- played 7 cards (in order to get one action gion actions in order to make the money card and two tiles), but if you see on the EVALUATION necessary for a new purchase. Therefore, display a “common” card that is really im- be certain that your ships are always re- portant for you ... go without hesitation. Eurogame. development plenished with coal: do not forget that the Users: With friends Especially at the beginning of the game Version: multi action “Region” played by an opponent getting some extra money is very impor- Rules: de en es it nl may help you if your boats may use coal. tant and there are very few cards that may In-game text: yes help you, so jump on them. Comments: Initially, it is also good to build some Trade Reasonable playing time * Good interaction among players * Independent game despite Houses where you have a ship: being the Ships cards and common cards are ran- similarities to Concordia * No long-term first to build allows you to pay the lower domly discovered in every new game and strategies due to random card appearance rate (20 £) but each Trade Houses will re- even this is good to renew your play it will Compares to: Concordia ward you with 1 VP per ship when you not allow you to make ”perfect plans” and/ activate a transport in that area. This is the Other editions: or long-term strategies: therefore, remem- PD Verlag (en) reason why in nearly all our games the ber to always take one eye on the display players rushed to the Trade Houses in the to profit of any opportunity that may arise. first few turns. Also keep an eye on your opponents, mainly to avoid any “collision” with them When you buy a new ship, you should that will penalize both of you: if is collect- consider not only the color (based on the ing the black ships, to make an example, number and type of tiles accumulated on avoid doing the same and search for an- your personal board) but also how many other color or be prepared to pay a lot of ships of that color are already “parked” in money extra. the dock. As the final count rewards who has more ships and tiles of the same color

it is not suggested to try to have 1-2 ships My rating:

Color codes, target groups, features, icons and GABIS are 8 ISSUE 517 / APRIL 2018 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at 13 GHOSTS / A TALE OF PIRATES t PRESENTATION

make an attack. For an attack INFORMATION you name a card between 1 and PLAYERS: AGE: TIME: 13 GHOSTS 13; if it is the number of the op- 2-4 8+ 10+ DOMINANCE IN THE GHOST MANSION posing crypt, you win the round. Whoever wins three rounds first, Designer: Victor Amanatidis wins the game. Artist: Tomasz Larek Price: ca. 10 Euro Ghosts fight for control of the down one card face-down as In a game with three, both op- Publisher: Artipia Games 2017 haunted house and want to your crypt and, as the active ponents react to questions on a www.artipiagames.com name the ghost in the oppo- player, you have two options: crypt or an attack, and each suc- nent’s crypt. 2x13 cards are 1. You play your card from your cess scores a point and you win EVALUATION numbered from 1 to 13; in a hand openly and use its effect. A the game with six points. Cards, Micro game game of two and three players, question about the opponent’s In a game of four players, the Users: For families you use one set, in a game of crypt must be answered truth- team shares one set - one player Version: en four players - in two teams - you fully by the opponent. 2. You draws four cards and selects Rules: en pl ru In-game text: yes use both sets. play the card face-down for an two for a crypt for himself and Comments: In a game of two and three, you attack. In both cases you then his mate, the other player se- Plays very quickly * Most are dealt two cards, the rest is draw a card from the pile. If the lects one hand card for himself simple rules * Lots and lots face-down draw pile. You set draw pile is empty, you always and his mate from the remain- of fun * Ideal travel or filler game ing two cards. Both players of Compares to: a team must react to questions All Micro Games and attacks for their own crypt; Other editions: the round goes to the team that GaGa Games (ru), Nasza Ksiegarnia wins two attacks; if your team (pl) wins three rounds, you win the game Micro game and macro fun! Number guessing with a topic, with “is the crypt number even?” or “is the crypt number 8 or higher?” - cute, witty, fast and ideal for traveling. þ

the action - Sail to change the INFORMATION ship speed -Helm to move the PLAYERS: AGE: TIME: A TALE OF PIRATES ship - Lookout to turn over a card 2-4 8+ 30+ ACTION ON THE HIGH SEAS - Cannonballs to load a cannon - Cannons to shoot at enemies - Designer: A. S. Granerud and Team Repair to cope with damage. At Artist: Ruslan Audia Price: ca. 55 Euro A pirate ship on the high seas ter, the goal must be achieved the end of the round, remaining Publisher: Cranio Creations 2017 of the Southern Pacific; the ad- before you can begin the next enemies shoot at the ship and www.craniocreations.com venture is told in chapters; and chapter. In each of the sealed cause damage to her. Damage in each chapter you need to chapter envelopes you find the is marked by placing a cork and EVALUATION complete a mission. A 3D Ship, components for the chapter, must be repaired before you Cooperation, real-time called Ellen, is assembled; she each player has a sand-timer. can place a timer there; if you Users: With friends is divided into seven sections In a round, you turn over cards cannot place a cork, you lose a Version: multi for one action each; six sectors in the sector at which the ship’s life point. Rules: en it In-game text: yes/app are adjacent to an ocean sector, bow points. For an action, you The game needs an App to play; Comments: the seventh sector is in the ship. place your timer into the action the App lets you select a level Fantastic components * Each of the ten chapters pro- case and turn it over; when the of difficulty and shows the -as Good rules, separate intro- vides life points; for each chap- timer has run down, you can do sembly of the ship and the card duction * High replay value of chapters * Good mix of display for a chapter. When a planning and hectic chaos chapter has been successfully Compares to: completed, you earn 1 to 3 stars; Time ´n Space and other games all players try to collect as many featuring timers Other editions: stars together. Cranio Creations (it) The game provides cooperative, hectic and sometimes chaotic fun with sensational compo- nents and a well-made App, having to wait for the timer to run out before an action pro- vides a very different flair!þ

Color codes, target groups, features, icons and GABIS are www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34 ISSUE 517 / APRIL 2018 9 PRESENTATION u ACH DU KACKE! / ACTIVITY HOL DEN HORST!

into. Those poops are reshaped INFORMATION and randomly placed again. The PLAYERS: AGE: TIME: ACH DU KACKE! number of poops might change 1+ 4+ 10+ FIRST PLACE! ONLY STEPPED INTO TWO POOPS! only with the turning of the spinner for the next player. Designer: not named When all players have been ac- Artist: not named Price: ca. 20 Euro In daily life, dog poops must stands at one end of the mat; tive once and walked along the Publisher: Hasbro 2018 be removed quickly. In Ach du another player turns the spinner mat, you win, if you stepped into www.hasbro.at Kacke!, the dog poops are not re- and names the resulting num- fewest poops. moved, but set out on a mat that ber of steps and the - eventual In a variant the active player EVALUATION is meant to represent a meadow. - number of poops that needs to is turned around three times, Memo, action Eight dog poops are formed with be added or removed. Then the before he starts his walk along Users: For children plasticine and the little mold, active player takes minimum the the mat. In the solitaire version Version: de five are randomly distributed on number of steps determined by you turn the spinner and maybe Rules: de en In-game text: no the mat at the start. All players the spinner, but always goes to place or remove poops, before Comments: then remove shoes and socks the end of the mat, removes the you don the blindfold and begin Trendy topic * Wittily imple- and are active player in turn. The blindfold and takes note of the to walk. mented * Also, cute family active player is blindfolded and number of poops he did step Food has always been an inter- game esting topic for games for chil- Compares to: First game of its kind; dren, and since Zicke Zacke Hüh- Scheiß drauf or Monster nerkacke the opposite topic has Pups for topic become acceptable, too. Lately, Other editions: games like Pipi Party or Scheiß Hasbro USA (en) drauf or Monster Pups have trig- gered a real boom and Ach du Kacke fits seamlessly into that range; it works well, and chil- dren think that the poops and running the gamut of them are simple and pure fun and not at all shitty. þ

term and then present the INFORMATION term together with Horst - as PLAYERS: AGE: TIME: ACTIVITY HOL DEN HORST! a pantomime, always without 3-18 16+ 35+ NO PARTY WITHOUT HORST! making a sound or talking, and always together with Horst. You Designer: Seven Towns are allowed to nod your head if Artist: Kinetic Price: ca. 28 Euro Horst - Who is Horst? Well, horst start of the game if they will use a part term has been guessed Publisher: Piatnik 2018 is a doll, 150 cm tall and inflat- the yellow or the green side of correctly. All other players guess www.piatnik.com able, very agile and ready for the cards, and then the red or loudly and in any order; whoev- any kind of nonsense. And Ac- blue term box. Ach box carries er names the correct term first, EVALUATION tivity? Well, as you know, in Ac- a clue and the term that must receives the card. The presenter Mime and guess terms tivity you must present terms be presented. Players also agree draws a new one, reads the clue, Users: With friends cleverly and guess them quickly upon how exactly the term presents, etc. When the timer Version: de and correctly - but this time you must be named, that is, if syn- has run out, all players with a Rules: de en hu pl ru In-game text: yes present with Horst as your part- onyms are valid. card score two points per card, Comments: ner. Each player in turn is presenter, the presenter one point for each Cute version, albeit based 110 cards carry four terms each, grabs Horst and draws a card. correctly guessed term. When on another game * Adapta- players decide together at the Then you read the clue for the all have been presenter four tion of Who’s the Dude?, Identity Games * Needs times, you win with most points. Horst puppet to play A team version is given. Compares to: To all sticklers - yes, you are cor- All other versions of Activity rect, it is not really 100% Activity, Other editions: Identity Games (en), Magellan (ru), as only one method of presen- Trefl (hu, pl) tation is used. To all others - yes it is Activity, a bit naughty as usual, funny, challenging, funny, makes you tear your hair, funny ... Activity! And Horst as the main character is the icing on the cake! þ

Color codes, target groups, features, icons and GABIS are 10 ISSUE 517 / APRIL 2018 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at AFFENSTARKE ZAHLEN-BANDE / ALEXANDRIA t PRESENTATION

two numbers from your own INFORMATION and or other players’ cards of the ZAHLEN-BANDE PLAYERS: AGE: TIME: AFFENSTARKE monkey color. Then you may 2-4 6-10 15+ ELEPHANT ON THE PALM TREE! move the elephant with one of your cards. If there seems to be Designer: Marco Teubner a risk that the tree might topple, Artist: Andreas Besser Price: ca. 14 Euro A big palm tree is set up, the the number of players, elephant you can use a Joker, enabling Publisher: Ravensburger 2018 leaves on top show a starting cards and rescue net are set out, you to take hold of the roof, pass www.ravensburger.de spot for the elephant in the every player has two or three your turn, place a monkey disre- center, his track is a spiral to the monkey cards laid out. garding color, add numbers on EVALUATION edge and 20 cases long. Those You play a monkey card and the two elephant cards, relocate Math, balance numbers are printed in white either move the monkey of a monkey or renew cards on Users: For children and also define the numbers this color onto the palm tree or display. If the elephant reaches Version: de used for playing with the num- move it on the tree to a valid the rescue net without toppling Rules: de In-game text: no ber range of 1-20. Numbers 21 number in the selected range; a the palm tree, all players have Comments: to 100 are distributed randomly valid number is either a number won together; but if one of the Series: spielend Neues on the rest of the leaves area. from the card you played or the animals falls of, the game is lost lernen * ZNL certified * Self Jokers as selected and equal to result of adding or subtracting for all. control using card back sides A fun educational game, which Compares to: not only demands calculating All educational math knowledge but also an assess- games using numbers 1-20/100 ment of how the placement of Other editions: a monkey will affect the balance Currently none of the tree. Certified by experts, featuring self-control and also tips on easy adding and sub- tracting of two-digit numbers. The series motto „learning by playing“ fits very well and can be amended by „and having fun“! þ

card, resolve Hero Board action, INFORMATION Wait, Respond - and moves his PLAYERS: AGE: TIME: ALEXANDRIA marker and can also gain time; 2-4 14+ 60+ LIBRARY IN CINDERS when all have reached Time 0, the Burn phase begins - rooms Designer: Babis Giannios burn as given; heroes in such Artist: V. Dutrait, V. Csete Price: ca. 40 Euro What did really happen to the rooms are burning down. rooms resolve the Destiny Re- Publisher: LudiCreations 2017 legendary library? Did Caesar The game is prepared with a dis- sponse Action of their board www.ludicreations.com destroy it in 48 B.B. or did Emper- play of rooms with furniture tiles and are relocated to the room or Theodosios order it destroyed in the room; each player selects adjacent to the burnt one; this EVALUATION in 391 A.D. or was it the Muslim one of the “Dramatic End” cards, can happen several times to a Collect destruction in 6452 A.D.? Play- which are then shuffled and hero in the Burn phase. In the Users: With friends ers as heroes are legendary visi- stacked. Each round comprises Cleanup phase you remove Version: en tors with their own deck; time is the phases Action, Burn and fire, water and hero tokens. Af- Rules: en In-game text: yes limited and must be used wisely Cleanup. In the Action phase, the ter five rounds, the player with Comments: to explore the library and res- player with currently most time most fame from Rescue cards Highly interesting topic * cue treasures In five rounds of selects and resolves one ac- wins and tells how the library Very competitive * Very the game, the library shrinks as tion - Move, Draw card, Resolve ended, according to the drawn different characters * Positive and negative hero End Card. interaction * Some practice A fascinating topic using very games necessary unusual mechanisms for very Compares to: First game with this mechanism mix, different characters and a very games with shrinking board different game flow depending Other editions: on the set up; the mix of positive Deluxe edition, LudiCreations (en) and negative player interaction works very well, you can assist each other, but also steal from each other or set traps or use up time from another hero’s time. þ

Color codes, target groups, features, icons and GABIS are www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34 ISSUE 517 / APRIL 2018 11 PRESENTATION u ALLES AN BORD?! / ATTACK OF THE JELLY MONSTER

ing them in the Travel phase of INFORMATION the round. The back of the cards PLAYERS: AGE: TIME: ALLES AN BORD?! shows their category - Discov- 2-4 7+ 30+ MAP, SAILOR AND A PARROT ery, Trade, Pirates or Order; the current top card is revealed; if Designer: Carlo A. Rossi you want to meet its require- Artist: Michael Menzel Price: ca. 28 Euro Before your adventurous jour- 13 adventure cards are pre- ments, you discard the indi- Publisher: Abacusspiele 2018 ney starts, you load your ship pared. cated goods/equipment and www.abacusspiele.de with possible necessities and For the Phase Loading of a receive goods and/or money. as near to optimum as possible. round, the adventure cards are Those goods are placed on EVALUATION Your ship has a visor and twelve revealed. Then all load their combi slots, goods slots or stor- Memo, place, collect combi slots for goods/equip- ship, taking one card or goods age tiles. In case of a Pirates card Users: For families ment, eight on deck and four with one hand and placing it you can flee or risk a penalty if Version: de below deck = before or behind in suitable slots. If you are first you cannot complete the card, Rules: de In-game text: no the visor; below deck there are to complete your loading, you Order cards are resolved last. Comments: two goods only slots. Equip- shuffle the adventure cards - Then, left-over goods in the ship Nice mix of memo, real- ment tiles are randomly heaped, while the other players keep give 1 money each, equipment time and set collecting * goods markers are readied, and loading - face-down for resolv- and storage tiles are discarded, Three variants mentioned * Attractive family game and 10 money are swapped for Compares to: a chest. This is safe from pirates Real-time collecting games but blocks a slot in the ship for Other editions: loading. After two rounds, the Z-Man (en), announced richest player wins. Hectic real-time action, mixt with memo and a bit of tactic an a very good family game - do I want to discard saber and rope now or do I wait for the card for which I originally intended them? Can I remember the card? þ

placing or passing is repeated INFORMATION by all, until somebody places THE JELLY MONSTER PLAYERS: AGE: TIME: ATTACK OF his last die. He can block any 3-5 8+ 15+ GET YOURSELF SOME SAMPLES! borough with his screen, if he wants, and must turn over the Designer: Antonin Boccara sand timer - all others have now Artist: Guillaume Duchemin Price: ca. 30 Euro A Jelly Alien is wrecking havoc is, in front of the borough board, 10 seconds to roll and place re- Publ.: Libellud / Asmodee 2018 in town, and we are asked to or pass. If you want, you can re- maining dice. Then boroughs www.asmodee.de get some samples before it is solve the effect of the die you are scored in turn: Identical dice removed. City boroughs in re- placed: Value 1 or 2 - you can in the entry area cancel each EVALUATION lation to number of players are remove one opposing die from other out, the then highest val- Place dice, sum pips arranged around the town cen- the entrance and put it into the ue takes the award, which can Users: For families ter, you have a screen and seven center. For values 3 and 4 you be positive or negative. For the Version: de dice, jelly capsules and jelly can shift the reward marker of majority in the center you take Rules: de en es fr it jp In-game text: no markers are readied. the borough by one position. the top jelly capsule. For the Comments: All roll all their dice simultane- Values 5 and 6 do not have an next round, the town is rotated Simple mechanism * Tactic ously and then place a die into effect. by 90°. After four rounds, you also from dice effects * the entry area of a borough, that Rolling all remaining dice and win with the highest total from Rather chance-driven * Absurd, witty topic * (c) Jelly markers and Jelly capsules. Image Ana Bortic Keep your eyes peeled! The only Compares to: feasible tactic is to take care Vegas, dice placement using pip never to place two identical dice sums Other editions: into one entry area and to be as Libellud (en fr) quick as you can! And maybe secure a higher value by adding another die. Dice effects are an additional tactical element. Hec- tic, fast, cute and with a rather absurd topic! þ

Color codes, target groups, features, icons and GABIS are 12 ISSUE 517 / APRIL 2018 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at AXIO / AZUL t PRESENTATION

to the half, which is not counted INFORMATION itself. If you place a pyramid in a PLAYERS: AGE: TIME: AXIO single empty case, that cannot 1-4 8+ 45+ SYMBOL GROUPS AND PYRAMIDS be filled with a tile, you score one point for each adjacent Designer: symbol. If your marker reaches Artist: Claus Stephan Price: ca. 23 Euro 100 rectangular tiles show five size with different numbers of 18 for a color, you announce Publisher: Pegasus Spiele 2017 symbols in five colors - a green players. Then you score the tile, “Axio” and have a bonus turn. If, www.pegasus.de dot, blue star, orange square, maybe place a pyramid and re- before replenishing your rack, purple circle and red sun. Each fill your rack. Your first tile must you have no tile showing the EVALUATION tile shows either two identical or be placed adjacent to one of the color with the fewest points on Placement, group formation two different symbols. symbols printed on the board, your scoring board, you can dis- Users: For families You begin with five tiles on your then there are no placement card all tiles and draw five new Version: multi rack and a scoring marker per restrictions, you can place adja- ones. When no tile placement Rules: de en In-game text: no symbol on slot 0 of your scoring cent or isolated, with or without is possible anymore, you win Comments: board. As the active player, you color correlation. Both halves of if your scoring marking in last Adaptation of Einfach place a tile from your rack on the a tile are scored separately - you place is the furthest advanced Genial * Same mechanisms, main board; this board varies in count identical symbol adjacent on of all players’ markers in last changed details * New are pyramids to fill gaps * place. Good for both casual and Did you say ingenious? Exactly, experienced gamers * Solo it is ingenious, how Ingenious variant included Compares to: has been adapted here; square Einfach Genial, games forming cases and tile halves instead of symbol groups hexes, variable board size and Other editions: scoring as we know it, pyramids Currently none as gap stoppers for a new ele- ment - an attractive variant of the bestselling classic game. þ

all factories and the middle of INFORMATION the table are empty, the Wall- PLAYERS: AGE: TIME: AZUL tiling phase begins;: All play- 2-4 8+ 45+ PATTERNS OF MOORISH TILES ers - simultaneously - shift the rightmost tile in a completed Designer: Michael Kiesling row on their board to the Wall Artist: Chris Quilliams Price: ca. 40 Euro The Royal palace is decorated off the factory to the middle of side of the board, the rest of the Publ.: Next Move / Plan B Games 2018 with ceramic tiles. 5, 7 or 9 fac- the circle - or take all tiles of one tiles in that row is set aside, and www.pegasus.de tory tiles for 2, 3 or 4 players are color from the middle of the you score points for this tile and laid out in a circle; 100 tiles in circle; in this case, you take the newly formed groups with it; EVALUATION five colors are put in the bag and starting player marker and im- then you deduct penalty points Abstract set collecting you randomly draw four tiles for mediately assign all taken tiles for tiles in your Floor line. A tile Users: For families each factory; each player has a to one of the five pattern rows on the Wall side blocks that row Version: de board and a scoring marker. on your board, from right to left for tiles of that color for future Rules: de en fr and more In-game text: no In the Factory Offer phase, play- and only tiles of one color in a Factory Offer phases. If some- Comments: ers take turns. In your turn, you row. When a row is full, and you one has a complete row on their First edition 2017, Plan B take either all tiles of a color have surplus tiles, they go to the wall, you score completed rows, Games * Multiple award from a factory - the rest is moved Floor line of your board. When columns and color groups on winner * Sensational design * Lots of in-game the wall board. depth with few rules Azul is one of those games in Compares to: which all aspects are perfect - Azuleo for topic, set collecting games the topic suits the components Other editions: Asmodee (es)Broadway Toys (cn), and the mechanism, the rules Ghenos (it), Galapagos Jogos (pt), are simple, chance is balanced Gem Klub (hu), Hobby Japan (jp), nicely by tactic and the result is Korean Boardgames (kr), Lacerta (pl), Zwezda (ru), Next Move (dk en fi fr nl a fun game, suitable for casual no ro se), all with Next Move gamers as well as for experi- enced players. þ

Color codes, target groups, features, icons and GABIS are www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34 ISSUE 517 / APRIL 2018 13 PRESENTATION u BERGE DES WAHNSINNS / BITTE NICHT FÜTTERN!

out, the cards on the Sledge are INFORMATION revealed for Evaluation, that is, PLAYERS: AGE: TIME: BERGE DES WAHNSINNS comparison with the demands 3-5 12+ 60+ CTHULHU CAN BE FUN of challenges. Success gives rewards - relics, search, arcane Designer: Rob Daviau equipment, healing or praise; Artist: Miguel Coimbra Price: ca. 38 Euro Remains of an ancient city are Mastering of challenges on on if you receive a relic, you must Publisher: Iello 2017 found in Antarctica - scientists case tiles or case itself, reached draw a madness card. Failure www.hutter-trade.com discover relics and must escape in the Plane phase, using equip- results in madness cards or pen- from the cursed spot, spreading ment, and within a time frame. alty rolls. In all phases, the leader EVALUATION madness complicates commu- Players holding a Madness card can discard a leader token and Cooperation, communica- nication. act accordingly. Discussion is al- ignore features like penalty dice tion, survival Phases of a round are: Plane, lowed and ends when someone or madness cards. If he discards Users: For experts Encounter, Evaluation, Refill decides it is time to play a card the last token, the game is lost Version: de Rules: de en es fr jp and Rest (optional). Plane Phase: - equipment or wound - on the for all. All win jointly, if the col- In-game text: yes The leader decides on the direc- Sledge board; all others can add lected more relic cards than Comments: tion of movement, players can cards, without speaking any- there are wound cards. Unusual topic for a party discuss beforehand. Encounter: more. When the timer has run Sounds like tactical cooperation game * Cooperation diffi- cult * Tactic in using leader for survival, but is more of a par- tokens and cards * Fun to ty game with a Cthulhu topic; play depends on the mix the madness cards simply de- of players Compares to: mand funny behavior while the Games demanding eccentric behav- timer runs, like imitating your ior without explanation predecessor or replace numbers Cthulhu games for topic by the name of months; this of Other editions: Devir (es), Hobby Japan (jp), Iello course, makes cooperative com- (en fr) munication more and more dif- ficult. Unusual and not for every type of player. þ

shows no snack mark yet, the INFORMATION monster has not been fed so PLAYERS: AGE: TIME: BITTE NICHT FÜTTERN! far and you use your pencil to 2-4 5+ 15+ TWO STEPS FOR TWO SNACKS mark the mouth with a snack, for instance with a small x or a Designer: Heinz Meister small circle and your turn passes Artist: Maximilian Meinzold Price: ca. 15 Euro Hungry monsters hide under board showing 25 open mon- to the next player; should the Publisher: Haba 2018 the junk in the attic, players ster mouths. Those are then mouth already show one or www.haba.de want to feed them. However, covered with 24 item tiles; one more snack marks, the monster monsters that have been fed mouth remains uncovered. Each has been fed and burps; you get EVALUATION tend to burp rather loudly player takes a color pencil of his frightened and must move your Memo, shunting which frightens away the feed- choice and one bone token. marker as many steps along the Users: For children ers who then also have to get In turn, the active player slides box bottom edge towards the Version: multi past Grandma’s Guard Dog Pit. one item tile or a consecutive exit, the dog that is, as there Rules: de en es fr it nl In-game text: no In the box bottom you place a row of maximum four item are snacks visible in the mouth; Comments: support structure with the attic tiles over the hungry mouth, then you place your own snack Familiar mechanism * Very floor on top, on this you place a and then checks the newly re- mark there. When your marker attractively varied * Very sheet of paper and top it with a vealed gaping mouth. When it passes the dog for the first time, simple rules * Paying atten- tion and good memory are you hand in your bone token; if necessary you would have to pass a sec- Compares to: ond time, you must quit the Der zerstreute Pharao and other game. The last one in play wins. memo/shunting games Other editions: A very cute version of a familiar Currently none mechanism; the idea of the ac- cumulating snacks is very neat; all you cn do is pay attention, memorize locations and reveal monsters as hungry as possible. By the way, there is no limit for snacks in monster mouths. þ

Color codes, target groups, features, icons and GABIS are 14 ISSUE 517 / APRIL 2018 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at BRABBLE / CHICKEN OUT! t PRESENTATION

ishing, they do not count as let- INFORMATION ters and remain open-faced and PLAYERS: AGE: TIME: BRABBLE can be activated from now on. 2-4 8+ 30+ IGHB -> NEIGHBOR If you doubt, you indicate a frame and the player active Designer: Jörg Domberger before you must name a word, Artist: Fiore GmbH Price: ca. 10 Euro Funny letter combinations as the frames, or activate an open which contains the doubted Publisher: Noris Spiele 2018 word fragments - who has a special tile to insert a letter, re- combination in exactly the www.noris-spiele.de suitable word for those frag- move a letter or swap letters on same sequence. If he manages ments? 58 letters and ten spe- a frame - the used tile is discard- this, he takes a star; if not, you EVALUATION cial tiles are shuffled together ed afterwards; or you doubt. If as the doubter take a star; the Word forming face-down, nine stars are laid you want to place a letter, you letters are removed, and you be- Users: For families out. You place one letter each take it from the five-letter dis- gin a new fragment with a letter Version: multi on three frames, five more let- play and add it to a frame, to the from the display .If you put the Rules: de en In-game text: no ters are turned up for a display. left or right of the letters already seventh letter on a frame, you Comments: Players are active in turn. on the frame, and replenish the must name a word - if you don’t Standard mechanisms * As active player, you either put a display to five letters. If you turn know one, you may not place Nicely varied * Letter mix letter from the display on one of up a special tile during replen- the seventh letter - and take a works for English and German star. Letters are again removed. Compares to: You win with three stars. All word forming games Nicely varied standards - the Other editions: basic mechanism is familiar; the Currently none details are nicely adapted, and the Seven-Letters-Must-Name rule ensures that there are no endless and meaningless se- quences on the frames and that doubting does happen. þ

value to the current total; if you INFORMATION would go over 21 with a red PLAYERS: AGE: TIME: CHICKEN OUT! card, you may subtract its value. 2-5 7+ 30+ COUNT THE RED HENS, AND THE BLACK ONES, TOO If you top 21 with your card - having Bad Luck! - or pass on Designer: David Parlett playing by announcing Chicken Artist: Robert Bayer, xl-graphics Price: ca. 8 Euro Counting day for poultry, but then there are the fox cards - out!, you take all previously Publisher: Piatnik 2017 the hens do not keep still to be they either double the current played cards; if you achieve Bull’s www.piatnik.com counted but are running about, total, or turn the current total Eye by achieving exactly 21, the and the fox has a hand in the into 0 or 20, or correspond in cards played go out of play; in EVALUATION pie, too! color and value to the last chick- all three cases, the active player Card summarizing, limit The chickens are to be found on en card that was played before then plays two cards; in case Users: For families cards featuring yellow hens and the fox appeared. All those cards of Bull’s Eye you are allowed to Version: multi black numbers - those values are shuffled and distributed play more until you are satisfied Rules: cz de fr hu it pl sk In-game text: no must always be added up - and evenly among players, an even- or top 21. Comments: on cards featuring red hens and tual rest is taken out of play. If you are out of cards, you have Standard basic mechanism red numbers, those cards can You play the top card from your won - the other players score, * Solely chance-driven * sometimes be subtracted. And face-down stack and add its after the next taking or setting Nice filler game * You will not win doing only Chicken aside of cards - each chicken out! card with 1 and each fox cards Compares to: with 10 points. In case of several All shedding games with a value limit games you note all scores and Other editions: win - after the agreed number Gibsons (en), Piatnik (fr) of games- with the lowest score. No risk, no fun! A game of pure chance, but fun - will I have the necessary fox to transform the total to zero or must I take cards again? Playing only Chicken out!, will not let you win! þ

Color codes, target groups, features, icons and GABIS are www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34 ISSUE 517 / APRIL 2018 15 PRESENTATION u CRYSTAL CLANS / DAM IT!

two crystal zones, includes ac- INFORMATION tivation and resolving of crystal PLAYERS: AGE: TIME: CRYSTAL CLANS card effects. Refresh - discard 2 14+ 30-60 SKIRMISHES ABOUT CRYSTAL ZONES hand cards of your choice and replenish hand to five cards. Designer: A. Mezzotero & Team Raid - only if you are in control Artist: Martin Abel Price: ca. 40 Euro Time is a resource to summon the marker arrives in the oppos- of the opponent’s home zone, Publ.: Plaid Hat Games / Asmodee 2018 units deployed to control crystal ing region, indicating the begin you transfer cards from the op- www.asmodee.de zones. You select one of six clans of the other player’s turn. Action ponent’s draw pile to his discard - Meteor, Flowers, Stone, Water, options are: Summon - Display pile, corresponding to the total EVALUATION Blood or Death - with a distinct up to three units. Activate by attack value of your units. Cards, conflict, 2 players 27 card deck and draw five cards paying costs, then re-formation, If you must shuffle your discard Users: With friends from the deck in hand; three out moving to an adjacent zone and pile, your opponent receives a Version: de of 15 crystal cards are displayed. - optional - fighting with play- free crystal card. Whoever has Rules: cn de en In-game text: yes The active player does an action ing a combat card, resolving a acquired four crystal cards first, Comments: and pays by moving the initia- combat card, assigning damage wins. Creative new mechanisms tive marker towards the oppos- and discarding of combat card. At first glance, this duel reminds * Short duration * Very ing region; this is repeated until Loot - only when you control one of Summoner Wars; how- diverse clans * Additional clans announced * (c) Im- ever, at a closer look, it is very age Daniel Thurot different. There are the unusual Compares to: and rare mechanism of initiative Summoner Wars for card movement on the board, otherwise all games as currency and the Raid; the with card-driven conflict. free selection of your action se- Other editions: quence provides dynamic game Plaid Hat Games (en), Game Harbour play, and the individual clans (cn) provide very diverse games, de- pending on the clans selected. One can look forward to clan expansions! þ

stepping stone on each of the INFORMATION previous cards. Thus, if you want PLAYERS: AGE: TIME: DAM IT! to take a card from the stack, 2-4 8+ ca. 20 BEAVERS AND TREE LOGS you must place four stepping stones. Tree cards and Garbage Designer: Graeme Jahms Disposal cards you take up, Gar- Artist: Thomas Hussung Price: ca. 12 Euro Dam-building competition - to face-down, four cards are laid bage cards are neutralized by a Publisher: HUCH! 2018 succeed you need lots of dif- out, and you have four stepping Beaver Garbage Disposal card www.hutter-trade.com ferent different tree logs and stones. or you put it on your Dam stack as little garbage as possible. 15 The active player selects one of for penalty points. EVALUATION Dam cards are sorted by build- two options for his action: Take Tu Build a Dam, you play tree Set collecting ing costs and - for each building a River card or build a Dam. To cards from your hand, maybe Users: For families cost - by victory point value and Take a River card, you select a together with a Garbage Dis- Version: multi laid out stacked. 66 River cards card - with or without stepping posal card for a Joker; the tree Rules: de en fr nl In-game text: no comprise 42 Tree cards (6x7 stones -from the display: the cards must all be different! For Comments: kinds), 12 Garbage Disposal first card in the row is free; if a correct combination you take Simple rules * Good stan- cards and 12 Garbage cards you want to take a card further the top Dam card from the stack dard mechanisms * Cute and are shuffled and stacked back in the row, you must put a corresponding in value to the illustrations * Topic wittily interpreted value total of the tree cards. If Compares to: you cannot replenish the river Set collecting games or if someone takes the last Dam Other editions: card. You win with most points Currently none from Dams and stepping stones minus Garbage cards. A very nice family game with cute illustrations and an attrac- tive and a - thanks to Garbage and Garbage Disposal - moder- ately realistic topic; the mecha- nisms are standard, and the rules are simple. þ

Color codes, target groups, features, icons and GABIS are 16 ISSUE 517 / APRIL 2018 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at DAVY JONES‘ SCHATZTRUHE / DIE HÖRBIES t PRESENTATION

opponent; Eingeheimst - draw INFORMATION one card from an opponent; PLAYERS: AGE: TIME: DAVY JONES‘ SCHATZTRUHE Tausch - swap you cards in hand 2-6 5+ 20+ TRICKY GAMBLING FOR LOOT with another player; Über Bord werfen - one player must dis- Designer: anoka designstudio card his cards and take coins Artist: anoka designstudio Price: ca. 10 Euro You are a pirate and want to In turn, you draw one card from and go over board for the round; Publisher: HCM Kinzel 2017 secure as much of the loot for the pile: Coin card - you take Gesichert - discard one coin card www.hcm-kinzel.eu yourself as you can, before the the card up in your hand or you from your hand and take coins, Boom card appears, which decide to quit for the round, but stay on board; Davy Jones‘ EVALUATION makes the ship explode, so that add the values of all your cards Schatztruhe - protects you from cars, risk/stop all lose what the have currently in hand, discard the cards to the Boom card for five rounds Users: For children collected in their hand. There the discard pile and take coins and cannot be taken from you Version: multi are three types of cards, loot or equal to the card total from the with Eingeheimst, Abgezockt or Rules: de en fr it In-game text: no coin cards, pirate cards featuring treasure chest. Tausch. Comments: events and Boom cards as a risk Pirates - The card is displayed Boom - when this card is drawn, Nicely varied standard element. All cards are shuffled and implemented: Abgezockt all players must discard all their mechanism * Good topic and stacked face-down. - you draw three cards from an coin cards in hand, and nobody for children * Simple rules takes coins, with the exception Compares to: All games with risk/stop- of an eventual owner of a Davy mechanism Jones‘ Schatztruhe card. When Other editions: the last coin is taken from the Currently none chest, you win with most coins. It is always interesting to see in what creative ways the risk/ stop mechanism can be imple- mented; the eternal dilemma between have a little bit se- curely or try to get more but risk to lose it all. Good and nice for children! þ

listen closely, can ask for a repe- INFORMATION tition and then give a guess with PLAYERS: AGE: TIME: DIE HÖRBIES their Hearmees tile by placing 3-4 5+ 20+ 2X LINE, 3X CIRCLE - ICE CREAM CONE? their Hearmees tile on the cho- sen image on the venture card. Designer: Wolfgang Lehmann Then the screens are removed - Artist: Raimund Frey Price: ca. 15 Euro Hearmees eat jelly toasts and visor has a Clawky-talky and a all players with a correct guess, Publisher: Haba 2017 must expand their town with Claw-it, while all other players beginning with the Supervisor, www.haba.de new neighborhoods; the Super- hold a double-sided venture turn up a tile in the display. If visor gives instructions about card, side for the selected dif- you do not have that type of EVALUATION items needed; for giving instruc- ficulty level up. The selected house in your neighborhood, Listen, guess tions, he uses a Clawky-talky, a task cards - easy or difficult - are you take it; if you own that type Users: For children tile of stiff, Velcro-like material. stacked face-down. already, but the revealed tile is Version: multi 30 tiles featuring five kinds of The Supervisor takes the first of higher value than the one in Rules: de en es fr it nl In-game text: no houses and five Break tiles are card and puts it behind his your neighborhood, you may Comments: arranged in a face-down grid. screen and then uses the Claw- swap your tile for the revealed Simple rules * Not so All players have a screen and a it to scratch the depicted image one. If you turn over a Break tile, simple mechanism * You Hearmees tile, the active super- on the Clawky-talky. The others you are unlucky and cannot add need to listen closely * Good family game, too to your neighborhood. . Whoev- Compares to: er collects four different houses First game of its kind for his neighborhood first, wins. Other editions: New and very creative! The as- Currently none signing of scratches to shapes is rather difficult, curves are the most easily recognized ones; one way to give a guess is to count the lines, curves and dots! This also works well as a family game. þ

Color codes, target groups, features, icons and GABIS are www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34 ISSUE 517 / APRIL 2018 17 PRESENTATION u DOGGY BAG / DRAGONWOOD

ing order of their role tokens, INFORMATION draw this number of bones from PLAYERS: AGE: TIME: DOGGY BAG the bag. If you succeed without 2-6 8+ 20+ FAGIN AND BONES a black bone, you put the bones in front of your screen and the Designer: Antonin Boccara round ends. If not, you put black Artist: Aline Kirrmann Price: ca. 20 Euro Fagin controls a gang of street In the Loot phase, the first player and grey bones in front of your Publ.: Blam! / Blackrock Games 2017 dogs who steal bones for him in throws the coins, and all put the screen, the rest to Fagin. If you www.blam-editions.com the streets of London. At night, corresponding number of coins succeed, you could try Gluttony the street dogs try to steal back from behind their screen into and draw one more bone. If it EVALUATION bones or themselves. the bag. Then, in the Role Dis- is not black, you keep all bones Bet, collect You have 16 bones in five dis- tribution phase, you take a role drawn and can take a bone from Users: For families tinct kinds/values, the starting token to announce the number in front of each player’s screen, Version: multi player holds the first player to- of bones that you think you can provided it has the same color Rules: en fr es jp In-game text: no ken and two coins; one bone draw from the bag and not draw as the one you draw in Gluttony, Comments: per kind is put in Fagin’s Bag a black bone, and implement and the round ends, If you draw Betting with memo com- and the role tiles are laid out in the effect of the role. Then, in the a black one, you lose all bones ponent * A certain stop/ ascending order. Steal phase, players in descend- but the black to Fagin and the risk element is involved, too * Nice components * turn passes to the next player. Good rules When all black bones have Compares to: been drawn, you win with most All game with risk selection/an- points from your bones. With nouncement Other editions: three black bones you are out of Arclight (jp), GDM Games (es) the game. An interesting betting version including a stop/risk compo- nent in the Gluttony version, and with a strong memo com- ponent - you know the total number of bones in each color! þ

them: If you achieve or top the INFORMATION value of the target card for the PLAYERS: AGE: TIME: DRAGONWOOD selected attack, you take the 2-4 8+ 20+ ENCHANTED FOREST WITH DRAGONS card - Creatures face-down for victory points, Reinforcement Designer: Darren Kisgen on display for later use; finally, Artist: Chris Beatrice Price: ca. 16 Euro Adventures in an enchanted however, you can hold maxi- you discard used cards and refill Publisher: Game Factory 2018 forest. You play cards from your mum 9 cards in hand. 2. Acquire the landscape. If the roll failed, www.gamefactory-spiele.com hand to acquire dice, which you a card from the landscape - you you lose one adventurer card then use to defeat creatures name the target card and the and take back the rest. When an EVALUATION or collect items. The stacks for type of acquisition you want to event appears when the land- Cards, dice, collect Dragonwood cards and ad- use: Hit, Kick or Shout and play a scape is refilled, it is resolved Users: For families venturer cards are prepared; number sequence for Hit, cards immediately. When both drag- Version: de five Dragonwood cards are dis- with the same number value ons have been defeated or the Rules: de en nl In-game text: yes played for a landscape. The ac- for Kick, or cards of the same stack was used twice, you win Comments: tive player has two options: color for Shout, maximum six with most victory points from Attractive design * Simple 1. Draw a card - you draw the top cards. Then you take a die for collected cards. rules * Plays fast * Nice card from the adventurer stack, each card you played and roll Versions offer simple prepara- game for a filler or for beginners tion, drawing from the stack or Compares to: from displayed cards or an alter- Using resources for using nate mode to defeat the dragon other resources for points with a number sequence of one Other editions: Gamewright (en), White Goblin color. Games (nl) A nice and simple game! Chance is a key factor, tactic in selecting the attack mode and using rein- forcement balances this, events are not shattering, and the game is a fun to play. An attrac- tive game for all kinds of players and all occasions. þ

Color codes, target groups, features, icons and GABIS are 18 ISSUE 517 / APRIL 2018 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at FAIRY TILE / FARMINI t PRESENTATION

types need not correspond. INFORMATION Then you check if you can nar- PLAYERS: AGE: TIME: FAIRY TILE rate the adventure, which 2-4 8+ 30+ KINGDOM OF ADVENTURES means that location or arrival of a character after movement Designer: Dunstan, Gilbert meet the task on your current Artist: Miguel Coimbra Price: ca. 26 Euro Princess, Knight and Dragon are has two option: To create a story book page in hand. If yes, you Publisher: Iello 2018 adventuring in the Kingdom or to flip the next page over. recount the story, lay down the www.hutter-trade.com of Fairy Tile. 15 double-sided If you create a story, you have an card and draw the next one. If area tiles show varying terrains. adventure. You move one of the you flip over a new page, you put EVALUATION Three tiles featuring starting character - for each one, there your book card in hand under Placement, task completion hexes for the characters are laid are individual rules for move- your stack and draw a new one Users: For families out at the start. 36 book page ment, several characters on a in hand. This activates your own Version: de cards providing tasks as part hex are allowed; or you add a magic token, which gives you a Rules: de en es fr In-game text: yes of the story are dealt evenly to new tile to the kingdom it must second action. Comments: players and stacked face-down; border at least two edges of If you are first to recount your Very beautiful game * Min- you take the first card from the the kingdom, an eventual river last book page, you win. But, if iatures for characters * Well- stack in hand. The active player must be continued, but terrain someone cannot meet the task working placement and movement rules * Children of a page at all, he loses and is with gaming experience out of the game, the others con- can play alone tinue to play. Compares to: Placement games with task require- Fairy Tile is an unusually attrac- ments tive game at the borderline from Other editions: kids‘ game to family game; the Iello (en fr), Fractal Jogos (es) topic suits a game for children, the mechanics are more for families or for older children with some gaming experience - thrilling, with lots of chance and some tactical challenges. þ

them in a suitable fenced-in INFORMATION meadow area. Animals in a PLAYERS: AGE: TIME: FARMINI fenced-in area with corn eat 1-4 5+ 15+ WHO HAS THE PRETTIEST FARMYARD? the corn and the corn does not score there. Designer: Marie & Wilfried Fort When the display of cards is Artist: Anne Pätzke Price: ca. 11 Euro Beauty contest for farm yards! hens are set out in the hen coop. replenished, and a wolf card Publisher: Loki / Iello 2018 Whoever owns most animals In your turn you select a card appears, the wolf frightens the www.loki-kids.com and corn fields, wins! Each play- and add it to your farm tile cor- animals depicted on this card - er takes one farmyard board rectly, that is, with continua- all animals of that kind that are EVALUATION showing a fence cross with a tion of fences and grass areas. not within fences, go back to Placement farm house in the intersection. A fence card is used to fence in the hen coop. When all cards Users: For children At the beginning, the four start- meadows, including a corn field, have been used up, you score Version: multi er tiles are on display; whenever if possible. An animal card you one point for each animal with- Rules: de en es fr it In-game text: no a card is removed from the dis- take to buy one or two animals, in a fenced-in area and also for Comments: play, the display is replenished corresponding to the depicted each fenced-in corn field with- Pretty components * First from the stack to four cards. Ani- number of pigs, goats or hens, out an animal in the same area. tactic and planning * mal tokens for pigs, goats and from the hen coop and to place For each fenced-in area with an Interaction only via card display empty spot you lose a point. Compares to: Farmini is a first, rather simple Placement games with placement game with a devel- edge correlation and area inclusion opment mechanism, which in- Other editions: troduces some essential game Currently none elements like tactic and plan- ning for placement of cards and tokens, that is, fences and ani- mals. Interaction among players only happens in the taking of cards from the display. þ

Color codes, target groups, features, icons and GABIS are www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34 ISSUE 517 / APRIL 2018 19 PRESENTATION u FUNKENSCHLAG / GEISTERFALLE

Some Fabled cards might re- INFORMATION main unrevealed to the end of PLAYERS: AGE: TIME: FUNKENSCHLAG the game or might be removed 2-6 12+ 120+ FABEL-ERWEITERUNG from play again according to the instructions on another card. Designer: Friedemann Friese You always adhere to the rules Artist: Harald Lieske Price: ca. 10 Euro The Fable Concept is about Use use the deck that corre- of the basic game; however, Publisher: 2F-Spiele 2017 game play with pre-sorted sponds to the selected map changes introduced by Fabled www.2f-spiele.de stacks of cards that introduce from one of the two core games. cards take precedence. The con- all cards and rules of a game The 15 cards in a deck are num- ditions to reveal a Fabled card EVALUATION during several game plays. In bered, the rules state a display must all be met to reveal the Development, cards the Fabled Expansion for Power arrangement using those num- card; in case of an “and” word- Users: With friends Grid, there are two Fabled Decks bers for both decks. During the ing, all conditions must be met, Version: de for use with all four boards of game, you reveal Fabled cards in case of “or” one met condition Rules: de en it nl In-game text: yes Funkenschlag / Power Grid and and add their actions and rules is sufficient. For a game of two Comments: Funkenschlag / Power Grid de- to the game; the order of their players you use the rules from Interesting mix of two luxe, for campaigns of three introduction depends on in- the variant “ Against the Trust” systems * Needs one of the games each. dividual game play of players. which is included in Funken- core games to play * No limit to replays schlag deluxe or available as Compares to: download. All games in the Fabled You can play additional games series, Power Grid after the end of the campaign, Other editions: 999 Games (nl), Giochi Uniti (it), Rio can change the number of play- Grande Games (en) ers within the campaign or start a new campaign with other players in the middle of a game. Power Grid on its own is fabu- lous, this Fabled expansion changes the game, but changes nothing on the fabulous status of core game and expansion! Try it! þ

ues of the holes with marbles INFORMATION and move their Ghost Hunt- PLAYERS: AGE: TIME: GEISTERFALLE ers forward accordingly on the 2-4 6+ 20+ GHOST HUNT IN SKYCITY! road. If you trapped the white will-o’-wisp ghost, you draw a Designer: Gunter Baars ticket and resolve it - effects are, Artist: Michael Menzel Price: ca. 27 Euro SkyCity is plagued by Earth underneath the bridge, into the for instance, value changes for Publisher: Kosmos 2018 ghosts, Water ghosts and Fire trap holes - the marbles must trapped ghosts, advancing on www.kosmos.de ghosts, players are challenged be snipped green area in front the road or change of your ac- to trap them. Each player has of the bridge and you can only tive hand. The current player in EVALUATION three marbles/ghosts and a use one hand, but you can use the lead after a round receives Dexterity track for his marbles with holes the other to stabilize the track. the red marble for the next Users: For children at the end that are the traps for Marbles stopping on the way round and must move it into a Version: de the three kinds of ghosts. The can be snipped back to the start. trap hole to be able to score for Rules: de In-game text: no Ghost Hunters stand at the start If you have managed to place all other trapped ghosts. Whoever Comments: of the road. your marbles, you call “stop” and arrives first at the party at the Familiar mechanism * All players simultaneously snip players stop snipping. Then all end of the road, wins. Cute topic * A nice family their marbles along the track, players in turn add up the val- In a variant you use the back game, too side of the road - point values Compares to: Snipping games with given for trapped ghosts do now cor- targets relate to the location of your Other editions: own Ghost Hunter. Currently none This game demands a good hand-eye-coordination and judging of distances, as you want to trap the ghost marbles and not have them overshoot the track. Cute, fun and a well- working challenge with some pressure of time. þ

Color codes, target groups, features, icons and GABIS are 20 ISSUE 517 / APRIL 2018 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at GIER / GO GO GELATO! t PRESENTATION

ous owner. If you draw a double INFORMATION card, your turn ends instantly, PLAYERS: AGE: TIME: GIER and you do not get cards for 2-5 8+ 15+ STEAL TO COLLECT SETS your collection; the player you stole from takes all stolen cards Designer: Alexander Pfister back in hand. The last action in Artist: Olaf Preiß Price: ca. 8 Euro Use your crook to steal cards tion and then draws a card from your turn is the replenishing of Publisher: Amigo Spiele 2017 from your fellow players to col- another player and displays it your hand. www.amigo-spiele.de lect sets of identical cards. You openly. This can be repeated un- Some cards trigger special ac- hold one crook and seven of 98 til you stop voluntarily or draw a tions when drawn: +1 – all play- EVALUATION number cards 1 to 7. Then the card you already drew. ers with an identical card in their Card collecting starting player is dealt one open If you stop, you place all cards collection, draw one card from Users: For families card as his collection, the others drawn from that player into your the pile. Eye – you look at the Version: de in turn get one more card than collection; if you drew his crook, cards of one player; 2->3 – you Rules: de en nl In-game text: no the previous player and sort you replace him with a card can discard two identical cards Comments: them by numbers. from the player’s collection and and draw three cards from the Nice variant of a standard The active player plays a card hand back the crook, which is pile. If such a card is drawn as a mechanism * Attractive from his hand into his collec- taken back in hand by its previ- double to end a turn, the special design * Good family filler game action is not applied. Compares to: Whoever has six identical cards All games with stop/risk in his collection, wins instantly. mechanism The basic idea is known since Other editions: Can’t Stop – stop in time or ac- Jatten, 999 Games (nl) cept a zero-result round; this version of the idea is nicely done and is fun to play, you need luck and a bit of tactic in displaying for this attractive family filler game. þ

as depicted on the card. When a INFORMATION scoop falls down on the table or PLAYERS: AGE: TIME: GO GO GELATO! floor, you cannot pick it up with 2-4 8+ 10-20 ICE CREAM CONE BALLET! your hands, but must pick it up with the help of two ice cream Designer: Roberto Fraga cones. If you have achieved the Artist: S. Escapa, J. Wiese Price: ca. 20 Euro Customers queue in front of the of each color into the cone of necessary arrangement, you Publisher: Pegasus Spiele 2018 ice cream parlor and need to be the same color for his starting call “Go Go Gelato” and control, www.pegasus.de served quickly; players make up arrangement; the blue cone re- if the arrangement is correct. If orders, fill cones as fast as pos- mains empty. all is correct, you take the card. EVALUATION sible and meet special wishes. 54 order cards with many dif- If, however, you made a mis- Shunting The game features ice cream ferent orders are shuffled and take, and called “Go Go Gelato” Users: For families cones in green, pink, yellow and stacked; one card is revealed mistakenly, you are out of play Version: de blue; each player puts one cone from the stack. All players now for the round. Should all play- Rules: de en es fr it nl pl pt ru of each color on the table. Ice shunt scoops between cones ers be out of play, you out the In-game text: no cream scoops - little balls - are or stack the cones, as quickly card back underneath the stack. Comments: available in green, pink and yel- as they can, to achieve the ar- Whoever has collected five Standard mechanism * En- low; each player puts one scoop rangement of cones and scoops cards first, wins! chantingly simply adapted * Nice components As an alternative, you can Compares to: change the number of order Maniki and other shunting cards you need to collect to win games or you play through all order Other editions: cards and win, if you have most Currently none cards at the end. Quick, pretty, colorful, a feeling of summer, and not as easy as it seems! You must have an idea how you arrange yellow on blue and pink on green and green on pink in yellow very fast! þ

Color codes, target groups, features, icons and GABIS are www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34 ISSUE 517 / APRIL 2018 21 PRESENTATION u ILLUSION / KING OZO

swapped within the row! INFORMATION As an alternative, you can doubt PLAYERS: AGE: TIME: ILLUSION the correct sequence of the cur- 2-5 8+ 15+ HOW MUCH COLOR S REALLY VISIBLE? rent row. If you doubt, all cards in the row are turned over and Designer: Wolfgang Warsch you check if the percentage Artist: O. and S. Freudenreich Price: ca. 9 Euro A somewhat different assess- cards are stacked color side up. numbers for the current color Publisher: nsv 2018 ment game - you guess the Players are active player in turn. increase or stay the same from www.nsv.de percentage of one color in the You draw a card from the stack card to card. If your doubt was total area. The game features and add it to the row, to the left justified, you take the arrow EVALUATION 98 color cards - the front shows or to the right or insert the card card. However, if the sequence Area assessment, card varying geometric patterns in between two cards in the row. in the row was correct, the ar- sequencing four colors; the back gives infor- Only condition: The percent- row card goes to the player Users: For families mation on the percentage of all age of the current color must you placed the last correct Version: de Rules: de nl four colors in the total card area, increase in direction of the ar- card. Whoever wins three arrow In-game text: no without the grey frame. One of row or at least stay the same cards, wins the game. Comments: 12 arrow cards is revealed for from one card to the next. Cards A sophisticated, challenging Fascinating interpreta- the color of the round; color that were placed cannot be game with a fascinating, new in- tion of a known principle * Explained in seconds * terpretation of the mechanism Enormous fun for all levels in the criterium that you must of playing strength * Ideal assess - sometimes it is obvious, travel game Compares to: but of red is the current color All games about correct sequences and there are ten red circles a bit of facts later a red splotch with a white Other editions: hand print in it appears, and White Goblin Games (nl) the one has 11% and the other 10%, you might be hard put to align them correctly. A brilliant, masterly performance of both designer and illustrator! þ

Whoever gets the correct, or INFORMATION else the longest, thread, wins PLAYERS: AGE: TIME: KING OZO the round - if you get several 2-5 6+ 15+ WHO GRABS THE LONGEST? threads during the game, you click them together. For the next Designer: not named round, all threads that did not Artist: not named Price: ca. 17 Euro 14 Kings rival for the title of King threads or you can switch col- win go back to those remaining Publisher: Huch! 2017 of Kings and decide the contest ored pearls to make the game on the mat and all are thrown www.hutter-trade.net by pulling out strands of hair more varied. for a new round. When only five carrying a pearl at the end from One player drops the mix and threads remain on the mat, all EVALUATION a mix of strands - if you pull the names a color that must be players compare the length of Dexterity longest strand, you are King pulled out, but you can only their thread chain; you win with Users: For families of Kings. 14 threads instead of grab the clear end of a thread, the longest chain. In case of a Version: de strands of hair and of varying and only one thread per round. tie, the longest individual thread Rules: cn de jp pl In-game text: no length carry a colored pearl at When all players but one did wins. Comments: one end and a clear pearl at the pull out a thread, this player In variants, you must NOT grab Nice topic * Pretty compo- other end. The pearls can be has three Ozo! calls of the other the named color, only want the nents * Simple rules * Fun stuck into each other for longer players to get himself a thread. longest thread or the starting to play player decides at the start of the Compares to: Avanti Spaghetti and other round which of the mentioned free-the-thread games variants is played. Other editions: A nice background story and a Broadway Toys (cn), Hobby Japan (jp), nice mechanism; of course, you Lacerta (pl) cannot really decide quickly which clear pearl is the one con- nected to the wanted green one - so grab at random and hope for the best - it gets easier with each round! Great fun for all the family! þ

Color codes, target groups, features, icons and GABIS are 22 ISSUE 517 / APRIL 2018 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at KIPPELKÖNIG / KLEINE FISCHE GANZ GROSS t PRESENTATION

the board, one nugget to each INFORMATION case! Of course, again King Leo PLAYERS: AGE: TIME: KIPPELKÖNIG must not topple, and the board 2-4 4+ 15+ BALANCE TREASURE AND LION! must not tilt! The round ends, when King Leo topples or the Designer: Heinz Meister board tilts - this wakes King Leo Artist: Pascal Nöldner Price: ca. 10 Euro Lion King Leo guards his silver in the middle of the board. In up and the placer who caused Publisher: Haba 2018 treasure but nods off all the turn, each player takes the stick this, the active player that is, www.haba.de time - and those naps are used and tries to maneuver one or receives one tomato chip from by players to nick silver nuggets more silver nuggets out from the guards. The round also ends, EVALUATION from King Leo. However, when under the board completely. when all 16 cases on the board Balance, dexterity thieves wake King Leo up by While doing so, you are not have been successfully filled Users: For children upsetting the balance, guards allowed to look beneath the with silver nuggets and the Version: multi throw tomatoes at them. board, King Leo must not topple board is stable on the remaining Rules: de en es fr it nl In-game text: no 18 silver nuggets are laid out and and the plan cannot tilt to two silver nuggets and King Leo Comments: and completely covered with touch the table. Then you use is still upright on his cushion. For Standard topic * Needs the game board. King Leo is your hand to place the silver a new round, all 18 silver nug- manual dexterity and good placed upright on the cushion nuggets on cases on top of gets are covered with the board memory * Not cooperative despite joint winners and King Leo is placed on the Compares to: cushion. Whoever receives the All positioning games with second tomato chip, loses, all balancing others win together. Other editions: Stealing treasures is standard Currently none behavior nowadays in games; in this case achieved with a steady hand and good visual perception and memory for the arrangement of silver nuggets under the board. A very nice bal- ance variant! þ

number of fish equal to a digit of INFORMATION a cave card, you can explore this PLAYERS: AGE: TIME: KLEINE FISCHE GANZ GROSS cave, take the card for later use; 2-4 8+ 45+ BEWARE THE OCTOPUS your turn ends. Cave cards en- hance the range of divers or Oc- Designer: Peter Neugebauer & Team topus, let you take a look at fish Artist: Fiore GmbH Price: ca. 20 Euro Seven fishes for each 13 kinds according to his swimming ori- cards, repeat your roll, upgrade Publisher: Noris Spiele 2018 are swimming in the sea; in entation on an adjacent case, fish or give you victory points. www.noris-spiele.de twelve caves you can find ad- reveal the card and stop volun- vantages for the diver who goes tarily or swim to the next case. If you stop voluntarily, you move EVALUATION to explore them. Players are If you swim along to another the Octopus maximum as far as your revealed fish show Octo- Collect, risk/stop those divers, explore caves and adjacent case, you reveal the Users: For families take pictures of the fishes. card there and decide again. If, pus points and can use it to loot Version: multi however, you turn up a second opposing divers’ fish; you name Rules: de en fr it In-game text: no The active player dives, resolves fish of a kind, you must turn a number of fish and the player, Comments: Octopus, Looting and Collect- both back over and also all that roll the die and take those fish if Adaptation of Kleine ing and then refills the display. you turned up in between, your your roll is higher than or equal Fische, Goldsieber 1997 * To dive, you move your diver turn ends. If you have revealed a to the number. Finally, you col- More tactical than the card game * New, equally pretty lect all open fish and refill the illustrations * Very good display. If this is not possible family game anymore, you win with the high- Compares to: est total from your most valu- Kleine Fische; games using risk/stop mechanisms able fish of each kind, unused Other editions: cave cards and treasure chests. Currently none

The pretty, purely chance-driv- en card game Kleine Fische has been upgraded in Kleine Fische ganz groß to an equally pretty for families, with much more tactic from the Oc- topus movement. þ

Color codes, target groups, features, icons and GABIS are www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34 ISSUE 517 / APRIL 2018 23 PRESENTATION u LOST GEMMA W / MACHI KORO FUSSBALL

pile and you still have your town INFORMATION card, you place it openly and re- PLAYERS: AGE: TIME: LOST GEMMA W solve the effect. When the deck 2-4/5 10+ 20+ PATHS TO TREASURES is empty but for one card and all town cards are placed, you place Designer: Takaumi Kazuhide - in the Exploration phase - your Artist: Chie Suoh Price: ca. 12 Euro Searching for lost treasures! To town and his player card and is hand card in sequence of the Publ.: Madoriya / Japon Brand 2017 find them, you lay out paths dealt one of 25 map cards; the number on it onto your start- www.japonbrand.com from the respective starting rest is draw pile and marks the ing town and reveal them in se- towns to the face-down trea- middle of a 5x5 grid. quence of the initiative number; EVALUATION sure and find the treasure by In the Investigation phase, you if you have an “X” on your card, Card placement, path revealing it. draw a card and put one of the you cannot explore. formation Cards in the game have effects now two cards in hand openly If you explore, you reveal card Users: With friends for the Investigation phase, ini- or face-down into one of the by card in the grid and resolve Version: jp Rules: en fr jp tiative for the Exploration phase, 24 cases in the grid and resolve “Found” effects, until you find In-game text: yes a number indicating frequency the effect, if there is one and the a treasure or are are stopped Comments: and one of four kinds of roads. card was played open-faced. If by a monster. When all have English rules with card Each player has his starting only one card is left in the draw explored, and one treasure was explanations on the web * Standard mechanisms * found, its finder wins; when Simple rules * Laboriously both were found, you win with phrased rules the longer path between your Compares to: Placement games forming connec- starting town and the treasure. tions Basically, the game uses stan- Other editions: dard mechanisms, and is inter- Currently none esting as an example for games from Japan; the rules are simple per se, but somewhat cumber- somely worded; they include, however, good explanations for the card. þ

new projects. Purple projects INFORMATION can only be built once, the rep- PLAYERS: AGE: TIME: MACHI KORO FUSSBALL resent New Sponsor, New Player 2-4 8+ 30+ TICKET BOOTH AND TV-STUDIO and New Trainer; all others can be acquired more than once. Designer: Masao Suganuma If you build a major project, if Artist: Hotta, Hino, Suzuki Price: ca. 13 Euro In this variant of Machi Koro, you 15 types are sorted and stacked possible the Trainee Center first Publisher: Kosmos 2018 are an investor and put money separately. as it lets you decide whether to www.kosmos.de into the infrastructure around The active player rolls one dice use one or two dice - you turn Soccer - so, in consequence, to begin with - projects with this over the card to the “built” side EVALUATION the three open-faced starting denomination are activated for and use its advantages; those of Urban development, card cards for each player are a ticket all players and give money for other major projects are double interaction boot, a food-stall and a practice each card of that project type income, another turn in case Users: For families area. The major projects for each that you have in your display, of a double, or use the same Version: de Rules: de player - Stadium, Soccer Muse- paid by the bank or other play- number of dice as in the first roll In-game text: yes um, TV Station and Trainee Cen- ers, and in your own, any or op- when re-rolling. If you are first Comments: ter are laid out „under construc- ponent’s roll. to have built all your major proj- Version of Machi Koro * tion“ side up. 84 project cards in The money is used to acquire ects, you win instantly. Identical rules to Machi Koro, changed project * Machi Koro Fußball - pivoting Rather chance-driven, little on the topic of Soccer, but still tactic more chance-driven than tacti- Compares to: cal. As in Machi Koro, there is Machi Koro, City Other editions: the basic strategy to acquire Currently none with the Soccer topic, projects quickly that give you otherwise Machi Koro money, and then you can de- cide what to do with this money. And again, as Machi Koro this variant is also an attractive and well-working game for begin- ners and casual players. þ

Color codes, target groups, features, icons and GABIS are 24 ISSUE 517 / APRIL 2018 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at PANIC MANSION / PENNY PAPERS ADVENTURES t PRESENTATION

bor and then all players try to INFORMATION move their three treasure chests PLAYERS: AGE: TIME: PANIC MANSION into the room that was revealed 2-4 6+ 20+ SPIDERS, SNAKES AND GHOSTS from the stack of task cards. For the next round, the right neigh- Designer: Granerud, Pedersen bor of the winner places one of Artist: Etienne Hebinger Price: ca. 30 Euro Villagers tell about a house has been met when all objects the winner’s object on the table Publ.: Blue Orange / Asmodee 2018 dancing in the night - but they depicted on a task card are as- into the winner’s house. www.asmodee.de know away to put paid to that - sembled in the indicated room. In Version II, you take the same the curse can be stopped when If you are first to complete five objects as in Variant I, but place EVALUATION all spooky objects are assem- tasks, you win. all of them into your house, Dexterity bled in one room. The standard In Version I you take 1 Adven- shuffle them and hand the Users: For families rule is: Each player has a house turer, 2 Eyes, 2 Ghosts, 2 Snakes, house to your left neighbor. Version: de of eight rooms in eight colors 2 Spiders and 3 Treasure chests Then the top task card from the Rules: de en es fr it nl pt ru In-game text: no and various spooky objects and and distribute 1 Adventurer, 1 stack is turned over to the ob- Comments: tries to move objects as given Ghost and 3 Treasure Chests in ject side and placed next to the Very nice components * from room to room by tilting your house. Then you shuffle stack, so that you see a room on Simple core rule * Two vari- and shaking the house. The task the objects of your right neigh- top of the stack and objects on ants * Objects in the house cannot be touched the card next to the stack. Now Compares to: you move the objects shown on Klondike, Schloss Schlot- the card into the room on the terstein or Á la carte stack. In a version of Variant II, Other editions: you must move the objects NOT Blue Orange (de en es fr it nl pt ru) depicted on the card. Simple, but not easy, pretty, fun and a well-working challenge with a bit of irritation - why does the spider always accompany the eye, I do not need her in the red room! þ

tralize the Mummy. INFORMATION When all cases without doors PLAYERS: AGE: TIME: PENNY PAPERS ADVENTURES have been filled, you score one 1+ 7+ 15+ THE TEMPLE OF APIKHABOU star for each number in your longest line of consecutive, Designer: Henri Kermarrec orthogonally and diagonally Artist: H. Kermarrec, G. Soulié Price: ca. 15 Euro Penny Papers and Dakota Smith Lockpick = Dakota Smith you adjacent numbers, and three Publisher: Sit Down! 2018 have found the entry to the enter a number into a case with stars for each group of mini- www.sitdown-games.com Temple of Apikhabou and we a door. For the Face = Penny Pa- mum three adjacent, identical are asked to explore the temple pers you put any number from numbers. For each Mummy EVALUATION as efficiently as possible with 1 to 15 into any case without you must deduct two stars from Dice result placement them. Three dice are rolled by door, unless the Lockpick was your score, unless the Mummy Users: For families any player; each player has an rolled, too. For the Mummy you was neutralized - in this case, the Version: multi adventure sheet and enters dice swap your sheet with another Mummy scores you two stars. A Rules: de en fr nl In-game text: no results on it - number results player, put the Mummy into a “9” can neutralize several adja- Comments: into cases without doors, either case without door and hand cent Mummies. Whoever has Two more titles in the the number itself or the sum back the sheet. By entering a “9” the most stars, wins. In case of a series * Easiest game of of two or three numbers. For a next to a mummy, you can neu- tie you win with the longest line the series * Familiar game mechanism * Very nicely of numbers. implemented * Good for A basically standard mechanism any number of players up - all use the same fact for them- to 100 Compares to: selves in the best conceivable All games optimizing dice-result way - was here implemented placement nicely and rather easily using Other editions: dice results; thrilling, challeng- Currently none ing, luck-driven and yet tacti- cal. Good family entertainment, that is continued with two more titles in the series - Skull Island und Valley of Wiraqocha - with increasing difficulty levels.þ

Color codes, target groups, features, icons and GABIS are www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34 ISSUE 517 / APRIL 2018 25 PRESENTATION u POK / REISE UM DIE ERDE

his fist secretly. Then the taken INFORMATION pieces are revealed simultane- PLAYERS: AGE: TIME: POK ously and each die is scored 3-7 8+ 15+ BLUFF, BET, OUTWIT individually; identical symbols are not summed - if one die Designer: Kaspar Lapp shows one disc and the other Artist: Steffen Mühlhäuser & Team Price: ca. 12 Euro You want to discard you playing one red triangle and no blank two discs, there can be only two Publisher: Steffen Spiele 2017 pieces as quickly as possible by sides. The second dice has once discs in the hands of players, www.steffen-spiele.de clever selection of a piece from each two discs, two squares and not three! All players involved your own set, corresponding to two triangles and three blank in the exact fulfilling of a die re- EVALUATION the demands of a dice roll. sides; the third dice shows one sult, may discard their piece. If Bluff All players hold an identical set each tree discs, three triangles a result was met and someone Users: For families of six pieces: Two blue discs, and three squares as well as selected a piece not visible on a Version: multi two green squares and two red three blank sides. die, he takes the piece back. Rules: de en In-game text: no triangles. Three dice show those Those dice are rolled for the If, however, no dice result was Comments: symbols in different numbers: round and determine the target met, and you selected a piece Nice components * One die has two times each one result of the round; each player not visible on a die, you can Minimalistic design * blue disc, one green square and takes one piece from his set into discard this piece. If all players Mechanism attractively implemented selected a piece not visible on Compares to: any of the dice, nobody can dis- Bluff and other games with card his piece. Whoever is first hidden information to have discarded five of his six Other editions: pieces, wins. Currently none Sophisticated, simple and good, combining luck, bluff and pinch of tactic and memory - who has already discarded what and can- not select it anymore to meet a result? þ

If you hold both cards of a city, INFORMATION a plane must reach the city once PLAYERS: AGE: TIME: REISE UM DIE ERDE for each card so that you can 2-4 8+ 30+ EXPLORE THE WORLD IN PLAY discard both. If you have shed all eight cards, the round ends; Designer: Burkhardt, Kramer each player scores the points Artist: Fiore GmbH Price: ca. 25 Euro Three planes are placed on mediately - into an adjacent of all cards that all other play- Publisher: Kosmos Verlag 2017 Kinshasa, New York und Peking city; a city is adjacent when ers have not shed. After three www.kosmos.de (Beijing) at the start of the game. connected to another city with rounds, you win with most There are 94 city cards of values a dotted line. After the plane points. EVALUATION 3 to 6, each player is dealt eight movement all check their cards For the version with task cards, Travel, geography cards for his hand, the rest is - if you hold a card of the city eight task cards are laid out for Users: For families draw pile. You select your play- the plane reached, you have each of the two rounds and Version: de ing marker and put it at the start visited this city and discard the marked with a passenger on Rules: de In-game text: no of the scoring track. card. If you hold a card of one of the top city, the start city. If you Comments: The active player moves any the three starting cities, a plane move a plane to a start city of a Standard mechanism * plane - in cockpit direction and must move to this city again to task, you can take the task and Nicely varied * Only planes never back the same track im- enable you to discard the card. meet it by moving the plane as means of transport * Card text for information into the target city. At the end of only, not necessary for each round, you score one point playing for each card still in the hand of Compares to: all other players, and two points All travel games about cities Other editions: for each task you completed Currently none and win with most points after two rounds. Standard and approved and still a very good family game with high information content and quite a lot of tactic in the task version. þ

Color codes, target groups, features, icons and GABIS are 26 ISSUE 517 / APRIL 2018 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at SAFIRAS / SCHLARAFFEN AFFEN t PRESENTATION

meet on one case. If you rolled a INFORMATION gem, you may turn over a tile on PLAYERS: AGE: TIME: SAFIRAS the board and all memorize the 1-4 5+ 15+ DRAKIS HERAUSFORDERUNG Safiras depicted on the tile and then you turn the tile back over. Designer: Simon Dirscherl You can also, for the gem, use Artist: not named Price: ca. 4 Euro Draki poses challenges, players placed face-down on the board the option to move a Safaris one Publisher: Noris Spiele 2017 need to memorize his instruc- in the eight cases with a color step forward instead of turning www.noris-spiele.de tions and complete the tasks frame. The Safiras pawns be- over a tile. by cooperating with each other. gin in the corners of the board If you rolled Draki, you reveal EVALUATION Here the task is to get all Safiras showing the same color as a a Draki tile and use it to cover Dice, cooperation to the cases of their color. Safiras. a Safiras on a case of the same Users: For children The board is placed, the eight As the active player you roll the frame color. When all players Version: de Draki tiles are stacked with the die - for a number you move agree that all Safiras are stand- Rules: de In-game text: no Draki side up, the color frames any Safiras of your choice maxi- ing on the cases of their respec- Comments: on the back sides of the Draki mum as many steps in direction tive color, players can decide to Merchandising topic * Nice tiles are not visible. Eight Safiras of the arrow; you need not use end the game and check the components and design * tiles in four colors are randomly all steps and several Safiras can locations of all Safiras. If all of Simple rules them are on the correct cases, Compares to: All cooperative games with all players win jointly. If not all task completion before the Safiras are on their cases of the game as the opponent same color or the last Draki tile Other editions: is placed on the board, all have Currently none lost the game jointly. As all games featuring Safiras, Drakis Herausforderung is simple and pretty, too, and also good practice for conferring and co- operative play. þ

rying the cockatoo is blocked INFORMATION for all monkeys. PLAYERS: AGE: TIME: SCHLARAFFEN AFFEN When the fruit you rolled is oc- 2-4 5+ 15+ COCONUT AND COCKATOO cupied by a monkey on the next tree, you can hang yourself onto Designer: Birkinshaw, Harrison this monkey, who then in his Artist: Eva Künzel Price: ca. 20 Euro Monkeys search for their co- three dice - for a fruit symbol move must carry you with him. Publisher: Schmidt Spiele 2018 conuts! The Schlaraffen-Affen you can jump to this fruit on the The sequence in which you use www.schmidtspiele.de forest is set up - palm tree in adjacent tree, provided that the the symbols of the three dice, is the middle, starting tree in the fruit is depicted on the tree; for chosen by you and you can also EVALUATION corner; the coconuts are filled the palm tree symbol you may forfeit to use a symbol. When Roll & move with one chip in one of the four jump to any fruit on the next you reach the palm tree with a Users: For children player colors, well shuffled and tree, always in clockwise direc- palm tree dice result, you jump Version: de hung up on one leaf each of the tion following the pointer. For from leaf to leaf - you must also Rules: de In-game text: no palm tree; the cockatoo sits on the blank symbol, your monkey always roll a palm tree symbol Comments: and palm leaf and the monkeys stays in place and if you roll the for this move - and check the co- 3D board * Nice, sturdy hang in the starting tree. cockatoo, you move the bird to conut on the leaf you reached. If components * Simple rules As the active player you roll any fruit on any tree; a fruit car- you find the coconut with your * First tactical decisions own color chip in it, you win in- Compares to: All roll & move games with stantly. a 3D board A game out of the Land of Milk Other editions: and Honey for children’s’ games Currently none - opulent, sturdy components which are fun to set up and easy to use; the game is quickly ex- plained and is easy and fun to play, and it even offers first tacti- cal decision for the sequence of dice result use. þ

Color codes, target groups, features, icons and GABIS are www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34 ISSUE 517 / APRIL 2018 27 PRESENTATION u SPACE FREAKS / TEMPO TONI

card from your hand or com- INFORMATION plete such a mission,, this gives PLAYERS: AGE: TIME: SPACE FREAKS you 1 or 2 stars and a sponsor 2-4 14+ 90+ TOURNAMENT WARS card * Attack with turrets – each turret once per round,, to one Designer: Wikström, Jantunen target and independent of lines Artist: Harri Tarkka, Markku Laine Price: ca. 60 Euro Tournament in the Arena of Freak with a Torso, a left and of sight * activate Freak figurines Publ.: Lautapelit/Stronghold G. 2017 Annihilation – you design your right Arm as well as Legs from – each one once per round, for www.strongholdgames.com own Freak team with individual his Freak cards; all freaks of a limited movements and at- traits and send it into the Arena. player then have the traits and tacks – Aliens and Droids have EVALUATION In the Arena, the team must characteristics of this Freak tem- only Attack and Move, a Freak SciFi, confrontation defend the Home Base and plate. You are also dealt three can also use Freak card traits Users: With friends must accrue victory points from mission cards and sponsor and also utilize sponsor cards, Version: en attacks, completed missions cards. Each round begins with laboratories, healing centers Rules: en In-game text: yes and securing of areas over six a set-up phase including reveal- and worm holes. An activated Comments: rounds. ing and resolving an Arena Mas- figurine has a limited number Retro flair in topic and Each player is dealt a random ter card. Then players do turns, of move and attack actions per design * Many combination Head card and then designs a including * displaying a mission round * Construct turrets and options * Thus high replay value * Works well with all bunkered, and * clean-up. numbers of players Space Freaks has something of Compares to: the SciFi flair from the Sixties Simple SciFi tabletops and Seventies – tentacles, lasers, Other editions: aliens, cannons, all to get a good Lautapelit (en) boom! Arena skirmishes with lots of aggression and chance, mixed with strategy. Space re- gards from Flash Gordon and Perry Rhodan! þ

ers found the combination, INFORMATION too, they all roll a die twice to PLAYERS: AGE: TIME: TEMPO TONI achieve the symbol depicted 2-4 4+ 15+ CATCH MICE WITH CHEESE on one of the three mice. If they are successful, they take a card, Designer: Kirsten Hiese too. Whoever has collected four Artist: M. Zippel, Kreativbunker Price: ca. 20 Euro The kitchen of Castle Cheese- stacked face-down. cards first, wins. Publisher: Beleduc 2018 burg is full of little mice, they The first card is turned over; In Variant 1 for younger players, www.beleduc.de must be caught with cheese. all slide their cheese over their all players search for the com- Each player takes a board - they board and try to make the com- bination; when all have found EVALUATION must all use the same side of bination that is depicted on the it, the roll the die in turn, 2x, Spot, pattern recognition the double-sided board, one card appear in the holes of the and take a card if they roll the Users: For children side shows more room be- cheese - bodies are sufficient, symbol of the mouse. In Vari- Version: multi tween mice than the other side tails need not be visible. If you ant 2 for players with different Rules: cn de en es fr it nl In-game text: no - depicting lots of little mice in manage this first, you hit the playing experience you can use Comments: red, blue, green and yellow; 16 card and take it, if your cheese different sides of the board ac- Good rules * Lots of cards show three mice in vary- shows the correct combina- cordingly. In Variant 3, the die is educational content * High ing color combinations and are tion. If one or more other play- not rolled; only the player who quality components found the correct combination Compares to: Spotting games with pat- first, takes a card. In all those tern recognition variants the winner also is the Other editions: player who has collected four Currently none cheese cards first. Another game of standard Bele- duc quality! A pretty game with various educational topics, for instance color and pattern rec- ognition, motor skills and hand- eye-coordination as well as high quality components and simple rules. þ

Color codes, target groups, features, icons and GABIS are 28 ISSUE 517 / APRIL 2018 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at THE GREAT FIRE OF LONDON 1666 / VERFLUCHT! t PRESENTATION

with two fire cones and move INFORMATION one cone over any connected OF LONDON 1666 PLAYERS: AGE: TIME: THE GREAT FIRE burning boroughs in a direc- 3-6 12+ 120+ SAVE YOUR ESTATE OR KILL FIRE tion indicated on the card and leave it in the first borough that Designer: Richard Denning is not burning. To do so you Artist: Andreas Resch Price: ca. 45 Euro A careless baker in Pudding will have fought the fire most in- must adhere to priority rules Publisher: Medusa Games 2017 Lane left his fire burning and tensely? Has someone amassed as regards to houses and fire www.medusagames.co.uk caused the destruction of nearly enough influence to become fighting troops. For actions you all of London. Courageous citi- Lord Mayor? On top of those can spend four action points in EVALUATION zens lead the militia fighting fire goals, players have secret tasks order to move your own land Development and must decide on demolition which might be to support oth- owner or the fire fighters or to Users: With friends or protection. But you are also ers or protect certain boroughs. put out a fire. Drawing of a new Version: multi rich citizen owning a substantial Players in turn have an action of fire card ends your turn. When Rules: de en In-game text: no part of London and must make three steps: Spread fire, imple- the last card is taken, every play- Comments: problematic decisions. ment actions and draw a fire er has one more turn and then 3rd edition * Juicy fire Who will be left with the big- card/fan fire. To spread fire you you count your victory points mechanism * Well-working gest intact property and who play a card, choose a borough from houses, fire cones, target mechanism combination * Fantastic design * Pure card, victory point markers and dilemma game “Hero of London” card. Compares to: The grandiose combination of 1. Edition 2010, Feurio for topic mechanisms and the “intelligent Other editions: fire” result in a game of huge di- Currently none lemmas – Putting out fires yields sure points, spreading flames to the opponents sounds attrac- tive, but meeting your secret target is even more attractive. A tactical tidbit of tough decisions in its third edition. þ

If the sixth creature is laid out, INFORMATION the creature of highest value in PLAYERS: AGE: TIME: VERFLUCHT! the display attacks and must be 1-5 10+ 15+ LANTERN VERSUS GHOST immediately ousted with suit- able items or by using a seal. Designer: Steffen Benndorf Two or three creatures with con- Artist: Jan Bintakies Price: ca. 8 Euro Cursed creatures must be oust- you can play items any number secutive values form a group, Publisher: Amigo Spiele 2018 ed from Lord Somerset’s estate. of times to oust creatures, the this group immediately attacks www.amigo-spiele.de 80 cards of creatures 1-40 and sum of item values used for a all players; all can join in the de- items 1-40 are shuffled and ran- creature must correspond to or feating of the group attack, but EVALUATION domly heaped face-down on top the value of the creature. each creature in the group can Cards, cooperation the table. 3, 4 or 5 Seals for 1, 2/3 Only the active player can oust only be ousted by one player, Users: For families or 4/5 players are set out. creatures, but he may announce you cannot use items of several Version: de The active player draws a card which creatures he can oust, players for one creature; one Rules: de en In-game text: no from the heap: a creature is dis- and which creatures should be player, however, can oust sev- Comments: played openly; an item you take ousted by other players in their eral creatures. Appealing design * Attrac- up in hand, there is no limit to turn, but he can never mention When all cards are drawn, and tive cooperation variant the items you can hold. Then values of his items. attacks have been defeated, * Perfect 0-points result difficult, but possible * Card all win together - then you use memory is helpful eventually remaining seals to Compares to: oust creatures still on display Cooperative games using indirect and add the values of remaining information Other editions: creatures - the lower the total Currently none the better your result. A cooperative challenge be- tween ousting and giving clever hints about your cards; don’t for- get you need not oust all crea- tures, you only have to defeat all attacks! þ

Color codes, target groups, features, icons and GABIS are www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34 ISSUE 517 / APRIL 2018 29 PRESENTATION u VIVA MONTANYA / WELT DER SINNE

If you found the animal, you INFORMATION dump the rubbish tile into the PLAYERS: AGE: TIME: VIVA MONTANYA bin in the ski resort. For the trash 2-6 4+ 20+ RUBBISH AND THAW bin symbol, you can dump any rubbish tile. For the sun symbol, Designer: Sébastien Decad the snow on one of the moun- Artist: not named Price: ca. 18 Euro The mountain is littered with a board Valley. tain boards melts, it is turned Publisher: Bioviva Éditions 2017 rubbish; 16 animals of four dis- Animals on the four animal over to the green side. When all www.bioviva.com tinct species are hiding beneath boards - four different animals, rubbish has been collected and the rubbish. All rubbish must all indigenous to the Pyrenees dumped, before the snow has EVALUATION be dumped correctly, and all - are covered with rubbish tiles. melted up to the resort, all play- Memo, cooperation animals must be found, before Players take turn as active play- ers win jointly. Users: For children the snow thaws. For the playing ers. In a version, the rubbish is Version: multi area you place boards in a row - As the active player, you roll the sorted into three different bins; Rules: de en es fr it nl In-game text: no first the ski resort, side with one die - for a symbol of one of the when all rubbish was collected, Comments: bin up, then four animal boards, four animals you look under the before the snow has melted up Attractive design * Simple, four mountain boards, all snow rubbish tile that you believe is to the resort, you check if all easily accessed rules * side up, then a board Thaw and hiding the animal on the die. rubbish has been dumped in Environment topic well implemented * (c) veg- the respective bins by checking giebully the symbol on the back of the Compares to: rubbish tiles; if yes, players again All cooperative memo games win jointly. Other editions: As all games of Bioviva, Viva Currently none Montanya also features the characteristic design and the felicitous combining of nature and environment topics with simple, easily accessed mecha- nisms which transport topic and educational content with a lot of fun in playing. þ

hold - beverages, fruits, vegeta- INFORMATION bles or spices, in each case three PLAYERS: AGE: TIME: WELT DER SINNE kinds that are as different as 2-4 4+ var NATIVE INDIAN’S EXAM WITH AN OWL possible - for the tasks of Taste Trial of food or beverage, What’s Designer: Team Haba that smell or What smell is miss- Artist: Emily Fox Price: ca. 30 Euro Hearing, Seeing, Tasting, Smell- nents are prepared; the active ing? and Did you see that? Publisher: Haba 2017 ing and Feeling - all five senses player rolls the die and moves Components collected out- www.haba.de are activated - an ability check in any direction; for the Sun doors is used in other game for young Native Indians serves you move Sipokoo to a task tile: variants, you collect it prior to EVALUATION as a background story. The Tasks / games are: Recognize the game together with all play- Game collection, educational game Sipokoo’s Great Native Silhouettes, Determine missing ers - twigs, leaves, stones, flow- Users: For children Challenge as the core game of- figurine, Locate bell, Animal Pa- ers, etc. Those pieces are then Version: multi fers an introduction, Sipokoo rade, Feel figurines and Assess used for the tasks of Nature Rules: de en es fr it nl In-game text: no the wise owl accompanies play- Weight. Whoever is first to col- scout, Feeling fingers or Warm Comments: ers and awards a feather for lect five feathers, wins. and Cold. Variant of the topic * Fresh successful completion of a task. For variants you need additional Task are either designed for one ideas for games * Adult The game board and all compo- material, available in the house- player or for several players, and supervision necessary * Additional material from you can of course invent your house and nature needed own tasks using all those com- Compares to: ponents. Planet der Sinne, Ratz Fatz Die große As the previous games on this Sinneswelt Other editions: topic, Welt der Sinne offers a very Currently none fun and educational trip into the universe of our five senses, from agility games to temperature differences - all in three levels of difficulty depending on the components you used; a chal- lenge not only for the stated age group. þ

Color codes, target groups, features, icons and GABIS are 30 ISSUE 517 / APRIL 2018 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at WER WEISS DAS? / WITCHING HOUR t PRESENTATION

asked. If an answer is correct, INFORMATION both players score two points; PLAYERS: AGE: TIME: WER WEISS DAS? if the answer to the mandatory 3-7 12+ 30+ ASSESS CO-PLAYERS‘ KNOWLEDGE question is wrong, both score one penalty point. The Bonus Designer: Günter Burkhardt question can be asked, the cor- Artist: Kreativbunker Price: ca. 20 Euro You do not have to know things asks a question of each player. rect answer scores four points Publisher: moses. Verlag 2017 yourself, but should be good to You draw a card and keep the for both players. When you www.moses-verlag.de assess what others know. answer side hidden. answered, you turn over your You select a marker and a player As quiz master you roll both player card to “I’m done - ich bin EVALUATION card; the marker is at the start; dice; the black die is placed on bedient”. Quiz the player card shows its „ask the “Mandatory Question” and In the Besserwisser variant, the Users: With friends me - frag mich!“ side. 200 quiz the green one on the “Bonus other players can volunteer to Version: de cards with six questions each Question” case. Then you con- answer correctly if the asked Rules: de In-game text: yes are stacked question side up. At sider which player could answer player gave a wrong answer; the Comments: the start, you select a number what question on your card. quiz master selects one of the Delightful selection of of rounds; in each round, every The question with the number volunteers and both score +1 for questions * Besserwisser player is quiz master once and of the black die must always be the correct and #1 for a wrong variant is interactive * More chance or more tactic in answer. In case of a Besserwisser relation to the group answer you do not turn over Compares to: your card or can also volunteer All quiz games involving other players when your player card has al- Other editions: ready been turned over. Currently none Quiz as usual and yet very differ- ent, nicely done and fun to play! I hope X knows his music as well as I believe and as he affected. Depending on how well players in the game know each other, the game is more chance-driven or more tactical. þ

must play the same number of INFORMATION cards, but can play a different PLAYERS: AGE: TIME: WITCHING HOUR type of cards. If your opponent 2-5 14+ 30+ RIVALRY FOR THE WITCHES CUP can play the necessary cards, your attack is blocked, and all Designer: Bruce Baskir cards played by you and the Artist: Marco Machadinho Price: ca. 15 Euro Examination time in the School to four players and ten cards in defender are discarded. If the Publ.: Indie Boards & Cards 2017 of Sorcery; witches vie for the a game of five players; an even- defender cannot play the nec- www.indieboardsandcards.com Witches Cup with Potions and tual rest is discard pile. essary cards, he takes the at- Hexes. You play sets of cards to attack tack cards into his Hex pile. At EVALUATION Cards in the game carry infor- an opponent or use the special the end of the round, the last Cards, sets mation on the number of points ability of one card. In a round, player still holding cards puts Users: With friends you will score for a given num- you take turns until only one them into his Hex pile and then Version: en ber of cards in a set, and also player has cards in hand or no- all score sets of cards in in their Rules: en In-game text: yes name the total number of cards body has cards at the end of a Hex pile and take the respective Comments: of that type in the deck. All 56 turn. For an attack, you select an number of counters. You can Familiar mechanism * Nice- cards are shuffled, and you are opponent and play a number only score identical cards once, ly varied by card effects * dealt 13 cards in a game of two of identical cards; the defender not split them into several sets. Also good for families with same gaming experience * After three rounds you win with (c) Image Tricia Victor, Scott the lowest score. Mwanafalsafa Simple set collecting, but for Compares to: Karrierepoker and other games with the special abilities of the vari- counteracting of card sets ous card types - Mirror reflects Other editions: an attack, the attacker becomes Currently none the defender; a Candle can be added to any other type of card; a Familiar lets you discard cards of an attack instead of adding them to your Hex pile, etc. - with thrilling interaction and unex- pected outcomes of attacks. þ

Color codes, target groups, features, icons and GABIS are www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34 ISSUE 517 / APRIL 2018 31 PRESENTATION u WOODLANDS / WÜRFELSPIEL TRIO

If you are done, you turn the run- INFORMATION down timer over, the other play- PLAYERS: AGE: TIME: WOODLANDS ers have one more run-time to 2-4 10+ 60+ DRACULA OR KING ARTHUR fill their board. Then, in turn, you check your paths - using trans- Designer: Daniel Fehr parency and character marker Artist: F. Mertikat, F. GmbH Price: ca. 37 Euro Woodlands takes us to an en- transparency is laid out and the - for points for connected sym- Publisher: Ravensburger 2018 chanted forest, where we meet chapter story is read; it names bols and for special symbols: www.ravensburger.de Little Red Riding Hood, Robin the rules for the chapter and the you take gems; the player in the Hood, King Arthur or Dracula, targets. Then all players place si- lead must connect the chalice; EVALUATION for a master version also a Uni- multaneously and quickly, nine keys open connected chests for Place paths, reach targets corn and a Wood Gnome. of their path tiles on their board, treasure cards; Enchanted Path Users: For families For each hero there is a story trying to form paths that touch Tiles acquired from treasure Version: de - of varying difficulty - featur- as many of the given targets as cards follow special rules. Empty Rules: de In-game text: yes ing chapters and one symbols possible - for instance, signpost, squares on your board score Comments: transparency for each chapter. strawberries and yellow gem for penalty points. At the end of the Beautiful components * You have a set of twelve path the first chapter of the Little Red story you score your gems. Mas- Age/difficulty and topic not tiles and a board; the chapter Riding Hood. ter transparencies can be used congruent * Very attractive family game, * And yet a with any chapter and make the multiplayer solitaire game tasks more difficult. Can also be * Many additional rules for played with an App. symbols Compares to: The difficulty suits the given Titanic and all Smart games featuring age, the topic rather not; the path-to-target mechanisms mechanism is known from Other editions: many solitaire games and in Currently none, English edition announced Woodlands you also play on your own and can only interact, albeit a bit negatively, via the treasure cards; and yet, all in all, a good and very beautiful game. þ

species; Star cases are standard INFORMATION animal cases and only effective WÜRFELSPIEL TRIO PLAYERS: AGE: TIME: ZOOLORETTO in scoring. For groups of coins 2-4 7+ 20+ MONKEY HOUSE AND BABY BOOM you can score stars or strike off a marked species; stars give you Designer: Michael Schacht bonus points depending on Artist: Design/Main Price: ca. 6 Euro This supplement for Zooloretto case. The two monkey enclo- their amount. Each marked barn Publisher: Abacusspiele 2017 Würfelspiel provides new scor- sures can be randomly filled; a not crossed out scores two pen- www.abacusspiele.de ing pads for three new versions; new monkey goes to the barn alty points. the rules of the core game and only when both enclosures are XXL - Basic game without vend- EVALUATION - when applicable - those of the full. ing cards; at the start you mark Dice, expansion board game that is the basis for Baby-Boom - If you mark the first two ticket booth cases. The Users: For families the dice game - are in play, with extension for a species, all other current species in an enclosure Version: multi further details. players must cross out their ex- is circled; money actions from Rules: de en In-game text: no Monkey House - whoever fills tension for this species. The 2nd the Zooloretto game can be re- Comments: the crocodile, first monkey or heart symbol in an enclosure of solved. Coins are managed by Three new scoring sheets elephant enclosure first, wins a a species gives one offspring. marking/erasing ticket booth * They replace sheet of the coin and marks a ticket booth Barn is only unlimited for one cases. Extensions for enclosures basic game * Short dura- tion * Interesting further are available; two or three iden- details tical animals put into an enclo- Compares to: sure from a truck give you one Zooloretto Dice Game offspring. If you have 15 or more Other editions: animals in your zoo, the game Currently none is scored as you score the Zool- oretto core game. Three remarkable versions for a very good game - equally good, equally quick and with the same amount of fun to play and ex- actly the right amount of griev- ance about the unruly die! þ

Color codes, target groups, features, icons and GABIS are 32 ISSUE 517 / APRIL 2018 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at A QUICK GLIMPSE ON GAMES t GALLERY

AGRICOLA ERWEITERUNG BLAU DAS GROSSE BAUSTELLENSPIEL EXIT - DAS SPIEL DIE UNHEIMLICHE VILLA Publisher: Lookout Spiele / WizKids Publisher: Noris Spiele Publisher: Kosmos Designer: Uwe Rosenberg Designer: Team Noris Designers: Inka and Markus Brand

Blisterpack including five miniatures in blue as a replacement for We help at the building site! Three tasks are displayed, you have Live Escape Games – A group is imprisoned in a room and must the wooden pawns for Player Blue in the revised edition of the three vehicles of your color. In your turn you roll the die - a tool get free within 60 minutes, by searching for clues or solving core game, also featuring 20 new cards: 9 Minor Improvements you take from stock or for another player; for a question mark puzzles for keys or codes for number locks. Depending on the and 11 Occupations. There are corresponding expansion for the you can take any tool from stock. If you have two tools to meet topic you need to solve additional tasks like finding a missing other five player colors - yellow, green, red, purple and white, all a task, you discard them and put your vehicle into this board person, defuse a bomb or find an antidote formula. You have a featuring 20 new cards, unique for each color edition- section, from outside or another section on the board. When the decoder disc, a book and an image of a room with items with Version: de en * Rules: - * In-game text: yes necessary number of vehicles - also several of the same player symbols. In the course of the game you might have to fold, paint - are in the section, you put a brick of your color into the house or destroy components of the game, so each copy can only be and take back your vehicle(s). When all tasks are met, you win played once. In Die unheimlicheVilla players are asked to feed the with most bricks in the house. neighbor’s cat and on arrival the door closes behind them. Version: de * Rules: de * In-game text: no Version: de * Rules: de * In-game text: yes

Expansion for Agricola for 1-6 players, ages 14+ Dice, collecting and placement game for 2-4 players, ages 4+ Live Escape Game for 1-6 players, ages 12+

HAMPELTIERE PARTY & CO JUNIOR PIRATEN-BEUTE Publisher: Haba Publisher: Haba Designers: Steven Strumpf, Scott Frisco Designer: Tim Rogasch

Animal friends want to discover who among them can jump like In teams of two players you select a marker, and in your turn Pirates share out their treasures loot, you do not want to have a frog or make a hunchback like a cat. You put your parrot on the roll the die and move. On a task case, you resolve the task of the the same treasure twice. 48 treasure tiles are spread out face staring case on the edge of the box bottom. In the basic game category; on a dice case you roll again and move. You always down; you turn over two tiles and decide if you want to keep Action Competition one player is judge and reveals a card; all move forward, never back. Five categories are: Green - Drawing both, give away both or keep one and give one away. Treasures other players imitate the depicted movement quickly; the judge of persons, items or animals; Yellow - Miming and gestures for you keep are stacked face-down; if you receive a gift, you say decides who did it fastest. This player moves his parrot one step acts, professions or persons; Orange - hum songs, make noises; thank you! When all tiles have been taken, you set aside multiple along the edge. If you are back at the start first, you win. In a Ver- Purple - forbidden word, you define items without them; Blue treasures of a kind in your stack and win with most single trea- sion with a Game Master the game master does not play, in the - question & anwer. Players alternate to resolve tasks within 30 sures. In a game for two you play with Little Eye Patch; he can Fast actions version, you hit the card with you are first to imitate seconds. The first team to reach the finish, wins; an exact dice roll receive gifts and his stack is scored at the end, Little Eye Patch the movement correctly. is not necessary. can win! Series Geschenkzwerge Version: multi * Rules: de en es fr it nl * In-game text: no Version: de * Rules: de * In-game text: yes Version: multi * Rules: de en es fr it nl * In-game text: no

Agility game for 2-4 players, ages 4+ Party game for 3-20 players, ages 8-13 Memo and donation game for 2-4 players, ages 5+

SNOWDONIA ROLLING STOCK SOLO! tiptoi DIE WELT DER TECHNIK Publisher: Surprised Stare Games Publisher: Amigo Spiele 2018 Publisher: Ravensburger Designer: Tony Boydell

Mount Snowdon in Wales: We are entrepreneurs building Snow- You begin with eight cards and place color on color or number Tekky the Robot explains vehicles, machines and electrical don Mountain Railways. The track must be freed of detritus, you on number or symbol on symbol of the top card or take a card. appliances. The interactive tiptoi pen - not included - guides you produce and lay track, build viaducts and stations and fight the A card identical to the top number card or a number triplet can through the game, sets tasks and speaks for Tekky. You down- quirks of Welsh weather.Expansion for Snowdonia, and despite be played anytime. Action card cause color selection, pass your load the audio file onto the pen; if you touch the lamp symbol the title, the expansion does not exlusively feature vehicles, but turn, change direction or draw cards. The last card but one must on the control board, Tekky explains the item and item details. also other things. And all of them come with their special rules: be announced with SOLO. If you are first to shed all cards, you Aim of the game is to collect most points. Tekky names a topic The Cocoa Loco, Broomstick, Top Hat, Rolling Chair, Y Ddraig win the round, all others score penalty points for their cards. board, you complete a task and collect certain items, e.g. all Goch, The Summit - for use next to Yr Wyddfa in the original core Jubilee edition 25 years of Solo, featuring two new action cars: with an engine. Tekky awards a point to whoever collected most game of Snowdonia - and Castle, representing a new type fo Geschenk - you give to cards to another player, Schutz protects items. After a certain number of tasks in relation to the number cards in Snowdonia, “Tourist attraction”. you from action card effects. of players you win with most points. Version: en * Rules: en * In-game text: yes Version: de * Rules: de en * In-game text: no Version: de * Rules: de * In-game text: yes

Expansion for Snowdonia for 1-5 players, ages 10+ Card shedding game for 2-10 players, ages 6+ Educational game for 1-4 players, ages 4-7

Color codes for target groups (Headline Color) Color codes for features (Bar in Evalution box) For children + learn With friends Chance Strategy Knowledge Communication Dexterity For families For experts Tactic Creativity Memory Interaction Action 33 REVIEW u NEWS / LEGAL DISCLOSURE

Play Modena - Festival del gioco 2018

(c) nerdano

IMPRESSUM Offenlegung nach dem Mediengesetz: Medieninhaber, Eigentümer, Verleger und Hersteller: Verein „Österreichisches Spiele Museum“, vertreten durch Obfrau Dipl. Ing. Dagmar de Cassan, Raasdorferstrasse 28, 2285 Leopoldsdorf im Marchfelde, Österreich, Telefon 02216-7000, mail-to: [email protected], Internet: www.spielejournal.at - www.gamesjournal.at - Chefredakteur: Dipl.Ing. Dagmar de Cassan Blattlinie: Die Blattlinie ist die Meinung aller Redakteure, freien Mitarbeitern und Gastautoren. Die Spiele zur Erstellung der Rezensionen stellt das Österr. Spiele Museum für die Dauer der Arbeit kostenlos zur Verfügung. Niemand erhält Sach-,Service-, Geldleistungen von den Verlagen. (Alle nicht namentlich gekennzeichneten Rezensionen zu den Spielen sind von Dagmar de Cassan) Deutsche Ausgabe Version 1.0 Copyright © 2018 by spielen.at - Gesellschaft zur Förderung der Spielekultur in Österreich Ihre Email-Adresse: Wir versenden oft an unsere Mitglieder, Abonnenten und Interessenten eine Erinnerung für Termine und sonstige Infos. Wenn Sie noch nie eine Email von uns erhalten haben, fehlt uns Ihre Email!

Icon explanation GABIS explanation on page 5 34 Solo Play Two Players Large Groups Recommended Minimum Age