Frank Dzidowski Macomb, MI 48044 | [email protected] | (586) 321-5662 | Portfolio: labmonster.artstation.com | LinkedIn: www.linkedin.com/in/frank-dzidowski

CG and VFX Artist CG and VFX artist experienced in creating photo-real scenes and landscapes while ensuring technical accuracy and delivery work on time. Demonstrated abilities in VFX tasks that include texturing, modeling, lighting, animation, and look development. A persistent goal setter and project leader adept in leading teams and ensuring quality of work.

TECHNICAL SKILLS : Zbrush, Maya, , SpeedTree, Mari, Moi, , MatrixGold, Photography: Photogrammetry, HDRI Domes, Textures, Astrophotography, Rendering: Clarisse, Keyshot, Vray for 3D Studio Max and Maya VFX: FumeFx, Houdini, Thinking Particles, Pflow, Realflow, Krakatoa, Rayfire Animation: Maya, 3D Studio Max, SpeedTree, Terragen, Clarisse, Houdini Illustration: Painter, Photoshop, Zbrush, Krita, Gimp Camera Tracking: Syntheyes, PFTrack Compositing: , After Effects Game Engines: Unity, Unreal

EXPERIENCE Freelance CG Modeler and Visual Effects Artist January 2005 – Present Focus on 3D prop and environment creation and creating models for use in 3D printing.

Mackevision Senior 3D Generalist January 2016 – Present Part of Accenture Interactive. Successfully led multiple teams as a CG Modeling SME/Lead. Utilized and developed hard surface, soft body, and organic CG Modeling techniques.  Led creation of asset library by reviewing newly created and old 3D models.  Created first fully rigged and modeled photo-real CG animal for use in production at Detroit office.  Developed new modeling pipeline for production floor that focused on quality, workflow, and efficiency.  Created first usable validation scene for all new and incoming 3D assets to be used in environments, animation, and VR/AR applications.

University of Michigan STAMPS Lecturer December 2014 – Present Introduced university students to the tools and techniques of sculpting in digital media. Focus on anatomy and contextual concerns of design through digital media.

Pixomondo September 2012 - December 2013 3D Generalist and Scene Assembly Lead Film Work Beautiful Creatures: Scene assembly and integration. Advanced modeling, rigging, and animating. Created visual effects for final shots. Responsible for network creations, file management, and troubleshooting. Created and refined pipeline, work flow, and best practices guidelines.

Wanda Group Promo Commercial: Advanced modeling, rigging, animating, crowd simulations and scripting. Scene assembly and integration. Created visual effects for final shots. Responsible for network creations, file management, and troubleshooting. Created and refined pipeline, work flow, and best practices guidelines. With A Twist Studio October 2009-January 2011 Visual Effects Artist Film Work Jinn: Created visual effects, pre-visualization and particle effects. Used match-moving and camera tracking, Krakatoa, Pflow, Thinking Particles and Fumefx to achieve final work. Worked on 3D models. Pre-composition work using Nuke. Concept visual effects work, worked on proof of concepts.

Knight and Day: Created muzzle flashes, monitor and green screen replacement, wire removal. Performed dust busting, color correction, camera tracking, and various composition work.

Sucker Punch: Created visual effects, pre-visualization and particle effects. Pre-composition work using Nuke. Created 3D models. Used matchmoving and camera tracking, Thinking Particles and Fumefx.

Alice in Wonderland: Camera tracking and matchmoving, rotomation for stereoscopic conversion

Warner Bros.: Stereoscopic conversions for 300, The Matrix, Goodfellas. Used camera tracking, and match- moving to achieve final conversions.

Commercial Work Infinity Commercial: Vray lighting, modeling and texture creation. Responsible for network creations

EDUCATION Bachelor of Fine Arts (BFA), Entertainment Media, College for Creative Studies, Detroit MI

CERTIFICATIONS Uartsy/Zbrushworkshops, Certified Zbrush User

PROFESSIONAL DEVELOPMENT Continued Education Flyonthewall GameArt Institute Gnomon School of Visual Effects Stan Winston School of Character Arts Hollywood Camera Work Fxphd Pluralsight VFX Horde Proteus VFX School Uartsy/Zbrushworkshops