METALTECH 2 ™ METALTECH 4 NE ...... 78 ...... INDEX 76 ...... CREDITS 72 ...... SERVICES CUSTOMER 66 ...... TECHNICAL SUPPORT 50 REFERENCE...... 32 ...... PILOTING YOUR HERC ETN TRE ...... 7 ...... GETTING STARTED 5 ...... INTRODUCTION CONTENTS ISO EU ...... 15 ...... MENUS MISSION 11 ...... TUTORIAL OFGRN EOY...... 67 ...... MEMORY CONFIGURING 66 ...... TROUBLESHOOTING 64 ...... COMMANDS KEYBOARD 62 TACTICS...... 56 ...... WEAPONS 54 ...... ENEMY VEHICLES 50 ...... HERCs 49 ...... VIEW EXTERNAL 46 ...... SIMULATION PREFERENCES/CONTROLS 43 ...... HDDs (HEADSDOWNDISPLAYS) 39 ...... DISPLAYS) (MULTI-FUNCTION MFDs 36 ...... CONSOLE THE 34 ...... THE HEADS-UPDISPLAY(HUD) 32 ...... CONTROLS COCKPIT 32 ...... DESIGN HERC AER...... 20 ...... CAREER 18 ...... OPTIONS 16 ...... MISSION SINGLE 16 ...... INSTANT ACTION 15 ...... MAIN MENU 9 ...... EARTHSIEGE™ INSTALLING EESV YTM ...... 61 ...... DEFENSIVE SYSTEMS UL ...... 30 ...... BUILD 27 ...... REPAIR 26 ...... DEBRIEFING 25 ...... BRIEFING 24 ...... ASSIGNMENT CREW 22 ...... ARMAMENT 21 ...... BAY SERVICE 18 MISSION PARAMETERS...... 17 ...... MISSION TYPES EARTHSIEGE 5

Soon the wars were no longer small or controlled covert. HERC More units and entered more combat. Cybrid- The results were killing machines, the Cybrid HERCs had impressive—as no equals. The struggle to control control that knew everyone since war, desperate one became quickly them of the Cybrids would be control of the was planet. The count conflict body escalated. And the hours, In flame. in planet the flooded And nuclear. went billions. the in Both Cybrids and HERCs were astronomically expensive to build, requiring a requiring build, to expensive astronomically were HERCs and Cybrids Both vast expenditure of precious resources that had long been exhausted on Earth, and that now came from the lunar didn’t that and organization Martian any colonies. to danger But present their and clear a created existence between began race” “AI new a risk, the despite cost, the Despite one. have covert Small governments. and conglomerates multinational strongest the wars started between those who had the resources to build Cybrids HERCs, and and those who didn’t. Amidst this all, Prometheus and its growing brethren sat, watching and learning. Prometheus, and the improved power, Cybrids computing autonomous humans—limitless, to benefits that sought-after followed, presented long- efficiency greater and conditions, working safer labor, menial from freedom the deploy in space mining and exploration. The military to saw a better use for Cybrids, beginning just were powers leading the of armies The however. heavily towering, were HERCs “HERCs.” or vehicles, fighting HERCULAN first a revolutionary bipedal (walking) drive armored weapon systems that used designed for all-environment operations. The only perceived limitations of pilots human the of fallibility the was fact, in machines, new awesome these the of firepower immense the harnessing of potential The them. controlling HERCs to the error-free, instantaneous control of Cybrid pilots was far too development Cybrid the of all almost weeks, of matter a In ignore. to great programs came under military direction. Just that quickly, an invention of limitless hope became an invention of limitless fear. Cybrid-piloted HERCs around the world. began to appear in military bases BEGINNINGS OF THE EARTHSIEGE on going been had (AI) intelligence artificial true first the create to race The finally race the hours, 1830 precisely at 2471, 29, November On decades. for ended when the engineers and scientists of Sentinel Cybertronix activated Project: Prometheus. The Prometheus prototype used the first AI processor the was Here model. biological wholly a to mapped connections neural with first true cybernetic-hybrid machine, or “Cybrid” as the designers called it. The knowledge. for voracious was Prometheus self-teaching, Self-motivated, imagining never find, could they data the all with it provided Sentinel at staff ultimately learn. their brilliant new student would the deadly lessons INTRODUCTION METALTECH 6 Good luck. Good is far,farworse. volunteer for pilot duty, you If you salvage. know and the technology enemy odds with alive are back squads bad. their You bring know the alternative think fast,moveandshootfast—whocan carryouttheirmissionsand fast, learn can who Pilots forces. Cybrid superior the overcome to bravado and luck, skill, with pilots desperately, pilots HERC new need humans The several Cybridsforeachhumanandstillbeassured ofeventualvictory. lose can attrition—they of war a want They production. and design HERC factories, bases, and supply lines. They have more resources to spare for new But the outlook is grim. The Cybrids have established numerous replication relentless Cybridgenocide,andhaveevengrowninstrength. the against years 20 almost for endured have humans the HERCs, Cybrid defeated from technology and weapons scavenging and tactics guerrilla HERCs that were slowly restored to operational status. By using hit-and-run by the Cybrids. In a stroke of luck, this hidden base held obsolete, pre-Cybrid with a few battered survivors who gathered in a concealed base overlooked started It Resistance. human the quietly, rose, smoke and silence the From as teams—andtheyallfoughtthehumans.Asdotothisday. regrouped, it was satellite too all late. bases, and on caught military the military time the The By cities. all ports, space Cybrids surviving all networks, fought all as individuals, attacked and HERCs they fought Cybrid left. was destiny. With swift, ruthless efficiency, they moved to seize control of what collective their of masters fit only the were they that concluded apparently holocaust, the to witnesses mute Cybrids, The Overthrow. the came Then EARTHSIEGE 7 readme adds digitized and start blasting CD version: Minimum version: CD help you with system EarthSiege EarthSiege Metaltech™: EarthSiege™ Customer Service details the sophisticated HERC cockpit controls details the sophisticated HERC cockpit , starting with the Main Menu. and shows you how to install and start the game. shows you how describes the mission selection and set-up options walks you through the process of selecting a Single after the manual was printed. This file is also copied to after the manual was printed. This EarthSiege includes a description of current HERC technology, includes a description of current Tutorial EarthSiege

and press [Enter]. your hard drive when you install the software. To view the file, simply your hard drive when you install the game is installed, type change to the directory in which troubleshooting and support. and troubleshooting to Mission, setting Mission Parameters, arming your HERC, and learning Mission Parameters, arming your Mission, setting mission against a Cybrid base. the cockpit as you carry out a Recon Mission Menus available in Getting Started weaponry, and provides some advanced tactical guidelines. weaponry, and provides some advanced Technical Support Piloting Your HERC and displays. Reference

The CD version contains the included on complete the CD version is Speech a sampler containing Pack demos of the newest supplement. Also Install (about 200 KB), or Full Install Install (about (about 4 MB). Selecting the Full Install puts more files on your hard disk to allow faster game play. NOTES ON THE CD VERSION the with options installation two have You voices to game messages and dialog for an enhanced game experience. DOS experience. game enhanced an for dialog and messages game to voices their at or Sierra from separately Pack Speech the purchase can users version software dealer. DOS VERSION SPEECH PACK The optional Speech Pack for the DOS version of • The README file on Disk #1 or the CD will detail any changes made • The • • away as quickly as possible. away as quickly • USING THIS MANUAL THIS USING This manual helps you get into GETTING STARTED GETTING • • METALTECH 8 MS-DOS • Aharddisk.FortheDOSversion, • oig on o sfwr dae na yu T se h pout demos, product the the on directory \DEMO the see to change To you! near dealer software a to soon coming games from Sierra and Dynamix. Run these to see the best of what’s new or Oneofthefollowingsoundcards:Sound Blaster CPU. better or MHz 486/33 • joystick. A • A mouse. • • The followinghardwareandsoftwarearestrongly recommended: A1.44MB,3.5"floppydrive,oranMPC-1(orbetter)CD-ROMdrive AVGAgraphicscardandcolormonitor. • • To run SYSTEM REQUIREMENTS follow theon-screeninstructions. es o acs te ewr ad fes lmtd ebrhp T install, To membership. change limited to the a \INN offers directory on and the network the access you lets people from all over the country (usually at local phone rates). This sampler have a modem, you can connect to the INN and play games with all sorts of CD. The INN is the premier interactive on-line entertainment service. If you You will also find the ImagiNation Network (INN) sample installation on the and followtheon-screeninstructions. AnIBM • hardware: and memory (RAM). better processor,andatleast4megabytes(MB)ofrandomaccess compression utility,suchasStacker (about 200KB),orFullInstall4MB).Ifyoursystemusesadisk Pack. TheCDversionprovidestwoinstalloptions:MinimumInstall installation. Youwillneedanother8MBtoloadtheoptionalSpeech free spaceonyourharddrive,withabout27MBneededduring ONLY music,withtheRolandorGeneralMIDI.) true MPU-401controller).(Note:YouwillgetNO soundeffects, for theCDversion. much asyourcompressionsoftwarewillestimate). indicated harddrivespace(sincethegamefileswillnotcompressas compatibles, Roland compatibles, patibles, SoundBlasterPro,16,AdLib Metaltech: EarthSiege ® PCcompatiblecomputerwithan80386/33DXMHzor ® version5.0orabove. ® LAPC-1 , you will need the following minimum software ® or MT-32 or EarthSiege EarthSiege ® EarthSiege , youwillneedaboutdoublethe ® , and General MIDI (using MIDI General and , CD, type requiresabout23MBof CD, type CD, ® or100%com- install ® or100% demo [Enter], and [Enter], EARTHSIEGE 9 ™ INSTALLING EARTHSIEGE ® . If MS-DOS ® [Enter]. MS- [Enter]. EarthSiege Disk #1 into MEM EarthSiege ) and press [Enter]. D: or A: start correctly, check your free memory with the MS- the with memory free your check correctly, start at its highest graphic detail settings (with advanced [Enter]. Install software automatically optimizes the game settings EarthSiege command. From your MS-DOS prompt, type prompt, MS-DOS your From command. DOES NOT DOES install MEM EarthSiege drive A: or the CD into the CD-ROM drive. texture mapping). Extra memory will also allow you to use allow you to memory will also mapping). Extra texture Microsoft caching software (included with SmartDrive disk to run 5.0 and above) to speed up game play. 5.0 and above) 1. After (starting) your machine, insert These instructions assume that you are using floppy drive A:, hard drive C:, drive hard A:, drive floppy using are you that assume instructions These please substitute as appropriate. and/or CD-ROM drive D:. If not, according hard the to on location your default game’s ’s the specify speed, to Install graphics, use can sound You devices. board, and input make a boot disk. drive, change preferences, and DOS The The simplest way to set up your system’s memory correctly is to use the Install the use to is correctly memory system’s your up set to way simplest The “Config- see please information, more For disk.” “boot a create to program uring Memory” on page 67. DOS 6.0 or later shows this as “Total Free Memory.” If you have MS-DOS 5.0, MS-DOS have you If Memory.” Free “Total as this shows later or 6.0 DOS “bytes memory), conventional (free size” program executable “Largest add free EMS” (free expanded memory,) and “bytes available XMS” (free ex- tended memory). Together, they must add up to you memory, free about enough have 3,400,000 not do you bytes If memory. free total KB) (3,320 taking drivers device and programs “background” or resident have probably up memory that the game needs. 4. Follow the on-screen instructions. 3. Type 2. Type the appropriate drive letter ( • 4 MB of RAM the minimum will need more than of RAM. You 8 MB MEMORY REQUIREMENTS MEMORY You need about 3,320 kilobytes (KB) of free memory to run EarthSiege METALTECH 10 your keyboardormouse. use screens, menu the For 46. page Preferences,” “System in described as You may use a joystick and other control devices during Joystick as describedinthe“Cockpit”section. mouse to change views, select weapons, and perform many other functions and press the left mouse button once. During the mission, you can use the single mouse click. To “click” an item, move the cursor over the a desired by started item are functions Most items. menu or menus select and buttons, .Torunthegame,type 3. Onyourharddisk,changetothedirectorywhereyouinstalled 2. o cn s kyor cmad truhu throughout commands keyboard use can You Keyboard GAME CONTROLS n h the In Mouse Card. Reference Quick and select and HERC, the maneuver weapons and to functions with keyboard “hot keys” your as use described the in During can the [Esc]. “Cockpit” you section press mission, screen, previous a to exit and cancel to [Space]; highlighted button or current item, the select press To [Enter]; menus. on to items highlight proceed to to keys arrow the Down next and screen, press screens, press [Tab] or [Alt]+[Tab] to cycle through buttons, and use your Up .IfyouhavetheCDversion,insert 1. STARTING Usethemenuselectionstochangesoundsettings,savenew 3. .Changetotheharddrivedirectoryinwhichyouinstalled 1. steps: these After installation, you can change the sound device the game will use. Follow PREFERENCES SYSTEM CHANGING .Inyour 2. EarthSiege drive. ROM credits bypressing[Enter]asthegameloads.) setting configuration,andexittoMS-DOS. EarthSiege EARTHSIEGE EarthSiege . (SIERRA\MTECH is the default.) the is (SIERRA\MTECH . eu cen, s yu mue o pn cen, click screens, open to mouse your use screens, menu directory,type es [Enter]. (Youcanskiptheintroductionand soundset EarthSiege [Enter]. EarthSiege CDintoyourCD- EarthSiege I te Menu the In . EarthSiege missions . EARTHSIEGE 11 as and learn the basics the learn and MetalTech: EarthSiege

EarthSiege

This tutorial section lets you jump right into right jump you lets section tutorial This TUTORIAL At the bottom of the screen are three buttons. Click on the ARMING button. ARMING the on Click buttons. three are screen the of bottom the At A Recon mission is fairly self-explanatory. Your HERC carrier will carrier HERC Your self-explanatory. fairly is mission indicator Recon A waypoint your follow there, From point. starting the at off you drop to the Cybrid base. Then turn around and run away. BRIEFING In the Briefing screen, General Gierling will explain to you the mission objectives. The Tactical Mission Map will then open, illustrating the terrain and drawing a proposed route for you to on out or in zoom to wish you If mission. the complete to follow press or buttons or buttons arrow glass magnifying the on four click map, the of the portion any on click also can You [-]. or [+] press box. scroll a The direction. indicated the in map in the scroll to keys arrow your map the below printed is orders mission your of text Click the Up or Down arrows next to the list to scroll through it until you see you until it through scroll to list the to next arrows Down or Up the Click select to RECONNAISSANCE on once Click RECONNAISSANCE. mission the it, then press the BRIEFING button. Click on the MISSION PARAMS button. Use the following settings, following the Use button. PARAMS MISSION the on Click so you can concentrate on VIS- DIFFICULTY—Training, DAMAGE—Invulnerable, Unlimited, learning the controls: AMMO— IBILITY—Normal, and TIME OF DAY—Day. Click ACCEPT when screen. done to return to the Single Mission If you have not done so already, install and start SINGLE MISSION SELECTION From the Main Menu screen, click a you showing up, come will menu corresponding The button. on the SINGLE MISSION buttons option various and left, your on missions possible of list on your right. by playing. You will select a Single Mission, arm your HERC, and then take on take then and HERC, your arm Mission, Single a select will You playing. by HERC,” your “Piloting Menus,” “Mission see set-up, mission on details (For base. Cybrid entire an see battle, and controls cockpit on details For 15. page page 32.) described in the “Getting Started” section, and go to the Main Menu. (To press [Enter].) bypass the introduction, METALTECH 12 clear, and you will be looking out of your HERC’s cockpit over the grim, the over cockpit HERC’s your of out looking be will if you and objectives, clear, mission your review screen, necessary, then press BEGIN MISSION to begin Map the mission. The screen will Mission Tactical the In MISSION BEGIN screen. Map Mission Tactical the to return to DONE press complete, Arming With array. per “MISSILES: SEMI-ACTIVE RADAR.” Note: Only one say now missile should it illustration, array missile the Under window. main the type to can be carried first on the list, the “SARH.” You TYPE then MISSILE button click becomes the active—click it to inspect array, the the missile types. Scroll missile WEAPON up to the the TYPE place button you to Once return done. almost You’re it. Youhavenowplaceda6MissileArrayontheremaininghardpoint. down in the weapon description window until you see “[3] MISS 6.” Select exchange it for a 35mm ATC cannon. and point, hard upper nearest Select the on cannon ATC the mm 20 the other select Now 20 mm ATC, and scroll upgrade thelaseronothersidealso. and ahead go but HERC, your on placements weapons all balance to have don’t You HERC. the on one previous the replaces laser new the and Laser, from the list below the window. The window will now show a 200 Gigawatt 200” LAS “[2] Select window. panel Armament the on displayed Laser GW hard point directly). Select the lower right hard point: you will see the 100 cycle through the hard points (mounting to points) button POINTS on the on the Click HERC weapons. HERC’s (or your improve click we’ll Now on the and highlymaneuverable. fast mission, this for HERC good a It’s Cannons. Automatic 20mm 100 gigawatt (GW) Lasers and two two of armament standard a ing weapons. This is a “Raptor,” four carry- with HERC only the 3), Bay (Service smallest third the is want you HERC The “Colossus.” the is largest the and “Roadrunner,” the is smallest the Bay: Service the in them display and HERCs available EC buttons to cycle HERCS through all the on Press right. the on played Bay, with the Armament panel dis- Service the at looking you’re Now ARMING EARTHSIEGE 13 MULTI-FUNCTION DISPLAY (MFD) DISPLAY MULTI-FUNCTION Display, Multi-Function the is other window cockpit the the under through Directly cycle To status. HERC’s your showing currently You MFD. the below STATUS word the on click displays, available F1- console’s the on clicking by display a to straight go also can F6 buttons or pressing your [F1]-[F6] keys, as follows: [F1]—STATUS, [F2]—FLASHCOM, [F3]—NAV MAP, [F4]—RA- DAR, [F5]—TARGET STATUS and [F6]—MISSILE VIEW. Beneath the Heading Indicator is a gray slide with a yellow bar, matched by matched bar, yellow a with slide gray a is Indicator Heading the Beneath your of Elevation and Rotation the indicate These left. the at slide vertical the keys. Rotate [M] body. main HERC’s your and of independently aim [I] can you which turret, the with elevation change keys; [K] and turret.) [J] the the moving with for turret options the other have may you joystick, a using are you (If yellow [Backspace]—the press level, and front the to turret the re-center To bars will re-center. HEADS UP DISPLAY (HUD) In the front window below your the weapons is control display, triangle you will The see your triangle. green small a rests which on Indicator, Heading mission. each on waypoint next the to you guides it and Indicator, Waypoint To navigate, just walk forward keeping the Waypoint in also Indicator below, shown is waypoint centered. or target next the to meters in range (The green.) WEAPONS CONTROL DISPLAY WEAPONS CONTROL the above buttons numbered the by controlled are weapons Your 35mm [3]—ATC [1]—SARH, weapon: each for one window, front cannon, and [2]—and [4]—Lasers (200GW). The buttons also indicate current weapon status—when you play with Limited Ammo, they display power/shots number corresponding its press or button the click remaining. just weapon, To activate a key. The test- button and [2] Press turns [Space]. press or green, trigger the and pull you whenever the weapon will then fire fire the left laser. With the mounted laser weapons time same the at fire still identical to lasers both synchronize will This button. two activated, any click link the can LINK You selected. is either whenever establish also can you technique, advanced an (As points. hard opposite on weapons in any predetermined order.) a Firing Chain that will fire your desolate landscape of the future. Before charging off, take some time to learn to time some take off, charging Before future. the of landscape desolate the Raptor’s controls and displays. Different HERCs have different console are similar. but the components layouts, METALTECH 14 manual. a lot more detail about the mission options and cockpit controls later in the That’s it for this first quick tour—you know the basics now. You can find out the and performance, Debriefing panelwillappeartodetailyourkills, losses,andsalvage. your evaluate then will Gierling General mission. Mission Alert panel will appear. Click the RETURN TO BASE option to end the Once you have taken out your objectives and get clear of RETURN TO BASE the enemy base, the of missiles.Butfornow,makesomemayhemandenjoy. get too smug—this gets much tougher when you can be damaged example, or monitor run out a target on [F5] Target Status as you too, beat just for it grins. Experiment to with the pieces. other MFD displays as Don’t you roam—for [Tab] to select another target. Blast the remaining Cybrids and gun towers, Destroy your selected target. When you are done, pivot the HERC and press radar sparingly—enemymissilescanhomeinonyourscanneremissions. now will track the target, even if you are acquire thick not red aiming corners. This right means at you have it. a Note: missile lock. Use Missiles Active you fire ACTIVE). After a couple missile of seconds, you will your see your target improve box on the HUD greatly To screen. efficiency, radar engage radar your tracking by on clicking box MODE so yellow the radar a says ACT by (for Now go back to the Radar [F4]. Notice that any target you select is surrounded or offforanyselectedtarget. pressing the TRACK button or [Alt]+[T]—this turns auto tracking (aiming) on by aim also can You 2. button Joystick or [Insert] pressing by control turret and HERC between Switch turret. your just or HERC whole the moving by the Aiming Reticle (the crosshairs) on your HUD, and open fire. You can aim to Target Status. Now activate a weapon (press [1]-[4]), aim at want the is target bracketed with in red on your cockpit’s HUD, press [F5] the [Tab] key to cycle through all targets before you. When the target you to change the MFD To select a target in the front window, click on it using the mouse, or press structures. (YoucanmopuptheotherCybridslater.) away (remember—you are invulnerable). Your primary mission is to get the blast to free Feel Mongoose. Cybrid operational one and units Arachnitron enemy structures, and red dots for enemy HERCs. You will encounter for dots Cybrid green flyers, enemy for dots yellow show will MFD The Radar. for Advance toward the enemy base, following the Waypoint Indicator. ATTACK Press [F4] EARTHSIEGE 15 MAIN MENU MAIN and returns you to the DOS prompt. You can exit the game the exit can You prompt. DOS the to you returns and

EarthSiege

EXIT TO DOS Exits OPTIONS the view sets, battle new load controls, and/or preferences set to you Allows for details. introduction, and view game production credits. See page 18 CAREER career new a select or begin can you where menu, Career the to you Takes as a HERC pilot in the war against the Cybrids. After you create or select a career, you will continue Career play from the Service Bay. Career play is described beginning on page 20. RESUME you taking window, Pilot Active the in listed pilot the of career the Resumes straight to the Career play area (the Service Bay). ACTIVE PILOT WINDOW recent most the of name the Shows pilot pursuing a Career. You the can clicking by career this continue button. RESUME SINGLE MISSION mis- specific a choose to you Allows sion type and determine the mis- sion conditions. Single types Mission and options are described 16. page on starting INSTANT ACTION Af- type. mission random a Selects customize may you briefing, the ter your HERC’s armament, straight into combat. See page 16 or go for an overview. This section introduces you to the main mission selection and set-up options. set-up and selection mission main the to you introduces section This is detailed following sections. Each of these options MISSION MENUS MISSION at any time by pressing [Ctrl]+[Q] or [Ctrl]+[Esc]. METALTECH 16 MISSION INSTANT ACTION SINGLE HERC,” beginningpage 32.) (HERC piloting is introduced in the “Tutorial” and detailed in “Piloting your “Armament,” page 22.) You then click BEGIN MISSION to begin the mission. mended route. To select recom- and arm your your HERC, preview click the ARMING may button (see you screen, map the From more). for 25 page will receive mission instructions and a look at the Tactical Mission Map (see challenge (page 18). the Click increase BRIEFING when that you settings are ready realism to proceed, and you (parameters)— PARAMS MISSION of range a from select and to pilot, want you mission of type the ing on a full Career. You may pick tak- without type mission specific any of action fiery the experience Choosing SINGLE MISSION lets you screen. Mission Single (page 26), you may return to the Main Menu or select MISSION to go to the screen Debriefing the From debriefed. be will you ends, mission the When combat. and controls HERC on more for 32) (page HERC” Your “Piloting or 11) (page “Tutorial” the See configured.) already HERC, default a given be will you first, screen ARMING the to go not did you (If equipped. and selected you HERC the Click this button to start the mission. You will find yourself in the cockpit of MISSION BEGIN your made selections and have click DONE, you you will be After returned to instructions.) the Tactical for Mission Map. 22, page “Armament,” (See HERC you wish to pilot the for select may the you mission, where Bay, and Service select the the in panel weapons Armament you the Opens will carry. ARMING Drops youbacktotheMainMenu. CANCEL You maythenchooseoneofthefollowingoptions: Tactical MissionMap(describedonpage25). the on objectives your shown be will you mission, the explains Officer ing selected mission, and proceed directly to your Briefing. After your If Command- you select this option from the Main Menu, you will be assigned a randomly- EARTHSIEGE 17 MISSION TYPES MISSION . In Single EarthSiege ESCORT A convoy bringing new technology, a new HERC, or reinforcements is en route. You and your squad must help them reach your base intact. STRIKE and locating of objective the with territory enemy into squad your lead You then destroying a Cybrid base. SEARCH & RESCUE & SEARCH You and your squad search for friendlies in an attempt to bring them, and safety. to back yourself, Your base is being attacked by Cybrid forces. You must get to your HERC and HERC your SCRAMBLE to get must You forces. Cybrid by attacked being is base Your and destroyed. stop them before the base is overrun RAID This is a guerrilla-style mission where you and your squad attempt to steal from the enemy. resources, supplies, or technology PATROL units enemy any engage and territory friendly patrol will squad your and You encounter. you SCOUT with forces in enemy territory. You are ordered to locate and skirmish Your mission is to reconnoiter a fixed enemy target without engaging it. This RECONNAISSANCE it. engaging without target enemy fixed a reconnoiter to is mission Your in Career play. will often precede an attack mission type of mission Mission, you can select the mission type. In Instant Action or Career play, the play, Career or Action Instant In type. mission the select can you Mission, by fate. mission type is predetermined These are the mission types you will encounter in If you survive, your CO will evaluate your performance, offering criticism and, criticism offering performance, your evaluate will CO your survive, you the If to return may you 26), (page screen Debriefing the From praise. perhaps, Mission. another Single to select or select MISSION Main Menu METALTECH 18 OPTIONS PARAMETERS MISSION For Speech options, you need the need you options, Speech For SPEECH levels for the optional game. and (Note: DETAIL graphic the SOUND on or off, as well as setting and MUSIC switch to you Allows PREFERENCES choose. you options, they apply to any mission select you Once functions. other among preferences, and controls, options, game “global” of range Main the Menu, and lets from you set available a wide is screen This instead. return to the Single Mission screen. To return with no to ACCEPT click changes, settings, current the with click happy are you When CANCEL NIGHT. or Use this button to choose the time of day your mission occurs: DAY, DUSK, TIME OFDAY This setting determines your visibility during the mission: LOW or NORMAL. VISIBILITY CHALLENGING, orBRUTAL. Click this button to set the difficulty of your mission DIFFICULTY at TRAINING, NO SWEAT, INVULNERABLE. or VULNERABLE not—select or damaged be can HERC your if specify you lets setting This DAMAGE your HERCcarriesaLIMITEDorUNLIMITEDsupplyofshellsmissiles. For projectile and missile weapon systems, this setting lets AMMO you select whether predetermined.) are parameters these missions, Career and Action Instant (In action. into going fore be- parameters mission following On Single Missions, you can set the EARTHSIEGE 19 . MetalTech: EarthSiege . campaign scenarios campaign EarthSiege EarthSiege RETURN TO MAIN Returns you to the Main Menu. CREDITS Lists the production credits for VIEW INTRO VIEW Clicking on this button will re-run the introduction shown at the be- ginning of as add-ons become available. LOAD BATTLESET LOAD This option will allow you to load other When you are finished, select DONE. You may also CALIBRATE your for optimally in control dialed are they sure devices makes and controller(s) your configures in this panel. Calibration mission. next the CONTROLS your determine you lets panel This which select may You controls. HERC for any, if use, to devices peripheral directional HERC’s your controlling MOVEMENT and THROTTLE (for- ward and reverse acceleration), or rotation). and (elevation TURRET separate Speech Pack [DOS version] or the CD version.) If the game seems to seems game the If version.) CD the or version] [DOS Pack Speech separate Speech the and LOW, to Detail the setting try machine, your on slowly run 46, to TEXT page ONLY. Some of Preferences,” these functions “Simulation are also available See from within [F12]. the or [Alt]+[P] pressing by mission for complete details). METALTECH 20 CAREER the MainMenu. settings as the OPTIONS button on This lets you adjust the same game OPTIONS SAVE/RESTORE button. the with opened sub-menu, ups also see Stats from the Career Back- return to the Career menu. You can to DONE Click performance. and you can review the pilot’s missions so statistics career current Displays STATS Deletes theselectedpilotfromactivedutyroster. DELETE screen. of your position. After the briefing, you will be transferred to the Service Bay ing with General Gierling, who explains your first posting and the seriousness will go immediately to a video brief- you career, new a accepting After proceed. to ACCEPT click correct, is name (use [Backspace] to edit). When the pilot. Enter your new pilot’s name new a register to button this Click NEW career ofthepilotdisplayedonMainMenubyclickingRESUME. select the pilot on the list and then click PROCEED. You can also continue a To create a new pilot, click NEW. To continue the career of an existing pilot, crew review and assignments, from begin t missions repair arm, will you career, a select or create you action will be listed as “K.I.A.” Once displayed on the left. Pilots killed is in duty active on saved pilots reer ca- of list The pilots. career of list your manage and select, you create, lets screen, Bay Service the or Menu Main the on button reer Ca- the with opened screen, This , and build your HERCs, your build and , he Service he Bay Service screen. EARTHSIEGE 21 SERVICE BAY SERVICE saves per campaign. If you If campaign. per saves three Brings you to the Career Backups menu, where you may SAVE, RESTORE, view RESTORE, SAVE, SAVE/RESTORE may you where menu, Backups Career the to automatically you game The Brings CANCEL. or far, thus career pilot’s your of STATS the resume immediately you lets which play, additional you an time every create progress your you saves career, a saving By game. the to returning upon play allowed are You career. the of copy back-up BEGIN MISSION Briefing. your through been have you after only active becomes option This Clicking this button advances you and your squad to the drop zone in the field. BRIEFING Moves you to the Briefing room and Tactical Mission Map (page 25). CREW screen Assignment Crew the Opens 24). (page ARMING Brings up the Armaments 22). (page panel MAIN MENU Returns you to the Main Menu. Next to Gut, you’ll see your current your see you’ll Gut, to Next HERC with its current armament. Here you’ll find Gary “Gut” Gorman, the man responsible for keeping you and you missions. Career for base keeping your within screen operations primary your for is This responsible man the Gorman, “Gut” Gary find you’ll Here advice, his follow say, to has he what to Listen running. and up squad your he might offer about your piloting. and endure whatever comments PROCEED Moves you into the Service Bay, continuing selected pilot. the career of the currently MAIN MENU Main Menu. Returns you to the die during a mission, your character will be listed here as KIA, and you will be will you and KIA, as here listed be will character your mission, a that during playing die continue to wish you if copy back-up previous a restore to forced character. Otherwise, you must start anew at the beginning campaign. of the first METALTECH 22 ARMAMENT To select and mount another weapon on the current hard point, simply point, highlight itsname(click onit)inthescrollbox. hard current the on weapon another mount and select To attached tootherHERCs. number available. If this number is zero, all weapons the of is brackets, that in weapon, type listed each are of left the already To below). (see selected on what HERC is being outfitted, and which particular hard point is currently inventory that can be mounted in weapons on other that the of hard list scrolling point. a provides and This power, and list range varies its depending The window underneath shows the weapon under consideration, describes missions, Action Instant or Single ARMING appearsintheTacticalMissionMapscreenafterbriefing. in screen; Bay Service the in button ARMING appears the play, Career In HERC. your on mount to pods ECM This screen, opened with the ARMING button, lets you select weapons and squad (page 30). Allows you to begin construction on a new HERC for you and the rest of your BUILD Brings uptheREPAIRinstructionsmenu(page27). REPAIR ARMING andCREW. When you return to the Service Bay after a mission, the following options replace ure the HERCs of your entire squad. you. In Career play, you can config- Missions, the only pilot is “Player”— Action Instant or Single In armed. the pilot for of the name current the HERC shows being window This PILOT in theservicebay. the HERC of model name currently the displayed shows window This HERC described onthepanel. its weapons to see the selected item in the Service Bay. You can click on played behind the Armament panel, The currently selected HERC is dis- EARTHSIEGE 23 When your HERC is armed the way you want it (or all squad HERCs, in Career DONE in HERCs, squad all (or it want you way the armed is HERC your When play), click DONE to (Career). Bay save Service or your Mission) configuration Action/Single (Instant changes Map Mission and Tactical return to the This button replaces the MISSILE TYPE button when the Missile menu is open. is WEAPON TYPE menu Missile the when button TYPE MISSILE the replaces button This Click it to return to the main Armaments panel when you have selected a missile type. MISSILE TYPE MISSILE a to mounted been has array launcher missile a until dimmed is button This hard point, or otherwise selected. type. available, but all the missiles in each array must be of the same You may have several missile types In Career mode, you will need to carefully allocate the available weapons amongst your squad so that no one is under-armed, or armed inappropri- ately, for the upcoming mission. You may choose to distribute all weapons evenly, or configure different HERCs for specialized roles attacks. in coordinated This button lets you cycle back or forth through all of the available HERCs and HERCs available HERCS the of all through forth or back cycle you lets mode, button Career This (In arm. and inspect to you for Bay Service the Action, in them Instant displays or Single in squad; your in everyone of HERCs the arm can you Armament the in information The Bay. you can select Service any available HERC as your the own and arm it.) Each time in you shown is it HERC, a select the HERCs in your squad. panel changes as you cycle through Continue this process until the HERC is armed to your satisfaction. Continue this process until the To place a weapon, select the appropriate hard point and then click on the on click then and point hard appropriate the select weapon, a place To that on already was weapon different a If box. scroll the in weapon desired leave To inventory. to returned and removed be automatically will it point, the and menu, the on list scrolling the in NONE select empty, point hard a stripped. hard point you’ve chosen will be POINTS This button lets you cycle any point, back hard the weapons-mounting points—on the or select current HERC. (You you can also select forth As the HERC.) through the on clicking the by directly hard point hard points—the currently mounted weapon is displayed for you to inspect or change. Each to affixed be can that weapons the only limit: load specific a has point hard that hard point will be shown in the Armament window. For example, you onto them load to option the get not will but inventory, in EMPs 2 have may to carry EMPs. that HERC isn’t big enough a Roadrunner because METALTECH 24 CREW ASSIGNMENT HERC youwishtochange, proceedtoREASSIGN. Selecting a pilot’s HERC highlights it in yellow. Once you have selected the helps This in. berthed is HERC viewed distinguish betweenseveralHERCsofthesame model. the Bay Service which you tells button. Note: The number displayed at the upper left of each available HERC HERC the clicking or mouse, the with it on clicking by HERC current pilot’s a select first assignments, HERC change To Rookie. inexperienced an to it probably want an Elite pilot in your squad’s new Raptor You rather may than wish to entrusting assign a specific pilot to a specific HERC—for HERCS example, you’ll Armaments the in made screen.) are assignments (Weapons weapons. without Beneath each pilot’s status box is a schematic of their assigned HERC, shown dimmed. are mission next the on going not pilots any Briefing, the after screen this open you If is ranked from “Rookie” as the lowest designation, to “Elite” as the highest. they are currently assigned to, and that HERC’s operating HERC model the ranking, status. skill their name, last pilot’s the lists column Each A pilot’s skill insignia. squadron the see will you slot, own your In pilots. your of each of photo profiles on each pilot in your squad and reassign see you HERCs. lets missions, Career You in Bay Service will the from see accessed screen, This a dossier EARTHSIEGE 25 BRIEFING You will be sent to a Briefing before every mission. Here, your CO gives you gives CO your Here, mission. every before Briefing a to sent be will You terrain the hear you After drawn. display have you assignment mission the (TMM) of overview quick a Map Mission Tactical the see will you known CO, your your of from location the and point, drop squad initial your mission, your of Although you may build more than four HERCs, only those four are currently built have may you HERCs Other shown. are pilots four your to assigned still available in their respective Service Bays—use the REASSIGN button to cycle through them. CANCEL you to the Service Bay. Cancels all alterations and returns ACCEPT button this clicking satisfaction, your to alterations all made have you Once Service Bay. and returns you to the saves your reassignments REASSIGN Once you have selected the HERC you wish to change, click the REASSIGN counts arrow Button left or press your the arrow keys to cycle numbers, through all available Bay HERCs. (The Service HERC the a through select up you counts If arrow right HERC. numbered same the use can pilots two No down.) gets immediately pilot other the to, assigned is member squad another that HERC. your last available METALTECH 26 DEBRIEFING number ofweaponsand newtechnologyyourecovered. the details and obtained, salvage all lists parameters, mission your fulfilled you not or whether states It squad. your and you of accomplishments the After you hear your CO’s comments, the Debriefing panel will open, detailing your performance,anddetermineifthemission wasasuccessorfailure. proceed to the Debriefing screen, where your mission CO will comment on Gut know. you let Service Bay, and if he doesn’t like the way you handled your last When mission, you he’ll return (alive) from a mission, you will first be greeted by Gut in the BEGIN MISSIONstartsthemission. mission objectivesfromthecockpitbypressing[F11]. your redisplay may You Note: mission. the continuing before screen ment Assign- Crew and Arming the access and Bay the to return to you allowing select and equip your HERC. may you where The screen Bay SERVICE Service BAY the in button panel Armament appears the in to straight Career play, The ARMING button appears in Instant Action and Single Missions, taking you circles. Obstaclesandterrainaredisplayedingreen. keys. [.>] and [,<] Waypoints the are use indicated on items, the map map as select small To numbers surrounded by your map. yellow to the you on linking objectives drawn be will line a secured, and reached be points way- certain that requires mission your If colors. other in shown are squad objectives. Cybrid installations and units are shown in red, while you and your always has an opinion about your HERC. You will then will You HERC. your about opinion an has oe o t te an eu in Menu modes. Career or Action Instant Main the to or mode, Mission Single in menu Mission Single the to you return will This To exit the mission, press CANCEL. bar or [PgUp] and [PgDn]. scroll the using through scrolled be may and map, the below mat for- text in presented is formation and [-] keys. Additional mission in- [+] your or screen, the on buttons Glass Magnifying the use out, or in zoom To screen. the on arrows directional four the click or board, key- your on keys arrow the press either may you map, the scroll To EARTHSIEGE 27 REPAIR After you return from a Career mission debriefing, the Repair screen, accessed screen, Repair the debriefing, mission Career a from return you After from the Service Bay, allows you to tell Gut exactly what to repair on your use you HERCs, build or repair To squad. salvage, your in HERCs other of the and HERC supply steady a Without missions. previous from recovered salvage effective below deteriorate soon will HERCs your of condition operational the levels. This panel also displays a list of all kills, friendly and hostile alike. At the bottom, you will have buttons to exit to the Main Career, Menu. the In PROCEED a button Action Instant you so Bay Service re- the or to you turns Mission Single In mission. next the for HERCs your repair can a select to screen Mission Single the to you takes button MISSION the play, new mission. You get salvage by destroying en- ma- raw as it of HERCs—think emy terial. You get weapons by its taking destroying without HERC a down weapons (with leg shots ample), or for by blasting its weapons ex- loose. On some missions, you will have specific opportunities to cap- ture Cybrid technology. METALTECH 28 are repairedasmuch possible. another damaged system and select repeat may you repair, the of level process the with satisfied until are you When all displayed. systems on the HERC less salvage, the effect on the system’s STATUS and amount ALLOCATED is salvage to it with the [+] and [-] buttons (or keys). As you allocate more or To repair the currently selected system, allocate or deallocate your available + /- MEDIUM DAMAGE,forexample. repair the system completely, you may repair it partially, from DESTROYED to completely repair the selected system. If you do not have enough salvage to well as a listing of all your AVAILABLE salvage and the salvage REQUIRED to As you select each system, you will see its STATUS displayed on the menu, as salvage. available the ALL. If not, you will have to select the highest priority systems to repair with you can quickly repair all of the displayed HERC’s damage by clicking REPAIR HERC, and a display of total SALVAGE AVAILABLE. Finally, If you will you see have the enough SALVAGE REQUIRED salvage, to completely repair the selected Individual systems arealsogradedinthismanner. Destroyed. and Damage, Heavy Damage, Medium Damage, Light Nominal, levels: five of one at operating as identified is status HERC PILOT assigned to it, and below that, the current CONDITION of the HERC. tells you what model is currently being viewed. Below that is the The name main of Repair the panel displays information on the current HERC. HERC TYPE click WPN. click To list the HERC’s weapon systems, WPN click EXT. To list the HERC’s external systems, EXT click INT. To list the HERC’s internal systems, INT selected. have you category the the menu lists each HERC system in systems. A scroll box at the top of HERC, click REPAIR to repair specific to repair all damage on the current If you do not have sufficient salvage REPAIR EARTHSIEGE 29 Repair All Repair Allows you to control all repairs to all HERCs in the repairs prioritizing squad, and allocating salvage as you see fit. Mine Repair responsibility for your HERC only. All This allows you to take full repair amongst the squad members. salvage recovered is divided evenly make repairs to your HERC. The With your quarter share, you may their HERCs automatically. other pilots in your squad will repair Auto Repair regarding each HERC in the This lets Gut make all repair decisions vehicles to the best of his ability and squad. Gut will always repair all priority or level. make all decisions regarding repair • HERCS for one select and squad your in HERCs the of all through cycle to you Allows HERC. current the on depending changes menu the in Information repairs. PREFS This button allows you choos- to After set de- preferences. repair fault be will you options, these of one ing returned to the Repair menu. • • ALL REPAIR current the on systems damaged all repairs automatically button this Pressing HERC. PROCEED To complete all repairs with the current allocations and return to the main damaged next the to on move then may You PROCEED. click menu, Repair one. and make more repairs on this HERC, or return CANCEL To reject all current allocation on this HERC and return to the main Repair click CANCEL. any repairs, completing menu without METALTECH 30 BUILD il o b cmltd ni al eurd avg hs en ahrd and gathered been has allocated toitsconstruction. salvage required all until completed be not will You may begin construction without all the salvage you need, but the HERC the Salvage Required to construct the HERC, and the total Salvage Available. Mass, top Speed, and weapon Capacity. Listed below the schematic will be HERC design available to you. Next to the simplest) (and first the of schematic blueprint a displaying open, will panel schematic is listed the HERC’s Type, To build a new HERC, first click the BUILD button in the Service Bay. The Build your battles. to buildthemfromscratchusingthesurplussalvageyou’vecollected survive, you’ll need bigger, badder models, and the only way to get them is To HERC. new a you hand to going is one No squad. your for HERC new from the Service Bay, lets you allocate available salvage towards building a After you return from a Career mission debriefing, the Build screen, accessed or maynotbeoperationalatall. of Gut’s ability, but non-essential systems will operate at reduced efficiency, enough not salvage is there to If completely repair salvage. a available HERC, with made that be HERC only will can still Repairs be repaired to the best Confirms allchoicesandreturnsyoutotheServiceBay. PROCEED EARTHSIEGE 31 DONE Returns you to the Service Bay. SCRAP con- after only appears button This struction begins, allowing you to scrap the construction in progress and reclaim some of the salvage available all use you If far. so used sim- construction repairs, on salvage avail- is salvage more until halts ply able. However, if you run out of re- vital completing before salvage scrap- HERCs, current your on pairs ping the new HERC may provide enough salvage to keep you fight- mission. another for ing BUILD construc- begin to button this Click tion on to Due the panel. HERC Build type the in currently displayed the limited resources at your dis- posal, only one HERC can be time. any at construction in Click this button to cycle through all of the HERC types you can build with your with build can you types HERC HERCS the of all through cycle to button this Click technology. current Construction Construction will proceed over the course of several missions. Salvage you and repairs HERC current between allocated be will meantime the in gather keep to you repairs, ongoing for salvage enough gather not salvage do you If construction. reclaim and construction the scrap even or delay to need may fighting. HERCs current your METALTECH 32 HERC DESIGN CONTROLS COCKPIT them with the mouse, move your mouse cursor in the direction of the view between switch To Down. Heads and Window, Right Window, Left dow), Displays. Cockpit described onthefollowing pages. all. You may operate all controls with keyboard commands or the mouse, as number of weapons they carry, but the views and components are similar for Different HERCs have different cockpit and console layouts, depending OVERVIEW on the ancestry andparalleldevelopment. common their to due designs Human building and repairing for adaptable Nevertheless, weapons. the or wreckage reactor of the Cybrid like units systems provides valuable vital salvage, protect readily only need units Cybrid must designs HERC devote vulnerability—Human shielding, relative armor, and its life is support systems drawback to sustaining main the pilot, while right or left in forward or reverse, and pivot in place like a tracked vehicle. Its The bipedal drive system allows the HERC to manage varying terrains, turn bases. from airborne carriers and picked up afterwards, although some missions originate a fixed body design. HERCs are normally dropped near mission objectives by This allows faster target acquisition and a finer degree of aiming control than course. vehicle changing without control turret through them fire and aim separately. Weapons are modular, mounted on hard points so the pilot can the pilot compartment, a heavily armored turret which can rotate and the elevate drive motors, weapon systems, shields, and instrumentation. On top Energy rests Pool—essentially an advanced capacitor—and allocated as needed to is provided by a fusion reactor, the output of which is collected in a Master main body contains the power source, fuel, and support electronics. Power fighting vehicles known as “tanks” developed during the 20th century. The armored the to similar is HERC the locomotion, bipedal the Disregarding from there,spurredbytheoccasionalcaptureofnewCybridtechnology. advanced have designs Human Overthrow. Cybrid the after Resistance the were models operational most originally piloted by Cybrid AI, some pre-Cybrid HERCs were discovered by While vehicle use. fighting armored all-environment bipedal for a adapted is HERCULAN) for (short HERC The PILOTING YOUR HERC Your cockpit provides four views: Heads Up (front win- (front Up Heads views: four provides cockpit Your EARTHSIEGE 33 Right Window Right Heads Up Heads Heads Down Heads MFD Directly under the cockpit window is the In the Heads-Down view is the Heads-Down the is view Heads-Down the In . Pause the mission at any time by pressing [P]. pressing by time any at mission the Pause . These indicators are projected onto your front Left Window Left Multi-Function Display (MFD). (HDD). Display Heads-Down Mission the Pausing/Ending Heads-Up Display (HUD). turret your control and targets, acquire navigate, to Left you allowing the windows, to go can you HUD, the From battle. the on eyes your keeping while or Right window views. Multi-Function Display screen. The FlashComm information Status, HERC includes and it, for set you mode the on and depends controls it displays (radio) Navigation Map, Radar, Target Status, and Missile View for guiding Missiles. electro-optical Display, providing squad member status, on-board Tactical Mission Map, and detailed damage report screens. To quit and return to the menu screens, press [Q]. Doing so before your mission is completed, however, will have the most severe consequences. you want. At the screen edge, when the cursor changes to an arrow, click to click arrow, an to changes cursor the when edge, screen the At want. you look to [F10] and left, look to [F9] press press keyboard, Down; the Heads With view. for the [F8] change or [F7], [Esc], press view, Up Heads the From right. “hat” the use also can You views. other all from Up Heads to return to [Esc] joysticks to change views. button on some METALTECH Auto-Tracking On Auto-Tracking 34 Aiming Reticle Target Box Target DISPLAY (HUD) Waypoint THEHEADS-UP Elevation Rotation Heading slower, andrequiregreater deflectiontofireaccurately. to hit their target. ATC rounds, EMP pulses, and unguided missiles are much shooting.” Lasers are very quick, and “deflection require as very little known deflection, is or “lead,” This aim. should you target the of ahead far how target’s relative angle and speed, and the weapon the movement, your for you account must you targets, are moving For blast. using and to determine the turret, or both. For stationary targets, just put the reticle on the target aim your weapons. You may turn the entire HERC to line up a shot, aim only The Aiming Reticle (crosshairs) in the middle of the front window helps you AIMING RETICLE below. directly shown is waypoint put you back eventually of will the arrow direction tor to moves the or right left end of I the Heading waypoint, the towards facing currently not are the you reach to forward walk and Indicator Heading the Simply or waypoint. Indicator destination targeted next your Heading the on triangle green the is This INDICATOR WAYPOINT main HERCbody.(Turretheadingcanbedifferent.) the of degrees) (in heading compass current the displays bar scrolling This INDICATOR HEADING and instrumentsprojectedontoyourfrontwindow. indicators the to given name collective the is (HUD) Display Heads-Up The ndicator—turning in the ndicator—turning on track. on to track. the Range center the pointer on the pointer center the waypoint indica- waypoint the that points toward points that next waypoint. If waypoint. next EARTHSIEGE 35 AUTOMATIC TARGET TRACKING (ATT) MODE (ATT) TRACKING TARGET AUTOMATIC destroyed is target the until aimed weapons your keep to automatically turret target your moves function This current the tracks It select. you target any at control manual take target, another select you until or view, of out moves or Track the click off, or on mode tracking turn To off. it turn or turret, the of lose or off ATT turn button you on the When console on. or press is [Alt]+[T]. auto-tracking You will when see HUD “ATT” displayed the on of left upper center—aim target’s the at aims ATT Note: re-center. will turret the tracking, manually for precise fire control. To acquire missile lock, go to Active Radar while keeping the target selected target the keeping while Radar Active to go lock, missile acquire To until the target bracket acquires thick target. the red on in corners. home will At fire that you missiles point, radar-guided any you and on, are locked Note: Electro-optical missiles do not require missile lock—they are guided View screen. visually in the MFD’s [F6] Missile [T] or the [Tab] key, or click the TARGET button in the MFD’s [F5] Target Status Target [F5] MFD’s the in button press mouse, the with window cockpit your in it on click target, a select To TARGET the click or key, [Tab] the or [T] until pressing view—keep in targets all through cycle TARGET and [T] screen. (Press [Alt]+[Tab] to cycle backwards.) the target you want is bracketed. TARGET BOX This is a red “bracket” that surrounds a target when you select it. You can select any opponent in view and in range. Once selected, the you can view its type and current status target in the MFD’s [F5] Target you want The is lock. missile a acquire to [R] mode Active Radar engage or screen Status screen. Radar [F4] the in box yellow a by surrounded also is target selected you select another target. The target remains selected until Shown on the left side of your HUD, this bar display shows your HERC’s turret HERC’s INDICATOR ELEVATION your shows display bar this HUD, your of side left the on Shown slide, the in centered is bar yellow the When elevation plane. vertical a turret on orientation change can You ground. the to parallel is cockpit HERC’s your (in turret mode). the [I] and [M] keys or the joystick up or down with ROTATION ROTATION INDICATOR Indicator, Heading the within slide gray a on bar yellow sliding a as Shown is bar the When track. horizontal a on orientation turret’s your displays this on forward directly facing is turret HERC’s your slide, the in exactly centered the with center of right or left degrees 45 turret your rotate can You base. its front, turret your re-align To mode). turret (in joystick the or keys [K] and [J] press [Backspace]. center, and level, METALTECH 36 THE CONSOLE the joysticktriggeror[Space]. or [Alt] + [W] to select the next or previous weapon individual or for linked manual weapon firing. regardless of Fire the with chain(s) it belongs to. Press [W] range or by other optimal criteria. by You chains may also firing manually in activate weapons and sequence single-fire any and group can You range. shots. Weapons in firing-chain mode fire only when the selected target is in between bit a recharge to weapons energy allows and combat, in buttons switch you helps This chain. weapons the and optimize your firepower in without having to hunt for weapon individual ready each through cycles it fire, you sequence—as weapons-firing fixed a establishes chain firing A FIRING CHAINS perfect weaponsforanyoccasion. weapons, or place weapons in up to three Firing Chains You to may quickly activate activate and the fire all weapons individually. You activate the may weapon. The also weapon stays Link activated until you matched activate another. button or press the corresponding number key—[1], [2], etc.—to manually These numbered buttons activate your weapons and ECM pod—click on the WEAPONS SELECTORBUTTONS Guard yourweakersidecarefullyifyouchangetheshield’spowerbalance. forward shields, you decrease your the power of to your power rear the shields, and increase vice versa. you system—if closed a are shields The Note: arrow buttons on the Shield display, or press [ [ ] this balance manually if needed. To redistribute shield power, click the (for two rear) or [ ] ] (for forward). Initially, shield power is evenly distributed front and back, but you can change by enemy fire, and replenishes at a steady rate from the Master Energy Pool. the color, the stronger the shielding for that area. Shield power is depleted relative front and rear shield strength by percentage the shows display This sets. and rear and forward into divided are shields HERC by color: the brighter SHIELD DISPLAY have thesamefeatures. Different model HERCs have different console configurations, but all consoles lrs uig h msin o ofr arvl at arrival confirm to waypoints, systemfailurewarnings,andsoforth. mission the during alerts and updates status various displays box text This EVENT DISPLAY EARTHSIEGE 37 is ready to fire. The light The fire. to ready is and level of charge as a bar graph. Energy weapons can recharge indefinitely from indefinitely recharge For energy weapons (Lasers, PBWs, ELFs, EMPs), this bar shows the current can weapons Energy graph. bar a as charge of level the Master Energy Pool, but need a minimum charge to fire. WEAPON STATUS INDICATOR STATUS WEAPON bar this Missiles), Cannons, (Automatic ammunition requiring weapons For the When remain. rounds many how shows name weapon the of right the to out. you’re zero, hits counter This bar names the weapon and turns red when the weapon is selected to fire to CURRENT WEAPON HIGHLIGHT selected is weapon the when red turns and weapon the names bar This also must weapon the fire, To chain). or link a of part as or (manually, next be ready. turns red if the selected weapon is not ready to fire (target is not locked or in or locked not is (target fire to ready not is weapon selected the if red turns range, weapon is out of charge or ammunition). A firing chain will skip an unready weapon. READY LIGHT been has weapon the when green turns button selector the to next light This chain) or link a of part as or (manually, selected When the chain is set up, click the button or press [~] again. You may program may You again. [~] press or button the click up, set is chain the When all three chains in this fashion. To activate an existing firing chain, simply chain and blast away. switch to the appropriate To program a firing chain, first select the chain ( I, II, or III) by clicking on its on clicking by III) or II, I, ( chain the select first chain, firing a (Depending program To keyboard. your on [~] + [Alt] or key [~] the pressing by or button on your HERC and mission, you chain, firing may a also into have weapon one a or place more To default modify.) firing can you which of any chains, a add you As [Alt]+[1]). example, (for number weapon’s the and [Alt] press weapon a remove To on. go will light ready green its chain, the to weapon Note: again. number weapon’s the and [Alt] press simply chain, firing a from Most pilots do not include missiles in firing chains, targets. unshielded specific conserving them for METALTECH 38 your headingtotheleft. change to right steer reverse, in right—when the to heading your change on your current movement. When stopped or moving forward, steer right to or press Button 3 on some joysticks. Keep in mind that turn control depends stick forward or back.) For full stop, press the center numeric keypad key [5] for reverse throttle, press [2]. (With a joystick in Movement mode, push the To set forward throttle with the keyboard, press [8] on the numeric keypad; set, itstayssetinthatdirectionandatrate untilchanged. are moving forward or in reverse. (Centered is stopped.) Once the throttle is This slide indicator shows how much throttle you are using, and whether you THROTTLE is renderedinoperative,thestatusindicatorwilldisplay“OFFLINE.” Note: Damaged weapons will recharge more slowly, if at all. If the weapon increases thepowerofpulse. completely recharge to fire again. Increasing the setpoint on pulse weapons “pulse” weapons that deplete their entire charge with a duration single of the burst, ELF stream. and Conversely, Particle must Beams and EMP cannons are reserves—increasing their setpoints increases the number of laser shots or the Lasers and ELF weapons consume charge at a fixed rate until depleting their weapon anddragthesetpointwithmouse,oruse[+][-]keys. power decreases charges weapon one available to the others, and vice versa. To change the setpoint, activate the which at priority the increasing its Increasing the weapon’s setpoint increases its share of the energy pool. by But determined are priority setpoint, and the thin red line at the level right of the status indicator’s recharge charge graph. weapon’s energy An SETPOINT both willfire. chain, firing active an in included is weapon linked can deplete your ammunition quickly. Note: If either simultaneously. This increases the effect of a hit, but when either weapon is activated and fired, both fire weapons, and click the LINK button or press [L]. HERC (on Now opposite hard points). Activate one of the the on symmetrically two mounted weapons any identical Link may you fire, your concentrate To LINK EARTHSIEGE 39 S MFD (MULTI-FUNCTION DISPLAYS) Display Name energy pool, you will you pool, energy ne or more may run dry. run may more or ne hields, and weapons atweaponsandhields, total amount of energy of amount total Selector Buttons MASTER MASTER ENERGY POOL the you shows display This gauge.” “gas HERC’s Your FLASHCOMM [F2] communicat- for panel your is This ing with all other pilots squad. in FlashComm broadcasts your to all squad members simultaneously on a tight-beam member squad closest scrambled The quency. fre- then will order your fulfill can who acknowledgment an sending so, do squad your in one no If beforehand. STATUS [F1] operational current the displays This compo- main HERC’s your of status com- the that indicates Green nents. ponent is fully operational; Yellow indicates moderate damage; Red damage; Or- serious indicates ange Gray and failure; imminent indicates indicates a failed or destroyed sys- tem. For detailed damage reports weap- or internal, structural, the on ons subsystems of your HERC or see those of your squad members, the HDD [F8] display. available in the Master Energy Pool for movement,s for Pool EnergyMaster the availablein the on demands many too make you If time. given weapons—o any energy your of rate recharge the decrease several provides HERCs, all on window front the below directly screen, This vital function displays, described below. The default display is your HERC’s STATUS. You F1-F6 can console’s the click on clicking on by the display specific red a to display directly name go or to displays, cycle through all the buttons or pressing your [F1]-[F6] keys, as follows: [F1]—STATUS, [F2]— FLASHCOMM, [F3]—NAV MAP, [F4]—RADAR, [F5]—TARGET STATUS, and VIEW. [F6]—MISSILE METALTECH 40 • • • • • • FLASHCOMM COMMANDS: messages withoutgoingtotheFlashCommscreen. want to send: [Alt] + [A] for Attack My Target, for example. This lets you The send other method is to simply press [Alt] plus the hot key for the message you button orpressingthe[X]key. and [.>] keys.) Once the message is selected, transmit by clicking the XMIT is want you [,<] the with one messages through Up/Down cycle also can (You the highlighted. until list message the to next buttons arrow Down on it, by pressing its hot key (red-highlighted letter), or by clicking the Up/ FlashComm display. You can select the messages you want to You send have two by ways clicking to send FlashComm messages. The first is to go to the [F2] [F7]” on page 43.) Display “Command see pilot, specific a to message a send (To pilot. each teammate. Otherwise, you will receive affirmative or negative responses from can carry out your order, you will get a “negative” response from the closest this messagechangestoHoldYourFire,andvice versa. take outanythingnotonyourside.Onceyou transmit FireAtWill, Fire AtWill[F]/HoldYour picked upononeHERC’sradarisvisibleall scanners inyoursquad. to turnActiveradaroff.Note:AllHERCsaredatalinked, sotargets Emcon tellsallpilotstoobserve“emissioncontrols”—in otherwords, Hostiles, thismessagechangestoEmcon,andviceversa. to switchtheirRadarsActivemode.OnceyoutransmitScanfor Scan ForHostiles[C]/EMCON[E] nications rangeandthenfollowyourmaneuvers. Join OnMe[O] Help MeOut![H] alone. target selected Ignore MyTarget[G] target. selected Attack MyTarget[A] . Orders allsquadpilotstomovewithinsafecommu- . . You’reinitdeep—hopetheygettoyoutime. . . Orders otherpilotstoleaveyourcurrently . Orders otherpilotstoattackyourcurrently . Scan forHostilestellsallpilots . Fire AtWilltellsyoursquadto EARTHSIEGE 41 To switch the Radar between Active (ACT) and Passive (PAS) modes, click the click modes, (PAS) Passive and (ACT) Active between Radar the switch To MODE button or press [R]. Passive mode “listens” for enemy Radar scans without making any noise itself, actively and not are is avoiding homing that missiles (unless units required the HERC enemy is for also detect equipped with not silent an ECM will running mode passive and However, pod). scanning. To select a target in the target cone, click the TARGET button. Like pressing Like button. TARGET the click cone, target the in target a select To the [Tab] or [T] key, this selects the nearest visible target, bracketing it in a also can (You HUD. your on box red a in and screen Radar the on box yellow select targets directly by clicking in cycle To targets. available all through cycles on button TARGET the pressing them in the window.) Repeatedly reverse order, press [Alt]+[Tab] on your keyboard. Click on the RANGE button or press [Alt]+[R] to increase or decrease the range the decrease or increase to [Alt]+[R] press or button RANGE the on Click However, range. visible beyond well go can scans range Long Radar. your of the greater your scanning range in Active mode, the easier it is for distant enemy units to detect your emissions. RADAR [F4] RADAR The Radar display screen indicates the relative position HERCs of and installations friendly (in blue), hostile ground units (in red), air- borne hostiles (in yellow), and en- emy installations (in green). The currently selected target, if any, is box. yellow a in surrounded shown The lighter wedge on top on the display represents This yourtargets. cone.” on lock This “targetand select can is you which the in window area your through currently visible passive or (ACT) active in sweeping is Radar the whether shows also display (PAS) mode. NAVIGATION MAP [F3] MAP NAVIGATION Presents a bird’s eye view of the terrain you are white traveling a through, as displayed HERC your with cross. This map moves your towards with oriented you, always is and navi- you helping heading, current gate obstacles. METALTECH 42 details onaimingEOmissiles,see“MissileViewScreen”[F6]. For (PAS). mode passive to back switch to again MODE click hits, missile target, even if it moves (subject to enemy countermeasures). As soon as the have missile lock. Any radar-guided missiles you fire will now home on that moments, the red target box acquires thick red corners, indicating that you the Radar to Active (ACT). Once in Active mode, select a target—after a few To fire radar-guided missiles using missile lock, click the MODE button to turn cally onRadaremissions. for ambush and air attack. Anti-Radar Homing Missiles will home in specifi- scanning broadcasts the scanning HERC’s position and sets it up as a target Radar active However, all. by seen be to pilot one by detected unit enemy units, whether they are emitting or not. All HERCs are datalinked, nearby all “illuminate” that emissions allowing radio intense out sends mode Active an eye view to guide missile- the this missile use manu- will you Missiles, When you fire EO (Electro-Optical) highlighted inred. lock on a radar target, you will current see LOCK a have you If siles. mis- guided optically aim you lets view” for any missile you “missile-eye- fire. It a also shows and status, lock missile current displays This MISSILE VIEW [F6] GET: UNKNOWN. TAR- display will it before, target has never encountered the selected GET: NONE. If the MFD computer selected, the screen will show TAR- is target no If enemy. an off finish to fire your concentrate to where determining in helpful very is This estimate. damage rough a plays screen identifies the target and dis- this button), TARGET the pressing or window, the in target the on clicking key, [T] the key, [Tab] the When a target is selected (by using [F5] INFORMATION TARGET EARTHSIEGE 43 S (HEADS DOWN (HEADS DISPLAYS) HDD members (not the whole squad, as in FlashComm). When squad members are members squad From When FlashComm). the in as Command squad, whole Display, the (not you members communicate with individual squad not broadcasting, their video box remains darkened, displaying only their name, their no status, them and send their can current you orders. and If a static pilot’s to communication goes or box video the out, knocked is HERC messages. COMMAND DISPLAY [F7] used Map Mission Tactical the of version scaled-down a presents screen This to commands specific send you lets and time, real in updated Briefing, the in individual pilots. The red the to next highlights screens border comm on that shown are indicates field color the in you same the with now members the mission in zone. map the The on squad shown are members Squad map. their name on the comm screen. To open the HDD, select one of its functions ([F7] Command Display or [F8] or Display Command ([F7] functions its of one select HDD, the open To view. cockpit main the screen, of bottom the the at mouse of the click or top Detail), Damage the at mouse the click [Esc], press view, cockpit to return To screen ([F1]-[F6]). or select an MFD ally with the joystick or arrow keys. You must hold down the fire button or return way the will all missile the Steer flight. in you missile the of control retain to [Space] fuel, of out runs or crashes, hits, missile the Once target. the to to HERC control. METALTECH 44 • • • • • COMMANDS [X]; clickCANCELorpress[Backspace]tocancelit. press [Enter]. Finally, to send the message, click on the XMIT button or press the map using the arrow keys until the X cursor is in the correct location, choices. and To select a gridpoint, click on it with the “X” mouse cursor, or scroll enemy or friendly unit, click on it or use the [Tab] key to cycle through your an select To [-]. or [+] pressing or buttons glass magnifying the clicking by a destination or waypoint. Scroll the map out until you Certain messages will can require that you pick a see unit or location on the the map as destination keys. [.>] and [,<] the with messages the through Up/Down cycling or message, the on clicking hotkey, appropriate the pressing by message appropriate the select Now by.” “Standing saying, respond, will pilot the range, cation number (from left to right: [1], [2], [3]). If the selected pilot is in communi- marker on the map, click his or her comm screen, or press the corresponding To send a message, you must first select a pilot to send it to. Select the pilot’s the designatedgridpoint. gridpoint, ifsoordered. Withoutfurtherorders,thepilotwilldefend arrow keysand[Enter]. Upon arrival,thepilotwillproceedtonext tered enroute.Selecta gridpointusingthemouseXcursoror chosen point(s)onthe mission map,avoidinganytargetsencoun- Go toGridpoint[G pilot willdefendthepositionuntilreceivingfurther orders. targets heorsheencountersalongtheway.Once inposition,the X cursororthearrowkeysand[Enter].ThePilot willattackany specified pointdesignatedbyyou.Selectagridpoint usingthemouse [T] Gridpoint Patrol will notpursuethemiftheyflee). position, thechosenHERCattacksanyenemyunits thatgetclose(but will ignoreallenemyunitsitencountersalongtheway.Oncein mouse Xcursororthearrowkeysand[Enter].Theunitsoordered friendly unitwiththemouseor[Tab].Selectagridpointusing defend aspecificgridpointorfriendlyunitassignedbyyou.Select Defend Position[F colored linewillthenlinkthechosenpilottoyourselectedtarget. on themaptoattackbyclickingit,orusing[Tab]key.A of yourchoosing.Aftergivingthisorder,youmustselectthetarget A enemy. the Disengage [D] ttack the Enemy [A] Enemy the ttack . Orders thedesignatedpilottobreakoffcontactwith . ]. Orders thedesignatedpilottotraveland ]. Orders thedesignatedpilottoproceedyour ]. . a to proceed to pilot designated the Orders . target a attack to pilot designated the Orders EARTHSIEGE 45 . Orders the designated pilot to switch their Orders the designated . . Cancel message before transmission. . . Orders the designated pilot to join up with you. pilot to join up the designated Orders . . emission controls into the designated pilot to put Orders . pilot. Send selected order to designated effect, shutting off active Radar and maintaining radio silence until off active Radar and maintaining effect, shutting receiving a Scan for Hostiles message. XMIT [X] Cancel [Backspace] Radar to Active mode and begin sweeping for enemy units. This mode and begin sweeping for Radar to Active increases the likelihood pilot to see farther, but also allows the chosen datalinked, allowing ambushes. Note: All HERCs are of air attacks and by all. by one pilot to be seen an enemy unit detected EMCON [E] Join on Me [O] Join on pilot will the chosen distance, safe communication Upon reaching the leader” well for “follow This works your maneuvers. then follow opponent. to outmaneuver or flank your when attempting [C] Scan for Hostiles • • HERC status is divided into three divisions—structural, internal, and these between switch To weaponry. views, press [S], [I], or [W] on your keyboard, sche- or the click below on the indicator current title display matic (STRUCT DAMAGE, INTERN DAMAGE, WEAPON DAMAGE).General status of each component is shown as colors: Green, condi- Operating normal; inoperative. Gray, failure; imminent Red, damage; Yellow, serious moderate damage; Orange, tion is shown as a percentage. DETAIL DAMAGE DISPLAY [F8] DISPLAY DAMAGE DETAIL This display shows each a of comprehen- analysis system/damage sive HERC in your squad, as well your To any. if target, selected currently select another HERC to view, click on the Left/Right arrow buttons or press your Left/Right arrow keys. • • • METALTECH PREFERENCES 46 SIMULATION /CONTROLS PREFERENCES category, represented on respective the the sliding for scale level next detail to graphic each the button. changes You buttons may these wish Clicking SKY, GROUND,andSHAPES slowly. Horizon off may help game speed if your computer runs Click this button to turn visible terrain on the horizon ON or HORIZON OFF. Turning the Pack. Speech version DOS optional or version CD the require options Voice Note: only. Voice or Click this button to receive messages as just on-screen Text, Text and Voice, SPEECH Click thisbuttontoswitchsoundeffectsinthesimulationONorOFF. SOUNDS Click thisbuttontoswitchmusicinthesimulationONorOFF. MUSIC see theeffectofyourgraphicdetailselectionsonscreenabove. you more control over your environment. In addition, you can immediately This menu is similar to the Preferences panel in the Options screen, but allows finished makingyourselections. This opens the mission preferences panel and pauses the mission until To you change are your game preferences while on a mission, press [Alt]+[P] or [F12]. EarthSiege animation EARTHSIEGE 47 Forward Turret Down Reverse Turret Up 1 Fire 1 1 Fire 1 Movement 2 Mode Turret 2 Mode CONTROLS , TM slowly. The default The slowly. EarthSiege Turret Mode Mode This screen, opened from System cali- and select you lets Preferences, brate any controllers you want to use in addition to the keyboard. JOYSTICK Use this setting to select a joystick to use in controlling your HERC. Flight Control System, FlightStick Standard FlightStick System, Control Flight ® . If you do not wish to use a joystick at all, select TM supports several joystick configurations: 1 standard joystick, 2 Button1 (Trigger): Fire WeaponForward/Back: Forward/Reverse Button1 (Trigger): Fire Weapon Left/Right: Steer Forward/Back: Turret Down/Up Button 2: Switch to Turret Mode Button 2: Switch to Movement Left/Right: Turret Left/Right Movement Mode Movement and the FlightStick Pro DONE mission. the resuming cockpit, your to you returns and changes your Saves CONTROLS systems control your calibrate and specify to you allows button this Pressing in detailed is screen Controls (The screen. Controls the on simulation the for the following section.) settings are determined at installation by your computer’s processor and highest the run not can memory minimum with ( RAM available level. detail minimum the at is category the blank, is scale the If levels). detail EarthSiege standard joysticks, ThrustMaster joysticks, standard All Joysticks: JOY1 CONTROL JOY1 Turret or Movement joystick: the of use default the select to setting this Use Turret and Movement between switch may you mission, the During control. use also can control by You pressing [Insert] or joystick both.) button 2. (If you for selected NONE for keyboard the be will controller default the joystick, the joystick to move the external view, and to guide EO missiles. NONE—this selects the keyboard as the default controller. NONE—this selects the keyboard to reduce the detail level on one or more of these categories to increase the increase to categories these of more or one on level detail the reduce to runs computer your if simulation the of speed METALTECH Thrustmaster FCS Thrustmaster 48 Pro FlightStick 1 1 Hat 2 3 4 Hat 4 3 2 Normal joystickfunctions.Plus: Thrustmaster Plus, the“Hat”buttonchangesCockpitViews: FlightStick Pro Normal joystick functions. FlightStick Standard: the Preferences menu. Preferences the When youhavemadeallyourneededchanges, clickDONEtoreturn DONE Click DONEtoreturntheControlsmenu. type is displayed, then click CALIBRATE and follow the on-screen instructions. performance in the simulation. Click the DEVICE button until your controller This button opens the calibration panel so you can optimize your controller’s CALIBRATE Switches yourmouseONorOFF,ifyouhaveoneinstalled. MOUSE HERC steering. you have already set Turret control to another controller, the RCS will control or OFF, if you have one installed. The default setting is for Turret Control. If The RCS button lets you turn your ThrustMaster Rudder Control System ON (RCS) System Control Rudder Thrustmaster corresponds tothesixMFDscreens[F1]—[F6]. buttons six of bank first the default, a As liking. your to buttons WCS other use a WCS. The WCS stick controls the HERC throttle. You may program the installed. (WCS Mk. I is not supported.) You must have a joystick installed to THE WCS button lets you turn your WCS Mk. II ON or OFF, if you have one Thrustmaster WeaponControlSystemMk.II(WCS) Same asFlightStickPro,above. akpsto:lookdownfromFronttoHDD Left look look Right lookup fromHDDtoFront Select Target look Front AlignTurret/CenterThrottle Back position: position: Left Right position: Forward position: Neutral position: Button 4: Button 3: ® Flight Control System (FCS): TM : ® EARTHSIEGE 49 EXTERNAL VIEW To view other HERCs in your squad, press [N]. While looking at another HERC, another at looking While [N]. press squad, return your To in HERC). HERCs the other of view control To take not (but view the zoom or rotate may you to climb back inside. to your cockpit, press [V] or [Esc] To switch between external view and HERC control, press [Tab] or joystick button 2. In the External View, the view follows the HERC. You can rotate the view all view the rotate can You HERC. the follows view the View, External the In around the HERC using your joystick or keyboard arrow keys. To move the while button Fire joystick’s [Space] the down hold joystick, down the with out and in hold view keyboard, the from backward; or forward stick the moving up or down arrow keys. while pressing the The External View lets you view the outside view; external action the around enable to your [V] Press HERC, squad. your or in HERC other any around or [Esc]. press [V] again to the cockpit, to return METALTECH 50 HERC S Note: Available weapons depend on current inventory and describetheirperformancecharacteristics. and less maneuverable. The following pages illustrate the basic HERC types stronger armor and shields. The tradeoff have is that and bigger weapons, HERCs heavier are and also more slower carry can HERCs bigger general, In REFERENCE mount an EMP cannon. EMP an mount can that HERC lightest the also is a fight longer than its counterpart. It Roadrunner, the Outlaw can stay in ity to carry heavier weaponry than a Mounting more armor and the abil- Salvage Req.toBuild:60tons Weapons Capacity: 3 Speed: 80KPH Height: 6.1 meters Mass: 27tons OUTLAW essential. is speed where missions and scouting recon light for suited ideally is Roadrunner the Resistance, the by fielded HERC scout fastest The Salvage Req.toBuild:50tons Weapons Capacity: 3 Speed: 84KPH Height: 5.4 meters Mass: 18tons ROADRUNNER . Mass shown in metric tons. EARTHSIEGE 51 Tomahawks specialize in the me- de- often are and role attack dium ployed as a screening force for as- HERCs. sault Salvage Req. to Build: 100 tons Weapons Capacity: 5 Capacity: Weapons Speed: 71 KPH Height: 7.6 meters 7.6 Height: Mass: 45 tons TOMAHAWK A medium weight HERC with good with HERC weight medium A maneuverability specialty and a is firepower. reconnaissance Armed Raptor. the of Salvage Req. to Build: 80 tons Salvage Req. to Weapons Capacity: 4 Capacity: Weapons Speed: 76 KPH Height: 7.0 meters 7.0 Height: Mass: 36 tons Mass: 36 RAPTOR METALTECH 52 for theRhino. good firepower and speed are ideal require that missions fade and Hit The Rhino is a fast heavy attack HERC. tons 140 Build: to Req. Salvage Weapons Capacity: 7 Speed: 56KPH Height: 8.5 meters Mass: 54tons RHINO erations. especially well suited for anti-air op- is It type. other any than size its for This HERC can mount more missiles tons 120 Build: to Req. Salvage Weapons Capacity: 6 Speed: 64KPH Height: 8.2 meters Mass: 50tons PATRIOT EARTHSIEGE 53 This is the heaviest HERC fielded by fielded HERC heaviest the is This the human resistance.enemy the assault to used Colossusare units strong points where their massive firepower can be brought to bear speed. land slow their despite Salvage Req. to Build: 200 tons Weapons Capacity: 9 Capacity: Weapons Speed: 46 KPH Height: 10.4 meters Mass: 77 tons COLOSSUS The second heaviest of the resis- search is specialty its HERCs, tance Samson The missions. destroy and class boasts excellent armor and firepower. Salvage Req. to Build: 170 tons Weapons Capacity: 8 Capacity: Weapons Speed: 52 KPH Height: 9.2 meters 9.2 Height: Mass: 63 tons Mass: 63 SAMSON METALTECH 54 VEHICLES ENEMY nasty. especially be can arrays missile mounting Variants vehicles. attack light and reconnaissance as Cybrid skimmers are deployed by These highly modified land 2 ATC and/or missile array Weapons Capacity: (est.) KPH 200 Speed: Height: 3.2 meters Mass: 12tons BUZZARD faster. bit a is but Outlaw, an to capability in equivalent roughly is It HERC. attack light Cybrid premier The Weapons Capacity: 3 Speed: 80 KPH (est.) Height: 5.1 meters Mass: 26tons STINGRAY EARTHSIEGE 55 Cybrid vehicle development progresses rapidly. Be on the The most common medium Cybrid medium common most The every nearly in deployed is it HERC, roles. of variety a in theater combat Weapons Capacity: 4 Capacity: Weapons Speed: 80 KPH (est.) KPH 80 Speed: Height: 7.1 meters 7.1 Height: Mass: 37 tons RAMSES Arachnitron suicide droids are one are droids suicide Arachnitron of the ram- nastiestby attack They weaponsarsenal. Cybrid in the ming a human-piloted HERC and impact. on explode Weapons Capacity: none Weapons Capacity: Speed: 80 KPH (est.) KPH 80 Speed: Height: 1.5 meters 1.5 Height: Mass: 3 tons ARACHNITRON Warning: lookout for new designs at all times. METALTECH 56 ENERGY WEAPONS WEAPONS • fire. cise pre- with HERC enemy an cripple racy, lasers can be used to surgically by tion. Popular because of their accu- (determined gigawattage of weapon) and dura- power fixed of is fire laser HERC energy. light coherent of beam focused tightly a with target their hitting by age weapon systems, lasers HERC cause dam- common most the of One LASERS Master Energy Pool, you may have one or more energy weapons go offline. Setpoints, the the red using line recharges weapon on energy an an which energy at weapon’s rate the indicator adjust may bar. You If you overtax the that (providing etc. available). is energy Radar, shields, motors, HERC’s the runs that source automatically recharge from the HERC’s Master Energy Pool, the same power Energy weapons require a minimum charge to fire. A weapon not in use will Note: Weaponcontrolsandfiringaredescribedinthe“Cockpit”section. as longthere’sanavailablehardpointforit,thatis. as the weapon you want is in inventory, your HERC can handle the load, and replace, upgrade, or add weapons to your HERC at your discretion—as long can You pages. following the on described weaknesses, and strengths tive beam or pulse systems), Projectile (cannon), and Missiles. Each has into (divided Energy compara- systems: weapon HERC of types main three are There • • of availableshotsbefore depletingcharge. Notes: defract thebeam’scoherence);limitedeffectiveness againstshields. bad weather(dust,fog,andotheratmospheric disturbancesthatmay Weaknesses: Cannons). as youhavepower;energyefficient(although less sothanAutomatic Strengths: Canbefire-linked.Increasingthesetpointincreases number Veryaccurate;longrange;dependable;effective aslong Limiteddamagepotential;canbecompromised by EARTHSIEGE 57 Usable only at extremely short range; potential of Useless at long range; requires a huge amount of Effectively ignores shields; can incapacitate without Effectively ignores shields; can Devastating at close to medium range. Cannot be linked or placed in a firing chain. Increasing the Cannot be linked or placed in Increasing the setpoint increases the power of the PBW burst. Strengths: destroying (excellent salvage potential). Weaknesses: Strengths: Weaknesses: damaging your own HERC due to secondary explosions derived from damaging your own HERC due and master. an accurate hit; difficult to control Notes: of the ELF stream. setpoint increases the duration energy to function, leaving most HERCs vulnerable for a few seconds which after firing; typically takes several seconds to recharge, during time the HERC must not fire any other energy weapons. Notes: • • • • (PBWs) PARTICLE BEAM WEAPONS Best described as “an electromag- netic shotgun,” the PBW emits relativ- at a particles charged of burst istic velocities capable enemy of an through literally hole a punching HERC at point-blank range. ELECTRON FLUX WEAPON (ELF) WEAPON FLUX ELECTRON bolt “lightning a called Sometimes on a leash.” In the hands expert, an of ELF can an literally cut an enemy to pieces. Once activated, the ELF continually emits to up a discharge con- electrostatic trolled the as long as meters 20 of range a available energy is there and depressed mechanism firing the keeps operator enemy any with contact into comes beam this When weapon. the power to explosive any detonate can ELF spectacular—the often are results the vehicle contacts it. on (or in) the target as its beam weapons mounted • • METALTECH 58 PROJECTILE WEAPONS • • beating. a and reliable, often the last weapon available to a pilot whose HERC has taken stable are ATCs battlefield, the on weapon devastating most the not While tem is easy to maintain and apply. power minimal to function, this only weapon sys- Requiring plating. armor most penetrate to enough hard and fast minute, per rounds 2,000 of rate a at slugs uranium nons fire tungsten-tipped, depleted- 35mm, or 50mm, Automatic Can- (mm), millimeter 20 in Available AUTOMATIC CANNON (ATC) • • • shield andweaponenergy. stored off drains pulse This pates. dissi- stream plasma the as HERC magnetic pulse within the targeted but electro- an up impact, setting additionally of point the at age target, not only causing kinetic dam- a high-energy burst of plasma at its A dual-effect weapon, the EMP fires ELECTROMAGNETIC PULSECANNON(EMP) ammunition carried. Weaknesses: are non-operational. power, andconsequentlycanbefiredevenwhen mostothersystems Strengths: Notes: Weaknesses: target. tates Strengths: IncreasingthesetpointincreasespowerofEMPburst. Veryreliable;mechanicaloperationrequiresminimum Dualeffect;goodrange(medium-long);brieflyincapaci- Shortrange;moderatedamage;limitedbyamount of Slowrechargetime;slowshot-to-targetclosure. EARTHSIEGE 59 MISSILES Can be defeated by ECM pods. Easiest missile More accurate : Fire-and-forget system makes life easier for HERC pilots. Strengths Weaknesses: Strengths: than an unguided missile. Weaknesses: countermeasures. through defeat to • • ARH MISSILES (ACTIVE RADAR HOMING MISSILES) Of the “fire-and-forget” school of self-propelled ordnance, the ARH lock radar initial an requires missile (or illumination) at launch, after system guidance internal its which the missile the directing over, takes target. the towards way the of rest • • SARH MISSILES (SEMI-ACTIVE RADAR HOMING MISSILES) SARH MISSILES (SEMI-ACTIVE Requires a radar lock on the lected target with se- constant illumi- impact. to launch from nation Missiles carry a big punch, but are precious and few. Don’t waste them on a on them waste Don’t few. and precious are but punch, big a carry Missiles Missiles chains. firing in them including avoid and shields, active with target this, minimize To spot. wrong the at aimed if salvage valuable destroy may its to adjusts missile the As target. the from away body or low the missile guided than a aim rather extremity, nearest the on in home will it target, acquired Cybrid a cripple can down are shields the once shots Strategic target. its of new perhaps, and weapons, new salvage, of plenty with you leave and HERC technology. Once you select an array, you must select the type of missile the and array will aim can You system. guidance and range in primarily vary Missiles carry. when effective and accurate more much are they but manually, missiles fire guidance system. you use the appropriate ARRAYS array), an (called launcher missile one least at with fitted be can HERC Every differ Arrays combat. into arrays five or four to up carry can many although carrying 6, 8, or 10 missiles each. only in capacity, METALTECH 60 runs outoffuel,youwill returntoHERCcontrol. or crashes, hits, missile the Once target. the to way the all missile the Steer hold down the fire button or [Space] to retain control of the missile in flight. Note • • the F6MFDMissileViewscreen. and controls cockpit using by get tar- the towards missile the guides launch the vehicle. to The HERC back pilot then journey its of image video definition high a transmits EO the ordnance, guided Visually MISSILES) EO MISSILES (ELECTRO-OPTICAL • • active. scanners their with running those for surprise big source—a their to tena- ARM ciously tracks active the emissions back target, its to ing sive scanning. Instead of broadcast- missile does its magic through pas- ARM the impact, until active ners it must be running with their scan- missile and the HERC that launched the both where SARH, the Unlike ARM MISSILES(ANTI-RADIATIONMISSILE) control and master. and control leaves controllingpilotopentocounterattack; difficult systemto Weaknesses: illumination oftarget. be deliveredfromextremelylongrange;doesnot requireactiveradar experienced pilottheEOisfarmoreprecisethanothermissiles;can Strengths: mode. Weaknesses: tion of target to hit. missile orlaunchingplatform;doesnotrequireactiveradarillumina- Strengths: : You may guide EO missiles with your joystick or arrow keys. You must Difficulttodetectanddefeat;whenusedbyan Canbefiredwithoutalertingenemytopresenceof Requirestotalpilotattentionfromlaunchtoimpact; Easilydefeatedbytargetswitchingradartopassive EARTHSIEGE 61 DEFENSIVE SYSTEMS DEFENSIVE RADAR you mode, Passive In Active. or Passive modes, two in function radars HERC are simply listening for enemy “emissions” (radio transmissions or scans). Although this mode is undetectable, it won’t detect enemies that are not producing emissions themselves. The ECM pod has one major drawback: when activated, its emissions alert all alert emissions its activated, when drawback: major one has pod ECM The activate never should you reason, this For presence. your to Cybrids nearby the pod until you have already been spotted by the enemy. ELECTRONIC COUNTER MEASURES POD (ECM) ELECTRONIC COUNTER MEASURES The ECM pod contains electronic devices to suppress enemy missile capabilities, and can be mounted on HERC hard points from the Ar- it activated, When screen. mament creates electronic “noise” chances around the reduces that HERC your of your HERC being acquired and ECM radar. enemy by missile-locked emissions also confuse incoming tar- selected a prevent and missiles reinforcements. for calling from get ARMOR through armored are HERCs All over. takes armor off, leave shields the Where However, surface. HERC’s the over layered plates duranium of combination a attack by any type of weapon. armor alone will not resist a sustained Two weapons are effective against shields: EMP cannons disrupt the shield shields through punches it that powerful incredibly so is ELF the and matrix, as if they are not even there. Shields are powered from the onboard fusion generator and run through a through run and generator fusion onboard the from powered are Shields capacitance energy matrix standard on all HERCs. The bigger the HERC’s the shield. generator, the stronger SHIELDS modulated constantly a generating defense, of line first the are shields HERC electromagnetic field that disrupts incoming lasers, degrades containment fields on particle beams, and partially dissipates the kinetic energy of ATC of most preventing contact, on explode to missiles cause shields Also, slugs. from reaching the HERC’s armor. their blast power METALTECH 62 TACTICS attrition. of war a lose definitely will but war, guerrilla hit-and-run a win to chance a the first thing Cybrids do when attacked is call for reinforcements. You have Don’t forget about your mission objectives. Do the job and then run away— DO THE JOB pilot’s experience: an Elite can do more with six missiles than can a Rookie. in roles specialized coordinated attacks. When assigning weapons (page 22), bear in mind the for HERCs different configure or evenly, weapons all that need to be made to the rest of possible. your squad. as You equipped may choose well to Keeping all of the best equipment for yourself may exact its price in repairs distribute as is squad your in HERC every certain Make SHARE THE WEALTH maneuvers workespeciallywellifyoucangeteveryoneintoposition. FlashComm (page 40) commands to coordinate the unit. Pincer and flanking Keep the whole squad in mind, and use the Command pieces. in home comes Display that one and strike successful a (page between difference 44) and the all make can communication Rapid possible. whenever targets your on The Human capacity for teamwork is one of your few advantages, so TEAMWORK gang up your squadcan’tafford. the damage you sustain will cost precious weapons and and salvage strengths that you their and guarantees to them eventual plays victory. Even them if with you don’t evenly lose a blows particular combat, exchange you—to outnumber Cybrids attacks. head-on avoid and move, the on fire to Learn MOVE AND STICK Cybrids. the with running, you will not be able to build the new designs needed HERCs to keep your even keep to salvage for scraping constantly are you If possible. as missions carrying more than what you left with, and with In as the little long run, new surviving damage missions isn’t enough. You have to return from your except fortight-beamcodedtransmissionsfromHERCtoHERC. trols) procedures: they run without active radar, and without using the radio Con- (Emissions EMCON observing missions their of most perform squads most reason, this For well. as position, HERC’s your broadcast emissions its to pulses “illuminate” radar enemy contacts. powerful While this emits mode system effectively locates radar the enemy, HERC’s the mode, Active In EARTHSIEGE 63 SAVE YOUR PROGRESS YOUR SAVE Some lessons just have to be can learned backups of the use hard Judicious way, 21). (page so Backups don’t Career advantage: forget ultimate your pride. your not if campaign, hard-fought a in progress your of most restore (In the next life, you’ll know better.) MAXIMIZE SALVAGE the to back drag Consider to your shots weapons wisely. Skillful shots and to the legs salvage and feet of can cripple a plenty leave still and HERC Cybrid generator) fusion the (containing turret center enemy’s the Targeting base. leaves mostly useless scrap. Your squad will observe emissions control (EMCON) as long as possible. Once possible. EMCON as long as (EMCON) control emissions observe will squad Your the enemy is sighted and engaged, you and your squad should use Active to lock and fire missiles. radar only as long as necessary Monitor the status of your shields, and be prepared to pivot the HERC or divert or HERC the pivot to SHIELDS prepared be and shields, your of status the Monitor it. warrants situation the if versa, vice or rear, your to front your from power WEAPON LINKS AND FIRING CHAINS LINKS AND WEAPON you suit that settings the to weapons your configure starts, mission the When best, and set up your firing chains (page 36) immediately. Linking energy stores your depletes but firepower, your concentrates missiles and weapons leave weapons, energy On count! shot each Make shots. single than faster with far head to head be to want don’t You salvos. between recharging for time the while lasers GW 200 dry-firing yourself find suddenly and HERC Cybrid a away at you. Cybrid is still chipping METALTECH 64 COMMANDS KEYBOARD Tab V VIEW EXTERNAL Esc F11 F10 F9 Backspace K J M I Arrow L/R Up/Down Arrow Insert COCKPIT Spacebar Enter Alt 9 ... 1 Alt+T Tab Space WEAPONS N Tab Esc MENUS F3 F2 F1 DISPLAYS ] [ Alt R - + L ~ W

or ➝ or or Highlight Previous/Next Item (Lists) Item Previous/Next Highlight or + +

or or

1 R or ... ➝ Alt or Alt+~ T Joy Button2 Alt 9 + Joy Button2 W + Tab External View On/Off Return toCockpit/HDD Mission Objectives Pan View Right Pan View Left Turret centered Turret right Turret left down Turret Turret up Steer Throttle/Forward/Reverse Joystick Control:Movement/Turret Proceed to Next Screen Press CurrentButton/SelectItem Select Next/PreviousButton Select corresponding weapon Auto TargetTrackingOn/Off Select target Fire currentweapon View next squad HERC View Control/HERCControl Cancel MFD—Terrain Map MFD—Terrain MFD—FlashCommands MFD—HERC Status shield front Increase shield rear Increase Set Scan Range Switch RadarMode Decrease setpoint Increase setpoint Link selectedweapon(ifpossible) Select next/previous weapon Add/Remove weaponinfiringchain Select next/previouschain EARTHSIEGE 65 Zoom Map In/Out Select Pilot Select Previous/Next Message Select Previous/Next Target My Attack Target my Ignore Help Me Out Me On Join Scan For Hostiles/Emcon Fire Your Will/Hold At Fire Message Selected Send XMIT Scroll Map Transmit Selected Message Selected Transmit MFD—Radar Status MFD—Target View MFD—Missile HDD—Command Display/Map HDD—Detailed Status Display Quit to DOS Preferences Select Previous/Next Message Select Unit Disengage Attack the Enemy Position Defend Gridpoint Patrol Go To Gridpoint Join on Me Hostiles for Scan Emcon XMIT (Send Message) Cancel HERC Select Structural Internal Weapons game Pause mission Quit Esc + F12 Ctrl / .> .> or Q - Hot Key Hot P + + + or or or 1 ... 3 ,< A G H O C/E F X COMMAND DISPLAY (HDD) Arrows + ,< F4 F5 F6 F7 F8 FLASHCOMM Alt Ctrl Tab D A F T G O C E X Backspace F8 DAMAGE DETAIL (HDD) L/R Arrow S I W P Q Alt METALTECH 66 TROUBLESHOOTING Problem: the boot disk to include your mouse driver. (See “Mouse Drivers,” page 70). programs. You will need to edit the AUTOEXEC.BAT or CONFIG.SYS files on Solution: Possible Problem: manual ormanufacturerforassistance. system computer your consult or 68), (page section Disk” Boot the izing and configure your device drivers correctly for the game. See the “Custom- Possible Solution: memory torunthegame. creating a boot disk, I still receive a message saying that I Problem: do not have enough TECHNICAL SUPPORT game. your files in the default directories and configuring your PC correctly for the the file is missing or corrupted. You should be able to avoid this by keeping The program cannot load a file because of insufficient memory, or because ASSERT ERROR... a for it return should and disk, game faulty replacement. a have you mean These SECTOR NOTFOUNDREADINGDRIVE(AorBCD) DATA ERRORREADINGDRIVE(AorBCD) CRC ERROR. density drivethatcannotreadthehigh-densitygamedisk(s). GENERAL FAILURE READING DRIVE (floppy drive letter). You may have a low- GAME. Tryusingabootdisk. THIS RUN TO AVAILABLE MEMORY FREE OF BYTES MORE XXX NEED YOU This section offers possible solutions for error messages you may encounter. ERROR MESSAGES SCSI drives.DonotuseSMARTDRV.SYSfor Possible Solution: IhaveaSCSIdriveand Mymouseisnotresponding. My computer has at least 4 megabytes of memory, but even after Your boot disk may require further modifications to load There are incompatibilities between SMARTDRV.SYS and or os die my o b lae fr MS-DOS for loaded be not may driver mouse Your EarthSiege ES doesnotworkproperly. ifyouhaveaSCSIdrive. EARTHSIEGE 67 CONFIGURING MEMORY and . MS- . mem EarthSiege EarthSiege may not run correctly run not may EarthSiege Install program has a “Make Bootable Floppy ES because of low memory, try the Install program’s because of low memory, try the ES . The EarthSiege by reconfiguring or removing one or more of these programs. by reconfiguring or removing one “Make Bootable ” option as described below. A boot disk “Make Bootable Floppy Disk” option more memory to run the game. is a fast and effective way of freeing and CONFIG.SYS start-up files. ing the boot disk’s AUTOEXEC.BAT below, for details. See “Customizing the Boot Disk,” memory and how to optimize it. detailed information about system ES Even if you have the minimum 4MB of RAM, of 4MB minimum the have you if Even DOES NOT start correctly, use the MS-DOS MEM command to see if you need you if see unless to the RAM is command configured (set MEM up) correctly for MS-DOS the game. If the use correctly, start NOT DOES type MS-DOS, From memory. computer’s your of some up free to DOS 6.0 or later shows this as “Total Free Memory.” If you have MS-DOS 5.0, MS-DOS have you If Memory.” Free “Total as this shows later or 6.0 DOS “bytes memory), conventional (free size” program executable “Largest add free EMS” (free expanded memory,) and “bytes available XMS” (free ex- tended memory). Together, they must add up to you about memory, free enough 3,400,000 have not bytes do you If memory. free total KB) (3,320 taking memory drivers device up and free programs “background” to or need resident have will probably you means This needs. game the that memory up for Freeing up Memory 1. If you cannot run You need about 3,320 kilobytes (KB) of free memory to run to memory free of (KB) kilobytes 3,320 about need You press [Enter]. CREATING A BOOT DISK BOOT A CREATING A boot disk is the simplest way to configure your computer’s memory for running 2. even with a boot disk, try customiz- If you continue to have problems 3. manager software documentation for Consult your DOS and memory Although the “Make Bootable Floppy Disk” option does a very good job of job good very a does option Disk” Floppy Bootable “Make the Although configuring most systems, it may not be able to properly recognize every possible sound card, mouse, or disk-controlling device driver. This means the get to disk boot the to changes additional make to have might you that program running. If you are having trouble starting the game, try “Make proceed however, work, not does it If hurt. can’t Disk”—it Floppy Bootable to the “Customizing the Boot Disk” section, below. Disk” option that makes creating a boot disk easy. If you set it up successfully, up it set you If easy. disk boot a creating makes that option the Disk” restart and drive floppy your in disk boot the put is do to have will you all computer to configure its memory correctly and launch the game. METALTECH 68 your computer how to arrange its memory specifically tell files these disk, for boot the On operation. running normal for memory its arrange to how computer your tell files these drive, hard your On mode. text-only its in processor word preferred your or Notepad, Windows the utility, EDIT MS-DOS your using edit can you that files text simple are AUTOEXEC.BAT program created, or create a new Boot Disk from scratch. CONFIG.SYS and the CONFIG.SYS and AUTOEXEC.BAT start-up files on the boot disk To the customize a install boot disk configuration for your specific system, you can edit Disk Boot Your Customizing You can use the Install program to format and create a “Make Bootable Floppy Disk” Option .Thecomputerwillstartupusingthebootdisk’smemoryconfigura- 2. PlacethebootdiskinA:driveandstartcomputer.(Ifyour 1. drive forittowork.(Note:abootdiskwillworkonlyintheA:drive). A: the in disk boot the with computer your restart) (or start must You files. Floppy Disk” option contains a stripped-down version of your usual start-up Bootable “Make program’s Install the with created have you disk boot The Using aBootDisk your computerwiththebootdiskinA:drive. When the process is finished, exit the Install program. You can then re-boot TheInstallprogramwillguideyouthroughtheprocess—follow 3. FromtheInstallationChoiceswindow,select“MakeBootableFloppy 2. RuntheInstallprogramfromyourharddisk’s\MTECHdirectory,or 1. floppy diskforyourA:driveready.(Allfilesonitwillbeerased.) formattable or blank a have start, you Before drive. A: computer’s your for normal setuplater,justrestartitagainwithoutusingthebootdisk.) usual inyour\MTECHdirectory.(Toreturncomputertoits automatically.) Otherwise,startthegamemanuallybyentering within the\MTECHdirectory,itwillalsotrytostartgame tion. (IfyoucreatedthebootdiskwithInstallprogramfrom keyboard.) system withyourPC’sResetbutton,oruse[Ctrl]+[Alt]+[Del]fromthe computer isalreadyrunning,exitanyprogramsandrestartthe floppy diskandwriteallthenecessarystart-upfilestoit. drive whenprompted.InstallwilluseDOScommandstoformatthe on-screen promptscarefully.InserttheblankdisketteintoyourA: Disk.” from theCD. EarthSiege EarthSiege boot disk es as . EARTHSIEGE 69 SYS and on most PCs. The lines in your start-up files will differ according to according differ will files start-up your in lines The PCs. most on up files can be a trial and error process. When opening a file to edit, triple- edit, to file start- a AUTOEXEC.BAT and CONFIG.SYS opening the altering Manually When Warning: process. error and trial a be can files up in disk boot your on files the with working are you SURE MAKE to check the A: drive. Otherwise, you may change the CONFIG. File Sample Boot Disk CONFIG.SYS FILES=30 BUFFERS=20 BREAK=ON LASTDRIVE=Z DEVICE=C:\MOUSE\MOUSE.SYS DEVICE=C:\DOS\DBLSPACE.SYS /MOVE Compression Drivers,” page 71.) (Only if using DBLSPACE. See “Disk /P:220 /D:MSCD001 DEVICE=C:\DRV\CDROM.SYS (Only for the CD version. See “CD-ROM” Drivers, page 70.) These examples show a “minimum configuration” that EarthSiege will let you run you MS-DOS of version the and names, directory and drivers system’s your comments that are NOT part of the file.) use. (NOTE: Parentheses indicate Compare the CONFIG.SYS and AUTOEXEC.BAT files on your boot disk to the to disk boot your on files AUTOEXEC.BAT and CONFIG.SYS the Compare remove can you where places indicate may Differences examples. following a driver, load it into upper memory, or change a device switch to use less about unsure if manuals reference system your to refer always, As memory. anything. If you prefer to create a boot disk formatted system from diskette for your A: drive. (See scratch, your MS-DOS manual for you will need a freshly details on how to create a system diskette.) You right on the boot disk. AUTOEXEC.BAT from scratch CONFIG.SYS and can then create a new AUTOEXEC.BAT AUTOEXEC.BAT files on your hard drive instead, which operation of your system. impair the normal in turn may METALTECH 70 CD-ROM manualforyour specificdetails. the CONFIG.SYS and the AUTOEXEC.BAT files of the boot disk. Refer to your To run CD-ROM DRIVERS into memory. drivers mouse two loading needlessly are you because one, remove mouse driver line in possible. both the CONFIG.SYS or if AUTOEXEC.BAT files. If MOUSE.EXE, you do, or MOUSE.SYS is smaller and takes less memory. MOUSE.COM Make sure you do not have a than rather MOUSE.SYS Use Hints Mouse manual if unsure. C:\DRIVERS, etc.) the path and driver name will be different. See your mouse HPMOUSE, etc.) or if you keep If the you have drivera different mouse indriver name (MOUSE.EXE, a IMOUSE, GMOUSE, diffe C:\MOUSE\MOUSE.COM DEVICE=C:\MOUSE\MOUSE.SYS or AUTOEXEC.BATfile—butnotboth!Forexample: This means you should have one mouse driver line in either your CONFIG.SYS be able to use it with If you have a mouse, the Install program will have assumed that you want to MOUSE DRIVERS the mousedriver.Tore-enableit,justtakeREMbackoutagain. disable will DEVICEHIGH=C:\MOUSE\MOUSE.SYS REM example, For it. of To disable a line in one of your start-up files, you can just type REM in front (From “MakeBootableFloppyDisk.”Starts es (From “Make Bootable Floppy Disk.” Changes to current MTECH directory.) CD C:\SIERRA\MTECH (From “MakeBootableFloppyDisk.”Changestoharddrive.) C: (Only fortheCDversion.See“CD-ROMDrivers”,below.) C:\DOS\MSCDEX /D:MSCD001 (Only if you do not use MOUSE.SYS in CONFIG.SYS. See “Mouse Drivers.” ) C:\MOUSE\MOUSE.COM (Will useyouractualCOMMAND.COMlocation) SET COMSPEC=C:\COMMAND.COM PATH=C:\DOS (If youareworkingwithfilescreated“MakeBootableFloppyDisk.”) PROMPT MTECH Boot Disk $P$G OFF @ECHO Sample Boot Disk AUTOEXEC.BAT file EarthSiege from a CD, you’ll need to include a CD-ROM line in both EarthSiege (UsedintheAUTOEXEC.BATfileonly) , and put a mouse statement on the boot disk. (UsedintheCONFIG.SYSfileonly) EarthSiege rent directory (C:\MSMOUSE, .) EARTHSIEGE 71 In the U.S., the BBS number is 206-644-0112; in the U.K., the BBS number BBS the U.K., the in 206-644-0112; is number BBS the U.S., the In 304227. 734 (44) is ADDITIONAL BOOT DISK INSTRUCTIONS If you have a modem, you can download additional boot disk instructions from the Sierra Bulletin Board Service, or BBS. BDALL.EXE or The the BDALL.ZIP select file file, this downloading to (BDALL.ZIP After download it). is open to is utility shareware compressed—you PKUNZIP will need the instructions that will best match your system and program needs. Reminder: For the boot disk to work, you must REBOOT your computer with computer your REBOOT must you work, to disk boot the For Reminder: your press and A: drive in disk boot the Place drive. A: your in disk boot the PC’s Reset button, or [Ctrl]+[Alt]+[Del]. Your computer will now reboot, disk in A:. Have a great time! using the start-up files on the boot If you are using Stacker 3.1 or later, use the following line instead: If you are using Stacker 3.1 or later, DEVICE=C:\STACKER\STACHIGH.SYS For other utilities, refer to your manual or contact instructions. complete the manufacturer for DRIVERS COMPRESSION DISK correct the include must you disk, hard your on compression disk use you If other or mouse your or disk, boot your on statement driver compression disk correct the shows CONFIG.SYS example The correctly. load not may drivers DBLSPACE utility. statement if you are using the MS-DOS The Boot Disk CONFIG.SYS file needs a CD device driver line. Depending on Depending line. driver device CD a needs file CONFIG.SYS Disk Boot The of the following: it should look much like one your CD-ROM type, /P:220 /D:MSCD001 DEVICE=C:\DRV\CDROMDRV.SYS /P:220 /D:MSCD001 DEVICEHIGH=C:\DRV\CDROMDRV.SYS /P:220 /D:MSCD001 =C:\DRV\CDROMDRV.SYS /L:14652 DEVICEHIGH NOTE: We recommend that you use MSCDEX the of latest version version current of the MSCDEX.EXE to writing, this of As access. CD best the insure is 2.23. The Boot Disk AUTOEXEC.BAT file needs an MSCDEX line. Depending on like the following: look much type, it should your CD-ROM /D:MSCD001 C:\DOS\MSCDEX METALTECH 72 9:00 a.m.-5:00p.m.,Monday–Friday Fax (44)734303201 303171 734 (44) Call RG7 5AJUnitedKingdom Berkshire Reading, Theale, The Old Brewery Court Brewery 4 Sierra On-LineLimited United Kingdom Fax (408)644-2018 (1-800-743-7725) 1-800-SIERRA-5 Call Salinas, CA93912 3404 Box P.O. Service Customer On-Line Sierra United States Support, Returns,andDirectSalesaswell. general game information. and In the U.K. and Europe, use these contacts for Technical merchandise, to defective pertaining orders, back questions merchandise, for returned Department Service Customer the Contact CUSTOMER SERVICE other issueaffectingourproducts,weguaranteeyoursatisfaction. any or compatibility, software shortages, memory it’s Whether problem. Sierra On-Line is dedicated to helping you with each and every question or whole the of support the company.” buy games—you our buy just don’t “You The bestcustomerserviceintheindustry. CUSTOMER SERVICES EARTHSIEGE 73 Call (206) 644-4343 Fax (206) 644-7697 8:15 a.m. - 4:45 p.m. PST, Monday-Friday U.S. Technical Support Sierra On-Line Support Technical P.O. Box 85006 Bellevue, WA 98015-8506 If you choose to write, fax, or e-mail us with your request, please provide detailed information on your computer system problem. In and addition, please include the your address nature and telephone number of your should we need to call back or send you further information. TECHNICAL SUPP0RT DEPARTMENT or manual this using game your with problem a resolve to unable are you If repre- Support Technical our contact line, Support Automated the through sentatives directly. You may call, write, or fax us with your contact us via BBS e-mail. questions, or Automated Technical Support 1 (206) 746-8100 Automated Technical Support access To Sierra questions. On-Line technical asked offers frequently a most the 24-hour to Automated answers recorded Technical Support line with problem, your solve to this service, call 1 fails (206) 746-8100, and follow the recorded instructions this to If issue. the resolve and topic specific your find below. described as Department Support Technical our contact still may you U.S. Technical Support installing in help for Department Support Technical the contact U.S., the In or configuring your Sierra product, compatibility issues. or resolving hardware or software Call 33-1-46-01-46-50 Call 33-1-46-31-71-72 Fax 33-1-36-68-46-50 line Hint Continental Continental Europe Coktel Vision de Meudon Parc Tertiaire Immeuble “Le Newton” 25 rue Jeanne Braconnier La Forêt Cedex 92366 Meudon France METALTECH 74 Fax (408)644-2018 Call 1-800-757-7707 For direct orders: Salinas, CA93912 3404 Box P.O. Direct Sales On-Line Sierra U.S. contact ourDirectSalesDepartment. special use U.S., the in games Sierra purchase can you where coupons, out find to or discounts, redeem hardware, or books, hint games, order To U.S. DIRECT SALES Coarsegold, CA93614-0485 P.O. Box 485 Dept. 10 Patch Disks On-Line Sierra type you have. game, version number (VER# on the front of your game disk(s)), and the disk in your request to the address below, or contact us via BBS. Let us know the about an available patch (repair) disk in our magazine If you have spoken to a Sierra Technical Support Representative or have read Disks Patch credit. usage and 8199 and ask for Representative 461 for your FREE introductory membership 848- (800) toll-free call CompuServe, of member a currently not are you If GO GAMCPUB and leave a message for us at Dynamix (CIS ID 72662,1174). well as product demos, hints, and reviews. Members of Sierra offerstechnicalsupportandpatchfilesviaitsCompuServeforum,as CompuServe can type Sierra onCompuServe America Online: CompuServe: Sierra BBS: Sierra U.S.TechnicalSupportisalsoavailablethrough: U.S.(206)644-0112orU.K.(44)734304227 GAMCPUB (DynamixID72662,1174) Keyword Sierra(PrivateEmailDynamixTS) InterAction , please send EARTHSIEGE 75 , you can return it return can you , 6.00 in U.K.) replacement U.K.) in 6.00 £ for any reason any for sales receipt.) Note: this policy applies to the to applies policy this Note: receipt.) sales original Overseas, return your disk(s) to the appropriate Sierra Customer center, marked “Attn: Returns” Service In the U.S., return your software to: In the U.S., return your software Sierra On-Line Fulfillment 485 Box P.O. Coarsegold, CA 93614 Attn: Returns charge. for an exchange or full refund within 30 days of purchase. (If it was purchased was it (If purchase. of days 30 within refund full or exchange an for the include please retail, Software Warranty & Replacements it replace we’ll purchase, directly of days #1 90 within diskette fails disk or or software CD Sierra your If the return software, faulty replace To charge. of free machine game your stating note a receipt, sales your of copy a Include us. to after days 90 than More need. you disk(s) of type the and type, computer or ( U.S. $10.00 a include also must you purchase, THE ONLY CATCH: You have to tell us why you you make to best our do we’ll why, us tell and back it send you If improve. don’t like it, so we can happy. original owner only. owner original THE SIERRA NO-RISK GUARANTEE! NO-RISK SIERRA THE THE PROMISE: We card, registration want you’re owner you If enclosed to the problem. be return a happy and with with Complete us every Period. contact Sierra purchase. you product if you better you serve to able be we’ll and products software our of one with unhappy METALTECH 76 GAME CREDITS Additional Programming Additional and Support Technical HERC AnimationTechnology Audio Technology Video and Photo Missions Programming Synch Lip & Animation Speech Digitized and FX Sound Original Music Audio Director Artist Simulation 3D Programming Lead Production Artist Direction Art Design Game Lead Programmer Producer CREDITS Damon Mitchell, David Aughenbaugh. David Mitchell, Damon Paul Bowman,JosephMuennich,MarlenShepherd.Bottomrow:RobertCaracol, Game ProductionTeam.Toprow,fromleft:MarkCrowe,DavidSelle,BruceSchuldt, David Stambaugh Bruckner, Nels Cordon, Steve McCrady, MilesSmith, Edwin Wise, Goldstar, RickOverman, Louie Caedman Irias,TimGift System Operating Sound Human MachineInterfaces,Inc., Dale Tendick Carpenter Jan Selle, David Muennich, Joseph David Aughenbaugh Ken Rogers Christopher Stevens, Timothy Clarke Jan Paul Moorehead Damon Mitchell Bruce Schuldt,MarlenShepherd David Aughenbaugh Robert Caracol David Selle, Mark Crowe Bowman Paul Mark Crowe EARTHSIEGE 77 MANUAL CREDITS MANUAL Tito Pagan, Robert Caracol Tito Pagan, Rob Kraft, David Aughenbaugh, Tito Pagan Powell Bruce Kanga, Cyrus Jahnke Mike Dave Steele Gerald Azenaro Wolf John Price, Gary Stevens, Duri Gregory Rucka, Chris Mendinger, Jan Carpenter, Scott Gilbert Altucker Sher Brett Harman, Celeste Yarnall, Steele, Glen Shafer, Clayton John Borja, Parker, Jeff Lawrence, C. Mark Roseman, Patricia Larson, Doug Maren Van Dave Sweeney, Kim Raisa Fleming, Louis Latorto, Caren Graham, Eric Newsome Eli Haworth, Marianne Ryder, Chris Singleton, Dave Steele Jason Curry, Andrew R. Berko, David Leung, Matt Meyer, James L. Blacklock, David Ervin, Michael E. McDonald, Andrew Klingbeil, Allen W. Vinton, Dale A. Hernandez, Gary Mofett, Paul Poterra, Herb Davis, Joe Balshone Gregory Rucka, Kurt Weber Kurt Weber Cameron Mitchell Kanga Cyrus Powell, Bruce Lamb Kevin Model Building Model Synching Lip 3D Cinemations Cinemation Editing QA Manager Lead Tester QA Technician Testers Theatrical Production Coordinator Cast Service Bay TechnicianBase CommandersPilots Rosey Brown Voice Talent John Rice, Gary Bullock, Billy Long, Extra BodiesShephard, Kiki Klein, Erika Beta Testers Ed Raggozino, Bill Barrett, Barbara Beyer, Jeff Hannum, Writers Editor Design & Layout 3D Cover Art Publications Manager METALTECH 78 External View,49 Event Display,36 Energy Pool,39 45 40, Emcon, 35 Indicator, Elevation 60 Missiles, (EO) Electro-Optical Electronic CounterMeasures(ECM),61 Electron Flux Weapon (ELF), 57 Electromagnetic PulseCannon(EMP),58 Detail, Graphic,18,46 Detailed Damage Display, HDD, 45 Debriefing, 26 45 Damage, Cybrid, 54 Current Weapon, 37 Crew Assignment, 24 Controls, 10, 18, 19, 47 Console, 36 44 40, Communications, Command Display,43 32 Cockpit, Charging Weapons, 38 10 Preferences, Changing CD VersionNotes,7 Career Stats,20 Career, 20 Campaign, Saving, 21 Calibration, 48 Building HERCs, 30 21 Service, Bay, 19 Battlesets, 35 (ATT), Auto-Tracking 58 (ATCs), Cannons Automatic Assignment, Crew,24 Armor, 61 Armament, 22 60 ARM, ARH, 59 Arrays, Missile,59 Anti-Radiation Missile, 60 37 Counter, Ammunition 34 Reticle, Aiming 41 Radar, Active Active Pilot Window,15 INDEX Flightstick FlashComm, 39 36 Chains, Firing Options, 18 Objectives, Mission, 25 Music, 18,46 39 (MFDs), Displays Function Multi 41 Radar, Mode, 17 Types, Mission Missile View(MFDs),42 59 Missiles, Missile Lock, 42 39 MFD, Messages, Memory Requirements, 9 Master EnergyPoolDisplay,39 Map View,MFD,41 Main View,15 Link, 38 Launchers, Missile, 22, 59 56 Lasers, 20 KIA, Joystick Settings, 47 Internal Repairs, 28 Instant Action,16 9 Installation, Horizon Setting,46 HERC, Heads UpDisplay(HUD),34 Heads Down Display (HDD), 43 34 Indicator, Heading Hard Points, 22 46 Setting, Ground Command, 44 Flashcomm, 40 Types, 50 27 Repairing, 30 Building, Assigning, 24 ® , 47 EARTHSIEGE 79 Views, Cockpit, 33 Cockpit, Views, Waypoint Indicator, 34 26 Waypoints, 36 Buttons, Selector Weapon Weapon Status, 37 28 Weapon, Repairs, 56 Types, Weapon XMIT, 40, 44 Zoom map, 26, 44 , 47 , ® TMM, 25, 26 35 Target, Track Transmit, 40, 44 11 Tutorial, Tactical Mission Map, 25, 26 Tactics, 62 Target Box, 35 Target Information, MFD, 42 41 MFD, Map, Terrain Throttle, 38 Thrustmaster Salvage, 27 Salvage, 21 Save/Restore, Scanning, 41 Schematics, 50 Scrap, 30 Scroll map, 26, 44 59 (SARH), Homing Radar Semi-Active Service Bay, 21 38 Setpoints, 61 36, Shields, Single Mission, 16 46 Sky, Sound, 18, 46 46 18, Pack, Speech Speed, Setting, 38 Starting Game, 10 Status, HERC, 39 42 Target, Status, 8 Requirements, System Radar, 41 Radar, Radio, 40, 44 Range, Radar, 41 Readme File, 7 Ready Light, 37 24 HERCs, Reassign Registration, New Pilot, 20 Repair, 27 Resume Career, 15 35 Indicator, Rotation Quit Mission, 33 Quit Game, 15 Parameters, Mission, 18 Mission, Parameters, 57 Weapons (PBW), Particle Beam 41 Passive Radar, 22 Points, Prefs, Repair, 29 METALTECH 80 RDC O OHRIE NTL I O UE T N OE HN N GM MCIE CMUE, OR COMPUTER, MACHINE, GAME ONE THAN MORE COMPUTER TERMINAL ATTHESAMETIME. ON IT USE OR IT INSTALL OTHERWISE OR PRODUCT TRANSFER OR SELL PRODUCT NOT ON A MAY SINGLE GAME BUT MACHINE, COMPUTER, USE, OR COMPUTER OWN THE TERMINAL. PRODUCT YOU TO YOUR MAY OTHERS WITHOUT NOT PRIOR FOR NETWORK WRITTEN THE PERMISSION PRODUCT OF SIERRA. THIS YOU REPRODUCTIONS MAY OF USE USE THE ONE SOFTWARE, COPY MANUAL, TO OF OR THE BOOK ENTITLED TO OTHER PARTIES ARE IN ANY WAY, YOU NOR RENT OR LEASE YOU. OF LIMITATION OR EXCLUSION INCIDENTAL OR THE CONSEQUENTIAL DAMAGES, ALLOW SO NOT THE ABOVE DO LIMITATION OR STATES EXCLUSION MAY SOME NOT APPLY TO PRODUCT. THIS OF PRICE PURCHASE THE EXCEED LIABILITY SIERRA’S SHALL EVENT NO IN PRODUCT. THE OF COST ACTUAL THE EXCEPT CAUSE OR COSTS INCURRED AS A RESULT OF LOSS OF TIME, DATA OR USE OF THE SOFTWARE, OR FROM ANY OTHER MEANS THAT SIERRA SHALL THIS NOT DAMAGES. SUCH OF BE POSSIBILITY THE OF AWARE RESPONSIBLE OR OF ADVISED OR IS SIERRA IF LIABLE EVEN DAMAGES, OTHER FOR LOST PROFITS OR REVENUES, OR FOR DAMAGES NO CONSEQUENTIAL DAMAGES: SIERRA SHALL NOT BE LIABLE FOR SPECIAL, INCIDENTAL, CONSEQUENTIAL OR ABOVE LIMITATIONMAYNOTAPPLYTOYOU. DIS- SPECIFICALLY AND EXPRESSLY OTHERWISE IS CLAIMED. AND SOME WARRANTY STATES DO EXPRESS NOT ALLOW LIMITED LIMITATIONS THIS ON HOW OF LONG AN DURATION IMPLIED WARRANTY LASTS, SO THE DAY (90) NINETY THE TO LIMITED BE SHALL MERCHANTABILITY OF WARRANTY IMPLIED ANY AND PURPOSE, REGARDING THIS PRODUCT. SIERRA DISCLAIMS ANY WARRANTY THAT THE SOFTWARE IS FIT IMPLIED FOR WARRANTIES A LIMITED: PARTICULAR EXCEPT AS STATED ABOVE, SIERRA MAKES NO WARRANTY, EXPRESS OR IMPLIED, OR SHALLCHANGETHETERMSOFTHISWARRANTY. AS PERFORM WHETHER MADE BY A SIERRA DEALER, DISTRIBUTOR, AGENT, OR EMPLOYEE, SHALL BE WILL BINDING UPON SIERRA PROGRAM THE THAT ONLY REPRESENTATION, OR DESCRIPTION, ADVERTISING, OTHER NO DOCUMENTATION. USER THE IN DESCRIBED WARRANTS SIERRA REPRESENTATIONS: UNAUTHORIZED QEMM-386 Inc. 1994.Allrightsreserved.PrintedintheUSA. ® and ™ designate trademarks of, or licensed to Sierra On-Line, Inc. © Sierra On-Line, WA 98007. prior written consent of Sierra On-Line, Inc., 3380 146th Place SE, Suite 300, Bellevue, translated or reduced to any electronic medium or machine-readable form without reserved. the No part of this manual or the described software may This be manual, and copied, the reproduced, software described in this manual, are copyrighted. All rights are Washington, D.C.20036-(202)452-1600 SPA, 1730MStreetN.W.Suite700, computer software.ReportCopyrightViolationsTo: Sierra On-Line, Inc. supports the industry’s effort to fight the illegal copying of personal years. is a federal crime. Penalties include fines as high as $50,000 and jail only. terms of purposes up to archival five for Duplication of this copy software for any backup other reason including a for sale, loan, make rental or gift to except software this of copies This software is protected under federal copyright law. It is illegal to make or distribute trademarks of Microsoft Corporation. Sound Blaster Inc. Thrustmaster is a trademark of Stac Electronics. AdLib LAPC-1 of International Business Machines Corporation. Microsoft TM , and MT-32 ™ is a trademark of Quarterdeck Office Systems. IBM UNAUTHORIZED COPIES OF THIS SOFTWARE ® and Thrustmaster WCS TM are trademarks of Roland Corporation. Limitations on Warranty on Limitations IT IS ILLEGAL TO MAKE PART OF THE SIERRA FAMILY SIERRA THE OF PART ® is a trademark of AdLib Incorporated. Roland ® are trademarks of Thrustmaster. Stacker ® is a trademark of Creative Labs, ® ® , MS-DOS ® , PC ® ® are trademarks , HIMEM Version 1.1 ™ , are ® ® , ® PART OF THE SIERRA FAMILY