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Haunted House Encounter Tables

Haunted House Encounter Tables

Haunted House Encounter Tables

VGtM = Volo's Guide to Haunted Garden (Levels 1-4) Mansions, ruined temples, abandoned fortresses... d4+d6 2 1d3 mimics disguised as garden benches Haunted House (Levels 1-4) 3 1 water weird using a pond or fountain as their home d8+d12 4 1 scarecrow or 1 slithering tracker (VGtM) 2 1 spawn 5 1 druid and 1 awakened shrub. The gardener and their assistant 3 1 ghost 6 1d4+1 twig blights and 1d3 vine blights 4 1d2 chopping up bodies 7 1 wererat (or other shapechanger) acting as the old gardener 5 1d3 or roll on and 8 2d4 weasels or 1 swarm of rot grubs (VGtM) 6 1d4 ghouls or 1 banderhobb (VGtM) 9 1d3 gargoyles 7 1d3 gargoyles or roll on Haunted Garden 10 2d4 animated garden implements (flying sword stats) 8 1 berserker with a wild look in their eyes 9 1d3 mimics disguised as furniture or roll on Haunted Garden 10 2d6 giant rats or roll on Vermin Encounters 11 1 doppelganger dressed as a butler 12 2d4 bandits led by 1 bandit captain taking refuge here 13 1 rug of smothering or 2d4 boggles (VGtM) 14 1 poltergeist or roll on Restless Spirits 15 1d4 giant spiders or roll on Spider Encounters 2d4 goblins (or roll on Gremlins and Goblins) using a warren of 16 secret passages 17 1d3 animated armors 18 2d4 flying swords or 1d3 ghasts 19 1 helmed horror 20 1 flesh golem

Haunted House (Levels 5-10) d4+d6 Gremlins and Goblins (Levels 1-4) 2 1 chain 3 1d3 invisible stalkers Pests and sneaks infesting the walls, roof, basement and hidden crannies of the building 4 1 mage with 1d3 flesh golems 5 1d3 invisible stalkers haunting a particular room or area d4+d6 6 1 disguised as a servant 2 1d4 dretches led by 1 or 1d4 inventors (VGtM) 7 1d2 cloakers or 1 necromancer (VGtM) just having a look around 3 1d4 sprites and 1d4 or 1d4 goblins and 1 nilbog (VGtM) 8 1 assassin 4 2d4 homonculi with 1 faerie (red, yellow or orange) 9 2d6 cultists led by 1d4+1 cult fanatic looking for secret tunnels 5 1d4 quasits or 1d4+1 darklings (VGtM) 10 1 naga making use of secret tunnels 6 2d4 goblins or 2d4 xvarts (VGtM) 7 1d4+1 mephits (mix of different types) or 2d4 boggles (VGtM) 8 2d4+4 or twig blights 9 1d4 winged kobolds led by 1d2 imps 10 1d6 magmins or 1d3 meenlocks (VGtM)

Spider Encounters (Levels 1-4) d4+d6 2 1d2 phase spiders 3 1 ettercap and 1d2 giant spiders 4 1 imp (in spider form) and 1d4 giant wolf spiders 5 1d3 swarms of insects (spiders) and 1d2 giant spiders 6 1d4 giant spiders or 1d4+1 chitines (VGtM) Sample7 2d4 giant wolf spiders file 8 1d3 ettercaps or 1 choldrith (VGtM) with 1 swarm of insects (spiders) 9 1 phase spider and 1d3 giant wolf spiders 10 1 ettercap with 1 imp (in spider form)

2 Sites of the Dead

Graveyards, battlefields, tombs, catacombs, memorial Restless Spirits (Levels 1-4) gardens... d4+d6 2 1 wraith 3 1 shadow 4 1d3 poltergeists 5 1d4+1 shadows 6 1d4 specters 7 1 ghost 8 1d2 animated armors and 1d4 flying swords 9 1d3 will-o'-wisps 10 1 Restless Dead (Levels 1-4) d4+d6 2 1 vampire spawn or 1 spawn of kyuss (VGtM) 3 1d3 skeletons mounted on skeleton warhorses 4 1d3 Sites of the Dead (Levels 1-4) 5 1d3 ghouls with 2d4 crawling claws 6 1d4 skeletons and 1d4 zombies d8+d12 7 1d2 or mummies 2 1 wraith who acts as if owns area and give intruders a chance to leave 8 1 ghast with 1d4 zombies 3 1 priest (animate dead instead of dispel magic) with 1d4+1 skeletons 9 1 flameskull or 2d4 gnoll witherlings (VGtM) 4 1d4 giant vultures or roll on Scavengers and Vermin 10 1 revenant 5 1 appearing as a priest or caretaker 6 2d4 skeletons or roll on Restless Dead 7 1d4+1 swarms of ravens or roll on Scavengers and Vermin 8 1 ghost or roll on Restless Spirits 9 1 priest with 1d4 acolytes and 1d4 commoner performing a funeral 10 1d4 specters or roll on Restless Spirits 11 1d4+1 thugs robbing graves for bodies or burial goods) 12 2d4 commoners with 1d4 mastiffs mourning lost relatives 13 1d4 ghouls have just dug up a recently buried coffin or body 1 cult fanatic and 1d4+1 cultists (or roll on Cultists lvl 1-4 performing 14 a dark ritual 15 2d4 zombies, only been dead for a week or two 16 1 veteran and 1d3 guards claiming to be vampire hunters) 17 1d3 wights or roll on Restless Dead 18 1d2 mimics disguised as tombstones 19 1 bone naga 20 1 revenant Sites of the Dead (Levels 5-10) d4+d6 2 1 treant protecting area but driven insane from speaking with spirits 3 1 mage and 2d4 thugs gathering parts for a flesh golem Scavengers and Vermin (Levels 1-4) 4 2d6 ghouls and 1d4+1 ghasts or 1d2 bodaks (VGtM) d4+d6 5 1 mage (animate dead instead of fireball) and 2d6 zombies 2 1d4 swarms of Bats and 1d4 giant Bats 6 2d4 wights protecting tomb where their commander is laid to rest 3 1d3 ankhegs or carrion crawlers 7 1 stone golem guarding an ornate altar or 1d4 spawn of kyuss (VGtM) 4 1d3 swarms of insects 1d3 githzerai zerths maintaining a strange silent vigil or 1 blackguard 8 (VGtM) and roll on Restless Spirits 5 1d4 giant vultures 9 Sample1d4 wraiths or 1 brooding necromancer (VGtM) 6 1d4 swarms of rats and 1 d6+1 giafilent rats 1 death slaad with 1d6 commoners infected with slaad tadpoles about 7 2d6 giant weasels 10 to hatch (see Red Slaad description) 8 1d4 swarms of ravens with 1 imp (in raven form) 9 1 ghoul and 1d4 giant centipedes 10 1 wererat and 1d4 giant rats or 1 swarm of cranium rats (VGtM)

3 Evil Cults The cults can be combined with other tables such as undead allies, base in a mansion or feywild allies Cultists (Levels 1-4) d8+d12 2 1d2 half-ogres with 1d4 cultists and 1d2 acolytes 3 1d4 acolytes with 1 priest and 2d4 zombies 4 1d2 cult fanatics with 1d6 tribal Warriors 5 1d4 cultist with... 1d2 grells or roll on Tentacles and Snakes 6 1 cult fanatic with 1d4 skeletons in hooded robes 7 1d4 bandits with 1d4 kuo-toa and 1 giant frog 8 1d4 cultists and 1d4 kenku or roll on Tentacles and Snakes 1d3 spies and 2d4 commoners or roll on Tricksters and 9 Shapechangers 10 2d4 bandits with 1 priest and 1d4 commoners 11 2d4 cultists with 1 cult fanatic or 1 warlock of the archfey (VGtM) 12 2d4 acolytes with 1 spy or roll on Tricksters and Shapechangers 1d2 cult fanatics with 2d6 commoners or 2d4 apprentice wizards 13 (VGtM) led by 1 illusionist (VGtM) 14 1d6 acolytes with... 1d3 intellect devourers or Roll on Weird Things 15 1d2 thugs and 2d4 cultists or roll on Fiendish Allies Tentacles and Snakes (Levels 1-4) 16 2d4 guards and 1d4 acolytes or Roll on Weird Things d4+d6 1d2 yuan-ti purebloods with 1d4+1 commoners, each carrying a giant 17 2 1d2 yuan-ti malisons poisonous snake 3 1d3 carrion crawlers 18 1d6 bandits and 1d4 kenku with 1 scout 4 1d2 grells or 1d3 yuan-ti broodguard (VGtM) 19 1d6 cultists with... 1 succubus / incubus or roll on Fiendish Allies 5 1d3 giant constrictor snakes 20 1 bandit captain with 2d4 cultists and 1 slaad tadpole 6 1 yuan-ti pureblood with 1d4+1 giant poisonous snakes Cultists (Levels 5-10) 7 1d3 swarms of poisonous snakes 8 1d2 displacer beasts d4+d6 9 1d3 gricks or 1 yuan-ti nightmare speaker (VGtM) 1d3+1 druids with 2d4 scouts and 2d4 cultists they have prisoners 2 10 1 bone Naga or 1 roper they are planning to take to a stone circle 1 assassin and 2d4 cultists or 1 neogi master (VGtM) with 1d4 evil 3 bards (VGtM) and 2d4 spies Tricksters & Shapechangers (Levels 1-4) 4 1 medusa with 1d4+1 cult fanatics and 2d4 cockatrices d4+d6 1d2 priests and 1d4+1 acolytes with 2d4 berserkers or 1 warlock of the 5 2 1 intellect devourer in a humanoid host great old one (VGtM) with 2d6 cultists and roll on Weird Things 3 1 werewolf 1d4+1 cult Fanatics and 2d6+6 cultists with 2d4 thugs or 1 warlock of 6 4 1 doppelganger the fiend (VGtM) with 2d6 acolytes and roll on Fiendish Allies 5 1 wererat 7 2d4 doppelgangers led by 1 noble or 1 conjurer (VGtM) with 2d4 thugs 6 1 spy 8 1d4 cult fanatics led by 1 cambion with 1d4 bearded 7 1 jackalwere or 1 illusionist (VGtM) 9 1 mindflayer with 2d6 lizardfolk all dressed in concealing red robes) 8 1 green 2d4 wererats and 1 kuo-toa archpriest with a sewer or underground 10 9 1 succubus / incubus base 10 1 night hag

Fiendish Allies (Levels 1-4) Weird Things (Levels 1-4) d4+d6 d4+d6 2 1 shadow demon 2 1 otyugh 3 1d2 nightmares or 1 babau (VGtM) 3 1d2 xorns or 1 chuul 4 1d4 bearded devils or 1 (VGtM) 4 1d3 ochre jellies or 1d2 neogi (VGtM) 5 2d4 dretches 5 1d3 gibbering mouthers or 1d2 flail snails (VGtM) 6 1d4 imps 6 1d2 spectators 7 Sample1d3 spined devils or 1d4 vargouilles (VGtM) 7 1d3 intellect devourers file 8 1d3 hounds 8 1d2 quadrone modrons with 1d4 duodrone modrons 9 1 succubus / incubus or 1d4 maw (VGtM) 9 1 flameskull or 1 deep scion (VGtM) 10 1 cambion 10 1 umber hulk

4 Gloomy Woods

Places of eternal twilight, wolf howls, malevolent fey and Murky Swamp Encounters (Levels 1-4) dangerous strangers d4+d6 Gloomy Woods - Low (Levels 1-4) 2 1 sea hag or 1 catoblepas (VGtM) 3 1d2 crocodiles led by 1 awakened crocodile d8+d12 1d4 bullywugs and 1d2 lizardfolk looking for something to cook in a 2 1 shambling mound or 1 wood woad (VGtM) 4 large cauldron 3 1d2 or 1d3 meenlocks (VGtM) 5 1 wights with 1d3 skeletons or roll on Restless Dead 4 1 banshee or roll on Restless Spirits 6 1d3 swarms of snakes or 1 leucrotta (VGtM) 5 1d2 druids with 1 giant goat, preparing to sacrifice the goat 7 1d3 will-'o-wisps 6 1 ettercap and 1d3 giant spiders or roll on Trickster Fey 8 1 giant toad with 1d4 mud mephits, try to lure creatures into quicksand 7 1d3 gricks or roll on Murky Swamp Encounters 9 1 scarecrow and 1d4 swarms of ravens 8 1d6 goblins on wolves or roll on Wolf Encounters 10 1 shambling mound or 1 banderhobb (VGtM) 9 2d4 twig blights and 1 vine blight 10 1d2 owlbears or 1 yeth hound (VGtM) 11 1d2 phase spiders or roll on Stranger in the Woods Stranger in the Woods (Levels 1-4) 12 2d4 giant bats or 1d3 shadow mastiffs (VGtM) 13 1d2 and 1d3 dire wolves on a hunt or roll on Trickster Fey This might be a witch, a mad hermit or an inspired alchemist 14 1d4+1 giant spiders or roll on Stranger in the Woods d4+d6 15 1d4+1 worgs or roll on Wolf Encounters 2 1 befuddled werebear 16 1d3 will-o'-wisps or roll on Murky Swamp Encounters 3 1 curious lizardfolk shaman 17 1 werebear carrying a very large bloodied axe 4 1 lonely bandit captain or 1 barghest (VGtM) 18 1d3 harpies or 1d2 (VGtM) 5 1 welcoming green hag 19 1d3 apes or 1d4 vegepygmies (VGtM) with 1 thorny (VGtM) 6 1 suspicious druid or 1 warlock of the archfey (VGtM) 20 1d2 yetis. Snow is falling 7 1 morose berserker 8 1 sinister werewolf 9 1 angry priest 10 1 laughing night hag

Trickster Fey (Levels 1-4)

d4+d6 2 1 green hag 3 1d4 goblins led by 1 quasit 4 1 faerie dragon or 1d4 quicklings (VGtM) 5 1 and 1d4+1 blink dogs 6 1 and 1d4 giant owls 7 1d4 pixies and 1d4 sprites 1d4 satyrs and 1d2 , invite others to join their cavorting and 8 celebrations 9 2d4 kenku led by 1 10 1 nothic or 1d4 darklings (VGtM) with 1 darkling elder (VGtM)

Gloomy Woods (Levels 5-10) Wolf Encounters (Levels 1-4) d4+d6 d4+d6 2 1d4 werewolves and 2d6 wolves 2 1d3 wolves led by 1 werewolf 3 1d4 revenants hunting for an axe-murderer 3 1d2 winter wolves 4 1d4+1 ettercaps and 2d4 giant spiders 4 1d2 werewolves 5 3d6 dire wolves or 1d2 korreds (VGtM) 5 1d4+1 worgs 1d4+1 scouts and 1d2 werebears investigating disappearances and 6 6 2d4 wolves strange sightings in the woods 7 1d4 dire wolves 7 Sample1 and 2d6 satyrs or 1d4+2 yeth hounds (VGtM) file 8 1d4 wolves with 1 druid (in the form of a wolf) 8 1d4+2 gricks and 1 grick Alpha or 1 death kiss (VGtM) 9 1d2 dire wolves and 1d3 wolves 9 1 yuan-ti abomination or 1 froghemoth (VGtM) 10 1d4 wolves led by 1 winter wolf 10 1 treant. It appears like a dead tree and has corpses hanging from it

5 Lonely Road Tables Unexpected Aid (Levels 1-4) d4+d6 Along the lonely road lies ruined inns, unfriendly villages, families of nomadic travelers and refugees from disaster. 2 1 generous unicorn 3 1 lost noble with 2d4 guards Lonely Road (Levels 1-4) 4 2d4 playful blink dogs 5 1 friendly doppelganger or 1 questing swashbuckler (VGtM) d8+d12 6 1 jolly knight or 1 dramatic veteran 2 1d2 nightmares or 1d3 perytons 7 1 satyr and 1d4 pixies making lots of noise A coach pulled by 1d3+1 warhorse skeletons with 1d3 ghouls on 3 board 8 1 austere priest or 1 famous bard (VGtM) 1 shadow demon haunting a crossroads or other meeting place or roll 9 1 kindly ghost 4 on Restless Spirits 10 1 helpful couatl 2d4 tribal warriors led by 1 cult fanatic, who is an oracle seeking ways 5 avert their visions of doom 6 2d6+12 commoners led by 1d3 thugs formed into an angry mob 7 1 green hag telling fortunes or roll on Witches and Warlocks 8 1d3 scarecrows mounted on skeletal horses 1 knight with 1 guard squire, trying desperately to get to shelter 9 before nightfall 10 Funeral procession of 1 priest, 1d4 acolytes and 2d4 commoners 2d4 guards led by 1 scout. They have a horse with 1d3 dead 11 companions and are afraid something is following them 12 1d4+1 scouts. They are witch hunters 13 2d4 tribal warriors and 1 druid drummer, performing a tribal dance 14 1d3 swarms of insects or roll on Unexpected Aid 15 1 will-'o-wisp and 1d3 bullywugs or roll on Murky Swamp Encounters 16 1 headless (normal stats) mounted on a warhorse 17 1d4 dire wolves or roll on Wolf Encounters 18 2d4 giant goats staring at passersby. One is possessed by a spirit 19 1d6 bandits and 1d4 kenku led by 1 scout or roll on low-level Cultists 1 hairy guarding a bridge or other crossing place. It demands 20 tribute in souls or blood Witches and Warlocks (Levels 1-4)

Any of these could be part of a Hag Coven. change subtype to fey or fiend and use rules in MM page 176

d4+d6 2 1 scheming night hag or 1 hooded enchanter (VGtM) 3 1 bargaining banshee, trades trinkets for oaths sealed with blood 4 1 ravenous sea hag or 1 experimenting illusionist (VGtM) 5 1 scary druid (or priest) with a raven 6 1 paranoid green hag 7 1 ranting cult fanatic 1 outcast sahuagin Priestess (or quaggoth thonot) who speaks 8 Lonely Road (Levels 5-10) Common. 9 1 vengeful succubus / incubus d4+d6 10 1 mocking bone naga who keeps hidden or in area of darkness 2 A coven of 3 (any mix) giving out prophecies to travelers 1d2 werebears and 1d4+1 awakened brown bears. They are planning a 3 Witch Familiar or Pet bear apocalypse or or 1 annis hag (VGtM) with 1d6 ogre butchers 1d2 fomorians, each carrying a moving sack and are looking for more Perfect for witches, warlocks, hags, oracles or cult leaders 4 things to fill them 5 1 coach pulled by 1d3+1 nightmares or 1 diviner (VGtM) d4+d6 1d4 cult fanatics with 2d4 berserkers and 1 chain devil carrying flails 2 Bat 6 and are punishing each other while crying warnings of doom 3 Spider A merchant caravan of 1d4+1 Wagons with 2d6 skeletons and 2d6 4 Cat or cranium rat (VGtM) 7 skeleton warhorses. wights led by 1 cambion drive the wagons 5 Poisonous Snake 8 Sample1d4+1 werewolves chasing something in a hunt 6 Rat or 1 gazer (V GtM) file 1 night hag mounted on a nightmare or 2d4 shadow mastiffs (VGtM) led 7 Raven 9 by 1 shadow mastiff alpha (VGtM) 8 Owl 1d2 flesh golems and 2d4 ogre zombies hauling wagons of corpses to 9 Scorpion or crawling claw 10 be buried 10 Vulture

6 Combined Encounters and Magic Items Spooky Magic Items d8+d12 2 mirror of life trapping or tome of the stilled tongue 3 cloak of arachnida 4 robe of stars or rope of entanglement 5 eversmoking bottle or lantern of revealing 6 wings of flying (bat wings) or pipes of the sewers 7 robe of eyes or berserker axe 8 deck of illusions 9 sword of vengeance or bag of devouring (cursed) 10 cape of the mountebank or pipes of haunting 11 mace of terror or drift globe Combined Spooky Encounters (Levels 1-4) 12 broom of flying or of web 13 tentacle rod or dagger of venom d8+d12 14 figurine of wondrous power - obsidian steed or ebony fly 2 1 helmed horror or roll on Haunted House lvl 1-4 15 wand of fear or demon armor (cursed) 1 priest (animate dead instead of dispel magic) with 1d4+1 skeletons 3 16 cloak of the bat or figurine of wondrous power - onyx dog or roll on Sites of the Dead lvl 1-4 17 slippers of spider climb or wand of secrets 4 1 poltergeist or roll on Haunted House lvl 1-4 18 ring of telekinesis 5 1 ghost or roll on Sites of the Dead lvl 1-4 19 crystal ball or cloak of invisibility 6 1d4 cultist with 1d2 grells or roll on Cultists lvl 1-4 20 talisman of ultimate evil or deck of many things 7 1 rug of smothering or roll on Haunted House lvl 1-4 8 1d4+1 swarms of ravens or roll on Sites of the Dead lvl 1-4 Spooky Temporary Items 9 1d4 giant spiders or roll on Haunted House lvl 1-4 d4+d6 10 1d4 specters or roll on Sites of the Dead lvl 1-4 2 staff of the python 11 1d2 cult fanatics with 2d6 commoners or roll on Cultists lvl 1-4 3 necklace of prayer beads (1d2 beads) 12 1d4+1 scouts. They are witch hunters or roll on Lonely Road lvl 1-4 4 oil of etherealness or quaal's feather token - whip 13 1d2 werewolves or roll on Gloomy Woods lvl 1-4 5 potion of gaseous form or philter of love 14 1 green hag telling fortunes or roll on Lonely Road lvl 1-4 6 dust of disappearance 15 2d4 giant bats or roll on Gloomy Woods lvl 1-4 7 potion of poison or potion of invisibility 16 1d4 cultists and 1d4 kenku or roll on Cultists lvl 1-4 8 staff of the adder 17 1d3 swarms of insects or roll on Lonely Road lvl 1-4 9 potion of clairvoyance or potion of flying 18 1d4+1 worgs or roll on Gloomy Woods lvl 1-4 10 candle of invocation 1d3 scarecrows mounted on skeletal horses or roll on Lonely Road lvl 19 1-4 20 1d3 will-o'-wisps or roll on Gloomy Woods lvl 1-4

Combined Spooky Encounters (Levels 5-10) d4+d6 2 1d4 wraiths or roll on Sites of the Dead lvl 5-10 3 1 mage with 1d3 flesh golems or roll on Haunted House lvl 5-10 4 2d6 ghouls and 1d4+1 ghasts or roll on Sites of the Dead lvl 5-10 5 1d3 invisible stalkers or roll on Haunted House lvl 5-10 1d4 cult fanatics led by 1 cambion with 1d4 bearded devils or roll on 6 Cultists lvl 5-10 1d4 revenants hunting for an axe-murderer or roll on Gloomy Woods 7 lvl 5-10 1d2 fomorians, each carrying a moving sack and are looking for more 8 things to fill them or roll on Lonely Road lvl 5-10 9 1d4 werewolves and 2d6 wolves or roll on Gloomy Woods lvl 5-10 A coven of 3 hags (any mix) giving out prophecies to travelers or roll 10 Sampleon Lonely Road lvl 5-10 file

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