H1-2019 Financial Review

Total Page:16

File Type:pdf, Size:1020Kb

H1-2019 Financial Review H1-2019 financial review 13.8.2019 agenda 1 Review of H1-2019 2 Financial results of H1-2019 3 Outlook for H2-2019 4 Questions & answers Tero Virtala Terhi Kauppi CEO CFO Send us questions Twitter @RemedyIR Twitch.tv/ RemedyIR Email [email protected] agenda 1 Review of H1-2019 2 Financial results of H1-2019 3 Outlook for H2-2019 4 Questions & answers H1-2019 highlights • Revenue 13.8 million euros (+49.6%). • EBIT 1.5 million euros, 10.6% of revenue. • New project product development costs capitalized since 1.1.2019. Positive effect of 445 thousand euros on operating profit. • Operating profit positively affected by the one-time royalty booking of 2.5 million euros, consisting of royalty payments from previously released games. • In relation to this, the publishing rights of Alan Wake games were reverted to Remedy. control • The game is in final stage of development and getting ready to be released on 27 August on PlayStation 4, Xbox One and PC. • Remedy-owned IP. Revenues based on development payments from the publisher and share of game sales revenue. • The focus of the last development phase has been on fine-tuning the game and preparing for post-launch activities. • Control receives marketing support from PlayStation, the Epic Games Store and NVIDIA. • The game has gained visibility, interest and accolades. Reception has been positive. crossfire • Remedy is working on a second Crossfire project with Smilegate. Project proceeds according to plans. • Remedy revenues based on development payments from the publisher and potential royalties. • Crossfire distribution, marketing and communications handled by Smilegate. • Closed beta phase in China for a remaster of the original game titled Crossfire HD, which will include Remedy’s single player campaign. • Microsoft and Smilegate announced at E3 2019 that CrossfireX will launch on Xbox One during 2020. The game also includes our single player campaign. Other game projects Unannounced 3rd project Vanguard • Based on our strategy of developing • Objective to create a long-lasting service- longer-lasting games and franchises. based multiplayer game combined with selected Remedy strengths. • Currently in concept and design phase, including related team building. • The project is proceeding from concept and prototyping phase to preproduction, • Early negotiations with business partners are ongoing. which also means selectively growing the team size. • We’re not in a hurry to sign any deals due to our financially strong position and focus to retain business control of our games. Talented & motivated personnel 220 full-time employees 30.6.2019 53 % +34 % Finnish employees year-on-year growth 47 % 236 26 nationalities headcount 13.8.2019 Attracting & engaging talent • Team-building efforts continued with our systematic recruitment process. • 1600 applications received, 41 job offers sent, 32 offers accepted during H1-2019. • Peakon score 8,5 out of 0-10 (previously 8,3). Remedy is benchmarked against other similar-sized tech companies globally and we perform above the benchmark • Employee Engagement tool also used for gathering feedback, which helps our employees, supervisors and teams improve. Early 2017 new strategy was set: transformation 2. Scalability via multi-project model to enable future growth 1. Games that stand out in the market and expand into long-term franchises 3. Stronger position in the value chain • Worlds, characters, stories + action • Towards longer-lasting gameplay and new storytelling techniques. 2017-2018: building basis for future growth By early 2019, we had successfully built the strategic pillars we had aimed for. 3rd project 2015 2016 2017 2018 H1-2019 2019: updated Strategic pillars …that guide us for the next 2-3 years. 1 2 3 4 Longer-lasting games Strong business Professionally Empowered in engaging worlds. ownership managed teams and people. of our games. game development. executive team Tero Virtala Terhi Kauppi Markus Mäki Sami Järvi CEO CFO CTO, Chairman of Board CREATIVE DIRECTOR Mikaela Öberg-Mattila Johannes Paloheimo Christopher Schmitz HR DIRECTOR CHIEF COMMERCIAL OFFICER CHIEF OPERATING OFFICER agenda 1 Review of H1-2019 2 Financial results of H1-2019 3 Outlook for H2-2019 4 Questions & answers Key figures FAS, unaudited H1-2019 H1-2018 FY-2018 * FY-2017 * Revenue M€ Revenue, 1 000 € 13 799 9 224 20 146 17 168 Revenue growth, % 49,6 % 11,1 % 17,3 % 4,6 % EBIT, 1 000 € 1 461 -388 609 2 006 13.8 10,6 % -4,2 % 3,0 % 11,7 % % of revenue 49,6 % Result for review period, 1 000 € 1 170 -348 532 1 469 growth % of revenue 8,5 % -3,8 % 2,6 % 8,6 % Average headcount during review period 213 158 169 139 Result per share, € 0,097 -0,029 0,044 0,122 EBIT M€ Balance sheet total, 1 000 € 30 432 27 330 28 261 26 652 Net cash, 1 000 € 18 018 14 231 20 089 20 694 Cash position, 1 000 € 20 957 17 170 23 028 22 589 1.5 Net gearing, % -80,7 % -66,3 % -89,9 % -94,8 % 10,6 % of Equity ratio, % 73,3% 78,6 % 79,1 % 81,9 % revenue * Audited Financial development 25 25% 24,1 % Revenue (M€) EBIT % 20,1 20 20% 18,9 % 17,2 16,4 15,5 15 13,7 13,8 15% 11,9 10,5 11,7 % 10,6 % 10 9,8 % 10% 4,7 6,1 % 5 3,8 4,7 % 5% 3,0 % 2,4 % 1,7 % 0 0% 2010 2011 2012 2013 2014 2015 2016 2017 2018 H1-2019 Ebit analysis Net sales Staff expenses 16000 9000 14000 Revenue mainly from two 7000 • 12000 simultaneous game 10000 5000 projects. 8000 3000 6000 • No new game launches 4000 1000 during H1-2019. 1H 2018 1H 2019 1H 2018 1H 2019 • Staff expenses impacted by Other operating costs EBIT increasing headcount. 3000 2000 • EBIT affected by one-time 1500 2500 royalty booking and 1000 capitalization of new 2000 500 Remedy game IP projects. 1500 0 1000 -500 1H 2018 1H 2019 1H 2018 1H 2019 agenda 1 Review of H1-2019 2 Financial results of H1-2019 3 Outlook for H2-2019 4 Questions & answers H1-2019 summary & outlook for h2-2019 • Game projects have proceeded according to our plans. • We have updated our strategy for the • Control set to launch on 27 August 2019. next phase of our development. • Remedy’s single player campaign will • From 2019 onwards, we aim to launch at be included in Crossfire HD and least one game or game expansion CrossfireX. every year. • Third yet unannounced project and • We expect our revenue and EBIT to Vanguard proceed step by step. grow during 2019. • We set ourselves a new strategy in early • Majority of revenue and profitability 2017 and successfully carried out related growth is estimated to materialize transformation and investments while during H2. remaining profitable. agenda 1 Review of H1-2019 2 Financial results of H1-2019 3 Outlook for H2-2019 4 Questions & Answers Thank you!.
Recommended publications
  • Balance Sheet Also Improves the Company’S Already Strong Position When Negotiating Publishing Contracts
    Remedy Entertainment Extensive report 4/2021 Atte Riikola +358 44 593 4500 [email protected] Inderes Corporate customer This report is a summary translation of the report “Kasvupelissä on vielä monta tasoa pelattavana” published on 04/08/2021 at 07:42 Remedy Extensive report 04/08/2021 at 07:40 Recommendation Several playable levels in the growth game R isk Accumulate Buy We reiterate our Accumulate recommendation and EUR 50.0 target price for Remedy. In 2019-2020, Remedy’s (previous Accumulate) strategy moved to a growth stage thanks to a successful ramp-up of a multi-project model and the Control game Accumulate launch, and in the new 2021-2025 strategy period the company plans to accelerate. Thanks to a multi-project model EUR 50.00 Reduce that has been built with controlled risks and is well-managed, as well as a strong financial position, Remedy’s (previous EUR 50.00) Sell preconditions for developing successful games are good. In addition, favorable market trends help the company grow Share price: Recommendation into a clearly larger game studio than currently over this decade. Due to the strongly progressing growth story we play 43.75 the long game when it comes to share valuation. High Low Video game company for a long-term portfolio Today, Remedy is a purebred profitable growth company. In 2017-2018, the company built the basis for its strategy and the successful ramp-up of the multi-project model has been visible in numbers since 2019 as strong earnings growth. In Key indicators 2020, Remedy’s revenue grew by 30% to EUR 41.1 million and the EBIT margin was 32%.
    [Show full text]
  • Redeye-Gaming-Guide-2020.Pdf
    REDEYE GAMING GUIDE 2020 GAMING GUIDE 2020 Senior REDEYE Redeye is the next generation equity research and investment banking company, specialized in life science and technology. We are the leading providers of corporate broking and corporate finance in these sectors. Our clients are innovative growth companies in the nordics and we use a unique rating model built on a value based investment philosophy. Redeye was founded 1999 in Stockholm and is regulated by the swedish financial authority (finansinspektionen). THE GAMING TEAM Johan Ekström Tomas Otterbeck Kristoffer Lindström Jonas Amnesten Head of Digital Senior Analyst Senior Analyst Analyst Entertainment Johan has a MSc in finance Tomas Otterbeck gained a Kristoffer Lindström has both Jonas Amnesten is an equity from Stockholm School of Master’s degree in Business a BSc and an MSc in Finance. analyst within Redeye’s tech- Economic and has studied and Economics at Stockholm He has previously worked as a nology team, with focus on e-commerce and marketing University. He also studied financial advisor, stockbroker the online gambling industry. at MBA Haas School of Busi- Computing and Systems and equity analyst at Swed- He holds a Master’s degree ness, University of California, Science at the KTH Royal bank. Kristoffer started to in Finance from Stockholm Berkeley. Johan has worked Institute of Technology. work for Redeye in early 2014, University, School of Business. as analyst and portfolio Tomas was previously respon- and today works as an equity He has more than 6 years’ manager at Swedbank Robur, sible for Redeye’s website for analyst covering companies experience from the online equity PM at Alfa Bank and six years, during which time in the tech sector with a focus gambling industry, working Gazprombank in Moscow he developed its blog and on the Gaming and Gambling in both Sweden and Malta as and as hedge fund PM at community and was editor industry.
    [Show full text]
  • Lighting the Way
    Remedy Entertainment Lighting the way. www.remedygames.com Autodesk® 3ds Max® Remedy Entertainment uses Autodesk® Autodesk® MotionBuilder® Autodesk® Mudbox™ software and workflow to help guide Alan Wake from darkness to light. We needed a faster way to process all our animations, so we built a one-click solution using MAXScript. It’s just so easy to write our own utilities in 3ds Max with MAXScript. You can more easily do things you simply cannot do in other software packages. —Henrik Enqvist Animation Programmer Remedy Entertainment Alan Wake. Image courtesy of Remedy Entertainment Ltd. Summary We made our lead character an everyday writer, and The poet John Milton once wrote that “long is the way, we tried to tap into basic human psychology about and hard, that out of darkness leads up to light.” Centuries darkness and light.” later, that sentiment seems equally appropriate when referring to Alan Wake, the latest video-game offering Overcoming Challenges from Finland-based Remedy Entertainment and “The biggest challenge we faced was creating a published by Microsoft Game Studios. Building on its compelling and believable story,” says Kai Auvinen, successful creation of both Max Payne and Max Payne 2: art team manager at Remedy. “Creating a fully realistic, The Fall of Max Payne, the Remedy team upped their dynamic environment was crucial to establishing the Autodesk ante on Alan Wake, using a combination of right mood, tone, and overall feel. While a typical Autodesk® 3ds Max®, Autodesk® MotionBuilder®, feature film might have a single story arc running and Autodesk® Mudbox™ software. through its couple of hours, a video game like Alan Wake needs to establish multiple storylines and Billed as a “psychological action thriller,” Alan Wake dramatic outcomes over what amounts to about 20 is definitely not your typical video game.
    [Show full text]
  • Alpha Protocol Best Way to Play
    Alpha Protocol Best Way To Play ZacheriemarinadeTrifurcate skis noand paleography frivolously gated Gerold and atrophying forefeeling rumblingly, live so she after mair outdrive Lazaro that Abdullah her vaunts explainers appalleddissentingly, conceptualized his worlds.quite offside. Predominate creatively. Suffering Tallie Alpha Protocol one mission three ways to why ass. Alpha Protocol The Espionage RPG Guide Collection Helpful Tips and Tricks How to Play click to win And More eBook APR Guides Amazonin Kindle. AlexIonescu writes The Doom 3 E3 Demo Alpha has leaked to prove public. The ways the game changes based on how to consume people sit the tactics you. Alpha Protocol for reasons unknown but may already put on fire top-priority mission. Neverwinter Nights 2 Mask of the Betrayer Alpha Protocol Fallout New. Fallout New Vegas developer Obsidian is also readying for the debut of its relative original property Alpha Protocol This walkthrough trailer gives. Protocol best class make them game also thank you offer should have to you covet it. Alpha Protocol on Steam. Basic Tips Alpha Protocol Wiki Guide IGN. Underappreciated games Alpha Protocol Den of Geek. Only treasure best online friv games are presented on this mega portal. The aircraft world know for playing Alpha Protocol really emerge in New leaf is 13915 and variety was accomplished by TemA Mar 9 2017 Save. Alpha Protocol Hardcore Gaming 101. Directly beneath the dossier right use only brave the target Bonus rep with timber gate. I think the relative way you play Alpha Protocol is to ALWAYS assist for prior Stealth specialization With four you can literally turn invisible and knockout all.
    [Show full text]
  • Financial Results 2018/2019|Geographic Breakdown
    2018/2019 ANNUAL RESULTS 27 JUNE 2019 WELCOME| MANAGEMENT BOARD Jürgen GOELDNER Deborah BELLANGE John BERT Luc HENINGER Thomas BARRAU CHAIRMAN VICE CHAIRMAN & CFO CHIEF OPERATING OFFICER PRODUCTION DIRECTOR MARKETING DIRECTOR 2 HIGH RESULTS| A VERY GOOD PERFORMANCE OVER THE YEAR SALES REACHED €126M 1 THE €100M ANNUAL THRESHOLD EXCEEDED & NEW €110M OBJECTIVE ALSO CROSSED! 2 HIGHER OPERATING INCOME : €14.1M AN EXCELLENT « WHAT’S NEXT » (APRIL 19) 3 SHOWING EXCITING PERSPECTIVES 3 1. REMINDER ON FOCUS PERFORMANCE TRACK RECORD Table of contents 2. 2018-2019 A RECORD YEAR FOR THE GROUP 3. OUTLOOK GREAT PERSPECTIVES 5 FOCUS HOME INTERACTIVE| PARTNERSHIPS WITH MORE EXPERIENCED STUDIOS 2015 2018 TODAY 6 FOCUS HOME INTERACTIVE| UPGRADE OF THE QUALITY OF OUR GAMES 83 2014-2015 2018-2019 72 67 77 +5 77 74 1 to 49 50 to 70 71 to 85 1 to 49 50 to 70 71 to 85 7 2018-2019| FOCUS UNDER THE SPOT-LIGHT ‘’They’re serving a starving market.‘’ JIM STERLING REVIEWING ‘’A PLAGUE TALE’’ ‘’Focus Home Interactive has been knocking out of the park with Vampyr, The Surge, Call of Cthulhu and now A Plague Tale.’’ ‘’They’re an example of what type of service a mid-tier publisher should provide to the game industry.‘’ 8 2018-2019| FOCUS UNDER THE SPOT-LIGHT 360° COMMUNICATION REACH MAINSTREAM AUDIENCE EDUCATE PLAYERS Farming Simulator 19| TV Ad World War Z | Dev Diary “It takes something special to get through the filter, so A Plague Tale: Innocence — take a bow.” REACH LIFESTYLE AUDIENCE REACH CORE AUDIENCE “Anyway: good job Focus Plague Tale| TV Ad with Sean Bean
    [Show full text]
  • Stories Told from a New Perspective
    remedygames.com/careers STORIES TOLD FROM A NEW PERSPECTIVE Private healthcare & Studio café with free Company paid annual Private gym, sauna & dental plans snacks & beverages travel to your homeland studio club facilities Extensive health & Personal sports & Game & movie nights Finnish lessons & leisure insurance culture allowance + other leisure events orientation program emedy Entertainment is a leading WORKING AT REMEDY Finnish developer that creates R console and PC games. We’re We believe great ideas can come from hiring new and experienced talent to join anyone in the team and encourage every- our teams working on two new projects. one to contribute to the games we make. Remedy’s games are globally recognized Remedy got its start with the classic and eagerly anticipated. We embrace top-down racer Death Rally. We intro- building new game experiences while duced bullet time in video games with the staying true to our heritage. We want to original action-shooter Max Payne and its work with the very best to meet the high sequel The Fall of Max Payne. We standards and goals we set for ourselves. broke new ground in storytelling with Alan Wake and broke time We need you to be a team player who with Quantum Break by com- is dedicated to contributing towards bining a game and a live action a positive work environment. You show. have strong written and spoken communicational skills in English, We create cinematic block- our official studio language. buster action games that break media boundaries You have a passion for playing and push the envelope of and developing exceptional 3D character technology games.
    [Show full text]
  • Esa and Aias Unveil the 2019 Into the Pixel Video Game Art Collection
    ESA AND AIAS UNVEIL THE 2019 INTO THE PIXEL VIDEO GAME ART COLLECTION 11 Video Game Art Pieces Honored, Available for Auction at E3 2019, June 11-13 June 4, 2019 – WASHINGTON, DC and LOS ANGELES - The Entertainment Software Association (ESA), the trade association that represents the US video game industry and owns and produces E3, and the Academy of Interactive Arts & Sciences (AIAS) today announced the official selections for the 2019 Into the Pixel (ITP, #IntoThePixel) collection. Co-produced by the ESA and AIAS, the 2019 ITP collection of 11 pieces will be displayed during E3 2019, the world’s premier trade show for computer, video, and mobile games, from June 11-13, 2019, at the Los Angeles Convention Center. Established in 2004 and reviewed by a jury panel from the video game and fine art worlds, the annual ITP art exhibit honors the best artistic works of the year from video game artists. This year’s Into the Pixel collection includes 11 pieces – from AAA blockbusters, VR, mobile, and indie games. Winners are listed below and can be found, along with images, at www.intothepixel.com. All 11 print art pieces will be auctioned off on eBay, with a five-day auction beginning Tuesday, June 11, at Noon PDT, and concluding Saturday, June 15, at Noon PDT. All ITP bids can be made at the AIAS eBay page here. (*NOTE: ITP images will not appear on eBay until the live auction begins on June 11 at Noon PDT.) Commenting on the 2019 collection, Jurist Glenn R. Phillips, Curator and Head of Modern & Contemporary Collections of the Getty Research Institutes aid, “This year’s Into the Pixel collection presents a focused group that surveys some of the most impressive directions in video game art.
    [Show full text]
  • REGAIN CONTROL, in the SUPERNATURAL ACTION-ADVENTURE GAME from REMEDY ENTERTAINMENT and 505 GAMES, COMING in 2019 World Premiere
    REGAIN CONTROL, IN THE SUPERNATURAL ACTION-ADVENTURE GAME FROM REMEDY ENTERTAINMENT AND 505 GAMES, COMING IN 2019 World Premiere Trailer for Remedy’s “Most Ambitious Game Yet” Revealed at Sony E3 Conference Showcases Complex Sandbox-Style World CALABASAS, Calif. – June 11, 2018 – Internationally renowned developer Remedy Entertainment, Plc., along with its publishing partner 505 Games, have unveiled their highly anticipated game, previously known only by its codename, “P7.” From the creators of Max Payne and Alan Wake comes Control, a third-person action-adventure game combining Remedy’s trademark gunplay with supernatural abilities. Revealed for the first time at the official Sony PlayStation E3 media briefing in the worldwide exclusive debut of the first trailer, Control is set in a unique and ever-changing world that juxtaposes our familiar reality with the strange and unexplainable. Welcome to the Federal Bureau of Control: https://youtu.be/8ZrV2n9oHb4 After a secretive agency in New York is invaded by an otherworldly threat, players will take on the role of Jesse Faden, the new Director struggling to regain Control. This sandbox-style, gameplay- driven experience built on the proprietary Northlight engine challenges players to master a combination of supernatural abilities, modifiable loadouts and reactive environments while fighting through the deep and mysterious worlds Remedy is known and loved for. “Control represents a new exciting chapter for us, it redefines what a Remedy game is. It shows off our unique ability to build compelling worlds while providing a new player-driven way to experience them,” said Mikael Kasurinen, game director of Control. “A key focus for Remedy has been to provide more agency through gameplay and allow our audience to experience the story of the world at their own pace” “From our first meetings with Remedy we’ve been inspired by the vision and scope of Control, and we are proud to help them bring this game to life and get it into the hands of players,” said Neil Ralley, president of 505 Games.
    [Show full text]
  • Mall För Examensarbete
    WOMEN AS CHARACTERS, PLAYERS AND DEVELOPERS An educational perspective Master Degree Project in Media, Aesthetics and Narration A1E One year Level 60 ECTS Spring term 2020 Emma Arltoft Supervisor: Lissa Holloway-Attaway Examiner: Rebecca Rouse Abstract There is a lack of female representation in video games, and women are often ignored as characters, as players, and as developers. This thesis investigates how the University of Skövde works with gender diversity in the second game project within those categories. A content analysis was carried out, and a total of 102 documents collected from the course site were coded. It was complemented with additional information from instructor interviews and a student survey. It was found that while there is an emotional commitment to diversity from the students as well as the instructors, there is a lack of clear guidelines and resources to create more nuanced portrayals of diversity. There is significant potential for improvements and a need for a continuous effort to follow up on the content produced. Keywords: gender diversity, representation, ambivalent sexism, objectification, stereotypes Table of Contents 1 Introduction ................................................................................................. 1 2 Background ................................................................................................. 2 Women in video games .......................................................................... 4 2.1.1 Harassment and assumed incompetence ..................................................................
    [Show full text]
  • On Videogames: Representing Narrative in an Interactive Medium
    September, 2015 On Videogames: Representing Narrative in an Interactive Medium. 'This thesis is submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy' Dawn Catherine Hazel Stobbart, Ba (Hons) MA Dawn Stobbart 1 Plagiarism Statement This project was written by me and in my own words, except for quotations from published and unpublished sources which are clearly indicated and acknowledged as such. I am conscious that the incorporation of material from other works or a paraphrase of such material without acknowledgement will be treated as plagiarism, subject to the custom and usage of the subject, according to the University Regulations on Conduct of Examinations. (Name) Dawn Catherine Stobbart (Signature) Dawn Stobbart 2 This thesis is formatted using the Chicago referencing system. Where possible I have collected screenshots from videogames as part of my primary playing experience, and all images should be attributed to the game designers and publishers. Dawn Stobbart 3 Acknowledgements There are a number of people who have been instrumental in the production of this thesis, and without whom I would not have made it to the end. Firstly, I would like to thank my supervisor, Professor Kamilla Elliott, for her continuous and unwavering support of my Ph.D study and related research, for her patience, motivation, and commitment. Her guidance helped me throughout all the time I have been researching and writing of this thesis. When I have faltered, she has been steadfast in my ability. I could not have imagined a better advisor and mentor. I would not be working in English if it were not for the support of my Secondary school teacher Mrs Lishman, who gave me a love of the written word.
    [Show full text]
  • Insights from the California Energy Policy Simulator
    ▪ INSIGHTS FROM THE CALIFORNIA ENERGY POLICY SIMULATOR On the state’s current greenhouse gas emission trajectory and six policy opportunities for deepening emission reductions JANUARY 2020 BY CHRIS BUSCH AND ROBBIE ORVIS Acknowledgments Jeff Rissman is the chief architect of the Energy Policy Simulator. We thank him for his work developing the model structure and the California adaptation. Ginette Chapman contributed editorial review of multiple drafts. Jeffrey Greenblatt, Ph.D., of Emerging Futures, LLC, provided valuable research inputs during preliminary model specification. We are grateful for helpful feedback from numerous colleagues at Energy Innovation and seminar participants at the Institute for Transportation Studies at the University of California at Davis. Helpful input was provided by: Don Anair (Union of Concerned Scientists), Panama Bartholomy (Building Decarbonization Coalition), Derek Broekhoff (Stockholm Environmental Institute), Pierre Delforge (Natural Resources Defense Council), Jamie Fine (Environmental Defense Fund), Steven Geiger (Innova Partners), Justin Gillis (New York Times), Larry Goulder (Stanford University), Alex Jackson (Natural Resources Defense Council), Simon Mui (Natural Resources Defense Council), Amber Mahone (Energy + Environmental Economics, Inc.), Colin Murphy (University of California, Davis), Michelle Passero (The Nature Conservancy), Dan Sperling (University of California, Davis), Zach Subin (Energy + Environmental Economics, Inc.), David Weiskopf (NextGen America), and staff at the California
    [Show full text]
  • Insight Into Our Commercial Operations Johannes Paloheimo – Chief Commercial Officer Our Commercial Focus So Far
    REMEDY IS STRONGER THAN EVER BEFORE Insight into our commercial operations Johannes Paloheimo – Chief Commercial Officer Our commercial focus so far Forming the Competences Align our Building right business to support our games with a strong partnerships games to market and foundation for succeed and player needs, the future fulfill their to reach wider business audiences potential THE RIGHT PARTNERS FOR EACH GAME Build long term business partnerships that are purposefully selected to best fit Remedy’s overall strategy MARKETING PARTNERSHIPS PUBLISHING AND DEVELOPMENT PARTNERSHIPS Building competences to ensure success REMEDY PUBLISHING TEAM public relations communications video production media relations marketing marketing art internal comms business development product management previews & demos contract negotiations user testing press & small events business case development data & analytics community management campaign planning market research influencer management advertising forecasting 9 people working with game teams, finance, publishers and commercial partners Aligning with BUSINESS, MARKET AND PLAYER NEEDS REMEDY PUBLISHING GAME TEAMS Support publishing partners commercializing our games EXTERNAL PUBLISHER GAME MARKET Work closely with game teams to become more player and PRODUCT DIRECTOR market informed through market (REMEDY PUBLISHING) research and consumer studies Forecasting, building business cases, identifying new RMD FINANCE business opportunities, funding alternatives Commercial overview of our games Games we are working on 2 UNANNOUNCED PROJECTS WITH WITH WITH Control header slide FULFILLING THE BUSINESS POTENTIAL OF CONTROL STEADILY GROWING TAKING ADVANTAGE OF DIGITAL THE OVERALL AWARENESS MARKET OPPORTUNITIES • Through promotions and new • Active post launch lifecycle content launches management, by having a good • Targeted campaigns and cadence of promotions and leveraging marketing partnerships discounts.
    [Show full text]