Eberron Players Guide V1.2

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Eberron Players Guide V1.2 HALLS OF HEROES ​ ​ ​ ​ ​ AN ORGANIZED PLAY CAMPAIGN FOR D&D 5E ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ PLAYER GUIDE for EBERRON SETTING v1.2 Effective Date: 2019-November-19 Website: hallsofheroes.com ​ Facebook: https://www.facebook.com/groups/HallsofHeroes/ ​ Twitter: @Halls_of_Heroes. ​ ​ Reddit at /r/HallsOfHeroes ​ Discord: https://discord.gg/Kf8sEen ​ players can use any D&D character THE BASICS ​ ​ ​ sheet they want. ● An Adventure Logsheet. This can be Halls of Heroes is an organized play system ​ th formatted logsheet or any paper where for Dungeons & Dragons, 5 ​ Edition, ​ you need to keep track the same continuing the spirit of the first seven information each session of play. You seasons of Adventurers League. As with all will need to track experiences, gold, organized play, the players and DM follow a shared set of principles so that characters downtime, renown, magic items, and may move from adventure to adventure and notes to keep your character up to from DM to DM freely. date. CREATING YOUR CHARACTER Settings ​ ​ ​ ​ ​ Halls of Heroes currently has two settings: Forgotten Realms (FR) and Eberron (EB). To create a character for D&D Halls of Heroes, This document details the rules for players follow the steps below. All characters begin at in the Eberron setting. 1st level. ​ ​ Purpose of this Player’s Guide Step 1: Choosing A Race and Class This document is a comprehensive guide to all The following options are available for the rules used by players for official Halls of character creation and advancement: Heroes games in the Eberron setting. In case of ● Player’s Handbook (PHB) (All races, ​ differences between rules and guidelines from classes, and spells) other sources and this guide, the guide takes ● Guildmaster’s Guide to Ravnica (GGR) precedence for D&D Halls of Heroes play. ​ (Minotaur) ● Mordenkainen’s Tome of Foes (MTF) ​ EEDED ATERIAL TO LAY (Githyanki and Githzerai) N ​ M ​ ​ P ​ ​ ​ ​ ● Rising from the Last War (RLW) (All ​ In order to participate in D&D Halls of Heroes classes and races, including games, the following is needed: dragonmarks.) ● The D&D Basic Rules. This PDF ● Volo’s Guide to Monsters (VGM) ​ ​ document is available for free on the (Aasimar, Kobold, Lizardfolk) ● Wayfinder’s Guide to Eberron (WGE) (All Wizards of the Coast website. It ​ contains all the basic rules of the classes and races, including game, and you can create a character dragonmarks.) with it. Additional options for ● Xanathar’s Guide to Everything (XGE) ​ characters are available in the fifth (all classes and spells. No Tortles) edition Player’s Handbook (PHB), and ​ ​ For those accustomed to the Forgotten Realms other resources listed under Character setting, it should be noted that there is not a Creation, below. PHB+1 rule here. You may mix and match from ● Character Sheet. There will be official ​ these resources as you like. Halls of Heroes character sheets but The following variant or optional rules are Starting Lifestyle. Unless your starting ​ available when creating your character: lifestyle is explicitly determined by your ● Variant Human Traits (PHB) chosen background, you can choose to begin with whatever lifestyle you like. Note this ● Variant Dragonmark Subraces (RLW) selection on the first entry of your logsheet. You can change your lifestyle when you spend Options presented in other resources -- such as downtime days for activities. Death Domain found in the Dungeon Master’s ​ Guide (DMG) or content from the various ​ Unearthed Arcana articles -- aren’t allowed for Step 4: Choose Equipment play unless you possess specific campaign Upon creating a D&D Halls of Heroes character, documentation that indicates otherwise. you obtain starting equipment and gold as determined by your class and background. Step 2: Determining Ability Scores Rolling for your starting wealth isn’t allowed. Trinkets. You begin play with a trinket of your ​ When generating a character’s ability scores choice from the table in Chapter 5 of the PHB, you can use one of the following methods: or you can roll randomly to determine your ● Standard Array (15, 14, 13, 12, 10, 8) trinket. ● Variant: Customizing Ability Scores Selling Equipment. You can sell any mundane ​ (PHB). helpful calculator ​ equipment that your character possesses using the normal rules in the PHB. Purchasing Equipment. You can purchase any Step 3: Character Description ​ equipment found in the PHB with your Write a description and choose a background available gold. for your character. Background. Choose a background using the Step 5 (Optional) Select a Faction ​ rules in the PHB. Custom backgrounds must Joining a faction can be done at any time and borrow Features and Starting Equipment from is an optional choice. Each faction has goals existing backgrounds. Backgrounds can come that are distinct. Helping a faction with their from these sources: PHB, WGE, and Tomb of goals will give adventurers a chance to earn ​ Annihilation. prestige within its ranks through the ​ Alignment. D&D Halls of Heroes focuses on acquisition of renown. If you want your faction ​ maintaining a welcoming, fun environment so to be an important part of your play, work with neutral evil and chaotic evil alignments are not your Dungeon Master to establish the nature of legal for characters to be as part of D&D Halls your relationship with the faction. See of Heroes. Lawful evil is allowed as a legal Appendix F: Factions for more information. alignment, but any character who is that Each faction has their own goals individual alignment must be part of the Twelve faction from others but aren’t overtly hostile to one ​ ​ or the Aurum faction. another. Members might dislike members of other factions, but being antagonistic towards Religion. If the character follows a religion, ​ them is not allowed. If a character joins a they are listed in the WGE under the “Faiths of faction, the following rules apply. Khorvaire.” Since the cleric class is sometimes One Faction only. A character can be member used to represent the power of a dragonmark, ​ even clerics do not have to choose a religion. of only one faction at a time. If a character ever switch factions or become unaffiliated, you magic item count by one. Your DM can give you permanently lose all benefits and renown guidance on what items do and do not count. associated with the character’s former faction. Adventure Notes. Record important things ​ Factions don’t like traitor or those who that happened during the adventure here: abandon their tenets. That said, in Eberron, deaths, story notes, leveling up, downtime adventurers are likely in a web of complex activities, etc. If you received a randomly relationships, and their loyalties may be determined magic item, record the name of tested. the adventure, where it was found, as well as No Undermining Other Characters. the table and dice roll the DM used to Adventurers are brought together by common determine the item. cause, and they’re expected to work together to overcome challenges. Characters might find DOWNTIME AND LIFESTYLE other factions distasteful, they must put that ​ ​ ​ ​ ​ aside and work as a group. Downtime activities can occur before, while, or after you play an adventure. If you want your THE ADVENTURE LOGSHEET ​ ​ ​ ​ ​ character to engage in a downtime activity, you have a number of options available to you In addition to having a character sheet, every on page 187 of the PHB. Per the PHB, any character needs an adventure logsheet to keep expenditure of downtime days has an attached track of its rewards from adventure to lifestyle cost. In addition, refer to Appendix D: adventure. Downtime Activities and Appendix F: Factions Session #. You only need to track session #s if for other possible downtime activities. ​ you are playing content like a book, such as Sometimes, a Story Award or Certificate will Curse of Strahd or Storm King’s Thunder. Each grant additional downtime options. ​ ​ ​ session you play is numbered, and any rewards Recording Downtime you received for that session are tracked as if it To record your downtime activity, deduct the was a single session adventure. days from your total on your adventure logsheet. Experience Points (XP). Note any XP your ​ Note your downtime activity and the number of character earned at the end of the adventure days used in the adventure notes section. For or sesion. example, if you wanted to train to learn the Gold. Note any gold your character obtained Draconic language and you spent 25 days ​ during the adventure or session. It can be towards doing so, you’d write “Training: spent now or later. Draconic(25)” in the adventure notes, and deduct 25 days from your downtime total. If you spend Downtime. Note any downtime your character ​ 10 days later on, you’d write “Training: earned at the end of the adventure or session. Draconic(35)”, and deduct 10 more days from It can be spent on downtime activities. your downtime total. Renown. Note any renown points your ​ Recording Lifestyle Expenses character earned at the end of the adventure or session. It is used to determine your Whenever you engage in a downtime activity, character’s faction rank. you must pay your lifestyle expenses, as described on pages 157 - 158 in the PHB. Deduct Magic Items. If you received a permanent ​ the gp spent from your gold on your adventure magic during the adventure, increase your logsheet. You must pay lifestyle whenever downtime is spent. Lifestyle can be changed at faction results in losing all renown earned to any time. that point. You aren’t considered 5th level until you play your first adventure after leveling; once the EXCHANGING WEALTH ​ ​ ​ game starts you are bound to your character’s choices except for any of the following that You can’t give another character treasure or ​ ​ were not the forcible result of adventuring: equipment (mundane or magical).
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