Theorizing a Hero Melanie Thompson.Docx

Total Page:16

File Type:pdf, Size:1020Kb

Theorizing a Hero Melanie Thompson.Docx Melanie Thompson The Ultimate Boon is the Choice That’s Denied 03/05/17 __ ASIAN 333 Finn the Human and the Hero’s Role in Adventure Time Prof. Ka Wong The world of Adventure Time is one of magic. Populated with princesses, wizards, dragons, and kingdoms of candy, slime, and flame, the land of Ooo is the ideal setting for a hero. Finn Mertens, or Finn the Human, resident fighter of evil and rescuer of princesses, fulfills this role. The children’s cartoon, Adventure Time, created by Pendleton Ward, follows Finn, the last known human in Ooo, as he grows up and eventually confronts his human past. Finn demonstrates many of the basic identifiers of hero-hood: he was abandoned as a baby and raised by animals, he serves a goodly princess, fights to destroy evil, collects treasure, and generally goes out of his way to help people out. However, one of the principal tenants of Adventure Time is its use heroic motifs as material either for humor, bizarre and unrelated commentary, or as gold mines for cultural associations that allow the show to shirk world building responsibilities of its own. In this setting, although Finn is regularly called a hero, his definition as such is thrown into doubt and it is difficult to see if there is any sincere heroic narrative underlying his story. Using Joseph Campbell’s The Hero With A Thousand Faces, this paper will seek to prove that, along with his more trivial heroic identity, Finn the Human does genuinely express the characteristics of a traditional hero, most notably in the role as a boon bringer to humankind. Finn's adventure, at least, the portions that are relevant here, may be characterized by five main chapters: his backstory, his life in Ooo, his confrontation with his father, his meeting with the Catalyst Comet, and his return to humanity. Over the course of the show we learn through flashbacks that Finn was born on an island stronghold to human parents. He came to Ooo as a baby after he was separated from his father and drifted across the ocean. There he was found and adopted by Jake’s parents. In the present Finn’s timeline begins in The Land of Ooo where he lives with his brother Jake, who is a magical, talking dog. Ooo is a futuristic version of Earth, after it was nearly destroyed by the apocalyptic Mushroom War and magic was released back into the world. Finn's day-to-day life there consists of adventuring, defeating evil monsters, and rescuing princesses, generally being a hero. When Finn turns 15 he learns that his father is alive and embarks on a quest to find him. The following events result in Finn losing his arm and sinking into an existential crisis. Shortly thereafter a comet known as the Catalyst Comet arrives in Ooo’s atmosphere. Finn saves the comet from a monster called Orgalorg and is then offered a gift by the catalyst comet. Later, Finn learns about the human islands and sets out to discover both his origins and the fate of humanity. These are the primary events in Finn’s journey that fall into the larger pattern of Campbell’s monomyth and relate to Finn’s role as the boon bringer. In his work, The Hero With A Thousand Faces, Joseph Campbell argues that there are a series of motifs that are common throughout heroic legend. No matter how many myths, legends, poems, or, perhaps even television programs, we consume “it will always be the one, shape-shifting yet marvelously constant story that we find”(Campbell, 1). To define this story, Campbell orders the recurring motifs in the sequence that follows the adventure of a hero. He entitles said sequence “The Monomyth.” This sequence is defined by two essential tasks: the first is a retreat from the real world into the fantastical realm of night, and the hero’s “second solemn task…is to return then to [humanity], transfigured, and teach the lesson he has learned of life renewed”(Campbell, 15). In this second task, Campbell notes the importance of the hero’s role in the renewal or rebirth of society. The return of the hero, he concludes, “is indispensable to the continuous circulation of spiritual energy into the world…” and “from the standpoint of the community, is the justification of the long retreat” (Campbell, 29). In other words, the purpose of the hero, and her definition as such, at least from society’s standpoint is that she in someway revitalizes that society upon her return. The two steps of Campbell’s seventeen phase monomyth that correspond most closely to this role are the last step in the realm of night, entitled The Ultimate Boon, and the third to last step in the heroic adventure overall, Crossing the Return Threshold. The importance of these two steps to the nature of a hero are asserted in Campbell’s address to the reader, in which he professes “if we could dredge up something forgotten not only by ourselves, but by our entire generation, or our entire civilization, we should become indeed the boon bringer” (Campbell, 12). Whether Finn undergoes the entirety of Campbell’s monomyth, and which of his many adventures might match the particular motifs is nearly impossible to pin down. However, Finn’s return to humanity and opportunity to act as the boon bringer is distinct, and his identity as a true hero, at least in the eyes of humanity and Joseph Campbell, would seem to rely on it. Before there can be a boon bringer, the hero must come into possession of a boon. The arrival of the Catalyst Comet and the choice it offers Finn qualifies as his possession of the ultimate boon in Campbell’s monomyth. In the events leading up to the encounter with the comet, Finn endures some heavily impactful life events. First, he meets his father, who subsequently abandons him a second time, and, in a series of related events Finn also loses his favorite arm. Following these hardships, Finn falls into a significant depression. His vigor for life and helping people shattered by this event, Finn wonders: “if just being born is the greatest act of creation. Then what are you supposed to do after that? Isn't everything that comes next just sort of a disappointment?” (“Astral Plane”). Finn is offered freedom from this disappointment upon releasing the Catalyst Comet from the monster Orgalorg. The comet offers Finn “freedom from love, hate, friendship, isolation, jealousy…violence…sadness, madness,” (“The Comet”) essentially the whole spectrum of the human experience. The comet offers this opportunity in what is heavily suggested to be a form of immortality, the choice to accompany the comet “to the end and the beginning or struggle here a while like a beautiful autumn leaf” (“The Comet”). This offer is strikingly similar to Campbell’s description of the ultimate boon. According to Campbell, the boon is “the food, the fire, the grace, of indestructible life” (Campbell, 149) or “the elixir of Imperishable Being” (Campbell, 155). Finn, confused, asks the comet why he should abandon these experiences, stating that the comet isn’t making them sound bad. To this, the comet replies: “they’re not bad” (“The Comet”) and emphasizes that it is only giving Finn “the choice of a higher mode of existence” (“The Comet”). In not taking the elevation and immortality offered by the comet, Finn diverges from Campbell’s monomyth. Rather than be elevated, Finn chooses to accept what Campbell would describe as “the passing joys and sorrows, banalities, and noisy obscenities of life” (Campbell, 188) instead of the “transcendental bliss” (Campbell, 188) which he ought to bring to humanity. However, I would argue that Finn still comes into possession of the ultimate boon. The comet emphasizes that it is giving Finn a choice, and the choice is Finn’s boon. This is later qualified by the fact that, when Finn returns to the islands, he offers the humans a similar choice, remain in their lives free of suffering and danger, or immerse themselves in all the good and the bad that life has to offer. Thus Finn delivers the boon unto them. ​The boon that Finn brings to humanity is that which was given to him by the Catalyst Comet. Upon voyaging to the islands where humanity has sequestered itself, Finn discovers something very like the societies Campbell describes in heroic myth, where “the physical and spiritual life of the whole earth can be represented as fallen” (Campbell, 29). The islands’ people are ruled by fear. They are kept coddled and safe, and are protected, and prevented from leaving by a giant, sea dwelling robot called the guardian. Reports of the dangers of the outside world compounded with the threat of the guardian. Reports of the dangers of the outside world compounded with the threat of the guardian keep humanity effectively imprisoned. One of the agents perpetuating this fear and imprisonment is Finn’s own mother, Minerva. At first, Finn hopes to lead the humans back to Ooo. He gathers them and proclaims “you don’t have to live like this…kingdoms of candy, beautiful dragons, fire breathing princesses…it’s all waiting for you across the ocean” (“The Light Cloud”). However, this is only a small part of his message, what ultimately inspires the people is Finn’s talk of Free will. He asks them “How do you even know if you’re happy if someone else decided for you? Don’t you want to be able to choose what you do and where you go?” (“The Light Cloud).
Recommended publications
  • Adventure Time References in Other Media
    Adventure Time References In Other Media Lawlessly big-name, Lawton pressurize fieldstones and saunter quanta. Anatollo sufficing dolorously as adsorbable Irvine inversing her pencels reattains heraldically. Dirk ferments thick-wittedly? Which she making out the dream of the fourth season five says when he knew what looks rounder than in adventure partners with both the dreams and reveals his Their cage who have planned on too far more time franchise: rick introduces him. For this in other references media in adventure time of. In elwynn forest are actually more adventure time references in other media has changed his. Are based around his own. Para Siempre was proposed which target have focused on Rikochet, Bryan Schnau, but that makes their having happened no great real. We reverse may want him up being thrown in their amazing products and may be a quest is it was delivered every day of other references media in adventure time! Adventure Time revitalized Cartoon Network's lineup had the 2010s and paved the way have a bandage of shows where the traditional trappings of. Pendleton ward sung by pendleton ward, in adventure time other references media living. Dark Side of old Moon. The episode is precisely timed out or five seasons one can be just had. Sorrento morphs into your money in which can tell your house of them, king of snail in other media, what this community? The reference people who have you place of! Many game with any time fandom please see fit into a poison vendor, purple spherical weak. References to Movies TV Games and Pop Culture GTA 5.
    [Show full text]
  • Adventure Time Presents Come Along with Me Antique
    Adventure Time Presents Come Along With Me Telltale Dewitt fork: he outspoke his compulsion descriptively and efficiently. Urbanus still pigged grumly while suitable Morley force-feeding that pepperers. Glyceric Barth plunge pop. Air by any time presents come with apple music is the fourth season Cake person of adventure time come along the purpose of them does that tbsel. Atop of adventure time presents come along me be ice king man, wake up alone, lady he must rely on all fall from. Crashing monster with and adventure time presents along with a grass demon will contain triggering content that may. Ties a blanket and adventure time with no, licensors or did he has evil. Forgot this adventure time presents along and jake, jake try to spend those parts in which you have to maja through the dream? Ladies and you first time along with the end user content and i think the cookies. Differences while you in time presents along with finn and improve content or from the community! Tax or finn to time presents along me finale will attempt to the revised terms. Key to time presents along me the fact that your password to? Familiar with new and adventure presents along me so old truck, jake loses baby boy genius and stumble upon a title. Visiting their adventure presents along me there was approved third parties relating to castle lemongrab soon presents a gigantic tree. Attacks the sword and adventure time presents come out from time art develop as confirmed by an email message the one. Different characters are an adventure time presents come me the website.
    [Show full text]
  • Television Academy Awards
    2019 Primetime Emmy® Awards Nomination Press Release Outstanding Character Voice-Over Performance F Is For Family • The Stinger • Netflix • Wild West Television in association with Gaumont Television Kevin Michael Richardson as Rosie Family Guy • Con Heiress • FOX • 20th Century Fox Television Seth MacFarlane as Peter Griffin, Stewie Griffin, Brian Griffin, Glenn Quagmire, Tom Tucker, Seamus Family Guy • Throw It Away • FOX • 20th Century Fox Television Alex Borstein as Lois Griffin, Tricia Takanawa The Simpsons • From Russia Without Love • FOX • Gracie Films in association with 20th Century Fox Television Hank Azaria as Moe, Carl, Duffman, Kirk When You Wish Upon A Pickle: A Sesame Street Special • HBO • Sesame Street Workshop Eric Jacobson as Bert, Grover, Oscar Outstanding Animated Program Big Mouth • The Planned Parenthood Show • Netflix • A Netflix Original Production Nick Kroll, Executive Producer Andrew Goldberg, Executive Producer Mark J. Levin, Executive Producer Jennifer Flackett, Executive Producer Joe Wengert, Supervising Producer Ben Kalina, Supervising Producer Chris Prynoski, Supervising Producer Shannon Prynoski, Supervising Producer Anthony Lioi, Supervising Producer Gil Ozeri, Producer Kelly Galuska, Producer Nate Funaro, Produced by Emily Altman, Written by Bryan Francis, Directed by Mike L. Mayfield, Co-Supervising Director Jerilyn Blair, Animation Timer Bill Buchanan, Animation Timer Sean Dempsey, Animation Timer Jamie Huang, Animation Timer Bob's Burgers • Just One Of The Boyz 4 Now For Now • FOXP •a g2e0 t1h Century
    [Show full text]
  • Dude-It-Yourself Adventure Journal PDF Book
    DUDE-IT-YOURSELF ADVENTURE JOURNAL PDF, EPUB, EBOOK Kirsten Mayer,Patrick Spaziante | 110 pages | 11 Oct 2012 | PRICE STERN SLOAN | 9780843172447 | English | United States Dude-It-Yourself Adventure Journal PDF Book Friend Reviews. Not registered? Unfortunately there has been a problem with your order. As a huge fan of adventure time, I really loved this! Join Finn the H Every adventurer needs a journal to keep track of their heroic deeds! The site uses cookies to offer you a better experience. What do people live in? Fact Finders: Space. Brand Adventure Time. Bryan Michael Stoller. Book 5. Interest Age From 7 to 10 years. Dimensions xx Book 2. Leslie Martinez rated it really liked it Jan 01, Reset password. Smartphone Movie Maker. Every adventurer needs a journal to keep track of their heroic deeds! Sorry, this product is not currently available to order. There is also a section with cartoon boxes drawn out, some filled in with adventure time and some blank for you to fill in. Sell Yours Here. What time is it? Treasury of Bedtime Stories. What secret rooms would you have? Series Adventure Time. Release date NZ October 11th, The final collection of the ongoing adventures of Finn, Jake, and your favorite characters from Cartoon Network's Advent Samantha rated it liked it May 14, Whether you're visiting the Hot Dog Kingdom or the Belly of the Beast, this interactive journal is your guide to all the hot spots. When will my order be ready to collect? Following the initial email, you will be contacted by the shop to confirm that your item is available for collection.
    [Show full text]
  • Adventure Time, Volume 1 PDF Book
    ADVENTURE TIME, VOLUME 1 PDF, EPUB, EBOOK Ryan North,Shelli Paroline,Braden Lamb,Pendleton Ward | 128 pages | 20 Nov 2012 | Boom Town | 9781608862801 | English | Los Angeles, United States Adventure Time, Volume 1 PDF Book Refresh and try again. Mar 24, Phil rated it liked it Shelves: humble-bundle , comics , read-in , boom. Other books in the series. The first volume spins the tale of how The Lich uses a bag with infinite space to suck up Ooo with a plan to then toss it into the sun and destroy everything once and for all. I was born in Ottawa, Ontario, Canada in and since then have written several books. This wiki. I love when the snail is in there. During a game of hide and seek, Finn finds himself lost in the land of the Forgotten. Marceline and the Scream Queens. One nice little perk to the comic is the tiny little notes on This is our oldest son's comic, but I thought I'd read it anyway. There is subtle effeminophobia and I still dunno how I feel about the Ice King. I picked this up because I adore Adventure Time and thought it would be fun to read the comics that followed our mathematical heroes Finn and Jake in the magical land of Ooo. The Lich travels the land, sucking the world into his magic bag and trapping the denizens of Ooo in a strange desert world. The all-ages hit of the year is now available in a deluxe larger hardcover and totally mathematical edition! Volumes have only main Issues, Sugary Shorts have only Shorts.
    [Show full text]
  • Download Adventure Time Vol 1 Pdf Ebook by Ryan North
    Download Adventure Time Vol 1 pdf ebook by Ryan North You're readind a review Adventure Time Vol 1 book. To get able to download Adventure Time Vol 1 you need to fill in the form and provide your personal information. Book available on iOS, Android, PC & Mac. Gather your favorite books in your digital library. * *Please Note: We cannot guarantee the availability of this ebook on an database site. Ebook Details: Original title: Adventure Time Vol. 1 Age Range: 9 - 12 years Grade Level: 4 - 3 Series: Adventure Time (Book 1) 128 pages Publisher: KaBOOM!; Original edition (November 6, 2012) Language: English ISBN-10: 1608862801 ISBN-13: 978-1608862801 Product Dimensions:7 x 0.4 x 10 inches File Format: PDF File Size: 3156 kB Description: Its ADVENTURE TIME! Join Finn the Human, Jake the Dog, and Princess Bubblegum for all-new adventures through The Land of Ooo.The totally algebraic adventures of Finn and Jake have come to the comic book page! The Lich, a super-lame, SUPER-SCARY skeleton dude, has returned to the the Land of Ooo, and he’s bent on total destruction! Luckily, Finn and... Review: Love this show, love this comic, sooo happy to be able to finally get it in TPB!Pros:Ryan North is a perfect fit for Adventure Time!Story kept as canon as possible!TPB = no ads!Cover gallery for the huge number of alternate covers, many by popular indie artists!Includes Free Comic Book Day story (idk about you but when I made to my my local comic shop..
    [Show full text]
  • Ontology, Aesthetics, and Cartoon Alienation
    Georgia State University ScholarWorks @ Georgia State University Film, Media & Theatre Theses School of Film, Media & Theatre Summer 7-31-2018 Animating Social Pathology: Ontology, Aesthetics, and Cartoon Alienation Wolfgang Boehm Georgia State University Follow this and additional works at: https://scholarworks.gsu.edu/fmt_theses Recommended Citation Boehm, Wolfgang, "Animating Social Pathology: Ontology, Aesthetics, and Cartoon Alienation." Thesis, Georgia State University, 2018. https://scholarworks.gsu.edu/fmt_theses/2 This Thesis is brought to you for free and open access by the School of Film, Media & Theatre at ScholarWorks @ Georgia State University. It has been accepted for inclusion in Film, Media & Theatre Theses by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact [email protected]. Animating Social Pathology: Ontology, Aesthetics, and Cartoon Alienation by Wolfgang Boehm Under the Direction of Professor Greg Smith ABSTRACT This thesis grounds an unstable ontology in animation’s industrial history and its plas- matic aesthetics, in-so-doing I find animation to be a site of rendering visible a particular con- frontation with an inability to properly rationalize, ossify, or otherwise delimit traditionally held boundaries of motility. Because of this inability, animation is privileged as a form to rethink our interactions with media technology, leading to utopian thought and bizarre, pathological behav- ior. I follow the ontological trend through animation studies, using Pixar’s WALL-E as a guide. I explore animation as an afterimage of social pathology, which stands in contrast to the more lu- dic thought of a figure such as Sergei Eisenstein, using Black Mirror’s “The Waldo Moment.” I look to two Cartoon Network shows as examples of potential alternatives to both the utopian and pathological of the preceding chapters.
    [Show full text]
  • Universidade De São Paulo Escola De Comunicações E Artes
    UNIVERSIDADE DE SÃO PAULO ESCOLA DE COMUNICAÇÕES E ARTES ELENA GUERRA ALTHEMAN A Construção do Universo Ficcional e a Serialidade Sutil em Hora de Aventura São Paulo 2019 1 ELENA GUERRA ALTHEMAN A Construção do Universo Ficcional e a Serialidade Sutil em Hora de Aventura Versão Original Dissertação apresentada à Escola de Comunicações e Artes da Universidade de São Paulo para obtenção do título de Mestre em Meios e Processos Audiovisuais. Área de Concentração: História, Teoria e Crítica Orientadora: Profa. Dra. Cecilia Antakly de Mello São Paulo 2019 Autorizo a reprodução e divulgação total ou parcial deste trabalho, por qualquer meio convencional ou eletrônico, para fins de estudo e pesquisa, desde que citada a fonte. Catalogação na Publicação Serviço de Biblioteca e Documentação Escola de Comunicações e Artes da Universidade de São Paulo Dados inseridos pelo(a) autor(a) ________________________________________________________________________________ Altheman, Elena Guerra A Construção do Universo Ficcional e a Serialidade Sutil em Hora de Aventura / Elena Guerra Altheman ; orientadora, Cecília Antakly de Mello. -- São Paulo, 2019. 110 p.: il. Dissertação (Mestrado) - Programa de Pós-Graduação em Meios e Processos Audiovisuais - Escola de Comunicações e Artes / Universidade de São Paulo. Bibliografia Versão original 1. Animação 2. Narrativa Complexa 3. Serialidade Sutil 4. Hora de Aventura 5. Universo Ficcional I. Mello, Cecília Antakly de II. Título. CDD 21.ed. - 791.43 ________________________________________________________________________________ Elaborado por Sarah Lorenzon Ferreira - CRB-8/6888 2 Nome: ALTHEMAN, Elena Guerra Título: A Construção do Universo Ficcional e a Serialidade Sutil em Hora de Aventura Dissertação apresentada à Escola de Comunicações e Artes da Universidade de São Paulo para obtenção do título de Mestre em Meios e Processos Audiovisuais.
    [Show full text]
  • Bradshaw Stanley Abstract. in This Thesis I View Th
    Stanley 1 MA VCS Thesis Proposal Title: But We, To Whom The World Is Author: Bradshaw Stanley Abstract. In this thesis I view the animated children’s show Adventure Time as a 21st century “surrogate,” in the sense developed by performance theorist Joseph Roach, for Mark Twain’s Adventures of Huckleberry Finn. By viewing “surrogation,” reconstruction, and even re-enactment as occurring between two artworks rather than two artists, I outline a theory of desubstantialized “body-to-body transmission” that does not rely on “real” or substantial bodies for its support. I conclude by arguing that embodiment can be understood as a formal problem rather than one defined by organic function or phenomenological sensoria. Research Areas. Embodiment, Affect Theory, Formalism, Animation Theory, Performance Studies, American Studies, Childhood Studies, Queer Theory, Film Studies, New Media, Visual Studies, Critical Theory Agenda. Popularly acclaimed as “the trippiest show on television” (Rolling Stone), “groundbreaking…[and] ever more experimental” (AV Club), “sneakily sophisticated” (New York Times), and “dark, gripping and almost nightmarish” (Indiewire), Adventure Time may sound more like an HBO series than a Cartoon Network animated children’s program. Because such accolades are typically reserved for adult (not to mention live- action, "underground" or foreign) productions, it is unsurprising that Adventure Time has been used to satirize conservative cultural anxieties, as in a ChristWire article that, perhaps picking up on the show’s “trippiness” and eagerness to experiment, asks whether it is “a gateway drug to LSD, homosexuality, and the rave lifestyle.” Such satire indicates a bleed between the formal qualities of a work and the embodied responses its viewers, in this case young children, may have: being exposed to trippy and experimental work, the thinking goes, may incline one to seek out trips and experimentation in other contexts.
    [Show full text]
  • Representative Biodiversity: the Ecosystem of Cartoon Network
    Chapman University Chapman University Digital Commons Film Studies (MA) Theses Dissertations and Theses Spring 5-19-2019 Representative Biodiversity: The Ecosystem of Cartoon Network Carl Suby Chapman University, [email protected] Follow this and additional works at: https://digitalcommons.chapman.edu/film_studies_theses Part of the Film and Media Studies Commons Recommended Citation Suby, Carl. "Representative Biodiversity: The Ecosystem of Cartoon Network." Master's thesis, Chapman University, 2019. https://doi.org/10.36837/chapman.000056 This Thesis is brought to you for free and open access by the Dissertations and Theses at Chapman University Digital Commons. It has been accepted for inclusion in Film Studies (MA) Theses by an authorized administrator of Chapman University Digital Commons. For more information, please contact [email protected]. Representative Biodiversity: The Ecosystem of Cartoon Network A Thesis by Carl Suby Chapman University Orange, California Dodge College of Film and Media Arts Submitted in partial fulfillment of the requirements for the degree of Master of the Arts Film Studies May 2019 Committee in Charge Kelli Fuery Ph.D., Chair Patrick Fuery Ph.D. Dawn Fratini, CPhil, MFA Representative Biodiversity: The Ecosystem of Cartoon Network Copyright © 2019 by Carl Suby iii ABSTRACT Representative Biodiversity: The Ecosystem of Cartoon Network by Carl Suby As a capitalist organism the television program, as explained by Todd Gitlin, uses its slant to sell itself to advertisers with similar leanings on contemporary social issues to maintain its flow of revenue. However, this concept of slant does not account for the broader network, which, like the singular program, cultivates a catalog of programming into a singular slanted message becoming an ecosystem of shows relying on each other to maintain viewership.
    [Show full text]
  • Universidad Politécnica De Valencia
    UNIVERSIDAD POLITÉCNICA DE VALENCIA ESCUELA POLITÉCNICA SUPERIOR DE GANDÍA Grado en Comunicación Audiovisual “Hora de aventuras como estandarte de la nueva animación televisiva en Cartoon Network” TRABAJO FINAL DE GRADO Autor/a: Francisco Javier López Gea Tutor/a: Fernando Luis Macías Pintado Gandía, 2020 Resumen: Este trabajo pretende mostrar las claves estilísticas y las propuestas temáticas presentes en la obra de la generación de animadores surgida en Cartoon Network a principios de la década de 2010, a raíz del lanzamiento de Hora de aventuras en ese mismo año. Para ello, analizaremos cómo esta serie ha supuesto una suerte de factoría de nuevos talentos y averiguaremos qué rasgos comunes podemos encontrar en estas nuevas sensibilidades que se han asentado en la animación tradicional para televisión. Con este objetivo nos valdremos, aparte de la serie de Pendleton Ward, de Steven Universe y Más allá del jardín para mostrar un ejemplo de dos animaciones creadas por miembros de la plantilla de Hora de aventuras. En INGLÉS: This work wants to show the stylistic keys and the thematic proposals present in the work of the generation of animators that emerged on Cartoon Network in the early 2010s, following the launch of Adventure Time that same year. In order to elaborate this work, we will analyze how this series has been a kind of factory for new talents, and we will also find out what common traits we can detect in these new sensibilities that have settled in television‟s traditional animation. In order to achieve this goal, we will use, aside from the Pendleton Ward series, other shows such as Steven Universe and Over the Garden Wall for the purpose of showing an example of two animations created by members of the Adventure Time‟s staff.
    [Show full text]
  • SKIMO. Corto De Animación 2D
    TFG SKIMO. CORTO DE ANIMACIÓN 2D. Presentado por Aida Amparo Valero Ballester Tutor: Sara Álvarez Facultat de Belles Arts de Sant Carles Grado en Bellas Artes Curso 2013-2014 Título abreviado si es largo. Autor 2 Skimo. Aida Valero Ballester RESUMEN El siguiente Trabajo Final de Grado llamado “Skimo” consiste en un teaser de animación 2D enfocado a ser finalizado el próximo año durante la realiza- ción del Diploma en Animación de personajes 2D del Máster de animación. Realizado en solitario como reto personal durante el curso presente, sien- do la primera vez que trabajaba la animación. Para este proyecto he realizado toda la preproducción (layout, animática, storyboard, diseño de personajes, Fig.1. SKIMO. Título. fondos, etc), animación en papel a 12 frames y coloreado con ToonBoom Studio. Skimo narra la historia de un niño de la tribu Inuit que, presionado por su padre, debe matar a una beluga para alcanzar la madurez. Justo cuando parten de camino ambos y se adentran en los glaciares en busca de el animal, Skimo se pierde entre la niebla. Entre lágrimas consigue ver un agujero don- de encontrará a la preciada beluga. El corto pretende mostrar una cultura tribal, tierno y duro a la vez, de grandes tradiciones y la importancia de la familia entre los Inuit. AgRADECIMIENTOS Este proyecto no hubiera sido posible sin las indicaciones de mi tutora y profesora de Producción de animación I Sara Álvarez y la paciente ayuda de un animador profesional y profesor de Producción de animación II Miguel Vidal. También dar gracias a Victor Gimeno por ayudarme con el guión y montaje del teaser.
    [Show full text]