Hashed Patricia Trie: Efficient Longest Prefix Matching in Peer-To-Peer
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Persistent Predecessor Search and Orthogonal Point Location on the Word
Persistent Predecessor Search and Orthogonal Point Location on the Word RAM∗ Timothy M. Chan† August 17, 2012 Abstract We answer a basic data structuring question (for example, raised by Dietz and Raman [1991]): can van Emde Boas trees be made persistent, without changing their asymptotic query/update time? We present a (partially) persistent data structure that supports predecessor search in a set of integers in 1,...,U under an arbitrary sequence of n insertions and deletions, with O(log log U) { } expected query time and expected amortized update time, and O(n) space. The query bound is optimal in U for linear-space structures and improves previous near-O((log log U)2) methods. The same method solves a fundamental problem from computational geometry: point location in orthogonal planar subdivisions (where edges are vertical or horizontal). We obtain the first static data structure achieving O(log log U) worst-case query time and linear space. This result is again optimal in U for linear-space structures and improves the previous O((log log U)2) method by de Berg, Snoeyink, and van Kreveld [1995]. The same result also holds for higher-dimensional subdivisions that are orthogonal binary space partitions, and for certain nonorthogonal planar subdivisions such as triangulations without small angles. Many geometric applications follow, including improved query times for orthogonal range reporting for dimensions 3 on the RAM. ≥ Our key technique is an interesting new van-Emde-Boas–style recursion that alternates be- tween two strategies, both quite simple. 1 Introduction Van Emde Boas trees [60, 61, 62] are fundamental data structures that support predecessor searches in O(log log U) time on the word RAM with O(n) space, when the n elements of the given set S come from a bounded integer universe 1,...,U (U n). -
4 Hash Tables and Associative Arrays
4 FREE Hash Tables and Associative Arrays If you want to get a book from the central library of the University of Karlsruhe, you have to order the book in advance. The library personnel fetch the book from the stacks and deliver it to a room with 100 shelves. You find your book on a shelf numbered with the last two digits of your library card. Why the last digits and not the leading digits? Probably because this distributes the books more evenly among the shelves. The library cards are numbered consecutively as students sign up, and the University of Karlsruhe was founded in 1825. Therefore, the students enrolled at the same time are likely to have the same leading digits in their card number, and only a few shelves would be in use if the leadingCOPY digits were used. The subject of this chapter is the robust and efficient implementation of the above “delivery shelf data structure”. In computer science, this data structure is known as a hash1 table. Hash tables are one implementation of associative arrays, or dictio- naries. The other implementation is the tree data structures which we shall study in Chap. 7. An associative array is an array with a potentially infinite or at least very large index set, out of which only a small number of indices are actually in use. For example, the potential indices may be all strings, and the indices in use may be all identifiers used in a particular C++ program.Or the potential indices may be all ways of placing chess pieces on a chess board, and the indices in use may be the place- ments required in the analysis of a particular game. -
X-Fast and Y-Fast Tries
x-Fast and y-Fast Tries Outline for Today ● Bitwise Tries ● A simple ordered dictionary for integers. ● x-Fast Tries ● Tries + Hashing ● y-Fast Tries ● Tries + Hashing + Subdivision + Balanced Trees + Amortization Recap from Last Time Ordered Dictionaries ● An ordered dictionary is a data structure that maintains a set S of elements drawn from an ordered universe � and supports these operations: ● insert(x), which adds x to S. ● is-empty(), which returns whether S = Ø. ● lookup(x), which returns whether x ∈ S. ● delete(x), which removes x from S. ● max() / min(), which returns the maximum or minimum element of S. ● successor(x), which returns the smallest element of S greater than x, and ● predecessor(x), which returns the largest element of S smaller than x. Integer Ordered Dictionaries ● Suppose that � = [U] = {0, 1, …, U – 1}. ● A van Emde Boas tree is an ordered dictionary for [U] where ● min, max, and is-empty run in time O(1). ● All other operations run in time O(log log U). ● Space usage is Θ(U) if implemented deterministically, and O(n) if implemented using hash tables. ● Question: Is there a simpler data structure meeting these bounds? The Machine Model ● We assume a transdichotomous machine model: ● Memory is composed of words of w bits each. ● Basic arithmetic and bitwise operations on words take time O(1) each. ● w = Ω(log n). A Start: Bitwise Tries Tries Revisited ● Recall: A trie is a simple data 0 1 structure for storing strings. 0 1 0 1 ● Integers can be thought of as strings of bits. 1 0 1 1 0 ● Idea: Store integers in a bitwise trie. -
Prefix Hash Tree an Indexing Data Structure Over Distributed Hash
Prefix Hash Tree An Indexing Data Structure over Distributed Hash Tables Sriram Ramabhadran ∗ Sylvia Ratnasamy University of California, San Diego Intel Research, Berkeley Joseph M. Hellerstein Scott Shenker University of California, Berkeley International Comp. Science Institute, Berkeley and and Intel Research, Berkeley University of California, Berkeley ABSTRACT this lookup interface has allowed a wide variety of Distributed Hash Tables are scalable, robust, and system to be built on top DHTs, including file sys- self-organizing peer-to-peer systems that support tems [9, 27], indirection services [30], event notifi- exact match lookups. This paper describes the de- cation [6], content distribution networks [10] and sign and implementation of a Prefix Hash Tree - many others. a distributed data structure that enables more so- phisticated queries over a DHT. The Prefix Hash DHTs were designed in the Internet style: scala- Tree uses the lookup interface of a DHT to con- bility and ease of deployment triumph over strict struct a trie-based structure that is both efficient semantics. In particular, DHTs are self-organizing, (updates are doubly logarithmic in the size of the requiring no centralized authority or manual con- domain being indexed), and resilient (the failure figuration. They are robust against node failures of any given node in the Prefix Hash Tree does and easily accommodate new nodes. Most impor- not affect the availability of data stored at other tantly, they are scalable in the sense that both la- nodes). tency (in terms of the number of hops per lookup) and the local state required typically grow loga- Categories and Subject Descriptors rithmically in the number of nodes; this is crucial since many of the envisioned scenarios for DHTs C.2.4 [Comp. -
Hash Tables & Searching Algorithms
Search Algorithms and Tables Chapter 11 Tables • A table, or dictionary, is an abstract data type whose data items are stored and retrieved according to a key value. • The items are called records. • Each record can have a number of data fields. • The data is ordered based on one of the fields, named the key field. • The record we are searching for has a key value that is called the target. • The table may be implemented using a variety of data structures: array, tree, heap, etc. Sequential Search public static int search(int[] a, int target) { int i = 0; boolean found = false; while ((i < a.length) && ! found) { if (a[i] == target) found = true; else i++; } if (found) return i; else return –1; } Sequential Search on Tables public static int search(someClass[] a, int target) { int i = 0; boolean found = false; while ((i < a.length) && !found){ if (a[i].getKey() == target) found = true; else i++; } if (found) return i; else return –1; } Sequential Search on N elements • Best Case Number of comparisons: 1 = O(1) • Average Case Number of comparisons: (1 + 2 + ... + N)/N = (N+1)/2 = O(N) • Worst Case Number of comparisons: N = O(N) Binary Search • Can be applied to any random-access data structure where the data elements are sorted. • Additional parameters: first – index of the first element to examine size – number of elements to search starting from the first element above Binary Search • Precondition: If size > 0, then the data structure must have size elements starting with the element denoted as the first element. In addition, these elements are sorted. -
Introduction to Hash Table and Hash Function
Introduction to Hash Table and Hash Function This is a short introduction to Hashing mechanism Introduction Is it possible to design a search of O(1)– that is, one that has a constant search time, no matter where the element is located in the list? Let’s look at an example. We have a list of employees of a fairly small company. Each of 100 employees has an ID number in the range 0 – 99. If we store the elements (employee records) in the array, then each employee’s ID number will be an index to the array element where this employee’s record will be stored. In this case once we know the ID number of the employee, we can directly access his record through the array index. There is a one-to-one correspondence between the element’s key and the array index. However, in practice, this perfect relationship is not easy to establish or maintain. For example: the same company might use employee’s five-digit ID number as the primary key. In this case, key values run from 00000 to 99999. If we want to use the same technique as above, we need to set up an array of size 100,000, of which only 100 elements will be used: Obviously it is very impractical to waste that much storage. But what if we keep the array size down to the size that we will actually be using (100 elements) and use just the last two digits of key to identify each employee? For example, the employee with the key number 54876 will be stored in the element of the array with index 76. -
Balanced Search Trees and Hashing Balanced Search Trees
Advanced Implementations of Tables: Balanced Search Trees and Hashing Balanced Search Trees Binary search tree operations such as insert, delete, retrieve, etc. depend on the length of the path to the desired node The path length can vary from log2(n+1) to O(n) depending on how balanced or unbalanced the tree is The shape of the tree is determined by the values of the items and the order in which they were inserted CMPS 12B, UC Santa Cruz Binary searching & introduction to trees 2 Examples 10 40 20 20 60 30 40 10 30 50 70 50 Can you get the same tree with 60 different insertion orders? 70 CMPS 12B, UC Santa Cruz Binary searching & introduction to trees 3 2-3 Trees Each internal node has two or three children All leaves are at the same level 2 children = 2-node, 3 children = 3-node CMPS 12B, UC Santa Cruz Binary searching & introduction to trees 4 2-3 Trees (continued) 2-3 trees are not binary trees (duh) A 2-3 tree of height h always has at least 2h-1 nodes i.e. greater than or equal to a binary tree of height h A 2-3 tree with n nodes has height less than or equal to log2(n+1) i.e less than or equal to the height of a full binary tree with n nodes CMPS 12B, UC Santa Cruz Binary searching & introduction to trees 5 Definition of 2-3 Trees T is a 2-3 tree of height h if T is empty (height 0), OR T is of the form r TL TR Where r is a node that contains one data item and TL and TR are 2-3 trees, each of height h-1, and the search key of r is greater than any in TL and less than any in TR, OR CMPS 12B, UC Santa Cruz Binary searching & introduction to trees 6 Definition of 2-3 Trees (continued) T is of the form r TL TM TR Where r is a node that contains two data items and TL, TM, and TR are 2-3 trees, each of height h-1, and the smaller search key of r is greater than any in TL and less than any in TM and the larger search key in r is greater than any in TM and smaller than any in TR. -
Hash Tables Hash Tables a "Faster" Implementation for Map Adts
Hash Tables Hash Tables A "faster" implementation for Map ADTs Outline What is hash function? translation of a string key into an integer Consider a few strategies for implementing a hash table linear probing quadratic probing separate chaining hashing Big Ohs using different data structures for a Map ADT? Data Structure put get remove Unsorted Array Sorted Array Unsorted Linked List Sorted Linked List Binary Search Tree A BST was used in OrderedMap<K,V> Hash Tables Hash table: another data structure Provides virtually direct access to objects based on a key (a unique String or Integer) key could be your SID, your telephone number, social security number, account number, … Must have unique keys Each key is associated with–mapped to–a value Hashing Must convert keys such as "555-1234" into an integer index from 0 to some reasonable size Elements can be found, inserted, and removed using the integer index as an array index Insert (called put), find (get), and remove must use the same "address calculator" which we call the Hash function Hashing Can make String or Integer keys into integer indexes by "hashing" Need to take hashCode % array size Turn “S12345678” into an int 0..students.length Ideally, every key has a unique hash value Then the hash value could be used as an array index, however, Ideal is impossible Some keys will "hash" to the same integer index Known as a collision Need a way to handle collisions! "abc" may hash to the same integer array index as "cba" Hash Tables: Runtime Efficient Lookup time does not grow when n increases A hash table supports fast insertion O(1) fast retrieval O(1) fast removal O(1) Could use String keys each ASCII character equals some unique integer "able" = 97 + 98 + 108 + 101 == 404 Hash method works something like… Convert a String key into an integer that will be in the range of 0 through the maximum capacity-1 Assume the array capacity is 9997 hash(key) AAAAAAAA 8482 zzzzzzzz 1273 hash(key) A string of 8 chars Range: 0 .. -
Lock-Free Concurrent Van Emde Boas Array
Lock-free concurrent van Emde Boas Array Ziyuan Guo Reiji Suda (Adviser) [email protected] [email protected] The University of Tokyo Graduate School of Information Science and Technology Tokyo, Japan ABSTRACT To unleash the power of modern multi-core processors, concur- Lock-based data structures have some potential issues such as dead- rent data structures are needed in many cases. Comparing to lock- lock, livelock, and priority inversion, and the progress can be de- based data structures, lock-free data structures can avoid some po- layed indefinitely if the thread that is holding locks cannot acquire tential issues such as deadlock, livelock, and priority inversion, and a timeslice from the scheduler. Lock-free data structures, which guarantees the progress [5]. guarantees the progress of some method call, can be used to avoid these problems. This poster introduces the first lock-free concur- 2 OBJECTIVES rent van Emde Boas Array which is a variant of van Emde Boas • Create a lock-free search tree based on van Emde Boas Tree. Tree. It’s linearizable and the benchmark shows significant per- • Get better performance and scalability. formance improvement comparing to other lock-free search trees • Linearizability, i.e., each method call should appear to take when the date set is large and dense enough. effect at some instant between its invocation and response [5]. CCS CONCEPTS • Computing methodologies → Concurrent algorithms. 3 RELATED WORK The base of our data structure is van Emde Boas Tree, whichis KEYWORDS named after P. van Emde Boas, the inventor of this data structure [7]. -
SCS1201 Advanced Data Structures Unit V Table Data Structures Table Is a Data Structure Which Plays a Significant Role in Information Retrieval
SCS1201 Advanced Data Structures Unit V Table Data Structures Table is a data structure which plays a significant role in information retrieval. A set of n distinct records with keys K1, K2, …., Kn are stored in a file. If we want to find a record with a given key value, K, simply access the index given by its key k. The table lookup has a running time of O(1). The searching time required is directly proportional to the number of number of records in the file. This searching time can be reduced, even can be made independent of the number of records, if we use a table called Access Table. Some of possible kinds of tables are given below: • Rectangular table • Jagged table • Inverted table. • Hash tables Rectangular Tables Tables are very often in rectangular form with rows and columns. Most programming languages accommodate rectangular tables as 2-D arrays. Rectangular tables are also known as matrices. Almost all programming languages provide the implementation procedures for these tables as they are used in many applications. Fig. Rectangular tables in memory Logically, a matrix appears as two-dimensional, but physically it is stored in a linear fashion. In order to map from the logical view to physical structure, an indexing formula is used. The compiler must be able to convert the index (i, j) of a rectangular table to the correct position in the sequential array in memory. For an m x n array (m rows, n columns): 1 Each row is indexed from 0 to m-1 Each column is indexed from 0 to n – 1 Item at (i, j) is at sequential position i * n + j Row major order: Assume that the base address is the first location of the memory, so the th Address a ij =storing all the elements in the first(i-1) rows + the number of elements in the i th row up to the j th coloumn = (i-1)*n+j Column major order: Address of a ij = storing all the elements in the first(j-1)th column + The number of elements in the j th column up to the i th rows. -
Snickerdoodle> Saveenv Saving Environment to SPI Flash... SF
snickerdoodle> saveenv Saving Environment to SPI Flash... SF: Detected N25Q128A with page size 256 Bytes, erase size 64 KiB, total 16 MiB Erasing SPI flash...Writing to SPI flash...done snickerdoodle> boot Device: sdhci@e0100000 Manufacturer ID: 28 OEM: 4245 Name: SDU32 Tran Speed: 50000000 Rd Block Len: 512 SD version 3.0 High Capacity: Yes Capacity: 29.8 GiB Bus Width: 4-bit Erase Group Size: 512 Bytes reading uEnv.txt 1046 bytes read in 13 ms (78.1 KiB/s) Loaded environment from uEnv.txt Importing environment from SD ... Running uenvcmd ... reading config.txt 1 bytes read in 13 ms (0 Bytes/s) Importing configuration environment... Config set to Device: sdhci@e0100000 Manufacturer ID: 28 OEM: 4245 Name: SDU32 Tran Speed: 50000000 Rd Block Len: 512 SD version 3.0 High Capacity: Yes Capacity: 29.8 GiB Bus Width: 4-bit Erase Group Size: 512 Bytes Copying Linux system from microSD to RAM... reading uImage 4153304 bytes read in 246 ms (16.1 MiB/s) reading devicetree.dtb 10287 bytes read in 18 ms (557.6 KiB/s) ## Booting kernel from Legacy Image at 03000000 ... Image Name: Linux-4.4.0-snickerdoodle-34505- Image Type: ARM Linux Kernel Image (uncompressed) Data Size: 4153240 Bytes = 4 MiB Load Address: 00008000 Entry Point: 00008000 Verifying Checksum ... OK ## Flattened Device Tree blob at 02ff0000 Booting using the fdt blob at 0x2ff0000 Loading Kernel Image ... OK Loading Device Tree to 1fffa000, end 1ffff82e ... OK Starting kernel ... [ 0.000000] Booting Linux on physical CPU 0x0 [ 0.000000] Linux version 4.4.0-snickerdoodle-34505-gcd2401c (russellbush@ub6 [ 0.000000] CPU: ARMv7 Processor [413fc090] revision 0 (ARMv7), cr=18c5387d [ 0.000000] CPU: PIPT / VIPT nonaliasing data cache, VIPT aliasing instructie [ 0.000000] Machine model: snickerdoodle [ 0.000000] cma: Reserved 16 MiB at 0x3f000000 [ 0.000000] Memory policy: Data cache writealloc [ 0.000000] PERCPU: Embedded 12 pages/cpu @ef7d4000 s19072 r8192 d21888 u4912 [ 0.000000] Built 1 zonelists in Zone order, mobility grouping on. -
Introduction to Algorithms, 3Rd
Thomas H. Cormen Charles E. Leiserson Ronald L. Rivest Clifford Stein Introduction to Algorithms Third Edition The MIT Press Cambridge, Massachusetts London, England c 2009 Massachusetts Institute of Technology All rights reserved. No part of this book may be reproduced in any form or by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher. For information about special quantity discounts, please email special [email protected]. This book was set in Times Roman and Mathtime Pro 2 by the authors. Printed and bound in the United States of America. Library of Congress Cataloging-in-Publication Data Introduction to algorithms / Thomas H. Cormen ...[etal.].—3rded. p. cm. Includes bibliographical references and index. ISBN 978-0-262-03384-8 (hardcover : alk. paper)—ISBN 978-0-262-53305-8 (pbk. : alk. paper) 1. Computer programming. 2. Computer algorithms. I. Cormen, Thomas H. QA76.6.I5858 2009 005.1—dc22 2009008593 10987654321 Index This index uses the following conventions. Numbers are alphabetized as if spelled out; for example, “2-3-4 tree” is indexed as if it were “two-three-four tree.” When an entry refers to a place other than the main text, the page number is followed by a tag: ex. for exercise, pr. for problem, fig. for figure, and n. for footnote. A tagged page number often indicates the first page of an exercise or problem, which is not necessarily the page on which the reference actually appears. ˛.n/, 574 (set difference), 1159 (golden ratio), 59, 108 pr. jj y (conjugate of the golden ratio), 59 (flow value), 710 .n/ (Euler’s phi function), 943 (length of a string), 986 .n/-approximation algorithm, 1106, 1123 (set cardinality), 1161 o-notation, 50–51, 64 O-notation, 45 fig., 47–48, 64 (Cartesian product), 1162 O0-notation, 62 pr.