The Destiny of Kings

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The Destiny of Kings Map 8: Capel Tower Ground Level Level II |1 [Drawbridge Dungeon (lower) Level Level III Sample file I D1 I 1 square = 10 feet Spiral Stairs Trap Door in Floor Note: trap doors in ceilings of 18, 19, and 20 lead to open parapets L....-J Portcullis above. Staircase leads to parapets above 17. Staircase ®1986 TSR Inc. All Rights Reserved. Printed in U.S.A. Advance5S d OFFICIAL GAME ADVENTURE Adventure for 5-10 Characters, Levels 4-8 Destiny of Kings by Stephen Bourne CREDITS TABLE OF CONTENTS Editor: David James Ritchie DM BACKGROUND 2 Cover Artist: Keith Parkinson The Situation 2 Interior Artist: James Roslof A Death in Dunador 2 Cartographer: David C. Sutherland HI A Pilgrimage to Andevar 3 Typographer: Betty Elmore Synopsis 3 Names and Places 3 Distributed to the book trade in the United States by Ran- dom House, Inc. and in Canada by Random House of Can- BEGINNING THE ADVENTURE 4 ada, Ltd. Distributed to the toy and hobby trade by regional distributers. Distributed in the United Kingdom ADVENTURING IN ANDEVAR 5 by TSR UK Ltd. Road Encounters Table 5 Off-Road Encounter Table 5 ADVANCED DUNGEONS & DRAGONS, AD&D, PRODUCTS OF YOUR IMAGINATION, and the TSR ENCOUNTER AREAS 6 logo are trademarks owned by TSR Inc. Montinelle 6 e Copyright 1986 TSR Inc. All Rights Reserved. Fontenmere Abbey 13 OpenSample Road Patrol file 16 This product is protected under the copyright laws of the Lusian Forest (The Darkwood) 16 United States of America. Any reproduction or other unau- The Drake & Castle Inn 17 thorized use of the material or artwork contained herein is prohibited without the express written permission of TSR The Road to the Shrine of Nevron 18 Inc. The Shrine of Nevron 19 The Capel Tower 20 Any questions on this material should be sent, along with a Barbarian's Bridge 23 self-addressed, stamped return envelope, to "AD&D® Game Questions," at the address below: Eli's Cottage 24 Griffon Castle 25 TSR Inc. TSR UK Ltd. POB 756 The Mill, Rathmore Road ENDING THE ADVENTURE 30 Lake Geneva, Cambridge CB14AD Lord Edrin's Forces 30 WI 53147 United Kingdom The Secret Path 31 Noren's Wood 31 Conclusion 1 (if Edmund is alive) 31 Conclusion 2 (if Edmund is not alive) 31 PRE-ROLLED PLAYER CHARACTERS 32 MAPS The Province of Andevar (players' map) outside cover The Province of Andevar (Dungeon Master's map) inside cover TSR, Inc. Montinelle (ground level) 8 PRODUCTS OF VOUR IMAGINATION" Montinelle (citadel and dungeon) 11 Fontenmere Abbey 14 The Drake & Castle Inn 17 The Shrine of Nevron 19 Capel Tower inside cover Griffon Castle (ground level) inside cover Printed in the U.S.A. Griffon Castle (upper level) inside cover 0-88038-274-0 ISBN 394-55417-5TSR0800 9163 DM Background Stop! If you plan to participate in this adven- The Situation With the untimely death of King Halfred, ture as a player, please stop reading here. the Dunador's political situation has rapidly The principal source of the evil besetting Knowing the details of the adventure will deteriorated. The Royal Council, under the Dunador is Lord Edrin, brother to the make it less fun to play for all concerned. direction of Hollend, announced to the people deceased King Halfred and uncle to young that Prince Edmund will be king. Lord Edrin, This adventure is designed for a party of Prince Edmund. All his life, Edrin has lived in however, has challenged the proclamation, put- four to six player characters (PCs) of the 1st to the shadow of his older brother, nursing feel- ting forth his own claim to the throne. There are 4th levels of experience. A balance of charac- ings of envy and spite toward the relation those at the court and elsewhere who support ter classes is needed since the PCs will face a whose very existence barred him from access to him. Only reverence for the old king and wide- wide variety of problems, each of which may the power he craved. A decade ago, with spread esteem for Hollend have, for the be most easily and effectively solved by a char- Halfred and most of his key advisors away at moment, checked Edrin's plans. acter of a different class. war, Edrin tried to seize the throne. The coup You, the Dungeon Master (DM), should failed and the quaking younger sibling was After lengthy and tough negotiations, it read this entire adventure before playing. forced to throw himself at Halfred's feet upon has been agreed that Edmund will be king, There are several plot elements that do not the sovereign's return. Despite his compas- but that Edrin will become regent during the become fully developed until late in the sionate heart, the king was obliged to punish period until Edmund can be located and plans adventure, but the groundwork must be laid his scheming brother. Stripped of most of his for his coronation at Fontenmere Abbey can for them much earlier. If you are not already titles and land, Edrin was sent south, there to be finalized. In exchange for holding the aware of these before play begins, you won't reside in a modest castle as the minor lord of a throne for the young prince, Edrin has forced be able to plant clues or build drama as effec- small and poor principality. Hollend and the royal Council to accept him tively, and the adventure will be less fun to as next in line for the crown. In this dark and play. Motivated both by his vaulting ambition foreboding atmosphere, the great and near- and by a new bitterness at his brother's treat- Study the maps while reading the area keys great of Dunador breathlessly await ment of him, Edrin almost immediately Edmund's return to Dunthrane. in this booklet. Most of these keys contain renewed his plotting and slowly rebuilt his boxed information that should be read aloud power base. A cornerstone of his strategy was All, that is, except Edrin. As regent, he has to the players when their characters enter the to forge a secret alliance with Aimar, Duke of moved quickly. King Halfred's guards have area. Unboxed information is provided only as Andevar, a small, but important province on been removed from Dunthrane. In their place a guide for the DM; it is not read to the play- the northern border of Dunador. Edrin has installed his own knights and has ers. While every effort has been made to pro- officially taken command of the military. Hol- vide all information needed for play, you may Unwilling at first to throw his lot in with lend and the Royal Council have no men-at- want to add extra details to the boxed descrip- Edrin, Aimar's heart has changed in recent arms at their disposal at this time. years due to Halfred's "injustice" toward tions, purely to enhance the atmosphere. Naturally, Hollend fears for Prince him. Having twice lost parcels of land as a Edmund's safety. Wandering about in the result of the king's rulings and having all too wilds of northern Andevar, the young prince is The following abbreviations are used often seen his overly harsh judgements in civil a perfect target for assassination. Officially, throughout this adventure: matters overturned by the king's justice, Aimar (Duke of Andevar) has stayed neutral Aimar haSamples become increasingl filey estranged on the issue of succession, but Hollend sus- AC = Armour Class MV = Movement Rate from his lord. The latest affront to Aimar's pects the worst. If only loyal warriors could be HD = Hit Dice or hp = current pride was an estate transfer just last spring placed at Edmund's disposal! But the old Level hit points favoring the king's old friend, William cadre of loyal palace guards has been scattered #AT= Number of D = Damage Menote, patriarch of Fontenmere. It was the to the winds under the command of officers attacks loss of this rich tract of cropland that finally c _ loyal to Edrin. Without trustworthy military AL = Alignment Size of Monsters drove Aimar into Edrin's arms. Together, Lord retainers at his disposal, the old king's advisor F = Fighter T = Thief Edrin and Duke Aimar have plotted for has been forced to consider a desperate plan. MU = Magic User C = Cleric months, awaiting their chance. MK = Monk gp = gold pieces Working in utmost secrecy, the aged Hol- sp = silver pieces ep = electrum pieces A Death in Dunador lend has recruited a party of rugged adventur- cp - copper pieces PP = platinum pieces ers to locate Edmund and bring him safely The plotter's chance finally came just a few home. Bold and dangerous men have been Nonplayer characters (NPCs) are intro- days ago. While hunting in a rugged corner of brought in haste to southern Andevar, there duced throughout the text where they are the royal game preserve, Halfred was struck in to meet with Hollend to plan the most dan- most likely to be encountered. When intro- the neck by an errant arrow and killed gerous move in a dangerous game. Should duced, their statistics are shown in an abbrevi- instantly. Some of those present wondered this plot be revealed, none can expect escape ated form with all combat and movement aloud whether, in fact, the shot was an acci- with their heads since the employment of a adjustments already figured in. dent, but there were witnesses in sufficient private mercenary force to locate and bring in number to label it "misadventure." Edmund can only be viewed as treasonous While the witnesses quibbled, the clerics when the Royal Guard is already mounting its labored.
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