Building the leader in betting, gaming, and interactive entertainment

12th August 2021 Today’s agenda

Entain’s platform for growth Jette Nygaard-Andersen CEO

Entain Technology Sandeep Tiku COO

UK Digital Dominic Grounsell MD UK Digital

Q&A Presenters and Rob Wood Unparalleled Growth Momentum and Profitability Entain is a truly differentiated interactive entertainment business

Unparalleled Growth Momentum and Profitability Truly Global Market Leadership 22 29-30% #2 UK #2 US #2 Germany #2 Italy consecutive quarters Online EBITDA margin # # # # Partypoker 1 3 Australia 1 Georgia 1 Brazil 3 of double-digit online growth (FY21E) (global)

Diverse Product Offering with Omni-Channel Capabilities Robust, Reliable, Market-Leading Technology 3,000+ 2M 99.95% 120+ Technologists Daily bets Service availability (>99.9% Changes per day with zero through platform every year) downtime SPORTS POKER RETAIL

Bespoke Customer Offering Ensuring Quality User Experience Proven Digital Expertise Powered by Advanced Data & Analytics 25M 71% 300+ 160M+ 100+ 50+ ‘000s Betting offers from in-house BetMGM customers In-house games Customer data Content AI prediction Personalised offers trading platform, across 90+ playing on in-house and profiles based on recommendation models from data-powered sports and 200k+ in-play events exclusive content 250TB of data models CRM technology

Significant Regulatory Experience Leadership in Responsibility 100 645 99% ARC Licenses across 27 Experienced Legal and Revenues from regulated and countries globally Compliance personnel regulating markets Advanced Responsibility & Care

For notes see appendix 3 Industry-leading Entain Platform provides unique competitive advantages and powers growth M&A and Leading People Global Scale and Brand Integration Technology and Talent Awareness Track Record

Content Creation Customer Relationships Marketing Regulatory and Products and Data Excellence Expertise and Responsibility

4 Evolving our strategic narrative

VISION The world leader in betting, gaming and interactive entertainment

PURPOSE Bring moments of excitement into people’s lives

STRATEGY

SUSTAINABILITY GROWTH

⬢ Regulated ⬢ Leadership in the markets U.S.

⬢ Lead on ⬢ Grow presence in core markets responsibility ENTAIN PLATFORM ⬢ Expand into new ⬢ Best-in-class corporate regulated markets governance ⬢ Extend into new interactive ⬢ Investing in people entertainment & communities experiences

5 We are winning in the U.S.

BetMGM is the established #2 operator with significant runway for growth and profit generation

Overall Estimated National Market Share2

35% $32bn 20-25% 30% COMPETITOR 1

25% Long-term total addressable Expected long-term BetMGM market (TAM) U.S. market share 20%

COMPETITOR 2

15% 30-35% $1bn+ 10%

COMPETITOR 3 5% Expected long-term Forecasted 2022 EBITDA margin net revenue 0% Jul-20 Aug-20 Sep-20 Oct-20 Nov-20 Dec-20 Jan-21 Feb-21 Mar-21 Apr-21 May-21 Jun-21

For notes see appendix 6 Growing share across all markets in the US

BetMGM market shares2 35% #1 30%

30% Q2 2021 iGaming Leader in iGaming market share2,4 25%

20% #2 22%

15% US Sports betting & iGaming Q2 2021 total operator2,4 market share2,4

10%

35% 32% 5%

0% Q2 2021 market share Q2 2021 market share Jul-20 Aug-20 Sep-20 Oct-20 Nov-20 Dec-20 Jan-21 Feb-21 Mar-21 Apr-21 May-21 Jun-21 in Tennessee OSB4 in Colorado OSB4 Online Sports L3M iGaming L3M All Markets L3M

7 For notes see appendix Leading growth in the global online regulated market

STRONGStrong TRACKtrack RECORDrecord OFof growthGROWTH OnlineONLINE NGR NGR (£M)(£M) AND and Y/Y y/y GROWTH growth

900

41% 23% 800 32%

28% 700 23% 50% 22 23% 19% online NGR growth5 Online EBITDA Consecutive 600 11% 17% 11% in Q2 2021 growth in 2020 quarters of double- 15% 29% 18% digit online y/y 500 25% growth 26% 15%

400 13% 18% 12% 17% Online NGR (£M) NGR Online 22% 25% 24% 300 29-30% 20% 200 EBITDA margin 3-year CAGR in FY21E1 Online NGR 100

0 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2

2016 2017 2018 2019 2020 2021

For notes see appendix 8 Further high-quality growth built into our existing markets

Well-positioned to deliver growth from existing markets

GGR IN ENTAIN’S CURRENT MARKETS Online and Current Retail Market (2020-Long-Term)

NEW BETTORS MORE SPORTS MORE AND GAMERS BETTING GAMING +c.$30bn 25-40% 30-69% 26-63% 2020 - of adults in Entain’s of adults in Entain’s of adults in Entain’s existing 6 existing markets6 are existing markets 6 markets indicate an interest 2025 not betting today but indicate an interest to participate in gaming CAGR % are interested in to bet somewhat or somewhat or betting/gaming significantly more significantly more 8.3%

$70bn $59bn 97% 87% 100% $40bn of online NGR from of online NGR from Revenue from markets7 where we markets8 where online regulated markets are growing >10% penetration by end of 2023 is <35%

2020 2025E Long-Term

Sources: H2GC, VIXIO, World Bank Development Indicators, Activate Betting & Gaming Research Study (n = 21,570), Activate analysis For notes see appendix 9 Growing new regulated market opportunities

Significant opportunity in new markets9 2020 - PROJECTED LONG-TERM CAGR % c.50 $40bn $40bn 15% New market Potential new opportunity $9.6bn LatAm 22% markets (online and retail)

$24bn $11.5bn Africa 19% $5.2bn

Track record of Significant $10bn $6.3bn accretive M&A regulatory $1.3bn Europe 11% $1.3bn $18.5bn experience $2.1bn $12.4bn $6.6bn

2020 2025E Long-Term

Note: Numbers may not sum due to rounding. Sources: H2GC, VIXIO, World Bank Development Indicators, Activate interviews and analysis 10 For notes see appendix Significant revenue opportunity of c.$142bn from current business areas

$70bn $32bn $40bn GGR opportunity in North America GGR New regulated market existing markets10 market opportunity10 opportunity10

Sources: H2GC, VIXIO, World Bank Development Indicators, Activate interviews and analysis For notes see appendix 11 NEW GROWTH DRIVERS Consumer trends opening new growth opportunities

Consumer trends

MORE BETTING MORE MORE AND GAMING LIVE BETTING INTERACTIVE CONTENT EXPERIENCES ENTERTAINMENT

MORE VIDEO MORE AUDIO MORE FREE-TO-PLAY MORE PROGRAMMING CONTENT SOCIAL FEATURES GAMES

Opportunity for Entain to serve customers with an ecosystem of adjacent content, games and social features 13 Sports bettors are materially more likely to engage in much more content than non-bettors

Additional adult11 sports activities participation12

Sports bettors13 are…

UP TO 2.8X UP TO 2.7X UP TO 1.9X More Likely to watch More Likely to play More Likely to read BETTING CONTENT FREE TO PLAY GAMES STATISTICS & ANALYSIS

…than sports followers14 who do not bet

Sources: Activate Betting & Gaming Research Study (n = 21,570), Activate analysis For notes see appendix 14 Video gamers are more likely to participate in betting and iGaming

Global adult11 video gamers15 betting and iGaming participation12 Betting iGaming

Video gamers Video gamers are are UP TO 4.3X UP TO 4.5X More likely to More likely to participate in participate in 16 17 Bingo Sports betting Non-Sports Casino iGaming Betting Event Betting Slots

Casino Virtual Sports Poker Esports Table Games Betting Betting

Sources: Activate Betting & Gaming Research Study (n = 21,570), Activate analysis For notes see appendix 15 Video gamers expect more media content and social experiences

Global adult11 video gamers15 media activity participation12

Video gamers are…

UP TO 1.6X UP TO 1.5X UP TO 1.8X More likely to use More likely to watch More likely to listen to VIDEO CONTENT AUDIO CONTENT SOCIAL MEDIA

Sources: Activate Betting & Gaming Research Study (n = 21,570), Activate analysis For notes see appendix 16 New Players

REAL MONEY GAMING – Sports betting (i.e. online By expanding our and retail betting on traditional sports) – iGaming (i.e. poker, bingo, customer casino table games, casino slots) Consumer offerings, Engagement CONTENT & MEDIA Powered by: – Sports & betting media – Video and audio content enabled by THE ENTAIN PLATFORM – Streaming – Statistics and analysis • People and Talent • Proprietary – Free-to-play games our platform, we Technology • Content Creation and Products • M&A and Integration Track Record create powerful • Global Scale and Brand Awareness • Customer Relationships and New Users • Marketing flywheel effects, Data Excellence • Regulatory Expertise further driving and Responsibility real money gaming

INTERACTIVE ENTERTAINMENT – Esports betting – Skill-based wagering – Casual mobile games (i.e. Social Casino) New Gamers

17 CONTENT & MEDIA Driving user acquisition, engagement, and retention through content and media

CONTENT, MEDIA AND ENTAIN IS ALREADY EXPAND CONTENT CREATING CONTENT IN GAMING ARE CONVERGING & MEDIA THESE CATEGORIES:

• User acquisition • Building – in-house content Audio Video • User retention creation capabilities • Increased engagement • Acquiring – strong M&A and Sports & Free-to-play integration track record • Community effects betting games media • Partnering – existing and new partnership opportunities Innovative ways to interact with content (VR/AR)

Source: Activate analysis 19 Engaging our users with more content drives deeper engagement and builds relationships

Sports and betting content

MOODY ON THE MIC CORAL & ITV PARTNERSHIP Australia’s leading horse racing podcast Producing a 10 month series of high quality featuring legendary trainer Peter Moody documentaries about sporting greats

LADBROKES AUSTRALIA PRESENTS Weekly original racing stories to entertain and educate fans

Sources: Company Sites, Activate analysis 20 Entain’s sports and betting media creates relevant and engaging customer experiences

Sports and betting content

Bwin Content Partnerships

⬢ Partnerships with high-reach sports properties – Driving traffic and bets by integrating odds near relevant sports content

⬢ Localised offerings tailored to individual markets and consumer preferences

⬢ Social, dynamic live tickers and embedded news content

Sources: Company Sites, Activate analysis 21 We are constantly updating our free-to-play offerings to bring new users into the ecosystem and keep them coming back

Success from free-to-play games

NEDS' LIVE TRIVIA CORAL REWARDS GRABBER LADBROKES 1-2-FREE A micro-market game to engage players Arcade-style game available daily to Score and match prediction game available while sporting events are in-play users on the Coral platform weekly on the Ladbrokes platform

6 free-to-play propositions currently live across UK sports brands:

• C.700k average cumulative weekly customers playing FTPs

• >70% average conversion from FTP to real money play

• C.300k new customers acquired by FTP in the last 12 months

Sources: Entain internal data, Activate analysis 22 Leading the way in virtual sports experiences

Forthcoming innovative experiences

AR/VR Content First-of-its-kind virtual reality Sports Club experience

 First-of-its-kind virtual reality Sports Club experience

 Innovation project together with partner Verizon Media

 Using a Quest 2 VR headset, customers will be able to:

 Play and compete with each other in various games

 Watch sports live streaming

 Engage with our unique propositions

Sources: Company Sites, Activate analysis 23 THE INTERACTIVE ENTERTAINMENT OPPORTUNITY Esports audiences are growing rapidly with strong affinity for betting

Video game and esports ecosystem

VIDEO GAMING DEFINITIONS BETTING APPLICATIONS

General Gaming

18 (Casual games) NON-RANKED • Consumers playing digital interactive Skill-based wagering VIDEO GAME PLAY games for general entertainment Competitive play of skill-based games, with players betting on their own performance Organized & Structured Competitive Multiplayer

NON-PROFESSIONAL RANKED VIDEO GAMES • Amateur players competing based on Skill-based wagering (Amateur esports) structured rankings determined by Competitive play of skill-based games, Professional skill and performance with players betting on their own performance

ESPORTS (PROFESSIONAL)

Organized, ranked, • Professional athletes and teams competing Esportsbook competitive play in official leagues and/or organized Platform for viewers to wager on esports competitions, offered (includes play and/or tournaments viewership) by most traditional sportsbook operators

Source: Activate analysis 25 Esports already competes with major traditional sports and events for viewership

Viewership by League, Global, 2021 474M

281M 231M

105M

Esports Viewers

Sources: Forbes, NewZoo, Nielsen, Activate Analysis 26 The esports wagering opportunity will grow to c.$12bn by 2025

Esports wagering market19

2020-2025E CAGR

+c.$9bn c.$12bn 34%

c.$10bn Skill-Based Wagering 39% Competitive play of skill-based games, with players betting on their own performance

c.$3bn c.$2bn Esportsbook c.$2bn 19% Platform for viewers to wager on esports c.$1bn competitions 2020 2025E

Sources: Entain internal data, H2GC, Newzoo, PricewaterhouseCoopers, VIXIO, Activate analysis & interviews For notes see appendix 27 Unikrn leverages global player bases, offering both skill-based wagering and esportsbook

Unikrn surrounds Skill-Based these esports Example esports titles: Wagering Bet on your own experiences with performance, and compete against others to win prize content & media pools and social integrations

Social Esportsbook Bet on professional esports competitions and events, similar to traditional sportsbooks Programming Streaming

28 Entain and UNIKRN combination creates the first fully-integrated esports platform

Key Capabilities Unikrn Entain

Skill-Based Wagering: Bet on your own performance

Products & Enhanced Esportsbook: Bet on esports matches and virtual esports events Traditional esportsbook capabilities to pursue esports Streaming: Watch esports streams and bet on favorite streamers betting Social & Community: Interact with other users and engage with creators opportunity Original Content: Original news programming on esports & esports betting

Esports Data: In-play game data for skill based wagering

Scale: Global reach to support large-scale distribution

Capital Resources: Financial resources to support growth

Resources to Technology: Engineering resources and IP support Data Analytics: Intelligent analysis of player data operations at scale People: Talent and personnel Regulatory Experience: History of regulatory compliance across markets

Player Protection: Product features designed to protect players

Marketing Expertise: Experience and resources to effectively grow audiences 29 Opportunity to extend into casual gaming categories that align with our strategy

1928 Key areas of attractiveness to Example:EXAMPLE: socialSOCIAL casino CASINO adult ADULT market MARKET size SIZE , 2020, 2020--2025E, GLOBAL global Entain 2020–2025E CAGR % • Alignment with Entain’s core offerings and +c.$3bn capabilities c.10%

• High-growth opportunities – c.10%+ CAGR 2020-2025E

• Existing behavior among current Entain audiences c.$8bn – More than 50% of Entain’s existing free-to- play players transition to real–money gaming c.$5bn • Ability to attract new users to core offerings – E.g. Significant proportion of social casino players are current or potential bettors20

2020 2025E

Sources: Entain internal data, Activate Betting & Gaming Research Study (n = 21,570), Newzoo, SensorTower, Activate analysis For notes see appendix 30 New Players

REAL MONEY GAMING – Sports betting (i.e. online Entain’s flywheel and retail betting on traditional sports) – iGaming (i.e. poker, bingo, drives user casino table games, casino slots) Consumer acquisition, Engagement CONTENT & MEDIA Powered by: – Sports & betting media – Video and audio content engagement, and THE ENTAIN PLATFORM – Streaming – Statistics and analysis • People and Talent • Proprietary – Free-to-play games retention, Technology • Content Creation and Products • M&A and Integration Track Record enabled by • Global Scale and Brand Awareness • Customer Relationships and New Users • Marketing Entain’s unique Data Excellence • Regulatory Expertise platform and Responsibility

INTERACTIVE ENTERTAINMENT – Esports betting – Skill-based wagering – Casual mobile games (i.e. Social Casino) New Gamers

31 Unlocking significant market opportunities

Entain is moving from a $40bn to a $160bn total addressable market

INTERACTIVE THE ENTAIN ENTERTAINMENT24 OPPORTUNITY

NEW MARKETS23 c.$20bn

U.S. MARKET c.$40bn LEADER22

MARKET GROWTH IN c.$32bn CORE MARKETS21 c.$162bn

CORE INTERNATIONAL c.$30bn GAMING BUSINESS

c.$40bn

Pre-eminent, Digital, Global Betting & Gaming Platform Integrated Global Ecosystem

Sources: Entain internal data, H2GC, VIXIO, World Bank, NewZoo, Sensor Tower, Activate interviews and analysis 32 Sandeep Tiku11 Chief Operating Officer

Entain Group CTO 2014-2020 ENTAIN’S SECRET SAUCE

34 7 years ago, we set an ambitious target

Best customer experience

Strongest technology 2014 Awesome products

Build for the future

35 While the competition assembled boxes, we did something different

Linear approach At Entain, we set about developing

Sportsbook Casino Intelligent Technology

Poker Bingo To power the growth of the business

To transform the future of the industry

Just assembling the boxes isn’t smart

36 Intelligent powerhouse, real engineering outcome

37 Precision approach, differentiated from the competition

Linear approach Cognitive approach

Run processes

Start Play

Follow up

Reactive - Chasing the customer Proactive - One step ahead

38 Operating at Scale with Speed and Security

Large-scale global operations running seamlessly

7x 71k+ 100+ vs Amazon Trading events per min Cyber attacks

Entain’s UK Brands handle 7x Entain’s Trading platform 100+ Cyber Security attacks in transactions every Saturday generates 71k+ events per last 2 years vs Amazon’s UK setup minute - comparable to leading with ZERO impact on a Black Friday* stock exchanges to our services and customers

Notes: * Like for like comparison based on Statista Amazon report. Nov 23rd, 2018, Black Friday, Amazon UK reported 4.22M transactions that day. Each Saturday, Entain UK brands report 28M+ transactions (2018-2021+) 39 https://www.statista.com/statistics/1061675/number-of-total-transactions-on-amazon-uk-website-black-friday-and-cyber-week/ Delivering powerful & agile operations

Five major projects delivered in one single day

1 212th May3 2020 4 5

Ladbrokes migrated PayPal Germany Sportsbook migration Moved casino for Online gaming to Entain’s platform regulatory change with from Gibraltar Coral & Ladbrokes launch ready for (industry’s largest mandatory to Dublin to centralised West Virginia migration to date) deadline application stack

40 Delivering more for our customers

Improvement across the board

Increase in customer Customer delight 10% delight since Jan ‘21

Improvement in time to set up a More agile 476% new geography / market

Reduction in the time to integrate More flexible 780% any 3rd party

Notes: Customer delight based on new customer engagement measurement framework and sentimental analytics New market setup reduced from 8-9 weeks to 1-2 weeks 41 New third-party integrations reduced from 20-24 weeks to 2-3 weeks 5+ years of double-digit growth

Total Entain Digital NGR (£m) 900 #1 41% 23% 800 32% US Gaming

28% 700 23% #2

19% Germany 600 11% 17% 11% 15% 18% 500 29% 25% #2 26% 15% UK NGR£m 400 13% 18% 12% 17% 22% 25% 24% #2 300 Italy 200 #1 100 Brazil 0 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 2016 2016 2016 2016 2017 2017 2017 2017 2018 2018 2018 2018 2019 2019 2019 2019 2020 2020 2020 2020 2021 2021

42 We are well-positioned to lead our sector

Performance against Top Digital Peers

4.1 Architecture & 1 Innovation 5 2.8 Technology 3.4 Strategy & 1 5 Entain has technology Operating Model 3.0 3.3 Technology 1 Procurement 5 in its DNA; the Group 2.5 4.1 Infrastructure & has built a key 1 Operations 5 3.1 differentiating factor 4.4 Risk & Security Management 1 5 3.1

Entain Maturity Level Peer Average Legend (Top 15 percentile)

Notes: As recognised by a leading global research and advisory company Top Digital Peers with revenues >5B USD, Operating in >15 countries, with IT spend >150M USD

43 1. AI First Strategy 2. Engineering Innovation 3. Development Ecosystem 4. Customer Protection

ENTAIN’S SECRET SAUCE 5. Awesome Products

44 2. Engineering Innovation 3. Development Ecosystem 4. Customer Protection

ENTAIN’S SECRET SAUCE 5. Awesome Products

45 1 AI First Strategy

CRM PERSONALISATION CUSTOMER 3rd PARTY

101010101110100110101010101010101010101010101010101010000111010101101 010101010101010100101011010011010100101001010101010101010011101101010 010101010010101001110101000101010100101010101010101010101010101010101 010101010101010101101010101110100110101010101010101010101010101010101SINGLE DATA LAKE 010000111010101101010101010101010100101011010011010110101001010101010 101010011101101010010101010010101001110101000101001010101001101010101

REAL TIME FEEDBACK AI ANALYSIS MODELS MIXER

Connected information driving step-change outcomes

46 1 AI First Strategy

Delivering value today

REVOLUTIONARY ✓ Hyper-personalised experiences for AI-FIRST every customer ✓ Far higher accuracy STRATEGY ✓ Understands new customers in Enabled by ▪ < 12 hours with 70% accuracy Entain’s proprietary ▪ < 3 days with 90% accuracy intelligent technology ✓ Real-time Voice of the Customer & AI driving Entain’s product experience

47 1. AI First Strategy

3. Development Ecosystem 4. Customer Protection

ENTAIN’S SECRET SAUCE 5. Awesome Products

48 2 Engineering Innovation

Automated technology integrations Invisible migration, visible benefits

Ladbrokes & Coral Online Monthly NGR (£m) Self-Detect

Self-Learn Migration to Entain platform

Self-Migrate

May Jun Jul Aug Sep Oct Nov Dec Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec Jan Feb Mar Apr 19 19 19 19 19 19 19 19 20 20 20 20 20 20 20 20 20 20 20 20 21 21 21 21 25m customers migrated recently 38% growth since migration * ZERO IMPACT

* 12 months post-migration vs. 12 months pre-migration 49 1. AI First Strategy 2. Engineering Innovation

4. Customer Protection

ENTAIN’S SECRET SAUCE 5. Awesome Products

50 3 Development Eco-system

Central delivery eco-system powered by Entain’s relevance factor

UK 253 features planned UK 769 features shared 3x

Europe 42 features planned Europe 313 features shared 7.5x MULTIPLIER US 265 features planned US 453 features shared 2x DELIVERY Casino 230 features planned MODEL Casino 311 features shared 1.5x

Others 687 features planned Others 1,770 features shared 2.5x

Average benefits per stream in 2020 of 332%

51 3 Development Eco-system, accelerating growth

Delivering scale with efficient operations

In 2018 Ladbrokes Coral By 2020 this was depended on… reduced to… 50M £ Synergies in less than 3,000+ people 24 months

150% increase in delivery Corporate Operations throughput 3 0 Poker & Casino Platform OUTSOURCING AGENCIES OUTSOURCING AGENCIES

Retail Development 1000+ people 250 0 Marketing Operations Corporate Operations Sports Development CONTRACTORS CONTRACTORS

Poker & Casino Platform Mobile Development 15 3 THEN NOW TECH SUPPLIERS TECH SUPPLIERS Scaling teams and moving functions to cost-optimized high-tech hub in India

52 1. AI First Strategy 2. Engineering Innovation 3. Development Ecosystem

ENTAIN’S SECRET SAUCE 5. Awesome Products

53 4 Customer Protection

Breakthrough scientific approach to player safety

1

FOCUS ON INTELLIGENT BOTH APPROACH TO CUSTOMER CUSTOMER BEHAVIOUR PRODUCT FEATURES RISK BEHAVIOURS Keeping customers in their Safe Zone Continuously scanning our product for REDUCTION hot-spots & PRODUCT Setting behavioural baselines FEATURES Making real-time changes to Detecting spikes in their play keep our customers safe

Customer Profile Academic Product Feature 2 Analysis Research Analysis

CARE CRAFTED CREATES PERSONAL SAFETY NET TO EACH A SAFETY CUSTOMER NET UNIQUE ▪ TO EACH Dynamic Bet Limits ▪ Dynamic Deposit Limits CUSTOMER Tailored to ▪ Dynamic Session Time Limits each customer ▪ Dynamic Feature Adaption

54 1. AI First Strategy 2. Engineering Innovation 3. Development Ecosystem 4. Customer Protection

ENTAIN’S SECRET SAUCE

55 5 Awesome Products

CASINO RACING SPORTS BINGO POKER

1000+ new features added every single year

56 Continually driving down costs

Technology gross cost base as % of NGR

33% reduction since 2018

2018 2019 2020 2021 Cost / NGR %

57 Accelerating growth

Product innovation driving further growth

• New Trading Platform H2 2021 (4 years of investment) • Proprietary group Bet Station by H2, 2021 • Next-Gen Personalization Engine by H1, 2022

58 Ready for the next innovation curve

Innovation is disruptive

Guy Kawasaki tells the story of how ICE 1.0 (left) became ICE 2.0 (right), through disruptive innovation

59 Ready for the next innovation curve

We are at the forefront

TECHNOLOGY GAMING MEDIA LIVE ENTERTAINMENT YOUR SPORTS SOCIAL pic DREAM pic

Innovation Lab & Brand Disruptive & Innovative Key launch In 2021 Product Lines Partnerships

60 Ready for the next innovation curve

We are investing 100% funded through £100M EVOLVE in innovation our cost over the next 3 optimisation years programme

61 Key takeaways

#1 Powerful technology ecosystems

#2 Years ahead of the competition

Ready to shape the future of our ENTAIN’S #3 SECRET SAUCE industry

62 Dom Grounsell11 MD UK Digital UK digital market in consistent growth

UK Digital sector: Total net gaming revenue 2016-2020

+16% +6% Consistent growth for 15+ years +3% £6.0 +18% £5.2 £4.8 £4.9 Growth driven by customer penetration £4.1 & innovation

Tier 1 operators dominate NGR(£bn)

Out-performance requires leadership in key capabilities

2016 2017 2018 2019 2020

Source: Regulus 2020 Market Data 64 Diverse UK brand portfolio

Key Entain UK brands & lead propositions

17% Sports Betting Sports Betting Slots NGR Market Slots Slots Table Games share Table Games Table Games Live Casino 2020 Live Casino Live Casino Poker

+2pp share vs. 2019 Slots Bingo Bingo Bingo Slots Slots Table Games Live Casino Live Casino

Source: Regulus 2020 Market Data 65 Diverse UK customer base

Key Entain UK brands – customer audiences

Opportunities to GROW

Opportunities to MITIGATE MARKET HEADWINDS

Diverse Customer Base: Ages Genders Lifestyles Product Preferences Playing Behaviours

66 Unique & highly effective operating model

Customer Facing Brands Driving the market level growth agendas

World Class Centralised Operational Functions Ensuring consistency in Compliance Customer Services Enabler Functions execution in critical areas & Player Protection & Operations Legal, HR, Finance etc.

Integrated Global Platform Delivering cost efficiencies & global consistency, stability & Product Core Systems Data alignment

67 Strong brand, customer & revenue performance

BUILDING STRONG BRANDS ATTRACTING MORE CUSTOMERS DIVERSIFYING OUR CUSTOMER BASE (1) (2) Top UK Betting & Gaming Brands: % Customers Very/Somewhat Monthly Actives Customers Jan 2019-May 2021 Recreational Player Volume 2019 vs 2020 Familiar

+76% +43%

2019 2020

IMPROVING CUSTOMER SATISFACTION DELIVERING MARKET LEADING GROWTH (3) (4) Av Weekly Coral Customer Satisfaction: 2019-2020 Operator 3 Year CAGR: 2017-2020 20% +20% 15%

10%

5%

0% 2019 2020 Entain Comp Comp Comp Comp Comp Comp Comp Comp UK 1 2 3 4 5 6 7 8 -5%

1) Nursery UK Digital Brand Tracker Q4 20. Q: How familiar are you with the following companies? N = >2000 Rest of 2) Internal Entain data Market 3) Entain UK Voice of Customer Survey N=>1000 -10% 68 4) Regulus Market Data 2020 Four pillars of growth

Customer Insight, Brand Innovation Digital Marketing Data & Analytics

Customer First approach 69 1. Insight, Data & Analytics 2. Brand 3. Innovation 4. Digital Marketing

Growth Pillars

70 Analysis & synthesis of external insight

Analysis & synthesis external insight Identifying new growth opportunities

Market Size & Value Trends Innovation Reports Share Reports Competitor Monitoring Feedback Market Tracking Csat Tracking & Analysis Social Monitoring

Customer Customer Tracking Satisfaction Insight & & Sentiment Analysis

Customer Volumes Brand Health & Customer Behaviours Awareness Image Tracking Socioeconomics Consideration Psychographics Perception Geodemographics Image Attributes ACQUISITION RETENTION Opportunity Heatmap Opportunity Heatmap

71 Innovating in customer research

Example: Leveraging neuro testing to optimise TV adverts

Develop TV Advert Neuro-Testing Study Rich insight to evaluate and optimize advert

Measuring EEG Brain Response Section 1

Section 2

GSR ET

Measuring Measuring Skin Eye Response Tracking Analyses of combined EEG, GSR and ET measurements allows us to identify where the ad is performing and where we can improve.

72 World class customer segmentation

Large scale research programme delivering in-depth Leveraging insight to create experiences tailored to segment insights segment needs

CURRENT AUDIENCE ADDITIONAL FUTURE AUDIENCE EXAMPLE EXAMPLE

Extensive Qualitative High Volume Detailed Factor & Research Phase Quantitative Study Cluster Analysis

CURRENT AUDIENCES

ADDITIONAL TAILORED TAILORED FUTURE SEGMENT SEGMENT AUDIENCES EXPERIENCES EXPERIENCES

73 Leading edge data & analytical capabilities = data powered decision making

CUSTOMER COMMERICAL MAXIMISING CUSTOMER Focus Areas UNDERSTANDING OPTIMSATION GROWTH PROTECTION

Commercial Compliance AI Lifetime Value AI Next Best Offer Analytics & Analytics & Models Engine Reporting Reporting

Marketing AI Driven KYC Engine Key Customer DNA Personalisation Capabilities Analytics Toolkit

AI Problem Bonus Abuse Segment Analysis Simulation Suite Models Prediction Engines (Part of ARC)

World Class Integrated Global Enhanced AI Advances Global Foundations Management Data Platforms Platform Analytics Tool Kit Information Suite

74 1. Insight, Data & Analytics 2. Brand 3. Innovation 4. Digital Marketing

Growth Pillars

75 Strong heritage and significant investment

Strongest heritage in the market Significant investments in advertising

Ladbrokes: Founded 1902 Coral: Founded 1926

Gambling Brands Share of Advertising Media Spend: YTD May 2021

20% 18% 16% 14% 12% 10% 8% 6% 4% 2% 0% Comp 1 Ladbrokes Comp 2 Comp 3 Comp 4 Coral Comp 5 Rest of Brands Source: Analysis of BARB & Nielson Tracking

76 Building towards world class Brand Marketing

INNOVATING IN DIGITAL HUMAN, CUSTOMER LADBROKES HORSE TINDER CENTRIC ADVERTISING

BLOCK BUSTER CAMPAIGNS

FILM QUALITY PRODUCTION VALUES

77 The brand power of Retail

>2.5k ‘window’ advertising sites

Millions in potential media value

High quality digital window screens rolling out

Proprietary MarTech delivering localised messages

Key competitive advantage

78 1. Insight, Data & Analytics 2. Brand 3. Innovation 4. Digital Marketing

Growth Pillars

79 Ambitious, wide ranging innovation agenda

FREE-TO-PLAY SPORTSBOOK GAMING CORE JOURNEY

Market leading portfolio of games Driving engagement through Breadth & depth of best-in-class Making it easier & quicker for across Sports & Gaming gamification content always available for customers to complete key action customers

Integrated Global Platform

80 Setting the highest possible bar for future innovation

Make it… Make it… Make it… Make it…

Example SIMPLER & MORE FUN & PERSONALISED STAY IN Customer Needs MORE ENTERTAINING TO ME CONTROL INTUITIVE

Our Bar For Innovation

81 1. Insight, Data & Analytics 2. Brand 3. Innovation 4. Digital Marketing

Growth Pillars

82 Extensive Marketing Technology estate & innovative digital marketing

Entain MarTech Estate – Graphical Overview Highly Targeted Real Time Push Campaigns Personalised Customer Marketing

Our MarTech estate incorporates best in class tools & platforms from a wide range of leading suppliers

83 Driving to the bleeding edge of what is possible

Customer Segment insight….

THE FLOW Analysis produces MARKETING FLY optimization WHEEL Future Priorities insights

Drive channel expansion … drives ideal proposition & We then Linear Attribution creative selection analysis Performance Performance Next phases of MarTech expansion for each performance customer… using multiple lenses Deepen partnerships & integrations Customer Brand with key partners Feedback Tracking

Flow Marketing

… and drives ‘individualised’ campaign execution: Channel selection, Spend, Scheduling, etc

84 Conclusion

Consistent track record of out-performance

Significant investments in critical capabilities to drive growth

Ambitious roadmap of innovation underway

Major scope for future growth, built around being data driven & customer first

World leader, not just category leader, in our key pillars of growth

85 APPENDIX References

1. As per company guidance with 2021 Interim results dated 12 August 2021 2. Total market share by GGR for retail, OSB and iGaming across all U.S., including jurisdictions where BetMGM is not currently active; internal estimates used where operator- specific results are unavailable. 3. In markets that BetMGM is active. 4. 3-month rolling market share April 2021 to June 2021, based on BetMGM revenues as a percentage of state reported revenues. 5. Constant currency basis. 6. Includes Australia, Belgium, Brazil, Canada, France, Germany, Italy, Mexico, Spain, , United States. 7. Excluding Germany. 8. Excluding UK. 9. Markets in which Entain is not licensed nor currently engaging with regulatory authorities in preparation for licensing. 10. Projected long-term available market size. 11.Minimum age surveyed varied across countries due to betting/gaming age restrictions. 12. Global countries surveyed include: Australia, Belgium, Brazil, Canada, France, Germany, Italy, Japan, Mexico, Poland, Russia, Spain, United Kingdom, United States. 13. Sports bettors defined as those who have bet money on sports in the last 12 months. 14. Sports followers defined as those who have watched sports games or highlights, attended a sport event, or read articles/stats in the last 12 months. 15. Played video and/or mobile games on any device in the last 12 months. 16. Bettors defined as those who have participated in at least one betting activity (betting on sports, esports, virtual sports or non-sports events) in the last 12 months. 17. Gamers defined as those who have participated in at least one gaming activity (playing casino table games, bingo, poker, or slots with real money) in the last 12 months. 18.For non-ranked video games, players may be ranked according to performance statistics for multiplayer match-making to occur, to ensure fair level of play, and to support social interaction (e.g. leaderboards), though this score is often withheld from the player, is not professionally-driven, and is not used in situations analogous with rank- based competitions (e.g. players earning skill tiers, tournaments with payouts).

87 References

19. Includes revenue from adults aged 18+ only. 20.Current bettors defined as those who participated in at least one betting or gaming activity in the last 12 months. Potential bettors defined as those who have not participated in betting or gaming activities in the last 12 months but are at least slightly interested in participating in at least one in the future. 21. Core market long-term TAM (excluding the US) estimated to be c.$70bn based on GGR forecasts of current active geographies. 22. Incremental US long-term TAM of c.$32bn equals estimated forecast GGR of c.$14bn for U.S. iGaming, c.$13bn for U.S. sports betting, and c.$4bn for total Canadian market. 23. New market incremental long-term TAM estimated to be c.$40bn based on GGR forecasts of target markets where Entain is not currently active. 24. Forecast incremental 2025E TAM for interactive entertainment of c.$20bn equals forecast 2025E TAM of c.$12bn as addressable market for Esports betting and c.$8bn as addressable market for social casino.

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