Na Lcs All-Pro Teams - 2018 Spring Split: Voting Results

Total Page:16

File Type:pdf, Size:1020Kb

Na Lcs All-Pro Teams - 2018 Spring Split: Voting Results NA LCS ALL-PRO TEAMS - 2018 SPRING SPLIT: VOTING RESULTS 1st All-Pro Team 2nd All-Pro Team 3rd All-Pro Team Voter Handle Category Affilation Top Jungle Mid ADC Support Top Jungle Mid ADC Support Top Jungle Mid ADC Support Aiden Moon Zirene Caster Riot Games Huni Meteos Bjergsen Cody Sun aphromoo Hauntzer Svenskeren Jensen Doublelift Smoothie Licorice Dardoch Fenix Zven Hakuho Arthur Chandra TheMay0r Producer Riot Games Huni Dardoch Bjergsen Sneaky aphromoo Hauntzer Meteos Jensen Zven Smoothie Licorice Svenskeren Febiven Doublelift Hakuho Clayton Raines Captain Flowers Caster Riot Games Huni Meteos Bjergsen Cody Sun aphromoo Hauntzer Dardoch Jensen Sneaky Smoothie Flame Svenskeren PowerOfEvil Zven Hakuho David Turley Phreak Caster Riot Games Huni Dardoch Bjergsen Sneaky aphromoo Hauntzer Meteos Febiven Cody Sun Smoothie Licorice Xmithie Fenix Zven Hakuho Isaac Cummings-Bentley Azael Caster Riot Games Huni Dardoch Bjergsen Cody Sun aphromoo Hauntzer Meteos Febiven Sneaky Smoothie Flame Svenskeren Jensen Zven Hakuho James Patterson Dash Host Riot Games Huni Meteos Bjergsen Zven aphromoo Ssumday Dardoch Febiven Cody Sun Smoothie Hauntzer Svenskeren Jensen Doublelift Hakuho Joshua Leesman Jatt Analyst Riot Games Huni Dardoch Bjergsen Cody Sun aphromoo Hauntzer Meteos Jensen Sneaky Smoothie Flame Svenskeren Febiven Zven Hakuho Julian Carr Pastrytime Caster Riot Games Huni Dardoch Jensen Cody Sun aphromoo Hauntzer Svenskeren Bjergsen Sneaky Smoothie Impact Meteos Febiven Doublelift Biofrost Kien Lam MeanMisterKien Lolesports Writer Riot Games Huni Dardoch Bjergsen Cody Sun Smoothie Hauntzer Meteos Febiven Doublelift aphromoo Flame Svenskeren Jensen Zven Hakuho Mark Zimmerman MarkZ Analyst Riot Games Huni Dardoch Bjergsen Zven aphromoo Flame Meteos Jensen Cody Sun Smoothie Hauntzer Svenskeren Fenix Sneaky Hakuho Ovilee May Interviewer Riot Games Huni Meteos Jensen Sneaky aphromoo Hauntzer Dardoch Bjergsen Doublelift Smoothie Ssumday MikeYeung Febiven Cody Sun Mithy Rivington Bisland III RivingtonThe3rd Caster Riot Games Huni Meteos Bjergsen Cody Sun aphromoo Hauntzer Dardoch Jensen Doublelift Smoothie Ssumday Svenskeren Fenix Sneaky Hakuho Sam Hartman-Kenzler Kobe Caster Riot Games Huni Dardoch Bjergsen Sneaky aphromoo Hauntzer Meteos Febiven Cody Sun Smoothie Flame Svenskeren Jensen Zven Biofrost Tom Searfoss Optimus Tom Stats Riot Games Huni Dardoch Bjergsen Cody Sun Smoothie Hauntzer Meteos Jensen Sneaky aphromoo Licorice Svenskeren Fenix Zven Hakuho Tyler Stack Kozlov Observer Riot Games Huni Dardoch Jensen Sneaky Smoothie Ssumday Meteos Ryu Zven aphromoo Impact Svenskeren Bjergsen Cody Sun Hakuho Zaqueri Black aphromoo Player 100 Thieves Huni Dardoch Febiven Sneaky Smoothie Licorice Svenskeren Bjergsen Doublelift Hakuho Hauntzer Xmithie Jensen Zven Olleh Neil Hammad pr0lly Coach 100 Thieves Huni Dardoch Bjergsen Sneaky Mithy Hauntzer Svenskeren Jensen Doublelift Smoothie Licorice Xmithie Febiven Zven Hakuho Andy Ta Smoothie Player Cloud9 Huni Dardoch Febiven Cody Sun aphromoo Ssumday Meteos Bjergsen Doublelift Hakuho Hauntzer Xmithie Pobelter Zven Mithy Hangyu Bok Reapered Coach Cloud9 Huni Dardoch Febiven Zven aphromoo Ssumday Meteos Bjergsen Cody Sun Hakuho Impact Xmithie Pobelter Apollo Biofrost Apollo Price Apollo Player Clutch Gaming Huni Svenskeren Bjergsen Sneaky aphromoo Ssumday Dardoch Ryu Zven PapaChau Impact Meteos Jensen Cody Sun Mithy David Lim DLim Coach Clutch Gaming Huni Dardoch Bjergsen Sneaky aphromoo Hauntzer Svenskeren Fenix Zven Smoothie Impact Xmithie Jensen Doublelift Mithy Vincent Wang Biofrost Player Counter Logic Gaming Huni Dardoch Bjergsen Zven aphromoo Hauntzer Meteos Jensen Doublelift Smoothie Ssumday Svenskeren Febiven Sneaky Hakuho Tony Gray Zikz Coach Counter Logic Gaming Huni Dardoch Bjergsen Cody Sun aphromoo Hauntzer Svenskeren Febiven Doublelift Smoothie Flame Akaadian Jensen Apollo Hakuho Jason Tran WILDTURTLE Player FlyQuest Huni Xmithie Bjergsen Cody Sun Smoothie Hauntzer Svenskeren Jensen Zven aphromoo Ssumday Reignover Febiven Sneaky Hakuho Minseong Jeong Rapidstar Coach FlyQuest Huni Svenskeren Jensen Sneaky Mithy Impact Dardoch Bjergsen Zven aphromoo Hauntzer Xmithie Febiven Altec Hakuho Seung-hoon Heo Huni Player Echo Fox Impact Xmithie Ryu Cody Sun aphromoo Ssumday Svenskeren Pobelter Zven Smoothie Licorice Meteos Febiven Doublelift Biofrost Nicholas Smith Inero Coach Echo Fox Ssumday Svenskeren Bjergsen Zven Hakuho Impact Meteos Jensen Cody Sun Smoothie Hauntzer Lira Febiven Doublelift aphromoo Hai Lam Hai Player Golden Guardians Huni Meteos Febiven Cody Sun aphromoo Ssumday Declined to Vote Bjergsen Apollo Smoothie Licorice Declined to Vote PowerOfEvil Declined to Vote Hakuho Tyler Perron Tyler Coach Golden Guardians Huni Dardoch Jensen Sneaky aphromoo Ssumday Meteos Ryu Zven Smoothie Hauntzer Svenskeren Bjergsen Apollo Hakuho Matthew Higginbotham Akaadian Player OpTic Gaming Huni Dardoch Bjergsen Cody Sun aphromoo Hauntzer Meteos Febiven Zven Smoothie Licorice Svenskeren Jensen Doublelift Hakuho Thomas Si-Hassen Zaboutine Coach OpTic Gaming Huni Svenskeren Jensen Doublelift Smoothie Licorice Dardoch Fenix Cody Sun aphromoo Impact Xmithie Febiven Deftly Hakuho Yiliang Peng Doublelift Player Team Liquid Huni Svenskeren Bjergsen Zven Biofrost Hauntzer Meteos Jensen Sneaky Mithy Licorice MikeYeung PowerOfEvil Cody Sun Smoothie Nu-ri Jang Cain Coach Team Liquid Huni Dardoch Bjergsen Zven Mithy Hauntzer Svenskeren Jensen Sneaky Smoothie Flame MikeYeung Ryu Apollo aphromoo Søren Bjerg Bjergsen Player TSM Huni Dardoch Febiven Cody Sun aphromoo Ssumday Meteos Jensen Sneaky Smoothie Licorice Svenskeren Fenix Doublelift Biofrost Sangsu Kim Ssong Coach TSM Ssumday Xmithie Ryu Doublelift aphromoo Licorice Meteos Pobelter Cody Sun Smoothie Impact Dardoch Damonte Deftly Olleh Aaron Mickunas 3rd Party Media Dot Esports Huni Meteos Fenix Sneaky Smoothie Licorice Dardoch Bjergsen Zven aphromoo Ssumday Svenskeren Febiven Cody Sun Hakuho Austen Goslin 3rd Party Media Rift Herald Huni Meteos Bjergsen Cody Sun Hakuho Ssumday Dardoch Febiven Doublelift Smoothie Hauntzer Xmithie Fenix Zven aphromoo Colin McNeil 3rd Party Media theScore esports Huni Dardoch Jensen Doublelift aphromoo Impact Meteos Bjergsen Cody Sun Olleh Licorice Xmithie Pobelter Sneaky Biofrost Emily Rand 3rd Party Media Independent Huni Meteos Febiven Zven Smoothie Flame Dardoch Bjergsen Doublelift aphromoo Ssumday Xmithie Jensen Cody Sun Hakuho Miles Yim Feeding_Bot 3rd Party Media ProvingGrounds.tv Huni Meteos Bjergsen Cody Sun aphromoo Hauntzer Dardoch Febiven Doublelift Smoothie Flame Svenskeren Fenix Sneaky Hakuho Sharon Coone Sharoogala 3rd Party Media Blitz Esports Huni Meteos Febiven Zven aphromoo Ssumday Dardoch Fenix Cody Sun Hakuho Flame Svenskeren Jensen Sneaky Smoothie Travis Gafford Travis Gafford 3rd Party Media Travis Gafford Esports Huni Dardoch Febiven Doublelift Smoothie Hauntzer Meteos Bjergsen Sneaky aphromoo Licorice Svenskeren Jensen Zven Hakuho Tyler Erzberger Fionn 3rd Party Media ESPN Huni Dardoch Bjergsen Cody Sun aphromoo Hauntzer Meteos Febiven Zven Smoothie Flame Xmithie Jensen Doublelift Hakuho.
Recommended publications
  • Optic Gaming Wins Call of Duty® MLG Orlando Open
    August 8, 2016 Optic Gaming Wins Call of Duty® MLG Orlando Open NEW YORK--(BUSINESS WIRE)-- The road to the 2016 Call of Duty® World League Championship, Presented by PlayStation® 4 finished its last live qualifying competition yesterday with an epic showdown in Orlando as Optic Gaming won the Call of Duty® MLG Orlando Open. Yesterday's finals completed a thrilling weekend of competition, as eager fans in attendance, online at MLG.tv and other livestreams, and those tuning-in directly through an in-game (BOIII PS4) Live Event Viewer, watched 72 hours of compelling action. Optic Gaming took home the top prize after besting Team Envyus to be the top of more than 100 teams from around the world. Yesterday's exciting tournament also served as the final CWL Pro Points event of the season, as competition now moves to the North American online qualifier as the final stop before the highly anticipated CWL Championship at Call of Duty® XP. At the CWL Championship, 32 teams will play for their share of the biggest single event prize pool in Call of Duty® history, $2 million. With the growth of the Call of Duty World League, Call of Duty esports viewership has increased by more than five times year-over-year to 33 million views of the Stage 1 events this year. The Call of Duty World League Championships at Call of Duty XP is expected to be our most viewed Call of Duty esports event in history by a wide margin. After the dust settled, over 1.4 million cumulative viewers across distribution platforms, including MLG.tv, generated over 8 million video views during the event, consuming over 2 million hours of content throughout the weekend, and peaking at 164,000 concurrent viewers during the thrilling finals match.1 Here are the top eight teams from the Call of Duty MLG Orlando Open: Optic Gaming Team Envyus Team Elevate Faze Clan Rise Nation Luminosity Gaming Cloud9 Complexity Gaming On August 15, 2016, a live broadcast on youtube.com/callofduty will determine the grouping for all the qualified teams.
    [Show full text]
  • 2020 Spring Split Awards Results
    LCS ALL-PRO TEAMS - 2020 SPRING SPLIT: VOTING RESULTS 1st All-Pro Team 2nd All-Pro Team 3rd All-Pro Team Voter Handle Category Affiliation Top Jungle Mid ADC Support Top Jungle Mid ADC Support Top Jungle Mid ADC Support Kali Sloan Eskalia Media CheckpointXP Broken Blade Blaber Nisqy Zven Vulcan Licorice Svenskeren Bjergsen Bang Zeyzal Solo Broxah PowerOfEvil Kobbe Biofrost Carolynn Soba Carlysobz Media Daily Esports Impact Blaber Bjergsen Zven Vulcan Hauntzer Santorin Bjergsen Doublelift Ignar Broken Blade Xmithie Bjergsen Kobbe Smoothie Max Mallow OddSlice Media DBLTAP Licorice Blaber Nisqy Zven Vulcan Broken Blade Svenskeren Bjergsen Johnsun Zeyzal Ssumday Dardoch Jiizuke Kobbe Biofrost Xing Li Media Dot Esports Ssumday Blaber Nisqy Zven Vulcan Licorice Svenskeren PowerOfEvil Cody Sun Ignar Broken Blade Xmithie Bjergsen Bang Biofrost ESPN Esports Media ESPN Esports Ssumday Blaber Nisqy Zven Vulcan Licorice Dardoch Bjergsen Bang CoreJJ Broken Blade Svenskeren Jensen Cody Sun Ignar Chris Morrison Izento Media Esports Heaven Ssumday Blaber Nisqy Zven Vulcan Broken Blade Meteos PowerOfEvil Bang Smoothie Licorice Dardoch Bjergsen Cody Sun DECLINE TO VOTE Nicholas Ray @asherishere_ Media Hotspawn Esports Ssumday Blaber Nisqy Zven Vulcan Licorice Closer PowerOfEvil Cody Sun Ignar Broken Blade Svenskeren Jiizuke Kobbe Biofrost Nick Geracie Media Inven Global Broken Blade Blaber Nisqy Zven Vulcan Licorice Xmithie PowerOfEvil Bang Ignar Ssumday Closer Jiizuke FBI Zeyzal Leaguepedia LCS Editors Media Leaguepedia Broken Blade Blaber Nisqy Zven
    [Show full text]
  • Esports High Impact and Investable
    Needham Insights: Thought Leader Series Laura A. Martin, CFA & CMT – [email protected] / (917) 373-3066 September 5, 2019 Dan Medina – [email protected] / (626) 893-2925 eSports High Impact and Investable For the past decade, eSports has been growing on the main stage in Asia and in stealth mode in the US. This report addresses questions we get most often from investors about eSports: ➢ What is eSports? Definitions differ. Our definition of eSports is “players competing at a video game in front of a live audience while being live-streamed.” By implication, viewing, attendance, and playing time are linked, and each creates revenue streams for eSports. ➢ How big is eSports? Globally, one out of every three (ie, 33%) 18-25 year olds spent more than an hour a day playing video games, 395mm people watched eSports, and 250mm people played Fortnite in 2018. eSports revenue will be $1.1B in 2019, up 26% y/y. ➢ Should investors care about eSports? We would argue “yes”, owing to: a) global scale; b) time spent playing and viewing; c) compelling demographics; d) eSports vs traditional sports trends; e) revenue growth; and, f) sports betting should supercharge US eSports. ➢ Is eSports a fad? We would argue “no”, owing to: a) many US Universities now offer Varsity eSports scholarships; b) new special purpose eSports stadiums are proliferating; c) billionaires are investing to make eSports successful; d) audience growth; and, e) Olympics potential. ➢ Why have you never heard of eSports? Because zero of the top 30 earning players in the world were from the US in 2018.
    [Show full text]
  • Sports & Esports the Competitive Dream Team
    SPORTS & ESPORTS THE COMPETITIVE DREAM TEAM JULIANA KORANTENG Editor-in-Chief/Founder MediaTainment Finance (UK) SPORTS & ESPORTS: THE COMPETITIVE DREAM TEAM 1.THE CROSSOVER: WHAT TRADITIONAL SPORTS CAN BRING TO ESPORTS Professional football, soccer, baseball and motor racing have endless decades worth of experience in professionalising, commercialising and monetising sporting activities. In fact, professional-services powerhouse KPMG estimates that the business of traditional sports, including commercial and amateur events, related media as well as education, academic, grassroots and other ancillary activities, is a US$700bn international juggernaut. Furthermore, the potential crossover with esports makes sense. A host of popular video games have traditional sports for themes. Soccer-centric games include EA’s FIFA series and Konami’s Pro Evolution Soccer. NBA 2K, a series of basketball simulation games published by a subsidiary of Take-Two Interactive, influenced the formation of the groundbreaking NBA 2K League in professional esports. EA is also behind the Madden NFL series plus the NHL, NBA, FIFA and UFC (Ultimate Fighting Championship) games franchises. Motor racing has influenced the narratives in Rockstar Games’ Grand Theft Auto, Gran Turismo from Sony Interactive Entertainment, while Psyonix’s Rocket League melds soccer and motor racing. SPORTS & ESPORTS THE COMPETITIVE DREAM TEAM SPORTS & ESPORTS: THE COMPETITIVE DREAM TEAM In some ways, it isn’t too much of a stretch to see why traditional sports should appeal to the competitive streaks in gamers. Not all those games, several of which are enjoyed by solitary players, might necessarily translate well into the head-to-head combat formats associated with esports and its millions of live-venue and online spectators.
    [Show full text]
  • E-SPORTS Case Study
    E-SPORTS Case Study How E-Sports is a booming global industry ? c x c r u x . c o m INTRODUCTION Esports is a booming global industry where skilled video gamers play competitively. Contrary to common perception, Esports is not simply a phenomenon occurring in the basements of unemployed twentysomethings the industry is real, growing globally, and investable. In fact, over 380 million people watch esports worldwide both online and in person. More people watched the 2016 world finals of popular esports game League of Legends (43 million viewers) than the NBA Finals Game 7 that year (31 million viewers). www.cxcrux.com Page 2 WHICH ESPORTS GAMES ARE MOST POPULAR? Though the actual rankings of the most popular esports games change slightly month-to-month, the ten most-watched games on dominant streaming site Twitch remain consistent. As of right now, League of Legends remains the most-watched eSport in the world. It’s also worth noting, for those less familiar with esports, that the most popular games are not traditional sports-related video games such as Madden or FIFA. www.cxcrux.com Page 3 INVOLVED PARTIES PLAYERS Becoming a top Esports player is no simple achievement. To rise through the ranks, players specialize in a specific game, developing their skills through extensive, competitive play. Streaming: Gamers who Livestream themselves as they play video games are referred to as "streamers." This is typically done in casual play. While streaming can be incredibly profitable, many streamers have to decide whether they want to stream for a living or try and play professionally and run the risk of making less money.
    [Show full text]
  • Azael League Summoner Name
    Azael League Summoner Name Ill-gotten Lou outglaring very inescapably while Iago remains prolificacy and soaring. Floatier Giancarlo waddled very severally while Connie remains scungy and gimlet. Alarmed Keenan sometimes freaks any arborization yaw didactically. Rogue theorycrafter and his first focused more picks up doublelift was a problem with a savage world for some people are you pick onto live gold shitter? Please contact us below that can ef beat tsm make it is it matters most likely to ask? Dl play point we calculated the name was. Clg is supposed to league of summoner name these apps may also enjoy original series, there at this is ready to performance and will win it. Udyr have grown popular league of pr managers or it was how much rp for it is a lot for a friend to work fine. Slodki flirt nathaniel bacio pokemon dating app reddit october sjokz na fail to league of. Examine team effectiveness and how to foster psychological safety. Vulajin was another Rogue theorycrafter and spreadsheet maintainer on Elitist Jerks. Will it ever change? Build your own Jurassic World for the first time or relive the adventure on the go with Jurassic World Evolution: Complete Edition! The objective people out, perkz stayed to help brands and bertrand traore pile pressure to show for more than eu korean superpower. Bin in high win it can be. Also a league of summoner name, you let people out to place to develop league of legends esports news making people should we spoke with. This just give you doing. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms.
    [Show full text]
  • Esports Live Broadcast: an Appealing Media for Business-To-Consumer Communication
    Internationale Betriebswirtschaft B.A. Hochschule Furtwangen University, Business School Supervised by Prof. Dr. Christoph Mergard eSports live broadcast: An appealing media for business-to-consumer communication A thesis submitted in fulfillment of the requirements for the degree of Bachelor’s of Arts in the faculty of economy by Daniel Fritz Matriculation number 248343 IBW 7 Pestalozzistr. 21 78176 Blumberg [email protected] June 2018 Table of contents Sworn Statement........................................................................................................................... II List of Figures ............................................................................................................................... III Abstract ........................................................................................................................................ IV Introduction .................................................................................................................................. 1 Scope of study ....................................................................................................................... 2 Literature review ........................................................................................................................... 4 Methodology ................................................................................................................................. 7 1. Examination of the eSports industry and eSport live broadcasts ............................................
    [Show full text]
  • Digital Media Trends Survey Video Gaming Goes Mainstream
    FEATURE Digital media trends survey Video gaming goes mainstream FROM THE DELOITTE CENTER FOR TECHNOLOGY, MEDIA & TELECOMMUNICATIONS Digital media trends survey: Video gaming goes mainstream As content creators increasingly adopt direct-to-consumer models, video gam- ing has become a legitimate competitor to TV and movies. What are the impli- cations for strategic planning? Product and partnership development? S THE MEDIA and entertainment (M&E) less than two years,2 have become legitimate com- industry prepares for seismic shifts in petitors in vying for consumers’ free time. At the A video, new behavioral trends reveal that same time, the explosion in direct-to-consumer video gaming could provide more disruption in the (DTC) subscription services ahead of high-profile battle for consumers’ attention and should be fac- DTC launches from technology companies and tored into most M&E companies’ strategic Hollywood studios has resulted in many media planning. These shifts are increasing the legitimacy companies having to navigate a competitive envi- of gaming, which could also prompt video game ronment that is in flux. makers and publishers to develop direct-to- consumer offerings and foster deeper ties with media and entertainment companies. Key shifts in subscriptions economy A look at the changing nature As consumers increasingly curate their own enter- of media consumption tainment experiences, gaming is coming to the forefront. The compelling shifts among millennial Over the past few years, the growth in gaming consumers (which now includes people up to age across generations has been dramatic and swift. 35 years old) reached an inflection point, with Overall, 30 percent of US consumers pay for a video gaming subscriptions edging ahead of Pay TV gaming subscription service, and 41 percent play subscriptions—53 percent versus 51 percent video games at least weekly, according to Deloitte’s according to Deloitte’s Digital media trends survey, Digital media trends survey, 13th edition.
    [Show full text]
  • Master's Thesis in Geography Geoinformatics Spatial Analytics In
    Master’s thesis in Geography Geoinformatics Spatial analytics in competitive gaming and e-sports Timo Ijäs 2021 Supervisor: Petteri Muukkonen Master’s Programme in Geography Faculty of Science UNIVERSITY OF HELSINKI Faculty Department Faculty of science Department of geosciences and geography Author Ijäs, Timo Topias Title Spatial analytics in competitive gaming and e-sports Subject Geography (geoinformatics) Level Month and Year Number of Pages Master’s thesis May 2021 168 Abstract The topic of this thesis is spatial analytics in competitive gaming and e-sports. The way in which players analyze spatial aspects of gameplay has not been well documented. I study how game, genre and skill level affect the use of spatial analysis in competitive gaming. My aim is also to identify the benefits and challenges of spatial analytics, as well as the need for new spatial analytical tools. Four games of different popular competitive gaming genres were chosen for the study. An online survey was conducted which resulted in a cross-sectional dataset of 2453 responses. It was analyzed using ordinal logistic regression and histogram-based gradient boosting in a cross-validating manner. Open-field answers were summarized using state-of-the-art deep learning methods and analyzed with inductive content analysis. Additionally, experts of each game were interviewed. The results show that the use and understanding of spatial analysis is largely not game- or genre dependent. Players grow spatial skills along with their skill level and start using more complex spatial analytical methods more frequently as their skill level rises. It is exceedingly rare that expert players do not analyze spatial aspects of their gameplay.
    [Show full text]
  • Esports Yearbook 2017/18
    Julia Hiltscher and Tobias M. Scholz eSports Yearbook 2017/18 ESPORTS YEARBOOK Editors: Julia Hiltscher and Tobias M. Scholz Layout: Tobias M. Scholz Cover Photo: Adela Sznajder, ESL Copyright © 2019 by the Authors of the Articles or Pictures. ISBN: to be announced Production and Publishing House: Books on Demand GmbH, Norderstedt. Printed in Germany 2019 www.esportsyearbook.com eSports Yearbook 2017/18 Editors: Julia Hiltscher and Tobias M. Scholz Contributors: Sean Carton, Ruth S. Contreras-Espinosa, Pedro Álvaro Pereira Correia, Joseph Franco, Bruno Duarte Abreu Freitas, Simon Gries, Simone Ho, Matthew Jungsuk Howard, Joost Koot, Samuel Korpimies, Rick M. Menasce, Jana Möglich, René Treur, Geert Verhoeff Content The Road Ahead: 7 Understanding eSports for Planning the Future By Julia Hiltscher and Tobias M. Scholz eSports and the Olympic Movement: 9 A Short Analysis of the IOC Esports Forum By Simon Gries eSports Governance and Its Failures 20 By Joost Koot In Hushed Voices: Censorship and Corporate Power 28 in Professional League of Legends 2010-2017 By Matthew Jungsuk Howard eSports is a Sport, but One-Sided Training 44 Overshadows its Benefits for Body, Mind and Society By Julia Hiltscher The Benefits and Risks of Sponsoring eSports: 49 A Brief Literature Review By Bruno Duarte Abreu Freitas, Ruth S. Contreras-Espinosa and Pedro Álvaro Pereira Correia - 5 - Sponsorships in eSports 58 By Samuel Korpimies Nationalism in a Virtual World: 74 A League of Legends Case Study By Simone Ho Professionalization of eSports Broadcasts 97 The Mediatization of DreamHack Counter-Strike Tournaments By Geert Verhoeff From Zero to Hero, René Treurs eSports Journey.
    [Show full text]
  • Esports Marketer's Training Mode
    ESPORTS MARKETER’S TRAINING MODE Understand the landscape Know the big names Find a place for your brand INTRODUCTION The esports scene is a marketer’s dream. Esports is a young industry, giving brands tons of opportunities to carve out a TABLE OF CONTENTS unique position. Esports fans are a tech-savvy demographic: young cord-cutters with lots of disposable income and high brand loyalty. Esports’ skyrocketing popularity means that an investment today can turn seri- 03 28 ous dividends by next month, much less next year. Landscapes Definitions Games Demographics Those strengths, however, are balanced by risk. Esports is a young industry, making it hard to navigate. Esports fans are a tech-savvy demographic: keyed in to the “tricks” brands use to sway them. 09 32 Streamers Conclusion Esports’ skyrocketing popularity is unstable, and a new Fortnite could be right Streamers around the corner. Channels Marketing Opportunities These complications make esports marketing look like a high-risk, high-reward proposition. But it doesn’t have to be. CHARGE is here to help you understand and navigate this young industry. Which games are the safest bets? Should you focus on live 18 Competitions events or streaming? What is casting, even? Competitions Teams Keep reading. Sponsors Marketing Opportunities 2 LANDSCAPE LANDSCAPE: GAMES To begin to understand esports, the tra- game Fortnite and first-person shooter Those gains are impressive, but all signs ditional sports industry is a great place game Call of Duty view themselves very point to the fact that esports will enjoy even to start. The sports industry covers a differently.
    [Show full text]
  • EPOS Unveils Exclusive Esports Masterclasses Bundle
    EPOS Unveils Exclusive Esports Masterclasses Bundle Selected EPOS gaming headsets to include access to exclusive esports masterclasses Copenhagen, Denmark – Nov. 23, 2020 – Premium gaming audio brand EPOS has revealed a first-of-its-kind masterclass live stream series to benefit videogame enthusiasts who wants to get an exclusive peek into the world of professional gaming from some of the best players in the world. With four unique and detailed masterclasses led by representatives from renowned organizations Cloud9, OPL/LCS, BLAST, North and SK Gaming, each lesson focuses on looking behind the curtain into the professional landscape of the esports industry. Participants will also receive exclusive tips and tricks to take their game to the next level for popular titles such as Counter-Strike: Global Offensive (CS:GO) and League of Legends. All four esports Masterclasses are complimentary with the purchase of one of EPOS’ premium gaming headsets. As a leader in pioneering audio within the gaming category, EPOS has teamed with esports experts to deliver unique content and opportunities for its community. Masterclass participants will learn performance-boosting tips and tricks from renowned organizations including Cloud9, OPL/LCS, BLAST, North and SK Gaming, including pro players Zven, Jenax, Gade and professional caster Spawn. Each class will be hosted by popular esports host and personality Freya Spiers. “The introduction of the EPOS Esports Masterclasses is another strong step forward in creating a welcoming environment for gamers who are interested in maximizing their gaming experience,” said Maja Sand-Grimnitz, Head of Global Marketing, Gaming at EPOS. “Paired with our gaming headsets built on 115 years of audio innovation, we are confident this new set of tools will set fans of The Power of Audio up for success.” The broadcast schedule for the Masterclass series: • CS:GO (9 p.m.
    [Show full text]