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Commonality in Military Equipment
THE ARTS This PDF document was made available CHILD POLICY from www.rand.org as a public service of CIVIL JUSTICE the RAND Corporation. EDUCATION ENERGY AND ENVIRONMENT Jump down to document6 HEALTH AND HEALTH CARE INTERNATIONAL AFFAIRS The RAND Corporation is a nonprofit NATIONAL SECURITY research organization providing POPULATION AND AGING PUBLIC SAFETY objective analysis and effective SCIENCE AND TECHNOLOGY solutions that address the challenges SUBSTANCE ABUSE facing the public and private sectors TERRORISM AND HOMELAND SECURITY around the world. TRANSPORTATION AND INFRASTRUCTURE Support RAND WORKFORCE AND WORKPLACE Purchase this document Browse Books & Publications Make a charitable contribution For More Information Visit RAND at www.rand.org Explore the RAND Arroyo Center View document details Limited Electronic Distribution Rights This document and trademark(s) contained herein are protected by law as indicated in a notice appearing later in this work. This electronic representation of RAND intellectual property is provided for non-commercial use only. Unauthorized posting of RAND PDFs to a non-RAND Web site is prohibited. RAND PDFs are protected under copyright law. Permission is required from RAND to reproduce, or reuse in another form, any of our research documents for commercial use. For information on reprint and linking permissions, please see RAND Permissions. This product is part of the RAND Corporation monograph series. RAND monographs present major research findings that address the challenges facing the public and private sectors. All RAND mono- graphs undergo rigorous peer review to ensure high standards for research quality and objectivity. Commonality in Military Equipment A Framework to Improve Acquisition Decisions Thomas Held, Bruce Newsome, Matthew W. -
Us M31 Rifle Grenade
1 DOUBLE STACK Manufactured NOW'S THE TIME!! ITALIAN JUST by Israel, these PISTOL MAG LOADER parts sets were BE THE FIRST GOTHIC IN!! stripped down TO KNOW ABOUT FOR 9MM & 40 S&W from Israeli OUR DEALS !!! Rugged synthetic Military Service ARMOR Join Our EMAIL BLAST List loader with an rifles and are in JUST Beautifully con- Today By Texting SARCO to ergonomic feel is very good shape structed Medieval 22828 And Receive A SPE- comfortable to use IN!! and contain all set of Italian Gothic CIAL DISCOUNT ! By doing so, and saves your parts for the Armor in steel that you’ll get our latest email blast finger tips and gun except for patience! The comes with Sword, offers, sale items and notifi- the barrel and cations of new goodies com- Loader is perfect Wood Base, and Ar- receiver. The set for the double ing in! AND… after you sign mature to hold the comes with a stack magazines up, receive a FREE deck of set in place. Overall Sling and Metric that load with 9mm authentic Cold War, Unissued & & 40 S&W ammo. height on stand is 20 rd. magazine Illustrated AIRCRAFT CARDS! Black color, New over 6.5 feet high. where permitted by law. Perfect kit for building your shooting FAL with one of the semi Just add them to your cart List price is $12.95 Extremely auto receivers and barrels offered elsewhere. Kit is sold without flash hider. using part number MISC168 SARCO SPECIAL limited ............................................................................................................... $425.00 FAL320 and enter source code EMAIL- ............... $7.95 each .........$1,200.00 Add a flash hider for an extra .............................................................................. -
Guidelines on Successfully Porting Non-Immersive Games to Virtual
Guidelines on Successfully Porting Non-Immersive Games to Virtual Reality: A Case Study in Minecraft John Porter III Matthew Boyer Andrew Robb Clemson University Clemson University Clemson University Clemson, SC, USA Clemson, SC, USA Clemson, SC, USA [email protected] [email protected] [email protected] ABSTRACT top 10 best seller list on the Steam marketplace after it was Virtual reality games have grown rapidly in popularity since released for pre-ordering. the first consumer VR head-mounted displays were released When porting a game to VR, one of the major challenges faced in 2016, however comparatively little research has explored by developers is adapting the controls of the non-immersive how this new medium impacts the experience of players. In game to work in the new immersive context. Several options this paper, we present a study exploring how user experience are open to developers. At the most basic level, developers can changes when playing Minecraft on the desktop and in im- change nothing and continue to allow users to play the game mersive virtual reality. Fourteen players completed six 45 using a keyboard or a gamepad. This method relies purely on minute sessions, three played on the desktop and three in VR. indirect input, as no aspect of the player’s bodily motion is The Gaming Experience Questionnaire, the i-Group presence used to interact with the game (expect for head motion). At the questionnaire, and the Simulator Sickness Questionnaire were most advanced level, developers can completely recreate the administered after each session, and players were interviewed controls to take full advantage of the motion controls afforded at the end of the experiment. -
U.S. Army Board Study Guide Version 5.3 – 02 June, 2008
U.S. Army Board Study Guide Version 5.3 – 02 June, 2008 Prepared by ArmyStudyGuide.com "Soldiers helping Soldiers since 1999" Check for updates at: http://www.ArmyStudyGuide.com Sponsored by: Your Future. Your Terms. You’ve served your country, now let DeVry University serve you. Whether you want to build off of the skills you honed in the military, or launch a new career completely, DeVry’s accelerated, year-round programs can help you make school a reality. Flexible, online programs plus more than 80 campus locations nationwide make studying more manageable, even while you serve. You may even be eligible for tuition assistance or other military benefits. Learn more today. Degree Programs Accounting, Business Administration Computer Information Systems Electronics Engineering Technology Plus Many More... Visit www.DeVry.edu today! Or call 877-496-9050 *DeVry University is accredited by The Higher Learning Commission of the North Central Association, www.ncahlc.org. Keller Graduate School of Management is included in this accreditation. Program availability varies by location Financial Assistance is available to those who qualify. In New York, DeVry University and its Keller Graduate School of Management operate as DeVry College of New York © 2008 DeVry University. All rights reserved U.S. Army Board Study Guide Table of Contents Army Programs ............................................................................................................................................. 5 ASAP - Army Substance Abuse Program............................................................................................... -
NG18 Program (Screen)
PROGRAM 2018 PROGRAM#nordicgame 2017 #nordicgame Welcome to Nordic Game 2018 It’s a great pleasure to welcome you to this fifteenth edition of Nordic Game, the only conference in the world with a dedicated focus on the entire Nordic games industry. Over the years we’ve evolved from a humble regional conference into a truly global industry event, as our vision of a strong, united games community and the values so many of us share - openness, innovation and diversity - have resonated with games industry professionals around the world, and they have been welcomed into our extended family. Of course, we continue to proudly celebrate the sheer quality and variety of games developed in the Nordic countries, and this year’s Nordic Game Awards (Thursday, 24 May from 18:00 in the Unreal Theatre) once again reflects the imagination and vitality of developers from the region we call home. However, our rapidly changing, interconnected industry doesn’t allow us to rest on our laurels, and our opening keynote (Wednesday, 23 May at 11:00 in the Unreal Theatre) brings together a panel of leaders from some of our most prominent Nordic studios to explore key challenges and opportunities for game developers moving forward. True to the many values we share with our extended global family, we’re also introducing a string of talks - the Impact sessions - that delve beyond the albeit important business and technical aspects of game development, to encourage all of us to think more deeply about the real impact of the games we create - and how we create them - on our world. -
HK GLM (Grenade Launcher Module) 40X46mm
HK GLM (Grenade Launcher Module) 40x46mm The HK GLM (Grenade Launcher Module) is a 40x46mm system that Background: can be used with either lethal or less-lethal munitions for Military or In the 1970s Heckler & Koch “HK” developed and produced the Law Enforcement use. 40x46mm Steel stand-alone HK69 grenade launcher which was similar in performance to the US Military M79 grenade launcher at the time. The HK GLM is a light weight stand-alone or host weapon mounted 40x46mm single shot grenade launcher that is side breach opening/ HK made updates to our existing grenade launchers through internal loading, utilizing a double-action trigger with ambidextrous safety product improvement efforts which became the HK Grenade Launcher and controls. The system incorporates a collapsing/extendable and Module (GLM) 40x46mm based on our previous HK 40x46mm removable stock as well as other accessories. systems. The HK GLM was offered to the US Army in 2005 and tested with limited production in 2006 as the XM320. After successful testing It is capable of firing multiple use munitions/projectiles to include the system was approved and type-classified and procured as the High Explosive “HE” rounds to an effective range of 350M, illumination M320/M320A1 (for use on the M16A2 or M4 as well as a stand-alone rounds for signaling and visibility, Smoke for screening and obscuring, system) by the US Army in 2008. HK has provided over 40,000 HK GLM CS, and various less lethal munitions for crowd and riot control at type systems to the USA for Military or Law Enforcement use. -
Donald Smith Vietnam When Did You Enter the Military?
Donald Smith Vietnam When did you enter the military? “ December 7 1967” How old were you when you entered? “ 21 years old” How long were you in the military? “ 2 years” What boot camp did you go to? “Fort Dix N.J.” Did you go to a second boot camp? “Yes, I went to advanced training at Fort Polk Louisiana” What advanced training did you go for? “Advanced infantry training” Did you join voluntarily or were you drafted? “Actually, I decided to take a semester off from college. That turned out to be a mistake, I got drafted.” What branch of the military were you in? “I was in the United States Army” What part of the Army? “I was with the 4th infantry division” What equipment did you use on a daily basis? “When I arrived in Vietnam, initially I was assigned to a right weaPons infantry comPany. I carried an M16 initially. Then after I was there about a month or two I was assigned to an M79 grenade launcher. I carried that another thirty- forty days and I became a machine gunner. I carried an M60 machine gun the rest of the time that I was in Vietnam. I advanced in rank uP to squad leader, a sergeant, and I carried the M60. I had one other infantry man assigned to me as an assistant gunner. Three other men were ammo bearers. They carried boxes of 250 rounds belted ammunition for the M60 machine gun. Back during that time light weaPons Infantry ComPany, the heaviest weaPon, most powerful weaPon we had was the M60. -
Soul of Zelda: a Memoir of an Ephemeral Being Mitchell Kopitch A
Soul of Zelda: A Memoir of an Ephemeral Being Mitchell Kopitch A thesis submitted in partial fulfillment of the requirements for the degree of Master of Fine Arts University of Washington 2018 Committee: Ted Hiebert Sarah Dowling Program Authorized to Offer Degree: Interdisciplinary Arts and Sciences ©Copyright 2018 Mitchell Kopitch University of Washington Abstract Soul of Zelda: A Memoir of an Ephemeral Being Mitchell Kopitch Chair of the Supervisory Committee: Ted Hiebert School of Interdisciplinary Arts and Sciences Hybrid document of memoir and fiction concerning fantasy, video games, and the ways in which game design nuance can be found in every day life. Particular attention is put on The Legend of Zelda from 1986, the first 3D Zelda installment, Ocarina of Time in 1998, and Dark Souls from 2011. This is a fictional story heavily inspired by those games and many others, but the story and characters are original, including a queer/gender bending protagonist. The story-line is a creative work that emulates the underlining philosophy of fantasy video games such as Zelda and Dark Souls, re-imagining video game design and personal gaming experiences as prose. 1 ~ Soul of Zelda ~ A Memoir of an Ephemeral Muse by Mitchell Kopitch Turn Page1 1 Book Equivalent of “Press Start”. 2 WORLD SELECTION: Poetics Statement Introduction: By the Author World I I-I: Intro Cinematic Interlude #1 - On Psychiatry I-II: Opening Interlude #2 - A Connection I-III: Character Creator Interlude #3 - Consumption World II II-I: Tutorial Interlude #4 - The Universe as Game II-II: Fast Travel Interlude #5 - On Labors of Love II-III: Mod Interlude #6 - Deprived World III III-I: Open World Interlude #7 - Extremity III-II: Dungeon Crawl Interlude #8 - The Male in the Room III-III: Boss Battle Interlude #9 - Of Demons and Memories Additional Content Attunement Exam 3 Poetics Statement When I parted ways with one of my roommates in college, he gave me his copy of Dark Souls (2011) as a parting gift. -
Weapon/Armor List V1.0 Created by [email protected] Please Feel Free to Use This List, Update It, Email Me Corrections/Other Weapons, Call Me God
file:///C|/Archivos%20de%20programa/eMule/Incoming/ROL%20-%20fallout_tactics_weapons_armor.txt Weapon/Armor List v1.0 created by [email protected] please feel free to use this list, update it, email me corrections/other weapons, call me God. Just please at least give me credit in your faq if you happen to use it. *Notes: Please dont email me with nitpicks like "Oooh the Shotgun shouldn't belong in the rifle catagory" *Also didn't do hand to hand weapons, I started too but then after a few (20) entries figured out that it's based on strength and didn't feel like putting that much effort into it. *Also(2) I didn't write down how many shots a "burst" is, as the burst damage is ALWAYS lower than single shot, but you have a chance to hit more times, ie Avenger Minigun only does 7-10 damage, but shoots 30 rounds per burst *Also(3) I did this in microsoft excel, then converted it to text for gamefaqs.com so if this isn't very pretty, I did my best to convert it. DO NOT EMAIL ASKING WHERE TO FIND XXX, I WILL IGNORE ALL SUCH EMAILS Pistols Single Triple Name Range Damage Range Damage Weight Str.Req Ammo Capacity Zip Gun 22 6-12 3 3 9mm 6 9mm HSI Mauser 28 6-14 3 3 9mm 7 Browning HP 20 7-14 16 7-14 6 3 9mm 12 9mm M9P5 Baretta 22 8-15 17 8-16 3 3 9mm 15 44 M29 Revolver 18 14-21 6 4 .44 mag 6 Colt 45 22 12-18 17 12-18 3 3 .45 12 Desert Eagle Mk XIX 44 25 15-23 4 4 .44 mag 8 Needler Pistol 30 12-24 4 3 Needle 10 Laser Pistol 35 10-22* 5 3 SEC 12 Plasma Pistol 20 15-35* 4 3 SEC 16 YK Pulse Pistol 20 32-46* 5 3 SEC 5 PPK12 Gauss Pistol 50 22-32* 5 4 2mm EC 12 * = -1 AP req. -
40Mm Grenade Launcher M203
HEADQUARTERS FM 3-22.31 (FM 23-31) DEPARTMENT OF THE ARMY 40-MM GRENADE LAUNCHER, M203 FEBRUARY 2003 DISTRIBUTION RESTRICTION: Approved for public release; distribution is unlimited. *FM 3-22.31 (FM 23-31) FIELD MANUAL HEADQUARTERS NO. 3-22.31 DEPARTMENT OF THE ARMY Washington, DC, 13 February 2003 40-MM GRENADE LAUNCHER, M203 CONTENTS Page PREFACE......................................................................................................................... iv CHAPTER 1. INTRODUCTION 1-1. Training Strategy ...................................................................... 1-1 1-2. Combat Conditions ................................................................... 1-2 CHAPTER 2. OPERATION AND FUNCTION 2-1. Operation .................................................................................. 2-1 2-2. Loading ..................................................................................... 2-1 2-3. Unloading.................................................................................. 2-2 2-4. Cycle of Functioning ................................................................ 2-3 CHAPTER 3. DESCRIPTION AND MAINTENANCE 3-1. Description................................................................................ 3-1 3-2. Technical Data .......................................................................... 3-3 3-3. Components .............................................................................. 3-4 3-4. Ammunition.............................................................................. 3-7 -
Handheld Computer
® OPERATING INSTRUCTIONS Handheld Computer Model No. CF-P2 Series Please read this instructions manual carefully before using this product and save this manual for future use. Refer to the provided Safety Precautions regarding precautions for this com- puter. Customer's Record Model No.* Dealer's Name Serial No. or Code No. Dealer's Address Date of Purchase * For the Model No., insert the 12 digit number (for example, CF-P2T1FDF7E) located on the back of the computer. Introduction Thank you for purchasing the Panasonic Handheld Computer. Read the operating instruc- tions thoroughly for proper operation of your new computer. Illustrations and Terminology in this Manual NOTE: NOTE provides a useful fact or helpful information. CAUTION: CAUTION indicates a condition that may result in minor or mod- erate injury. - [Programs]: This illustration means to tap at the top of the screen, then to tap [Programs]. : Where to go for referred information. Some of the illustrations in this manual may differ slightly in shape from the actual items in order to make the explanation easier to understand. 2 Contents Getting Started What’s in the Box? .................................................. 4 Names and Functions of Parts ............................... 5 First-time Operation ................................................ 9 Operation Starting Up/Shutting Down ................................... 12 LCD (Touchscreen)............................................... 17 Backlight Settings ................................................. 19 Entering -
Syphon Filter: Combat
SO965_SFDM_MANL_ML05.qxd 3/15/06 11:09 AM Page 2 CONTENTS Getting Started . 2 Controls. 3 Setup. 5 Single Player. 7 Multiplayer . 12 Weapons. 22 Gadgets . 31 Character Dossiers . 32 Credits. 36 Limited Warranty . 49 1 UCUS 98641 SO965_SFDM_MANL_ML05.qxd 3/15/06 11:09 AM Page 2 GETTING STARTED CONTROLS Set up your PSP™ (PlayStation®Portable) system according to the instructions in the manual supplied with the system.Turn the system on. The power indicator lights up in green and the home menu is displayed. Press the OPEN latch to open the disc cover.INSERT Syphon Filter®: Dark Mirror disc with the label facing away from the system,slide until fully inserted and close the disc cover.From the PSP™ system’s home menu,select the Game icon and then the UMD icon.A thumbnail for the software is displayed.Select the thumbnail and press the S button of the PSP™ to start the software.Follow the on-screen instructions and refer to this manual for information on using the software. MENU CONTROLS Navigate menu/Highlight menu item directional buttons NOTICE: Do not eject a UMD while it is playing. Select highlighted menu item S Previous screen/Return to Main Menu D MEMORY STICK DUO™ Cycle through Online Menu Screens N / B Warning! Keep Memory Stick Duo™ media out of reach of small children,as the media could be swallowed by accident. Open Pause Menu > To save game settings and progress,insert a Memory Stick Duo into the memory stick slot of your PSP.You can load saved game data from the CHARACTER MOVEMENT same memory stick or any Memory Stick Duo containing previously AND ACTION saved games.