COMMUNIQUE #74 STARDATE 2012.02

NEW IN THIS ISSUE COMMANDER NEWS We have included several new items in this issue. Revised Ship Card: Federation Old Heavy Cruiser THE BBS & FORUM: KEYS TO COMMUNICATION Large Format Ship Card: Hydran Paladin The BBS (www.StarFleetGames.com/discus) can be con- New Ship Card: Federation DNW fusing at first sight, as it has hundreds of topics, used daily by a New Ship Card: Kzinti Medium Escort Cruiser thousand players. Registration is free, but we do require all par- Scenario: 8CM61 Relic ticipants to use their real names. (This not only improves the overall tone of civility, but makes sure you get credit for any PLANs FOR 2012 & Beyond suggestions you make.) When you register, you will see topics for each of our product lines. Feel free to venture into the broader The main summer product will be Reinforcements Attack universe as you get more comfortable with the system. with new ships for every empire. (Counting its three Booster There is also a forum (much easier for new players) on the Packs, three dozen new ships will appear.) We have decided www.FederationCommander.com website. It allows screen (after consulting with you, the players) that this is a better ap- names and avatars but isn’t used for submissions of new items. proach than doing individual attack products for different areas Several versions of the updated Master Ship Chart for Fed- of the galaxy. eration Commander are on the Commander’s Circle. Borders of Madness is being developed for release at a The CRUL (Consolidated Rules Update List), listing all rules future time, with scouts, carriers, escorts, battle tugs, maulers, changes, is now in the Commander’s Circle. and other ships that only a madman would want to see added In the Commander’s Circle is the Scenario Designer’s to Federation Commander. Federation Admiral, a campaign manual designed to work Guide: http://www.StarFleetGames.com/fc/designguide.shtml . with Federation Commander, will be released when finished. It You will find a link to the Commander’s Circle at: will also work with SFB, Starmada, and ACTASF and will pro- www.StarFleetGames.com/fccc/login.php vide players with everything they need to create their own cam- along with everything else for this game system. paigns at any level (strategic, regional, or local). This will be one of the largest books we have ever released. WEBSITE UPDATE Briefing #3 is in preparation. It contains commando ships, transports, survey ships, police ships, ground bases, special- ized freighters, and much more needed for Fed Admiral. We continue to update and improve our website: The Scenario Reference Book is steadily making progress www.StarFleetGames.com toward publication. The Starship Reference Book has recently come on the Our graphics director adds new things to the website radar as a plausible product worth doing. every week, and most of those come from either cus- A proper Tactics Manual is being developed. tomer requests or the FLAP (Finish Like A Pro) list done Lots of ship packs and other items in PDF format will be after the completion of each new product. loaded onto e23. We will make an effort to do at least one new Let us know (at [email protected]) if six-pack every other month. We realize that some sell better than others, but we need to do them all and do them in a logical you see any glitches in the website, or think of ways to order. Each will have a mix of existing and entirely new ships, improve the website for all of us. and some ships for future products will debut in this way. The website includes a wealth of information, down- PUBLISHER’S INFORMATION loads, and other items for players of all of our games. PUBLISHER’S INFORMATION Explore, look around, click on random entries in the Mas- FEDERATION COMMANDER: COMMUNIQUE #74 is pub- ter Index, and you may be surprised what you find. The lished and copyright © 2012 by , Inc., Master Index can be found at: www.StarFleetGames.com, PO Box 8759, Amarillo TX 79114. Elements of the are the property of www.starfleetgames.com/masterindex.shtml Paramount Pictures Corporation and are used with their per- You can always find out what has been added here: mission. www.starfleetgames.com/new.shtml

Copyright © 2012 Amarillo Design Bureau, Inc. what ships do you want? Universe News Here is your chance to get what you want. Whether Federation Commander is only one of the games in you are a veteran player of and famil- the Star Fleet Universe. All of our games use a common iar with the thousands of starships in that game system historical background and technological database. or a new player of Federation Commander and just have There are three kinds of Federation Commander a vague feeling that some ship of some kind is missing players: new players who have never played Star Fleet from your fleet, tell us what you want and we’ll consider Battles, veterans of SFB who haven’t played in years adding it via Communique or in a future expansion. Here but are now playing FC, and active SFB players who are some player suggestions for this year and next: have decided to also play FC. Members of any group Generic units: small planetary ground bases ´, ship- could have played any of our games. This part of Com- yard construction dock £, survey ships £. munique will have news on our other games. Our opt-in Police ships: Romulan Snipe-P £, Kzinti police frig- email newsletter goes to fans of all our games; each ate†¥, Tholian POL†¥. issue includes links to information for each game. Federation DDF fast destroyer´. Starmada is a fast-paced game system playable on Klingon F5D drone-armed frigate variant, F6B vari- hexes or without them. Books for this series include Klin- ant´, D6J penal ship (in CapLog). gon Armada, Romulan Armada, Alien Armada, and Dis- Romulan SpH-J, K10R, KillerHawk, K7R´, JayHawk, tant Armada. Battleship Armada is in preparation. We Vulture´, KD5R. have also received word that a new edition of Starmada Kzinti destroyer´. is due for release fairly soon. Gorn dreadnought-cruiser´, HDE, MCC, DBC´. Federation & Empire has a 2010 edition. The latest Hydran D7H Anarchist (captured Klingon D7)´. expansion, ISC War was released at Origins 2011. The Andromedan Base Station´. next product is to be Civil Wars but the original plan for Lyran police cutter POL £. this product may have become too big, requiring some Seltorian Hive Ship (larger than the Battlewagon). elements to be moved to other products. Borders of Madness: maulers, scouts, battle tugs. Star Fleet Battles has recently seen the release of All empires: commando ships £. Module E3 Borak and Module E4 Peladine. Steven ´ Probable inclusion in FC: Reinforcements Attack. Petrick is currently reviewing ideas to decide what new † Was in FC: Briefing #2. SFB product will appear during 2012. He has recently £ Scheduled for FC: Briefing #3 Support Units. updated the R4, Basic Set, and R3 SSD books and these have been placed on e23 for download. He has recently FED COMMANDER: TO DATE completed the “lost” SFB Playtest Module R107 Nicozians which is now on e23 and available in print. Core Products: Klingon Border, Romulan Border; The first book of the Mongoose A Call to Arms: Star cornerstone products of the game engine. Fleet series is being shipped even now, along with the Alternate Products: Academy (lower cost entry prod- first boxes of Starline 2500 miniatures. Unfortunately, uct), Graduation (turns Academy into Klingon Border), there were issues in getting the Starline 2500 miniatures Romulan Space (the parts of Romulan Border not dupli- out. Orders were literally three times what we expected, cated in Klingon Border), Klingon Space (the parts of and production problems slowed the output of the ships Klingon Border not duplicated in Romulan Border; this to a crawl. Mongoose decided to delay the shipment of product is not packed for display in stores), Reference the larger Fleet Boxes (those with 16 ships) to February Rulebook. and has sent the last of the pre-ordered Squadron Boxes. Expansions: Klingon Attack, Romulan Attack, Tholian All rulebooks on order have been sent. Attack, Battleships Attack, Distant Kingdoms, Orion At- Star Fleet Marines will be the next product shipped tack, Hydran Attack, War & Peace, Line of Battle, Trans- by ADB Inc., but it may slip into March as we haven’t ports Attacked. had time to playtest the shuttlecraft rules. Briefings: #1 Scenarios, #2 Middle Years. Prime Directive is our roleplaying universe, available Booster Packs: Zero, #1-#33, #91, #92. (Each has in PD20M and GURPS versions. Romulans PD20M will seven or eight Ship Cards including one or two new ships; be released in March 2012. We are currently focusing some have up to eight new Ship Cards.) on conversions of the four Prime Directive books to Mon- Squadron Boxes: Zero, #1-#30, #91. (Each has five goose Traveller. or six miniatures.) Border Boxes: #1-5, #7-10 (24 miniatures each). CAPTAIN’S LOG #44 Border Box #6: nine battleships and a starbase. Lots of fun for FC players: four battle tugs, three new Captain’s Log (issues with Federation Commander scenarios, and the tournament-winning tactics of FC na- material): #32-#44. tional champion Patrick Doyle.

Copyright © 2012 Amarillo Design Bureau, Inc. FEDERATION COMMANDER SCENARIO (8CM61) RELIC phaser-3 no longer work. After receiving 100(50) points of dam- age, one of the phaser-1s and the second of the three phaser- 3s do not work. After receiving 150(75) points of damage, the Centuries before the United Federation of Planets was second phaser-1 and the third phaser-3 does not work. formed, the Old Kings finished a grueling war with a species 2. Marines: The shields are down on the Cyndarian known as the Cyndarians. The Old Kings along with their ser- battlewagon, so it can be boarded. vant races (including the Klingons) wiped out the last of the Either or both players could transport Marines to the ship Cyndarian strongholds. The Cyndarians ordered all of their ro- and try to capture it. (If both have troops on board, the robot bot battlewagons to attack the nearest Old King colony or base ship will devote half of its robot troops to fighting each enemy.) (or servant race homeworld, including Klinshai). If the ship is captured (by eliminating all other Marines) the A derelict Cyndarian battlewagon was spotted on the bor- new owner controls its weapons, but still cannot move the ship. der of Federation and Klingon space. Both empires dispatched If one player completes a total of nine successful hit-and- heavy cruisers to the ship’s location. The Federation wanted to run raids on the battlewagon, he has contacted the robot brain capture and study a relic from an ancient empire, while the and convinced it that his forces are friendly; the robot will no Klingons wanted to destroy a ruthless enemy thought long dead. longer fire on that ship (as long as it does not fire at the battlewagon or hit it with seeking weapons). (8CM61a) NUMBER OF PLAYERS Two: The Federation player and the Klingon player. The (8CM61e) FORCE DYNAMICS Cyndarian ship is controlled by special rules below. The scenario can be played again under different condi- tions by making one or more of the following changes: (8CM61b) INITIAL SETUP 1. Alternative Ships: Replace both ships with ships from Map: Set up the map with three panels across and two any empire. The two player ships should be equal to each other panels high if using small hexes (four wide and three high if in point value. using large hexes). 2. Balance: The balance of the scenario could be adjusted Use a “location” map centered on the battlewagon. Any by replacing any ship with the next larger or smaller size, or by unit which ends the turn more than 25 hexes from the adding a small ship to one side. battlewagon has disengaged and has left the scenario. 3. Three Player Variant: Add a third player, who might Cyndarian: Place a blank counter in the center of the map have a ship larger, smaller, or the same size as the others. to represent the Cyndarian ship. Place the third ship 26 hexes in direction A from the battlewagon. Federation: Set up a heavy cruiser 26 hexes in direction 4. Reinforcements: At the end of each turn, each player C from the battlewagon, facing F. rolls one die and multiplies the result by 10 (five in Fleet Scale) Klingon: Set up a D7 26 hexes in direction E from the and adds this to a running total. At the start of any turn, either battlewagon, facing C. player may use some of the points in his running total to buy an extra ship (paying its point value). Place the ship 26 hexes from (8CM61c) OBJECTIVE the battlewagon in the direction that the original ship was placed Mission-Klingon: Destroy the Cyndarian ship. (e.g., C for the Federation). Mission-Federation: Prevent the destruction of the Cyndarian ship. (If the Klingon ship is driven away, a Federa- (8CM61f) DESIGNER’S NOTES tion tug can dash to the scene and tow the derelict back into This scenario was written new for Federation Commander Federation space.) Barring that, collect 200 points of labora- by Nick Sandberg. tory information (100 in Fleet Scale) for the techies at Star Fleet R&D. Time Limit: The scenario ends when the Cyndarian battlewagon is destroyed, or when one player has forced the other player to leave and has captured the battlewagon. Victory: If the Klingon player destroys both the Cyndarian ship and the Federation ship (or the Federation player has not accumulated 200 lab points when the Cyndarian ship is de- stroyed), then the Klingon player has won. If the Cyndarian ship is destroyed and the Federation player has accumulated 200 lab points, it is a draw. If the Cyndarian ship survives, the Federation player wins. (8CM61d) SPECIAL RULES 1. Cyndarian Battlewagon: The derelict Cyndarian battlewagon cannot move. It has no transporters or tractor beams. (While it could be towed, the location map is centered on the battlewagon so this has no practical value.) It has 24 robot boarding parties (12 in Fleet Scale). The shields are not functional. The Cyndarian battlewagon has six phaser-3s (three in Fleet Scale, all 360°) which will fire (within the rules) against any drone or shuttle which impacts the ship. The Cyndarian battlewagon has one ion cannon (4R) and three phaser-1s (all 360°); in Fleet Scale, the phaser-1s are phaser-2s. On Impulse #2, #4, #6, and #8 of each turn the Cyndarian will fire all four weapons at a random target. (Roll 1d6; odd numbers are the Klingon ship, even numbers are the Federation ship. In vari- ants with more ships, assign each ship a number and re-roll if an unassigned number appears.) 2. Destruction: The Cyndarian battlewagon will be de- stroyed by 200 points of damage (100 in Fleet Scale). After receiving 50(25) points of damage, the ion cannon and one

Copyright © 2012 Amarillo Design Bureau, Inc. PDFS ARE NOW Index FOR 2012: AVAILABLE! ¥ Communique #73: Scenario 8CM60 Chasing Q, Re- vised Jumbo Freighter, large format Neo-Tholian dreadnought, We have continued to offer more of our products as new Andromedan energy modules, new Klingon D5E escort PDFs by way of the e23 website. war cruiser, ship list for Reinforcements Attack. So far, we have released a lot of stuff for Federation Index for 2006 was in Communique #14 & Briefing #1. Index for 2007 was in Communique #24 & Briefing #1. Commander, including the Revision Six Reference Rule- Index for 2008 was in Communique #36. book, the 72 ships from Federation Commander Brief- Index for 2009 was in Communique #48. ing #2 (divided into six packs of 12 ships and a separate Index for 2010 was in Communique #61. rules pack), and more than a dozen Ship Card Packs. Index for 2011 was in Communique #73. These PDFs are in color and high resolution. PDFs of most are searchable (some older Captain’s Logs are RULES UPDATES not, but are being updated). The way e23 works, once Q: The Klingon T6 is really expensive and has a you buy a product, you can download it again for no cost higher point value than even the T7! Is this correct? if you lose it or if we upload a revised version. Thus, the A: Unfortunately, no. Sometimes an error gets people who bought Reference Rulebook Revision 5 were through the review process, and this is one. The correct able to obtain Reference Rulebook Revision 6 for free Point Value for the T6 is 76 for Squadron Scale and 40 (and to download it again when we discovered we had for Fleet Scale. accidentally left out rule 4S). Q: The Ceasefire Collapse scenario in Romulan Bor- We must note that these products are copyrighted der has both the Federation and Coalition forces both and are not to be uploaded or passed around to your facing A. This means the Coalition forces are facing the friends. Doing so is piracy, a criminal act, and may result Federation, but the Federation is facing away. in us deciding not to offer any more PDF products. A: This is a typo. The Federation forces should be We have also uploaded many Starmada, Star Fleet facing D, so that both sides are facing each other. Battles, Federation & Empire, and GURPS Prime Direc- Q: Can special sensors operate through webs? tive products. PD20M is on DriveThru RPG. A: Yes they can. JOIN US ON FACEBOOK Q: When does Self-Destruction (3E3) occur in rela- tion to those other phases listed in (1E3). ADB, Inc.’s page on Facebook continues to find new A: It happens at the very last end of the turn. All of faces who haven’t been around the BBS or Forum. We the activities in (1E3) will happen before the ship self- have links to many of our videos, hundreds of pictures, destructs. snippets of information, and interaction with our fans. Q: Can you target a drone on a friendly drone? Jean Sexton is the main voice you will hear on our page A: No, you cannot do that. We’re checking to make on Facebook. If she doesn’t know an answer, she’ll ask sure there are no other bizarre cases but it appears that one of the Steves and ferry the answer back. (3A3) should refer to any friendly unit, not just any friendly All that is left is for you to “like” the page for Amarillo manned unit. Design Bureau, Inc. if you haven’t done so already. Here’s Thanks to Mike West, our FC Division Commander, the link: for keeping up with the rules questions. http://www.facebook.com/pages/Amarillo-Design- Bureau-Inc/231728653279?ref=mf. We hope to see you there! Many people on our page on Facebook have not been on our BBS. Our new outpost on Facebook has become the place for those who want to keep up with Mongoose: A Call to Arms current events without the intense atmosphere (and flood A CALL TO ARMS, the streamlined space-combat game of information) found on the BBS. If you are very busy by Mongoose, is very different from our other games. It is de- on a given day, checking our page on Facebook tells signed for hexless tabletop play with miniatures. There is only one movement phase and one combat phase per turn. Each you quickly if something important has been announced. player moves one ship at a time, so you have to be careful not The page also has extensive art galleries, plus a to expose your cunning battle plan while the enemy can still place where you can post a review of our products. effectively react to it. Record keeping is minimized, even to the point that ships which are destroyed before they can launch their attack for that turn just don’t get to attack at all! (Players HAILING FREQUENCIES alternate firing the weapons of one ship at a time, so a careful HAILING FREQUENCIES strategy is needed to decide what enemy ships to target.) Check out our free on-line newsletter. It’s full of fun Because Mongoose is in 90% of stores (our games are in and cool stuff about all of our games. about 10%) this will mean broader sales and awareness of the Star Fleet Universe. StarFleetGames.com/newsletter.shtml

Copyright © 2012 Amarillo Design Bureau, Inc. CUSTOMER SUPPORT and carry them out, reporting the results of those orders to all players. While he is not a player, the moderator fulfills a very important role in the game. Good moderators and good play- We do as much as we can to help our customers enjoy ers make for a good, enjoyable game of Federation Com- our products, and are always seeking new ways and open to mander. Moderating a Federation Commander PBEM game is new ideas to do so. Here is a general summary of the kind of also an excellent way to learn more about the Federation Com- things we can do. (Sorry for the small type, it does show just mander rules. how much customer support stuff we have!) While there are some disadvantages to PBEM (it does take longer to finish a game), there are advantages as well. Just Ask Us You can play against people in other parts of the world (how You can contact the game designer at: often do you get to Australia, anyway?), you can play multiple [email protected] games at once, and you can have large multi-player games You can contact our customer support person at: (without worrying about running out of chips and soda). [email protected] For more information about playing Federation Com- You can contact our sales department at: mander PBEM, please visit the Play-by-Email section at [email protected] www.StarFleetGames.com/pbemgames soon, or check the Try asking a question, and we’ll answer as best we can. PBEM section of either the Forum or the BBS. For that matter, you can always just call the office at 806-351- 1950 during business hours (9-6 Central Time, M-F), and tell Federation Commander On-Line Gaming whoever answers (we take turns) what you need, and you will Many people do not know that you can play Federation be sent to the right person to get your answer. Commander on-line in real time against live opponents, any time you want, 24 hours a day. Websites A decade ago, www.SFBonline.com was created to pro- Our site at www.FederationCommander.com has a lot of vide players of Star Fleet Battles with an on-line gaming expe- stuff for you to use, and the Commander’s Circle (found at rience. It was a smash hit as hundreds of gamers joined the http://www.starfleetgames.com/federation/ battles. Tournaments and other competitions, plus general open Commanders%20Circle/index.shtml) gaming, have gone on around-the-clock since then. This suc- has lots of free downloads and other things. You can even cessful operation has been expanded to include Federation download a demo copy of the game to give a friend. Commander! Now you can play with real live human oppo- The StarBlog on FederationCommander.com includes nents all over the world in real time 24 hours a day, seven days daily posts of what’s going on, and the Forum on that site pro- a week! The computer automates many functions and acts as vides access to the Federation Commander community of play- a friendly assistant for mundane chores. ers and to the game designers and customer-support people. For a modest subscription fee of less than $6 a month, you have access to all of the ships in the Federation Com- Need an Opponent? mander game system as well as new ships still in playtest and There are a lot of ways to find one. Post a note in your development. The Java Runtime system is compatible with game store. Go to the FederationCommander.com Forum and Windows, Macintosh, and other systems. post a note in the Local Groups & Retailers section. Attend a Never worry about a lack of opponents. Never worry about local convention (if there is one). Go to the Commander’s Circle opponents who don’t show up for game day because of silly and look at the player database (and post your information reasons like family reunions or their own weddings. Don’t be there so that the next person to check the list can find you). cut off from your regular gaming group while on vacations or Go to our primary BBS at www.StarFleetGames.com/dis- business trips. cus and look for the Seeking Opponents section and post a Even better, you can join in on-line tournaments and cam- note there. paigns, and your victories will add up to a higher and higher Go to www.StarFleetGames.com/sitemap.html and look average score! for the red Find Opponents button. Enter your data and in a The system also allows you to chat with friends, taunt your few days you’ll get an email from our Customer Support Direc- enemies, and watch other players fight their own savage battles. tor with a list of gamers near you. (Why learn from your own mistakes when you can learn from someone else’s?) This “observer” system allows players of ei- Federation Commander Play-by-Email ther game (or those who have yet to join either) to learn the ins Playing Federation Commander by email is an alternative and outs of the other game before deciding to invest time and to playing face-to-face. While there are a few differences (i.e., money in it. your opponent isn’t sitting across the table from you), it is the So come to www.SFBonline.com right away. You can even same game. fly the Federation CA or Klingon D7 as a free trial, or watch The basic gist of the Federation Commander Play-by-Email any game in play. Legendary SFB aces and new Federation (PBEM) system is that you and your opponent submit your Commander aces strut their stuff in combat arenas all the time, orders for the turn to a moderator via email. The moderator and you can learn from the best. then processes them, and sends a “SitRep” (Situation Report) to the players via email. You receive the results, write up your Hailing Frequencies next set of orders, and then submit your orders once again. We publish a newsletter covering all of our products with The process is repeated until the game is completed. Sounds information about the games. It’s free. Try it for a few issues simple? That’s because it IS! It’ll take a little getting used to and see if you like it. Subscribe at: (after all, what doesn’t?), but once you’ve got the hang of it, www.StarFleetGames.com/newsletter.shtml you’ll be lobbing photon torpedoes (or whatever your weapon of choice is) at opponents from all over the world. We Welcome Your Ideas Every Federation Commander PBEM game has at least Really! We do! If you have an idea of a way we can make three participants: two or more players and one moderator. life easier for our players, just let us know and we will at least The moderator’s purpose is to accept orders from the players see if we can make it happen.

Copyright © 2012 Amarillo Design Bureau, Inc. REVISED SHIP CARD

COUNTER OCA POWER FEDERATION OLD TRACK HEAVY CRUISER POINT VALUE: 73 FLEET SCALE DAMAGE CONTROL: 2 21 PROBES USS Name 20 MARINES SHIELD #1 6 19 12 FRAME DAMAGE #6 #2 18 ARMOR 4 17 PHOTON WEAPONS PHOT PH-1 PHOT ARMING USED FA A 1 B FA FX 16 A B 1 TRAN BRIDGE BTTY P P 2 15 There was nothing L L 3 PH-1 HULL LABHULL PH-1 “wrong” with the +4 +4 4 23FR 14 original Ship Card +8 +8 5 LS RS for this vessel, but 99 F F Z REAC 13 we continually update ship cards TURN MODE D #5TRACPH-1-360° DRN #3 12 as improved MOVE COST 1/2 994 Z graphical ideas are 11 developed. BASE SPEED 8 AUX PH-3-360° BTTY TURN MODE 2 SPEED COST 4 5 10 IMP SHTL IMP BASE SPEED 16 TURN MODE 4 9 SPEED COST 8 L WARP R WARP BASE SPEED 24 8 4 48 8 TURN MODE 5 SPEED COST 12 7 ACCELERATION COST 1/2 SHIELD #4 6 DECELERATION 9 COST 1/2 DRONE DRONES 5 RACK Z 12 HIGH ENERGY ANTI- The publisher of TURN COST DRONES 4 2+1/2 this game grants IMP USED permission to EVASIVE 1 234 3 players to make a MANEUVER 5 67 COST 3 8 reasonable number 2 of photocopies of FEDERATION COMMANDER: Captain’s Log #38 this page (up to 25 FLEET SCALE SHIP CARD #L23 Copyright © 2008 Amarillo Design Bureau, Inc. 1 per month) for the FRACTIONAL POWER personal use of the L23 0 player. Reproduc- 0 1/2 tion for sale is not authorized.

Copyright © 2012 Amarillo Design Bureau, Inc. REVISED SHIP CARD

FEDERATION COUNTER OCA POWER OLD HEAVY POINT VALUE: 145 TRACK CRUISER DAMAGE CONTROL: 4 SQUADRON SCALE USS +40 WEAPONS Name Power when USED undamaged: 1 2 3 4 5 36 + 4. +30 SHIELD #1 6 7 8 9 10 Z

PHOTON 24 ARMING +20 ARMOR ABC D ANTI- DRONES There was nothing PPP P IMP USED PHOT PH-1-FX PHOT “wrong” with the LLL L 1 2 SHIELD #6 SHIELD #2+10 FAAC12 FA original Ship Card +4 +4 +4 +4 34 B BRIDGE D for this vessel, but it +8 +8 +8 +8 5 6 TRAN PRB has been given FFF F 7 8 BTTY some graphic PROBES updates. EMER TRAC PH-1 F HULL PH-1 9 MARINES 3 5 12 LS RS 4 6 6 8 LAB FRAME DAMAGE R HULL 7 18 18 7

° TURN MODE D TRAC PH-1-360 DRN TRAN MOVE COST 1 78 Z #5 #3 6 AUX PH-3-360° BTTY BASE SPEED 8 18 18 TURN MODE 2 910 SPEED COST 8 IMP SHTL REAC IMP 5 BASE SPEED 16 TURN MODE 4 SPEED COST 16 L WARP R WARP 4 BASE SPEED 24 51015 TURN MODE 5 15 10 5 SPEED COST 24 3 ACCELERATION COST 1 The publisher of this game grants DECELERATION 2 COST 1 SHIELD #4 permission to DRONES DRONE 18 players to make a HIGH ENERGY RACK Z 12 TURN COST 5 1 reasonable number of photocopies of EVASIVE this page (up to 25 MANEUVER per month) for the COST 6 0 personal use of the FEDERATION COMMANDER: Captain’s Log #38 FRACTIONAL POWER player. Reproduc- SQUADRON SCALE SHIP CARD #L23 L23 Copyright © 2008 Amarillo Design Bureau, Inc. 0 1/2 tion for sale is not authorized.

Copyright © 2012 Amarillo Design Bureau, Inc. NEW SHIP CARD

COUNTER DNW POWER FEDERATION NEW TRACK DREADNOUGHT POINT VALUE: 124 FLEET SCALE DAMAGE CONTROL: 3 +30 Somebody Power when undamaged: 30 + 3. scratch-built a USS mini for this Name ship and we #6 SHIELD #1 #2 +20 decided that was enough excuse to do a PROBES 23 +10 Ship Card for PHOT-FA it. It’s a Fed AB NCL with a MARINES BTTY PH-1-FH TRAN really big rear 8 1 hull and two 4 LAB BRDG REAC extra engines. PH-1 PH-1 9 FRAME DAMAGE LS23PH-3-360° RS 6 4 TRAC F HULL AUX F HULL DRN PHOTON ARMING Z 8 ABC 19 IMP SHUTTLE IMP 19 PPP #5 #3 LLL L C C R 18 WARP PHOT-FA WARP 18 7 +4 +4 +4 6 66C 6 +8 +8 +8 BTTY REAC BTTY FFF 6 DRN PH-1-360° DRN Y TURN MODE E X 5 6 MOVE COST REAR HULL 5 3/4

BASE SPEED 8 FLAG TURN MODE 3 SPEED COST 6 4 The publisher of TRAN PH-1-RA TRAC BASE SPEED 16 this game grants TURN MODE 5 7 permission to SPEED COST 12 SHIELD #4 3 players to make BASE SPEED 24 a reasonable TURN MODE 6 18 SPEED COST 18 number of photocopies of ANTI-DRONE DRONES 2 ACCELERATION this page (up to COST 3/4 IMP USED 1 5 X 1 234 2 6 25 per month) for DECELERATION the personal use COST 3/4 5 678 3 7 1 Z 1 234 4 8 of the player. HIGH ENERGY Reproduction for TURN COST 5 678 DRONE RACKS sale is not 3+3/4 WEAPONS USED X 0 authorized. EVASIVE 123 4 5 Y MANEUVER 6 7 X Y Z Z COST 4+1/2 FEDERATION COMMANDER: COMMUNIQUE #74 FLEET SCALE SHIP CARD #C741 FRACTIONAL POWER C741 Copyright © 2012 Amarillo Design Bureau, Inc. 0 1/4 1/2 3/4

Copyright © 2012 Amarillo Design Bureau, Inc. NEW SHIP CARD

FEDERATION NEW COUNTER DNW POWER TRACK +60 DREADNOUGHT POINT VALUE: 247 SQUADRON SCALE DAMAGE CONTROL: 6 Somebody Power when undamaged: 60 + 6. +50 scratch-built a USS Name mini for this #6 SHIELD #1 #2 ship and we PROBES +40 decided that was enough 45 excuse to do a MARINES Ship Card for 16 PHOT-FA +30 12 ABCD it. It’s a Fed NCL with a 8 LS BTTY PH-1-FH TRAN RS 4 PH-3 12 PH-3 +20 really big rear 3 LAB BRDG REAC 4 hull and two FRAME DAMAGE PH-1 PH-1 extra engines. 12 5 AUX EMER 7 LS RS +10 6 6 8 F HULLSHUTTLE F HULL PHOTON ARMING ABC D E F IMPULSE DRONES PPP P P P TRAC TRAC 1 LLL L L L PRB DRN 2 +4 +4 +4 +4 +4 +4 38 Z 38 3 9 +8 +8 +8 +8 +8 +8 L C C R #5 WARP TRAN PHOT-FA TRAC WARP #3 4 FFF F F F 36 12 12 EF 12 12 36 5 BTTY REAC BTTY 6 8 7 8 DRN PH-1-360° DRN 9 7 8 8 V 910 X 8 8 10 W Y 11 TURN MODE E 11 12 MOVE COST REAR HULL 12 6 1+1/2 13 BASE SPEED 8 14 The publisher TURN MODE 3 SPEED COST 12 4 4 FLAG 4 4 5 grants permis- BASE SPEED 16 sion to players TURN MODE 5 TRAN PH-1-RA TRAC to make up to SPEED COST 24 13 14 4 25 photocopies BASE SPEED 24 SHIELD #4 of this page TURN MODE 6 36 SPEED COST 36 per month (and to print on his ACCELERATION 3 COST 1+1/2 own printer as ANTI-DRONE DECELERATION IMP USED many as he COST 1+1/2 wants) for DRONE RACKS V 1 234 2 HIGH ENERGY WEAPONS USED V 5 678 personal use. TURN COST 123 4 5 1 234 Reproduction 7+1/2 W X 6 7 8 9 10 X 5 678 1 for sale is not EVASIVE 11 12 13 14 1 234 authorized. MANEUVER Y Z COST 9 V W X Y Z Z 5 678 FEDERATION COMMANDER: COMMUNIQUE #74 FRACTIONAL POWER 0 C741 SQUADRON SCALE SHIP CARD #C741 Copyright © 2012 Amarillo Design Bureau, Inc. 0 1/2

Copyright © 2012 Amarillo Design Bureau, Inc. NEW SHIP CARD

KZINTI MEDIUM COUNTER MEC POWER TRACK POINT VALUE: 61 ESCORT This ship will be in CRUISER DAMAGE CONTROL: 2 16 a future booster FLEET SCALE pack. We present it here because, well, KHS SHIELD #1 15 Name it seemed like a 15 good idea to get a PROBES This ship can control 12 drones at any one time. 14 ship done for that #6 #2 future product. MARINES PH-1-FX 13 6 4 C5 3 BRDG 12 FRAME LS+RF F HULL F HULL LF+RS DAMAGE PH-1 PH-1 3 12TRAN BTTY 11 TRAC SHTL TRAC 10 HULL AUX HULL DRN R R DRN 9 WEAPONS USED Y PH-3-360° Z 123 45 12 3 12 Y Z 8 TRAN LAB REAC #5 #3 AEGIS ESCORT 12 12 7 TURN MODE B IMP ADD IMP MOVE COST 3/8 X 6 BASE SPEED 8 LEFT CNTR RIGHT TURN MODE 2 WARP WARP WARP SPEED COST 3 5 444 BASE SPEED 16 TURN MODE 3 SPEED COST 6 4

BASE SPEED 24 TURN MODE 4 3 SPEED COST 9 SHIELD #4 ACCELERATION 12 2 COST 3/8 DRONE RACK Y DRONE RACK Z ANTI-DRONE X The publisher grants DECELERATION COST 3/8 1 permission to players to make up to 25 HIGH ENERGY photocopies of this TURN COST DRONES DRONES ANTI-DRONES: 0 1+7/8 1 4 IMP USED page per month (and 2 5 X 15234 678 to print on his own EVASIVE printer as many as he MANEUVER 3 6 Z 15234 678 COST 2+1/4 wants) for personal FEDERATION COMMANDER: BOOSTER #34 FLEET SCALE SHIP CARD #214 use. Reproduction for 214 FRACTIONAL POWER Copyright © 2012 Amarillo Design Bureau, Inc. sale is not autho- 0 1/8 1/4 3/8 1/2 5/8 3/4 7/8 rized.

Copyright © 2012 Amarillo Design Bureau, Inc. NEW SHIP CARD

KZINTI MEDIUM COUNTER MEC POWER TRACK +30 POINT VALUE: 121 ESCORT Power when DAMAGE CONTROL: 4 undamaged: CRUISER 30 + 2. +20 This ship will be in SQUADRON SCALE a future booster SHIELD #1 pack. We present it KHS 30 here because, well, Name +10 PROBES it seemed like a #6 This ship can control 12 drones at any one time. #2 good idea to get a PH-1-FX ship done for that EMER 7 C8 9 TRAN MARINES LS+RF LF+RS future product. PH-1 BRDG PH-1 12 12REAC BTTY 6 TRAC F HULL TRAC FRAME DAMAGE TRAC SHTL PRB 5 9

HULL AUX HULL R R 8 LSPH-3-360° RS PH-1 DRN DRN PH-1 56 24 3 W Y 4 24 TRAN LAB REAC 7 WEAPONS USED X Z 1 2 3 4 5 #5 #3 6 789 24 24 6 W X Y Z IMP ADD IMP U V LEFT CNTR RIGHT AEGIS ESCORT WARP WARP WARP 5 TURN MODE B 844 884 MOVE COST 3/4 4 BASE SPEED 8 TURN MODE 2 SPEED COST 6 3 BASE SPEED 16 SHIELD #4 TURN MODE 3 SPEED COST 12 24 BASE SPEED 24 2 TURN MODE 4 SPEED COST 18 DRONE RACK W DRONE RACK X ANTI-DRONES: IMP USED U 15234 678 ACCELERATION 1 COST 3/4 V 15234 678 The publisher grants DRONE RACK Y DRONE RACK Z X 15234 678 DECELERATION permission to players COST 3/4 Z 15234 678 0 to make up to 25 ANTI-DRONE U HIGH ENERGY photocopies of this TURN COST DRONES DRONES page per month (and 3+3/4 1 5 to print on his own EVASIVE 2 6 ANTI-DRONE V printer as many as he MANEUVER 3 7 COST 4+1/2 wants) for personal 4 8 use. Reproduction for FEDERATION COMMANDER: BOOSTER #34 FRACTIONAL POWER sale is not autho- 214 SQUADRON SCALE SHIP CARD #214 Copyright © 2012 Amarillo Design Bureau, Inc. 0 1/4 1/2 3/4 rized.

Copyright © 2012 Amarillo Design Bureau, Inc. HYDRAN COUNTER PAL POWER TRACK PALADIN POINT VALUE: 100+40

. DREADNOUGHT DAMAGE CONTROL: 3 FLEET SCALE +30

SHIELD #1 PROBES

+20 not authorized 20 Power when HMS Name undamaged: 30 + 2. MARINES FUS-FA +10 C D 9 #6 #2 5 PH-1-FX 1 PH-1 BRDG PH-1 FRAME FA 2 3 FA DAMAGE L R

HB TRAN HB . Reproduction for sale is 4 FA ABFA 9 L R REAC WEAPONS USED CD 8 HELLBORE F HULL ARMING 12 AB 34 17 17 PP TRAN FLAG TRAN PH-G 7 LL shots

The publisher of this game grants permission to players to make a reason- able number of photocopies of this page (up to 25 per month) for the OO SHTL TRAC SHTL 5 personal use of the player FF 6 AUX EMER #5 #3 17 17 LAB 5 TURN MODE D MOVE COST 3/4 R HULL BTTY R HULL BASE SPEED 8 PH-1-360° PH-G-360° TURN MODE 2 4 5 4 SPEED COST 6 L WARP IMP C WARP IMP R WARP BASE SPEED 16 8 8 4 8 TURN MODE 4 SPEED COST 12 3

BASE SPEED 24 4 4 TURN MODE 5 SPEED COST 18 2 SHIELD #4 ACCELERATION COST 3/4 17 DECELERATION 1 COST 3/4 HIGH ENERGY TURN COST 3+3/4 0 EVASIVE MANEUVER COST 4+1/2 104

FEDERATION COMMANDER: DISTANT KINGDOMS FRACTIONAL POWER FLEET SCALE SHIP CARD #104 of 97-112 Copyright © 2008 Amarillo Design Bureau, Inc. 0 1/4 1/2 3/4

LARGER SHIP CARD Low-Toner Version COUNTER PAL POWER HYDRAN TRACK PALADIN POINT VALUE: 190+80 DREADNOUGHT DAMAGE CONTROL: 6 +60 . SQUADRON SCALE +50 Power when SHIELD #1 WEAPONS USED E F G H +40 undamaged: 40 1 2 3 4 58 + 4. 5 6 7 8 +30 not authorized PH-G shots FUS-FA HMS #6 #2 9 Name EF 10 +20 PH-1 PH-1-FX PH-1 MARINES FA 3 12 5 FA L R +10 18 4 BRDG 6 12 HB HB 6 FA A TRAN C FA L R PROBES B D

. Reproduction for sale is F HULL FRAME DAMAGE 9 8 REAC 4 HELLBORE FUS FLAG FUS 8 ARMING LF G H RF ABC D L R TRAC PPP P TRAN TRAN

The publisher of this game grants permission to players to make a reason- able number of photocopies of this page (up to 25 per month) for the LLL L personal use of the player EMER AUX 7 33 33 OOO O PRB FFF F #5SHTL SHTL #3 33 LAB 33 6 TURN MODE D MOVE COST 1+1/2 R HULL BTTY R HULL BASE SPEED 8 TURN MODE 2 5 SPEED COST 12 PH-1-360° BASE SPEED 16 7 8 TURN MODE 4 C WARP SPEED COST 24 4 L WARP 16 8 R WARP BASE SPEED 24 16 8 816 TURN MODE 5 SPEED COST 36 3 ACCELERATION COST 1+1/2 IMP 6 DECELERATION COST 1+1/2 PH-G PH-G 2 HIGH ENERGY LS TURN COST 9 10 RS 7+1/2 RR LR EVASIVE SHIELD #4 1 MANEUVER COST 9 33 0 FEDERATION COMMANDER: DISTANT KINGDOMS FRACTIONAL POWER SQUADRON SCALE SHIP CARD #104 of 97-112 104 Copyright © 2008 Amarillo Design Bureau, Inc. 0 1/4 1/2 3/4

LARGER SHIP CARD Low-Toner Version