Delta Green The Role-Playing Game v.1.2 ©2017 The Delta Green Partnership
HYPERGEOMETRY Every culture on Earth has its belief in “magic”—a force that exists outside the world, which can make amazing, dangerous or terrible things happen. Delta Green Agents long ago labelled this power hypergeometry, due to its obsession with numbers, math, position, and shapes. From the inhuman angles of the city of R’lyeh, to the warping of space which flings the minds of the Great Race of Yith down the corridors of time — each represents a hypergeometrical technique. Humans have always attempted to harness this power. It is best to think of hypergeometry as a live circuit flowing with infinite energy beyond the four dimensions in which the human consciousness exists. Humans that alter their perception can tap the circuit, bridging the other world and our own, focusing energy into a point of action. Whether it is an hallucinating shaman drawing a mandala in sand, or a scientist placing lasers at points in a circle to call down something from the sky, the “math” is essentially the same. The only difference is culture, and it is often difficult to tell where the culture ends and the power begins. The ritual and action is only important to the “operator” insomuch as it affects their mind. This also means two people can enact the exact same ritual and have completely different outcomes. One might see no effect, the other might end the world. All real oddities in human culture can be traced back to hypergeometric techniques. “Psychic” ability, witchcraft, divination, ghosts and more, each represents a mis-focused projection of the powers passed down from the Great Old Ones that once ruled the Earth.
HYPERGEOMETRY IN THE GAME Hypergeometry is composed of either a ritual or an object which can produce a predictable effect (like blinding a target, or teleporting them to space). The person activating the hypergeometry is called the operator. Using Hypergeometrical effects always costs the operator a crucial resource: Willpower Points (or, especially dire, permanent POW), sometimes Hit Points, and always SAN. This is called the activation cost. In addition, a hypergeometric ritual requires a Ritual Activation roll. (See RITUAL ACTIVATION on page XX.) When activated, a hypergeometrical effect also costs anyone present SAN due to the nature of the impossible change it inflicts upon the world.
OPINT: HYPERGEOMETRIC ADDICTION The power of hypergeometry is addictive as well as dangerous. The ability to create, change or destroy outside the bounds of classical reality has a pull beyond even the most addictive drug. Every time an Agent successfully activates a hypergeometrical technique, make a note of which ritual or object was used. The next time a problem arises which might be “solved” by the application of that hypergeometrical power, that Agent must succeed at a SAN test or spend 1D6 Willpower Points to resist the urge to use it. If the Agent fails