Mixing Multi-Core Cpus and Gpus for Scientific
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Other Apis What’S Wrong with Openmp?
Threaded Programming Other APIs What’s wrong with OpenMP? • OpenMP is designed for programs where you want a fixed number of threads, and you always want the threads to be consuming CPU cycles. – cannot arbitrarily start/stop threads – cannot put threads to sleep and wake them up later • OpenMP is good for programs where each thread is doing (more-or-less) the same thing. • Although OpenMP supports C++, it’s not especially OO friendly – though it is gradually getting better. • OpenMP doesn’t support other popular base languages – e.g. Java, Python What’s wrong with OpenMP? (cont.) Can do this Can do this Can’t do this Threaded programming APIs • Essential features – a way to create threads – a way to wait for a thread to finish its work – a mechanism to support thread private data – some basic synchronisation methods – at least a mutex lock, or atomic operations • Optional features – support for tasks – more synchronisation methods – e.g. condition variables, barriers,... – higher levels of abstraction – e.g. parallel loops, reductions What are the alternatives? • POSIX threads • C++ threads • Intel TBB • Cilk • OpenCL • Java (not an exhaustive list!) POSIX threads • POSIX threads (or Pthreads) is a standard library for shared memory programming without directives. – Part of the ANSI/IEEE 1003.1 standard (1996) • Interface is a C library – no standard Fortran interface – can be used with C++, but not OO friendly • Widely available – even for Windows – typically installed as part of OS – code is pretty portable • Lots of low-level control over behaviour of threads • Lacks a proper memory consistency model Thread forking #include <pthread.h> int pthread_create( pthread_t *thread, const pthread_attr_t *attr, void*(*start_routine, void*), void *arg) • Creates a new thread: – first argument returns a pointer to a thread descriptor. -
CUDA by Example
CUDA by Example AN INTRODUCTION TO GENERAL-PURPOSE GPU PROGRAMMING JASON SaNDERS EDWARD KANDROT Upper Saddle River, NJ • Boston • Indianapolis • San Francisco New York • Toronto • Montreal • London • Munich • Paris • Madrid Capetown • Sydney • Tokyo • Singapore • Mexico City Sanders_book.indb 3 6/12/10 3:15:14 PM Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and the publisher was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals. The authors and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained herein. NVIDIA makes no warranty or representation that the techniques described herein are free from any Intellectual Property claims. The reader assumes all risk of any such claims based on his or her use of these techniques. The publisher offers excellent discounts on this book when ordered in quantity for bulk purchases or special sales, which may include electronic versions and/or custom covers and content particular to your business, training goals, marketing focus, and branding interests. For more information, please contact: U.S. Corporate and Government Sales (800) 382-3419 [email protected] For sales outside the United States, please contact: International Sales [email protected] Visit us on the Web: informit.com/aw Library of Congress Cataloging-in-Publication Data Sanders, Jason. -
Bitfusion Guide to CUDA Installation Bitfusion Guides Bitfusion: Bitfusion Guide to CUDA Installation
WHITE PAPER–OCTOBER 2019 Bitfusion Guide to CUDA Installation Bitfusion Guides Bitfusion: Bitfusion Guide to CUDA Installation Table of Contents Purpose 3 Introduction 3 Some Sources of Confusion 4 So Many Prerequisites 4 Installing the NVIDIA Repository 4 Installing the NVIDIA Driver 6 Installing NVIDIA CUDA 6 Installing cuDNN 7 Speed It Up! 8 Upgrading CUDA 9 WHITE PAPER | 2 Bitfusion: Bitfusion Guide to CUDA Installation Purpose Bitfusion FlexDirect provides a GPU virtualization solution. It allows you to use the GPUs, or even partial GPUs (e.g., half of a GPU, or a quarter, or one-third of a GPU), on different servers as if they were attached to your local machine, a machine on which you can now run a CUDA application even though it has no GPUs of its own. Since Bitfusion FlexDirect software and ML/AI (machine learning/artificial intelligence) applications require other CUDA libraries and drivers, this document describes how to install the prerequisite software for both Bitfusion FlexDirect and for various ML/AI applications. If you already have your CUDA drivers and libraries installed, you can skip ahead to the chapter on installing Bitfusion FlexDirect. This document gives instruction and examples for Ubuntu, Red Hat, and CentOS systems. Introduction Bitfusion’s software tool is called FlexDirect. FlexDirect easily installs with a single command, but installing the third-party prerequisite drivers and libraries, plus any application and its prerequisite software, can seem a Gordian Knot to users new to CUDA code and ML/AI applications. We will begin untangling the knot with a table of the components involved. -
Opencl on Shared Memory Multicore Cpus
OpenCL on shared memory multicore CPUs Akhtar Ali, Usman Dastgeer and Christoph Kessler Book Chapter N.B.: When citing this work, cite the original article. Part of: Proceedings of the 5th Workshop on MULTIPROG -2012. E. Ayguade, B. Gaster, L. Howes, P. Stenström, O. Unsal (eds), 2012. Copyright: HiPEAC Network of Excellence Available at: Linköping University Electronic Press http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-93951 Published in: Proc. Fifth Workshop on Programmability Issues for Multi-Core Computers (MULTIPROG-2012) at HiPEAC-2012 conference, Paris, France, Jan. 2012. OpenCL for programming shared memory multicore CPUs Akhtar Ali, Usman Dastgeer, and Christoph Kessler PELAB, Dept. of Computer and Information Science, Linköping University, Sweden [email protected] {usman.dastgeer,christoph.kessler}@liu.se Abstract. Shared memory multicore processor technology is pervasive in mainstream computing. This new architecture challenges programmers to write code that scales over these many cores to exploit the full compu- tational power of these machines. OpenMP and Intel Threading Build- ing Blocks (TBB) are two of the popular frameworks used to program these architectures. Recently, OpenCL has been defined as a standard by Khronos group which focuses on programming a possibly heteroge- neous set of processors with many cores such as CPU cores, GPUs, DSP processors. In this work, we evaluate the effectiveness of OpenCL for programming multicore CPUs in a comparative case study with OpenMP and Intel TBB for five benchmark applications: matrix multiply, LU decomposi- tion, 2D image convolution, Pi value approximation and image histogram generation. The evaluation includes the effect of compiler optimizations for different frameworks, OpenCL performance on different vendors’ plat- forms and the performance gap between CPU-specific and GPU-specific OpenCL algorithms for execution on a modern GPU. -
Heterogeneous Task Scheduling for Accelerated Openmp
Heterogeneous Task Scheduling for Accelerated OpenMP ? ? Thomas R. W. Scogland Barry Rountree† Wu-chun Feng Bronis R. de Supinski† ? Department of Computer Science, Virginia Tech, Blacksburg, VA 24060 USA † Center for Applied Scientific Computing, Lawrence Livermore National Laboratory, Livermore, CA 94551 USA [email protected] [email protected] [email protected] [email protected] Abstract—Heterogeneous systems with CPUs and computa- currently requires a programmer either to program in at tional accelerators such as GPUs, FPGAs or the upcoming least two different parallel programming models, or to use Intel MIC are becoming mainstream. In these systems, peak one of the two that support both GPUs and CPUs. Multiple performance includes the performance of not just the CPUs but also all available accelerators. In spite of this fact, the models however require code replication, and maintaining majority of programming models for heterogeneous computing two completely distinct implementations of a computational focus on only one of these. With the development of Accelerated kernel is a difficult and error-prone proposition. That leaves OpenMP for GPUs, both from PGI and Cray, we have a clear us with using either OpenCL or accelerated OpenMP to path to extend traditional OpenMP applications incrementally complete the task. to use GPUs. The extensions are geared toward switching from CPU parallelism to GPU parallelism. However they OpenCL’s greatest strength lies in its broad hardware do not preserve the former while adding the latter. Thus support. In a way, though, that is also its greatest weak- computational potential is wasted since either the CPU cores ness. To enable one to program this disparate hardware or the GPU cores are left idle. -
Thread and Multitasking
11/6/17 Thread and multitasking Alberto Bosio, Associate Professor – UM Microelectronic Departement [email protected] Agenda l POSIX Threads Programming l http://www.yolinux.com/TUTORIALS/LinuxTutorialPosixThreads.html l Compiler: http://cygwin.com/index.html 1 11/6/17 Process vs Thread process thread Picture source: https://computing.llnl.gov/tutorials/pthreads/ Shared Memory Model Picture source: https://computing.llnl.gov/tutorials/pthreads/ 2 11/6/17 Simple Thread Example void *func ( ) { /* define local data */ - - - - - - - - - - - - - - - - - - - - - - /* function code */ - - - - - - - - - - - pthread_exit(exit_value); } int main ( ) { pthread_t tid; int exit_value; - - - - - - - - - - - pthread_create (0, 0, func (), 0); - - - - - - - - - - - pthread_join (tid, &exit_value); - - - - - - - - - - - } Basic Functions Purpose Process Model Threads Model Creation of a new thread fork ( ) thr_create( ) Start execution of a new thread exec( ) [ thr_create() builds the new thread and starts the execution Wait for completion of thread wait( ) thr_join() Exit and destroy the thread exit( ) thr_exit() 3 11/6/17 Code comparison main ( ) main() { { fork ( ); thread_create(0,0,func(),0); fork ( ); thread_create(0,0,func(),0); fork ( ); thread_create(0,0,func(),0); } } Creation #include <pthread.h> int pthread_create( pthread_t *thread, const pthread_attr_t *attr, void *(*start_routine)(void*), void *arg); 4 11/6/17 Exit #include <pthread.h> void pthread_exit(void *retval); join #include <pthread.h> int pthread_join( pthread_t thread, void *retval); 5 11/6/17 Joining Passing argument (wrong example) int rc; long t; for(t=0; t<NUM_THREADS; t++) { printf("Creating thread %ld\n", t); rc = pthread_create(&threads[t], NULL, PrintHello, (void *) &t); ... } 6 11/6/17 Passing argument (good example) long *taskids[NUM_THREADS]; for(t=0; t<NUM_THREADS; t++) { taskids[t] = (long *) malloc(sizeof(long)); *taskids[t] = t; printf("Creating thread %ld\n", t); rc = pthread_create(&threads[t], NULL, PrintHello, (void *) taskids[t]); .. -
AMD Accelerated Parallel Processing Opencl Programming Guide
AMD Accelerated Parallel Processing OpenCL Programming Guide November 2013 rev2.7 © 2013 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, AMD Accelerated Parallel Processing, the AMD Accelerated Parallel Processing logo, ATI, the ATI logo, Radeon, FireStream, FirePro, Catalyst, and combinations thereof are trade- marks of Advanced Micro Devices, Inc. Microsoft, Visual Studio, Windows, and Windows Vista are registered trademarks of Microsoft Corporation in the U.S. and/or other jurisdic- tions. Other names are for informational purposes only and may be trademarks of their respective owners. OpenCL and the OpenCL logo are trademarks of Apple Inc. used by permission by Khronos. The contents of this document are provided in connection with Advanced Micro Devices, Inc. (“AMD”) products. AMD makes no representations or warranties with respect to the accuracy or completeness of the contents of this publication and reserves the right to make changes to specifications and product descriptions at any time without notice. The information contained herein may be of a preliminary or advance nature and is subject to change without notice. No license, whether express, implied, arising by estoppel or other- wise, to any intellectual property rights is granted by this publication. Except as set forth in AMD’s Standard Terms and Conditions of Sale, AMD assumes no liability whatsoever, and disclaims any express or implied warranty, relating to its products including, but not limited to, the implied warranty of merchantability, fitness for a particular purpose, or infringement of any intellectual property right. AMD’s products are not designed, intended, authorized or warranted for use as compo- nents in systems intended for surgical implant into the body, or in other applications intended to support or sustain life, or in any other application in which the failure of AMD’s product could create a situation where personal injury, death, or severe property or envi- ronmental damage may occur. -
Parallel Architectures and Algorithms for Large-Scale Nonlinear Programming
Parallel Architectures and Algorithms for Large-Scale Nonlinear Programming Carl D. Laird Associate Professor, School of Chemical Engineering, Purdue University Faculty Fellow, Mary Kay O’Connor Process Safety Center Laird Research Group: http://allthingsoptimal.com Landscape of Scientific Computing 10$ 1$ 50%/year 20%/year Clock&Rate&(GHz)& 0.1$ 0.01$ 1980$ 1985$ 1990$ 1995$ 2000$ 2005$ 2010$ Year& [Steven Edwards, Columbia University] 2 Landscape of Scientific Computing Clock-rate, the source of past speed improvements have stagnated. Hardware manufacturers are shifting their focus to energy efficiency (mobile, large10" data centers) and parallel architectures. 12" 10" 1" 8" 6" #"of"Cores" Clock"Rate"(GHz)" 0.1" 4" 2" 0.01" 0" 1980" 1985" 1990" 1995" 2000" 2005" 2010" Year" 3 “… over a 15-year span… [problem] calculations improved by a factor of 43 million. [A] factor of roughly 1,000 was attributable to faster processor speeds, … [yet] a factor of 43,000 was due to improvements in the efficiency of software algorithms.” - attributed to Martin Grotschel [Steve Lohr, “Software Progress Beats Moore’s Law”, New York Times, March 7, 2011] Landscape of Computing 5 Landscape of Computing High-Performance Parallel Architectures Multi-core, Grid, HPC clusters, Specialized Architectures (GPU) 6 Landscape of Computing High-Performance Parallel Architectures Multi-core, Grid, HPC clusters, Specialized Architectures (GPU) 7 Landscape of Computing data VM iOS and Android device sales High-Performance have surpassed PC Parallel Architectures iPhone performance -
Introduction to Multi-Threading and Vectorization Matti Kortelainen Larsoft Workshop 2019 25 June 2019 Outline
Introduction to multi-threading and vectorization Matti Kortelainen LArSoft Workshop 2019 25 June 2019 Outline Broad introductory overview: • Why multithread? • What is a thread? • Some threading models – std::thread – OpenMP (fork-join) – Intel Threading Building Blocks (TBB) (tasks) • Race condition, critical region, mutual exclusion, deadlock • Vectorization (SIMD) 2 6/25/19 Matti Kortelainen | Introduction to multi-threading and vectorization Motivations for multithreading Image courtesy of K. Rupp 3 6/25/19 Matti Kortelainen | Introduction to multi-threading and vectorization Motivations for multithreading • One process on a node: speedups from parallelizing parts of the programs – Any problem can get speedup if the threads can cooperate on • same core (sharing L1 cache) • L2 cache (may be shared among small number of cores) • Fully loaded node: save memory and other resources – Threads can share objects -> N threads can use significantly less memory than N processes • If smallest chunk of data is so big that only one fits in memory at a time, is there any other option? 4 6/25/19 Matti Kortelainen | Introduction to multi-threading and vectorization What is a (software) thread? (in POSIX/Linux) • “Smallest sequence of programmed instructions that can be managed independently by a scheduler” [Wikipedia] • A thread has its own – Program counter – Registers – Stack – Thread-local memory (better to avoid in general) • Threads of a process share everything else, e.g. – Program code, constants – Heap memory – Network connections – File handles -
(GPU) Computing
Graphics Processing Unit (GPU) computing This section describes the graphics processing unit (GPU) computing feature of OptiSystem. Note: The GPU computing feature is only configurable with OptiSystem Version 11 (or higher) What is GPU computing? GPU computing or GPGPU takes advantage of a computer’s grahics processing card to augment the speed of general purpose scientific and engineering computing tasks. Compute Unified Device Architecture (CUDA) implementation for OptiSystem NVIDIA revolutionized the GPGPU and accelerated computing when it introduced a new parallel computing architecture: Compute Unified Device Architecture (CUDA). CUDA is both a hardware and software architecture for issuing and managing computations within the GPU, thus allowing it to operate as a generic data-parallel computing device. CUDA allows the programmer to take advantage of the parallel computing power of an NVIDIA graphics card to perform general purpose computations. OptiSystem CUDA implementation The OptiSystem model for GPU computing involves using a central processing unit (CPU) and GPU together in a heterogeneous co-processing computing model. The sequential part of the application runs on the CPU and the computationally-intensive part is accelerated by the GPU. In the OptiSystem GPU programming model, the application has been modified to map the compute-intensive kernels to the GPU. The remainder of the application remains within the CPU. CUDA parallel computing architecture The NVIDIA CUDA parallel computing architecture is enabled on GeForce®, Quadro®, and Tesla™ products. Whereas GeForce and Quadro are designed for consumer graphics and professional visualization respectively, the Tesla product family is designed ground-up for parallel computing and offers exclusive computing 3 GRAPHICS PROCESSING UNIT (GPU) COMPUTING features, and is the recommended choice for the OptiSystem GPU. -
Implementing FPGA Design with the Opencl Standard
Implementing FPGA Design with the OpenCL Standard WP-01173-3.0 White Paper Utilizing the Khronos Group’s OpenCL™ standard on an FPGA may offer significantly higher performance and at much lower power than is available today from hardware architectures such as CPUs, graphics processing units (GPUs), and digital signal processing (DSP) units. In addition, an FPGA-based heterogeneous system (CPU + FPGA) using the OpenCL standard has a significant time-to-market advantage compared to traditional FPGA development using lower level hardware description languages (HDLs) such as Verilog or VHDL. 1 OpenCL and the OpenCL logo are trademarks of Apple Inc. used by permission by Khronos. Introduction The initial era of programmable technologies contained two different extremes of programmability. As illustrated in Figure 1, one extreme was represented by single core CPU and digital signal processing (DSP) units. These devices were programmable using software consisting of a list of instructions to be executed. These instructions were created in a manner that was conceptually sequential to the programmer, although an advanced processor could reorder instructions to extract instruction-level parallelism from these sequential programs at run time. In contrast, the other extreme of programmable technology was represented by the FPGA. These devices are programmed by creating configurable hardware circuits, which execute completely in parallel. A designer using an FPGA is essentially creating a massively- fine-grained parallel application. For many years, these extremes coexisted with each type of programmability being applied to different application domains. However, recent trends in technology scaling have favored technologies that are both programmable and parallel. Figure 1. -
Massively Parallel Computing with CUDA
Massively Parallel Computing with CUDA Antonino Tumeo Politecnico di Milano 1 GPUs have evolved to the point where many real world applications are easily implemented on them and run significantly faster than on multi-core systems. Future computing architectures will be hybrid systems with parallel-core GPUs working in tandem with multi-core CPUs. Jack Dongarra Professor, University of Tennessee; Author of “Linpack” Why Use the GPU? • The GPU has evolved into a very flexible and powerful processor: • It’s programmable using high-level languages • It supports 32-bit and 64-bit floating point IEEE-754 precision • It offers lots of GFLOPS: • GPU in every PC and workstation What is behind such an Evolution? • The GPU is specialized for compute-intensive, highly parallel computation (exactly what graphics rendering is about) • So, more transistors can be devoted to data processing rather than data caching and flow control ALU ALU Control ALU ALU Cache DRAM DRAM CPU GPU • The fast-growing video game industry exerts strong economic pressure that forces constant innovation GPUs • Each NVIDIA GPU has 240 parallel cores NVIDIA GPU • Within each core 1.4 Billion Transistors • Floating point unit • Logic unit (add, sub, mul, madd) • Move, compare unit • Branch unit • Cores managed by thread manager • Thread manager can spawn and manage 12,000+ threads per core 1 Teraflop of processing power • Zero overhead thread switching Heterogeneous Computing Domains Graphics Massive Data GPU Parallelism (Parallel Computing) Instruction CPU Level (Sequential