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MODIFIED & ALTERNATIVE DELIVERY Mini Tennis, touchtennis and Cardio Tennis Lesson Plans Lesson One CONTENTS WELCOME Welcome to a series of lesson plans providing the structure and content for six lessons, using Mini Tennis (touchtennis) as a modified method LESSON ONE...... 2 of delivery in a sports hall or on tennis courts. An overview of Cardio Tennis as an alternative method of delivery LESSON TWO...... 14 within Secondary Schools is also provided at the back of this resource.

LESSON THREE...... 26 LESSON CATEGORIES:

LESSON FOUR...... 38 WARM-UP ACTIVITIES

LESSON FIVE...... 48 MAIN THEME ACTIVITIES LESSON SIX...... 60 COMPETITION LESSON ACTIVITIES ALTERNATIVE DELIVERY...... 68 Game Situation Topic: ONE Both Back Tactic Topic: Over and In Skill Topic:

2 Modified & Alternative Delivery Lesson One WIDTHS CONE LADDERS

• Pupils jog from tram to tram with arms • Set up a ladder for each group of three or four circling, sidestepping, crossover steps etc. Quality points players. A ladder has 10 cones or lines in a row Quality points 30cm apart. • Pupil to split step at each end. Keep your balance by Coordinate arms and legs, leaning forwards slightly moving at the same pace. • Teacher to reinforce running technique • Position players at the start of a ladder when jogging backwards. and demonstrate. and introduce split step to receive the Keep the body upright. ball, staying balanced while turning Do a split step at each end. • Organise players into groups to start at the with small adjusting steps. beginning of each ladder. Adjust stride length for different distances. • Player 1 moves through the ladder by stepping over the cones/lines in various footwork patterns and split steps at the end of the ladder. Player 1 turns and runs back to the start. Player 2 starts when Player 1 does the split step.

4 Modified & Alternative Delivery Lesson One 1 FLOOR TENNIS

ORGANISATION • Equipment: balls, rackets and cones. Easier • Define the playing area. Use hands to stop the ball then push it back. • Position players at the side of the area and demonstrate. Roll the ball to each other. • Highlight safe use of rackets. • Organise players into pairs and two spaces. Harder ACTIVITY In a rally both players push • With one pupil at each end of the alternate and . playing area, pupils push ball back and forth to each other to develop a rally. Stop the ball with a foot then push it with a racket. 1. Stop ball before pushing back. 2. Push back without stopping. Set the cones wider for more movement. • Start in ready position. Set the cones narrower for accuracy. • Turn sideways for forehand and .

COMPETITION In pairs, rally through cones: 1. Count how many pushes in one rally and remember best score. Compete against other pairs. Quality points Bend at the knees 2. For every rally of six shots in a row, win and waist to get low. a cone. Collect cones for two minutes. Put the favourite hand at the bottom of the . 3. Race to do a rally of 10 in a row. Contact the ball out in front. Get ready between pushes. 4. Try to score a goal. Push the ball, don’t swing at it. 6 Modified & Alternative Delivery Lesson One 2 RACKET TARGET GAME

ORGANISATION • Pupils place rackets on the floor either side of the net as per diagram. • Players take a large step back from their racket.

ACTIVITY • Pupils throw and catch over the net aiming for the ball to bounce on the other’s racket. • Teacher could introduce tennis scoring.

Easier Harder

Use a larger target area. Use a smaller target area. Players to be closer together. Move target further back.

COMPETITION • Players score points each time they hit their opponent’s racket.

Quality points

Turn sideways for underarm feed. Ball must arc over the net Non-dominant side towards the net. when released from the hand. 7 8 Modified & Alternative Delivery Lesson One 3 CATCH TENNIS

Teacher to demonstrate forehand.

ORGANISATION • Two players: as per diagram. • Three players: hitter, feeder and catcher. • Four players: hitter, feeder, catcher and collector. • Players rotate after 6 goes.

ACTIVITY • One pupil feeds under arm to partner who hits a forehand back. • Feeder to catch. • 6 forehands and swap.

Easier Harder

Hitter could start with Hitter to aim for a specific target. racket at contact . Quality points for the feeder Quality points for the hitter

Throw underarm with a smooth Ready position. COMPETITION arm swing at the side of the body. Turn sideways. Make out a small court area with a net or similar. In pairs, players rally Recover after the throw and get with a ball in a defined court area. Each rally starts with an overarm ready for the next catch. Low to high swing. throw and if the ball goes out of the area the rally stops. Racket back down before Get ready for the catch with hands in 1. Count how many catches in a row. Remember best score. Compete against other pairs. front, palms forward and fingers down. the ball has bounced. 2. Race to do 10 catches in a row. Contact to the side, Get behind the bounce of the ball. in front and at waist height. Control the catch using soft hands. 9 10 Modified & Alternative Delivery Lesson One ONE HIT DOUBLES

ORGANISATION • Divide players into two teams and then, within each team, into pairs. • Match up Team 1 pairs against Team 2 pairs on a court for each match.

ACTIVITY • Players in pairs play points to seven hitting alternately against an opposing pair. • The first match to finish shouts ‘stop!’ and all matches must stop instantly, not finishing the point. • The pairs who have won or are winning at the time of stopping record two points for their team. • If a match is drawn they both record a point. • After Round 1 the pairs of Team 1 move up the courts, and Team 2 stay and Round 2 starts. • Play two, three or four rounds depending on time.

AT THE END • Declare the winning teams.

11 12 Modified & Alternative Delivery Lesson Two

LESSON

Game Situation Topic: TWO Both Back Tactic Topic: Over and In Skill Topic: Backhand

13 14 Modified & Alternative Delivery Lesson Two GR8 TARGET TENNIS

• Players run around two cones placed • Players place several cones about one Quality points Quality points on the ground in a figure of eight. metre from either side of the net. • Pupils to face forward at all times, Stay low and use your • Players rally aiming to hit Balanced, alert, ready position. stay low with small adjusting steps. arms to help you. the others cones. Angle the racket face to the target. Keep on the balls of your feet. • They collect the cones they hit. Increase the path of the push to get the ball to go further.

15 16 Modified & Alternative Delivery Lesson Two 1 CATCH TENNIS

Teacher to demonstrate backhand.

ORGANISATION • Two players: as per diagram. • Three players: hitter, feeder and catcher. • Four players: hitter, feeder, catcher and collector. • Players rotate after 6 goes.

ACTIVITY • One pupil feeds under arm to partner who hits a backhand back. • Feeder to catch. • 6 backhands and swap.

Easier Harder Quality points for the feeder Quality points for the hitter Hitter could start with Hitter to aim for a specific target. racket at contact point. Throw underarm with a smooth Ready position. arm swing at the side of the body. Turn sideways. Recover after the throw and get Low to high swing. COMPETITION ready for the next catch. Make out a small court area with a net or similar. In pairs players rally Racket back down before Get ready for the catch with hands in with a ball in a defined court area. Each rally starts with an overarm the ball has bounced. front, palms forward and fingers down. throw and if the ball goes out of the area the rally stops. Contact to the side, Get behind the bounce of the ball. 1. Count how many catches in a row. Remember best score. Compete against other pairs. in front and at waist height. Control the catch using soft hands. 2. Race to do 10 catches in a row. Most players will find it easier using both hands, with dominant hand at the base of the grip. 17 18 Modified & Alternative Delivery Lesson Two 2 STEP-BACK RALLIES

ORGANISATION • Equipment: rackets, ball and throw-down lines. • Define the court area. • Position players at the side of the court and demonstrate. • Highlight the need to stop a shot if an other player is near. • Organise players into pairs on courts.

ACTIVITY • Players start close to the net hitting forehands and backhands. • After each successful hit they take a step backwards until they reach the baseline.

Easier Harder

One player hits and the Start each rally with other throws and catches. an overarm .

Catch tennis rally. Players have to hit alternate forehands and backhands. Floor tennis rally under the net.

COMPETITION Quality points • Cooperative: Race other pairs to see who can get further back in a set time. Get the racket back Recover and get ready between shots. • Competitive: Players create a baseline five rackets lengths from the net early by turning the body. Point in the direction on each side and play points. After every three points the player that Increase the length of the the ball is intended to go. is losing can say ‘longer’ or ‘shorter’ and the court must be made one stroke for longer shots. racket longer or one racket shorter for the next three points. Turn sideways for forehands Contact the ball out in front. and backhands. 19 20 Modified & Alternative Delivery Lesson Two 3 RALLY & RECOVER

ORGANISATION • Equipment: rackets and balls. Easier • Define the court and the half-court tracks. Only one player does the two step recovery then change roles after ten hits. • Position the players at side of the court and demonstrate. Player 1 throws and • Highlight the need to stop if another Player 2 hits and recovers. player is near when hitting, especially Play in a shorter court. in the middle of the court. • Organise players into pairs on half-court tracks. Harder ACTIVITY Use specific movement • Players take turns to feed the ball in patterns for recovery. and to rally as long as possible. In cross court rallies use the outside • Players focus on recovering shot i.e. forehand on the backhand side with at least two steps. and backhand on the forehand side.

COMPETITION • Cooperative: In fours. Two players rally, both doing a two-step recovery to the middle. Two players are judges. A successful rally of six in a row wins a cone. Players win additional cones each time they hit a backhand. After one minute, players and judges change roles. Compete against the other pairs. Quality points • Competitive: In fours. Two players rally. If either player does not do a two-step recovery the other player wins a cone. Two players Balanced, alert, ready position. are judges. After a set time the player with the most cones wins. Small adjusting steps. Players win additional cones each time they hit a backhand. Complete the shot before recovering. Point strings in the direction Keep watching the ball during recovery. the ball is intended to go. 21 22 Modified & Alternative Delivery Lesson Two TEAM CONES

ORGANISATION • Have two sets of coloured cones. • Divide players into two teams: can be same or different numbers.

ACTIVITY • Players to play singles matches on a full or half court. • When they win a match they win a cone for their team. • The team with the most cones at the end is the winning team. • Line each team up behind one team cone. • The first player in each line goes to court one, next two players on court two, etc. • Each match is to four points. • Players can start the point with either a throw or an underarm/overarm serve. • At the end of each match the winning player puts a cone onto the team cone stack and they both join the back of their team line. • The next two players go to the free court. • If the teams have different numbers the player rotation will happen naturally. • If they have the same number, organise players so they have different matches.

AT THE END • At the end, count up the team cones and declare the winning team.

23 24 Modified & Alternative Delivery Lesson Three

LESSON

Game Situation Topic: THREE When Serving and Returning Tactic Topic: Over and In Skill Topic: Serve and Return

25 26 Modified & Alternative Delivery Lesson Three TEAM WORK THROW AND GO

• Facing each other, players sidestep • Players line up behind a marker and use a variety lengths of the half court bouncing, Quality points of throws to pass the ball to the player in front. Quality points kicking or throwing the ball to each other. Keep your head up to watch • The thrower then runs to the Keep your head up • Without the ball try a coordinated your partner as well as the ball. end of the receivers’ line. to watch your partner sequence of high fives. as well as the ball. Have a balanced base • Using both hands throw forehand side, • To make it harder bounce, and light footwork. backhand side, overhead throw. Have a balanced base kick or throw two balls. and light footwork. Stay low. • Stop and balance before throwing, keep head and shoulders still, follow through with arms in front.

Ball Movement Player Movement

27 28 Modified & Alternative Delivery Lesson Three 1 TARGET THROW

ORGANISATION • Equipment: balls, ropes, hoops Easier and throw-down lines or cones. Throw overarm from nearer the net. • Set up two targets on each court - Throw underarm from nearer the net. one long, one short - in each service box at one end of the court. • Position players at the side of Harder the court and demonstrate. Throw from further back. • Organise players into pairs. Make the targets smaller. ACTIVITY Aim to forehand or backhand of partner. • Player 1 has four balls and sets up behind the service line to throw overarm alternately at the short and long targets in the diagonally opposite service box. Player 2 watches the ball land and calls in or out, and then collects the ball. After four throws players change sides. After another four throws players change ends. Quality points Finish in a balanced position. Set up sideways with feet Aim upwards and forwards behind the line. with non-dominant arm. Get a good ready-to-throw position. Elbow of throwing arm pointing Line shoulders up with where at back wall (tick position). the ball should go. Ball must be thrown up. Aim upwards and forwards. Finish in a balanced position. 29 30 Modified & Alternative Delivery Lesson Three 2 OVERARM SERVER

Teacher to demonstrate serve and return Easier ORGANISATION • Equipment: rackets, Players can serve underarm. balls and throw-down lines. Players can be closer to the net. • Define the service area. • Position players at the side of the court and demonstrate one activity at a time. Harder • Highlight the need for a space Serve to a specific target area in the box. behind when serving. • Players can play individually or in pairs always in a suitable space and behind a line. COMPETITION 1. ‘I serve; you catch’ - in pairs players ACTIVITY serve to each other so that the partner Players go through the catches it with the racket and hand after progressions of the serve: the bounce. Players score a point for 1. Balanced starting position, racket every successful catch. They compete in one hand and ball in another. against other pairs in a certain time. 2. Hands go down together 2. In pairs players serve alternately and up together. from a start line. Every time a player serves successfully they move 3. Racket stops in pre-throw position. Quality points the line back a racket length. Each Use a slow, smooth arm action player tries to get further back than 4. Throw ball in air and catch Start balanced and sideways for placing the ball up. with non-dominant arm. their partner in a certain time. behind the line. Place the ball a little higher 5. Throw ball in the air and hit overhead. Start with the ball and racket than the racket can reach. Players hit five serves and swap. together pointing to the service area. Use an action like an overarm throw for hitting the ball. 31 32 Modified & Alternative Delivery Lesson Three 3 RETURN THE SERVE

Server ORGANISATION Easier • Equipment: rackets, balls and throw-down lines. Player 2 taps the ball up • Define the court area and before hitting the return. diagonal service area. Player 1 throws overarms and • Organise players into pairs, Player 2 hits the return. one at each end. • Position players at the side of the court and demonstrate. Harder • Highlight the need to be in a Player 1 catches the ball, after the space before serving. return, with the racket and hand.

ACTIVITY Player 2 directs the return to a target area of the court. • In pairs, Player 1 serves overarm or underarm from behind the service line. • Player 2 starts in a balanced, COMPETITION ready position and split steps • Cooperative: ‘I serve; you catch’ - Returner when the server hits the ball. in pairs, players cooperate to serve and 1. Player 2 calls out forehand return the serve so that they are both or backhand as soon as possible in the correct area. Players win a cone and stops the ball on their racket. for each successive serve and return. Compete against other pairs in a set time. 2. Player 2 calls out forehand or Quality points backhand and returns the ball. • Competitive: In pairs, players play Hit the ball out in front. points against each other. They serve A balanced and relaxed, ready position. • Server serves and player returns, Recover to the centre of the alternate points. There must be a then the server hits the next shot Watch the direction and court after the return. successful serve and return before and the returner catches. height of the ball. the competitive point can start. Contact in front and point strings in • Returner then serves. Turn the upper body quickly the direction they want the ball to go. towards the ball. Shorter swing on faster balls. 33 34 Modified & Alternative Delivery Lesson Three SCORING A TIE BREAK

ORGANISATION For players who can rally and understand how to win a point. • Equipment: rackets, balls and cones. • Define the court area for matches. At the side of the court put a row of seven cones for each player. At each end of the court behind the servers put a red cone on the right side and a another colour cone on the left side. • Position players at the side of the court and demonstrate the order for serving. • Highlight the safe use of rackets. • Organise players into fours. Two players, and two observers on each court.

ACTIVITY Two players play points. Player 1 serves first from the right side for one point. Player 2 then serves one point from the left side and then 1 point from the Right side. Player 1 then serves from the left then right and so on. Observer 1 is scorer and watches, and for each point puts a ball on the winner’s row of cones, and calls the score. Observer 2 watches the serving order and points to the correct server and the correct side. Stop at the end of each point and agree the score before the next point.

35 36 Modified & Alternative Delivery Lesson Four

LESSON

Game Situation Topic: FOUR When Approaching or at the Net Tactic Topic: Over and In Skill Topic:

37 38 Modified & Alternative Delivery Lesson Four HIGH, MIDDLE & LOW CATCH ME IF YOU CAN

• Players move sideways around the court • In pairs, players face the same direction Quality points facing each other throwing a ball: with Player 1 behind Player 2. Quality points Keep your head up to 1. Above the head (high) • Player 1 sprints and Player 2 tries to catch him. Concentrate on accelerating watch your partner over your first three steps. 2. At waist height (middle) and as well as the ball. • Players swap. Get to your maximum stride 3. Roll along the floor (low). • Stay low, head still, use arms, maximum length as soon as possible. Have a balanced base • Players continue in sequence changing and light footwork. stride length as soon as possible. Walk back to the when teacher calls out. start to recover. • Players change body height to receive the ball, staying balanced while turning with small adjusting steps.

Player 2

PLAYER MOVEMENT Player 1

FINISH

39 40 Modified & Alternative Delivery Lesson Four

Quality points

1 REACT ‘N VOLLEY Balanced, ready position. Short block action. Teacher to demonstrate volley. Easier Point strings to target area. ORGANISATION • Equipment: rackets and ball. Player 2 catches the ball with the hand. • Define the court area and the volley Player 2 bats the ball with a position in relation to the net. hand with the palm forward.

• Position players and demonstrate. Start with the racket out at • Highlight safe use of rackets and balls. the side ready to volley. • Organise players into pairs, one at each end. Harder ACTIVITY Player 2 does a split step just • In pairs, Player 1 feeds the ball to before Player 1 throws the ball. Player 2, on the forehand side. Player 1 throws the ball more quickly • Player 2 starts with racket out at the to help Player 2 react quickly. side and in front Player 2 pushes the ball back to Player 1 who Player 1 hits the ball to Player 2. catches. Repeat three times. • Player 1 then feeds to the backhand side. Repeat three times. COMPETITION • Players swap. • Cooperative: In two sets of pairs, Pair 1 do ‘throw, volley and catch’ as • Players then start from ready position many times as possible while Pair 2 and feeder can feed either side. run all the way around the court out • Volleyer to return to ready at a time. Change roles. The pair with position after each volley. the highest number of catches wins.

41 42 Modified & Alternative Delivery Lesson Four 2 UP ‘N VOLLEY

ORGANISATION Easier • Equipment: rackets and balls. Players start at the net. • Define the court area and the volley position in relation to the net. Feeder gives only forehand or only backhand volleys. • Position players and demonstrate. • Highlight safe use of rackets and balls. • Organise players into twos. Harder

ACTIVITY Players rally and move in to volley when the ball drops short. • In pairs, players start on the service line. • Player 2 starts to move forward and Player 1 calls out stop and feeds the ball. • Player 2 split steps in a ready position and moves forward to volley. • After five throws players change roles.

COMPETITION • In pairs, players feed the ball in from the baseline and play out the point. They approach on a short ball and score extra points for a winning volley. Quality points

Split step and get ready to move. Keep the racket head higher than the hand on contact. Hit from a good balanced position, stepping forwards to meet the ball. Keep the action short. 43 44 Modified & Alternative Delivery Lesson Four TAG TEAM TENNIS

ORGANISATION • Put players in pairs - it’s also possible to have more than two in a team, with more rotations of players. • Match up opposing teams for matches.

ACTIVITY • Each match is a tie-break (this can be flexible, dependent on time available). Start with overarm or underarm serve. • The match starts between two players (one from each team) with the others on the side of the court scoring and encouraging the players. • After every four points (flexible), players are ‘tagged’ (replaced) by their team-mate and play continues. • The scoring is continuous. An additional two points are scored every time a point is won with a volley.

AT THE END • Declare the winning teams.

45 46 Modified & Alternative Delivery Lesson Five

LESSON

Game Situation Topic: FIVE Linking Shots to Play the Game Tactic Topic: Move the Opponent Skill Topic: Maintaining a Good Court Position

47 48 Modified & Alternative Delivery Lesson Five

Quality points Quality points

SHADOW SHOTS Players to be balanced. HOME BASE Get ready, balanced, feet apart, knees bent and ready to move. Shadow a controlled shot. • Players jog on the spot and teacher calls out: • In pairs, players play Catch Tennis Recover quickly. ‘forehand’, ‘backhand’, ‘serve’ or ‘volley’. and have to throw the ball back before recovering to base. Look at the ball during recovery. • Players split step and shadow the shot called out. • Players should throw the ball to spaces to make the opponent move. • Teacher could introduce underarm feeds if the ball has bounced (a ) or overarm feeds if the ball is caught before it bounces (a volley). • Stop and balance before throwing, keep head and shoulders still, follow through with arms in front.

49 50 Modified & Alternative Delivery Lesson Five 1 RADAR

ORGANISATION Easier • Equipment: balls, rackets and throw-down lines. Player 2 calls but does not • Define each court area. move to catch or hit. Then divide each court into two halves with a line down the centre. • Position players at the side of Harder a court and demonstrate. Do the same for short and long areas. • Organise players into pairs in each court area. Increase the size of the court. When hitting, Player 2 taps the ball in ACTIVITY the air, lets it bounce and then hits. • Do activities in order: 1. In pairs, Player 1 throws the ball randomly to either side of the centre COMPETITION line using an underarm throw. Player In two sets of pairs, two players rally 2 stands in a ready position with a and call out ‘forehand’ or ‘backhand’ on racket ready to receive the ball. As the their side of the net. Six shots in a row ball is sent, Player 2 calls out where correctly called out wins a cone. The it will land - ‘forehand’ or ‘backhand’. other two players are judges. Judges Player 2 moves to hit the ball and then and players change after every rally. recovers back to centre of the court. After five hits players change roles. 2. In pairs, Player 1 hits the ball to Player 2 using a drop feed. Quality points Turn sideways and contact 3. In pairs, both players rally calling Players should call out before the ball in front as it’s falling. out ‘forehand’ or ‘backhand’ the ball crosses the net if possible. and recover after each shot. Stay facing the net as they recover. Get the racket back before Small balanced adjusting steps. the ball has bounced. 51 52 Modified & Alternative Delivery Lesson Five 2 SEEING SPACES

ORGANISATION Easier • Equipment: racket, balls and throw-down lines. Player 2 taps the ball in the air • Define the court area and use before hitting the ball back. two lines to mark each side Player 2 catches the ball and of one end of the court. does a drop hit to the target area. • Position players and demonstrate. Play Catch Tennis. • Highlight safe use of rackets and balls. • Organise players into pairs.

ACTIVITY Harder • Do activities in order: Freeze: both players freeze after they hit a shot. The other player hits to the space. 1. In pairs, Player 1, at the end with the lines, sends the ball to Player 2 then Repeat the activities using short runs to stand on one of the lines. and deep spaces in the court. Player 2 watches Player 1’s position and hits the ball to the space on the court. After five hits, change roles. COMPETITION 2. Player 1 hits easy shots to Player In pairs, divide each end of the court into 2 and recovers in the normal four squares using lines. Players rally way. Player 2 hits first to one with the condition that they may not hit marker then to the other. to the same square two shots in a row. • Cooperative: Count how many 3. With no markers, players rally shots in a row can be completed Quality points to each other looking for the Players to move around the ball with the four square conditions. space with each shot. to direct it into the space. Compete against other pairs. Be aware of tracking the ball and the player at the same time. • Competitive: Play points. If a player hits Point strings in the direction of the space. to the same square or misses in any Think ahead to where the way, the other player wins the point. space is going to be. Low to high swing. 53 54 Modified & Alternative Delivery Lesson Five

3 THIRD SHOT DRILL Quality points Recover after the serve and ORGANISATION get ready, Easier watching • Equipment: rackets and balls. the ball. • Define the court area. Start with an overarm throw and use the racket for other shots. Focus on the • Highlight safe use of rackets and balls. third shot as • Position players at the side of soon as the the court and demonstrate. Harder serve is done. • Organise players in pairs, Use only the cross court one at each end. half for all three shots. ACTIVITY • In pairs. Player 1 serves and COMPETITION then prepares for the next • Cooperative: In pairs, players shot by recovering to the serve and rally for three shots. middle of the playing area. Players serve alternately and have • Player 2 returns the ball. two chances for serve. For every • Player 1 hits the third shot. successful rally of three shots the pair wins a cone. Compete against • Player 2 now serves. other pairs in a set time or first to • Progress to playing the point out. win a certain number of cones. • Competitive: In pairs, play points. Each point starts after the third shot has crossed the net. Play a tie-break.

55 56 Modified & Alternative Delivery Lesson Five TAG TEAM TENNIS

ORGANISATION • Put players in pairs. It is also possible to have more than two in a team with more rotations of players. • Match up opposing teams for matches. • Players in teams play tie-breaks against members of opposing teams.

ACTIVITY Explain the format and scoring to the players. • The match starts between two players (one from each team) with the others’ scoring. • After every four points both players are ‘tagged’ (replaced) by their team-mate and play continues. • The scoring is continuous. • After each tie-break, rotate the order of players. • Players score extra points for a clean winner (i.e. hit into space).

AT THE END • Declare the winning teams.

57 58 Modified & Alternative Delivery Lesson Six

LESSON SIX Game Situation Topic: Competition

59 60 Modified & Alternative Delivery Lesson Six

Quality points Quality points

SWITCH Face forwards. THROW AND GO Keep your head up to Take small steps • In teams, each with two rows of cones forming a • Players line up behind a marker and use a variety watch your to adjust position partner as well track, players take balls one at a time from one row near each cone. of throws to pass the ball to the player in front. and place it on another moving along the track. as the ball. Bend the knees and • The thrower then runs to the end of the receiver’s line. • Pick up and put down with both hands Have a the waist to get low. • Using both hands throw forehand side and or one hand and swap, etc. balanced backhand side, with an overhead throw. Do this facing the base and light • Move in different directions, rotate net at all times. • Stop and balance before throwing, keep head and footwork. and balance whilst staying low. shoulders still, follow through with arms in front.

61 62 Modified & Alternative Delivery Lesson Six STEP-BACK RALLIES

ORGANISATION • Players start close to the net, hitting forehands and backhands. • With each successful hit they take a step backwards until they reach the baseline. • Point strings in the direction the ball is intended to go. • Turn sideways for forehands

Quality points Get the racket back early by turning the body. Increase the length of the stroke for longer shots. Contact the ball out in front. Recover and get ready between shots.

63 64 Modified & Alternative Delivery Lesson Six TEAM ROUND ROBIN

ACTIVITY AT THE END • This version describes the format • As the groups finish add up the points for 16 players in four teams. for each player and record the scores. • You can adapt number of teams or number of players in a team. Example team score card:

• Have group scorecards Reds Blues Greens Yellows ready for groups of four. 1 10 12 9 11 • Organise players into four teams and number the players in each team one, 2 12 8 13 9 two, three and four in order of standard. 3 9 11 10 12 • All the number one players go into 4 12 8 9 13 Group 1, the number two players go Ttl. 43 39 41 45 to Group 2 and so on.

ORGANISATION • The winning team is the team that wins the most matches or points! • Explain the Round Robin format to the players - they play singles • See School Games Tennis Toolkit for matches in their own group. templates and formats to assist in running Round Robin competitions. • Format can be altered according to time - can be tie-breaks or three-minute matches etc. • Each group records match scores as the matches finish.

65 66 Modified & Alternative Delivery Cardio Tennis

ALTERNATIVE DELIVERY

67 68 Modified & Alternative Delivery Cardio Tennis CARDIO TENNIS

Cardio Tennis is a fun group activity, BENEFITS OF CARDIO TENNIS HOW, WHEN AND WHERE? Coaches across the country featuring drills using Mini Tennis balls have been trained to deliver Cardio It is a fun, group activity where players Cardio Tennis is a fantastic to give pupils of all abilities an ultimate, Tennis - contact your local regional high-energy workout. of all abilities enjoy tennis together. adapted version of the game, ideal for encouraging disengaged groups LTA office to find out more about There are activities for absolute You consistently raise your heart to take part in the sport, including local coaches who maybe able to beginners through to advanced players, rate into your aerobic training zone. girls-only groups. deliver at your school. all of which provide you with a great It is much more fun than working Teachers interested in delivering cardio workout while improving skill. Cardio Tennis is ideal to run as an out in the gym. extra-curricular activity – either Cardio Tennis should attend the free Music is played during the session to You get short cycles of high-intensity before school, after school or at three-hour Cardio Tennis Teacher help create a high-energy atmosphere  workouts and periods of rest, similar lunchtime. Training Course. For more info and and add motivation, as well as controlling to interval training, which burns more to book onto a free course near you, the tempo of the activity. The activity can take place outside visit: www.schoolstennis.org calories. on a or alternatively Participants are advised to wear heart inside in a sports hall. rate monitors or pedometers, so they Even though you are playing tennis, the focus is primarily on getting a can see how hard they are working. All you need is: Mini Tennis equipment The measure of a pupil’s success great workout. (rackets, balls and nets) and the becomes their heart rate, or number of You naturally improve your game ability to play music. In addition, steps taken, rather than the number of because you hit so many balls and some extra teaching aids such as balls hit over the net and in the court. repeat various shots. cones, training ladders and throw- The main purpose of the session is to down lines are useful – although most provide you with an enjoyable workout. of these maybe able to be provided It’s not about forehands and backhands, by the coach leading the session. it’s about getting in to your appropriate Heart rate monitors or pedometers cardio zone and getting a great workout. also provide a great measure of success for those taking part.

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