TSX_V :: YDX CORPORATE PRESENTATION

Expanding Realities. Exponential Results.

CORPORATE PRESENTATION 2020

YDX INNOVATION 2020 CORPORATE PRESENTATION

Since 2001 YDreams, aka YDX Innovation, has delivered some of the most innovative projects in immersive and interactive technologies.

After being listed at the Toronto Stock Exchange Ventures, the Company started a new chapter and had access to capital for Research and Development.

Since then, Virtual Reality has grown substantially, as well as experience centers, using immersive storytelling and generating millions in revenues.

It is time for the Company to enter a new phase, combining strategic investment with the experience of 19 years to generate exponential growth and valuation in the years to come.

OUR BRANDS

YDX INNOVATION 2020 CORPORATE PRESENTATION 2011 to 2019 Company in numbers

TOP 15 Clients (2011 – 2019) NET SALES – Audited Bradesco CAD 8,715,974.77 CAD 6000000.000 City of Rio CAD 4,865,816.21 CAD 5000000.000 Cisco CAD 1,178,803.42

Coca-Cola CAD 1,419,539.51 CAD 4000000.000

Federal Funds Exhibitions CAD 1,065,405.27 CAD 3000000.000 CAD 922,381.67 CAD 2000000.000 Sonae Sierra CAD 736,719.33

Cancer Exhibition CAD 706,915.86 CAD 1000000.000

AMBEV CAD 623,314.57 CAD - * 2019 was not audited yet audited not was 2019 * Energisa CAD 622,235.67 2011 2012 2013 2014 2015 2016 2017 2018 2019* Light CAD 583,822.82 GROSS PROFIT - Audited Gafisa CAD 473,387.61 CAD 3000000.000 CAD 355,662.53 CAD 2500000.000 CAD 2000000.000 IPIRANGA CAD 299,190.00 CAD 1500000.000 Qualcomm CAD 274,011.36 CAD 1000000.000 OTHERS CAD 4,646,134.66 CAD 500000.000 CAD - 2012 2013 2014 2015 2016 2017 2018

YDX INNOVATION 2020 CORPORATE PRESENTATION Current leadership EXECUTIVE OFFICERS CAPITAL STRUCTURE

Shares free trading 11,551,764 Shares in escrow 2,140,543

DANIEL KARINA JAMIL Total outstanding 13,692,307 JAPIASSU ISRAEL GARCIA CEO COO CFO Stock Options @ $0.64 to $3.92 906,250 BOARD OF DIRECTORS Warrants @ 0.285 to $2.40 6,258,747 Fully Diluted 20,857,304

MIGUEL GARY CESARE REMÉDIO FEARNALL FAZARI

MANAGEMENT TEAM ADVISORY TEAM

DANIEL ANA JORGE KEITH JEFFREY PRADO MONTE ALBERTO REIS HOPKINS THOMPSON TECHNOLOGY DIRECTOR DESIGN DIRECTOR

YDX INNOVATION 2020 CORPORATE PRESENTATION

YDreams Global is a division of YDX. A creative experiential agency and a leader in highly innovative projects for the biggest brands in the world.

CREATED BY:

YDX INNOVATION 2020 CORPORATE PRESENTATION

An innovator in Brand experiences

// Over 29,5 Million CAD in Revenue in the last 9 Years.

// YDreams Global has delivered over 1,500 projects for companies like NBA, Coca-Cola, Disney, Qualcomm, Cisco and Intel.

// One of the most experienced companies in the fields of Virtual Reality, Augmented Reality, Immersive Storytelling.

// Accomplishments by the company has been featured in publications like Wired, The Economist, AdAge, Fast Company and Forbes.

// Expert in Interactive Exhibitions, Smart Retail and Interactive Brand Experiences.

YDX INNOVATION 2020 Evolution of a brand CORPORATE PRESENTATION From YDreams Global to YDX Innovation

2001 to 2015 2016 2017 2018 / 2019

YDreams becomes a leader in and Company has record year in Transfers HQ to Vancouver. Reports revenue of $2.27M, growth of 32.9% IN Europe, delivering projects for some of the Revenues, $ 5.2 M. 2018 (audited) biggest brands in the world. Delivers projects for Disney In July 2016, goes public on the and NBA. Several new Clients, like Embraer, McLaren, UBC, YDreams was a pioneer in the field of TSX-Venture Exchange and Hyundai and many others. Ubiquitous Computing, Augmented and Stock Price reaches 0,50 CAD. Continues to create VR Virtual Reality, Computer Vision and content for Brands. Signed to create Mickey Mouse Experience Gesture Based Interfaces. Delivers high level projects like the Olympic Museum and Cisco Develops Arkave VR. Smart City.

YDX INNOVATION 2020 CORPORATE PRESENTATION

YDREAMS GLOBAL Exhibition Portfolio

LANDSCAPES OF VAN GOGH OSCAR NIEMEYER TARSILA DO AMARAL IMMERSIVE EXHIBITION INTERACTIVE EXHIBITION INTERACTIVE PLAYGROUND 2019/2020 2019 2019/2020

SENNA EMMOTION GENESIS MISSION WATER AND US INTERACTIVE EXHIBITION SCIENTIFIC EXHIBITION IMMERSIVE EXHIBITION 10 CITIES 2018/2020 2019 2012 / 2017

YDX INNOVATION 2020 CORPORATE PRESENTATION

NEW PRODUCTS

CREATED BY:

YDX INNOVATION 2020 CORPORATE PRESENTATION

NEW PRODUCTS New Immersive Experiences

A NEW FORMAT OF AN EPIC IMMERSIVE ESPORTS EVENT SPECTACLE Game On is a traveling Festival that combines interactive A sensorial and idyllic experience where people will immerse into playgrounds and activations, esports tournaments to bring the the genius mind. best of the gaming universe for fans and families. A traveling event that uses large scale projections, music and an Revenue Streams: Tickets, Merchandising, Sponsors, interactive exhibition to entertain and inspire people about the work Broadcasting; of Beethoven. Revenue Streams: Tickets, Merchandising, Sponsors;

YDX INNOVATION 2020 CORPORATE PRESENTATION

GLOBAL BENCHMARKS Why invest in Immersive Experiences and Esports

eSports Total CARRIÈRES DE LUMIÈRES - FR Revenues Revenue Growth + 27.4% 600,000 Visitors Annually CAGR GLOBAL 2017, 2018, 2021 2016 - 2021

Total $ 1650 Revenues Million + 38.2% TEAMLAB - JP Total YoY Revenues Most Visited Single-Artist Museum in the World + 33.0% $ 906 $ 2.3 Million Visitors in one year YoY Million 1385 M $ 655 Million $ 694 M Total Revenues (Media Rights, Advertising, $ Sponsorship, Merchandise & 468 Tickets, Game Publisher Fees) MUSEUM OF ICE CREAM - US M 200 Million Valuation Brand Investment Revenues 2017 2018 2021 (Media Rights, Advertising, 2018 2021 Sponsorship)

YDX INNOVATION 2020 CORPORATE PRESENTATION

Arkave VR is the YDX division focused on developing virtual reality products and services.

CREATED BY: CORPORATE PRESENTATION

The New Reality

For the past 6 years, Arkave has been developing VR content for brands and gaming.

The Company released the Arkave Arena, a free roam, room scale, multi-user VR platform.

Arkave’s proprietary platform allows developing any kind of Virtual Reality interactive experiences: Gaming, Learning, Brand Experiences and Virtual Events.

The goal is to expand Arkave as a major VR Solution provider focused on developing a VR Immersive Learning Platform, and VR Online Live Events, as well as a VR Content Studio to create new game titles.

The Company has produced its own title, The Last Squad, and several branded VR experiences for companies like McLaren and Shell. In Spring 2020 the company is releasing three new games in association with Disney, Gloob and Liquid Media.

YDX INNOVATION 2020 CORPORATE PRESENTATION

ARKAVE ARENA A product for Family Entertainment Centers worldwide

COMPETITIVE WORLD PRESENCE ADVANTAGE

Free Roam First Free Roam, Multiplayer Full Body VR without backpacks, Tracking Arenas Open Coming Soon completely Wireless Multiplayer CLIENTS IN THE US Arena Size: 15x25 Ft that fits 3 Players WATCH ARKAVE Selling Price: U$ 75,000.00 No Backpacks

Monthly Fee per Arena: U$ 800.00 26 Locations in the US Affordable PARTNERSHIP EVENT PORTFOLIO Great ROI

eSports Ready

YDX INNOVATION 2020 CORPORATE PRESENTATION

ARKAVE STUDIOS Games OUR TITLES

The Last Squad Romans from Mars (Launch in April 2020) Power Players (Launch in April 2020) Mickey Mouse and the Golden Heart (2020)

NEXT TITLES

The Last Squad (PVP Mode) Battle of Wizards

YDX INNOVATION 2020 CORPORATE PRESENTATION

ARKAVE STUDIOS Exclusive Disney Game The Company is creating a ground breaking and exclusive experience in VR, where players are explorers helping Mickey on a quest inside a Pyramid. This is a product with the potential to exponentially grow the company’s revenues for the next 3 years, being installed as a standalone attraction in locations like Cruise Ships, Resorts, Malls, Theme parks and many more. The Company is developing the relationship with Disney to explore other IPs for more content, with the goal to create also consumer based games.

YDX INNOVATION 2020 CORPORATE PRESENTATION

NEW PRODUCTS AND SERVICES

CREATED BY: CORPORATE PRESENTATION

NEW PRODUCTS AND SERVICES Events and Training

Beethoven’s Dream Garden

VIRTUAL REALITY EVENTS VIRTUAL REALITY TRAINING Companies are increasing their investment to use VR as a tool for The recent events have forever changed the event industry. training and education. Virtual Reality offers a strong alternative to live events and those that adopt it could well choose to maintain virtual events as a Virtual Reality provides an Active Learning environment that long-term strategy. improves the attention span, engagement and knowledge retention.

Revenue Streams: Content creation, Maintenance, Subscription, Revenue Streams: Services, Sponsorship, Subscription, Hosting; Hosting;

YDX INNOVATION 2020 CORPORATE PRESENTATION

Some of our VR Expertise

2014 – COLLECTIVE VR EXPERIENCE 2016 – COLLECTIVE VR EXPERIENCE 2018 – VR SALES EXPERIENCE COCA-COLA WORLD CUP CISCO HOUSE – RIO OLYMPIC GAMES UNIVESITY OF BRITISH COLUMBIA

2018 – IMMERSIVE TRAINNING 2018 – VR INTERACTIVE EXPERIENCE 2018 – VR INTERACTIVE EXPERIENCE PETROBRAS SONAE SIERRA MALLS SHELL YDX INNOVATION 2020 CORPORATE PRESENTATION

INDUSTRY NUMBERS(before COVID- 19) VR Training

Global Mixed Reality Learning Market Surges to $9.9 Billion by 2023 171 million Virtual Reality devices produced from 2016-2019

Walmart trained more than 1 million people with VR in 2019 alone and purchased 17,000 goggles to do so.

YDX INNOVATION 2020 CORPORATE PRESENTATION

Acquired by YDX in 2020, BEAT Gaming is an experienced Canadian esports company that has organized internationally recognized esports events

YDX INNOVATION 2020 BEAT GAMING CORP. ESPORTS EVENT PRODUCER “We are gamers. BEAT esports is one of the leaders in Canadian esports Understanding, playing, with internationally recognized events in Dota 2, Overwatch, Path of Exile, Quake, and PUBG. and competing in We have a commitment to quality events. Our shows tournaments is what we’ve have pushed the envelope for online production and have done for over 20+ years.” a proven track record. We have worked with other industry leaders including Blizzard Entertainment and Valve to put on world-class events on a global scale.

WHO WE’VE WORKED WITH MEDIA COVERAGE TEAM IN OUR TOURNAMENTS

Live The Dream ® Copyright © YDX Global $ 1.4 bn 82% Revenues generated in Of the total market will come esports industry in 2019 from endemic and non-endemic brand investments

$ 152 bn+ THE MARKET Market size of gaming $ 1.1 bn+ Industry in 2019 Predicted revenues up to $ 453,8 MM 26,7% year on year by 2020 Global esports enthusiasts and viewers $ 300 bn Estimated market size of gaming industry in 2025

BEAT GAMING GROWTH PIPELINE

§ Scale up sales capabilities § Grow our feeder events series § Increase tournament-format series § Secure major broadcast and media partners § Develop further publisher relationships § Reduce operational costs by way of leveraging economies of scale

Live The Dream ® Copyright © YDX Global CORPORATE PRESENTATION DISCLAIMER

Certain information included in this presentation, which is prepared as of April, 2020 and speaks only as of such date, including any information as to future financial or operating performance and other statements that express expectations or estimates of the future performance of YDX INNOVATION CORP. and its subsidiaries (collectively, “YDX” or the “Company”), constitute “forward-looking statements”. The words “may”, “will”, “could”, “should”, “would”, “suspect”, “outlook”, “believe”, “plan”, “anticipate”, “estimate”, “expect”, “intend”, “forecast”, “objective” and “continue” (or the negative thereof), and words and expressions of similar import, are intended to identify forward-looking statements. Forward-looking statements in this presentation include statements regarding: our roadmap for 2019, including in respect of Arkave store openings, launch of Game On Festival, signing with brands to license IP; the expected future size of the virtual reality and virtual reality arcades industries; the expected future size of the esports industry; In addition this presentation contains future oriented financial information (“FOFI”), including statements regarding revenue projections, which speaks only as of the date of this presentation. The FOFI has been prepared by management based on assumptions including that the Company will be able to obtain necessary approvals to proceed with its business plan; that the Company will be in compliance with regulatory requirements, and that management will be able to execute the Company’s business plan as expected. FOFI is intended to provide prospective investors with an outlook on the Company’s activities and information pertaining to the Company’s longer term objectives, and may not be appropriate for other purposes.

By their very nature, forward-looking statements and FOFI involve inherent risks and uncertainties, both general and specific, which give rise to the possibility that forward- looking statements and FOFI will not be achieved. Certain material factors or assumptions are applied in FOFI and making forward-looking statements and FOFI, and actual results may differ materially from those expressed or implied in such statements. The Company cautions readers not to place undue reliance on these statements, as a number of important factors, many of which are beyond the Company’s control, could cause actual results to differ from the expectations expressed in such forward- looking statements or FOFI. These factors include, but are not limited to, risks related to: the Company’s ability to realize its roadmap for 2019; completion of the proposed non-brokered private placement and the use of proceeds therefrom; the expected future size of the virtual reality and virtual reality arcade industries; the effect of the Company’s gaming platform on its Arkave gaming arena; and other factors beyond the control of the Company, including those identified in the Company’s management’s discussion and analysis filed on www.sedar.com. The foregoing list of factors that may be affect future results is not exhaustive. When reviewing the Company’s forward- looking statements and FOFI, readers should carefully consider the foregoing factors and other uncertainties and potential events. The Company does not intend, and disclaims any obligation, to update any forward-looking statements or FOFI, whether written or oral, or whether as a result of new information or otherwise, except as may be required by law.

This presentation also includes information obtained by the Company from third parties, including, but not limited to, information regarding market data. The Company believes such information to be accurate but has not independently verified such information. There is a risk that the assumptions made and conclusions drawn by the Company based on such third party information are not accurate.

YDX INNOVATION 2020 CORPORATE PRESENTATION

Vancouver

Suite 2820 – 200 Granville Street, Vancouver B.C. V6C 1S4 Tel +1 604 646 6910 BE THE CHANGE www.ydxinnovation.com [email protected]

YDX INNOVATION 2020