How Technology Changed the Movies
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Economic Impact of the Recorded Music Industry in India September 2019
Economic impact of the recorded music industry in India September 2019 Economic impact of the recorded music industry in India Contents Foreword by IMI 04 Foreword by Deloitte India 05 Glossary 06 Executive summary 08 Indian recorded music industry: Size and growth 11 Indian music’s place in the world: Punching below its weight 13 An introduction to economic impact: The amplification effect 14 Indian recorded music industry: First order impact 17 “Formal” partner industries: Powered by music 18 TV broadcasting 18 FM radio 20 Live events 21 Films 22 Audio streaming OTT 24 Summary of impact at formal partner industries 25 Informal usage of music: The invisible hand 26 A peek into brass bands 27 Typical brass band structure 28 Revenue model 28 A glimpse into the lives of band members 30 Challenges faced by brass bands 31 Deep connection with music 31 Impact beyond the numbers: Counts, but cannot be counted 32 Challenges faced by the industry: Hurdles to growth 35 Way forward: Laying the foundation for growth 40 Conclusive remarks: Unlocking the amplification effect of music 45 Acknowledgements 48 03 Economic impact of the recorded music industry in India Foreword by IMI CIRCA 2019: the story of the recorded Nusrat Fateh Ali-Khan, Noor Jehan, Abida “I know you may not music industry would be that of David Parveen, Runa Laila, and, of course, the powering Goliath. The supercharged INR iconic Radio Ceylon. Shifts in technology neglect me, but it may 1,068 crore recorded music industry in and outdated legislation have meant be too late by the time India provides high-octane: that the recorded music industries in a. -
Guided Control of Intelligent Virtual Puppets
Guided Control of Intelligent Virtual Puppets Daniel Alexander Taranovsky A thesis subniitted in conformity with the requirements for the degree of Master of Science. Graduate Department of Cornputer Science University of Toronto O Copyright by Daniel Alexander Taranovsky 2001 National Library Bibliothèque nationale 141 of Canada du Canada Acquisitions and Acquisitions et Bibliographie Services services bibliographiques 395 Wellington Street 395. rue Wellington Ottawa ON K1A ON4 Ottawa ON K1A ON4 Canada Canada Your a7 votm nllefeme Our file Noire réMnmce The author has granted a non- L'auteur a accordé une licence non exclusive licence allowing the exclusive permettant a la National Library of Canada to Bibliothèque nationale du Canada de reproduce, loan, distribute or seil reproduire, prêter, distribuer ou copies of this thesis in microfonn, vendre des copies de cette thèse sous paper or electronic formats. la forme de rnicrofiche/film., de reproduction sur papier ou sur format électronique. The author retains ownership of the L'auteur conserve la propriété du copyright in this thesis. Neither the droit d'auteur qui protège cette thèse. thesis nor substantial extracts from it Ni la thèse ni des extraits substantiels may be printed or otherwise de celle-ci ne doivent être imprimés reproduced without the author's ou autrement reproduits sans son permission. autorisation. Abstract Guided Control of Intelligent Virtual Puppets Daniel Alexander Taranovsky Master of Science, 200 1 Graduate Department of Computer Science, University of Toronto Controlling the motion of virtual characters with many degrees of freedom can be difficult and time consuming. For some applications, cornplete control over dljoints at every time step is not necessary and actually hinders the creative process, However, endowing the character with autonomous behaviour and decision-making capabilities completely absolves the user of clearly speciQing his intentions. -
9780367508234 Text.Pdf
Development of the Global Film Industry The global film industry has witnessed significant transformations in the past few years. Regions outside the USA have begun to prosper while non-traditional produc- tion companies such as Netflix have assumed a larger market share and online movies adapted from literature have continued to gain in popularity. How have these trends shaped the global film industry? This book answers this question by analyzing an increasingly globalized business through a global lens. Development of the Global Film Industry examines the recent history and current state of the business in all parts of the world. While many existing studies focus on the internal workings of the industry, such as production, distribution and screening, this study takes a “big picture” view, encompassing the transnational integration of the cultural and entertainment industry as a whole, and pays more attention to the coordinated develop- ment of the film industry in the light of influence from literature, television, animation, games and other sectors. This volume is a critical reference for students, scholars and the public to help them understand the major trends facing the global film industry in today’s world. Qiao Li is Associate Professor at Taylor’s University, Selangor, Malaysia, and Visiting Professor at the Université Paris 1 Panthéon- Sorbonne. He has a PhD in Film Studies from the University of Gloucestershire, UK, with expertise in Chinese- language cinema. He is a PhD supervisor, a film festival jury member, and an enthusiast of digital filmmaking with award- winning short films. He is the editor ofMigration and Memory: Arts and Cinemas of the Chinese Diaspora (Maison des Sciences et de l’Homme du Pacifique, 2019). -
Spanish 371–The Cinema of Spain: Nation, Exile, and Social Marginalization
WILLIAM PATERSON UNIVERSITY OF NEW JERSEY DEPARTMENT OF LANGUAGES AND CULTURES I. Course title: SPANISH 371–THE CINEMA OF SPAIN: NATION, EXILE, AND SOCIAL MARGINALIZATION, Prerequisites: Span 221, Span 250. Credits: 3 Winter, 2011 Level: Undergraduate Dr. Bruce Williams [email protected] II. Course description: Course presents an introduction to the cinema of Spain from the political allegories and exile films of the Franco era to the cultural renaissance of the 1980s. Cinema is viewed as an inherent part of twentieth-century Peninsular literary/cultural production. Special attention is devoted to the unique situations of Spanish history which render the country’s cinema considerably distinct from other European national traditions. Topics to be discussed include the representation of nation in film, surrealist visions, women and cinema, and minority discourses. Course taught in Spanish. III. Course objectives: 1. Course will present an in-depth critical overview of theoretical approaches common in the study of Peninsular Spanish cinema. 2. It will explore historical factors which led to the evolution of a unique sense of “nation” in this cinema. 3. It will examine the notion of exile cinema. 4. Course will foster interpretative skills which facilitate an understanding of the development of cinema in Spain from the Franco dictatorship to the movida of the 1980s. 5. It will examine Spain’s minority cinemas (Galicia, Basque Country, Catalunya) and will situate these divergent discourses within the broader context of world cinema. IV. Student learning outcomes: 1. Students will demonstrate ability to contextualize Spanish cinema within the broader scope of world cinema. 2. They will discuss orally and in writing principal directors (Buñuel, Saura, Almodóvar, Bigas Luna). -
Bounty Jumpers
1 BOUNTY JUMPERS by GUY WINTHROP as told to ALEX COX and DICK RUDE FIFTH DRAFT (c) 1997 2 NEAR KERNSTOWN, VIRGINIA, 1862 EXT DUSK TITLE: MARCH 1862. KERNSTOWN. A UNION FORCE UNDER JAMES SHIELDS HAS DEFEATED "OLD BLUE LIGHT", A.K.A. "STONEWALL", JACKSON. TONIGHT, "OLD BLUE LIGHT" COUNTERATTACKS. MATTE PAINTING. 5,000 campfires signal the presence of the Army of the Potomac. The air is damp and the fires smoulder. SHEET LIGHTNING flickers, briefly illuminating drawn-up wagons and artillery, and the thick forests of the Shenendoah Mountains beyond. UNION ENCAMPMENT EXT DUSK COLONEL W.W. BELKNAP rides a white horse through the camp. CAPTAIN BIERCE is at his side. BELKNAP is 24 years old, straight-backed with a mane of yellow hair. Spare, almost frail-looking, clean-shaven save for sideburns at the curve of his jaws, he is correctly dressed in every detail. BIERCE is almost 50 and bespectacled. He has a rubber ponchothrown over his uniform and rides a plain dun horse. BELKNAP surveys the MEN of the 6th Illinois Volunteers trooping into camp. Their feet sink into the churned-up MUD. They are exhausted. Their weapons are slung over their shoulders or carried in their hands. BELKNAP The Army is cowardly tonight. BIERCE The Army is WET tonight, Colonel Belknap. Wet and cold. And yes, it doesn't want to end up like that -- He indicates a corpse lying in a pool of yellow water. 3 Its face and clothing are covered with mud. Several wagons have rolled over it. BELKNAP Disgraceful. (calls to two passing MEN) You! You! The MEN turn and look up at BELKNAP on his horse. -
Digital Compositing Is an Essential Part of Visual Effects, Which Are
Digital compositing is an essential part of visual effects, which are everywhere in the entertainment industry today—in feature fi lms, television commercials, and even many TV shows. And it’s growing. Even a non- effects fi lm will have visual effects. It might be a love story or a comedy, but there will always be something that needs to be added or removed from the picture to tell the story. And that is the short description of what visual effects are all about— adding elements to a picture that are not there, or removing something that you don’t want to be there. And digital compositing plays a key role in all visual effects. The things that are added to the picture can come from practically any source today. We might be add- ing an actor or a model from a piece of fi lm or video tape. Or perhaps the mission is to add a spaceship or dinosaur that was created entirely in a computer, so it is referred to as a computer generated image (CGI). Maybe the element to be added is a matte painting done in Adobe Photoshop®. Some elements might even be created by the compositor himself. It is the digital compositor that takes these dis- parate elements, no matter how they were created, and blends them together artistically into a seam- less, photorealistic whole. The digital compositor’s mission is to make them appear as if they were all shot together at the same time under the same lights with the same camera, and then give the shot its fi nal artistic polish with superb color correction. -
Vfx World Article
xRez Studio Explores Depth of Gigapixel Imagery for Visual Effects Production xRez Studio is continuing to further the art and science behind panoramic gigapixel photography by recently launching a visual effects division, offering a production methodology for creating state-of-the-art, high-resolution virtual backgrounds for visual effects work. Taking gigapixel photography beyond an academic research topic and into a real production environment, xRez Studio provides gigapixel shooting expertise, efficient post-production of the images, photogrammetry of image elements, very high resolution high dynamic range acquisition, and 3D animation sourced from the images. The xRez photographic process generates extremely high-resolution images up to 150,000 pixels wide, far surpassing feature film standards and 900 times larger than an IMAX frame. Gigapixel imagery refers to the amount of pixels or effective detail in an image, with one gigapixel being comprised of over 1,000 mega pixels. A standard digital camera produces around 10 megapixels, but the typical 2 to14 gigapixel image created by the xRez production process contains anywhere from 100 to 1000 times greater resolution. In their methodology, a gigapixel image is created from a mosaic of anywhere from 300 to 800 overlapping images that are unified to form one complete, massive image that is astoundingly rich in texture and minute detail. xRez Studio has recently completed an unprecedented library of over 270 gigapixel images of 34 major US cities for licensing as backgrounds by the visual effects field (a new version of a scenic backing or matte painting service). The shots in the collection were taken from a variety of dramatic urban vantage points, which can provide the foundation for virtual cinematography, modification of weather, light, or even the character of the space when applied to visual effects work. -
The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
80 Years of Spanish Cinema Fall, 2013 Tuesday and Thursday, 9:00-10:20Am, Salomon 004
Brown University Department of Hispanic Studies HISP 1290J. Spain on Screen: 80 Years of Spanish Cinema Fall, 2013 Tuesday and Thursday, 9:00-10:20am, Salomon 004 Prof. Sarah Thomas 84 Prospect Street, #301 [email protected] Tel.: (401) 863-2915 Office hours: Thursdays, 11am-1pm Course description: Spain’s is one of the most dynamic and at the same time overlooked of European cinemas. In recent years, Spain has become more internationally visible on screen, especially thanks to filmmakers like Guillermo del Toro, Pedro Almodóvar, and Juan Antonio Bayona. But where does Spanish cinema come from? What themes arise time and again over the course of decades? And what – if anything – can Spain’s cinema tell us about the nation? Does cinema reflect a culture or serve to shape it? This course traces major historical and thematic developments in Spanish cinema from silent films of the 1930s to globalized commercial cinema of the 21st century. Focusing on issues such as landscape, history, memory, violence, sexuality, gender, and the politics of representation, this course will give students a solid training in film analysis and also provide a wide-ranging introduction to Spanish culture. By the end of the semester, students will have gained the skills to write and speak critically about film (in Spanish!), as well as a deeper understanding and appreciation of Spain’s culture, history, and cinema. Prerequisite: HISP 0730, 0740, or equivalent. Films, all written work and many readings are in Spanish. This is a writing-designated course (WRIT) so students should be prepared to craft essays through multiple drafts in workshops with their peers and consultation with the professor. -
Usage of 12 Animation Principles in the Wayang
USAGE OF 12 ANIMATION PRINCIPLES IN THE WAYANG KULIT PERFORMANCES Ming-Hsin Tsai #1, Andi Tenri Elle Hapsari *2, # Asia University, Taichung – Taiwan http://www.asia.edu.tw 1 [email protected] * Department of Digital Media Design Faculty of Creative Design 2 [email protected] Abstrak— Wayang kulit merupakan salah satu animasi tertua, animation principles will be used in this paper and further namun hingga kini belum ada penulisan lebih lanjut yang discussed in the following section. membahas tentang hubungan animasi dengan wayang kulit itu Wayang Kulit is the Indonesian shadow puppet theatre, sendiri. Dengan demikian, tulisan ini bertujuan untuk which already been acknowledge in worldwide organization memperlihatkan hubungan antara animasi yang kita kenal saat about The Masterpieces of the Oral and Intangible Heritage of ini dengan pertunjukan wayang kulit, menggunakan 12 prinsip dasar dari animasi sehingga terlihat persamaan penggunaan Humanity. It was a list maintained by UNESCO with pieces teknik yang ada dalam hubungannya dengan proses yang of intangible culture considered relevant by that organization. lainnya. The goal of this paper is to take a closer look at 12 principle of animation used in wayang kulit performances. The animation principles designed by Disney animators Kata kunci— Teknik animasi, 12 prinsip animasi, wayang kulit themselves, will act as guidelines to test the quality of Abstract— Wayang Kulit has been known as one of the oldest animation used in wayang kulit performances techniques, by animation; however, there is no definitive methodology that analyzing the use of the 12 traditional animation principles in supports the development process of these animation performances it. -
Review of Innovation Practices in Small Manufacturing Companies
Review of Innovation Practices in Small Manufacturing Companies Anthony Warren and Gerald Susman Smeal College of Business The Pennsylvania State University With the assistance of Jonathan Butz Anupam Jaiswal Prashant Jhaveri Tolga Sakman Prepared for National Institute of Standards and Technology United States Department of Commerce Table of Contents Executive Summary......................................................................................................................5 1. Background..........................................................................................................................9 2. Definition of Innovation As Applied to This Project.........................................................14 3. Models of Innovation.........................................................................................................15 4. Taxonomy Derived by Testing Factors Related to Innovation Success ............................17 4.1 Development of Primary Categories and Key Factors .............................................17 4.2 Research Methodology .............................................................................................21 4.3 Results.......................................................................................................................22 5. Support for Factors Included in the Empirically Derived Taxonomy ...............................27 5.1 Manufacturing OR Service? .....................................................................................27 5.2 The Role