DOCSLIB.ORG
Explore
Sign Up
Log In
Upload
Search
Home
» Tags
» Virtual world
Virtual world
Chapter 2 3D User Interfaces: History and Roadmap
Correlating the Effects of Flow and Telepresence in Virtual Worlds: Enhancing Our Understanding of User Behavior in Game-Based Learning
New Realities Risks in the Virtual World 2
Exploring Telepresence in Virtual Worlds
CHP5.Pdf
Metaverse Roadmap Overview, 2007. 2007
What Is a Virtual World? Definition and Classification
A Platform for Location-Aware Trans-Reality Games
Interaction Principles of 3D World Editors in Mobilephones with Focus on the User Experience
Mixed Reality in Virtual World Teleconferencing
Developing Effective Interfaces for Cultural Heritage 3D Immersive Environments
Law, Virtual Reality, and Augmented Reality
Social Virtual Reality: Ethical Considerations and Future
“We're All a Bunch of Nutters!”: The
Virtual and Augmented Reality
Analysis of Social Networks in a Virtual World Gregory Thomas Stafford University of Arkansas, Fayetteville
Understanding a Child's Virtual World
Digital Humanities Pedagogy: Practices, Principles and Politics
Top View
Live-Action Virtual Reality Games Luis Valente1, Esteban Clua1, Alexandre Ribeiro Silva2, Bruno Feijó3
Designing Alternate Reality Games for Teenagers in Learning Contexts
The Portrayal of Hyperreality in James Dashner's the Eye of Minds
F001b23a38ae17cf54e23ccc4ff4
Massively Multiplayer Online Role Playing Games and the Documentary Genre: Simulations of Reality?
Why Women Don't Like Social Virtual Reality: a Study of Safety, Usability
Studying Virtual Worlds As Medium for Telepresence Robots
Evaluating Enjoyment Within Alternate Reality Games
MR) Technologies, Including Virtual Reality (VR
A Survey on Virtual World
Virtual Worlds: Immersive Online Platforms for Collaboration, Creativity and Learning”, OECD Digital Economy Papers, No
Openxr State of the Union
Virtual World Crime
Crafting RPG Worlds in Real Environments with AR
Remarks on Virtual World and Virtual Reality Experiments
THE PORTRAYAL and the EFFECTS of HYPERREALITY in READY PLAYER ONE MOVIE by STEVEN SPIELBERG (THE APPLICATION of JEAN BAUDRILLARD’S THEORY) Sarniyati Dalimu¹
Real Learning in a Virtual World
Designing Virtual World Server Infrastructure