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Applying a Conceptual Mini Game for Supporting Simple Mathematical Calculation Skills: Students’ Perceptions and Considerations
The Effects of Background Music on Video Game Play Performance, Behavior and Experience in Extraverts and Introverts
Gaming, Gamification and BYOD in Academic and Library Settings: Bibliographic Overview Plamen Miltenoff St
Effects of Controller-Based Locomotion on Player
Virtual Reality Video Game Paired with Physical Monocular Blurring As Accessible Therapy for Amblyopia
Design Guidelines for Multiplayer Video Games on Multi-Touch Displays
Game On: an Analysis of the Video Game Console Industry
Into the Cosmos: Board Game Project Blending 4X and Eurogame Styles
The Effects of Portal 2 and Lumosity on Cognitive and Noncognitive Skills
Game-Scrum: an Approach to Agile Game Development
The Effects of Cooperative Gameplay on Aggression and Prosocial Behavior
The Heroic Journey of a Villain
Gamification in Online Teaching
The Computational Complexity of Portal And
The Computational Complexity of Portal and Other 3D Video Games
Gamification in the Mobile and Social Era
The Intersection of Video Games and Physics Education Cameron Pittman, LEAD Academy
Psychophysiological and Affective Correlates of Video Game Play Ashley B
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Investigation of Complex Strategy Games on Console: Evaluating the Potential Possibilities of One User Interface to Rule Them All
An In-Depth Study on Pc Gamers and Their Gaming Behavior Contents
Violent Video Games: the Newest Media Violence Hazard
Exergames to Prevent the Secondary Functional Deterioration of Older Adults During Hospitalization and Isolation Periods During the COVID-19 Pandemic
Engaging Turn-Based Combat in the Children of the Galaxy Videogame
An Approach to Digital Game-Based Learning: Video-Games Principles and Applications in Foreign Language Learning
A Framework for Metroidvania Games
Video Games, Self-Control, and Aggression
FTC Video Game Loot Box Workshop
Design and Implementation of a Genre Hybrid Video Game That
Elements of Infrastructure Demand in Multiplayer Video Games
Video Games 0LAY4HAT#AN$O3ERIOUS'OOD S Adam Eichenbaum Daphne Bavelier C
Procedural Generation of Metroidvania Style Levels
An In-Depth Study on Pc Gamers and Their Gaming Behavior Contents
Exergaming: a Fusion of Exercise and Video Gaming Ahmad Wilson Department of Computer Science Brown University Providence, RI 02912
[email protected]
Emerging Trends in Virtual Reality for Gaming: an Assessment of Best Practices from Research and Development in the Gaming Industry
Games and Gamification Literature Review
Multiplayer Games and Their Need for Scalable and Secure State