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Gameplay
Playing by Programming
Player–Game Interaction and Cognitive Gameplay: a Taxonomic Framework for the Core Mechanic of Videogames
27” 4K Ultra HD Gaming Monitor with Superclear® IPS Technology XG2700-4K
Whitepaper
Virtual Reality Video Game Paired with Physical Monocular Blurring As Accessible Therapy for Amblyopia
Cooperative Gameplay
Into the Cosmos: Board Game Project Blending 4X and Eurogame Styles
Beyond Hours of Video Gameplay: Connections Between Verbal Aggressiveness, Genre Preference, and Technology Used
Video Gameplay, Personality and Academic Performance
Criteria for a Gameplay Profile Measure Emmanuel Guardiola, Stéphane Natkin
Game Level Generation from Gameplay Videos
TSBK07 Computer Graphics Project Report for NQ Sokoban
An Introduction to Videogame Genre Theory. Understanding Videogame Genre Framework
Emergent Gameplay: the Limits of Ludology and Narratology in Analyzing Video Game
Live-Action Virtual Reality Games Luis Valente1, Esteban Clua1, Alexandre Ribeiro Silva2, Bruno Feijó3
Guidelines for OLAC Video Game Genre Terms (Olacvggt)
Deep Learning for Procedural Content Generation
Promoting Physical Activities During Exergaming with Immersive Virtual Reality
Top View
The Design, Implementation, and Incorporation of "Hack and Slash" š Animation Into the Unreal Development
Design and Implementation of a Genre Hybrid Video Game That
Adaptivity in Educational Games: Including Player and Gameplay Characteristics
Gameplay and Game Mechanics Design: a Key to Quality in Videogames
Feedback-Based Gameplay Metrics: Measuring Player Experience Via
Generating Sokoban Puzzle Game Levels with Monte Carlo Tree Search
Tangible Mudding: Interfacing Computer Games with the Real World
Facet Analysis of Video Game Genres
Video Game Metadata Schema: Controlled Vocabulary for GAMEPLAY GENRE
Sandbox Games: a Way to Promote Deeper Learning in Cross-Curricular Teaching?
The Gameplay Gestalt, Narrative, and Interactive Storytelling
4X Gamer As Myth: Understanding Through Player Mythologies Johnathan Harrington University of Malta Msida, MSD 2080 00 356 79010892
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Mid-Core Games in 2019
The Motivation of Gameplay © 2002 Marc Prensky ______
A Generic Framework for Procedural Generation of Gameplay Sessions
Player's Model: Criteria for a Gameplay Profile Measure
Exploring Aesthetic Ideals of Gameplay Sus Lundgren1 Karl J
Let's Play 383